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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGParticleRenderer Class Reference

#include <qssgrhiparticles_p.h>

Collaboration diagram for QSSGParticleRenderer:

Static Public Member Functions

static void updateUniformsForParticles (const QSSGLayerRenderData &inData, QSSGRhiShaderPipeline &shaderPipeline, QSSGRhiContext *rhiCtx, char *ubufData, QSSGParticlesRenderable &renderable, const QSSGRenderCameraList &cameras)
static void updateUniformsForParticleModel (QSSGRhiShaderPipeline &shaderPipeline, char *ubufData, const QSSGRenderModel *model, quint32 offset)
static void rhiPrepareRenderable (QSSGRhiShaderPipeline &shaderPipeline, QSSGPassKey passKey, QSSGRhiContext *rhiCtx, QSSGRhiGraphicsPipelineState *ps, QSSGParticlesRenderable &renderable, const QSSGLayerRenderData &inData, QRhiRenderPassDescriptor *renderPassDescriptor, int samples, int viewCount, QSSGRenderCamera *alteredCamera=nullptr, QSSGRenderTextureCubeFace cubeFace=QSSGRenderTextureCubeFaceNone, QSSGReflectionMapEntry *entry=nullptr)
static void rhiRenderRenderable (QSSGRhiContext *rhiCtx, QSSGParticlesRenderable &renderable, bool *needsSetViewport, QSSGRenderTextureCubeFace cubeFace, const QSSGRhiGraphicsPipelineState &state)
static void prepareParticlesForModel (QSSGRhiShaderPipeline &shaderPipeline, QSSGRhiContext *rhiCtx, QSSGRhiShaderResourceBindingList &bindings, const QSSGRenderModel *model)

Detailed Description

Definition at line 34 of file qssgrhiparticles_p.h.

Member Function Documentation

◆ prepareParticlesForModel()

void QSSGParticleRenderer::prepareParticlesForModel ( QSSGRhiShaderPipeline & shaderPipeline,
QSSGRhiContext * rhiCtx,
QSSGRhiShaderResourceBindingList & bindings,
const QSSGRenderModel * model )
static

Definition at line 571 of file qssgrhiparticles.cpp.

◆ rhiPrepareRenderable()

void QSSGParticleRenderer::rhiPrepareRenderable ( QSSGRhiShaderPipeline & shaderPipeline,
QSSGPassKey passKey,
QSSGRhiContext * rhiCtx,
QSSGRhiGraphicsPipelineState * ps,
QSSGParticlesRenderable & renderable,
const QSSGLayerRenderData & inData,
QRhiRenderPassDescriptor * renderPassDescriptor,
int samples,
int viewCount,
QSSGRenderCamera * alteredCamera = nullptr,
QSSGRenderTextureCubeFace cubeFace = QSSGRenderTextureCubeFaceNone,
QSSGReflectionMapEntry * entry = nullptr )
static

Definition at line 353 of file qssgrhiparticles.cpp.

◆ rhiRenderRenderable()

void QSSGParticleRenderer::rhiRenderRenderable ( QSSGRhiContext * rhiCtx,
QSSGParticlesRenderable & renderable,
bool * needsSetViewport,
QSSGRenderTextureCubeFace cubeFace,
const QSSGRhiGraphicsPipelineState & state )
static

Definition at line 620 of file qssgrhiparticles.cpp.

◆ updateUniformsForParticleModel()

void QSSGParticleRenderer::updateUniformsForParticleModel ( QSSGRhiShaderPipeline & shaderPipeline,
char * ubufData,
const QSSGRenderModel * model,
quint32 offset )
static

Definition at line 172 of file qssgrhiparticles.cpp.

◆ updateUniformsForParticles()

void QSSGParticleRenderer::updateUniformsForParticles ( const QSSGLayerRenderData & inData,
QSSGRhiShaderPipeline & shaderPipeline,
QSSGRhiContext * rhiCtx,
char * ubufData,
QSSGParticlesRenderable & renderable,
const QSSGRenderCameraList & cameras )
static

Definition at line 37 of file qssgrhiparticles.cpp.


The documentation for this class was generated from the following files: