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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuick3DXrInputAction Class Reference

#include <qquick3dxractionmapper_p.h>

+ Inheritance diagram for QQuick3DXrInputAction:
+ Collaboration diagram for QQuick3DXrInputAction:

Public Types

enum  Hand : quint8 { LeftHand = 0 , RightHand , Unknown }
 
enum  Action : qint16 {
  CustomAction = -1 , Button1Pressed , Button1Touched , Button2Pressed ,
  Button2Touched , ButtonMenuPressed , ButtonMenuTouched , ButtonSystemPressed ,
  ButtonSystemTouched , SqueezeValue , SqueezeForce , SqueezePressed ,
  TriggerValue , TriggerPressed , TriggerTouched , ThumbstickX ,
  ThumbstickY , ThumbstickPressed , ThumbstickTouched , ThumbrestTouched ,
  TrackpadX , TrackpadY , TrackpadForce , TrackpadTouched ,
  TrackpadPressed , IndexFingerPinch , MiddleFingerPinch , RingFingerPinch ,
  LittleFingerPinch , HandTrackingMenuPress , NumHandActions , NumActions
}
 

Signals

void valueChanged ()
 
void pressedChanged ()
 
void triggered ()
 
void actionNameChanged ()
 
void actionIdChanged ()
 
void handChanged ()
 
void enabledChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DXrInputAction (QObject *parent=nullptr)
 
 ~QQuick3DXrInputAction () override
 
float value () const
 \qmlproperty float XrInputAction::value
 
void setValue (float newValue)
 \qmltype XrInputAction \inherits QtObject \inqmlmodule QtQuick3D.Xr
 
bool pressed () const
 \qmlproperty bool XrInputAction::pressed
 
void setPressed (bool newPressed)
 
QString actionName () const
 \qmlproperty string XrInputAction::actionName
 
void setActionName (const QString &newActionName)
 
QList< ActionactionId () const
 \qmlproperty List<enumeration> XrInputAction::actionId
 
void setActionId (const QList< Action > &newActionId)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
Hand hand () const
 \qmlproperty enumeration QtQuick3D.Xr::XrInputAction::hand
 
void setHand (Hand newHand)
 
bool enabled () const
 \qmlproperty bool XrInputAction::enabled
 
void setEnabled (bool newEnabled)
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Properties

float value
 
bool pressed
 
QString actionName
 
QList< ActionactionId
 
bool enabled
 
Hand hand
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 29 of file qquick3dxractionmapper_p.h.

Member Enumeration Documentation

◆ Action

Enumerator
CustomAction 
Button1Pressed 
Button1Touched 
Button2Pressed 
Button2Touched 
ButtonMenuPressed 
ButtonMenuTouched 
ButtonSystemPressed 
ButtonSystemTouched 
SqueezeValue 
SqueezeForce 
SqueezePressed 
TriggerValue 
TriggerPressed 
TriggerTouched 
ThumbstickX 
ThumbstickY 
ThumbstickPressed 
ThumbstickTouched 
ThumbrestTouched 
TrackpadX 
TrackpadY 
TrackpadForce 
TrackpadTouched 
TrackpadPressed 
IndexFingerPinch 
MiddleFingerPinch 
RingFingerPinch 
LittleFingerPinch 
HandTrackingMenuPress 
NumHandActions 
NumActions 

Definition at line 54 of file qquick3dxractionmapper_p.h.

◆ Hand

Enumerator
LeftHand 
RightHand 
Unknown 

Definition at line 47 of file qquick3dxractionmapper_p.h.

Constructor & Destructor Documentation

◆ QQuick3DXrInputAction()

QQuick3DXrInputAction::QQuick3DXrInputAction ( QObject * parent = nullptr)
explicit

Definition at line 175 of file qquick3dxractionmapper.cpp.

◆ ~QQuick3DXrInputAction()

QQuick3DXrInputAction::~QQuick3DXrInputAction ( )
override

Definition at line 180 of file qquick3dxractionmapper.cpp.

References QQuick3DXrActionMapper::removeAction().

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Member Function Documentation

◆ actionId()

QList< QQuick3DXrInputAction::Action > QQuick3DXrInputAction::actionId ( ) const

\qmlproperty List<enumeration> XrInputAction::actionId

Specifies the action(s) to react to

Holds a List of IDs that can be of the following values:

\value XrInputAction.Button1Pressed Button 1 is pressed. Boolean. \value XrInputAction.Button1Touched Button 1 is touched. Boolean. \value XrInputAction.Button2Pressed Button 2 is pressed. Boolean. \value XrInputAction.Button2Touched Button 2 is touched. Boolean. \value XrInputAction.ButtonMenuPressed The menu button is pressed. Boolean. \value XrInputAction.ButtonMenuTouched The menu button is touched. Boolean. \value XrInputAction.ButtonSystemPressed The system button is pressed. Boolean. \value XrInputAction.ButtonSystemTouched The system button is touched. Boolean. \value XrInputAction.SqueezeValue How far the grip button is pressed. Analog. \value XrInputAction.SqueezeForce The force applied to the grip button. Analog. \value XrInputAction.SqueezePressed The grip button is pressed. Boolean. \value XrInputAction.TriggerValue How far the trigger button is pressed. Analog. \value XrInputAction.TriggerPressed The trigger is pressed. Boolean. \value XrInputAction.TriggerTouched The trigger is touched. Boolean. \value XrInputAction.ThumbstickX The X-axis value of the thumbstick. Analog. \value XrInputAction.ThumbstickY The Y-axis value of the thumbstick. Analog. \value XrInputAction.ThumbstickPressed The thumbstick is pressed. Boolean. \value XrInputAction.ThumbstickTouched The thumbstick is touched. Boolean. \value XrInputAction.ThumbrestTouched The thumbrest is touched. Boolean. \value XrInputAction.TrackpadX The X-axis position on the trackpad. Analog. \value XrInputAction.TrackpadY The Y-axis position on the trackpad. Analog. \value XrInputAction.TrackpadForce The force applied on the trackpad. Analog. \value XrInputAction.TrackpadTouched The trackpad is touched. Boolean. \value XrInputAction.TrackpadPressed The trackpad is pressed. Boolean. \value XrInputAction.IndexFingerPinch Thumb to index finger pinch gesture. Boolean. \value XrInputAction.MiddleFingerPinch Thumb to middle finger pinch gesture. Boolean. \value XrInputAction.RingFingerPinch Thumb to ring finger pinch gesture. Boolean. \value XrInputAction.LittleFingerPinch Thumb to little finger pinch gesture. Boolean. \value XrInputAction.HandTrackingMenuPress Hand tracking menu gesture. Boolean.

Definition at line 245 of file qquick3dxractionmapper.cpp.

◆ actionIdChanged

void QQuick3DXrInputAction::actionIdChanged ( )
signal

◆ actionName()

QString QQuick3DXrInputAction::actionName ( ) const

\qmlproperty string XrInputAction::actionName

The name of the input action.

Use this property to specify the name of the custom input action you want to react to. This property does not have an effect if \l actionId is set.

Definition at line 157 of file qquick3dxractionmapper.cpp.

◆ actionNameChanged

void QQuick3DXrInputAction::actionNameChanged ( )
signal

◆ classBegin()

void QQuick3DXrInputAction::classBegin ( )
overridevirtual

Invoked after class creation, but before any properties have been set.

Implements QQmlParserStatus.

Definition at line 198 of file qquick3dxractionmapper.cpp.

◆ componentComplete()

void QQuick3DXrInputAction::componentComplete ( )
overridevirtual

Invoked after the root component that caused this instantiation has completed construction.

At this point all static values and binding values have been assigned to the class.

Implements QQmlParserStatus.

Definition at line 202 of file qquick3dxractionmapper.cpp.

References QQuick3DXrActionMapper::registerAction().

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◆ enabled()

bool QQuick3DXrInputAction::enabled ( ) const

\qmlproperty bool XrInputAction::enabled

Since
6.9

This property determines whether the input action will react to events. \default true

Definition at line 300 of file qquick3dxractionmapper.cpp.

◆ enabledChanged

void QQuick3DXrInputAction::enabledChanged ( )
signal

◆ hand()

QQuick3DXrInputAction::Hand QQuick3DXrInputAction::hand ( ) const

\qmlproperty enumeration QtQuick3D.Xr::XrInputAction::hand

The Hand that this input action will apply to.

Specifies the hand ro react to.

It can be one of:

\value XrInputAction.LeftHand \value XrInputAction.RightHand \value XrInputAction.Unknown

Definition at line 279 of file qquick3dxractionmapper.cpp.

◆ handChanged

void QQuick3DXrInputAction::handChanged ( )
signal

◆ pressed()

bool QQuick3DXrInputAction::pressed ( ) const

\qmlproperty bool XrInputAction::pressed

Indicates whether the input action is currently pressed.

Use this property to check if the input action (for example, a button) is currently pressed.

Definition at line 135 of file qquick3dxractionmapper.cpp.

◆ pressedChanged

void QQuick3DXrInputAction::pressedChanged ( )
signal

◆ setActionId()

void QQuick3DXrInputAction::setActionId ( const QList< Action > & newActionId)

Definition at line 250 of file qquick3dxractionmapper.cpp.

References QQuick3DXrActionMapper::registerAction(), and QQuick3DXrActionMapper::removeAction().

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◆ setActionName()

void QQuick3DXrInputAction::setActionName ( const QString & newActionName)

Definition at line 162 of file qquick3dxractionmapper.cpp.

References QQuick3DXrActionMapper::registerAction(), and QQuick3DXrActionMapper::removeAction().

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◆ setEnabled()

void QQuick3DXrInputAction::setEnabled ( bool newEnabled)

Definition at line 305 of file qquick3dxractionmapper.cpp.

◆ setHand()

void QQuick3DXrInputAction::setHand ( Hand newHand)

Definition at line 284 of file qquick3dxractionmapper.cpp.

◆ setPressed()

void QQuick3DXrInputAction::setPressed ( bool newPressed)

Definition at line 140 of file qquick3dxractionmapper.cpp.

◆ setValue()

void QQuick3DXrInputAction::setValue ( float newValue)

\qmltype XrInputAction \inherits QtObject \inqmlmodule QtQuick3D.Xr

Represents an action from an input controller.

Actions can be boolean, such as a button press, or analog, such as a joystick axis.

Use the \l pressed property or the \l triggered signal to react to a boolean action. An analog action will set the \l value property.

Note
For convenience, an analog property will also set the pressed property and emit the triggered signal, while a boolean property will set value to 1.0 when pressed.

The following shows how to react to either the right hand grip being pressed or to a right hand pinch gesture from hand tracking:

\qml XrInputAction { hand: XrInputAction.RightHand actionId: [XrInputAction.SqueezePressed, XrInputAction.SqueezeValue, XrInputAction.IndexFingerPinch] onTriggered: console.log("Do action here.") } \endqml

The reason for specifying both SqueezePressed and SqueezeValue is that some controllers have an analog grip button, and some controllers just have an on/off grip switch.

\qmlsignal XrInputAction::triggered()

This signal is emitted when a boolean action is activated. This happens at the same time as the \l pressed property is set to true.

Definition at line 119 of file qquick3dxractionmapper.cpp.

◆ triggered

void QQuick3DXrInputAction::triggered ( )
signal

◆ value()

float QQuick3DXrInputAction::value ( ) const

\qmlproperty float XrInputAction::value

The analog value of the input action.

For analog inputs, such as a thumbstick position, this property holds the value of the input (usually in the range [0, 1]).

Definition at line 193 of file qquick3dxractionmapper.cpp.

◆ valueChanged

void QQuick3DXrInputAction::valueChanged ( )
signal

Property Documentation

◆ actionId

QList<Action> QQuick3DXrInputAction::actionId
readwrite

Definition at line 39 of file qquick3dxractionmapper_p.h.

◆ actionName

QString QQuick3DXrInputAction::actionName
readwrite

Definition at line 38 of file qquick3dxractionmapper_p.h.

◆ enabled

bool QQuick3DXrInputAction::enabled
readwrite

Definition at line 40 of file qquick3dxractionmapper_p.h.

◆ hand

Hand QQuick3DXrInputAction::hand
readwrite

Definition at line 42 of file qquick3dxractionmapper_p.h.

◆ pressed

bool QQuick3DXrInputAction::pressed
read

Definition at line 37 of file qquick3dxractionmapper_p.h.

◆ value

float QQuick3DXrInputAction::value
read

Definition at line 36 of file qquick3dxractionmapper_p.h.


The documentation for this class was generated from the following files: