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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QRhiResource Class Referenceabstract

\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h More...

#include <qrhi.h>

Inheritance diagram for QRhiResource:
Collaboration diagram for QRhiResource:

Public Types

enum  Type {
  Buffer , Texture , Sampler , RenderBuffer ,
  RenderPassDescriptor , SwapChainRenderTarget , TextureRenderTarget , ShaderResourceBindings ,
  GraphicsPipeline , SwapChain , ComputePipeline , CommandBuffer ,
  ShadingRateMap
}
 Specifies type of the resource. More...

Public Member Functions

virtual ~QRhiResource ()
 Destructor.
virtual Type resourceType () const =0
virtual void destroy ()=0
 Releases (or requests deferred releasing of) the underlying native graphics resources.
void deleteLater ()
 When called without a frame being recorded, this function is equivalent to deleting the object.
QByteArray name () const
void setName (const QByteArray &name)
 Sets a name for the object.
quint64 globalResourceId () const
QRhirhi () const

Protected Member Functions

 QRhiResource (QRhiImplementation *rhi)

Protected Attributes

QRhiImplementationm_rhi = nullptr
quint64 m_id
QByteArray m_objectName

Friends

class QRhiImplementation

Detailed Description

\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h

Since
6.6

Base class for classes encapsulating native resource objects.

Note
This is a RHI API with limited compatibility guarantees, see \l QRhi for details.

Definition at line 812 of file qrhi.h.

Member Enumeration Documentation

◆ Type

Specifies type of the resource.

\value Buffer \value Texture \value Sampler \value RenderBuffer \value RenderPassDescriptor \value SwapChainRenderTarget \value TextureRenderTarget \value ShaderResourceBindings \value GraphicsPipeline \value SwapChain \value ComputePipeline \value CommandBuffer \value ShadingRateMap

Enumerator
Buffer 
Texture 
Sampler 
RenderBuffer 
RenderPassDescriptor 
SwapChainRenderTarget 
TextureRenderTarget 
ShaderResourceBindings 
GraphicsPipeline 
SwapChain 
ComputePipeline 
CommandBuffer 
ShadingRateMap 

Definition at line 815 of file qrhi.h.

Constructor & Destructor Documentation

◆ ~QRhiResource()

QRhiResource::~QRhiResource ( )
virtual

Destructor.

Releases (or requests deferred releasing of) the underlying native graphics resources, if there are any.

Note
Resources referenced by commands for the current frame should not be released until the frame is submitted by QRhi::endFrame().
See also
destroy()

Definition at line 3621 of file qrhi.cpp.

◆ QRhiResource()

QRhiResource::QRhiResource ( QRhiImplementation * rhi)
protected

Definition at line 3604 of file qrhi.cpp.

Member Function Documentation

◆ deleteLater()

void QRhiResource::deleteLater ( )

When called without a frame being recorded, this function is equivalent to deleting the object.

Between a QRhi::beginFrame() and QRhi::endFrame() however the behavior is different: the QRhiResource will not be destroyed until the frame is submitted via QRhi::endFrame(), thus satisfying the QRhi requirement of not altering QRhiResource objects that are referenced by the frame being recorded.

If the QRhi that created this object is already destroyed, the object is deleted immediately.

Using deleteLater() can be a useful convenience in many cases, and it complements the low-level guarantee (that the underlying native graphics objects are never destroyed until it is safe to do so and it is known for sure that they are not used by the GPU in an still in-flight frame), by offering a way to make sure the C++ object instances (of QRhiBuffer, QRhiTexture, etc.) themselves also stay valid until the end of the current frame.

The following example shows a convenient way of creating a throwaway buffer that is only used in one frame and gets automatically released in endFrame(). (when it comes to the underlying native buffer(s), the usual guarantee applies: the QRhi backend defers the releasing of those until it is guaranteed that the frame in which the buffer is accessed by the GPU has completed)

rhi->beginFrame(swapchain);
buf->deleteLater(); // !
u = rhi->nextResourceUpdateBatch();
u->uploadStaticBuffer(buf, data);
// ... draw with buf
rhi->endFrame();
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:856
@ Immutable
Definition qrhi.h:859
@ VertexBuffer
Definition qrhi.h:865
QRhi * rhi() const
Definition qrhi.cpp:3743
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
[0]
GLenum GLuint GLenum GLsizei const GLchar * buf
See also
destroy()

Definition at line 3685 of file qrhi.cpp.

◆ destroy()

virtual void QRhiResource::destroy ( )
pure virtual

Releases (or requests deferred releasing of) the underlying native graphics resources.

Safe to call multiple times, subsequent invocations will be a no-op then.

Once destroy() is called, the QRhiResource instance can be reused, by calling create() again. That will then result in creating new native graphics resources underneath.

Note
Resources referenced by commands for the current frame should not be released until the frame is submitted by QRhi::endFrame().

The QRhiResource destructor also performs the same task, so calling this function is not necessary before deleting a QRhiResource.

See also
deleteLater()

Implemented in QD3D11Buffer, QD3D11CommandBuffer, QD3D11ComputePipeline, QD3D11GraphicsPipeline, QD3D11RenderBuffer, QD3D11RenderPassDescriptor, QD3D11Sampler, QD3D11ShaderResourceBindings, QD3D11SwapChain, QD3D11SwapChainRenderTarget, QD3D11Texture, QD3D11TextureRenderTarget, QGles2Buffer, QGles2CommandBuffer, QGles2ComputePipeline, QGles2GraphicsPipeline, QGles2RenderBuffer, QGles2RenderPassDescriptor, QGles2Sampler, QGles2ShaderResourceBindings, QGles2SwapChain, QGles2SwapChainRenderTarget, QGles2Texture, QGles2TextureRenderTarget, QMetalBuffer, QMetalCommandBuffer, QMetalComputePipeline, QMetalGraphicsPipeline, QMetalRenderBuffer, QMetalRenderPassDescriptor, QMetalSampler, QMetalShaderResourceBindings, QMetalShadingRateMap, QMetalSwapChain, QMetalSwapChainRenderTarget, QMetalTexture, QMetalTextureRenderTarget, QNullBuffer, QNullCommandBuffer, QNullComputePipeline, QNullGraphicsPipeline, QNullRenderBuffer, QNullRenderPassDescriptor, QNullSampler, QNullShaderResourceBindings, QNullSwapChain, QNullSwapChainRenderTarget, QNullTexture, QNullTextureRenderTarget, QVkBuffer, QVkCommandBuffer, QVkComputePipeline, QVkGraphicsPipeline, QVkRenderBuffer, QVkRenderPassDescriptor, QVkSampler, QVkShaderResourceBindings, QVkShadingRateMap, QVkSwapChain, QVkSwapChainRenderTarget, QVkTexture, and QVkTextureRenderTarget.

◆ globalResourceId()

quint64 QRhiResource::globalResourceId ( ) const
Returns
the global, unique identifier of this QRhiResource.

User code rarely needs to deal with the value directly. It is used internally for tracking and bookkeeping purposes.

Definition at line 3732 of file qrhi.cpp.

◆ name()

QByteArray QRhiResource::name ( ) const
Returns
the currently set object name. By default the name is empty.

Definition at line 3696 of file qrhi.cpp.

◆ resourceType()

◆ rhi()

QRhi * QRhiResource::rhi ( ) const
Returns
the QRhi that created this resource.

If the QRhi that created this object is already destroyed, the result is \nullptr.

Definition at line 3743 of file qrhi.cpp.

◆ setName()

void QRhiResource::setName ( const QByteArray & name)

Sets a name for the object.

This allows getting descriptive names for the native graphics resources visible in graphics debugging tools, such as \l{https://renderdoc.org/}{RenderDoc} and \l{https://developer.apple.com/xcode/}{XCode}.

When it comes to naming native objects by relaying the name via the appropriate graphics API, note that the name is ignored when QRhi::DebugMarkers are not supported, and may, depending on the backend, also be ignored when QRhi::EnableDebugMarkers is not set.

Note
The name may be ignored for objects other than buffers, renderbuffers, and textures, depending on the backend.
The name may be modified. For slotted resources, such as a QRhiBuffer backed by multiple native buffers, QRhi will append a suffix to make the underlying native buffers easily distinguishable from each other.

Definition at line 3721 of file qrhi.cpp.

◆ QRhiImplementation

friend class QRhiImplementation
friend

Definition at line 849 of file qrhi.h.

Member Data Documentation

◆ m_id

quint64 QRhiResource::m_id
protected

Definition at line 851 of file qrhi.h.

◆ m_objectName

QByteArray QRhiResource::m_objectName
protected

Definition at line 852 of file qrhi.h.

◆ m_rhi

QRhiImplementation* QRhiResource::m_rhi = nullptr
protected

Definition at line 850 of file qrhi.h.


The documentation for this class was generated from the following files: