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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qrhid3d11_p.h>
Classes | |
| struct | Command |
Public Types | |
| enum | PassType { NoPass , RenderPass , ComputePass } |
| Public Types inherited from QRhiCommandBuffer | |
| enum | IndexFormat { IndexUInt16 , IndexUInt32 } |
| Specifies the index data type. More... | |
| enum | BeginPassFlag { ExternalContent = 0x01 , DoNotTrackResourcesForCompute = 0x02 } |
| Flag values for QRhi::beginPass() More... | |
| using | DynamicOffset = std::pair<int, quint32> |
| Synonym for std::pair<int, quint32>. | |
| using | VertexInput = std::pair<QRhiBuffer *, quint32> |
| Synonym for std::pair<QRhiBuffer *, quint32>. | |
| Public Types inherited from QRhiResource | |
| enum | Type { Buffer , Texture , Sampler , RenderBuffer , RenderPassDescriptor , SwapChainRenderTarget , TextureRenderTarget , ShaderResourceBindings , GraphicsPipeline , SwapChain , ComputePipeline , CommandBuffer , ShadingRateMap } |
| Specifies type of the resource. More... | |
Public Member Functions | |
| QD3D11CommandBuffer (QRhiImplementation *rhi) | |
| ~QD3D11CommandBuffer () | |
| void | destroy () override |
| Releases (or requests deferred releasing of) the underlying native graphics resources. | |
| const uchar * | retainData (const QByteArray &data) |
| const uchar * | retainBufferData (const QRhiBufferData &data) |
| const uchar * | retainImage (const QImage &image) |
| int | retainResourceBatches (const QD3D11ShaderResourceBindings::ResourceBatches &resourceBatches) |
| void | resetCommands () |
| void | resetState () |
| void | resetCachedState () |
| Public Member Functions inherited from QRhiCommandBuffer | |
| QRhiResource::Type | resourceType () const override |
| void | resourceUpdate (QRhiResourceUpdateBatch *resourceUpdates) |
| Sometimes committing resource updates is necessary or just more convenient without starting a render pass. | |
| void | beginPass (QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates=nullptr, BeginPassFlags flags={}) |
| Records starting a new render pass targeting the render target rt. | |
| void | endPass (QRhiResourceUpdateBatch *resourceUpdates=nullptr) |
| Records ending the current render pass. | |
| void | setGraphicsPipeline (QRhiGraphicsPipeline *ps) |
| Records setting a new graphics pipeline ps. | |
| void | setShaderResources (QRhiShaderResourceBindings *srb=nullptr, int dynamicOffsetCount=0, const DynamicOffset *dynamicOffsets=nullptr) |
| Records binding a set of shader resources, such as, uniform buffers or textures, that are made visible to one or more shader stages. | |
| void | setVertexInput (int startBinding, int bindingCount, const VertexInput *bindings, QRhiBuffer *indexBuf=nullptr, quint32 indexOffset=0, IndexFormat indexFormat=IndexUInt16) |
| Records vertex input bindings. | |
| void | setViewport (const QRhiViewport &viewport) |
| Records setting the active viewport rectangle specified in viewport. | |
| void | setScissor (const QRhiScissor &scissor) |
| Records setting the active scissor rectangle specified in scissor. | |
| void | setBlendConstants (const QColor &c) |
| Records setting the active blend constants to c. | |
| void | setStencilRef (quint32 refValue) |
| Records setting the active stencil reference value to refValue. | |
| void | setShadingRate (const QSize &coarsePixelSize) |
| Sets the shading rate for the following draw calls to coarsePixelSize. | |
| void | draw (quint32 vertexCount, quint32 instanceCount=1, quint32 firstVertex=0, quint32 firstInstance=0) |
| Records a non-indexed draw. | |
| void | drawIndexed (quint32 indexCount, quint32 instanceCount=1, quint32 firstIndex=0, qint32 vertexOffset=0, quint32 firstInstance=0) |
| Records an indexed draw. | |
| void | debugMarkBegin (const QByteArray &name) |
| Records a named debug group on the command buffer with the specified name. | |
| void | debugMarkEnd () |
| Records the end of a debug group. | |
| void | debugMarkMsg (const QByteArray &msg) |
| Inserts a debug message msg into the command stream. | |
| void | beginComputePass (QRhiResourceUpdateBatch *resourceUpdates=nullptr, BeginPassFlags flags={}) |
| Records starting a new compute pass. | |
| void | endComputePass (QRhiResourceUpdateBatch *resourceUpdates=nullptr) |
| Records ending the current compute pass. | |
| void | setComputePipeline (QRhiComputePipeline *ps) |
| Records setting a new compute pipeline ps. | |
| void | dispatch (int x, int y, int z) |
| Records dispatching compute work items, with x, y, and z specifying the number of local workgroups in the corresponding dimension. | |
| const QRhiNativeHandles * | nativeHandles () |
| void | beginExternal () |
| To be called when the application before the application is about to enqueue commands to the current pass' command buffer by calling graphics API functions directly. | |
| void | endExternal () |
| To be called once the externally added commands are recorded to the command buffer or context. | |
| double | lastCompletedGpuTime () |
| Public Member Functions inherited from QRhiResource | |
| virtual | ~QRhiResource () |
| Destructor. | |
| void | deleteLater () |
| When called without a frame being recorded, this function is equivalent to deleting the object. | |
| QByteArray | name () const |
| void | setName (const QByteArray &name) |
| Sets a name for the object. | |
| quint64 | globalResourceId () const |
| QRhi * | rhi () const |
Public Attributes | |
| QRhiBackendCommandList< Command > | commands |
| PassType | recordingPass |
| double | lastGpuTime = 0 |
| QRhiRenderTarget * | currentTarget |
| QRhiGraphicsPipeline * | currentGraphicsPipeline |
| QRhiComputePipeline * | currentComputePipeline |
| uint | currentPipelineGeneration |
| QRhiShaderResourceBindings * | currentGraphicsSrb |
| QRhiShaderResourceBindings * | currentComputeSrb |
| uint | currentSrbGeneration |
| ID3D11Buffer * | currentIndexBuffer |
| quint32 | currentIndexOffset |
| DXGI_FORMAT | currentIndexFormat |
| ID3D11Buffer * | currentVertexBuffers [D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
| quint32 | currentVertexOffsets [D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
| QD3D11RenderTargetData * | prevRtD |
| QVarLengthArray< QByteArray, 4 > | dataRetainPool |
| QVarLengthArray< QRhiBufferData, 4 > | bufferDataRetainPool |
| QVarLengthArray< QImage, 4 > | imageRetainPool |
| QVarLengthArray< QD3D11ShaderResourceBindings::ResourceBatches, 4 > | resourceBatchRetainPool |
Static Public Attributes | |
| static const int | MAX_DYNAMIC_OFFSET_COUNT = 8 |
| static const int | MAX_VERTEX_BUFFER_BINDING_COUNT = 8 |
Additional Inherited Members | |
| Protected Member Functions inherited from QRhiCommandBuffer | |
| QRhiCommandBuffer (QRhiImplementation *rhi) | |
| Protected Member Functions inherited from QRhiResource | |
| QRhiResource (QRhiImplementation *rhi) | |
| Protected Attributes inherited from QRhiResource | |
| QRhiImplementation * | m_rhi = nullptr |
| quint64 | m_id |
| QByteArray | m_objectName |
Definition at line 382 of file qrhid3d11_p.h.
| Enumerator | |
|---|---|
| NoPass | |
| RenderPass | |
| ComputePass | |
Definition at line 538 of file qrhid3d11_p.h.
| QD3D11CommandBuffer::QD3D11CommandBuffer | ( | QRhiImplementation * | rhi | ) |
Definition at line 4980 of file qrhid3d11.cpp.
References QD3D11CommandBuffer(), and resetState().
Referenced by QD3D11CommandBuffer().
| QD3D11CommandBuffer::~QD3D11CommandBuffer | ( | ) |
Definition at line 4986 of file qrhid3d11.cpp.
References destroy().
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overridevirtual |
Releases (or requests deferred releasing of) the underlying native graphics resources.
Safe to call multiple times, subsequent invocations will be a no-op then.
Once destroy() is called, the QRhiResource instance can be reused, by calling create() again. That will then result in creating new native graphics resources underneath.
The QRhiResource destructor also performs the same task, so calling this function is not necessary before deleting a QRhiResource.
Implements QRhiResource.
Definition at line 4991 of file qrhid3d11.cpp.
Referenced by ~QD3D11CommandBuffer().
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inline |
Definition at line 599 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::beginComputePass(), QRhiD3D11::beginPass(), QRhiD3D11::endExternal(), and resetState().
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inline |
Definition at line 584 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::beginExternal(), and resetState().
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inline |
Definition at line 591 of file qrhid3d11_p.h.
References NoPass, prevRtD, recordingPass, resetCachedState(), and resetCommands().
Referenced by QD3D11CommandBuffer().
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inline |
Definition at line 571 of file qrhid3d11_p.h.
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inline |
Definition at line 567 of file qrhid3d11_p.h.
Definition at line 575 of file qrhid3d11_p.h.
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inline |
Definition at line 580 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::setShaderResources().
| QVarLengthArray<QRhiBufferData, 4> QD3D11CommandBuffer::bufferDataRetainPool |
Definition at line 562 of file qrhid3d11_p.h.
| QRhiBackendCommandList<Command> QD3D11CommandBuffer::commands |
Definition at line 544 of file qrhid3d11_p.h.
| QRhiComputePipeline* QD3D11CommandBuffer::currentComputePipeline |
Definition at line 549 of file qrhid3d11_p.h.
| QRhiShaderResourceBindings* QD3D11CommandBuffer::currentComputeSrb |
Definition at line 552 of file qrhid3d11_p.h.
| QRhiGraphicsPipeline* QD3D11CommandBuffer::currentGraphicsPipeline |
Definition at line 548 of file qrhid3d11_p.h.
| QRhiShaderResourceBindings* QD3D11CommandBuffer::currentGraphicsSrb |
Definition at line 551 of file qrhid3d11_p.h.
| ID3D11Buffer* QD3D11CommandBuffer::currentIndexBuffer |
Definition at line 554 of file qrhid3d11_p.h.
| DXGI_FORMAT QD3D11CommandBuffer::currentIndexFormat |
Definition at line 556 of file qrhid3d11_p.h.
| quint32 QD3D11CommandBuffer::currentIndexOffset |
Definition at line 555 of file qrhid3d11_p.h.
| uint QD3D11CommandBuffer::currentPipelineGeneration |
Definition at line 550 of file qrhid3d11_p.h.
| uint QD3D11CommandBuffer::currentSrbGeneration |
Definition at line 553 of file qrhid3d11_p.h.
| QRhiRenderTarget* QD3D11CommandBuffer::currentTarget |
Definition at line 547 of file qrhid3d11_p.h.
| ID3D11Buffer* QD3D11CommandBuffer::currentVertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 557 of file qrhid3d11_p.h.
| quint32 QD3D11CommandBuffer::currentVertexOffsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 558 of file qrhid3d11_p.h.
| QVarLengthArray<QByteArray, 4> QD3D11CommandBuffer::dataRetainPool |
Definition at line 561 of file qrhid3d11_p.h.
| QVarLengthArray<QImage, 4> QD3D11CommandBuffer::imageRetainPool |
Definition at line 563 of file qrhid3d11_p.h.
| double QD3D11CommandBuffer::lastGpuTime = 0 |
Definition at line 546 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::lastCompletedGpuTime().
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static |
Definition at line 389 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::bindShaderResources(), and QRhiD3D11::setShaderResources().
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static |
Definition at line 390 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::setVertexInput().
| QD3D11RenderTargetData* QD3D11CommandBuffer::prevRtD |
Definition at line 559 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::executeCommandBuffer(), and resetState().
| PassType QD3D11CommandBuffer::recordingPass |
Definition at line 545 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::beginComputePass(), QRhiD3D11::beginPass(), QRhiD3D11::dispatch(), QRhiD3D11::draw(), QRhiD3D11::drawIndexed(), QRhiD3D11::endComputePass(), QRhiD3D11::endPass(), resetState(), QRhiD3D11::setBlendConstants(), QRhiD3D11::setComputePipeline(), QRhiD3D11::setGraphicsPipeline(), QRhiD3D11::setScissor(), QRhiD3D11::setShaderResources(), QRhiD3D11::setStencilRef(), QRhiD3D11::setVertexInput(), and QRhiD3D11::setViewport().
| QVarLengthArray<QD3D11ShaderResourceBindings::ResourceBatches, 4> QD3D11CommandBuffer::resourceBatchRetainPool |
Definition at line 564 of file qrhid3d11_p.h.