(f2a8ca8e91b8cafc5840fd83199bb06f9e8eaf2a)
#include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h>
#include <QtQuick3DUtils/private/qssgbounds3_p.h>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <QtCore/qstring.h>
#include <QtCore/qbytearray.h>
#include <QtCore/qiodevice.h>
#include <QtCore/qlist.h>
#include <QtCore/qmap.h>
#include <QtGui/qvectornd.h>
Go to the source code of this file.
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| size_t | QSSGMesh::simplifyMesh (unsigned int *destination, const unsigned int *indices, size_t indexCount, const float *vertexPositions, size_t vertexCount, size_t vertexPositionsStride, size_t targetIndexCount, float targetError, unsigned int options, float *resultError) |
| float | QSSGMesh::simplifyScale (const float *vertexPositions, size_t vertexCount, size_t vertexPositionsStride) |
| void | QSSGMesh::optimizeVertexCache (unsigned int *destination, const unsigned int *indices, size_t indexCount, size_t vertexCount) |
| size_t | QSSGMesh::generateVertexRemap (unsigned int *destination, const unsigned int *indices, size_t indexCount, size_t vertexCount, const MeshVertexStream *streams, size_t streamCount) |
| void | QSSGMesh::remapVertexBuffer (void *destination, const void *vertices, size_t vertexCount, size_t vertexSize, const unsigned int *remap) |
| void | QSSGMesh::remapIndexBuffer (unsigned int *destination, const unsigned int *indices, size_t indexCount, const unsigned int *remap) |
| QVector< MeshLevelOfDetail > | QSSGMesh::generateMeshLevelsOfDetail (const QVector< QVector3D > &positions, const QVector< QVector3D > &normals, const QVector< quint32 > &indexes, QVector< MeshVertexSplit > &splitVertices, float normalMergeAngle, float normalSplitAngle) |