31void QSGCurveGlyphAtlas::populate(
const QList<glyph_t> &glyphs)
33 for (glyph_t glyphIndex : glyphs) {
34 if (!m_glyphs.contains(glyphIndex)) {
35 QPainterPath path = m_font.pathForGlyph(glyphIndex);
36 QQuadPath quadPath = QQuadPath::fromPainterPath(path);
37 quadPath.setFillRule(Qt::WindingFill);
41 QSGCurveProcessor::processStroke(quadPath, 2, 2,
false, Qt::MiterJoin, Qt::FlatCap,
42 [&glyph](
const std::array<QVector2D, 3> &s,
43 const std::array<QVector2D, 3> &p,
44 const std::array<QVector2D, 3> &n,
45 const std::array<
float, 3> & ,
46 QSGCurveStrokeNode::TriangleFlags f) {
47 glyph.strokeVertices.append(s.at(0));
48 glyph.strokeVertices.append(s.at(1));
49 glyph.strokeVertices.append(s.at(2));
51 glyph.strokeUvs.append(p.at(0));
52 glyph.strokeUvs.append(p.at(1));
53 glyph.strokeUvs.append(p.at(2));
55 glyph.strokeNormals.append(n.at(0));
56 glyph.strokeNormals.append(n.at(1));
57 glyph.strokeNormals.append(n.at(2));
59 glyph.strokeElementIsLine.append(f.testFlag(QSGCurveStrokeNode::TriangleFlag::Line));
62 quadPath = quadPath.subPathsClosed();
63 quadPath.addCurvatureData();
65 QSGCurveProcessor::solveOverlaps(quadPath);
67 QSGCurveProcessor::processFill(quadPath,
69 [&glyph](
const std::array<QVector2D, 3> &v,
70 const std::array<QVector2D, 3> &n,
71 QSGCurveProcessor::uvForPointCallback uvForPoint)
73 glyph.vertices.append(v.at(0));
74 glyph.vertices.append(v.at(1));
75 glyph.vertices.append(v.at(2));
77 QVector3D uv1 = uvForPoint(v.at(0));
78 glyph.uvs.append(uv1);
79 glyph.uvs.append(uvForPoint(v.at(1)));
80 glyph.uvs.append(uvForPoint(v.at(2)));
82 glyph.normals.append(n.at(0));
83 glyph.normals.append(n.at(1));
84 glyph.normals.append(n.at(2));
86 glyph.duvdx.append(QVector2D(uvForPoint(v.at(0) + QVector2D(1, 0))) - QVector2D(uv1));
87 glyph.duvdy.append(QVector2D(uvForPoint(v.at(0) + QVector2D(0, 1))) - QVector2D(uv1));
90 m_glyphs.insert(glyphIndex, glyph);
95void QSGCurveGlyphAtlas::addStroke(QSGCurveStrokeNode *node,
97 const QPointF &position)
const
99 const Glyph &glyph = m_glyphs[glyphIndex];
101 const QVector2D v(position);
102 for (qsizetype i = glyph.strokeElementIsLine.size() - 1; i >= 0; --i) {
103 QVector2D v1 = glyph.strokeVertices.at(i * 3 + 0) + v;
104 QVector2D v2 = glyph.strokeVertices.at(i * 3 + 1) + v;
105 QVector2D v3 = glyph.strokeVertices.at(i * 3 + 2) + v;
106 if (glyph.strokeElementIsLine.at(i)) {
107 node->appendTriangle({ v1, v2, v3 },
108 std::array<QVector2D, 2>({ glyph.strokeUvs.at(i * 3 + 0) + v, glyph.strokeUvs.at(i * 3 + 2) + v }),
109 { glyph.strokeNormals.at(i * 3 + 0), glyph.strokeNormals.at(i * 3 + 1), glyph.strokeNormals.at(i * 3 + 2) });
111 node->appendTriangle({ v1, v2, v3 },
112 { glyph.strokeUvs.at(i * 3 + 0) + v, glyph.strokeUvs.at(i * 3 + 1) + v, glyph.strokeUvs.at(i * 3 + 2) + v },
113 { glyph.strokeNormals.at(i * 3 + 0), glyph.strokeNormals.at(i * 3 + 1), glyph.strokeNormals.at(i * 3 + 2) });
119void QSGCurveGlyphAtlas::addGlyph(QSGCurveFillNode *node,
121 const QPointF &position,
122 qreal pixelSize)
const
124 const Glyph &glyph = m_glyphs[glyphIndex];
126 const float scaleFactor = pixelSize / m_font.pixelSize();
127 const QVector2D v(position);
128 for (qsizetype i = 0; i < glyph.vertices.size() / 3; ++i) {
129 node->appendTriangle(scaleFactor * glyph.vertices.at(i * 3 + 0) + v,
130 scaleFactor * glyph.vertices.at(i * 3 + 1) + v,
131 scaleFactor * glyph.vertices.at(i * 3 + 2) + v,
132 glyph.uvs.at(i * 3 + 0),
133 glyph.uvs.at(i * 3 + 1),
134 glyph.uvs.at(i * 3 + 2),
135 glyph.normals.at(i * 3 + 0),
136 glyph.normals.at(i * 3 + 1),
137 glyph.normals.at(i * 3 + 2),
138 glyph.duvdx.at(i) / scaleFactor,
139 glyph.duvdy.at(i) / scaleFactor);