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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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\inmodule QtGui More...
#include <qshader.h>
Public Attributes | |
| QByteArray | combinedSamplerName |
| int | textureBinding |
| int | samplerBinding |
\inmodule QtGui
Mapping metadata for sampler uniforms.
Describes a mapping from a traditional combined image sampler uniform to binding points for a separate texture and sampler.
For example, if combinedImageSampler is {"_54"}, textureBinding is 1, and samplerBinding is 2, this means that the GLSL shader code contains a sampler2D (or sampler3D, etc.) uniform with the name of {_54} which corresponds to two separate resource bindings (1 and 2) in the original shader.
| QByteArray QShader::SeparateToCombinedImageSamplerMapping::combinedSamplerName |
| int QShader::SeparateToCombinedImageSamplerMapping::samplerBinding |
| int QShader::SeparateToCombinedImageSamplerMapping::textureBinding |