(dc647a23a873c8c40dceb1331f89fc45a5c82e72)
#include "qssgrendererimplshaders_p.h"
#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
#include "../qssgrendercontextcore.h"
#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterialshadergenerator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgvertexpipelineimpl_p.h>
Go to the source code of this file.
◆ particleShaderName
#define particleShaderName |
( |
| name, |
|
|
| oit ) |
Value:
EGLImageKHR EGLint * name
#define QByteArrayLiteral(str)
static QByteArray appendOitMethod(const QByteArray &name, QSSGRenderLayer::OITMethod method)
◆ appendOitMethod()
◆ getSkyboxIndex()