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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h More...
#include <qrhi.h>
Public Member Functions | |
~QRhiResourceUpdateBatch () | |
void | release () |
void | merge (QRhiResourceUpdateBatch *other) |
Copies all queued operations from the other batch into this one. | |
bool | hasOptimalCapacity () const |
void | updateDynamicBuffer (QRhiBuffer *buf, quint32 offset, quint32 size, const void *data) |
Enqueues updating a region of a QRhiBuffer buf created with the type QRhiBuffer::Dynamic. | |
void | updateDynamicBuffer (QRhiBuffer *buf, quint32 offset, QByteArray data) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | uploadStaticBuffer (QRhiBuffer *buf, quint32 offset, quint32 size, const void *data) |
Enqueues updating a region of a QRhiBuffer buf created with the type QRhiBuffer::Immutable or QRhiBuffer::Static. | |
void | uploadStaticBuffer (QRhiBuffer *buf, quint32 offset, QByteArray data) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | uploadStaticBuffer (QRhiBuffer *buf, const void *data) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Enqueues updating the entire QRhiBuffer buf created with the type QRhiBuffer::Immutable or QRhiBuffer::Static. | |
void | uploadStaticBuffer (QRhiBuffer *buf, QByteArray data) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | readBackBuffer (QRhiBuffer *buf, quint32 offset, quint32 size, QRhiReadbackResult *result) |
Enqueues reading back a region of the QRhiBuffer buf. | |
void | uploadTexture (QRhiTexture *tex, const QRhiTextureUploadDescription &desc) |
Enqueues uploading the image data for one or more mip levels in one or more layers of the texture tex. | |
void | uploadTexture (QRhiTexture *tex, const QImage &image) |
Enqueues uploading the image data for mip level 0 of layer 0 of the texture tex. | |
void | copyTexture (QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc=QRhiTextureCopyDescription()) |
Enqueues a texture-to-texture copy operation from src into dst as described by desc. | |
void | readBackTexture (const QRhiReadbackDescription &rb, QRhiReadbackResult *result) |
Enqueues a texture-to-host copy operation as described by rb. | |
void | generateMips (QRhiTexture *tex) |
Enqueues a mipmap generation operation for the specified texture tex. |
Friends | |
class | QRhiResourceUpdateBatchPrivate |
class | QRhi |
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Records upload and copy type of operations.
With QRhi it is no longer possible to perform copy type of operations at arbitrary times. Instead, all such operations are recorded into batches that are then passed, most commonly, to QRhiCommandBuffer::beginPass(). What then happens under the hood is hidden from the application: the underlying implementations can defer and implement these operations in various different ways.
A resource update batch owns no graphics resources and does not perform any actual operations on its own. It should rather be viewed as a command buffer for update, upload, and copy type of commands.
To get an available, empty batch from the pool, call QRhi::nextResourceUpdateBatch().
void QRhiResourceUpdateBatch::copyTexture | ( | QRhiTexture * | dst, |
QRhiTexture * | src, | ||
const QRhiTextureCopyDescription & | desc = QRhiTextureCopyDescription() ) |
Enqueues a texture-to-texture copy operation from src into dst as described by desc.
void QRhiResourceUpdateBatch::generateMips | ( | QRhiTexture * | tex | ) |
Enqueues a mipmap generation operation for the specified texture tex.
Both 2D and cube textures are supported.
filterable
format in OpenGL ES 3.0 and Metal on iOS, and therefore the mipmap generation request may fail. RGBA8 and RGBA16F are typically filterable, so it is recommended to use these formats when mipmap generation is desired. bool QRhiResourceUpdateBatch::hasOptimalCapacity | ( | ) | const |
The return value is false when the number of buffer and/or texture operations added to this batch have reached, or are about to reach, a certain limit. The batch is fully functional afterwards as well, but may need to allocate additional memory. Therefore, a renderer that collects lots of buffer and texture updates in a single batch when preparing a frame may want to consider \l{QRhiCommandBuffer::resourceUpdate()}{submitting the batch} and \l{QRhi::nextResourceUpdateBatch()}{starting a new one} when this function returns false.
void QRhiResourceUpdateBatch::merge | ( | QRhiResourceUpdateBatch * | other | ) |
Copies all queued operations from the other batch into this one.
This allows for a convenient pattern where resource updates that are already known during the initialization step are collected into a batch that is then merged into another when starting to first render pass later on:
void QRhiResourceUpdateBatch::readBackBuffer | ( | QRhiBuffer * | buf, |
quint32 | offset, | ||
quint32 | size, | ||
QRhiReadbackResult * | result ) |
Enqueues reading back a region of the QRhiBuffer buf.
The size of the region is specified by size in bytes, offset is the offset in bytes to start reading from.
A readback is asynchronous. result contains a callback that is invoked when the operation has completed. The data is provided in QRhiReadbackResult::data. Upon successful completion that QByteArray will have a size equal to size. On failure the QByteArray will be empty.
N
frames have been \l{QRhi::endFrame()}{submitted}, including the frame that issued the readback operation, and the \l{QRhi::beginFrame()}{recording of a new frame} has been started, where N
is the \l{QRhi::resourceLimit()}{resource limit value} returned for QRhi::MaxAsyncReadbackFrames.void QRhiResourceUpdateBatch::readBackTexture | ( | const QRhiReadbackDescription & | rb, |
QRhiReadbackResult * | result ) |
Enqueues a texture-to-host copy operation as described by rb.
Normally rb will specify a QRhiTexture as the source. However, when the swapchain in the current frame was created with QRhiSwapChain::UsedAsTransferSource, it can also be the source of the readback. For this, leave the texture set to null in rb.
Unlike other operations, the results here need to be processed by the application. Therefore, result provides not just the data but also a callback as operations on the batch are asynchronous by nature:
N
frames have been \l{QRhi::endFrame()}{submitted}, including the frame that issued the readback operation, and the \l{QRhi::beginFrame()}{recording of a new frame} has been started, where N
is the \l{QRhi::resourceLimit()}{resource limit value} returned for QRhi::MaxAsyncReadbackFrames.A single readback operation copies one mip level of one layer (cubemap face or 3D slice or texture array element) at a time. The level and layer are specified by the respective fields in rb.
void QRhiResourceUpdateBatch::release | ( | ) |
deleted
by applications. void QRhiResourceUpdateBatch::updateDynamicBuffer | ( | QRhiBuffer * | buf, |
quint32 | offset, | ||
QByteArray | data ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Enqueues updating a region of a QRhiBuffer buf created with the type QRhiBuffer::Dynamic.
data is moved into the batch instead of copied with this overload.
void QRhiResourceUpdateBatch::updateDynamicBuffer | ( | QRhiBuffer * | buf, |
quint32 | offset, | ||
quint32 | size, | ||
const void * | data ) |
Enqueues updating a region of a QRhiBuffer buf created with the type QRhiBuffer::Dynamic.
The region is specified offset and size. The actual bytes to write are specified by data which must have at least size bytes available.
data is copied and can safely be destroyed or changed once this function returns.
void QRhiResourceUpdateBatch::uploadStaticBuffer | ( | QRhiBuffer * | buf, |
const void * | data ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Enqueues updating the entire QRhiBuffer buf created with the type QRhiBuffer::Immutable or QRhiBuffer::Static.
void QRhiResourceUpdateBatch::uploadStaticBuffer | ( | QRhiBuffer * | buf, |
QByteArray | data ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Enqueues updating the entire QRhiBuffer buf created with the type QRhiBuffer::Immutable or QRhiBuffer::Static.
data is moved into the batch instead of copied with this overload.
data size must equal the size of buf.
void QRhiResourceUpdateBatch::uploadStaticBuffer | ( | QRhiBuffer * | buf, |
quint32 | offset, | ||
QByteArray | data ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Enqueues updating a region of a QRhiBuffer buf created with the type QRhiBuffer::Immutable or QRhiBuffer::Static.
data is moved into the batch instead of copied with this overload.
void QRhiResourceUpdateBatch::uploadStaticBuffer | ( | QRhiBuffer * | buf, |
quint32 | offset, | ||
quint32 | size, | ||
const void * | data ) |
Enqueues updating a region of a QRhiBuffer buf created with the type QRhiBuffer::Immutable or QRhiBuffer::Static.
The region is specified offset and size. The actual bytes to write are specified by data which must have at least size bytes available.
data is copied and can safely be destroyed or changed once this function returns.
void QRhiResourceUpdateBatch::uploadTexture | ( | QRhiTexture * | tex, |
const QImage & | image ) |
Enqueues uploading the image data for mip level 0 of layer 0 of the texture tex.
tex must have an uncompressed format. Its format must also be compatible with the QImage::format() of image. The source data is given in image.
void QRhiResourceUpdateBatch::uploadTexture | ( | QRhiTexture * | tex, |
const QRhiTextureUploadDescription & | desc ) |
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