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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QRhiD3D11::Shader Struct Reference

#include <qrhid3d11_p.h>

Collaboration diagram for QRhiD3D11::Shader:

Public Member Functions

 Shader ()=default
 Shader (IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)

Public Attributes

IUnknown * s
QByteArray bytecode
QShader::NativeResourceBindingMap nativeResourceBindingMap

Detailed Description

Definition at line 880 of file qrhid3d11_p.h.

Constructor & Destructor Documentation

◆ Shader() [1/2]

QRhiD3D11::Shader::Shader ( )
default

◆ Shader() [2/2]

QRhiD3D11::Shader::Shader ( IUnknown * s,
const QByteArray & bytecode,
const QShader::NativeResourceBindingMap & rbm )
inline

Definition at line 882 of file qrhid3d11_p.h.

References Shader().

Referenced by Shader().

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Member Data Documentation

◆ bytecode

QByteArray QRhiD3D11::Shader::bytecode

Definition at line 885 of file qrhid3d11_p.h.

◆ nativeResourceBindingMap

QShader::NativeResourceBindingMap QRhiD3D11::Shader::nativeResourceBindingMap

Definition at line 886 of file qrhid3d11_p.h.

◆ s

IUnknown* QRhiD3D11::Shader::s

Definition at line 884 of file qrhid3d11_p.h.


The documentation for this struct was generated from the following file: