19#include <rhi/qshaderdescription.h>
32 QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size);
53 int sampleCount, QRhiRenderBuffer::Flags flags,
54 QRhiTexture::Format backingFormatHint);
71 QD3D11Texture(QRhiImplementation *rhi, Format format,
const QSize &pixelSize,
int depth,
72 int arraySize,
int sampleCount, Flags flags);
106 QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
107 AddressMode u, AddressMode v, AddressMode w);
122 bool isCompatible(
const QRhiRenderPassDescriptor *other)
const override;
131 for (
int i = 0; i < MAX_COLOR_ATTACHMENTS; ++i)
221 } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
248 present = ubufs.finish();
249 ubuforigbindings.finish();
250 ubufoffsets.finish();
255 ubuforigbindings.clear();
266 present = samplers.finish();
267 shaderresources.finish();
271 shaderresources.clear();
279 present = uavs.finish();
305 vsUniformBufferBatches.clear();
306 hsUniformBufferBatches.clear();
307 dsUniformBufferBatches.clear();
308 gsUniformBufferBatches.clear();
309 fsUniformBufferBatches.clear();
310 csUniformBufferBatches.clear();
312 vsSamplerBatches.clear();
313 hsSamplerBatches.clear();
314 dsSamplerBatches.clear();
315 gsSamplerBatches.clear();
316 fsSamplerBatches.clear();
317 csSamplerBatches.clear();
319 csUavBatches.clear();
320 fsUavBatches.clear();
344 QShader::NativeResourceBindingMap nativeResourceBindingMap;
348 QShader::NativeResourceBindingMap nativeResourceBindingMap;
352 QShader::NativeResourceBindingMap nativeResourceBindingMap;
356 QShader::NativeResourceBindingMap nativeResourceBindingMap;
431 ID3D11Query *tsQuery;
432 ID3D11Query *tsDisjointQuery;
438 QRhiRenderTarget *rt;
465 } bindGraphicsPipeline;
471 } bindShaderResources;
490 quint32 instanceCount;
493 quint32 firstInstance;
529 } bindComputePipeline;
568 dataRetainPool.append(data);
569 return reinterpret_cast<
const uchar *>(dataRetainPool.last().constData());
572 bufferDataRetainPool.append(data);
573 return reinterpret_cast<
const uchar *>(bufferDataRetainPool.last().constData());
576 imageRetainPool.append(image);
577 return imageRetainPool.last().constBits();
581 resourceBatchRetainPool.append(resourceBatches);
582 return resourceBatchRetainPool.count() - 1;
586 dataRetainPool.clear();
587 bufferDataRetainPool.clear();
588 imageRetainPool.clear();
589 resourceBatchRetainPool.clear();
594 currentTarget =
nullptr;
600 currentGraphicsPipeline =
nullptr;
601 currentComputePipeline =
nullptr;
602 currentPipelineGeneration = 0;
603 currentGraphicsSrb =
nullptr;
604 currentComputeSrb =
nullptr;
605 currentSrbGeneration = 0;
606 currentIndexBuffer =
nullptr;
607 currentIndexOffset = 0;
608 currentIndexFormat = DXGI_FORMAT_R16_UINT;
609 memset(currentVertexBuffers, 0,
sizeof(currentVertexBuffers));
610 memset(currentVertexOffsets, 0,
sizeof(currentVertexOffsets));
645 bool newColorBuffer(
const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc,
646 ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv)
const;
688 QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice =
nullptr);
690 bool create(QRhi::Flags flags)
override;
698 QRhiBuffer::UsageFlags usage,
699 quint32 size)
override;
701 const QSize &pixelSize,
703 QRhiRenderBuffer::Flags flags,
704 QRhiTexture::Format backingFormatHint)
override;
706 const QSize &pixelSize,
710 QRhiTexture::Flags flags)
override;
712 QRhiSampler::Filter minFilter,
713 QRhiSampler::Filter mipmapMode,
714 QRhiSampler:: AddressMode u,
715 QRhiSampler::AddressMode v,
716 QRhiSampler::AddressMode w)
override;
719 QRhiTextureRenderTarget::Flags flags)
override;
733 QRhiRenderTarget *rt,
734 const QColor &colorClearValue,
735 const QRhiDepthStencilClearValue &depthStencilClearValue,
736 QRhiResourceUpdateBatch *resourceUpdates,
737 QRhiCommandBuffer::BeginPassFlags flags)
override;
738 void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
override;
741 QRhiGraphicsPipeline *ps)
override;
744 QRhiShaderResourceBindings *srb,
745 int dynamicOffsetCount,
746 const QRhiCommandBuffer::DynamicOffset *dynamicOffsets)
override;
749 int startBinding,
int bindingCount,
const QRhiCommandBuffer::VertexInput *bindings,
750 QRhiBuffer *indexBuf, quint32 indexOffset,
751 QRhiCommandBuffer::IndexFormat indexFormat)
override;
753 void setViewport(QRhiCommandBuffer *cb,
const QRhiViewport &viewport)
override;
754 void setScissor(QRhiCommandBuffer *cb,
const QRhiScissor &scissor)
override;
756 void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue)
override;
757 void setShadingRate(QRhiCommandBuffer *cb,
const QSize &coarsePixelSize)
override;
759 void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
760 quint32 instanceCount, quint32 firstVertex, quint32 firstInstance)
override;
762 void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
763 quint32 instanceCount, quint32 firstIndex,
764 qint32 vertexOffset, quint32 firstInstance)
override;
766 void debugMarkBegin(QRhiCommandBuffer *cb,
const QByteArray &name)
override;
768 void debugMarkMsg(QRhiCommandBuffer *cb,
const QByteArray &msg)
override;
771 QRhiResourceUpdateBatch *resourceUpdates,
772 QRhiCommandBuffer::BeginPassFlags flags)
override;
804 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc);
807 const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]);
811 const uint *dynOfsPairs,
int dynOfsPairCount,
820 QString *error, QShaderKey *usedShaderKey);
912 return a.sourceHash == b.sourceHash
913 && a.target == b.target
914 && a.entryPoint == b.entryPoint
915 && a.compileFlags == b.compileFlags;
925 return qHashMulti(seed, k.sourceHash, k.target, k.entryPoint, k.compileFlags);
QRhiDriverInfo info() const override
QRhiDriverInfo adapterInfo
const char * constData() const
int gsHighestActiveSrvBinding
void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override
void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override
int dsHighestActiveSrvBinding
QRhiD3D11NativeHandles nativeHandlesStruct
bool isYUpInNDC() const override
QRhiSwapChain * createSwapChain() override
void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
bool isFeatureSupported(QRhi::Feature feature) const override
QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override
bool isDeviceLost() const override
bool vsHasIndexBufferBound
void executeBufferHostWrites(QD3D11Buffer *bufD)
void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
QRhiStats statistics() override
QHash< BytecodeCacheKey, QByteArray > m_bytecodeCache
QList< QSize > supportedShadingRates(int sampleCount) const override
QRhiComputePipeline * createComputePipeline() override
void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override
QRhi::FrameOpResult finish() override
void setVertexInput(QRhiCommandBuffer *cb, int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) override
IDXGIAdapter1 * activeAdapter
QRhiGraphicsPipeline * createGraphicsPipeline() override
QRhiShaderResourceBindings * createShaderResourceBindings() override
QVarLengthArray< BufferReadback, 2 > activeBufferReadbacks
QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override
ID3D11DeviceContext1 * context
QList< int > supportedSampleCounts() const override
QRhiTextureRenderTarget * createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags) override
QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags, QString *error, QShaderKey *usedShaderKey)
void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override
int csHighestActiveSrvBinding
bool isClipDepthZeroToOne() const override
IDCompositionDevice * dcompDevice
QRhiDriverInfo driverInfoStruct
QHash< QRhiShaderStage, Shader > m_shaderCache
bool ensureDirectCompositionDevice()
const QRhiNativeHandles * nativeHandles(QRhiCommandBuffer *cb) override
void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void draw(QRhiCommandBuffer *cb, quint32 vertexCount, quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override
void enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD, int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc)
QD3D11SwapChain * currentSwapChain
void reportLiveObjects(ID3D11Device *device)
void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
QMatrix4x4 clipSpaceCorrMatrix() const override
bool isYUpInFramebuffer() const override
int resourceLimit(QRhi::ResourceLimit limit) const override
void beginExternal(QRhiCommandBuffer *cb) override
QRhiTexture * createTexture(QRhiTexture::Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, QRhiTexture::Flags flags) override
void setPipelineCacheData(const QByteArray &data) override
void executeCommandBuffer(QD3D11CommandBuffer *cbD)
void debugMarkEnd(QRhiCommandBuffer *cb) override
void releaseCachedResources() override
double lastCompletedGpuTime(QRhiCommandBuffer *cb) override
ID3DUserDefinedAnnotation * annotations
bool importedDeviceAndContext
void resetShaderResources(QD3D11RenderTargetData *rtD, RenderTargetUavUpdateState &rtUavState)
QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override
QRhiBuffer * createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) override
bool supportsAllowTearing
void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override
void endExternal(QRhiCommandBuffer *cb) override
void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override
QVarLengthArray< TextureReadback, 2 > activeTextureReadbacks
QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override
void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override
QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override
QRhiShadingRateMap * createShadingRateMap() override
bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override
void setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int dynamicOffsetCount, const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override
D3D_FEATURE_LEVEL featureLevel
bool useLegacySwapchainModel
void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
bool makeThreadLocalNativeContextCurrent() override
bool create(QRhi::Flags flags) override
void bindShaderResources(const QD3D11ShaderResourceBindings::ResourceBatches &allResourceBatches, const uint *dynOfsPairs, int dynOfsPairCount, bool offsetOnlyChange, QD3D11RenderTargetData *rtD, RenderTargetUavUpdateState &rtUavState)
int csHighestActiveUavBinding
void finishActiveReadbacks()
IDXGIFactory1 * dxgiFactory
int fsHighestActiveSrvBinding
void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override
QByteArray pipelineCacheData() override
const QRhiNativeHandles * nativeHandles() override
QRhiDriverInfo driverInfo() const override
void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
int ubufAlignment() const override
void beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) override
void setQueueSubmitParams(QRhiNativeHandles *params) override
QRhiSampler * createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) override
int vsHighestActiveSrvBinding
QRhiRenderBuffer * createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint) override
int hsHighestActiveSrvBinding
void setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) override
QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice=nullptr)
DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const
int fsHighestActiveUavBinding
void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override
int vsHighestActiveVertexBufferBinding
static QRhiResourceUpdateBatchPrivate * get(QRhiResourceUpdateBatch *b)
static const DXGI_FORMAT DEFAULT_SRGB_FORMAT
static void applyDynamicOffsets(UINT *offsets, int batchIndex, const QRhiBatchedBindings< UINT > *originalBindings, const QRhiBatchedBindings< UINT > *staticOffsets, const uint *dynOfsPairs, int dynOfsPairCount)
static D3D11_TEXTURE_ADDRESS_MODE toD3DAddressMode(QRhiSampler::AddressMode m)
#define SETUAVBATCH(stagePrefixL, stagePrefixU)
static QByteArray sourceHash(const QByteArray &source)
#define SETSAMPLERBATCH(stagePrefixL, stagePrefixU)
static const int RBM_HULL
static uint toD3DBufferUsage(QRhiBuffer::UsageFlags usage)
static std::pair< int, int > mapBinding(int binding, int stageIndex, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
static const int RBM_FRAGMENT
#define SETUBUFBATCH(stagePrefixL, stagePrefixU)
Int aligned(Int v, Int byteAlign)
\variable QRhiVulkanQueueSubmitParams::waitSemaphoreCount
static DXGI_FORMAT toD3DDepthTextureDSVFormat(QRhiTexture::Format format)
static D3D11_BLEND toD3DBlendFactor(QRhiGraphicsPipeline::BlendFactor f, bool rgb)
static const int RBM_VERTEX
static D3D11_BLEND_OP toD3DBlendOp(QRhiGraphicsPipeline::BlendOp op)
#define D3D11_1_UAV_SLOT_COUNT
static const int RBM_DOMAIN
static D3D11_FILTER toD3DFilter(QRhiSampler::Filter minFilter, QRhiSampler::Filter magFilter, QRhiSampler::Filter mipFilter)
static QD3D11RenderTargetData * rtData(QRhiRenderTarget *rt)
static UINT8 toD3DColorWriteMask(QRhiGraphicsPipeline::ColorMask c)
static D3D11_STENCIL_OP toD3DStencilOp(QRhiGraphicsPipeline::StencilOp op)
void releasePipelineShader(T &s)
static D3D11_COMPARISON_FUNC toD3DTextureComparisonFunc(QRhiSampler::CompareOp op)
static DXGI_FORMAT toD3DAttributeFormat(QRhiVertexInputAttribute::Format format)
static const int RBM_GEOMETRY
static D3D11_PRIMITIVE_TOPOLOGY toD3DTopology(QRhiGraphicsPipeline::Topology t, int patchControlPointCount)
static IDXGIFactory1 * createDXGIFactory2()
static D3D11_FILL_MODE toD3DFillMode(QRhiGraphicsPipeline::PolygonMode mode)
static bool isDepthTextureFormat(QRhiTexture::Format format)
static const int RBM_COMPUTE
static D3D11_CULL_MODE toD3DCullMode(QRhiGraphicsPipeline::CullMode c)
#define SETSHADER(StageL, StageU)
static DXGI_FORMAT toD3DTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags)
static const DXGI_FORMAT DEFAULT_FORMAT
static uint clampedResourceCount(uint startSlot, int countSlots, uint maxSlots, const char *resType)
#define D3D11_VS_INPUT_REGISTER_COUNT
#define DXGI_ADAPTER_FLAG_SOFTWARE
\variable QRhiD3D11NativeHandles::dev
static QRhiTexture::Format swapchainReadbackTextureFormat(DXGI_FORMAT format, QRhiTexture::Flags *flags)
static D3D11_COMPARISON_FUNC toD3DCompareOp(QRhiGraphicsPipeline::CompareOp op)
static DXGI_FORMAT toD3DDepthTextureSRVFormat(QRhiTexture::Format format)
static const int RBM_SUPPORTED_STAGES
size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed=0) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::TextureReadback, Q_RELOCATABLE_TYPE)
bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::BufferReadback, Q_RELOCATABLE_TYPE)
Q_DECLARE_TYPEINFO(QD3D11ShaderResourceBindings::BoundResourceData, Q_RELOCATABLE_TYPE)
bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
bool hasPendingDynamicUpdates
void endFullDynamicBufferUpdateForCurrentFrame() override
To be called when the entire contents of the buffer data has been updated in the memory block returne...
QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size)
char * beginFullDynamicBufferUpdateForCurrentFrame() override
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QHash< quint32, ID3D11UnorderedAccessView * > uavs
QRhiBuffer::NativeBuffer nativeBuffer() override
ID3D11UnorderedAccessView * unorderedAccessView(quint32 offset)
QRhiRenderTarget * currentTarget
QD3D11RenderTargetData * prevRtD
static const int MAX_DYNAMIC_OFFSET_COUNT
QVarLengthArray< QRhiBufferData, 4 > bufferDataRetainPool
const uchar * retainBufferData(const QRhiBufferData &data)
ID3D11Buffer * currentVertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QVarLengthArray< QImage, 4 > imageRetainPool
static const int MAX_VERTEX_BUFFER_BINDING_COUNT
int retainResourceBatches(const QD3D11ShaderResourceBindings::ResourceBatches &resourceBatches)
QRhiShaderResourceBindings * currentGraphicsSrb
const uchar * retainImage(const QImage &image)
QD3D11CommandBuffer(QRhiImplementation *rhi)
const uchar * retainData(const QByteArray &data)
QRhiShaderResourceBindings * currentComputeSrb
QRhiBackendCommandList< Command > commands
uint currentPipelineGeneration
QVarLengthArray< QD3D11ShaderResourceBindings::ResourceBatches, 4 > resourceBatchRetainPool
quint32 currentIndexOffset
QVarLengthArray< QByteArray, 4 > dataRetainPool
uint currentSrbGeneration
QRhiComputePipeline * currentComputePipeline
ID3D11Buffer * currentIndexBuffer
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_FORMAT currentIndexFormat
quint32 currentVertexOffsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QRhiGraphicsPipeline * currentGraphicsPipeline
ID3D11ComputeShader * shader
QD3D11ComputePipeline(QRhiImplementation *rhi)
QShader::NativeResourceBindingMap nativeResourceBindingMap
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
ID3D11DomainShader * shader
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11GraphicsPipeline(QRhiImplementation *rhi)
ID3D11VertexShader * shader
ID3D11PixelShader * shader
ID3D11InputLayout * inputLayout
ID3D11BlendState * blendState
ID3D11RasterizerState * rastState
ID3D11GeometryShader * shader
D3D11_PRIMITIVE_TOPOLOGY d3dTopology
~QD3D11GraphicsPipeline()
bool create() override
Creates the corresponding native graphics resources.
ID3D11DepthStencilState * dsState
QShader::NativeResourceBindingMap nativeResourceBindingMap
ID3D11HullShader * shader
QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint)
ID3D11RenderTargetView * rtv
ID3D11DepthStencilView * dsv
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_SAMPLE_DESC sampleDesc
bool create() override
Creates the corresponding native graphics resources.
QRhiTexture::Format backingFormat() const override
QD3D11RenderPassDescriptor(QRhiImplementation *rhi)
~QD3D11RenderPassDescriptor()
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool isCompatible(const QRhiRenderPassDescriptor *other) const override
QVector< quint32 > serializedFormat() const override
static const int MAX_COLOR_ATTACHMENTS
ID3D11RenderTargetView * rtv[MAX_COLOR_ATTACHMENTS]
QD3D11RenderTargetData(QRhiImplementation *)
ID3D11DepthStencilView * dsv
QD3D11RenderPassDescriptor * rp
QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, AddressMode u, AddressMode v, AddressMode w)
ID3D11SamplerState * samplerState
BoundStorageBufferData sbuf
BoundUniformBufferData ubuf
BoundSampledTextureData stex
BoundStorageImageData simage
StageSamplerBatches csSamplerBatches
StageUniformBufferBatches dsUniformBufferBatches
StageUavBatches csUavBatches
StageSamplerBatches hsSamplerBatches
StageUniformBufferBatches hsUniformBufferBatches
StageUniformBufferBatches csUniformBufferBatches
StageUniformBufferBatches gsUniformBufferBatches
StageUniformBufferBatches vsUniformBufferBatches
StageSamplerBatches gsSamplerBatches
StageSamplerBatches vsSamplerBatches
StageSamplerBatches dsSamplerBatches
StageUavBatches fsUavBatches
StageSamplerBatches fsSamplerBatches
StageUniformBufferBatches fsUniformBufferBatches
QRhiBatchedBindings< ID3D11SamplerState * > samplers
QRhiBatchedBindings< ID3D11ShaderResourceView * > shaderresources
QRhiBatchedBindings< ID3D11UnorderedAccessView * > uavs
QD3D11GraphicsPipeline * lastUsedGraphicsPipeline
bool create() override
Creates the corresponding resource binding set.
QVarLengthArray< BoundResourceData, 8 > boundResourceData
QVarLengthArray< QRhiShaderResourceBinding, 8 > sortedBindings
~QD3D11ShaderResourceBindings()
void updateResources(UpdateFlags flags) override
QD3D11ComputePipeline * lastUsedComputePipeline
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11ShaderResourceBindings(QRhiImplementation *rhi)
int sampleCount() const override
~QD3D11SwapChainRenderTarget()
QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain)
float devicePixelRatio() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QSize pixelSize() const override
bool prepare(QRhiD3D11 *rhiD)
bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec)
bool active[TIMESTAMP_PAIRS]
ID3D11Query * query[TIMESTAMP_PAIRS *2]
ID3D11Query * disjointQuery[TIMESTAMP_PAIRS]
static const int TIMESTAMP_PAIRS
QRhiSwapChainHdrInfo hdrInfo() override
\variable QRhiSwapChainHdrInfo::limitsType
HANDLE frameLatencyWaitableObject
QD3D11SwapChainTimestamps timestamps
ID3D11RenderTargetView * backBufferRtv
int lastFrameLatencyWaitSlot
QRhiRenderTarget * currentFrameRenderTarget() override
QD3D11SwapChainRenderTarget rtRight
ID3D11RenderTargetView * backBufferRtvRight
ID3D11Texture2D * msaaTex[BUFFER_COUNT]
QD3D11SwapChain(QRhiImplementation *rhi)
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
IDCompositionTarget * dcompTarget
QRhiRenderTarget * currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override
ID3D11RenderTargetView * msaaRtv[BUFFER_COUNT]
bool createOrResize() override
Creates the swapchain if not already done and resizes the swapchain buffers to match the current size...
QSize surfacePixelSize() override
bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc, ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const
static const int BUFFER_COUNT
QD3D11SwapChainRenderTarget rt
bool isFormatSupported(Format f) override
DXGI_SAMPLE_DESC sampleDesc
IDCompositionVisual * dcompVisual
QRhiCommandBuffer * currentFrameCommandBuffer() override
int currentTimestampPairIndex
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
IDXGISwapChain * swapChain
DXGI_FORMAT srgbAdjustedColorFormat
ID3D11Texture2D * backBufferTex
QSize pixelSize() const override
QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags)
ID3D11DepthStencilView * dsv
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
float devicePixelRatio() const override
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
int sampleCount() const override
bool ownsRtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
ID3D11RenderTargetView * rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
bool create() override
Creates the corresponding native graphics resources.
~QD3D11TextureRenderTarget()
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool createFrom(NativeTexture src) override
Similar to create(), except that no new native textures are created.
NativeTexture nativeTexture() override
ID3D11UnorderedAccessView * perLevelViews[QRhi::MAX_MIP_LEVELS]
bool prepareCreate(QSize *adjustedSize=nullptr)
QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, Flags flags)
ID3D11UnorderedAccessView * unorderedAccessViewForLevel(int level)
DXGI_SAMPLE_DESC sampleDesc
ID3D11ShaderResourceView * srv
ID3D11Resource * textureResource() const
ID3D11Buffer * stagingBuf
QRhiReadbackResult * result
OffscreenFrame(QRhiImplementation *rhi)
ID3D11Query * tsDisjointQuery
ID3D11Query * tsQueries[2]
QD3D11CommandBuffer cbWrapper
Shader(IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)
QRhiReadbackResult * result
QRhiTexture::Format format
QRhiReadbackDescription desc
ID3D11Texture2D * stagingTex
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
ID3D11DepthStencilView * dsv
bool update(QD3D11RenderTargetData *data, ID3D11UnorderedAccessView *const *uavs=nullptr, int count=0)
ID3D11RenderTargetView * rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
std::array< ID3D11UnorderedAccessView *, QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS > uav
ID3D11Buffer * buffers[MAX_VERTEX_BUFFER_BINDING_COUNT]
QD3D11RenderTargetData * swapchainData
ID3D11ShaderResourceView * srv
UINT offsets[MAX_VERTEX_BUFFER_BINDING_COUNT]
uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT *2]
QD3D11ComputePipeline * ps
QD3D11GraphicsPipeline * ps
UINT strides[MAX_VERTEX_BUFFER_BINDING_COUNT]
ID3D11Query * tsDisjointQuery