Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
Loading...
Searching...
No Matches
qsoundeffect.cpp
Go to the documentation of this file.
1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "qsoundeffect.h"
5
6#include <QtMultimedia/private/qaudiosystem_p.h>
7#include <QtMultimedia/private/qplatformaudiodevices_p.h>
8#include <QtMultimedia/private/qplatformmediaintegration_p.h>
9#include <QtMultimedia/private/qsamplecache_p.h>
10#include <QtMultimedia/private/qsoundeffectsynchronous_p.h>
11#include <QtMultimedia/private/qsoundeffectwithplayer_p.h>
12#include <QtMultimedia/private/qtmultimediaglobal_p.h>
13#include <QtMultimedia/qaudiobuffer.h>
14#include <QtMultimedia/qaudiodevice.h>
15#include <QtMultimedia/qaudiosink.h>
16#include <QtMultimedia/qmediadevices.h>
17#include <QtCore/qfuture.h>
18#include <QtCore/qloggingcategory.h>
19
21
22Q_LOGGING_CATEGORY(qLcSoundEffect, "qt.multimedia.soundeffect")
23
24namespace {
25
26QSoundEffectPrivate *makeSoundEffectPrivate(QSoundEffect *fx, const QAudioDevice &audioDevice)
27{
28 bool hasCallbackApi = QPlatformMediaIntegration::instance()->audioDevices()->hasCallbackApi();
29 if (hasCallbackApi)
30 return new QtMultimediaPrivate::QSoundEffectPrivateWithPlayer(fx, audioDevice);
31 else
32 return new QSoundEffectPrivateSynchronous(fx, audioDevice);
33}
34
35} // namespace
36
37/*!
38 \class QSoundEffect
39 \brief The QSoundEffect class provides a way to play low latency sound effects.
40
41 \ingroup multimedia
42 \ingroup multimedia_audio
43 \inmodule QtMultimedia
44
45 This class allows you to play uncompressed audio files (typically WAV files) in
46 a generally lower latency way, and is suitable for "feedback" type sounds in
47 response to user actions (e.g. virtual keyboard sounds, positive or negative
48 feedback for popup dialogs, or game sounds). If low latency is not important,
49 consider using the QMediaPlayer class instead, since it supports a wider
50 variety of media formats and is less resource intensive.
51
52 This example shows how a looping, somewhat quiet sound effect
53 can be played:
54
55 \snippet multimedia-snippets/qsound.cpp 2
56
57 Typically the sound effect should be reused, which allows all the
58 parsing and preparation to be done ahead of time, and only triggered
59 when necessary. This assists with lower latency audio playback.
60
61 \snippet multimedia-snippets/qsound.cpp 3
62
63 Since QSoundEffect requires slightly more resources to achieve lower
64 latency playback, the platform may limit the number of simultaneously playing
65 sound effects.
66*/
67
68
69/*!
70 \qmltype SoundEffect
71 \nativetype QSoundEffect
72 \brief The SoundEffect type provides a way to play sound effects in QML.
73
74 \inmodule QtMultimedia
75 \ingroup multimedia_qml
76 \ingroup multimedia_audio_qml
77 \inqmlmodule QtMultimedia
78
79 This type allows you to play uncompressed audio files (typically WAV files) in
80 a generally lower latency way, and is suitable for "feedback" type sounds in
81 response to user actions (e.g. virtual keyboard sounds, positive or negative
82 feedback for popup dialogs, or game sounds). If low latency is not important,
83 consider using the MediaPlayer type instead, since it support a wider
84 variety of media formats and is less resource intensive.
85
86 Typically the sound effect should be reused, which allows all the
87 parsing and preparation to be done ahead of time, and only triggered
88 when necessary. This is easy to achieve with QML, since you can declare your
89 SoundEffect instance and refer to it elsewhere.
90
91 The following example plays a WAV file on mouse click.
92
93 \snippet multimedia-snippets/soundeffect.qml complete snippet
94
95 \note QSoundEffect only supports mono or stereo sound files. Using sound files with
96 a sampling rate of 48000hz is recommended, as this is the typical native sampling rate
97 on most platforms (\l QAudioDevice::preferredFormat()).
98*/
99
100/*!
101 Creates a QSoundEffect with the given \a parent.
102*/
103QSoundEffect::QSoundEffect(QObject *parent)
104 : QSoundEffect(QAudioDevice(), parent)
105{
106}
107
108/*!
109 Creates a QSoundEffect with the given \a audioDevice and \a parent.
110*/
111QSoundEffect::QSoundEffect(const QAudioDevice &audioDevice, QObject *parent)
112 : QObject(*makeSoundEffectPrivate(this, audioDevice), parent)
113{
114}
115
116/*!
117 Destroys this sound effect.
118 */
119QSoundEffect::~QSoundEffect()
120{
121 stop();
122}
123
124/*!
125 \fn QSoundEffect::supportedMimeTypes()
126
127 Returns a list of the supported mime types for this platform.
128*/
129QStringList QSoundEffect::supportedMimeTypes()
130{
131 // Only return supported mime types if we have a audio device available
132 const QList<QAudioDevice> devices = QMediaDevices::audioOutputs();
133 if (devices.isEmpty())
134 return QStringList();
135
136 using namespace Qt::Literals;
137 static const QStringList mimeTypes{
138 u"audio/aiff"_s,
139 u"audio/vnd.wave"_s,
140 u"audio/wav"_s,
141 u"audio/wave"_s,
142 u"audio/x-aiff"_s
143 u"audio/x-pn-wav"_s,
144 u"audio/x-wav"_s,
145 };
146
147 return mimeTypes;
148}
149
150/*!
151 \qmlproperty url QtMultimedia::SoundEffect::source
152
153 This property holds the url for the sound to play. For the SoundEffect
154 to attempt to load the source, the URL must exist and the application must have read permission
155 in the specified directory. If the desired source is a local file the URL may be specified
156 using either absolute or relative (to the file that declared the SoundEffect) pathing.
157*/
158/*!
159 \property QSoundEffect::source
160
161 This property holds the url for the sound to play. For the SoundEffect
162 to attempt to load the source, the URL must exist and the application must have read permission
163 in the specified directory.
164*/
165
166/*! Returns the URL of the current source to play */
167QUrl QSoundEffect::source() const
168{
169 Q_D(const QSoundEffect);
170
171 return d->url();
172}
173
174/*! Set the current URL to play to \a url. */
175void QSoundEffect::setSource(const QUrl &url)
176{
177 Q_D(QSoundEffect);
178
179 qCDebug(qLcSoundEffect) << this << "setSource current=" << d->url() << ", to=" << url;
180 if (d->url() == url)
181 return;
182 stop();
183
184 d->resolveAndSetSource(url, *QSampleCache::instance());
185
186 emit sourceChanged();
187}
188
189/*!
190 \qmlproperty int QtMultimedia::SoundEffect::loops
191
192 This property holds the number of times the sound is played. A value of 0 or 1 means
193 the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping.
194
195 The value can be changed while the sound effect is playing, in which case it will update
196 the remaining loops to the new value.
197*/
198
199/*!
200 \property QSoundEffect::loops
201 This property holds the number of times the sound is played. A value of 0 or 1 means
202 the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping.
203
204 The value can be changed while the sound effect is playing, in which case it will update
205 the remaining loops to the new value.
206*/
207
208/*!
209 Returns the total number of times that this sound effect will be played before stopping.
210
211 See the \l loopsRemaining() method for the number of loops currently remaining.
212 */
213int QSoundEffect::loopCount() const
214{
215 Q_D(const QSoundEffect);
216 return d->loopCount();
217}
218
219/*!
220 \enum QSoundEffect::Loop
221
222 \value Infinite Used as a parameter to \l setLoopCount() for infinite looping
223*/
224
225/*!
226 Set the total number of times to play this sound effect to \a loopCount.
227
228 Setting the loop count to 0 or 1 means the sound effect will be played only once;
229 pass \c QSoundEffect::Infinite to repeat indefinitely. The loop count can be changed while
230 the sound effect is playing, in which case it will update the remaining loops to
231 the new \a loopCount.
232
233 \sa loopsRemaining()
234*/
235void QSoundEffect::setLoopCount(int loopCount)
236{
237 Q_D(QSoundEffect);
238
239 if (loopCount < 0 && loopCount != Infinite) {
240 qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer");
241 return;
242 }
243
244 if (d->setLoopCount(loopCount))
245 emit loopCountChanged();
246}
247
248/*!
249 \property QSoundEffect::audioDevice
250
251 Returns the QAudioDevice instance.
252*/
253QAudioDevice QSoundEffect::audioDevice()
254{
255 Q_D(const QSoundEffect);
256 return d->audioDevice();
257}
258
259void QSoundEffect::setAudioDevice(const QAudioDevice &device)
260{
261 Q_D(QSoundEffect);
262
263 qCDebug(qLcSoundEffect) << this << "setAudioDevice:" << device.description();
264
265 if (d->setAudioDevice(device))
266 emit audioDeviceChanged();
267}
268
269/*!
270 \qmlproperty int QtMultimedia::SoundEffect::loopsRemaining
271
272 This property contains the number of loops remaining before the sound effect
273 stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops.
274*/
275/*!
276 \property QSoundEffect::loopsRemaining
277
278 This property contains the number of loops remaining before the sound effect
279 stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops.
280*/
281int QSoundEffect::loopsRemaining() const
282{
283 Q_D(const QSoundEffect);
284 return d->loopsRemaining();
285}
286
287/*!
288 \qmlproperty real QtMultimedia::SoundEffect::volume
289
290 This property holds the volume of the sound effect playback.
291
292 The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this
293 range will be clamped.
294
295 The default volume is \c 1.0.
296
297 UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale
298 will produce linear changes in perceived loudness, which is what a user would normally expect
299 from a volume control. See \l {QtAudio::convertVolume()}{convertVolume()}
300 for more details.
301*/
302/*!
303 \property QSoundEffect::volume
304
305 This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).
306*/
307
308/*!
309 Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume).
310 */
311float QSoundEffect::volume() const
312{
313 Q_D(const QSoundEffect);
314 return d->volume();
315}
316
317/*!
318 Sets the sound effect volume to \a volume.
319
320 The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this
321 range will be clamped.
322
323 The default volume is \c 1.0.
324
325 UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale
326 will produce linear changes in perceived loudness, which is what a user would normally expect
327 from a volume control. See QtAudio::convertVolume() for more details.
328 */
329void QSoundEffect::setVolume(float volume)
330{
331 Q_D(QSoundEffect);
332 if (d->setVolume(volume))
333 emit volumeChanged();
334}
335
336/*!
337 \qmlproperty bool QtMultimedia::SoundEffect::muted
338
339 This property provides a way to control muting. A value of \c true will mute this effect.
340 Otherwise, playback will occur with the currently specified \l volume.
341*/
342/*!
343 \property QSoundEffect::muted
344
345 This property provides a way to control muting. A value of \c true will mute this effect.
346*/
347
348/*! Returns whether this sound effect is muted */
349bool QSoundEffect::isMuted() const
350{
351 Q_D(const QSoundEffect);
352 return d->muted();
353}
354
355/*!
356 Sets whether to mute this sound effect's playback.
357
358 If \a muted is true, playback will be muted (silenced),
359 and otherwise playback will occur with the currently
360 specified volume().
361*/
362void QSoundEffect::setMuted(bool muted)
363{
364 Q_D(QSoundEffect);
365 if (d->setMuted(muted))
366 emit mutedChanged();
367}
368
369/*!
370 \fn QSoundEffect::isLoaded() const
371
372 Returns whether the sound effect has finished loading the \l source().
373*/
374/*!
375 \qmlmethod bool QtMultimedia::SoundEffect::isLoaded()
376
377 Returns whether the sound effect has finished loading the \l source.
378*/
379bool QSoundEffect::isLoaded() const
380{
381 Q_D(const QSoundEffect);
382 return d->status() == QSoundEffect::Ready;
383}
384
385/*!
386 \qmlmethod void QtMultimedia::SoundEffect::play()
387
388 Start playback of the sound effect, looping the effect for the number of
389 times as specified in the loops property.
390
391 This is the default method for SoundEffect.
392
393 \snippet multimedia-snippets/soundeffect.qml play sound on click
394*/
395/*!
396 \fn QSoundEffect::play()
397
398 Start playback of the sound effect, looping the effect for the number of
399 times as specified in the loops property.
400*/
401void QSoundEffect::play()
402{
403 Q_D(QSoundEffect);
404 d->play();
405}
406
407/*!
408 \qmlproperty bool QtMultimedia::SoundEffect::playing
409
410 This property indicates whether the sound effect is playing or not.
411*/
412/*!
413 \property QSoundEffect::playing
414
415 This property indicates whether the sound effect is playing or not.
416*/
417
418/*! Returns true if the sound effect is currently playing, or false otherwise */
419bool QSoundEffect::isPlaying() const
420{
421 Q_D(const QSoundEffect);
422 return d->playing();
423}
424
425/*!
426 \enum QSoundEffect::Status
427
428 \value Null No source has been set or the source is null.
429 \value Loading The SoundEffect is trying to load the source.
430 \value Ready The source is loaded and ready for play.
431 \value Error An error occurred during operation, such as failure of loading the source.
432
433*/
434
435/*!
436 \qmlproperty enumeration QtMultimedia::SoundEffect::status
437
438 This property indicates the current status of the SoundEffect
439 as enumerated within SoundEffect.
440 Possible statuses are listed below.
441
442 \table
443 \header \li Value \li Description
444 \row \li SoundEffect.Null \li No source has been set or the source is null.
445 \row \li SoundEffect.Loading \li The SoundEffect is trying to load the source.
446 \row \li SoundEffect.Ready \li The source is loaded and ready for play.
447 \row \li SoundEffect.Error \li An error occurred during operation, such as failure of loading the source.
448 \endtable
449*/
450/*!
451 \property QSoundEffect::status
452
453 This property indicates the current status of the sound effect
454 from the \l QSoundEffect::Status enumeration.
455*/
456
457/*!
458 Returns the current status of this sound effect.
459 */
460QSoundEffect::Status QSoundEffect::status() const
461{
462 Q_D(const QSoundEffect);
463 return d->status();
464}
465
466/*!
467 \qmlmethod void QtMultimedia::SoundEffect::stop()
468
469 Stop current playback.
470
471 */
472/*!
473 \fn QSoundEffect::stop()
474
475 Stop current playback.
476
477 */
478void QSoundEffect::stop()
479{
480 Q_D(QSoundEffect);
481 d->stop();
482}
483
484/* Signals */
485
486/*!
487 \fn void QSoundEffect::sourceChanged()
488
489 The \c sourceChanged signal is emitted when the source has been changed.
490*/
491/*!
492 \qmlsignal QtMultimedia::SoundEffect::sourceChanged()
493
494 The \c sourceChanged signal is emitted when the source has been changed.
495*/
496/*!
497 \fn void QSoundEffect::loadedChanged()
498
499 The \c loadedChanged signal is emitted when the loading state has changed.
500*/
501/*!
502 \qmlsignal QtMultimedia::SoundEffect::loadedChanged()
503
504 The \c loadedChanged signal is emitted when the loading state has changed.
505*/
506
507/*!
508 \fn void QSoundEffect::loopCountChanged()
509
510 The \c loopCountChanged signal is emitted when the initial number of loops has changed.
511*/
512/*!
513 \qmlsignal QtMultimedia::SoundEffect::loopCountChanged()
514
515 The \c loopCountChanged signal is emitted when the initial number of loops has changed.
516*/
517
518/*!
519 \fn void QSoundEffect::loopsRemainingChanged()
520
521 The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
522*/
523/*!
524 \qmlsignal QtMultimedia::SoundEffect::loopsRemainingChanged()
525
526 The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
527*/
528
529/*!
530 \fn void QSoundEffect::volumeChanged()
531
532 The \c volumeChanged signal is emitted when the volume has changed.
533*/
534/*!
535 \qmlsignal QtMultimedia::SoundEffect::volumeChanged()
536
537 The \c volumeChanged signal is emitted when the volume has changed.
538*/
539
540/*!
541 \fn void QSoundEffect::mutedChanged()
542
543 The \c mutedChanged signal is emitted when the mute state has changed.
544*/
545/*!
546 \qmlsignal QtMultimedia::SoundEffect::mutedChanged()
547
548 The \c mutedChanged signal is emitted when the mute state has changed.
549*/
550
551/*!
552 \fn void QSoundEffect::playingChanged()
553
554 The \c playingChanged signal is emitted when the playing property has changed.
555*/
556/*!
557 \qmlsignal QtMultimedia::SoundEffect::playingChanged()
558
559 The \c playingChanged signal is emitted when the playing property has changed.
560*/
561
562/*!
563 \fn void QSoundEffect::statusChanged()
564
565 The \c statusChanged signal is emitted when the status property has changed.
566*/
567/*!
568 \qmlsignal QtMultimedia::SoundEffect::statusChanged()
569
570 The \c statusChanged signal is emitted when the status property has changed.
571*/
572
573void QSoundEffectPrivate::resolveAndSetSource(const QUrl &url, QSampleCache &cache)
574{
575 m_unresolvedUrl = url;
576 QUrl resolvedUrl = m_sourceResolver->resolve(url);
577 setSource(std::move(resolvedUrl), cache);
578}
579
580QUrl QSoundEffectPrivate::url() const
581{
582 return m_unresolvedUrl;
583}
584
585QSoundEffectPrivate *QSoundEffectPrivate::get(QSoundEffect *sfx)
586{
587 return sfx->d_func();
588}
589
590QT_END_NAMESPACE
591
592#include "moc_qsoundeffect.cpp"
Combined button and popup list for selecting options.
QSoundEffectPrivate * makeSoundEffectPrivate(QSoundEffect *fx, const QAudioDevice &audioDevice)