#include <qssgrendershaderkeys_p.h>
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| QSSGShaderKeyImageMap (const char *inName="") |
bool | getBitValue (ImageMapBits imageBit, QSSGDataView< quint32 > inKeySet) const |
void | setBitValue (ImageMapBits imageBit, bool inValue, QSSGDataRef< quint32 > inKeySet) |
bool | isEnabled (QSSGDataView< quint32 > inKeySet) const |
void | setEnabled (QSSGDataRef< quint32 > inKeySet, bool val) |
bool | isEnvMap (QSSGDataView< quint32 > inKeySet) const |
void | setEnvMap (QSSGDataRef< quint32 > inKeySet, bool val) |
bool | isLightProbe (QSSGDataView< quint32 > inKeySet) const |
void | setLightProbe (QSSGDataRef< quint32 > inKeySet, bool val) |
bool | isIdentityTransform (QSSGDataView< quint32 > inKeySet) const |
void | setIdentityTransform (QSSGDataRef< quint32 > inKeySet, bool val) |
bool | isUsingUV1 (QSSGDataView< quint32 > inKeySet) const |
void | setUsesUV1 (QSSGDataRef< quint32 > inKeySet, bool val) |
bool | isLinear (QSSGDataView< quint32 > inKeySet) const |
void | setLinear (QSSGDataRef< quint32 > inKeySet, bool val) |
void | toString (QByteArray &ioStr, QSSGDataView< quint32 > inKeySet) const |
constexpr | QSSGShaderKeyUnsigned (const char *inName="") |
quint32 | getMask () const |
void | setValue (QSSGDataRef< quint32 > inDataStore, quint32 inValue) const |
quint32 | getValue (QSSGDataView< quint32 > inDataStore) const |
void | toString (QByteArray &ioStr, QSSGDataView< quint32 > inKeySet) const |
void | fromString (const QByteArray &ioStr, QSSGDataRef< quint32 > inKeySet) |
constexpr | QSSGShaderKeyPropertyBase (const char *inName="") |
quint32 | getOffset () const |
void | setOffset (quint32 of) |
template<quint32 TBitWidth> |
quint32 | getMaskTemplate () const |
quint32 | getIdx () const |
Definition at line 247 of file qssgrendershaderkeys_p.h.
◆ ImageMapBits
◆ QSSGShaderKeyImageMap()
QSSGShaderKeyImageMap::QSSGShaderKeyImageMap |
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const char * | inName = "" | ) |
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inlineexplicit |
◆ getBitValue()
◆ isEnabled()
◆ isEnvMap()
◆ isIdentityTransform()
◆ isLightProbe()
◆ isLinear()
◆ isUsingUV1()
◆ setBitValue()
◆ setEnabled()
◆ setEnvMap()
◆ setIdentityTransform()
◆ setLightProbe()
◆ setLinear()
◆ setUsesUV1()
◆ toString()
The documentation for this struct was generated from the following file: