(08d9c296e004816a735de68f77d0fb56e97250ae)
#include "qquick3dxrmanager_visionos_p.h"
#include "qquick3dxrorigin_p.h"
#include "qquick3dxrmanager_p.h"
#include "qquick3dxrinputmanager_visionos_p.h"
#include "qquick3dxranchormanager_visionos_p.h"
#include "../qquick3dxrinputmanager_p.h"
#include "../qquick3dxranimationdriver_p.h"
#include <QtQuick3D/private/qquick3dviewport_p.h>
#include <QtQuick3D/private/qquick3dnode_p_p.h>
#include <QtQuick3DUtils/private/qssgassert_p.h>
#include <QQuickGraphicsDevice>
#include <rhi/qrhi.h>
#include <CompositorServices/CompositorServices.h>
#include <QtGui/qguiapplication_platform.h>
#include <QtCore/qoperatingsystemversion.h>
#include <QtCore/qloggingcategory.h>
#include <TargetConditionals.h>
#include <cmath>
#include "qquick3dxrmanager_visionos.moc"
Go to the source code of this file.
◆ Q_DECLARE_LOGGING_CATEGORY()
◆ qssgDisableFoveation()
| bool qssgDisableFoveation |
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◆ qssgSanitizeDepthRange()
| void qssgSanitizeDepthRange |
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simd_float2 | depthRange, |
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float & | near, |
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float & | far ) |
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◆ qssgUpdateDrawableDepthRange()
| void qssgUpdateDrawableDepthRange |
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cp_drawable_t | drawable, |
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float & | clipNear, |
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float & | clipFar ) |
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◆ s_defaultClipFar
| constexpr float s_defaultClipFar = 10000.0f |
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◆ s_defaultClipNear
| constexpr float s_defaultClipNear = 1.0f |
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◆ s_renderThreadName
| const char s_renderThreadName = "QQuick3DXrRenderThread" |
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