#include <qssgrhicontext_p.h>
Definition at line 706 of file qssgrhicontext_p.h.
◆ QSSGRhiRenderableTextureV2()
| QSSGRhiRenderableTextureV2::QSSGRhiRenderableTextureV2 |
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const std::shared_ptr< QSSGUserRenderPassManager > & | manager, |
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◆ ~QSSGRhiRenderableTextureV2()
| QSSGRhiRenderableTextureV2::~QSSGRhiRenderableTextureV2 |
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◆ colorAttachmentCount()
| size_t QSSGRhiRenderableTextureV2::colorAttachmentCount |
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◆ finialize()
| void QSSGRhiRenderableTextureV2::finialize |
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QRhi * | rhi | ) |
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◆ getColorTexture()
◆ getDepthStencil()
| const std::unique_ptr< QRhiRenderBuffer > & QSSGRhiRenderableTextureV2::getDepthStencil |
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const |
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◆ getDepthTexture()
◆ getName()
| const QByteArray & QSSGRhiRenderableTextureV2::getName |
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const |
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◆ getRenderPassDescriptor()
◆ getRenderTarget()
◆ isValid()
| bool QSSGRhiRenderableTextureV2::isValid |
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const |
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◆ reset()
| void QSSGRhiRenderableTextureV2::reset |
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◆ resetRenderTarget()
| void QSSGRhiRenderableTextureV2::resetRenderTarget |
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◆ setDescription()
Takes ownership of the textures in rtDesc and creates a render target. Once set the textures should be assume owned by this object references to individual textures can be gotten via the textures() method.
Definition at line 1856 of file qssgrhicontext.cpp.
◆ setName()
◆ QSSGUserRenderPassManager
The documentation for this class was generated from the following files: