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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qrhid3d11_p.h>
Public Member Functions | |
QD3D11GraphicsPipeline (QRhiImplementation *rhi) | |
~QD3D11GraphicsPipeline () | |
void | destroy () override |
Releases (or requests deferred releasing of) the underlying native graphics resources. | |
bool | create () override |
Creates the corresponding native graphics resources. | |
Public Member Functions inherited from QRhiGraphicsPipeline | |
QRhiResource::Type | resourceType () const override |
Flags | flags () const |
void | setFlags (Flags f) |
Sets the flags f. | |
Topology | topology () const |
void | setTopology (Topology t) |
Sets the primitive topology t. | |
CullMode | cullMode () const |
void | setCullMode (CullMode mode) |
Sets the specified face culling mode. | |
FrontFace | frontFace () const |
void | setFrontFace (FrontFace f) |
Sets the front face mode f. | |
void | setTargetBlends (std::initializer_list< TargetBlend > list) |
Sets the list of render target blend settings. | |
template<typename InputIterator> | |
void | setTargetBlends (InputIterator first, InputIterator last) |
Sets the list of render target blend settings from the iterators first and last. | |
const TargetBlend * | cbeginTargetBlends () const |
const TargetBlend * | cendTargetBlends () const |
const TargetBlend * | targetBlendAt (qsizetype index) const |
qsizetype | targetBlendCount () const |
bool | hasDepthTest () const |
void | setDepthTest (bool enable) |
Enables or disables depth testing based on enable. | |
bool | hasDepthWrite () const |
void | setDepthWrite (bool enable) |
Controls the writing out of depth data into the depth buffer based on enable. | |
CompareOp | depthOp () const |
void | setDepthOp (CompareOp op) |
Sets the depth comparison function op. | |
bool | hasStencilTest () const |
void | setStencilTest (bool enable) |
Enables or disables stencil tests based on enable. | |
StencilOpState | stencilFront () const |
void | setStencilFront (const StencilOpState &state) |
Sets the stencil test state for front faces. | |
StencilOpState | stencilBack () const |
void | setStencilBack (const StencilOpState &state) |
Sets the stencil test state for back faces. | |
quint32 | stencilReadMask () const |
void | setStencilReadMask (quint32 mask) |
Sets the stencil read mask. | |
quint32 | stencilWriteMask () const |
void | setStencilWriteMask (quint32 mask) |
Sets the stencil write mask. | |
int | sampleCount () const |
void | setSampleCount (int s) |
Sets the sample count. | |
float | lineWidth () const |
void | setLineWidth (float width) |
Sets the line width. | |
int | depthBias () const |
void | setDepthBias (int bias) |
Sets the depth bias. | |
float | slopeScaledDepthBias () const |
void | setSlopeScaledDepthBias (float bias) |
Sets the slope scaled depth bias. | |
void | setShaderStages (std::initializer_list< QRhiShaderStage > list) |
Sets the list of shader stages. | |
template<typename InputIterator> | |
void | setShaderStages (InputIterator first, InputIterator last) |
Sets the list of shader stages from the iterators first and last. | |
const QRhiShaderStage * | cbeginShaderStages () const |
const QRhiShaderStage * | cendShaderStages () const |
const QRhiShaderStage * | shaderStageAt (qsizetype index) const |
qsizetype | shaderStageCount () const |
QRhiVertexInputLayout | vertexInputLayout () const |
void | setVertexInputLayout (const QRhiVertexInputLayout &layout) |
Specifies the vertex input layout. | |
QRhiShaderResourceBindings * | shaderResourceBindings () const |
void | setShaderResourceBindings (QRhiShaderResourceBindings *srb) |
Associates with srb describing the resource binding layout and the resources (QRhiBuffer, QRhiTexture) themselves. | |
QRhiRenderPassDescriptor * | renderPassDescriptor () const |
void | setRenderPassDescriptor (QRhiRenderPassDescriptor *desc) |
Associates with the specified QRhiRenderPassDescriptor desc. | |
int | patchControlPointCount () const |
void | setPatchControlPointCount (int count) |
Sets the number of patch control points to count. | |
PolygonMode | polygonMode () const |
void | setPolygonMode (PolygonMode mode) |
Sets the polygon mode. | |
int | multiViewCount () const |
void | setMultiViewCount (int count) |
Sets the view count for multiview rendering. | |
Public Member Functions inherited from QRhiResource | |
virtual | ~QRhiResource () |
Destructor. | |
void | deleteLater () |
When called without a frame being recorded, this function is equivalent to deleting the object. | |
QByteArray | name () const |
void | setName (const QByteArray &name) |
Sets a name for the object. | |
quint64 | globalResourceId () const |
QRhi * | rhi () const |
Public Attributes | |
ID3D11DepthStencilState * | dsState = nullptr |
ID3D11BlendState * | blendState = nullptr |
struct { | |
ID3D11VertexShader * shader = nullptr | |
QShader::NativeResourceBindingMap nativeResourceBindingMap | |
} | vs |
struct { | |
ID3D11HullShader * shader = nullptr | |
QShader::NativeResourceBindingMap nativeResourceBindingMap | |
} | hs |
struct { | |
ID3D11DomainShader * shader = nullptr | |
QShader::NativeResourceBindingMap nativeResourceBindingMap | |
} | ds |
struct { | |
ID3D11GeometryShader * shader = nullptr | |
QShader::NativeResourceBindingMap nativeResourceBindingMap | |
} | gs |
struct { | |
ID3D11PixelShader * shader = nullptr | |
QShader::NativeResourceBindingMap nativeResourceBindingMap | |
} | fs |
ID3D11InputLayout * | inputLayout = nullptr |
D3D11_PRIMITIVE_TOPOLOGY | d3dTopology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST |
ID3D11RasterizerState * | rastState = nullptr |
uint | generation = 0 |
Friends | |
class | QRhiD3D11 |
Definition at line 329 of file qrhid3d11_p.h.
QD3D11GraphicsPipeline::QD3D11GraphicsPipeline | ( | QRhiImplementation * | rhi | ) |
Definition at line 4262 of file qrhid3d11.cpp.
References QD3D11GraphicsPipeline().
Referenced by QD3D11GraphicsPipeline().
QD3D11GraphicsPipeline::~QD3D11GraphicsPipeline | ( | ) |
Definition at line 4267 of file qrhid3d11.cpp.
References destroy().
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overridevirtual |
Creates the corresponding native graphics resources.
If there are already resources present due to an earlier create() with no corresponding destroy(), then destroy() is called implicitly first.
true
when successful, false
when a graphics operation failed. Regardless of the return value, calling destroy() is always safe.VkPipelineCache
to improve data reuse during the lifetime of the application.Implements QRhiGraphicsPipeline.
Definition at line 4660 of file qrhid3d11.cpp.
References destroy().
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overridevirtual |
Releases (or requests deferred releasing of) the underlying native graphics resources.
Safe to call multiple times, subsequent invocations will be a no-op then.
Once destroy() is called, the QRhiResource instance can be reused, by calling create()
again. That will then result in creating new native graphics resources underneath.
The QRhiResource destructor also performs the same task, so calling this function is not necessary before deleting a QRhiResource.
Implements QRhiResource.
Definition at line 4282 of file qrhid3d11.cpp.
Referenced by ~QD3D11GraphicsPipeline(), and create().
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friend |
Definition at line 362 of file qrhid3d11_p.h.
ID3D11BlendState* QD3D11GraphicsPipeline::blendState = nullptr |
Definition at line 337 of file qrhid3d11_p.h.
D3D11_PRIMITIVE_TOPOLOGY QD3D11GraphicsPipeline::d3dTopology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST |
Definition at line 359 of file qrhid3d11_p.h.
struct { ... } QD3D11GraphicsPipeline::ds |
ID3D11DepthStencilState* QD3D11GraphicsPipeline::dsState = nullptr |
Definition at line 336 of file qrhid3d11_p.h.
struct { ... } QD3D11GraphicsPipeline::fs |
uint QD3D11GraphicsPipeline::generation = 0 |
Definition at line 361 of file qrhid3d11_p.h.
struct { ... } QD3D11GraphicsPipeline::gs |
struct { ... } QD3D11GraphicsPipeline::hs |
ID3D11InputLayout* QD3D11GraphicsPipeline::inputLayout = nullptr |
Definition at line 358 of file qrhid3d11_p.h.
QShader::NativeResourceBindingMap QD3D11GraphicsPipeline::nativeResourceBindingMap |
Definition at line 340 of file qrhid3d11_p.h.
ID3D11RasterizerState* QD3D11GraphicsPipeline::rastState = nullptr |
Definition at line 360 of file qrhid3d11_p.h.
ID3D11VertexShader* QD3D11GraphicsPipeline::shader = nullptr |
Definition at line 339 of file qrhid3d11_p.h.
ID3D11HullShader* QD3D11GraphicsPipeline::shader = nullptr |
Definition at line 343 of file qrhid3d11_p.h.
ID3D11DomainShader* QD3D11GraphicsPipeline::shader = nullptr |
Definition at line 347 of file qrhid3d11_p.h.
ID3D11GeometryShader* QD3D11GraphicsPipeline::shader = nullptr |
Definition at line 351 of file qrhid3d11_p.h.
ID3D11PixelShader* QD3D11GraphicsPipeline::shader = nullptr |
Definition at line 355 of file qrhid3d11_p.h.
struct { ... } QD3D11GraphicsPipeline::vs |