(4de69429c9d01e5a826ba1c4d2e6e0778847a68e)
#include "qquick3deffect_p.h"
#include <ssg/qssgrendercontextcore.h>
#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
#include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtQuick/qquickwindow.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dscenemanager_p.h>
#include <QtCore/qfile.h>
#include <QtCore/qurl.h>
Go to the source code of this file.
◆ accumulateEffectFlagsFromShader()
◆ insertVertexMainArgs()
◆ resetShaderDependentEffectFlags()
◆ default_effect_fragment_shader
const char * default_effect_fragment_shader |
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static |
Initial value:=
"void MAIN()\n"
"{\n"
"#if QSHADER_VIEW_COUNT >= 2\n"
" FRAGCOLOR = texture(INPUT, vec3(INPUT_UV, VIEW_INDEX));\n"
"#else\n"
" FRAGCOLOR = texture(INPUT, INPUT_UV);\n"
"#endif\n"
"}\n"
Definition at line 656 of file qquick3deffect.cpp.
◆ default_effect_vertex_shader
const char * default_effect_vertex_shader |
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static |