37 QSGCurveStrokeMaterialShader(
int variant,
int viewCount)
39 static constexpr auto baseName = u":/qt-project.org/scenegraph/shaders_ng/shapestroke"_sv;
40 setShaderFileName(VertexStage, baseName +
41 (variant &
int(Variant::Expanding) ? u"_expanding"_sv : u""_sv)
42 + u".vert.qsb"_sv, viewCount);
43 setShaderFileName(FragmentStage, baseName +
44 (variant &
int(Variant::Derivatives) ? u"_derivatives"_sv : u""_sv)
45 + u".frag.qsb"_sv, viewCount);