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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qrhid3d11_p.h>
Public Member Functions | |
QD3D11ComputePipeline (QRhiImplementation *rhi) | |
~QD3D11ComputePipeline () | |
void | destroy () override |
Releases (or requests deferred releasing of) the underlying native graphics resources. | |
bool | create () override |
Public Member Functions inherited from QRhiComputePipeline | |
QRhiResource::Type | resourceType () const override |
Flags | flags () const |
void | setFlags (Flags f) |
Sets the flags f. | |
QRhiShaderStage | shaderStage () const |
void | setShaderStage (const QRhiShaderStage &stage) |
Sets the shader to use. | |
QRhiShaderResourceBindings * | shaderResourceBindings () const |
void | setShaderResourceBindings (QRhiShaderResourceBindings *srb) |
Associates with srb describing the resource binding layout and the resources (QRhiBuffer, QRhiTexture) themselves. | |
Public Member Functions inherited from QRhiResource | |
virtual | ~QRhiResource () |
Destructor. | |
void | deleteLater () |
When called without a frame being recorded, this function is equivalent to deleting the object. | |
QByteArray | name () const |
void | setName (const QByteArray &name) |
Sets a name for the object. | |
quint64 | globalResourceId () const |
QRhi * | rhi () const |
Public Attributes | |
struct { | |
ID3D11ComputeShader * shader = nullptr | |
QShader::NativeResourceBindingMap nativeResourceBindingMap | |
} | cs |
uint | generation = 0 |
Friends | |
class | QRhiD3D11 |
Additional Inherited Members | |
Public Types inherited from QRhiComputePipeline | |
enum | Flag { CompileShadersWithDebugInfo = 1 << 0 } |
Flag values for describing pipeline options. More... | |
Public Types inherited from QRhiResource | |
enum | Type { Buffer , Texture , Sampler , RenderBuffer , RenderPassDescriptor , SwapChainRenderTarget , TextureRenderTarget , ShaderResourceBindings , GraphicsPipeline , SwapChain , ComputePipeline , CommandBuffer , ShadingRateMap } |
Specifies type of the resource. More... | |
Protected Member Functions inherited from QRhiComputePipeline | |
QRhiComputePipeline (QRhiImplementation *rhi) | |
Protected Member Functions inherited from QRhiResource | |
QRhiResource (QRhiImplementation *rhi) | |
Protected Attributes inherited from QRhiComputePipeline | |
Flags | m_flags |
QRhiShaderStage | m_shaderStage |
QRhiShaderResourceBindings * | m_shaderResourceBindings = nullptr |
Protected Attributes inherited from QRhiResource | |
QRhiImplementation * | m_rhi = nullptr |
quint64 | m_id |
QByteArray | m_objectName |
Definition at line 365 of file qrhid3d11_p.h.
QD3D11ComputePipeline::QD3D11ComputePipeline | ( | QRhiImplementation * | rhi | ) |
Definition at line 4907 of file qrhid3d11.cpp.
References QD3D11ComputePipeline().
Referenced by QD3D11ComputePipeline().
QD3D11ComputePipeline::~QD3D11ComputePipeline | ( | ) |
Definition at line 4912 of file qrhid3d11.cpp.
References destroy().
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overridevirtual |
Implements QRhiComputePipeline.
Definition at line 4931 of file qrhid3d11.cpp.
References QRhiD3D11::clearShaderCache(), and destroy().
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overridevirtual |
Releases (or requests deferred releasing of) the underlying native graphics resources.
Safe to call multiple times, subsequent invocations will be a no-op then.
Once destroy() is called, the QRhiResource instance can be reused, by calling create()
again. That will then result in creating new native graphics resources underneath.
The QRhiResource destructor also performs the same task, so calling this function is not necessary before deleting a QRhiResource.
Implements QRhiResource.
Definition at line 4917 of file qrhid3d11.cpp.
Referenced by ~QD3D11ComputePipeline(), and create().
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friend |
Definition at line 377 of file qrhid3d11_p.h.
struct { ... } QD3D11ComputePipeline::cs |
uint QD3D11ComputePipeline::generation = 0 |
Definition at line 376 of file qrhid3d11_p.h.
QShader::NativeResourceBindingMap QD3D11ComputePipeline::nativeResourceBindingMap |
Definition at line 374 of file qrhid3d11_p.h.
ID3D11ComputeShader* QD3D11ComputePipeline::shader = nullptr |
Definition at line 373 of file qrhid3d11_p.h.