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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSGCurveStrokeMaterialShader Class Reference

#include <qsgcurvestrokenode_p_p.h>

Inheritance diagram for QSGCurveStrokeMaterialShader:
Collaboration diagram for QSGCurveStrokeMaterialShader:

Public Types

enum class  Variant { Default = 0 , Expanding = 0x01 , Derivatives = 0x02 }
Public Types inherited from QSGMaterialShader
enum  Flag { UpdatesGraphicsPipelineState = 0x0001 }
 Flag values to indicate special material properties. More...
enum  Stage { VertexStage , FragmentStage }

Public Member Functions

 QSGCurveStrokeMaterialShader (int variant, int viewCount)
bool updateUniformData (RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override
 This function is called by the scene graph to get the contents of the shader program's uniform buffer updated.
Public Member Functions inherited from QSGMaterialShader
 QSGMaterialShader ()
 Constructs a new QSGMaterialShader.
virtual ~QSGMaterialShader ()
virtual void updateSampledImage (RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
 This function is called by the scene graph to prepare use of sampled images in the shader, typically in the form of combined image samplers.
virtual bool updateGraphicsPipelineState (RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
 This function is called by the scene graph to enable the material to provide a custom set of graphics state.
Flags flags () const
void setFlag (Flags flags, bool on=true)
 Sets the flags on this material shader if on is true; otherwise clears the specified flags.
void setFlags (Flags flags)
 Sets the flags for this material shader.
int combinedImageSamplerCount (int binding) const
 Returns the number of elements in the combined image sampler variable at binding.

Additional Inherited Members

Protected Member Functions inherited from QSGMaterialShader
 QSGMaterialShader (QSGMaterialShaderPrivate &dd)
void setShaderFileName (Stage stage, const QString &filename)
 Sets the filename for the shader for the specified stage.
void setShaderFileName (Stage stage, const QString &filename, int viewCount)
 Sets the filename for the shader for the specified stage.
void setShader (Stage stage, const QShader &shader)
 Sets the shader for the specified stage.

Detailed Description

Definition at line 28 of file qsgcurvestrokenode_p_p.h.

Member Enumeration Documentation

◆ Variant

Enumerator
Default 
Expanding 
Derivatives 

Definition at line 31 of file qsgcurvestrokenode_p_p.h.

Constructor & Destructor Documentation

◆ QSGCurveStrokeMaterialShader()

QSGCurveStrokeMaterialShader::QSGCurveStrokeMaterialShader ( int variant,
int viewCount )
inline

Definition at line 37 of file qsgcurvestrokenode_p_p.h.

Member Function Documentation

◆ updateUniformData()

QT_BEGIN_NAMESPACE bool QSGCurveStrokeMaterialShader::updateUniformData ( RenderState & state,
QSGMaterial * newMaterial,
QSGMaterial * oldMaterial )
overridevirtual

This function is called by the scene graph to get the contents of the shader program's uniform buffer updated.

The implementation is not expected to perform any real graphics operations, it is merely responsible for copying data to the QByteArray returned from RenderState::uniformData(). The scene graph takes care of making that buffer visible in the shaders.

The current rendering state is passed from the scene graph. If the state indicates that any relevant state is dirty, the implementation must update the appropriate region in the buffer data that is accessible via RenderState::uniformData(). When a state, such as, matrix or opacity, is not dirty, there is no need to touch the corresponding region since the data is persistent.

The return value must be true whenever any change was made to the uniform data.

The subclass specific state, such as the color of a flat color material, should be extracted from newMaterial to update the relevant regions in the buffer accordingly.

oldMaterial can be used to minimize buffer changes (which are typically memcpy calls) when updating material states. When oldMaterial is null, this shader was just activated.

Reimplemented from QSGMaterialShader.

Definition at line 9 of file qsgcurvestrokenode_p.cpp.


The documentation for this class was generated from the following files: