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qrhid3d11_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QRHID3D11_P_H
6#define QRHID3D11_P_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include "qrhi_p.h"
20#include <rhi/qshaderdescription.h>
21#include <QWindow>
22
23#include <d3d11_1.h>
24#include <dxgi1_6.h>
25#include <dcomp.h>
26
28
29class QRhiD3D11;
30
31struct QD3D11Buffer : public QRhiBuffer
32{
33 QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size);
34 ~QD3D11Buffer();
35 void destroy() override;
36 bool create() override;
40
42
43 ID3D11Buffer *buffer = nullptr;
44 char *dynBuf = nullptr;
48 friend class QRhiD3D11;
49};
50
52{
53 QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
54 int sampleCount, QRhiRenderBuffer::Flags flags,
55 QRhiTexture::Format backingFormatHint);
57 void destroy() override;
58 bool create() override;
59 QRhiTexture::Format backingFormat() const override;
60
61 ID3D11Texture2D *tex = nullptr;
67 friend class QRhiD3D11;
68};
69
71{
72 QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
73 int arraySize, int sampleCount, Flags flags);
75 void destroy() override;
76 bool create() override;
77 bool createFrom(NativeTexture src) override;
79
80 bool prepareCreate(QSize *adjustedSize = nullptr);
81 bool finishCreate();
84 {
85 if (tex)
86 return tex;
87 else if (tex1D)
88 return tex1D;
89 return tex3D;
90 }
91
92 ID3D11Texture2D *tex = nullptr;
95 bool owns = true;
102 friend class QRhiD3D11;
103};
104
106{
107 QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
108 AddressMode u, AddressMode v, AddressMode w);
109 ~QD3D11Sampler();
110 void destroy() override;
111 bool create() override;
112
115 friend class QRhiD3D11;
116};
117
119{
120 QD3D11RenderPassDescriptor(QRhiImplementation *rhi);
122 void destroy() override;
123 bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
125 QVector<quint32> serializedFormat() const override;
126};
127
129{
130 QD3D11RenderTargetData(QRhiImplementation *)
131 {
132 for (int i = 0; i < MAX_COLOR_ATTACHMENTS; ++i)
133 rtv[i] = nullptr;
134 }
135
138 float dpr = 1;
139 int sampleCount = 1;
141 int dsAttCount = 0;
142
143 static const int MAX_COLOR_ATTACHMENTS = 8;
146
148};
149
151{
152 QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain);
154 void destroy() override;
155
156 QSize pixelSize() const override;
157 float devicePixelRatio() const override;
158 int sampleCount() const override;
159
161};
162
164{
165 QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
167 void destroy() override;
168
169 QSize pixelSize() const override;
170 float devicePixelRatio() const override;
171 int sampleCount() const override;
172
174 bool create() override;
175
179 bool ownsDsv = false;
181 friend class QRhiD3D11;
182};
183
191
194
196{
197 QD3D11ShaderResourceBindings(QRhiImplementation *rhi);
199 void destroy() override;
200 bool create() override;
201 void updateResources(UpdateFlags flags) override;
202
203 bool hasDynamicOffset = false;
208
209 // Keep track of the generation number of each referenced QRhi* to be able
210 // to detect that the batched bindings are out of date.
216 int count;
217 struct {
222 } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
223 };
241
243 bool present = false;
248 void finish() {
249 present = ubufs.finish();
250 ubuforigbindings.finish();
251 ubufoffsets.finish();
252 ubufsizes.finish();
253 }
254 void clear() {
255 ubufs.clear();
256 ubuforigbindings.clear();
257 ubufoffsets.clear();
258 ubufsizes.clear();
259 }
260 };
261
263 bool present = false;
266 void finish() {
267 present = samplers.finish();
268 shaderresources.finish();
269 }
270 void clear() {
271 samplers.clear();
272 shaderresources.clear();
273 }
274 };
275
277 bool present = false;
279 void finish() {
280 present = uavs.finish();
281 }
282 void clear() {
283 uavs.clear();
284 }
285 };
286
294
301
304
305 void clear() {
306 vsUniformBufferBatches.clear();
307 hsUniformBufferBatches.clear();
308 dsUniformBufferBatches.clear();
309 gsUniformBufferBatches.clear();
310 fsUniformBufferBatches.clear();
311 csUniformBufferBatches.clear();
312
313 vsSamplerBatches.clear();
314 hsSamplerBatches.clear();
315 dsSamplerBatches.clear();
316 gsSamplerBatches.clear();
317 fsSamplerBatches.clear();
318 csSamplerBatches.clear();
319
320 csUavBatches.clear();
321 fsUavBatches.clear();
322 }
323 } resourceBatches;
324
325 friend class QRhiD3D11;
326};
327
329
331{
332 QD3D11GraphicsPipeline(QRhiImplementation *rhi);
334 void destroy() override;
335 bool create() override;
336
339 struct {
342 } vs;
343 struct {
345 QShader::NativeResourceBindingMap nativeResourceBindingMap;
346 } hs;
347 struct {
349 QShader::NativeResourceBindingMap nativeResourceBindingMap;
350 } ds;
351 struct {
353 QShader::NativeResourceBindingMap nativeResourceBindingMap;
354 } gs;
355 struct {
357 QShader::NativeResourceBindingMap nativeResourceBindingMap;
358 } fs;
363 friend class QRhiD3D11;
364};
365
367{
368 QD3D11ComputePipeline(QRhiImplementation *rhi);
370 void destroy() override;
371 bool create() override;
372
373 struct {
376 } cs;
378 friend class QRhiD3D11;
379};
380
381struct QD3D11SwapChain;
382
384{
385 QD3D11CommandBuffer(QRhiImplementation *rhi);
387 void destroy() override;
388
389 // these must be kept at a reasonably low value otherwise sizeof Command explodes
390 static const int MAX_DYNAMIC_OFFSET_COUNT = 8;
392
393 struct Command {
420 enum ClearFlag { Color = 1, Depth = 2, Stencil = 4 };
422
423 // QRhi*/QD3D11* references should be kept at minimum (so no
424 // QRhiTexture/Buffer/etc. pointers).
425 union Args {
426 struct {
430 } beginFrame;
431 struct {
432 ID3D11Query *tsQuery;
433 ID3D11Query *tsDisjointQuery;
434 } endFrame;
435 struct {
437 } setRenderTarget;
438 struct {
439 QRhiRenderTarget *rt;
440 int mask;
441 float c[4];
442 float d;
444 } clear;
445 struct {
446 float x, y, w, h;
447 float d0, d1;
448 } viewport;
449 struct {
450 int x, y, w, h;
451 } scissor;
452 struct {
458 } bindVertexBuffers;
459 struct {
463 } bindIndexBuffer;
464 struct {
466 } bindGraphicsPipeline;
467 struct {
471 uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT * 2]; // binding, offsetInConstants
472 } bindShaderResources;
473 struct {
476 } stencilRef;
477 struct {
479 float c[4];
480 } blendConstants;
481 struct {
487 } draw;
488 struct {
491 quint32 instanceCount;
494 quint32 firstInstance;
495 } drawIndexed;
496 struct {
501 const void *src; // must come from retain*()
503 } updateSubRes;
504 struct {
505 ID3D11Resource *dst;
506 UINT dstSubRes;
514 } copySubRes;
515 struct {
516 ID3D11Resource *dst;
517 UINT dstSubRes;
518 ID3D11Resource *src;
519 UINT srcSubRes;
520 DXGI_FORMAT format;
521 } resolveSubRes;
522 struct {
524 } genMip;
525 struct {
526 char s[64];
527 } debugMark;
528 struct {
530 } bindComputePipeline;
531 struct {
535 } dispatch;
536 } args;
537 };
538
544
547 double lastGpuTime = 0;
561
566
567 // relies heavily on implicit sharing (no copies of the actual data will be made)
568 const uchar *retainData(const QByteArray &data) {
569 dataRetainPool.append(data);
570 return reinterpret_cast<const uchar *>(dataRetainPool.last().constData());
571 }
573 bufferDataRetainPool.append(data);
574 return reinterpret_cast<const uchar *>(bufferDataRetainPool.last().constData());
575 }
576 const uchar *retainImage(const QImage &image) {
577 imageRetainPool.append(image);
578 return imageRetainPool.last().constBits();
579 }
580 // except this one
582 resourceBatchRetainPool.append(resourceBatches);
583 return resourceBatchRetainPool.count() - 1;
584 }
586 commands.reset();
587 dataRetainPool.clear();
588 bufferDataRetainPool.clear();
589 imageRetainPool.clear();
590 resourceBatchRetainPool.clear();
591 }
592 void resetState() {
594 // do not zero lastGpuTime
595 currentTarget = nullptr;
596 prevRtD = nullptr;
599 }
601 currentGraphicsPipeline = nullptr;
602 currentComputePipeline = nullptr;
603 currentPipelineGeneration = 0;
604 currentGraphicsSrb = nullptr;
605 currentComputeSrb = nullptr;
606 currentSrbGeneration = 0;
607 currentIndexBuffer = nullptr;
608 currentIndexOffset = 0;
609 currentIndexFormat = DXGI_FORMAT_R16_UINT;
610 memset(currentVertexBuffers, 0, sizeof(currentVertexBuffers));
611 memset(currentVertexOffsets, 0, sizeof(currentVertexOffsets));
612 }
613};
614
616{
617 static const int TIMESTAMP_PAIRS = 2;
618
622
623 bool prepare(QRhiD3D11 *rhiD);
624 void destroy();
625 bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec);
626};
627
629{
630 QD3D11SwapChain(QRhiImplementation *rhi);
632 void destroy() override;
633
634 QRhiCommandBuffer *currentFrameCommandBuffer() override;
636 QRhiRenderTarget *currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override;
637
638 QSize surfacePixelSize() override;
639 bool isFormatSupported(Format f) override;
641
644
645 void releaseBuffers();
646 bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc,
647 ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const;
648
649 QWindow *window = nullptr;
661 static const int BUFFER_COUNT = 2;
666 int frameCount = 0;
675};
676
678{
679public:
680 QRhiDriverInfo info() const override;
681
684};
685
687{
688public:
689 QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice = nullptr);
690
691 bool create(QRhi::Flags flags) override;
692 void destroy() override;
693 QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override;
694
698 QRhiBuffer *createBuffer(QRhiBuffer::Type type,
699 QRhiBuffer::UsageFlags usage,
700 quint32 size) override;
701 QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
702 const QSize &pixelSize,
703 int sampleCount,
704 QRhiRenderBuffer::Flags flags,
705 QRhiTexture::Format backingFormatHint) override;
706 QRhiTexture *createTexture(QRhiTexture::Format format,
707 const QSize &pixelSize,
708 int depth,
709 int arraySize,
710 int sampleCount,
711 QRhiTexture::Flags flags) override;
712 QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
713 QRhiSampler::Filter minFilter,
714 QRhiSampler::Filter mipmapMode,
715 QRhiSampler:: AddressMode u,
716 QRhiSampler::AddressMode v,
717 QRhiSampler::AddressMode w) override;
718
719 QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
720 QRhiTextureRenderTarget::Flags flags) override;
721
722 QRhiShadingRateMap *createShadingRateMap() override;
723
724 QRhiSwapChain *createSwapChain() override;
725 QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
726 QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
727 QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
728 QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
729 QRhi::FrameOpResult finish() override;
730
731 void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
732
733 void beginPass(QRhiCommandBuffer *cb,
734 QRhiRenderTarget *rt,
735 const QColor &colorClearValue,
736 const QRhiDepthStencilClearValue &depthStencilClearValue,
737 QRhiResourceUpdateBatch *resourceUpdates,
738 QRhiCommandBuffer::BeginPassFlags flags) override;
739 void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
740
741 void setGraphicsPipeline(QRhiCommandBuffer *cb,
742 QRhiGraphicsPipeline *ps) override;
743
744 void setShaderResources(QRhiCommandBuffer *cb,
745 QRhiShaderResourceBindings *srb,
746 int dynamicOffsetCount,
747 const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
748
749 void setVertexInput(QRhiCommandBuffer *cb,
750 int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
751 QRhiBuffer *indexBuf, quint32 indexOffset,
752 QRhiCommandBuffer::IndexFormat indexFormat) override;
753
754 void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
755 void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
756 void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
757 void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
758 void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override;
759
760 void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
761 quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
762
763 void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
764 quint32 instanceCount, quint32 firstIndex,
765 qint32 vertexOffset, quint32 firstInstance) override;
766
767 void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
768 void debugMarkEnd(QRhiCommandBuffer *cb) override;
769 void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
770
771 void beginComputePass(QRhiCommandBuffer *cb,
772 QRhiResourceUpdateBatch *resourceUpdates,
773 QRhiCommandBuffer::BeginPassFlags flags) override;
774 void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
775 void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
776 void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
777
778 const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
779 void beginExternal(QRhiCommandBuffer *cb) override;
780 void endExternal(QRhiCommandBuffer *cb) override;
781 double lastCompletedGpuTime(QRhiCommandBuffer *cb) override;
782
783 QList<int> supportedSampleCounts() const override;
784 QList<QSize> supportedShadingRates(int sampleCount) const override;
785 int ubufAlignment() const override;
786 bool isYUpInFramebuffer() const override;
787 bool isYUpInNDC() const override;
788 bool isClipDepthZeroToOne() const override;
789 QMatrix4x4 clipSpaceCorrMatrix() const override;
790 bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
791 bool isFeatureSupported(QRhi::Feature feature) const override;
792 int resourceLimit(QRhi::ResourceLimit limit) const override;
793 const QRhiNativeHandles *nativeHandles() override;
794 QRhiDriverInfo driverInfo() const override;
795 QRhiStats statistics() override;
797 void setQueueSubmitParams(QRhiNativeHandles *params) override;
799 bool isDeviceLost() const override;
800
801 QByteArray pipelineCacheData() override;
802 void setPipelineCacheData(const QByteArray &data) override;
803
805 int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
806 void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
808 const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]);
810
812 const uint *dynOfsPairs, int dynOfsPairCount,
813 bool offsetOnlyChange, QD3D11RenderTargetData *rtD, RenderTargetUavUpdateState &rtUavState);
816 DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const;
818 void reportLiveObjects(ID3D11Device *device);
819 void clearShaderCache();
820 QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags,
821 QString *error, QShaderKey *usedShaderKey);
823
825 bool debugLayer = false;
826 UINT maxFrameLatency = 2; // 1-3, use 2 to keep CPU-GPU parallelism while reducing lag compared to tripple buffering
828 ID3D11Device *dev = nullptr;
838 bool deviceLost = false;
841
842 struct {
854 } contextState;
855
863
880
890
891 // This is what gets exposed as the "pipeline cache", not that that concept
892 // applies anyway. Here we are just storing the DX bytecode for a shader so
893 // we can skip the HLSL->DXBC compilation when the QShader has HLSL source
894 // code and the same shader source has already been compiled before.
895 // m_shaderCache seemingly does the same, but this here does not care about
896 // the ID3D11*Shader, this is just about the bytecode and about allowing
897 // the data to be serialized to persistent storage and then reloaded in
898 // future runs of the app, or when creating another QRhi, etc.
906};
907
910
911inline bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
912{
913 return a.sourceHash == b.sourceHash
914 && a.target == b.target
915 && a.entryPoint == b.entryPoint
916 && a.compileFlags == b.compileFlags;
917}
918
919inline bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
920{
921 return !(a == b);
922}
923
924inline size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed = 0) noexcept
925{
926 return qHashMulti(seed, k.sourceHash, k.target, k.entryPoint, k.compileFlags);
927}
928
929QT_END_NAMESPACE
930
931#endif
QRhiDriverInfo info() const override
QRhiDriverInfo adapterInfo
const char * constData() const
Definition qrhi_p.h:367
int gsHighestActiveSrvBinding
void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override
bool deviceLost
void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override
int dsHighestActiveSrvBinding
QRhiD3D11NativeHandles nativeHandlesStruct
bool isYUpInNDC() const override
ID3D11Device * dev
QRhiSwapChain * createSwapChain() override
void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
bool isFeatureSupported(QRhi::Feature feature) const override
QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override
bool isDeviceLost() const override
bool vsHasIndexBufferBound
void executeBufferHostWrites(QD3D11Buffer *bufD)
void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
QRhiStats statistics() override
QHash< BytecodeCacheKey, QByteArray > m_bytecodeCache
QList< QSize > supportedShadingRates(int sampleCount) const override
QRhiComputePipeline * createComputePipeline() override
void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override
bool debugLayer
QRhi::FrameOpResult finish() override
void setVertexInput(QRhiCommandBuffer *cb, int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) override
IDXGIAdapter1 * activeAdapter
QRhiGraphicsPipeline * createGraphicsPipeline() override
QRhiShaderResourceBindings * createShaderResourceBindings() override
QVarLengthArray< BufferReadback, 2 > activeBufferReadbacks
QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override
ID3D11DeviceContext1 * context
QList< int > supportedSampleCounts() const override
QRhiTextureRenderTarget * createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags) override
QRhi::Flags rhiFlags
QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags, QString *error, QShaderKey *usedShaderKey)
void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override
int csHighestActiveSrvBinding
bool isClipDepthZeroToOne() const override
IDCompositionDevice * dcompDevice
QRhiDriverInfo driverInfoStruct
QHash< QRhiShaderStage, Shader > m_shaderCache
bool ensureDirectCompositionDevice()
const QRhiNativeHandles * nativeHandles(QRhiCommandBuffer *cb) override
void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void draw(QRhiCommandBuffer *cb, quint32 vertexCount, quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override
void enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD, int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc)
QD3D11SwapChain * currentSwapChain
void reportLiveObjects(ID3D11Device *device)
void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
void destroy() override
QMatrix4x4 clipSpaceCorrMatrix() const override
bool isYUpInFramebuffer() const override
int resourceLimit(QRhi::ResourceLimit limit) const override
void beginExternal(QRhiCommandBuffer *cb) override
QRhiTexture * createTexture(QRhiTexture::Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, QRhiTexture::Flags flags) override
void setPipelineCacheData(const QByteArray &data) override
LUID adapterLuid
void executeCommandBuffer(QD3D11CommandBuffer *cbD)
void debugMarkEnd(QRhiCommandBuffer *cb) override
void releaseCachedResources() override
double lastCompletedGpuTime(QRhiCommandBuffer *cb) override
ID3DUserDefinedAnnotation * annotations
bool importedDeviceAndContext
void resetShaderResources(QD3D11RenderTargetData *rtD, RenderTargetUavUpdateState &rtUavState)
QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override
QRhiBuffer * createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) override
bool supportsAllowTearing
void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override
void endExternal(QRhiCommandBuffer *cb) override
void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override
QVarLengthArray< TextureReadback, 2 > activeTextureReadbacks
QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override
UINT maxFrameLatency
void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override
QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override
QRhiShadingRateMap * createShadingRateMap() override
bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override
void setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int dynamicOffsetCount, const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override
void clearShaderCache()
D3D_FEATURE_LEVEL featureLevel
bool useLegacySwapchainModel
void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
bool makeThreadLocalNativeContextCurrent() override
bool create(QRhi::Flags flags) override
void bindShaderResources(const QD3D11ShaderResourceBindings::ResourceBatches &allResourceBatches, const uint *dynOfsPairs, int dynOfsPairCount, bool offsetOnlyChange, QD3D11RenderTargetData *rtD, RenderTargetUavUpdateState &rtUavState)
int csHighestActiveUavBinding
void finishActiveReadbacks()
IDXGIFactory1 * dxgiFactory
int fsHighestActiveSrvBinding
void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override
QByteArray pipelineCacheData() override
const QRhiNativeHandles * nativeHandles() override
QRhiDriverInfo driverInfo() const override
void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
int ubufAlignment() const override
void beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) override
void setQueueSubmitParams(QRhiNativeHandles *params) override
QRhiSampler * createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) override
int vsHighestActiveSrvBinding
QRhiRenderBuffer * createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint) override
int hsHighestActiveSrvBinding
void setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) override
QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice=nullptr)
DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const
int fsHighestActiveUavBinding
void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override
int vsHighestActiveVertexBufferBinding
static QRhiResourceUpdateBatchPrivate * get(QRhiResourceUpdateBatch *b)
Definition qrhi_p.h:592
void fillDriverInfo(QRhiDriverInfo *info, const DXGI_ADAPTER_DESC1 &desc)
Combined button and popup list for selecting options.
@ UnBounded
Definition qrhi_p.h:280
@ Bounded
Definition qrhi_p.h:281
#define QRHI_RES_RHI(t)
Definition qrhi_p.h:31
#define QRHI_RES(t, x)
Definition qrhi_p.h:30
static const DXGI_FORMAT DEFAULT_SRGB_FORMAT
static void applyDynamicOffsets(UINT *offsets, int batchIndex, const QRhiBatchedBindings< UINT > *originalBindings, const QRhiBatchedBindings< UINT > *staticOffsets, const uint *dynOfsPairs, int dynOfsPairCount)
static D3D11_TEXTURE_ADDRESS_MODE toD3DAddressMode(QRhiSampler::AddressMode m)
#define SETUAVBATCH(stagePrefixL, stagePrefixU)
static QByteArray sourceHash(const QByteArray &source)
#define SETSAMPLERBATCH(stagePrefixL, stagePrefixU)
static const int RBM_HULL
static uint toD3DBufferUsage(QRhiBuffer::UsageFlags usage)
static std::pair< int, int > mapBinding(int binding, int stageIndex, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
static const int RBM_FRAGMENT
#define SETUBUFBATCH(stagePrefixL, stagePrefixU)
Int aligned(Int v, Int byteAlign)
\variable QRhiVulkanQueueSubmitParams::waitSemaphoreCount
static DXGI_FORMAT toD3DDepthTextureDSVFormat(QRhiTexture::Format format)
static D3D11_BLEND toD3DBlendFactor(QRhiGraphicsPipeline::BlendFactor f, bool rgb)
static const int RBM_VERTEX
static D3D11_BLEND_OP toD3DBlendOp(QRhiGraphicsPipeline::BlendOp op)
#define D3D11_1_UAV_SLOT_COUNT
static const int RBM_DOMAIN
static D3D11_FILTER toD3DFilter(QRhiSampler::Filter minFilter, QRhiSampler::Filter magFilter, QRhiSampler::Filter mipFilter)
static QD3D11RenderTargetData * rtData(QRhiRenderTarget *rt)
static UINT8 toD3DColorWriteMask(QRhiGraphicsPipeline::ColorMask c)
static D3D11_STENCIL_OP toD3DStencilOp(QRhiGraphicsPipeline::StencilOp op)
void releasePipelineShader(T &s)
static D3D11_COMPARISON_FUNC toD3DTextureComparisonFunc(QRhiSampler::CompareOp op)
static DXGI_FORMAT toD3DAttributeFormat(QRhiVertexInputAttribute::Format format)
static const int RBM_GEOMETRY
static D3D11_PRIMITIVE_TOPOLOGY toD3DTopology(QRhiGraphicsPipeline::Topology t, int patchControlPointCount)
static IDXGIFactory1 * createDXGIFactory2()
static D3D11_FILL_MODE toD3DFillMode(QRhiGraphicsPipeline::PolygonMode mode)
static bool isDepthTextureFormat(QRhiTexture::Format format)
static const int RBM_COMPUTE
static D3D11_CULL_MODE toD3DCullMode(QRhiGraphicsPipeline::CullMode c)
#define SETSHADER(StageL, StageU)
static DXGI_FORMAT toD3DTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags)
static const DXGI_FORMAT DEFAULT_FORMAT
static uint clampedResourceCount(uint startSlot, int countSlots, uint maxSlots, const char *resType)
#define D3D11_VS_INPUT_REGISTER_COUNT
#define DXGI_ADAPTER_FLAG_SOFTWARE
\variable QRhiD3D11NativeHandles::dev
static QRhiTexture::Format swapchainReadbackTextureFormat(DXGI_FORMAT format, QRhiTexture::Flags *flags)
static D3D11_COMPARISON_FUNC toD3DCompareOp(QRhiGraphicsPipeline::CompareOp op)
static DXGI_FORMAT toD3DDepthTextureSRVFormat(QRhiTexture::Format format)
static const int RBM_SUPPORTED_STAGES
size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed=0) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::TextureReadback, Q_RELOCATABLE_TYPE)
bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::BufferReadback, Q_RELOCATABLE_TYPE)
Q_DECLARE_TYPEINFO(QD3D11ShaderResourceBindings::BoundResourceData, Q_RELOCATABLE_TYPE)
bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
bool hasPendingDynamicUpdates
Definition qrhid3d11_p.h:45
void endFullDynamicBufferUpdateForCurrentFrame() override
To be called when the entire contents of the buffer data has been updated in the memory block returne...
char * dynBuf
Definition qrhid3d11_p.h:44
ID3D11Buffer * buffer
Definition qrhid3d11_p.h:43
QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size)
char * beginFullDynamicBufferUpdateForCurrentFrame() override
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QHash< quint32, ID3D11UnorderedAccessView * > uavs
Definition qrhid3d11_p.h:46
QRhiBuffer::NativeBuffer nativeBuffer() override
ID3D11UnorderedAccessView * unorderedAccessView(quint32 offset)
QRhiRenderTarget * currentTarget
QD3D11RenderTargetData * prevRtD
static const int MAX_DYNAMIC_OFFSET_COUNT
QVarLengthArray< QRhiBufferData, 4 > bufferDataRetainPool
const uchar * retainBufferData(const QRhiBufferData &data)
ID3D11Buffer * currentVertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QVarLengthArray< QImage, 4 > imageRetainPool
static const int MAX_VERTEX_BUFFER_BINDING_COUNT
int retainResourceBatches(const QD3D11ShaderResourceBindings::ResourceBatches &resourceBatches)
QRhiShaderResourceBindings * currentGraphicsSrb
const uchar * retainImage(const QImage &image)
QD3D11CommandBuffer(QRhiImplementation *rhi)
const uchar * retainData(const QByteArray &data)
QRhiShaderResourceBindings * currentComputeSrb
QRhiBackendCommandList< Command > commands
QVarLengthArray< QD3D11ShaderResourceBindings::ResourceBatches, 4 > resourceBatchRetainPool
QVarLengthArray< QByteArray, 4 > dataRetainPool
QRhiComputePipeline * currentComputePipeline
ID3D11Buffer * currentIndexBuffer
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_FORMAT currentIndexFormat
quint32 currentVertexOffsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QRhiGraphicsPipeline * currentGraphicsPipeline
ID3D11ComputeShader * shader
QD3D11ComputePipeline(QRhiImplementation *rhi)
bool create() override
QShader::NativeResourceBindingMap nativeResourceBindingMap
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
ID3D11DomainShader * shader
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11GraphicsPipeline(QRhiImplementation *rhi)
ID3D11VertexShader * shader
ID3D11PixelShader * shader
ID3D11InputLayout * inputLayout
ID3D11BlendState * blendState
ID3D11RasterizerState * rastState
ID3D11GeometryShader * shader
D3D11_PRIMITIVE_TOPOLOGY d3dTopology
bool create() override
Creates the corresponding native graphics resources.
ID3D11DepthStencilState * dsState
QShader::NativeResourceBindingMap nativeResourceBindingMap
ID3D11HullShader * shader
QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint)
ID3D11RenderTargetView * rtv
Definition qrhid3d11_p.h:63
DXGI_FORMAT dxgiFormat
Definition qrhid3d11_p.h:64
ID3D11DepthStencilView * dsv
Definition qrhid3d11_p.h:62
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_SAMPLE_DESC sampleDesc
Definition qrhid3d11_p.h:65
bool create() override
Creates the corresponding native graphics resources.
QRhiTexture::Format backingFormat() const override
ID3D11Texture2D * tex
Definition qrhid3d11_p.h:61
QD3D11RenderPassDescriptor(QRhiImplementation *rhi)
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool isCompatible(const QRhiRenderPassDescriptor *other) const override
QVector< quint32 > serializedFormat() const override
static const int MAX_COLOR_ATTACHMENTS
ID3D11RenderTargetView * rtv[MAX_COLOR_ATTACHMENTS]
QD3D11RenderTargetData(QRhiImplementation *)
ID3D11DepthStencilView * dsv
QD3D11RenderPassDescriptor * rp
QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, AddressMode u, AddressMode v, AddressMode w)
ID3D11SamplerState * samplerState
bool create() override
StageUniformBufferBatches dsUniformBufferBatches
StageUniformBufferBatches hsUniformBufferBatches
StageUniformBufferBatches csUniformBufferBatches
StageUniformBufferBatches gsUniformBufferBatches
StageUniformBufferBatches vsUniformBufferBatches
StageUniformBufferBatches fsUniformBufferBatches
QRhiBatchedBindings< ID3D11SamplerState * > samplers
QRhiBatchedBindings< ID3D11ShaderResourceView * > shaderresources
QRhiBatchedBindings< ID3D11UnorderedAccessView * > uavs
QRhiBatchedBindings< ID3D11Buffer * > ubufs
QD3D11GraphicsPipeline * lastUsedGraphicsPipeline
bool create() override
Creates the corresponding resource binding set.
QVarLengthArray< BoundResourceData, 8 > boundResourceData
QVarLengthArray< QRhiShaderResourceBinding, 8 > sortedBindings
void updateResources(UpdateFlags flags) override
QD3D11ComputePipeline * lastUsedComputePipeline
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11ShaderResourceBindings(QRhiImplementation *rhi)
int sampleCount() const override
QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain)
float devicePixelRatio() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11RenderTargetData d
QSize pixelSize() const override
bool prepare(QRhiD3D11 *rhiD)
bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec)
bool active[TIMESTAMP_PAIRS]
ID3D11Query * query[TIMESTAMP_PAIRS *2]
ID3D11Query * disjointQuery[TIMESTAMP_PAIRS]
static const int TIMESTAMP_PAIRS
QRhiSwapChainHdrInfo hdrInfo() override
\variable QRhiSwapChainHdrInfo::limitsType
HANDLE frameLatencyWaitableObject
QD3D11SwapChainTimestamps timestamps
QD3D11CommandBuffer cb
ID3D11RenderTargetView * backBufferRtv
int lastFrameLatencyWaitSlot
QWindow * window
QD3D11RenderBuffer * ds
QRhiRenderTarget * currentFrameRenderTarget() override
QD3D11SwapChainRenderTarget rtRight
ID3D11RenderTargetView * backBufferRtvRight
ID3D11Texture2D * msaaTex[BUFFER_COUNT]
DXGI_FORMAT colorFormat
QD3D11SwapChain(QRhiImplementation *rhi)
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
IDCompositionTarget * dcompTarget
QRhiRenderTarget * currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override
ID3D11RenderTargetView * msaaRtv[BUFFER_COUNT]
bool createOrResize() override
Creates the swapchain if not already done and resizes the swapchain buffers to match the current size...
QSize surfacePixelSize() override
bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc, ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const
static const int BUFFER_COUNT
QD3D11SwapChainRenderTarget rt
bool isFormatSupported(Format f) override
DXGI_SAMPLE_DESC sampleDesc
IDCompositionVisual * dcompVisual
QRhiCommandBuffer * currentFrameCommandBuffer() override
int currentTimestampPairIndex
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
IDXGISwapChain * swapChain
DXGI_FORMAT srgbAdjustedColorFormat
ID3D11Texture2D * backBufferTex
QSize pixelSize() const override
QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags)
ID3D11DepthStencilView * dsv
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
float devicePixelRatio() const override
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
int sampleCount() const override
bool ownsRtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
ID3D11RenderTargetView * rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
bool create() override
Creates the corresponding native graphics resources.
QD3D11RenderTargetData d
ID3D11Texture1D * tex1D
Definition qrhid3d11_p.h:94
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool createFrom(NativeTexture src) override
Similar to create(), except that no new native textures are created.
NativeTexture nativeTexture() override
ID3D11UnorderedAccessView * perLevelViews[QRhi::MAX_MIP_LEVELS]
ID3D11Texture2D * tex
Definition qrhid3d11_p.h:92
bool prepareCreate(QSize *adjustedSize=nullptr)
DXGI_FORMAT dxgiFormat
Definition qrhid3d11_p.h:97
QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, Flags flags)
ID3D11UnorderedAccessView * unorderedAccessViewForLevel(int level)
DXGI_SAMPLE_DESC sampleDesc
Definition qrhid3d11_p.h:99
bool finishCreate()
ID3D11ShaderResourceView * srv
Definition qrhid3d11_p.h:96
ID3D11Texture3D * tex3D
Definition qrhid3d11_p.h:93
ID3D11Resource * textureResource() const
Definition qrhid3d11_p.h:83
ID3D11Buffer * stagingBuf
QRhiReadbackResult * result
OffscreenFrame(QRhiImplementation *rhi)
ID3D11Query * tsDisjointQuery
ID3D11Query * tsQueries[2]
QD3D11CommandBuffer cbWrapper
Shader(IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)
QByteArray bytecode
QRhiReadbackResult * result
QRhiTexture::Format format
QRhiReadbackDescription desc
ID3D11Texture2D * stagingTex
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1835
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1556
ID3D11DepthStencilView * dsv
bool update(QD3D11RenderTargetData *data, ID3D11UnorderedAccessView *const *uavs=nullptr, int count=0)
ID3D11RenderTargetView * rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
std::array< ID3D11UnorderedAccessView *, QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS > uav
ID3D11Buffer * buffers[MAX_VERTEX_BUFFER_BINDING_COUNT]
QD3D11RenderTargetData * swapchainData
ID3D11ShaderResourceView * srv
UINT offsets[MAX_VERTEX_BUFFER_BINDING_COUNT]
uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT *2]
QD3D11ComputePipeline * ps
QD3D11GraphicsPipeline * ps
UINT strides[MAX_VERTEX_BUFFER_BINDING_COUNT]