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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSGFlatColorMaterial Class Reference

The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. More...

#include <qsgflatcolormaterial.h>

+ Inheritance diagram for QSGFlatColorMaterial:
+ Collaboration diagram for QSGFlatColorMaterial:

Public Member Functions

 QSGFlatColorMaterial ()
 Constructs a new flat color material.
 
QSGMaterialTypetype () const override
 
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode renderMode) const override
 
void setColor (const QColor &color)
 Sets this flat color material's color to color.
 
const QColorcolor () const
 Returns this flat color material's color.
 
int compare (const QSGMaterial *other) const override
 
- Public Member Functions inherited from QSGMaterial
 QSGMaterial ()
 
virtual ~QSGMaterial ()
 
QSGMaterial::Flags flags () const
 Returns the material's flags.
 
void setFlag (Flags flags, bool on=true)
 Sets the flags flags on this material if on is true; otherwise clears the attribute.
 
int viewCount () const
 

Additional Inherited Members

- Public Types inherited from QSGMaterial
enum  Flag {
  Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate ,
  NoBatching = 0x0010 , MultiView2 = 0x10000 , MultiView3 = 0x20000 , MultiView4 = 0x40000
}
 \value Blending Set this flag to true if the material requires blending to be enabled during rendering. More...
 

Detailed Description

The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph.

\inmodule QtQuick

Warning
This utility class is only functional when running with the default backend of the Qt Quick scenegraph.

The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency.

The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material.

The flat color material respects both current opacity and current matrix when updating its rendering state.

Definition at line 12 of file qsgflatcolormaterial.h.

Constructor & Destructor Documentation

◆ QSGFlatColorMaterial()

QSGFlatColorMaterial::QSGFlatColorMaterial ( )

Constructs a new flat color material.

The default color is white.

Definition at line 93 of file qsgflatcolormaterial.cpp.

Member Function Documentation

◆ color()

const QColor & QSGFlatColorMaterial::color ( ) const
inline

Returns this flat color material's color.

The default color is white.

Definition at line 20 of file qsgflatcolormaterial.h.

◆ compare()

int QSGFlatColorMaterial::compare ( const QSGMaterial * other) const
overridevirtual

Reimplemented from QSGMaterial.

Definition at line 145 of file qsgflatcolormaterial.cpp.

◆ createShader()

QSGMaterialShader * QSGFlatColorMaterial::createShader ( QSGRendererInterface::RenderMode renderMode) const
overridevirtual

Implements QSGMaterial.

Definition at line 134 of file qsgflatcolormaterial.cpp.

◆ setColor()

void QSGFlatColorMaterial::setColor ( const QColor & color)

Sets this flat color material's color to color.

Definition at line 111 of file qsgflatcolormaterial.cpp.

◆ type()

QSGMaterialType * QSGFlatColorMaterial::type ( ) const
overridevirtual

Implements QSGMaterial.

Definition at line 123 of file qsgflatcolormaterial.cpp.


The documentation for this class was generated from the following files: