Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
Loading...
Searching...
No Matches
QSGHiQSubPixelDistanceFieldTextMaterial Class Reference

#include <qsgdistancefieldglyphnode_p_p.h>

Inheritance diagram for QSGHiQSubPixelDistanceFieldTextMaterial:
Collaboration diagram for QSGHiQSubPixelDistanceFieldTextMaterial:

Public Member Functions

QSGMaterialTypetype () const override
 This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode renderMode) const override
 This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.
void setColor (const QColor &color) override
Public Member Functions inherited from QSGDistanceFieldTextMaterial
 QSGDistanceFieldTextMaterial ()
 ~QSGDistanceFieldTextMaterial ()
int compare (const QSGMaterial *other) const override
 Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.
const QVector4Dcolor () const
void setGlyphCache (QSGDistanceFieldGlyphCache *a)
QSGDistanceFieldGlyphCacheglyphCache () const
void setTexture (const QSGDistanceFieldGlyphCache::Texture *tex)
const QSGDistanceFieldGlyphCache::Texturetexture () const
void setFontScale (qreal fontScale)
qreal fontScale () const
QSize textureSize () const
bool updateTextureSize ()
bool updateTextureSizeAndWrapper ()
QSGTexturewrapperTexture () const
Public Member Functions inherited from QSGMaterial
 QSGMaterial ()
virtual ~QSGMaterial ()
QSGMaterial::Flags flags () const
 Returns the material's flags.
void setFlag (Flags flags, bool on=true)
 Sets the flags flags on this material if on is true; otherwise clears the attribute.
int viewCount () const

Additional Inherited Members

Public Types inherited from QSGMaterial
enum  Flag {
  Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate ,
  NoBatching = 0x0010 , MultiView2 = 0x10000 , MultiView3 = 0x20000 , MultiView4 = 0x40000
}
 \value Blending Set this flag to true if the material requires blending to be enabled during rendering. More...
Protected Attributes inherited from QSGDistanceFieldTextMaterial
QSize m_size
QVector4D m_color
QSGDistanceFieldGlyphCachem_glyph_cache
const QSGDistanceFieldGlyphCache::Texturem_texture
qreal m_fontScale
QSGPlainTexturem_sgTexture

Detailed Description

Definition at line 108 of file qsgdistancefieldglyphnode_p_p.h.

Member Function Documentation

◆ createShader()

QSGMaterialShader * QSGHiQSubPixelDistanceFieldTextMaterial::createShader ( QSGRendererInterface::RenderMode renderMode) const
overridevirtual

This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.

The function will be called only once for each combination of material type and renderMode and will be cached internally.

For most materials, the renderMode can be ignored. A few materials may need custom handling for specific render modes. For instance if the material implements antialiasing in a way that needs to account for perspective transformations when RenderMode3D is in use.

Reimplemented from QSGDistanceFieldTextMaterial.

Definition at line 545 of file qsgdistancefieldglyphnode_p.cpp.

◆ setColor()

void QSGHiQSubPixelDistanceFieldTextMaterial::setColor ( const QColor & color)
inlineoverridevirtual

Reimplemented from QSGDistanceFieldTextMaterial.

Definition at line 113 of file qsgdistancefieldglyphnode_p_p.h.

◆ type()

QSGMaterialType * QSGHiQSubPixelDistanceFieldTextMaterial::type ( ) const
overridevirtual

This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().

For many materials, the typical approach will be to return a pointer to a static, and so globally available, QSGMaterialType instance. The QSGMaterialType is an opaque object. Its purpose is only to serve as a type-safe, simple way to generate unique material identifiers.

QSGMaterialType *type() const override
{
return &type;
}
QSGMaterialType * type() const override
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialSh...
The QSGMaterialType class is used as a unique type token in combination with QSGMaterial.

Reimplemented from QSGDistanceFieldTextMaterial.

Definition at line 539 of file qsgdistancefieldglyphnode_p.cpp.


The documentation for this class was generated from the following files: