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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSGCurveStrokeNode Class Reference

#include <qsgcurvestrokenode_p.h>

Inheritance diagram for QSGCurveStrokeNode:
Collaboration diagram for QSGCurveStrokeNode:

Public Types

enum class  TriangleFlag { None = 0 , Line = 1 << 0 }
Public Types inherited from QSGNode
enum  NodeType {
  BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType ,
  OpacityNodeType , RootNodeType , RenderNodeType
}
 Can be used to figure out the type of node. More...
enum  Flag {
  OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 ,
  OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000
}
 The QSGNode::Flag enum describes flags on the QSGNode. More...
enum  DirtyStateBit {
  DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 ,
  DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 ,
  DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask
}
 Used in QSGNode::markDirty() to indicate how the scene graph has changed. More...

Public Member Functions

 QSGCurveStrokeNode ()
void setColor (QColor col) override
QColor color () const
void setCosmeticStroke (bool c)
void setStrokeWidth (float width)
float strokeWidth () const
void appendTriangle (const std::array< QVector2D, 3 > &vtx, const std::array< QVector2D, 3 > &ctl, const std::array< QVector2D, 3 > &normal, const std::array< float, 3 > &extrusions=defaultExtrusions())
 Append a triangle with vtx corners within which the fragment shader will draw the visible part of a quadratic curve from ctl[0] to ctl[2] with control point ctl[1] (AKA a quadratic Bézier curve with 3 control points).
void appendTriangle (const std::array< QVector2D, 3 > &vtx, const std::array< QVector2D, 2 > &ctl, const std::array< QVector2D, 3 > &normal, const std::array< float, 3 > &extrusions=defaultExtrusions())
 Append a triangle with vtx corners within which the fragment shader will draw the visible part of a line from ctl[0] to ctl[2].
void cookGeometry () override
QVector< quint32uncookedIndexes () const
float debug () const
void setDebug (float newDebug)
void setLocalScale (float scale)
float localScale () const
Public Member Functions inherited from QSGGeometryNode
 QSGGeometryNode ()
 Creates a new geometry node without geometry and material.
 ~QSGGeometryNode () override
 Deletes this geometry node.
void setMaterial (QSGMaterial *material)
 Sets the material of this geometry node to material.
QSGMaterialmaterial () const
 Returns the material of the QSGGeometryNode.
void setOpaqueMaterial (QSGMaterial *material)
 Sets the opaque material of this geometry to material.
QSGMaterialopaqueMaterial () const
 Returns the opaque material of the QSGGeometryNode.
QSGMaterialactiveMaterial () const
 Returns the material which should currently be used for geometry node.
void setRenderOrder (int order)
 Sets the render order of this node to be order.
int renderOrder () const
 Returns the render order of this geometry node.
void setInheritedOpacity (qreal opacity)
 Sets the inherited opacity of this geometry to opacity.
qreal inheritedOpacity () const
 Set during rendering to specify the inherited opacity for that rendering pass.
Public Member Functions inherited from QSGBasicGeometryNode
 ~QSGBasicGeometryNode () override
 Deletes this QSGBasicGeometryNode.
void setGeometry (QSGGeometry *geometry)
 Sets the geometry of this node to geometry.
const QSGGeometrygeometry () const
 Returns this node's geometry.
QSGGeometrygeometry ()
 Returns this node's geometry.
const QMatrix4x4matrix () const
 Will be set during rendering to contain transformation of the geometry for that rendering pass.
const QSGClipNodeclipList () const
 Will be set during rendering to contain the clip of the geometry for that rendering pass.
void setRendererMatrix (const QMatrix4x4 *m)
void setRendererClipList (const QSGClipNode *c)
Public Member Functions inherited from QSGNode
 QSGNode ()
 Constructs a new node.
virtual ~QSGNode ()
 Destroys the node.
QSGNodeparent () const
 Returns the parent node of this node.
void removeChildNode (QSGNode *node)
 Removes node from this node's list of children.
void removeAllChildNodes ()
 Removes all child nodes from this node's list of children.
void prependChildNode (QSGNode *node)
 Prepends node to this node's the list of children.
void appendChildNode (QSGNode *node)
 Appends node to this node's list of children.
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 Inserts node to this node's list of children before the node specified with before.
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 Inserts node to this node's list of children after the node specified with after.
void reparentChildNodesTo (QSGNode *newParent)
int childCount () const
 Returns the number of child nodes.
QSGNodechildAtIndex (int i) const
 Returns the child at index i.
QSGNodefirstChild () const
 Returns the first child of this node.
QSGNodelastChild () const
 Returns the last child of this node.
QSGNodenextSibling () const
 Returns the node after this in the parent's list of children.
QSGNodepreviousSibling () const
 Returns the node before this in the parent's list of children.
NodeType type () const
 Returns the type of this node.
QT_DEPRECATED void clearDirty ()
void markDirty (DirtyState bits)
 Notifies all connected renderers that the node has dirty bits.
QT_DEPRECATED DirtyState dirtyState () const
virtual bool isSubtreeBlocked () const
 Returns whether this node and its subtree is available for use.
Flags flags () const
 Returns the set of flags for this node.
void setFlag (Flag, bool=true)
 Sets the flag f on this node if enabled is true; otherwise clears the flag.
void setFlags (Flags, bool=true)
 Sets the flags f on this node if enabled is true; otherwise clears the flags.
virtual void preprocess ()
 Override this function to do processing on the node before it is rendered.

Static Public Member Functions

static constexpr std::array< float, 3 > defaultExtrusions ()
static const QSGGeometry::AttributeSetattributes ()
static bool expandingStrokeEnabled ()

Protected Attributes

QScopedPointer< QSGCurveStrokeMaterialm_material
QVector< StrokeVertex > m_uncookedVertexes
QVector< quint32m_uncookedIndexes
Protected Attributes inherited from QSGNode
QScopedPointer< QSGNodePrivated_ptr

Additional Inherited Members

Public Attributes inherited from QSGCurveAbstractNode
bool isDebugNode = false
Protected Member Functions inherited from QSGGeometryNode
 QSGGeometryNode (QSGGeometryNodePrivate &dd)
Protected Member Functions inherited from QSGBasicGeometryNode
 QSGBasicGeometryNode (NodeType type)
 Creates a new basic geometry node of type type.
 QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type)
Protected Member Functions inherited from QSGNode
 QSGNode (NodeType type)
 Constructs a new node with the given node type.
 QSGNode (QSGNodePrivate &dd, NodeType type)
 Constructs a new node with the given node type.

Detailed Description

Definition at line 26 of file qsgcurvestrokenode_p.h.

Member Enumeration Documentation

◆ TriangleFlag

Enumerator
None 
Line 

Definition at line 61 of file qsgcurvestrokenode_p.h.

Constructor & Destructor Documentation

◆ QSGCurveStrokeNode()

QT_BEGIN_NAMESPACE QSGCurveStrokeNode::QSGCurveStrokeNode ( )

Definition at line 9 of file qsgcurvestrokenode.cpp.

Member Function Documentation

◆ appendTriangle() [1/2]

void QSGCurveStrokeNode::appendTriangle ( const std::array< QVector2D, 3 > & vtx,
const std::array< QVector2D, 2 > & ctl,
const std::array< QVector2D, 3 > & normal,
const std::array< float, 3 > & extrusions = defaultExtrusions() )

Append a triangle with vtx corners within which the fragment shader will draw the visible part of a line from ctl[0] to ctl[2].

The normal vectors are used in the vertex shader to expand the triangle according to its stroke width: therefore, it's ok for the triangle to be degenerate, and get expanded to size in the vertex shader. Normals are usually unit vectors, but it's also ok for some to have larger magnitudes, to handle the case when miter corners need to be extended proportionally farther as stroke width increases.

Definition at line 73 of file qsgcurvestrokenode.cpp.

◆ appendTriangle() [2/2]

void QSGCurveStrokeNode::appendTriangle ( const std::array< QVector2D, 3 > & vtx,
const std::array< QVector2D, 3 > & ctl,
const std::array< QVector2D, 3 > & normal,
const std::array< float, 3 > & extrusions = defaultExtrusions() )

Append a triangle with vtx corners within which the fragment shader will draw the visible part of a quadratic curve from ctl[0] to ctl[2] with control point ctl[1] (AKA a quadratic Bézier curve with 3 control points).

The normal vectors are used in the vertex shader to expand the triangle according to its stroke width: therefore, it's ok for the triangle to be degenerate, and get expanded to size in the vertex shader. Normals are usually unit vectors, but it's also ok for some to have larger magnitudes, to handle the case when miter corners need to be extended proportionally farther as stroke width increases.

Definition at line 46 of file qsgcurvestrokenode.cpp.

◆ attributes()

const QSGGeometry::AttributeSet & QSGCurveStrokeNode::attributes ( )
static

Definition at line 124 of file qsgcurvestrokenode.cpp.

◆ color()

QColor QSGCurveStrokeNode::color ( ) const
inline

Definition at line 37 of file qsgcurvestrokenode_p.h.

◆ cookGeometry()

void QSGCurveStrokeNode::cookGeometry ( )
overridevirtual

Implements QSGCurveAbstractNode.

Definition at line 96 of file qsgcurvestrokenode.cpp.

◆ debug()

float QSGCurveStrokeNode::debug ( ) const
inline

Definition at line 89 of file qsgcurvestrokenode_p.h.

◆ defaultExtrusions()

constexpr std::array< float, 3 > QSGCurveStrokeNode::defaultExtrusions ( )
inlinestaticconstexpr

Definition at line 67 of file qsgcurvestrokenode_p.h.

◆ expandingStrokeEnabled()

bool QSGCurveStrokeNode::expandingStrokeEnabled ( )
static

Definition at line 138 of file qsgcurvestrokenode.cpp.

◆ localScale()

float QSGCurveStrokeNode::localScale ( ) const
inline

Definition at line 104 of file qsgcurvestrokenode_p.h.

◆ setColor()

void QSGCurveStrokeNode::setColor ( QColor col)
inlineoverridevirtual

Implements QSGCurveAbstractNode.

Definition at line 31 of file qsgcurvestrokenode_p.h.

◆ setCosmeticStroke()

void QSGCurveStrokeNode::setCosmeticStroke ( bool c)
inline

Definition at line 42 of file qsgcurvestrokenode_p.h.

◆ setDebug()

void QSGCurveStrokeNode::setDebug ( float newDebug)
inline

Definition at line 94 of file qsgcurvestrokenode_p.h.

◆ setLocalScale()

void QSGCurveStrokeNode::setLocalScale ( float scale)
inline

Definition at line 99 of file qsgcurvestrokenode_p.h.

◆ setStrokeWidth()

void QSGCurveStrokeNode::setStrokeWidth ( float width)
inline

Definition at line 48 of file qsgcurvestrokenode_p.h.

◆ strokeWidth()

float QSGCurveStrokeNode::strokeWidth ( ) const
inline

Definition at line 54 of file qsgcurvestrokenode_p.h.

◆ uncookedIndexes()

QVector< quint32 > QSGCurveStrokeNode::uncookedIndexes ( ) const
inline

Definition at line 84 of file qsgcurvestrokenode_p.h.

Member Data Documentation

◆ m_material

QScopedPointer<QSGCurveStrokeMaterial> QSGCurveStrokeNode::m_material
protected

Definition at line 133 of file qsgcurvestrokenode_p.h.

◆ m_uncookedIndexes

QVector<quint32> QSGCurveStrokeNode::m_uncookedIndexes
protected

Definition at line 136 of file qsgcurvestrokenode_p.h.

◆ m_uncookedVertexes

QVector<StrokeVertex> QSGCurveStrokeNode::m_uncookedVertexes
protected

Definition at line 135 of file qsgcurvestrokenode_p.h.


The documentation for this class was generated from the following files: