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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSGDistanceFieldStyledTextMaterial Class Referenceabstract

#include <qsgdistancefieldglyphnode_p_p.h>

+ Inheritance diagram for QSGDistanceFieldStyledTextMaterial:
+ Collaboration diagram for QSGDistanceFieldStyledTextMaterial:

Public Member Functions

 QSGDistanceFieldStyledTextMaterial ()
 
 ~QSGDistanceFieldStyledTextMaterial ()
 
QSGMaterialTypetype () const override=0
 This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().
 
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode renderMode) const override=0
 This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.
 
int compare (const QSGMaterial *other) const override
 Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.
 
void setStyleColor (const QColor &color)
 
const QVector4DstyleColor () const
 
- Public Member Functions inherited from QSGDistanceFieldTextMaterial
 QSGDistanceFieldTextMaterial ()
 
 ~QSGDistanceFieldTextMaterial ()
 
QSGMaterialTypetype () const override
 This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().
 
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode renderMode) const override
 This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.
 
int compare (const QSGMaterial *other) const override
 Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.
 
virtual void setColor (const QColor &color)
 
const QVector4Dcolor () const
 
void setGlyphCache (QSGDistanceFieldGlyphCache *a)
 
QSGDistanceFieldGlyphCacheglyphCache () const
 
void setTexture (const QSGDistanceFieldGlyphCache::Texture *tex)
 
const QSGDistanceFieldGlyphCache::Texturetexture () const
 
void setFontScale (qreal fontScale)
 
qreal fontScale () const
 
QSize textureSize () const
 
bool updateTextureSize ()
 
bool updateTextureSizeAndWrapper ()
 
QSGTexturewrapperTexture () const
 
- Public Member Functions inherited from QSGMaterial
 QSGMaterial ()
 
virtual ~QSGMaterial ()
 
QSGMaterial::Flags flags () const
 Returns the material's flags.
 
void setFlag (Flags flags, bool on=true)
 Sets the flags flags on this material if on is true; otherwise clears the attribute.
 
int viewCount () const
 

Protected Attributes

QVector4D m_styleColor
 
- Protected Attributes inherited from QSGDistanceFieldTextMaterial
QSize m_size
 
QVector4D m_color
 
QSGDistanceFieldGlyphCachem_glyph_cache
 
const QSGDistanceFieldGlyphCache::Texturem_texture
 
qreal m_fontScale
 
QSGPlainTexturem_sgTexture
 

Additional Inherited Members

- Public Types inherited from QSGMaterial
enum  Flag {
  Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate ,
  NoBatching = 0x0010 , MultiView2 = 0x10000 , MultiView3 = 0x20000 , MultiView4 = 0x40000
}
 \value Blending Set this flag to true if the material requires blending to be enabled during rendering. More...
 

Detailed Description

Definition at line 64 of file qsgdistancefieldglyphnode_p_p.h.

Constructor & Destructor Documentation

◆ QSGDistanceFieldStyledTextMaterial()

QSGDistanceFieldStyledTextMaterial::QSGDistanceFieldStyledTextMaterial ( )

Definition at line 277 of file qsgdistancefieldglyphnode_p.cpp.

◆ ~QSGDistanceFieldStyledTextMaterial()

QSGDistanceFieldStyledTextMaterial::~QSGDistanceFieldStyledTextMaterial ( )

Definition at line 282 of file qsgdistancefieldglyphnode_p.cpp.

Member Function Documentation

◆ compare()

int QSGDistanceFieldStyledTextMaterial::compare ( const QSGMaterial * other) const
overridevirtual

Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.

The scene graph can reorder geometry nodes to minimize state changes. The compare function is called during the sorting process so that the materials can be sorted to minimize state changes in each call to QSGMaterialShader::updateState().

The this pointer and other is guaranteed to have the same type().

Reimplemented from QSGMaterial.

Definition at line 293 of file qsgdistancefieldglyphnode_p.cpp.

◆ createShader()

QSGMaterialShader * QSGDistanceFieldStyledTextMaterial::createShader ( QSGRendererInterface::RenderMode renderMode) const
overridepure virtual

This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.

The function will be called only once for each combination of material type and renderMode and will be cached internally.

For most materials, the renderMode can be ignored. A few materials may need custom handling for specific render modes. For instance if the material implements antialiasing in a way that needs to account for perspective transformations when RenderMode3D is in use.

Implements QSGMaterial.

Implemented in QSGDistanceFieldOutlineTextMaterial, and QSGDistanceFieldShiftedStyleTextMaterial.

◆ setStyleColor()

void QSGDistanceFieldStyledTextMaterial::setStyleColor ( const QColor & color)

Definition at line 286 of file qsgdistancefieldglyphnode_p.cpp.

◆ styleColor()

const QVector4D & QSGDistanceFieldStyledTextMaterial::styleColor ( ) const
inline

Definition at line 75 of file qsgdistancefieldglyphnode_p_p.h.

◆ type()

QSGMaterialType * QSGDistanceFieldStyledTextMaterial::type ( ) const
overridepure virtual

This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().

For many materials, the typical approach will be to return a pointer to a static, and so globally available, QSGMaterialType instance. The QSGMaterialType is an opaque object. Its purpose is only to serve as a type-safe, simple way to generate unique material identifiers.

QSGMaterialType *type() const override
{
return &type;
}
GLenum type
[2]
The QSGMaterialType class is used as a unique type token in combination with QSGMaterial.

Implements QSGMaterial.

Implemented in QSGDistanceFieldOutlineTextMaterial, and QSGDistanceFieldShiftedStyleTextMaterial.

Member Data Documentation

◆ m_styleColor

QVector4D QSGDistanceFieldStyledTextMaterial::m_styleColor
protected

Definition at line 78 of file qsgdistancefieldglyphnode_p_p.h.


The documentation for this class was generated from the following files: