Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qquick3dxrhandtrackerinput_p_p.h
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1// Copyright (C) 2024 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QOPENXRHANDTRACKERINPUT_H
5#define QOPENXRHANDTRACKERINPUT_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QObject>
19#include <QVector2D>
20#include <QVector3D>
21#include <QQuaternion>
22#include <QtQml/qqml.h>
23#include <private/qquick3dmodel_p.h>
24
25#include <QQuick3DGeometry>
26
27#include <QtQuick3DXr/private/qtquick3dxrglobal_p.h>
28
30
32
34{
35 Q_DECLARE_PUBLIC(QQuick3DXrHandTrackerInput)
36
37public:
39
41
42 bool isActive() const;
44 void setIsActive(bool isActive);
45
46 const QVector3D &posePosition() const;
47 const QQuaternion &poseRotation() const;
48
49 QList<QVector3D> jointPositions() const;
50 void setJointPositionsAndRotations(const QList<QVector3D> &newJointPositions, const QList<QQuaternion> &newJointRotations);
51
52 QList<QQuaternion> jointRotations() const;
53
54 QVector3D pokePosition() const;
55 void setPokePosition(const QVector3D &newPokePosition);
56
58
59private:
60 QQuick3DXrHandTrackerInput *q_ptr = nullptr;
61
62 bool m_isActive = false;
63 HandPoseSpace m_poseSpace = HandPoseSpace::GripPose;
64
65 QVector3D m_posePosition;
66 QQuaternion m_poseRotation;
67
68 QList<QVector3D> m_jointPositions;
69 QList<QQuaternion> m_jointRotations;
70 QVector3D m_pokePosition;
71};
72
74
75#endif // QOPENXRHANDTRACKERINPUT_H
The QQuaternion class represents a quaternion consisting of a vector and scalar.
void setJointPositionsAndRotations(const QList< QVector3D > &newJointPositions, const QList< QQuaternion > &newJointRotations)
QQuick3DXrHandTrackerInputPrivate(QQuick3DXrHandTrackerInput &handTrackerInput)
void setPokePosition(const QVector3D &newPokePosition)
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:171
Combined button and popup list for selecting options.