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qrhid3d11_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QRHID3D11_P_H
6#define QRHID3D11_P_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include "qrhi_p.h"
20#include <rhi/qshaderdescription.h>
21#include <QWindow>
22
23#include <d3d11_1.h>
24#include <dxgi1_6.h>
25#include <dcomp.h>
26
28
29class QRhiD3D11;
30
31struct QD3D11Buffer : public QRhiBuffer
32{
33 QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size);
34 ~QD3D11Buffer();
35 void destroy() override;
36 bool create() override;
40
42
43 ID3D11Buffer *buffer = nullptr;
44 char *dynBuf = nullptr;
48 friend class QRhiD3D11;
49};
50
52{
53 QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
54 int sampleCount, QRhiRenderBuffer::Flags flags,
55 QRhiTexture::Format backingFormatHint);
57 void destroy() override;
58 bool create() override;
59 QRhiTexture::Format backingFormat() const override;
60
61 ID3D11Texture2D *tex = nullptr;
67 friend class QRhiD3D11;
68};
69
71{
72 QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth,
73 int arraySize, int sampleCount, Flags flags);
75 void destroy() override;
76 bool create() override;
77 bool createFrom(NativeTexture src) override;
79
80 bool prepareCreate(QSize *adjustedSize = nullptr);
81 bool finishCreate();
84 {
85 if (tex)
86 return tex;
87 else if (tex1D)
88 return tex1D;
89 return tex3D;
90 }
91
92 ID3D11Texture2D *tex = nullptr;
95 bool owns = true;
102 friend class QRhiD3D11;
103};
104
106{
107 QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
108 AddressMode u, AddressMode v, AddressMode w);
109 ~QD3D11Sampler();
110 void destroy() override;
111 bool create() override;
112
115 friend class QRhiD3D11;
116};
117
119{
120 QD3D11RenderPassDescriptor(QRhiImplementation *rhi);
122 void destroy() override;
123 bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
125 QVector<quint32> serializedFormat() const override;
126};
127
129{
130 static const int MAX_COLOR_ATTACHMENTS = 8;
131
132 struct Views
133 {
137
138 void setFrom(int colorAttCount, ID3D11RenderTargetView * const *rtv, ID3D11DepthStencilView *dsv)
139 {
140 this->colorAttCount = colorAttCount;
141 for (int i = 0; i < colorAttCount; ++i)
142 this->rtv[i] = rtv[i];
143 for (int i = colorAttCount; i < MAX_COLOR_ATTACHMENTS; ++i)
144 this->rtv[i] = nullptr;
145 this->dsv = dsv;
146 }
147
148 void reset()
149 {
150 colorAttCount = 0;
151 for (int i = 0; i < MAX_COLOR_ATTACHMENTS; ++i)
152 rtv[i] = nullptr;
153 dsv = nullptr;
154 }
155 };
156
157 QD3D11RenderTargetData(QRhiImplementation *)
158 {
159 views.reset();
160 }
161
164 float dpr = 1;
165 int sampleCount = 1;
168};
169
171{
174 QD3D11RenderTargetUavUpdateState() { rtViews.reset(); uav.fill(nullptr); }
175 bool update(const QD3D11RenderTargetData::Views &currentRtViews, ID3D11UnorderedAccessView * const *uavs = nullptr, int count = 0);
176};
177
179{
180 QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain);
182 void destroy() override;
183
184 QSize pixelSize() const override;
185 float devicePixelRatio() const override;
186 int sampleCount() const override;
187
189};
190
192{
193 QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
195 void destroy() override;
196
197 QSize pixelSize() const override;
198 float devicePixelRatio() const override;
199 int sampleCount() const override;
200
202 bool create() override;
203
207 bool ownsDsv = false;
209 friend class QRhiD3D11;
210};
211
214
216{
217 QD3D11ShaderResourceBindings(QRhiImplementation *rhi);
219 void destroy() override;
220 bool create() override;
221 void updateResources(UpdateFlags flags) override;
222
223 bool hasDynamicOffset = false;
228
229 // Keep track of the generation number of each referenced QRhi* to be able
230 // to detect that the batched bindings are out of date.
236 int count;
237 struct {
242 } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
243 };
261
263 bool present = false;
268 void finish() {
269 present = ubufs.finish();
270 ubuforigbindings.finish();
271 ubufoffsets.finish();
272 ubufsizes.finish();
273 }
274 void clear() {
275 ubufs.clear();
276 ubuforigbindings.clear();
277 ubufoffsets.clear();
278 ubufsizes.clear();
279 }
280 };
281
283 bool present = false;
286 void finish() {
287 present = samplers.finish();
288 shaderresources.finish();
289 }
290 void clear() {
291 samplers.clear();
292 shaderresources.clear();
293 }
294 };
295
297 bool present = false;
299 void finish() {
300 present = uavs.finish();
301 }
302 void clear() {
303 uavs.clear();
304 }
305 };
306
314
321
324
325 void clear() {
326 vsUniformBufferBatches.clear();
327 hsUniformBufferBatches.clear();
328 dsUniformBufferBatches.clear();
329 gsUniformBufferBatches.clear();
330 fsUniformBufferBatches.clear();
331 csUniformBufferBatches.clear();
332
333 vsSamplerBatches.clear();
334 hsSamplerBatches.clear();
335 dsSamplerBatches.clear();
336 gsSamplerBatches.clear();
337 fsSamplerBatches.clear();
338 csSamplerBatches.clear();
339
340 csUavBatches.clear();
341 fsUavBatches.clear();
342 }
343 } resourceBatches;
344
345 friend class QRhiD3D11;
346};
347
349
351{
352 QD3D11GraphicsPipeline(QRhiImplementation *rhi);
354 void destroy() override;
355 bool create() override;
356
359 struct {
362 } vs;
363 struct {
365 QShader::NativeResourceBindingMap nativeResourceBindingMap;
366 } hs;
367 struct {
369 QShader::NativeResourceBindingMap nativeResourceBindingMap;
370 } ds;
371 struct {
373 QShader::NativeResourceBindingMap nativeResourceBindingMap;
374 } gs;
375 struct {
377 QShader::NativeResourceBindingMap nativeResourceBindingMap;
378 } fs;
383 friend class QRhiD3D11;
384};
385
387{
388 QD3D11ComputePipeline(QRhiImplementation *rhi);
390 void destroy() override;
391 bool create() override;
392
393 struct {
396 } cs;
398 friend class QRhiD3D11;
399};
400
401struct QD3D11SwapChain;
402
404{
405 QD3D11CommandBuffer(QRhiImplementation *rhi);
407 void destroy() override;
408
409 // these must be kept at a reasonably low value otherwise sizeof Command explodes
410 static const int MAX_DYNAMIC_OFFSET_COUNT = 8;
412
413 struct Command {
442 enum ClearFlag { Color = 1, Depth = 2, Stencil = 4 };
444
445 // QRhi*/QD3D11* references should be kept at minimum, and avoided, if
446 // possible. So no QRhiTexture/Buffer/etc. pointers (or pointers to the
447 // internal d). Store D3D resource refs instead so there is no
448 // dependency on the QRhi* resource objects themselves anymore in the
449 // command list.
450 union Args {
451 struct {
456 } beginFrame;
457 struct {
458 ID3D11Query *tsQuery;
459 ID3D11Query *tsDisjointQuery;
460 } endFrame;
461 struct {
463 } setRenderTarget;
464 struct {
466 int mask;
467 float c[4];
468 float d;
470 } clear;
471 struct {
472 float x, y, w, h;
473 float d0, d1;
474 } viewport;
475 struct {
476 int x, y, w, h;
477 } scissor;
478 struct {
484 } bindVertexBuffers;
485 struct {
489 } bindIndexBuffer;
490 struct {
501 } bindGraphicsPipeline;
502 struct {
506 uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT * 2]; // binding, offsetInConstants
507 } bindShaderResources;
508 struct {
509 ID3D11DepthStencilState *dsState;
511 } stencilRef;
512 struct {
513 ID3D11BlendState *blendState;
514 float c[4];
515 } blendConstants;
516 struct {
521 } draw;
522 struct {
524 quint32 instanceCount;
527 quint32 firstInstance;
528 } drawIndexed;
529 struct {
534 } drawIndirect;
535 struct {
536 ID3D11Buffer *indirectBuffer;
537 quint32 indirectBufferOffset;
538 quint32 drawCount;
539 quint32 stride;
540 } drawIndexedIndirect;
541 struct {
546 const void *src; // must come from retain*()
548 } updateSubRes;
549 struct {
550 ID3D11Resource *dst;
551 UINT dstSubRes;
559 } copySubRes;
560 struct {
561 ID3D11Resource *dst;
562 UINT dstSubRes;
563 ID3D11Resource *src;
564 UINT srcSubRes;
565 DXGI_FORMAT format;
566 } resolveSubRes;
567 struct {
569 } genMip;
570 struct {
571 char s[64];
572 } debugMark;
573 struct {
575 } bindComputePipeline;
576 struct {
580 } dispatch;
581 } args;
582 };
583
589
592 double lastGpuTime = 0;
606
611
612 // relies heavily on implicit sharing (no copies of the actual data will be made)
613 const uchar *retainData(const QByteArray &data) {
614 dataRetainPool.append(data);
615 return reinterpret_cast<const uchar *>(dataRetainPool.last().constData());
616 }
618 bufferDataRetainPool.append(data);
619 return reinterpret_cast<const uchar *>(bufferDataRetainPool.last().constData());
620 }
621 const uchar *retainImage(const QImage &image) {
622 imageRetainPool.append(image);
623 return imageRetainPool.last().constBits();
624 }
625 // except this one
627 resourceBatchRetainPool.append(resourceBatches);
628 return resourceBatchRetainPool.count() - 1;
629 }
631 commands.reset();
632 dataRetainPool.clear();
633 bufferDataRetainPool.clear();
634 imageRetainPool.clear();
635 resourceBatchRetainPool.clear();
636 }
637 void resetState() {
639 // do not zero lastGpuTime
640 currentTarget = nullptr;
641 currentRenderTargetViews.reset();
644 }
646 currentGraphicsPipeline = nullptr;
647 currentComputePipeline = nullptr;
648 currentPipelineGeneration = 0;
649 currentGraphicsSrb = nullptr;
650 currentComputeSrb = nullptr;
651 currentSrbGeneration = 0;
652 currentIndexBuffer = nullptr;
653 currentIndexOffset = 0;
654 currentIndexFormat = DXGI_FORMAT_R16_UINT;
655 memset(currentVertexBuffers, 0, sizeof(currentVertexBuffers));
656 memset(currentVertexOffsets, 0, sizeof(currentVertexOffsets));
657 }
658};
659
661{
662 static const int TIMESTAMP_PAIRS = 2;
663
667
668 bool prepare(QRhiD3D11 *rhiD);
669 void destroy();
670 bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec);
671};
672
674{
675 QD3D11SwapChain(QRhiImplementation *rhi);
677 void destroy() override;
678
679 QRhiCommandBuffer *currentFrameCommandBuffer() override;
681 QRhiRenderTarget *currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override;
682
683 QSize surfacePixelSize() override;
684 bool isFormatSupported(Format f) override;
686
689
690 void releaseBuffers();
691 bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc,
692 ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const;
693
694 QWindow *window = nullptr;
706 static const int BUFFER_COUNT = 2;
711 int frameCount = 0;
720};
721
723{
724public:
725 QRhiDriverInfo info() const override;
726
729};
730
732{
733public:
734 QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice = nullptr);
735
736 bool create(QRhi::Flags flags) override;
737 void destroy() override;
738 QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override;
739
743 QRhiBuffer *createBuffer(QRhiBuffer::Type type,
744 QRhiBuffer::UsageFlags usage,
745 quint32 size) override;
746 QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
747 const QSize &pixelSize,
748 int sampleCount,
749 QRhiRenderBuffer::Flags flags,
750 QRhiTexture::Format backingFormatHint) override;
751 QRhiTexture *createTexture(QRhiTexture::Format format,
752 const QSize &pixelSize,
753 int depth,
754 int arraySize,
755 int sampleCount,
756 QRhiTexture::Flags flags) override;
757 QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
758 QRhiSampler::Filter minFilter,
759 QRhiSampler::Filter mipmapMode,
760 QRhiSampler:: AddressMode u,
761 QRhiSampler::AddressMode v,
762 QRhiSampler::AddressMode w) override;
763
764 QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
765 QRhiTextureRenderTarget::Flags flags) override;
766
767 QRhiShadingRateMap *createShadingRateMap() override;
768
769 QRhiSwapChain *createSwapChain() override;
770 QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
771 QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
772 QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
773 QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
774 QRhi::FrameOpResult finish() override;
775
776 void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
777
778 void beginPass(QRhiCommandBuffer *cb,
779 QRhiRenderTarget *rt,
780 const QColor &colorClearValue,
781 const QRhiDepthStencilClearValue &depthStencilClearValue,
782 QRhiResourceUpdateBatch *resourceUpdates,
783 QRhiCommandBuffer::BeginPassFlags flags) override;
784 void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
785
786 void setGraphicsPipeline(QRhiCommandBuffer *cb,
787 QRhiGraphicsPipeline *ps) override;
788
789 void setShaderResources(QRhiCommandBuffer *cb,
790 QRhiShaderResourceBindings *srb,
791 int dynamicOffsetCount,
792 const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
793
794 void setVertexInput(QRhiCommandBuffer *cb,
795 int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
796 QRhiBuffer *indexBuf, quint32 indexOffset,
797 QRhiCommandBuffer::IndexFormat indexFormat) override;
798
799 void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
800 void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
801 void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
802 void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
803 void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override;
804
805 void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
806 quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
807
808 void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
809 quint32 instanceCount, quint32 firstIndex,
810 qint32 vertexOffset, quint32 firstInstance) override;
811
812 void drawIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer,
813 quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override;
814
815 void drawIndexedIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer,
816 quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override;
817
818 void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
819 void debugMarkEnd(QRhiCommandBuffer *cb) override;
820 void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
821
822 void beginComputePass(QRhiCommandBuffer *cb,
823 QRhiResourceUpdateBatch *resourceUpdates,
824 QRhiCommandBuffer::BeginPassFlags flags) override;
825 void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
826 void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
827 void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
828
829 const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
830 void beginExternal(QRhiCommandBuffer *cb) override;
831 void endExternal(QRhiCommandBuffer *cb) override;
832 double lastCompletedGpuTime(QRhiCommandBuffer *cb) override;
833
834 QList<int> supportedSampleCounts() const override;
835 QList<QSize> supportedShadingRates(int sampleCount) const override;
836 int ubufAlignment() const override;
837 bool isYUpInFramebuffer() const override;
838 bool isYUpInNDC() const override;
839 bool isClipDepthZeroToOne() const override;
840 QMatrix4x4 clipSpaceCorrMatrix() const override;
841 bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
842 bool isFeatureSupported(QRhi::Feature feature) const override;
843 int resourceLimit(QRhi::ResourceLimit limit) const override;
844 const QRhiNativeHandles *nativeHandles() override;
845 QRhiDriverInfo driverInfo() const override;
846 QRhiStats statistics() override;
848 void setQueueSubmitParams(QRhiNativeHandles *params) override;
850 bool isDeviceLost() const override;
851
852 QByteArray pipelineCacheData() override;
853 void setPipelineCacheData(const QByteArray &data) override;
854
856 int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
857 void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
859 const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]);
861
863 const QD3D11ShaderResourceBindings::ResourceBatches &allResourceBatches,
864 const uint *dynOfsPairs, int dynOfsPairCount,
865 bool offsetOnlyChange,
869 DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const;
871 void reportLiveObjects(ID3D11Device *device);
872 void clearShaderCache();
873 QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags,
874 QString *error, QShaderKey *usedShaderKey);
876
878 bool debugLayer = false;
879 UINT maxFrameLatency = 2; // 1-3, use 2 to keep CPU-GPU parallelism while reducing lag compared to tripple buffering
881 ID3D11Device *dev = nullptr;
891 bool deviceLost = false;
894
895 struct {
907 } contextState;
908
916
933
943
944 // This is what gets exposed as the "pipeline cache", not that that concept
945 // applies anyway. Here we are just storing the DX bytecode for a shader so
946 // we can skip the HLSL->DXBC compilation when the QShader has HLSL source
947 // code and the same shader source has already been compiled before.
948 // m_shaderCache seemingly does the same, but this here does not care about
949 // the ID3D11*Shader, this is just about the bytecode and about allowing
950 // the data to be serialized to persistent storage and then reloaded in
951 // future runs of the app, or when creating another QRhi, etc.
959};
960
963
964inline bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
965{
966 return a.sourceHash == b.sourceHash
967 && a.target == b.target
968 && a.entryPoint == b.entryPoint
969 && a.compileFlags == b.compileFlags;
970}
971
972inline bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
973{
974 return !(a == b);
975}
976
977inline size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed = 0) noexcept
978{
979 return qHashMulti(seed, k.sourceHash, k.target, k.entryPoint, k.compileFlags);
980}
981
982QT_END_NAMESPACE
983
984#endif
QRhiDriverInfo info() const override
QRhiDriverInfo adapterInfo
const char * constData() const
Definition qrhi_p.h:372
int gsHighestActiveSrvBinding
void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override
bool deviceLost
void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override
int dsHighestActiveSrvBinding
QRhiD3D11NativeHandles nativeHandlesStruct
bool isYUpInNDC() const override
void drawIndexedIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer, quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override
ID3D11Device * dev
QRhiSwapChain * createSwapChain() override
void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
bool isFeatureSupported(QRhi::Feature feature) const override
QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override
bool isDeviceLost() const override
bool vsHasIndexBufferBound
void executeBufferHostWrites(QD3D11Buffer *bufD)
void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
QRhiStats statistics() override
QHash< BytecodeCacheKey, QByteArray > m_bytecodeCache
QList< QSize > supportedShadingRates(int sampleCount) const override
QRhiComputePipeline * createComputePipeline() override
void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override
bool debugLayer
QRhi::FrameOpResult finish() override
void setVertexInput(QRhiCommandBuffer *cb, int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) override
IDXGIAdapter1 * activeAdapter
QRhiGraphicsPipeline * createGraphicsPipeline() override
QRhiShaderResourceBindings * createShaderResourceBindings() override
QVarLengthArray< BufferReadback, 2 > activeBufferReadbacks
QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override
ID3D11DeviceContext1 * context
QList< int > supportedSampleCounts() const override
QRhiTextureRenderTarget * createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags) override
QRhi::Flags rhiFlags
QByteArray compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags, QString *error, QShaderKey *usedShaderKey)
void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override
int csHighestActiveSrvBinding
bool isClipDepthZeroToOne() const override
IDCompositionDevice * dcompDevice
QRhiDriverInfo driverInfoStruct
QHash< QRhiShaderStage, Shader > m_shaderCache
void resetShaderResources(QD3D11CommandBuffer *cbD, QD3D11RenderTargetUavUpdateState *rtUavState)
bool ensureDirectCompositionDevice()
const QRhiNativeHandles * nativeHandles(QRhiCommandBuffer *cb) override
void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void draw(QRhiCommandBuffer *cb, quint32 vertexCount, quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override
void enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD, int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc)
QD3D11SwapChain * currentSwapChain
void reportLiveObjects(ID3D11Device *device)
void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
void destroy() override
QMatrix4x4 clipSpaceCorrMatrix() const override
bool isYUpInFramebuffer() const override
int resourceLimit(QRhi::ResourceLimit limit) const override
void beginExternal(QRhiCommandBuffer *cb) override
QRhiTexture * createTexture(QRhiTexture::Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, QRhiTexture::Flags flags) override
void setPipelineCacheData(const QByteArray &data) override
LUID adapterLuid
void executeCommandBuffer(QD3D11CommandBuffer *cbD)
void debugMarkEnd(QRhiCommandBuffer *cb) override
void releaseCachedResources() override
double lastCompletedGpuTime(QRhiCommandBuffer *cb) override
ID3DUserDefinedAnnotation * annotations
bool importedDeviceAndContext
QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override
QRhiBuffer * createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) override
bool supportsAllowTearing
void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override
void endExternal(QRhiCommandBuffer *cb) override
void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override
QVarLengthArray< TextureReadback, 2 > activeTextureReadbacks
QRhi::AdapterList enumerateAdaptersBeforeCreate(QRhiNativeHandles *nativeHandles) const override
UINT maxFrameLatency
void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override
QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override
QRhiShadingRateMap * createShadingRateMap() override
bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override
void setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int dynamicOffsetCount, const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override
void clearShaderCache()
D3D_FEATURE_LEVEL featureLevel
bool useLegacySwapchainModel
void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
bool makeThreadLocalNativeContextCurrent() override
bool create(QRhi::Flags flags) override
int csHighestActiveUavBinding
void finishActiveReadbacks()
IDXGIFactory1 * dxgiFactory
int fsHighestActiveSrvBinding
void setShadingRate(QRhiCommandBuffer *cb, const QSize &coarsePixelSize) override
QByteArray pipelineCacheData() override
const QRhiNativeHandles * nativeHandles() override
QRhiDriverInfo driverInfo() const override
void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override
int ubufAlignment() const override
void beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override
void bindShaderResources(QD3D11CommandBuffer *cbD, const QD3D11ShaderResourceBindings::ResourceBatches &allResourceBatches, const uint *dynOfsPairs, int dynOfsPairCount, bool offsetOnlyChange, QD3D11RenderTargetUavUpdateState *rtUavState)
void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) override
void setQueueSubmitParams(QRhiNativeHandles *params) override
QRhiSampler * createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) override
int vsHighestActiveSrvBinding
QRhiRenderBuffer * createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint) override
int hsHighestActiveSrvBinding
void setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) override
QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice=nullptr)
DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const
int fsHighestActiveUavBinding
void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override
int vsHighestActiveVertexBufferBinding
void drawIndirect(QRhiCommandBuffer *cb, QRhiBuffer *indirectBuffer, quint32 indirectBufferOffset, quint32 drawCount, quint32 stride) override
static QRhiResourceUpdateBatchPrivate * get(QRhiResourceUpdateBatch *b)
Definition qrhi_p.h:597
void fillDriverInfo(QRhiDriverInfo *info, const DXGI_ADAPTER_DESC1 &desc)
Combined button and popup list for selecting options.
@ UnBounded
Definition qrhi_p.h:285
@ Bounded
Definition qrhi_p.h:286
#define QRHI_RES_RHI(t)
Definition qrhi_p.h:31
#define QRHI_RES(t, x)
Definition qrhi_p.h:30
static const DXGI_FORMAT DEFAULT_SRGB_FORMAT
static void applyDynamicOffsets(UINT *offsets, int batchIndex, const QRhiBatchedBindings< UINT > *originalBindings, const QRhiBatchedBindings< UINT > *staticOffsets, const uint *dynOfsPairs, int dynOfsPairCount)
static D3D11_TEXTURE_ADDRESS_MODE toD3DAddressMode(QRhiSampler::AddressMode m)
#define SETUAVBATCH(stagePrefixL, stagePrefixU)
static QByteArray sourceHash(const QByteArray &source)
#define SETSAMPLERBATCH(stagePrefixL, stagePrefixU)
static const int RBM_HULL
static uint toD3DBufferUsage(QRhiBuffer::UsageFlags usage)
static std::pair< int, int > mapBinding(int binding, int stageIndex, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[])
static const int RBM_FRAGMENT
#define SETUBUFBATCH(stagePrefixL, stagePrefixU)
Int aligned(Int v, Int byteAlign)
\variable QRhiVulkanQueueSubmitParams::waitSemaphoreCount
static DXGI_FORMAT toD3DDepthTextureDSVFormat(QRhiTexture::Format format)
static D3D11_BLEND toD3DBlendFactor(QRhiGraphicsPipeline::BlendFactor f, bool rgb)
static const int RBM_VERTEX
static D3D11_BLEND_OP toD3DBlendOp(QRhiGraphicsPipeline::BlendOp op)
#define D3D11_1_UAV_SLOT_COUNT
static const int RBM_DOMAIN
static D3D11_FILTER toD3DFilter(QRhiSampler::Filter minFilter, QRhiSampler::Filter magFilter, QRhiSampler::Filter mipFilter)
static QD3D11RenderTargetData * rtData(QRhiRenderTarget *rt)
static UINT8 toD3DColorWriteMask(QRhiGraphicsPipeline::ColorMask c)
static D3D11_STENCIL_OP toD3DStencilOp(QRhiGraphicsPipeline::StencilOp op)
void releasePipelineShader(T &s)
static D3D11_COMPARISON_FUNC toD3DTextureComparisonFunc(QRhiSampler::CompareOp op)
static DXGI_FORMAT toD3DAttributeFormat(QRhiVertexInputAttribute::Format format)
static const int RBM_GEOMETRY
static D3D11_PRIMITIVE_TOPOLOGY toD3DTopology(QRhiGraphicsPipeline::Topology t, int patchControlPointCount)
static IDXGIFactory1 * createDXGIFactory2()
static D3D11_FILL_MODE toD3DFillMode(QRhiGraphicsPipeline::PolygonMode mode)
static bool isDepthTextureFormat(QRhiTexture::Format format)
static const int RBM_COMPUTE
static D3D11_CULL_MODE toD3DCullMode(QRhiGraphicsPipeline::CullMode c)
#define SETSHADER(StageL, StageU)
static DXGI_FORMAT toD3DTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags)
static const DXGI_FORMAT DEFAULT_FORMAT
static uint clampedResourceCount(uint startSlot, int countSlots, uint maxSlots, const char *resType)
#define D3D11_VS_INPUT_REGISTER_COUNT
#define DXGI_ADAPTER_FLAG_SOFTWARE
\variable QRhiD3D11NativeHandles::dev
static QRhiTexture::Format swapchainReadbackTextureFormat(DXGI_FORMAT format, QRhiTexture::Flags *flags)
static D3D11_COMPARISON_FUNC toD3DCompareOp(QRhiGraphicsPipeline::CompareOp op)
static DXGI_FORMAT toD3DDepthTextureSRVFormat(QRhiTexture::Format format)
static const int RBM_SUPPORTED_STAGES
size_t qHash(const QRhiD3D11::BytecodeCacheKey &k, size_t seed=0) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::TextureReadback, Q_RELOCATABLE_TYPE)
bool operator!=(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
Q_DECLARE_TYPEINFO(QRhiD3D11::BufferReadback, Q_RELOCATABLE_TYPE)
Q_DECLARE_TYPEINFO(QD3D11ShaderResourceBindings::BoundResourceData, Q_RELOCATABLE_TYPE)
bool operator==(const QRhiD3D11::BytecodeCacheKey &a, const QRhiD3D11::BytecodeCacheKey &b) noexcept
bool hasPendingDynamicUpdates
Definition qrhid3d11_p.h:45
void endFullDynamicBufferUpdateForCurrentFrame() override
To be called when the entire contents of the buffer data has been updated in the memory block returne...
char * dynBuf
Definition qrhid3d11_p.h:44
ID3D11Buffer * buffer
Definition qrhid3d11_p.h:43
QD3D11Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size)
char * beginFullDynamicBufferUpdateForCurrentFrame() override
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QHash< quint32, ID3D11UnorderedAccessView * > uavs
Definition qrhid3d11_p.h:46
QRhiBuffer::NativeBuffer nativeBuffer() override
ID3D11UnorderedAccessView * unorderedAccessView(quint32 offset)
QRhiRenderTarget * currentTarget
static const int MAX_DYNAMIC_OFFSET_COUNT
QVarLengthArray< QRhiBufferData, 4 > bufferDataRetainPool
const uchar * retainBufferData(const QRhiBufferData &data)
ID3D11Buffer * currentVertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QVarLengthArray< QImage, 4 > imageRetainPool
static const int MAX_VERTEX_BUFFER_BINDING_COUNT
int retainResourceBatches(const QD3D11ShaderResourceBindings::ResourceBatches &resourceBatches)
QRhiShaderResourceBindings * currentGraphicsSrb
const uchar * retainImage(const QImage &image)
QD3D11CommandBuffer(QRhiImplementation *rhi)
QD3D11RenderTargetData::Views currentRenderTargetViews
const uchar * retainData(const QByteArray &data)
QRhiShaderResourceBindings * currentComputeSrb
QRhiBackendCommandList< Command > commands
QVarLengthArray< QD3D11ShaderResourceBindings::ResourceBatches, 4 > resourceBatchRetainPool
QVarLengthArray< QByteArray, 4 > dataRetainPool
QRhiComputePipeline * currentComputePipeline
ID3D11Buffer * currentIndexBuffer
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_FORMAT currentIndexFormat
quint32 currentVertexOffsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]
QRhiGraphicsPipeline * currentGraphicsPipeline
ID3D11ComputeShader * shader
QD3D11ComputePipeline(QRhiImplementation *rhi)
bool create() override
QShader::NativeResourceBindingMap nativeResourceBindingMap
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
ID3D11DomainShader * shader
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11GraphicsPipeline(QRhiImplementation *rhi)
ID3D11VertexShader * shader
ID3D11PixelShader * shader
ID3D11InputLayout * inputLayout
ID3D11BlendState * blendState
ID3D11RasterizerState * rastState
ID3D11GeometryShader * shader
D3D11_PRIMITIVE_TOPOLOGY d3dTopology
bool create() override
Creates the corresponding native graphics resources.
ID3D11DepthStencilState * dsState
QShader::NativeResourceBindingMap nativeResourceBindingMap
ID3D11HullShader * shader
QD3D11RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint)
ID3D11RenderTargetView * rtv
Definition qrhid3d11_p.h:63
DXGI_FORMAT dxgiFormat
Definition qrhid3d11_p.h:64
ID3D11DepthStencilView * dsv
Definition qrhid3d11_p.h:62
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
DXGI_SAMPLE_DESC sampleDesc
Definition qrhid3d11_p.h:65
bool create() override
Creates the corresponding native graphics resources.
QRhiTexture::Format backingFormat() const override
ID3D11Texture2D * tex
Definition qrhid3d11_p.h:61
QD3D11RenderPassDescriptor(QRhiImplementation *rhi)
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool isCompatible(const QRhiRenderPassDescriptor *other) const override
QVector< quint32 > serializedFormat() const override
ID3D11RenderTargetView * rtv[MAX_COLOR_ATTACHMENTS]
ID3D11DepthStencilView * dsv
void setFrom(int colorAttCount, ID3D11RenderTargetView *const *rtv, ID3D11DepthStencilView *dsv)
static const int MAX_COLOR_ATTACHMENTS
QD3D11RenderTargetData(QRhiImplementation *)
QD3D11RenderPassDescriptor * rp
QRhiRenderTargetAttachmentTracker::ResIdList currentResIdList
std::array< ID3D11UnorderedAccessView *, QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS > uav
bool update(const QD3D11RenderTargetData::Views &currentRtViews, ID3D11UnorderedAccessView *const *uavs=nullptr, int count=0)
QD3D11RenderTargetData::Views rtViews
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, AddressMode u, AddressMode v, AddressMode w)
ID3D11SamplerState * samplerState
bool create() override
StageUniformBufferBatches dsUniformBufferBatches
StageUniformBufferBatches hsUniformBufferBatches
StageUniformBufferBatches csUniformBufferBatches
StageUniformBufferBatches gsUniformBufferBatches
StageUniformBufferBatches vsUniformBufferBatches
StageUniformBufferBatches fsUniformBufferBatches
QRhiBatchedBindings< ID3D11SamplerState * > samplers
QRhiBatchedBindings< ID3D11ShaderResourceView * > shaderresources
QRhiBatchedBindings< ID3D11UnorderedAccessView * > uavs
QRhiBatchedBindings< ID3D11Buffer * > ubufs
QD3D11GraphicsPipeline * lastUsedGraphicsPipeline
bool create() override
Creates the corresponding resource binding set.
QVarLengthArray< BoundResourceData, 8 > boundResourceData
QVarLengthArray< QRhiShaderResourceBinding, 8 > sortedBindings
void updateResources(UpdateFlags flags) override
QD3D11ComputePipeline * lastUsedComputePipeline
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11ShaderResourceBindings(QRhiImplementation *rhi)
int sampleCount() const override
QD3D11SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain)
float devicePixelRatio() const override
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
QD3D11RenderTargetData d
QSize pixelSize() const override
bool prepare(QRhiD3D11 *rhiD)
bool tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec)
bool active[TIMESTAMP_PAIRS]
ID3D11Query * query[TIMESTAMP_PAIRS *2]
ID3D11Query * disjointQuery[TIMESTAMP_PAIRS]
static const int TIMESTAMP_PAIRS
QRhiSwapChainHdrInfo hdrInfo() override
\variable QRhiSwapChainHdrInfo::limitsType
HANDLE frameLatencyWaitableObject
QD3D11SwapChainTimestamps timestamps
QD3D11CommandBuffer cb
ID3D11RenderTargetView * backBufferRtv
int lastFrameLatencyWaitSlot
QWindow * window
QD3D11RenderBuffer * ds
QRhiRenderTarget * currentFrameRenderTarget() override
QD3D11SwapChainRenderTarget rtRight
ID3D11RenderTargetView * backBufferRtvRight
ID3D11Texture2D * msaaTex[BUFFER_COUNT]
DXGI_FORMAT colorFormat
QD3D11SwapChain(QRhiImplementation *rhi)
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
IDCompositionTarget * dcompTarget
QRhiRenderTarget * currentFrameRenderTarget(StereoTargetBuffer targetBuffer) override
ID3D11RenderTargetView * msaaRtv[BUFFER_COUNT]
bool createOrResize() override
Creates the swapchain if not already done and resizes the swapchain buffers to match the current size...
QSize surfacePixelSize() override
bool newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc, ID3D11Texture2D **tex, ID3D11RenderTargetView **rtv) const
static const int BUFFER_COUNT
QD3D11SwapChainRenderTarget rt
bool isFormatSupported(Format f) override
DXGI_SAMPLE_DESC sampleDesc
IDCompositionVisual * dcompVisual
QRhiCommandBuffer * currentFrameCommandBuffer() override
int currentTimestampPairIndex
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
IDXGISwapChain * swapChain
DXGI_FORMAT srgbAdjustedColorFormat
ID3D11Texture2D * backBufferTex
QSize pixelSize() const override
QD3D11TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags)
ID3D11DepthStencilView * dsv
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
float devicePixelRatio() const override
QRhiRenderPassDescriptor * newCompatibleRenderPassDescriptor() override
int sampleCount() const override
bool ownsRtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
ID3D11RenderTargetView * rtv[QD3D11RenderTargetData::MAX_COLOR_ATTACHMENTS]
bool create() override
Creates the corresponding native graphics resources.
QD3D11RenderTargetData d
ID3D11Texture1D * tex1D
Definition qrhid3d11_p.h:94
bool create() override
Creates the corresponding native graphics resources.
void destroy() override
Releases (or requests deferred releasing of) the underlying native graphics resources.
bool createFrom(NativeTexture src) override
Similar to create(), except that no new native textures are created.
NativeTexture nativeTexture() override
ID3D11UnorderedAccessView * perLevelViews[QRhi::MAX_MIP_LEVELS]
ID3D11Texture2D * tex
Definition qrhid3d11_p.h:92
bool prepareCreate(QSize *adjustedSize=nullptr)
DXGI_FORMAT dxgiFormat
Definition qrhid3d11_p.h:97
QD3D11Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, Flags flags)
ID3D11UnorderedAccessView * unorderedAccessViewForLevel(int level)
DXGI_SAMPLE_DESC sampleDesc
Definition qrhid3d11_p.h:99
bool finishCreate()
ID3D11ShaderResourceView * srv
Definition qrhid3d11_p.h:96
ID3D11Texture3D * tex3D
Definition qrhid3d11_p.h:93
ID3D11Resource * textureResource() const
Definition qrhid3d11_p.h:83
ID3D11Buffer * stagingBuf
QRhiReadbackResult * result
OffscreenFrame(QRhiImplementation *rhi)
ID3D11Query * tsDisjointQuery
ID3D11Query * tsQueries[2]
QD3D11CommandBuffer cbWrapper
Shader(IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)
QByteArray bytecode
QRhiReadbackResult * result
QRhiTexture::Format format
QRhiReadbackDescription desc
ID3D11Texture2D * stagingTex
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1872
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1562
ID3D11Buffer * buffers[MAX_VERTEX_BUFFER_BINDING_COUNT]
QD3D11RenderTargetData::Views rtViews
ID3D11DepthStencilView * swapchainDsv
ID3D11ShaderResourceView * srv
D3D11_PRIMITIVE_TOPOLOGY topology
UINT offsets[MAX_VERTEX_BUFFER_BINDING_COUNT]
uint dynamicOffsetPairs[MAX_DYNAMIC_OFFSET_COUNT *2]
ID3D11RasterizerState * rastState
UINT strides[MAX_VERTEX_BUFFER_BINDING_COUNT]
ID3D11DepthStencilState * dsState
ID3D11RenderTargetView * swapchainRtv