Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include "qquick3deffect_p.h"
#include <ssg/qssgrendercontextcore.h>
#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
#include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtQuick/qquickwindow.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dscenemanager_p.h>
#include <QtCore/qfile.h>
#include <QtCore/qurl.h>
Go to the source code of this file.
Functions | |
static void | insertVertexMainArgs (QByteArray &snippet) |
Variables | |
static const char * | default_effect_vertex_shader |
static const char * | default_effect_fragment_shader |
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inlinestatic |
Definition at line 606 of file qquick3deffect.cpp.
References QByteArrayLiteral.
Referenced by QSSGMaterialVertexPipeline::beginVertexGeneration(), and QQuick3DEffect::updateSpatialNode().
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static |
Definition at line 596 of file qquick3deffect.cpp.
Referenced by QQuick3DEffect::updateSpatialNode().
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static |
Definition at line 591 of file qquick3deffect.cpp.
Referenced by QQuick3DEffect::updateSpatialNode().