32void QSGCurveGlyphAtlas::populate(
const QList<glyph_t> &glyphs)
34 for (glyph_t glyphIndex : glyphs) {
35 if (!m_glyphs.contains(glyphIndex)) {
36 QPainterPath path = m_font.pathForGlyph(glyphIndex);
37 QQuadPath quadPath = QQuadPath::fromPainterPath(path);
38 quadPath.setFillRule(Qt::WindingFill);
42 QSGCurveProcessor::processStroke(quadPath, 2, 2,
false, Qt::MiterJoin, Qt::FlatCap,
43 [&glyph](
const std::array<QVector2D, 3> &s,
44 const std::array<QVector2D, 3> &p,
45 const std::array<QVector2D, 3> &n,
46 const std::array<
float, 3> & ,
47 QSGCurveStrokeNode::TriangleFlags f) {
48 glyph.strokeVertices.append(s.at(0));
49 glyph.strokeVertices.append(s.at(1));
50 glyph.strokeVertices.append(s.at(2));
52 glyph.strokeUvs.append(p.at(0));
53 glyph.strokeUvs.append(p.at(1));
54 glyph.strokeUvs.append(p.at(2));
56 glyph.strokeNormals.append(n.at(0));
57 glyph.strokeNormals.append(n.at(1));
58 glyph.strokeNormals.append(n.at(2));
60 glyph.strokeElementIsLine.append(f.testFlag(QSGCurveStrokeNode::TriangleFlag::Line));
63 quadPath = quadPath.subPathsClosed();
64 quadPath.addCurvatureData();
66 QSGCurveProcessor::solveOverlaps(quadPath);
68 QSGCurveProcessor::processFill(quadPath,
70 [&glyph](
const std::array<QVector2D, 3> &v,
71 const std::array<QVector2D, 3> &n,
72 QSGCurveProcessor::uvForPointCallback uvForPoint)
74 glyph.vertices.append(v.at(0));
75 glyph.vertices.append(v.at(1));
76 glyph.vertices.append(v.at(2));
78 QVector3D uv1 = uvForPoint(v.at(0));
79 glyph.uvs.append(uv1);
80 glyph.uvs.append(uvForPoint(v.at(1)));
81 glyph.uvs.append(uvForPoint(v.at(2)));
83 glyph.normals.append(n.at(0));
84 glyph.normals.append(n.at(1));
85 glyph.normals.append(n.at(2));
87 glyph.duvdx.append(QVector2D(uvForPoint(v.at(0) + QVector2D(1, 0))) - QVector2D(uv1));
88 glyph.duvdy.append(QVector2D(uvForPoint(v.at(0) + QVector2D(0, 1))) - QVector2D(uv1));
91 m_glyphs.insert(glyphIndex, glyph);
96void QSGCurveGlyphAtlas::addStroke(QSGCurveStrokeNode *node,
98 const QPointF &position)
const
100 const Glyph &glyph = m_glyphs[glyphIndex];
102 const QVector2D v(position);
103 for (qsizetype i = glyph.strokeElementIsLine.size() - 1; i >= 0; --i) {
104 QVector2D v1 = glyph.strokeVertices.at(i * 3 + 0) + v;
105 QVector2D v2 = glyph.strokeVertices.at(i * 3 + 1) + v;
106 QVector2D v3 = glyph.strokeVertices.at(i * 3 + 2) + v;
107 if (glyph.strokeElementIsLine.at(i)) {
108 node->appendTriangle({ v1, v2, v3 },
109 std::array<QVector2D, 2>({ glyph.strokeUvs.at(i * 3 + 0) + v, glyph.strokeUvs.at(i * 3 + 2) + v }),
110 { glyph.strokeNormals.at(i * 3 + 0), glyph.strokeNormals.at(i * 3 + 1), glyph.strokeNormals.at(i * 3 + 2) });
112 node->appendTriangle({ v1, v2, v3 },
113 { glyph.strokeUvs.at(i * 3 + 0) + v, glyph.strokeUvs.at(i * 3 + 1) + v, glyph.strokeUvs.at(i * 3 + 2) + v },
114 { glyph.strokeNormals.at(i * 3 + 0), glyph.strokeNormals.at(i * 3 + 1), glyph.strokeNormals.at(i * 3 + 2) });
120void QSGCurveGlyphAtlas::addGlyph(QSGCurveFillNode *node,
122 const QPointF &position,
123 qreal pixelSize)
const
125 const Glyph &glyph = m_glyphs[glyphIndex];
127 const float scaleFactor = pixelSize / m_font.pixelSize();
128 const QVector2D v(position);
129 for (qsizetype i = 0; i < glyph.vertices.size() / 3; ++i) {
130 node->appendTriangle(scaleFactor * glyph.vertices.at(i * 3 + 0) + v,
131 scaleFactor * glyph.vertices.at(i * 3 + 1) + v,
132 scaleFactor * glyph.vertices.at(i * 3 + 2) + v,
133 glyph.uvs.at(i * 3 + 0),
134 glyph.uvs.at(i * 3 + 1),
135 glyph.uvs.at(i * 3 + 2),
136 glyph.normals.at(i * 3 + 0),
137 glyph.normals.at(i * 3 + 1),
138 glyph.normals.at(i * 3 + 2),
139 glyph.duvdx.at(i) / scaleFactor,
140 glyph.duvdy.at(i) / scaleFactor);