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qrhid3d11_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QRHID3D11_P_H
6#define QRHID3D11_P_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include "qrhi_p.h"
20#include <rhi/qshaderdescription.h>
21#include <QWindow>
22
23#include <d3d11_1.h>
24#include <dxgi1_6.h>
25#include <dcomp.h>
26
28
29class QRhiD3D11;
30
31struct QD3D11Buffer : public QRhiBuffer
32{
33 QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size);
34 ~QD3D11Buffer();
35 void destroy() override;
36 bool create() override;
40
42
43 ID3D11Buffer *buffer = nullptr;
44 char *dynBuf = nullptr;
48 friend class QRhiD3D11;
49};
50
52{
53 QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
54 int sampleCount, QRhiRenderBuffer::Flags flags,
55 QRhiTexture::Format backingFormatHint);
57 void destroy() override;
58 bool create() override;
59 QRhiTexture::Format backingFormat() const override;
60
61 ID3D11Texture2D *tex = nullptr;
67 friend class QRhiD3D11;
68};
69
71{
72 QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
73 int arraySize, int sampleCount, Flags flags);
75 void destroy() override;
76 bool create() override;
77 bool createFrom(NativeTexture src) override;
79
80 bool prepareCreate(QSize *adjustedSize = nullptr);
81 bool finishCreate();
84 {
85 if (tex)
86 return tex;
87 else if (tex1D)
88 return tex1D;
89 return tex3D;
90 }
91
92 ID3D11Texture2D *tex = nullptr;
95 bool owns = true;
102 friend class QRhiD3D11;
103};
104
106{
107 QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
108 AddressMode u, AddressMode v, AddressMode w);
109 ~QD3D11Sampler();
110 void destroy() override;
111 bool create() override;
112
115 friend class QRhiD3D11;
116};
117
119{
120 QD3D11RenderPassDescriptor(QRhiImplementation *rhi);
122 void destroy() override;
123 bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
125 QVector<quint32> serializedFormat() const override;
126};
127
129{
130 static const int MAX_COLOR_ATTACHMENTS = 8;
131
132 struct Views
133 {
137
138 void setFrom(int colorAttCount, ID3D11RenderTargetView * const *rtv, ID3D11DepthStencilView *dsv)
139 {
140 this->colorAttCount = colorAttCount;
141 for (int i = 0; i < colorAttCount; ++i)
142 this->rtv[i] = rtv[i];
143 for (int i = colorAttCount; i < MAX_COLOR_ATTACHMENTS; ++i)
144 this->rtv[i] = nullptr;
145 this->dsv = dsv;
146 }
147
148 void reset()
149 {
150 colorAttCount = 0;
151 for (int i = 0; i < MAX_COLOR_ATTACHMENTS; ++i)
152 rtv[i] = nullptr;
153 dsv = nullptr;
154 }
155 };
156
157 QD3D11RenderTargetData(QRhiImplementation *)
158 {
159 views.reset();
160 }
161
164 float dpr = 1;
165 int sampleCount = 1;
168};
169
171{
174 bool update(const QD3D11RenderTargetData::Views &currentRtViews, ID3D11UnorderedAccessView * const *uavs = nullptr, int count = 0);
175};
176
178{
179 QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain);
181 void destroy() override;
182
183 QSize pixelSize() const override;
184 float devicePixelRatio() const override;
185 int sampleCount() const override;
186
188};
189
191{
192 QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
194 void destroy() override;
195
196 QSize pixelSize() const override;
197 float devicePixelRatio() const override;
198 int sampleCount() const override;
199
201 bool create() override;
202
206 bool ownsDsv = false;
208 friend class QRhiD3D11;
209};
210
213
215{
216 QD3D11ShaderResourceBindings(QRhiImplementation *rhi);
218 void destroy() override;
219 bool create() override;
220 void updateResources(UpdateFlags flags) override;
221
222 bool hasDynamicOffset = false;
227
228 // Keep track of the generation number of each referenced QRhi* to be able
229 // to detect that the batched bindings are out of date.
235 int count;
236 struct {
241 } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
242 };
260
262 bool present = false;
267 void finish() {
268 present = ubufs.finish();
269 ubuforigbindings.finish();
270 ubufoffsets.finish();
271 ubufsizes.finish();
272 }
273 void clear() {
274 ubufs.clear();
275 ubuforigbindings.clear();
276 ubufoffsets.clear();
277 ubufsizes.clear();
278 }
279 };
280
282 bool present = false;
285 void finish() {
286 present = samplers.finish();
287 shaderresources.finish();
288 }
289 void clear() {
290 samplers.clear();
291 shaderresources.clear();
292 }
293 };
294
296 bool present = false;
298 void finish() {
299 present = uavs.finish();
300 }
301 void clear() {
302 uavs.clear();
303 }
304 };
305
313
320
323
324 void clear() {
325 vsUniformBufferBatches.clear();
326 hsUniformBufferBatches.clear();
327 dsUniformBufferBatches.clear();
328 gsUniformBufferBatches.clear();
329 fsUniformBufferBatches.clear();
330 csUniformBufferBatches.clear();
331
332 vsSamplerBatches.clear();
333 hsSamplerBatches.clear();
334 dsSamplerBatches.clear();
335 gsSamplerBatches.clear();
336 fsSamplerBatches.clear();
337 csSamplerBatches.clear();
338
339 csUavBatches.clear();
340 fsUavBatches.clear();
341 }
342 } resourceBatches;
343
344 friend class QRhiD3D11;
345};
346
348
350{
351 QD3D11GraphicsPipeline(QRhiImplementation *rhi);
353 void destroy() override;
354 bool create() override;
355
358 struct {
361 } vs;
362 struct {
364 QShader::NativeResourceBindingMap nativeResourceBindingMap;
365 } hs;
366 struct {
368 QShader::NativeResourceBindingMap nativeResourceBindingMap;
369 } ds;
370 struct {
372 QShader::NativeResourceBindingMap nativeResourceBindingMap;
373 } gs;
374 struct {
376 QShader::NativeResourceBindingMap nativeResourceBindingMap;
377 } fs;
382 friend class QRhiD3D11;
383};
384
386{
387 QD3D11ComputePipeline(QRhiImplementation *rhi);
389 void destroy() override;
390 bool create() override;
391
392 struct {
395 } cs;
397 friend class QRhiD3D11;
398};
399
400struct QD3D11SwapChain;
401
403{
404 QD3D11CommandBuffer(QRhiImplementation *rhi);
406 void destroy() override;
407
408 // these must be kept at a reasonably low value otherwise sizeof Command explodes
409 static const int MAX_DYNAMIC_OFFSET_COUNT = 8;
411
412 struct Command {
441 enum ClearFlag { Color = 1, Depth = 2, Stencil = 4 };
443
444 // QRhi*/QD3D11* references should be kept at minimum, and avoided, if
445 // possible. So no QRhiTexture/Buffer/etc. pointers (or pointers to the
446 // internal d). Store D3D resource refs instead so there is no
447 // dependency on the QRhi* resource objects themselves anymore in the
448 // command list.
449 union Args {
450 struct {
455 } beginFrame;
456 struct {
457 ID3D11Query *tsQuery;
458 ID3D11Query *tsDisjointQuery;
459 } endFrame;
460 struct {
462 } setRenderTarget;
463 struct {
465 int mask;
466 float c[4];
467 float d;
469 } clear;
470 struct {
471 float x, y, w, h;
472 float d0, d1;
473 } viewport;
474 struct {
475 int x, y, w, h;
476 } scissor;
477 struct {
483 } bindVertexBuffers;
484 struct {
488 } bindIndexBuffer;
489 struct {
500 } bindGraphicsPipeline;
501 struct {
505 uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT * 2]; // binding, offsetInConstants
506 } bindShaderResources;
507 struct {
508 ID3D11DepthStencilState *dsState;
510 } stencilRef;
511 struct {
512 ID3D11BlendState *blendState;
513 float c[4];
514 } blendConstants;
515 struct {
520 } draw;
521 struct {
523 quint32 instanceCount;
526 quint32 firstInstance;
527 } drawIndexed;
528 struct {
533 } drawIndirect;
534 struct {
535 ID3D11Buffer *indirectBuffer;
536 quint32 indirectBufferOffset;
537 quint32 drawCount;
538 quint32 stride;
539 } drawIndexedIndirect;
540 struct {
545 const void *src; // must come from retain*()
547 } updateSubRes;
548 struct {
549 ID3D11Resource *dst;
550 UINT dstSubRes;
558 } copySubRes;
559 struct {
560 ID3D11Resource *dst;
561 UINT dstSubRes;
562 ID3D11Resource *src;
563 UINT srcSubRes;
564 DXGI_FORMAT format;
565 } resolveSubRes;
566 struct {
568 } genMip;
569 struct {
570 char s[64];
571 } debugMark;
572 struct {
574 } bindComputePipeline;
575 struct {
579 } dispatch;
580 } args;
581 };
582
588
591 double lastGpuTime = 0;
605
610
611 // relies heavily on implicit sharing (no copies of the actual data will be made)
612 const uchar *retainData(const QByteArray &data) {
613 dataRetainPool.append(data);
614 return reinterpret_cast<const uchar *>(dataRetainPool.last().constData());
615 }
617 bufferDataRetainPool.append(data);
618 return reinterpret_cast<const uchar *>(bufferDataRetainPool.last().constData());
619 }
620 const uchar *retainImage(const QImage &image) {
621 imageRetainPool.append(image);
622 return imageRetainPool.last().constBits();
623 }
624 // except this one
626 resourceBatchRetainPool.append(resourceBatches);
627 return resourceBatchRetainPool.count() - 1;
628 }
630 commands.reset();
631 dataRetainPool.clear();
632 bufferDataRetainPool.clear();
633 imageRetainPool.clear();
634 resourceBatchRetainPool.clear();
635 }
636 void resetState() {
638 // do not zero lastGpuTime
639 currentTarget = nullptr;
640 currentRenderTargetViews.reset();
643 }
645 currentGraphicsPipeline = nullptr;
646 currentComputePipeline = nullptr;
647 currentPipelineGeneration = 0;
648 currentGraphicsSrb = nullptr;
649 currentComputeSrb = nullptr;
650 currentSrbGeneration = 0;
651 currentIndexBuffer = nullptr;
652 currentIndexOffset = 0;
653 currentIndexFormat = DXGI_FORMAT_R16_UINT;
654 memset(currentVertexBuffers, 0, sizeof(currentVertexBuffers));
655 memset(currentVertexOffsets, 0, sizeof(currentVertexOffsets));
656 }
657};
658
660{
661 static const int TIMESTAMP_PAIRS = 2;
662
666
667 bool prepare(QRhiD3D11 *rhiD);
668 void destroy();
669 bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec);
670};
671
673{
674 QD3D11SwapChain(QRhiImplementation *rhi);
676 void destroy() override;
677
678 QRhiCommandBuffer *currentFrameCommandBuffer() override;
680 QRhiRenderTarget *currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override;
681
682 QSize surfacePixelSize() override;
683 bool isFormatSupported(Format f) override;
685
688
689 void releaseBuffers();
690 bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc,
691 ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const;
692
693 QWindow *window = nullptr;
705 static const int BUFFER_COUNT = 2;
710 int frameCount = 0;
719};
720
722{
723public:
724 QRhiDriverInfo info() const override;
725
728};
729
731{
732public:
733 QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice = nullptr);
734
735 bool create(QRhi::Flags flags) override;
736 void destroy() override;
737 QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override;
738
742 QRhiBuffer *createBuffer(QRhiBuffer::Type type,
743 QRhiBuffer::UsageFlags usage,
744 quint32 size) override;
745 QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
746 const QSize &pixelSize,
747 int sampleCount,
748 QRhiRenderBuffer::Flags flags,
749 QRhiTexture::Format backingFormatHint) override;
750 QRhiTexture *createTexture(QRhiTexture::Format format,
751 const QSize &pixelSize,
752 int depth,
753 int arraySize,
754 int sampleCount,
755 QRhiTexture::Flags flags) override;
756 QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
757 QRhiSampler::Filter minFilter,
758 QRhiSampler::Filter mipmapMode,
759 QRhiSampler:: AddressMode u,
760 QRhiSampler::AddressMode v,
761 QRhiSampler::AddressMode w) override;
762
763 QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
764 QRhiTextureRenderTarget::Flags flags) override;
765
766 QRhiShadingRateMap *createShadingRateMap() override;
767
768 QRhiSwapChain *createSwapChain() override;
769 QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
770 QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
771 QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
772 QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
773 QRhi::FrameOpResult finish() override;
774
775 void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
776
777 void beginPass(QRhiCommandBuffer *cb,
778 QRhiRenderTarget *rt,
779 const QColor &colorClearValue,
780 const QRhiDepthStencilClearValue &depthStencilClearValue,
781 QRhiResourceUpdateBatch *resourceUpdates,
782 QRhiCommandBuffer::BeginPassFlags flags) override;
783 void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
784
785 void setGraphicsPipeline(QRhiCommandBuffer *cb,
786 QRhiGraphicsPipeline *ps) override;
787
788 void setShaderResources(QRhiCommandBuffer *cb,
789 QRhiShaderResourceBindings *srb,
790 int dynamicOffsetCount,
791 const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
792
793 void setVertexInput(QRhiCommandBuffer *cb,
794 int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
795 QRhiBuffer *indexBuf, quint32 indexOffset,
796 QRhiCommandBuffer::IndexFormat indexFormat) override;
797
798 void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
799 void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
800 void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
801 void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
802 void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override;
803
804 void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
805 quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
806
807 void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
808 quint32 instanceCount, quint32 firstIndex,
809 qint32 vertexOffset, quint32 firstInstance) override;
810
811 void drawIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer,
812 quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override;
813
814 void drawIndexedIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer,
815 quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override;
816
817 void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
818 void debugMarkEnd(QRhiCommandBuffer *cb) override;
819 void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
820
821 void beginComputePass(QRhiCommandBuffer *cb,
822 QRhiResourceUpdateBatch *resourceUpdates,
823 QRhiCommandBuffer::BeginPassFlags flags) override;
824 void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
825 void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
826 void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
827
828 const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
829 void beginExternal(QRhiCommandBuffer *cb) override;
830 void endExternal(QRhiCommandBuffer *cb) override;
831 double lastCompletedGpuTime(QRhiCommandBuffer *cb) override;
832
833 QList<int> supportedSampleCounts() const override;
834 QList<QSize> supportedShadingRates(int sampleCount) const override;
835 int ubufAlignment() const override;
836 bool isYUpInFramebuffer() const override;
837 bool isYUpInNDC() const override;
838 bool isClipDepthZeroToOne() const override;
839 QMatrix4x4 clipSpaceCorrMatrix() const override;
840 bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
841 bool isFeatureSupported(QRhi::Feature feature) const override;
842 int resourceLimit(QRhi::ResourceLimit limit) const override;
843 const QRhiNativeHandles *nativeHandles() override;
844 QRhiDriverInfo driverInfo() const override;
845 QRhiStats statistics() override;
847 void setQueueSubmitParams(QRhiNativeHandles *params) override;
849 bool isDeviceLost() const override;
850
851 QByteArray pipelineCacheData() override;
852 void setPipelineCacheData(const QByteArray &data) override;
853
855 int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
856 void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
858 const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]);
860
862 const QD3D11ShaderResourceBindings::ResourceBatches &allResourceBatches,
863 const uint *dynOfsPairs, int dynOfsPairCount,
864 bool offsetOnlyChange,
868 DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const;
870 void reportLiveObjects(ID3D11Device *device);
871 void clearShaderCache();
872 QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags,
873 QString *error, QShaderKey *usedShaderKey);
875
877 bool debugLayer = false;
878 UINT maxFrameLatency = 2; // 1-3, use 2 to keep CPU-GPU parallelism while reducing lag compared to tripple buffering
880 ID3D11Device *dev = nullptr;
890 bool deviceLost = false;
893
894 struct {
906 } contextState;
907
915
932
942
943 // This is what gets exposed as the "pipeline cache", not that that concept
944 // applies anyway. Here we are just storing the DX bytecode for a shader so
945 // we can skip the HLSL->DXBC compilation when the QShader has HLSL source
946 // code and the same shader source has already been compiled before.
947 // m_shaderCache seemingly does the same, but this here does not care about
948 // the ID3D11*Shader, this is just about the bytecode and about allowing
949 // the data to be serialized to persistent storage and then reloaded in
950 // future runs of the app, or when creating another QRhi, etc.
958};
959
962
963inline bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
964{
965 return a.sourceHash == b.sourceHash
966 && a.target == b.target
967 && a.entryPoint == b.entryPoint
968 && a.compileFlags == b.compileFlags;
969}
970
971inline bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
972{
973 return !(a == b);
974}
975
976inline size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed = 0) noexcept
977{
978 return qHashMulti(seed, k.sourceHash, k.target, k.entryPoint, k.compileFlags);
979}
980
981QT_END_NAMESPACE
982
983#endif
QRhiDriverInfo info() const override
QRhiDriverInfo adapterInfo
const char * constData() const
Definition qrhi_p.h:372
int gsHighestActiveSrvBinding
void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override
bool deviceLost
void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override
int dsHighestActiveSrvBinding
QRhiD3D11NativeHandles nativeHandlesStruct
bool isYUpInNDC() const override
void drawIndexedIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer, quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override
ID3D11Device * dev
QRhiSwapChain * createSwapChain() override
void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
bool isFeatureSupported(QRhi::Feature feature) const override
QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override
bool isDeviceLost() const override
bool vsHasIndexBufferBound
void executeBufferHostWrites(QD3D11Buffer *bufD)
void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
QRhiStats statistics() override
QHash< BytecodeCacheKey, QByteArray > m_bytecodeCache
QList< QSize > supportedShadingRates(int sampleCount) const override
QRhiComputePipeline * createComputePipeline() override
void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override
bool debugLayer
QRhi::FrameOpResult finish() override
void setVertexInput(QRhiCommandBuffer *cb, int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) override
IDXGIAdapter1 * activeAdapter
QRhiGraphicsPipeline * createGraphicsPipeline() override
QRhiShaderResourceBindings * createShaderResourceBindings() override
QVarLengthArray< BufferReadback, 2 > activeBufferReadbacks
QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override
ID3D11DeviceContext1 * context
QList< int > supportedSampleCounts() const override
QRhiTextureRenderTarget * createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags) override
QRhi::Flags rhiFlags
QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags, QString *error, QShaderKey *usedShaderKey)
void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override
int csHighestActiveSrvBinding
bool isClipDepthZeroToOne() const override
IDCompositionDevice * dcompDevice
QRhiDriverInfo driverInfoStruct
QHash< QRhiShaderStage, Shader > m_shaderCache
void resetShaderResources(QD3D11CommandBuffer *cbD, QD3D11RenderTargetUavUpdateState *rtUavState)
bool ensureDirectCompositionDevice()
const QRhiNativeHandles * nativeHandles(QRhiCommandBuffer *cb) override
void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void draw(QRhiCommandBuffer *cb, quint32 vertexCount, quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override
void enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD, int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc)
QD3D11SwapChain * currentSwapChain
void reportLiveObjects(ID3D11Device *device)
void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
void destroy() override
QMatrix4x4 clipSpaceCorrMatrix() const override
bool isYUpInFramebuffer() const override
int resourceLimit(QRhi::ResourceLimit limit) const override
void beginExternal(QRhiCommandBuffer *cb) override
QRhiTexture * createTexture(QRhiTexture::Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, QRhiTexture::Flags flags) override
void setPipelineCacheData(const QByteArray &data) override
LUID adapterLuid
void executeCommandBuffer(QD3D11CommandBuffer *cbD)
void debugMarkEnd(QRhiCommandBuffer *cb) override
void releaseCachedResources() override
double lastCompletedGpuTime(QRhiCommandBuffer *cb) override
ID3DUserDefinedAnnotation * annotations
bool importedDeviceAndContext
QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override
QRhiBuffer * createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) override
bool supportsAllowTearing
void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override
void endExternal(QRhiCommandBuffer *cb) override
void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override
QVarLengthArray< TextureReadback, 2 > activeTextureReadbacks
QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override
UINT maxFrameLatency
void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override
QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override
QRhiShadingRateMap * createShadingRateMap() override
bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override
void setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int dynamicOffsetCount, const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override
void clearShaderCache()
D3D_FEATURE_LEVEL featureLevel
bool useLegacySwapchainModel
void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
bool makeThreadLocalNativeContextCurrent() override
bool create(QRhi::Flags flags) override
int csHighestActiveUavBinding
void finishActiveReadbacks()
IDXGIFactory1 * dxgiFactory
int fsHighestActiveSrvBinding
void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override
QByteArray pipelineCacheData() override
const QRhiNativeHandles * nativeHandles() override
QRhiDriverInfo driverInfo() const override
void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
int ubufAlignment() const override
void beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void bindShaderResources(QD3D11CommandBuffer *cbD, const QD3D11ShaderResourceBindings::ResourceBatches &allResourceBatches, const uint *dynOfsPairs, int dynOfsPairCount, bool offsetOnlyChange, QD3D11RenderTargetUavUpdateState *rtUavState)
void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) override
void setQueueSubmitParams(QRhiNativeHandles *params) override
QRhiSampler * createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) override
int vsHighestActiveSrvBinding
QRhiRenderBuffer * createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint) override
int hsHighestActiveSrvBinding
void setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) override
QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice=nullptr)
DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const
int fsHighestActiveUavBinding
void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override
int vsHighestActiveVertexBufferBinding
void drawIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer, quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override
static QRhiResourceUpdateBatchPrivate * get(QRhiResourceUpdateBatch *b)
Definition qrhi_p.h:597
void fillDriverInfo(QRhiDriverInfo *info, const DXGI_ADAPTER_DESC1 &desc)
Combined button and popup list for selecting options.
@ UnBounded
Definition qrhi_p.h:285
@ Bounded
Definition qrhi_p.h:286
#define QRHI_RES_RHI(t)
Definition qrhi_p.h:31
#define QRHI_RES(t, x)
Definition qrhi_p.h:30
static const DXGI_FORMAT DEFAULT_SRGB_FORMAT
static void applyDynamicOffsets(UINT *offsets, int batchIndex, const QRhiBatchedBindings< UINT > *originalBindings, const QRhiBatchedBindings< UINT > *staticOffsets, const uint *dynOfsPairs, int dynOfsPairCount)
static D3D11_TEXTURE_ADDRESS_MODE toD3DAddressMode(QRhiSampler::AddressMode m)
#define SETUAVBATCH(stagePrefixL, stagePrefixU)
static QByteArray sourceHash(const QByteArray &source)
#define SETSAMPLERBATCH(stagePrefixL, stagePrefixU)
static const int RBM_HULL
static uint toD3DBufferUsage(QRhiBuffer::UsageFlags usage)
static std::pair< int, int > mapBinding(int binding, int stageIndex, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
static const int RBM_FRAGMENT
#define SETUBUFBATCH(stagePrefixL, stagePrefixU)
Int aligned(Int v, Int byteAlign)
\variable QRhiVulkanQueueSubmitParams::waitSemaphoreCount
static DXGI_FORMAT toD3DDepthTextureDSVFormat(QRhiTexture::Format format)
static D3D11_BLEND toD3DBlendFactor(QRhiGraphicsPipeline::BlendFactor f, bool rgb)
static const int RBM_VERTEX
static D3D11_BLEND_OP toD3DBlendOp(QRhiGraphicsPipeline::BlendOp op)
#define D3D11_1_UAV_SLOT_COUNT
static const int RBM_DOMAIN
static D3D11_FILTER toD3DFilter(QRhiSampler::Filter minFilter, QRhiSampler::Filter magFilter, QRhiSampler::Filter mipFilter)
static QD3D11RenderTargetData * rtData(QRhiRenderTarget *rt)
static UINT8 toD3DColorWriteMask(QRhiGraphicsPipeline::ColorMask c)
static D3D11_STENCIL_OP toD3DStencilOp(QRhiGraphicsPipeline::StencilOp op)
void releasePipelineShader(T &s)
static D3D11_COMPARISON_FUNC toD3DTextureComparisonFunc(QRhiSampler::CompareOp op)
static DXGI_FORMAT toD3DAttributeFormat(QRhiVertexInputAttribute::Format format)
static const int RBM_GEOMETRY
static D3D11_PRIMITIVE_TOPOLOGY toD3DTopology(QRhiGraphicsPipeline::Topology t, int patchControlPointCount)
static IDXGIFactory1 * createDXGIFactory2()
static D3D11_FILL_MODE toD3DFillMode(QRhiGraphicsPipeline::PolygonMode mode)
static bool isDepthTextureFormat(QRhiTexture::Format format)
static const int RBM_COMPUTE
static D3D11_CULL_MODE toD3DCullMode(QRhiGraphicsPipeline::CullMode c)
#define SETSHADER(StageL, StageU)
static DXGI_FORMAT toD3DTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags)
static const DXGI_FORMAT DEFAULT_FORMAT
static uint clampedResourceCount(uint startSlot, int countSlots, uint maxSlots, const char *resType)
#define D3D11_VS_INPUT_REGISTER_COUNT
#define DXGI_ADAPTER_FLAG_SOFTWARE
\variable QRhiD3D11NativeHandles::dev
static QRhiTexture::Format swapchainReadbackTextureFormat(DXGI_FORMAT format, QRhiTexture::Flags *flags)
static D3D11_COMPARISON_FUNC toD3DCompareOp(QRhiGraphicsPipeline::CompareOp op)
static DXGI_FORMAT toD3DDepthTextureSRVFormat(QRhiTexture::Format format)
static const int RBM_SUPPORTED_STAGES
size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed=0) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::TextureReadback, Q_RELOCATABLE_TYPE)
bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::BufferReadback, Q_RELOCATABLE_TYPE)
Q_DECLARE_TYPEINFO(QD3D11ShaderResourceBindings::BoundResourceData, Q_RELOCATABLE_TYPE)
bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
bool hasPendingDynamicUpdates
Definition qrhid3d11_p.h:45
void endFullDynamicBufferUpdateForCurrentFrame() override
To be called when the entire contents of the buffer data has been updated in the memory block returne...
char * dynBuf
Definition qrhid3d11_p.h:44
ID3D11Buffer * buffer
Definition qrhid3d11_p.h:43
QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size)
char * beginFullDynamicBufferUpdateForCurrentFrame() override
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QHash< quint32, ID3D11UnorderedAccessView * > uavs
Definition qrhid3d11_p.h:46
QRhiBuffer::NativeBuffer nativeBuffer() override
ID3D11UnorderedAccessView * unorderedAccessView(quint32 offset)
QRhiRenderTarget * currentTarget
static const int MAX_DYNAMIC_OFFSET_COUNT
QVarLengthArray< QRhiBufferData, 4 > bufferDataRetainPool
const uchar * retainBufferData(const QRhiBufferData &data)
ID3D11Buffer * currentVertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QVarLengthArray< QImage, 4 > imageRetainPool
static const int MAX_VERTEX_BUFFER_BINDING_COUNT
int retainResourceBatches(const QD3D11ShaderResourceBindings::ResourceBatches &resourceBatches)
QRhiShaderResourceBindings * currentGraphicsSrb
const uchar * retainImage(const QImage &image)
QD3D11CommandBuffer(QRhiImplementation *rhi)
QD3D11RenderTargetData::Views currentRenderTargetViews
const uchar * retainData(const QByteArray &data)
QRhiShaderResourceBindings * currentComputeSrb
QRhiBackendCommandList< Command > commands
QVarLengthArray< QD3D11ShaderResourceBindings::ResourceBatches, 4 > resourceBatchRetainPool
QVarLengthArray< QByteArray, 4 > dataRetainPool
QRhiComputePipeline * currentComputePipeline
ID3D11Buffer * currentIndexBuffer
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_FORMAT currentIndexFormat
quint32 currentVertexOffsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QRhiGraphicsPipeline * currentGraphicsPipeline
ID3D11ComputeShader * shader
QD3D11ComputePipeline(QRhiImplementation *rhi)
bool create() override
QShader::NativeResourceBindingMap nativeResourceBindingMap
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
ID3D11DomainShader * shader
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11GraphicsPipeline(QRhiImplementation *rhi)
ID3D11VertexShader * shader
ID3D11PixelShader * shader
ID3D11InputLayout * inputLayout
ID3D11BlendState * blendState
ID3D11RasterizerState * rastState
ID3D11GeometryShader * shader
D3D11_PRIMITIVE_TOPOLOGY d3dTopology
bool create() override
Creates the corresponding native graphics resources.
ID3D11DepthStencilState * dsState
QShader::NativeResourceBindingMap nativeResourceBindingMap
ID3D11HullShader * shader
QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint)
ID3D11RenderTargetView * rtv
Definition qrhid3d11_p.h:63
DXGI_FORMAT dxgiFormat
Definition qrhid3d11_p.h:64
ID3D11DepthStencilView * dsv
Definition qrhid3d11_p.h:62
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_SAMPLE_DESC sampleDesc
Definition qrhid3d11_p.h:65
bool create() override
Creates the corresponding native graphics resources.
QRhiTexture::Format backingFormat() const override
ID3D11Texture2D * tex
Definition qrhid3d11_p.h:61
QD3D11RenderPassDescriptor(QRhiImplementation *rhi)
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool isCompatible(const QRhiRenderPassDescriptor *other) const override
QVector< quint32 > serializedFormat() const override
ID3D11RenderTargetView * rtv[MAX_COLOR_ATTACHMENTS]
ID3D11DepthStencilView * dsv
void setFrom(int colorAttCount, ID3D11RenderTargetView *const *rtv, ID3D11DepthStencilView *dsv)
static const int MAX_COLOR_ATTACHMENTS
QD3D11RenderTargetData(QRhiImplementation *)
QD3D11RenderPassDescriptor * rp
QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList
std::array< ID3D11UnorderedAccessView *, QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS > uav
bool update(const QD3D11RenderTargetData::Views &currentRtViews, ID3D11UnorderedAccessView *const *uavs=nullptr, int count=0)
QD3D11RenderTargetData::Views rtViews
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, AddressMode u, AddressMode v, AddressMode w)
ID3D11SamplerState * samplerState
bool create() override
StageUniformBufferBatches dsUniformBufferBatches
StageUniformBufferBatches hsUniformBufferBatches
StageUniformBufferBatches csUniformBufferBatches
StageUniformBufferBatches gsUniformBufferBatches
StageUniformBufferBatches vsUniformBufferBatches
StageUniformBufferBatches fsUniformBufferBatches
QRhiBatchedBindings< ID3D11SamplerState * > samplers
QRhiBatchedBindings< ID3D11ShaderResourceView * > shaderresources
QRhiBatchedBindings< ID3D11UnorderedAccessView * > uavs
QRhiBatchedBindings< ID3D11Buffer * > ubufs
QD3D11GraphicsPipeline * lastUsedGraphicsPipeline
bool create() override
Creates the corresponding resource binding set.
QVarLengthArray< BoundResourceData, 8 > boundResourceData
QVarLengthArray< QRhiShaderResourceBinding, 8 > sortedBindings
void updateResources(UpdateFlags flags) override
QD3D11ComputePipeline * lastUsedComputePipeline
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11ShaderResourceBindings(QRhiImplementation *rhi)
int sampleCount() const override
QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain)
float devicePixelRatio() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11RenderTargetData d
QSize pixelSize() const override
bool prepare(QRhiD3D11 *rhiD)
bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec)
bool active[TIMESTAMP_PAIRS]
ID3D11Query * query[TIMESTAMP_PAIRS *2]
ID3D11Query * disjointQuery[TIMESTAMP_PAIRS]
static const int TIMESTAMP_PAIRS
QRhiSwapChainHdrInfo hdrInfo() override
\variable QRhiSwapChainHdrInfo::limitsType
HANDLE frameLatencyWaitableObject
QD3D11SwapChainTimestamps timestamps
QD3D11CommandBuffer cb
ID3D11RenderTargetView * backBufferRtv
int lastFrameLatencyWaitSlot
QWindow * window
QD3D11RenderBuffer * ds
QRhiRenderTarget * currentFrameRenderTarget() override
QD3D11SwapChainRenderTarget rtRight
ID3D11RenderTargetView * backBufferRtvRight
ID3D11Texture2D * msaaTex[BUFFER_COUNT]
DXGI_FORMAT colorFormat
QD3D11SwapChain(QRhiImplementation *rhi)
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
IDCompositionTarget * dcompTarget
QRhiRenderTarget * currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override
ID3D11RenderTargetView * msaaRtv[BUFFER_COUNT]
bool createOrResize() override
Creates the swapchain if not already done and resizes the swapchain buffers to match the current size...
QSize surfacePixelSize() override
bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc, ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const
static const int BUFFER_COUNT
QD3D11SwapChainRenderTarget rt
bool isFormatSupported(Format f) override
DXGI_SAMPLE_DESC sampleDesc
IDCompositionVisual * dcompVisual
QRhiCommandBuffer * currentFrameCommandBuffer() override
int currentTimestampPairIndex
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
IDXGISwapChain * swapChain
DXGI_FORMAT srgbAdjustedColorFormat
ID3D11Texture2D * backBufferTex
QSize pixelSize() const override
QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags)
ID3D11DepthStencilView * dsv
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
float devicePixelRatio() const override
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
int sampleCount() const override
bool ownsRtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
ID3D11RenderTargetView * rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
bool create() override
Creates the corresponding native graphics resources.
QD3D11RenderTargetData d
ID3D11Texture1D * tex1D
Definition qrhid3d11_p.h:94
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool createFrom(NativeTexture src) override
Similar to create(), except that no new native textures are created.
NativeTexture nativeTexture() override
ID3D11UnorderedAccessView * perLevelViews[QRhi::MAX_MIP_LEVELS]
ID3D11Texture2D * tex
Definition qrhid3d11_p.h:92
bool prepareCreate(QSize *adjustedSize=nullptr)
DXGI_FORMAT dxgiFormat
Definition qrhid3d11_p.h:97
QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, Flags flags)
ID3D11UnorderedAccessView * unorderedAccessViewForLevel(int level)
DXGI_SAMPLE_DESC sampleDesc
Definition qrhid3d11_p.h:99
bool finishCreate()
ID3D11ShaderResourceView * srv
Definition qrhid3d11_p.h:96
ID3D11Texture3D * tex3D
Definition qrhid3d11_p.h:93
ID3D11Resource * textureResource() const
Definition qrhid3d11_p.h:83
ID3D11Buffer * stagingBuf
QRhiReadbackResult * result
OffscreenFrame(QRhiImplementation *rhi)
ID3D11Query * tsDisjointQuery
ID3D11Query * tsQueries[2]
QD3D11CommandBuffer cbWrapper
Shader(IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)
QByteArray bytecode
QRhiReadbackResult * result
QRhiTexture::Format format
QRhiReadbackDescription desc
ID3D11Texture2D * stagingTex
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1868
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1558
ID3D11Buffer * buffers[MAX_VERTEX_BUFFER_BINDING_COUNT]
QD3D11RenderTargetData::Views rtViews
ID3D11DepthStencilView * swapchainDsv
ID3D11ShaderResourceView * srv
D3D11_PRIMITIVE_TOPOLOGY topology
UINT offsets[MAX_VERTEX_BUFFER_BINDING_COUNT]
uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT *2]
ID3D11RasterizerState * rastState
UINT strides[MAX_VERTEX_BUFFER_BINDING_COUNT]
ID3D11DepthStencilState * dsState
ID3D11RenderTargetView * swapchainRtv