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qsoundeffect.cpp
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "qsoundeffect.h"
5
6#include <QtMultimedia/private/qaudiosystem_p.h>
7#include <QtMultimedia/private/qplatformaudiodevices_p.h>
8#include <QtMultimedia/private/qplatformmediaintegration_p.h>
9#include <QtMultimedia/private/qsamplecache_p.h>
10#include <QtMultimedia/private/qsoundeffectsynchronous_p.h>
11#include <QtMultimedia/private/qsoundeffectwithplayer_p.h>
12#include <QtMultimedia/private/qtmultimediaglobal_p.h>
13#include <QtMultimedia/qaudiobuffer.h>
14#include <QtMultimedia/qaudiodevice.h>
15#include <QtMultimedia/qaudiosink.h>
16#include <QtMultimedia/qmediadevices.h>
17#include <QtCore/qfuture.h>
18#include <QtCore/qloggingcategory.h>
19
21
22Q_LOGGING_CATEGORY(qLcSoundEffect, "qt.multimedia.soundeffect")
23
24namespace {
25
26QSoundEffectPrivate *makeSoundEffectPrivate(QSoundEffect *fx, const QAudioDevice &audioDevice)
27{
28 bool hasCallbackApi = QPlatformMediaIntegration::instance()->audioDevices()->hasCallbackApi();
29 if (hasCallbackApi)
30 return new QtMultimediaPrivate::QSoundEffectPrivateWithPlayer(fx, audioDevice);
31 else
32 return new QSoundEffectPrivateSynchronous(fx, audioDevice);
33}
34
35} // namespace
36
37/*!
38 \class QSoundEffect
39 \brief The QSoundEffect class provides a way to play low latency sound effects.
40
41 \ingroup multimedia
42 \ingroup multimedia_audio
43 \inmodule QtMultimedia
44
45 This class allows you to play uncompressed audio files (typically WAV files) in
46 a generally lower latency way, and is suitable for "feedback" type sounds in
47 response to user actions (e.g. virtual keyboard sounds, positive or negative
48 feedback for popup dialogs, or game sounds). If low latency is not important,
49 consider using the QMediaPlayer class instead, since it supports a wider
50 variety of media formats and is less resource intensive.
51
52 This example shows how a looping, somewhat quiet sound effect
53 can be played:
54
55 \snippet multimedia-snippets/qsound.cpp 2
56
57 Typically the sound effect should be reused, which allows all the
58 parsing and preparation to be done ahead of time, and only triggered
59 when necessary. This assists with lower latency audio playback.
60
61 \snippet multimedia-snippets/qsound.cpp 3
62
63 Since QSoundEffect requires slightly more resources to achieve lower
64 latency playback, the platform may limit the number of simultaneously playing
65 sound effects.
66*/
67
68
69/*!
70 \qmltype SoundEffect
71 \nativetype QSoundEffect
72 \brief The SoundEffect type provides a way to play sound effects in QML.
73
74 \ingroup multimedia_qml
75 \ingroup multimedia_audio_qml
76 \inqmlmodule QtMultimedia
77
78 This type allows you to play uncompressed audio files (typically WAV files) in
79 a generally lower latency way, and is suitable for "feedback" type sounds in
80 response to user actions (e.g. virtual keyboard sounds, positive or negative
81 feedback for popup dialogs, or game sounds). If low latency is not important,
82 consider using the MediaPlayer type instead, since it support a wider
83 variety of media formats and is less resource intensive.
84
85 Typically the sound effect should be reused, which allows all the
86 parsing and preparation to be done ahead of time, and only triggered
87 when necessary. This is easy to achieve with QML, since you can declare your
88 SoundEffect instance and refer to it elsewhere.
89
90 The following example plays a WAV file on mouse click.
91
92 \snippet multimedia-snippets/soundeffect.qml complete snippet
93
94 \note QSoundEffect only supports mono or stereo sound files. Using sound files with
95 a sampling rate of 48000hz is recommended, as this is the typical native sampling rate
96 on most platforms (\l QAudioDevice::preferredFormat()).
97*/
98
99/*!
100 Creates a QSoundEffect with the given \a parent.
101*/
102QSoundEffect::QSoundEffect(QObject *parent)
103 : QSoundEffect(QAudioDevice(), parent)
104{
105}
106
107/*!
108 Creates a QSoundEffect with the given \a audioDevice and \a parent.
109*/
110QSoundEffect::QSoundEffect(const QAudioDevice &audioDevice, QObject *parent)
111 : QObject(*makeSoundEffectPrivate(this, audioDevice), parent)
112{
113}
114
115/*!
116 Destroys this sound effect.
117 */
118QSoundEffect::~QSoundEffect()
119{
120 stop();
121}
122
123/*!
124 \fn QSoundEffect::supportedMimeTypes()
125
126 Returns a list of the supported mime types for this platform.
127*/
128QStringList QSoundEffect::supportedMimeTypes()
129{
130 // Only return supported mime types if we have a audio device available
131 const QList<QAudioDevice> devices = QMediaDevices::audioOutputs();
132 if (devices.isEmpty())
133 return QStringList();
134
135 using namespace Qt::Literals;
136 static const QStringList mimeTypes{
137 u"audio/aiff"_s,
138 u"audio/vnd.wave"_s,
139 u"audio/wav"_s,
140 u"audio/wave"_s,
141 u"audio/x-aiff"_s
142 u"audio/x-pn-wav"_s,
143 u"audio/x-wav"_s,
144 };
145
146 return mimeTypes;
147}
148
149/*!
150 \qmlproperty url QtMultimedia::SoundEffect::source
151
152 This property holds the url for the sound to play. For the SoundEffect
153 to attempt to load the source, the URL must exist and the application must have read permission
154 in the specified directory. If the desired source is a local file the URL may be specified
155 using either absolute or relative (to the file that declared the SoundEffect) pathing.
156*/
157/*!
158 \property QSoundEffect::source
159
160 This property holds the url for the sound to play. For the SoundEffect
161 to attempt to load the source, the URL must exist and the application must have read permission
162 in the specified directory.
163*/
164
165/*! Returns the URL of the current source to play */
166QUrl QSoundEffect::source() const
167{
168 Q_D(const QSoundEffect);
169
170 return d->url();
171}
172
173/*! Set the current URL to play to \a url. */
174void QSoundEffect::setSource(const QUrl &url)
175{
176 Q_D(QSoundEffect);
177
178 qCDebug(qLcSoundEffect) << this << "setSource current=" << d->url() << ", to=" << url;
179 if (d->url() == url)
180 return;
181 stop();
182
183 d->resolveAndSetSource(url, *QSampleCache::instance());
184
185 emit sourceChanged();
186}
187
188/*!
189 \qmlproperty int QtMultimedia::SoundEffect::loops
190
191 This property holds the number of times the sound is played. A value of 0 or 1 means
192 the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping.
193
194 The value can be changed while the sound effect is playing, in which case it will update
195 the remaining loops to the new value.
196*/
197
198/*!
199 \property QSoundEffect::loops
200 This property holds the number of times the sound is played. A value of 0 or 1 means
201 the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping.
202
203 The value can be changed while the sound effect is playing, in which case it will update
204 the remaining loops to the new value.
205*/
206
207/*!
208 Returns the total number of times that this sound effect will be played before stopping.
209
210 See the \l loopsRemaining() method for the number of loops currently remaining.
211 */
212int QSoundEffect::loopCount() const
213{
214 Q_D(const QSoundEffect);
215 return d->loopCount();
216}
217
218/*!
219 \enum QSoundEffect::Loop
220
221 \value Infinite Used as a parameter to \l setLoopCount() for infinite looping
222*/
223
224/*!
225 Set the total number of times to play this sound effect to \a loopCount.
226
227 Setting the loop count to 0 or 1 means the sound effect will be played only once;
228 pass \c QSoundEffect::Infinite to repeat indefinitely. The loop count can be changed while
229 the sound effect is playing, in which case it will update the remaining loops to
230 the new \a loopCount.
231
232 \sa loopsRemaining()
233*/
234void QSoundEffect::setLoopCount(int loopCount)
235{
236 Q_D(QSoundEffect);
237
238 if (loopCount < 0 && loopCount != Infinite) {
239 qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer");
240 return;
241 }
242
243 if (d->setLoopCount(loopCount))
244 emit loopCountChanged();
245}
246
247/*!
248 \property QSoundEffect::audioDevice
249
250 Returns the QAudioDevice instance.
251*/
252QAudioDevice QSoundEffect::audioDevice()
253{
254 Q_D(const QSoundEffect);
255 return d->audioDevice();
256}
257
258void QSoundEffect::setAudioDevice(const QAudioDevice &device)
259{
260 Q_D(QSoundEffect);
261
262 qCDebug(qLcSoundEffect) << this << "setAudioDevice:" << device.description();
263
264 if (d->setAudioDevice(device))
265 emit audioDeviceChanged();
266}
267
268/*!
269 \qmlproperty int QtMultimedia::SoundEffect::loopsRemaining
270
271 This property contains the number of loops remaining before the sound effect
272 stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops.
273*/
274/*!
275 \property QSoundEffect::loopsRemaining
276
277 This property contains the number of loops remaining before the sound effect
278 stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops.
279*/
280int QSoundEffect::loopsRemaining() const
281{
282 Q_D(const QSoundEffect);
283 return d->loopsRemaining();
284}
285
286/*!
287 \qmlproperty real QtMultimedia::SoundEffect::volume
288
289 This property holds the volume of the sound effect playback.
290
291 The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this
292 range will be clamped.
293
294 The default volume is \c 1.0.
295
296 UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale
297 will produce linear changes in perceived loudness, which is what a user would normally expect
298 from a volume control. See \l {QtAudio::convertVolume()}{convertVolume()}
299 for more details.
300*/
301/*!
302 \property QSoundEffect::volume
303
304 This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).
305*/
306
307/*!
308 Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume).
309 */
310float QSoundEffect::volume() const
311{
312 Q_D(const QSoundEffect);
313 return d->volume();
314}
315
316/*!
317 Sets the sound effect volume to \a volume.
318
319 The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this
320 range will be clamped.
321
322 The default volume is \c 1.0.
323
324 UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale
325 will produce linear changes in perceived loudness, which is what a user would normally expect
326 from a volume control. See QtAudio::convertVolume() for more details.
327 */
328void QSoundEffect::setVolume(float volume)
329{
330 Q_D(QSoundEffect);
331 if (d->setVolume(volume))
332 emit volumeChanged();
333}
334
335/*!
336 \qmlproperty bool QtMultimedia::SoundEffect::muted
337
338 This property provides a way to control muting. A value of \c true will mute this effect.
339 Otherwise, playback will occur with the currently specified \l volume.
340*/
341/*!
342 \property QSoundEffect::muted
343
344 This property provides a way to control muting. A value of \c true will mute this effect.
345*/
346
347/*! Returns whether this sound effect is muted */
348bool QSoundEffect::isMuted() const
349{
350 Q_D(const QSoundEffect);
351 return d->muted();
352}
353
354/*!
355 Sets whether to mute this sound effect's playback.
356
357 If \a muted is true, playback will be muted (silenced),
358 and otherwise playback will occur with the currently
359 specified volume().
360*/
361void QSoundEffect::setMuted(bool muted)
362{
363 Q_D(QSoundEffect);
364 if (d->setMuted(muted))
365 emit mutedChanged();
366}
367
368/*!
369 \fn QSoundEffect::isLoaded() const
370
371 Returns whether the sound effect has finished loading the \l source().
372*/
373/*!
374 \qmlmethod bool QtMultimedia::SoundEffect::isLoaded()
375
376 Returns whether the sound effect has finished loading the \l source.
377*/
378bool QSoundEffect::isLoaded() const
379{
380 Q_D(const QSoundEffect);
381 return d->status() == QSoundEffect::Ready;
382}
383
384/*!
385 \qmlmethod void QtMultimedia::SoundEffect::play()
386
387 Start playback of the sound effect, looping the effect for the number of
388 times as specified in the loops property.
389
390 This is the default method for SoundEffect.
391
392 \snippet multimedia-snippets/soundeffect.qml play sound on click
393*/
394/*!
395 \fn QSoundEffect::play()
396
397 Start playback of the sound effect, looping the effect for the number of
398 times as specified in the loops property.
399*/
400void QSoundEffect::play()
401{
402 Q_D(QSoundEffect);
403 d->play();
404}
405
406/*!
407 \qmlproperty bool QtMultimedia::SoundEffect::playing
408
409 This property indicates whether the sound effect is playing or not.
410*/
411/*!
412 \property QSoundEffect::playing
413
414 This property indicates whether the sound effect is playing or not.
415*/
416
417/*! Returns true if the sound effect is currently playing, or false otherwise */
418bool QSoundEffect::isPlaying() const
419{
420 Q_D(const QSoundEffect);
421 return d->playing();
422}
423
424/*!
425 \enum QSoundEffect::Status
426
427 \value Null No source has been set or the source is null.
428 \value Loading The SoundEffect is trying to load the source.
429 \value Ready The source is loaded and ready for play.
430 \value Error An error occurred during operation, such as failure of loading the source.
431
432*/
433
434/*!
435 \qmlproperty enumeration QtMultimedia::SoundEffect::status
436
437 This property indicates the current status of the SoundEffect
438 as enumerated within SoundEffect.
439 Possible statuses are listed below.
440
441 \table
442 \header \li Value \li Description
443 \row \li SoundEffect.Null \li No source has been set or the source is null.
444 \row \li SoundEffect.Loading \li The SoundEffect is trying to load the source.
445 \row \li SoundEffect.Ready \li The source is loaded and ready for play.
446 \row \li SoundEffect.Error \li An error occurred during operation, such as failure of loading the source.
447 \endtable
448*/
449/*!
450 \property QSoundEffect::status
451
452 This property indicates the current status of the sound effect
453 from the \l QSoundEffect::Status enumeration.
454*/
455
456/*!
457 Returns the current status of this sound effect.
458 */
459QSoundEffect::Status QSoundEffect::status() const
460{
461 Q_D(const QSoundEffect);
462 return d->status();
463}
464
465/*!
466 \qmlmethod void QtMultimedia::SoundEffect::stop()
467
468 Stop current playback.
469
470 */
471/*!
472 \fn QSoundEffect::stop()
473
474 Stop current playback.
475
476 */
477void QSoundEffect::stop()
478{
479 Q_D(QSoundEffect);
480 d->stop();
481}
482
483/* Signals */
484
485/*!
486 \fn void QSoundEffect::sourceChanged()
487
488 The \c sourceChanged signal is emitted when the source has been changed.
489*/
490/*!
491 \qmlsignal QtMultimedia::SoundEffect::sourceChanged()
492
493 The \c sourceChanged signal is emitted when the source has been changed.
494*/
495/*!
496 \fn void QSoundEffect::loadedChanged()
497
498 The \c loadedChanged signal is emitted when the loading state has changed.
499*/
500/*!
501 \qmlsignal QtMultimedia::SoundEffect::loadedChanged()
502
503 The \c loadedChanged signal is emitted when the loading state has changed.
504*/
505
506/*!
507 \fn void QSoundEffect::loopCountChanged()
508
509 The \c loopCountChanged signal is emitted when the initial number of loops has changed.
510*/
511/*!
512 \qmlsignal QtMultimedia::SoundEffect::loopCountChanged()
513
514 The \c loopCountChanged signal is emitted when the initial number of loops has changed.
515*/
516
517/*!
518 \fn void QSoundEffect::loopsRemainingChanged()
519
520 The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
521*/
522/*!
523 \qmlsignal QtMultimedia::SoundEffect::loopsRemainingChanged()
524
525 The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
526*/
527
528/*!
529 \fn void QSoundEffect::volumeChanged()
530
531 The \c volumeChanged signal is emitted when the volume has changed.
532*/
533/*!
534 \qmlsignal QtMultimedia::SoundEffect::volumeChanged()
535
536 The \c volumeChanged signal is emitted when the volume has changed.
537*/
538
539/*!
540 \fn void QSoundEffect::mutedChanged()
541
542 The \c mutedChanged signal is emitted when the mute state has changed.
543*/
544/*!
545 \qmlsignal QtMultimedia::SoundEffect::mutedChanged()
546
547 The \c mutedChanged signal is emitted when the mute state has changed.
548*/
549
550/*!
551 \fn void QSoundEffect::playingChanged()
552
553 The \c playingChanged signal is emitted when the playing property has changed.
554*/
555/*!
556 \qmlsignal QtMultimedia::SoundEffect::playingChanged()
557
558 The \c playingChanged signal is emitted when the playing property has changed.
559*/
560
561/*!
562 \fn void QSoundEffect::statusChanged()
563
564 The \c statusChanged signal is emitted when the status property has changed.
565*/
566/*!
567 \qmlsignal QtMultimedia::SoundEffect::statusChanged()
568
569 The \c statusChanged signal is emitted when the status property has changed.
570*/
571
572void QSoundEffectPrivate::resolveAndSetSource(const QUrl &url, QSampleCache &cache)
573{
574 m_unresolvedUrl = url;
575 QUrl resolvedUrl = m_sourceResolver->resolve(url);
576 setSource(std::move(resolvedUrl), cache);
577}
578
579QUrl QSoundEffectPrivate::url() const
580{
581 return m_unresolvedUrl;
582}
583
584QSoundEffectPrivate *QSoundEffectPrivate::get(QSoundEffect *sfx)
585{
586 return sfx->d_func();
587}
588
589QT_END_NAMESPACE
590
591#include "moc_qsoundeffect.cpp"
Combined button and popup list for selecting options.
QSoundEffectPrivate * makeSoundEffectPrivate(QSoundEffect *fx, const QAudioDevice &audioDevice)