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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qsgdistancefieldglyphnode_p_p.h>
Public Member Functions | |
QSGMaterialType * | type () const override |
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader(). | |
QSGMaterialShader * | createShader (QSGRendererInterface::RenderMode renderMode) const override |
This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial. | |
void | setColor (const QColor &color) override |
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QSGDistanceFieldTextMaterial () | |
~QSGDistanceFieldTextMaterial () | |
int | compare (const QSGMaterial *other) const override |
Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before. | |
const QVector4D & | color () const |
void | setGlyphCache (QSGDistanceFieldGlyphCache *a) |
QSGDistanceFieldGlyphCache * | glyphCache () const |
void | setTexture (const QSGDistanceFieldGlyphCache::Texture *tex) |
const QSGDistanceFieldGlyphCache::Texture * | texture () const |
void | setFontScale (qreal fontScale) |
qreal | fontScale () const |
QSize | textureSize () const |
bool | updateTextureSize () |
bool | updateTextureSizeAndWrapper () |
QSGTexture * | wrapperTexture () const |
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QSGMaterial () | |
virtual | ~QSGMaterial () |
QSGMaterial::Flags | flags () const |
Returns the material's flags. | |
void | setFlag (Flags flags, bool on=true) |
Sets the flags flags on this material if on is true; otherwise clears the attribute. | |
int | viewCount () const |
Additional Inherited Members | |
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enum | Flag { Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate , NoBatching = 0x0010 , MultiView2 = 0x10000 , MultiView3 = 0x20000 , MultiView4 = 0x40000 } |
\value Blending Set this flag to true if the material requires blending to be enabled during rendering. More... | |
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QSize | m_size |
QVector4D | m_color |
QSGDistanceFieldGlyphCache * | m_glyph_cache |
const QSGDistanceFieldGlyphCache::Texture * | m_texture |
qreal | m_fontScale |
QSGPlainTexture * | m_sgTexture |
Definition at line 108 of file qsgdistancefieldglyphnode_p_p.h.
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overridevirtual |
This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.
The function will be called only once for each combination of material type and renderMode and will be cached internally.
For most materials, the renderMode can be ignored. A few materials may need custom handling for specific render modes. For instance if the material implements antialiasing in a way that needs to account for perspective transformations when RenderMode3D is in use.
Reimplemented from QSGDistanceFieldTextMaterial.
Definition at line 545 of file qsgdistancefieldglyphnode_p.cpp.
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inlineoverridevirtual |
Reimplemented from QSGDistanceFieldTextMaterial.
Definition at line 113 of file qsgdistancefieldglyphnode_p_p.h.
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overridevirtual |
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().
For many materials, the typical approach will be to return a pointer to a static, and so globally available, QSGMaterialType instance. The QSGMaterialType is an opaque object. Its purpose is only to serve as a type-safe, simple way to generate unique material identifiers.
Reimplemented from QSGDistanceFieldTextMaterial.
Definition at line 539 of file qsgdistancefieldglyphnode_p.cpp.