37 m_jointPositions = newJointPositions;
38 emit jointPositionsChanged();
39 m_jointRotations = newJointRotations;
40 emit jointRotationsChanged();
41 emit jointDataUpdated();
46 if (pokeIndex >= 0 && pokeIndex < m_jointPositions.size())
47 setPokePosition(m_jointPositions[pokeIndex]);