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qrhi.cpp
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#include "qrhi_p.h"
6#include <qmath.h>
7#include <QLoggingCategory>
8#include "private/qloggingregistry_p.h"
9
10#include "qrhinull_p.h"
11#ifndef QT_NO_OPENGL
12#include "qrhigles2_p.h"
13#endif
14#if QT_CONFIG(vulkan)
15#include "qrhivulkan_p.h"
16#endif
17#ifdef Q_OS_WIN
18#include "qrhid3d11_p.h"
19#include "qrhid3d12_p.h"
20#endif
21#if QT_CONFIG(metal)
22#include "qrhimetal_p.h"
23#endif
24
25#include <memory>
26
27QT_BEGIN_NAMESPACE
28
29// Play nice with QSG_INFO since that is still the most commonly used
30// way to get graphics info printed from Qt Quick apps, and the Quick
31// scenegraph is our primary user.
32Q_LOGGING_CATEGORY_WITH_ENV_OVERRIDE(QRHI_LOG_INFO, "QSG_INFO", "qt.rhi.general")
33
34Q_LOGGING_CATEGORY(QRHI_LOG_RUB, "qt.rhi.rub")
35
36/*!
37 \class QRhi
38 \ingroup painting-3D
39 \inmodule QtGuiPrivate
40 \inheaderfile rhi/qrhi.h
41 \since 6.6
42
43 \brief Accelerated 2D/3D graphics API abstraction.
44
45 The Qt Rendering Hardware Interface is an abstraction for hardware accelerated
46 graphics APIs, such as, \l{https://www.khronos.org/opengl/}{OpenGL},
47 \l{https://www.khronos.org/opengles/}{OpenGL ES},
48 \l{https://docs.microsoft.com/en-us/windows/desktop/direct3d}{Direct3D},
49 \l{https://developer.apple.com/metal/}{Metal}, and
50 \l{https://www.khronos.org/vulkan/}{Vulkan}.
51
52 \warning The QRhi family of classes in the Qt Gui module, including QShader
53 and QShaderDescription, offer limited compatibility guarantees. There are
54 no source or binary compatibility guarantees for these classes, meaning the
55 API is only guaranteed to work with the Qt version the application was
56 developed against. Source incompatible changes are however aimed to be kept
57 at a minimum and will only be made in minor releases (6.7, 6.8, and so on).
58 To use these classes in an application, link to
59 \c{Qt::GuiPrivate} (if using CMake), and include the headers with the \c
60 rhi prefix, for example \c{#include <rhi/qrhi.h>}.
61
62 Each QRhi instance is backed by a backend for a specific graphics API. The
63 selection of the backend is a run time choice and is up to the application
64 or library that creates the QRhi instance. Some backends are available on
65 multiple platforms (OpenGL, Vulkan, Null), while APIs specific to a given
66 platform are only available when running on the platform in question (Metal
67 on macOS/iOS, Direct3D on Windows).
68
69 The available backends currently are:
70
71 \list
72
73 \li OpenGL 2.1 / OpenGL ES 2.0 or newer. Some extensions and newer core
74 specification features are utilized when present, for example to enable
75 multisample framebuffers or compute shaders. Operating in core profile
76 contexts is supported as well. If necessary, applications can query the
77 \l{QRhi::Feature}{feature flags} at runtime to check for features that are
78 not supported in the OpenGL context backing the QRhi. The OpenGL backend
79 builds on QOpenGLContext, QOpenGLFunctions, and the related cross-platform
80 infrastructure of the Qt GUI module.
81
82 \li Direct3D 11.2 and newer (with DXGI 1.3 and newer), using Shader Model
83 5.0 or newer. When the D3D runtime has no support for 11.2 features or
84 Shader Model 5.0, initialization using an accelerated graphics device will
85 fail, but using the
86 \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp}{software
87 adapter} is still an option.
88
89 \li Direct3D 12 on Windows 10 version 1703 and newer, with Shader Model 5.0
90 or newer. Qt requires ID3D12Device2 to be present, hence the requirement
91 for at least version 1703 of Windows 10. The D3D12 device is by default
92 created with specifying a minimum feature level of
93 \c{D3D_FEATURE_LEVEL_11_0}.
94
95 \li Metal 1.2 or newer.
96
97 \li Vulkan 1.0 or newer, optionally utilizing some Vulkan 1.1 level
98 features.
99
100 \li Null, a "dummy" backend that issues no graphics calls at all.
101
102 \endlist
103
104 In order to allow shader code to be written once in Qt applications and
105 libraries, all shaders are expected to be written in a single language
106 which is then compiled into SPIR-V. Versions for various shading language
107 are then generated from that, together with reflection information (inputs,
108 outputs, shader resources). This is then packed into easily and efficiently
109 serializable QShader instances. The compilers and tools to generate such
110 shaders are not part of QRhi and the Qt GUI module, but the core classes
111 for using such shaders, QShader and QShaderDescription, are. The APIs and
112 tools for performing compilation and translation are part of the Qt Shader
113 Tools module.
114
115 See the \l{RHI Window Example} for an introductory example of creating a
116 portable, cross-platform application that performs accelerated 3D rendering
117 onto a QWindow using QRhi.
118
119 \section1 An Impression of the API
120
121 To provide a quick look at the API with a short yet complete example that
122 does not involve window-related setup, the following is a complete,
123 runnable cross-platform application that renders 20 frames off-screen, and
124 then saves the generated images to files after reading back the texture
125 contents from the GPU. For an example that renders on-screen, which then
126 involves setting up a QWindow and a swapchain, refer to the
127 \l{RHI Window Example}.
128
129 For brevity, the initialization of the QRhi is done based on the platform:
130 the sample code here chooses Direct 3D 12 on Windows, Metal on macOS and
131 iOS, and Vulkan otherwise. OpenGL and Direct 3D 11 are never used by this
132 application, but support for those could be introduced with a few
133 additional lines.
134
135 \snippet rhioffscreen/main.cpp 0
136
137 The result of the application is 20 \c PNG images (frame0.png -
138 frame19.png). These contain a rotating triangle with varying opacity over a
139 green background.
140
141 The vertex and fragment shaders are expected to be processed and packaged
142 into \c{.qsb} files. The Vulkan-compatible GLSL source code is the
143 following:
144
145 \e color.vert
146 \snippet rhioffscreen/color.vert 0
147
148 \e color.frag
149 \snippet rhioffscreen/color.frag 0
150
151 To manually compile and transpile these shaders to a number of targets
152 (SPIR-V, HLSL, MSL, GLSL) and generate the \c{.qsb} files the application
153 loads at run time, run \c{qsb --qt6 color.vert -o color.vert.qsb} and
154 \c{qsb --qt6 color.frag -o color.frag.qsb}. Alternatively, the Qt Shader
155 Tools module offers build system integration for CMake, the
156 \c qt_add_shaders() CMake function, that can achieve the same at build time.
157
158 \section1 Security Considerations
159
160 All data consumed by QRhi and related classes such as QShader are considered
161 trusted content.
162
163 \warning Application developers are advised to carefully consider the
164 potential implications before allowing the feeding of user-provided content
165 that is not part of the application and is not under the developers'
166 control. (this includes all vertex/index data, shaders, pipeline and draw
167 call parameters, etc.)
168
169 \section1 Design Fundamentals
170
171 A QRhi cannot be instantiated directly. Instead, use the create()
172 function. Delete the QRhi instance normally to release the graphics device.
173
174 \section2 Resources
175
176 Instances of classes deriving from QRhiResource, such as, QRhiBuffer,
177 QRhiTexture, etc., encapsulate zero, one, or more native graphics
178 resources. Instances of such classes are always created via the \c new
179 functions of the QRhi, such as, newBuffer(), newTexture(),
180 newTextureRenderTarget(), newSwapChain().
181
182 \code
183 QRhiBuffer *vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
184 if (!vbuf->create()) { error(); }
185 // ...
186 delete vbuf;
187 \endcode
188
189 \list
190
191 \li The returned value from functions like newBuffer() is always owned by
192 the caller.
193
194 \li Just creating an instance of a QRhiResource subclass never allocates or
195 initializes any native resources. That is only done when calling the
196 \c create() function of a subclass, for example, QRhiBuffer::create() or
197 QRhiTexture::create().
198
199 \li The exceptions are
200 QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(),
201 QRhiSwapChain::newCompatibleRenderPassDescriptor(), and
202 QRhiRenderPassDescriptor::newCompatibleRenderPassDescriptor(). There is no
203 \c create() operation for these and the returned object is immediately
204 active.
205
206 \li The resource objects themselves are treated as immutable: once a
207 resource has create() called, changing any parameters via the setters, such as,
208 QRhiTexture::setPixelSize(), has no effect, unless the underlying native
209 resource is released and \c create() is called again. See more about resource
210 reuse in the sections below.
211
212 \li The underlying native resources are scheduled for releasing by the
213 QRhiResource destructor, or by calling QRhiResource::destroy(). Backends
214 often queue release requests and defer executing them to an unspecified
215 time, this is hidden from the applications. This way applications do not
216 have to worry about releasing native resources that may still be in use by
217 an in-flight frame.
218
219 \li Note that this does not mean that a QRhiResource can freely be
220 destroy()'ed or deleted within a frame (that is, in a
221 \l{QRhi::beginFrame()}{beginFrame()} - \l{QRhi::endFrame()}{endFrame()}
222 section). As a general rule, all referenced QRhiResource objects must stay
223 unchanged until the frame is submitted by calling
224 \l{QRhi::endFrame()}{endFrame()}. To ease this,
225 QRhiResource::deleteLater() is provided as a convenience.
226
227 \endlist
228
229 \section2 Command buffers and deferred command execution
230
231 Regardless of the design and capabilities of the underlying graphics API,
232 all QRhi backends implement some level of command buffers. No
233 QRhiCommandBuffer function issues any native bind or draw command (such as,
234 \c glDrawElements) directly. Commands are always recorded in a queue,
235 either native or provided by the QRhi backend. The command buffer is
236 submitted, and so execution starts only upon QRhi::endFrame() or
237 QRhi::finish().
238
239 The deferred nature has consequences for some types of objects. For example,
240 writing to a dynamic buffer multiple times within a frame, in case such
241 buffers are backed by host-visible memory, will result in making the
242 results of all writes are visible to all draw calls in the command buffer
243 of the frame, regardless of when the dynamic buffer update was recorded
244 relative to a draw call.
245
246 Furthermore, instances of QRhiResource subclasses must be treated immutable
247 within a frame in which they are referenced in any way. Create
248 all resources upfront, before starting to record commands for the next
249 frame. Reusing a QRhiResource instance within a frame (by calling \c create()
250 then referencing it again in the same \c{beginFrame - endFrame} section)
251 should be avoided as it may lead to unexpected results, depending on the
252 backend.
253
254 As a general rule, all referenced QRhiResource objects must stay valid and
255 unmodified until the frame is submitted by calling
256 \l{QRhi::endFrame()}{endFrame()}. On the other hand, calling
257 \l{QRhiResource::destroy()}{destroy()} or deleting the QRhiResource are
258 always safe once the frame is submitted, regardless of the status of the
259 underlying native resources (which may still be in use by the GPU - but
260 that is taken care of internally).
261
262 Unlike APIs like OpenGL, upload and copy type of commands cannot be mixed
263 with draw commands. The typical renderer will involve a sequence similar to
264 the following:
265
266 \list
267 \li (re)create resources
268 \li begin frame
269 \li record/issue uploads and copies
270 \li start recording a render pass
271 \li record draw calls
272 \li end render pass
273 \li end frame
274 \endlist
275
276 Recording copy type of operations happens via QRhiResourceUpdateBatch. Such
277 operations are committed typically on
278 \l{QRhiCommandBuffer::beginPass()}{beginPass()}.
279
280 When working with legacy rendering engines designed for OpenGL, the
281 migration to QRhi often involves redesigning from having a single \c render
282 step (that performs copies and uploads, clears buffers, and issues draw
283 calls, all mixed together) to a clearly separated, two phase \c prepare -
284 \c render setup where the \c render step only starts a renderpass and
285 records draw calls, while all resource creation and queuing of updates,
286 uploads and copies happens beforehand, in the \c prepare step.
287
288 QRhi does not at the moment allow freely creating and submitting command
289 buffers. This may be lifted in the future to some extent, in particular if
290 compute support is introduced, but the model of well defined
291 \c{frame-start} and \c{frame-end} points, combined with a dedicated,
292 "frame" command buffer, where \c{frame-end} implies presenting, is going to
293 remain the primary way of operating since this is what fits Qt's various UI
294 technologies best.
295
296 \section2 Threading
297
298 A QRhi instance and the associated resources can be created and used on any
299 thread but all usage must be limited to that one single thread. When
300 rendering to multiple QWindows in an application, having a dedicated thread
301 and QRhi instance for each window is often advisable, as this can eliminate
302 issues with unexpected throttling caused by presenting to multiple windows.
303 Conceptually that is then the same as how Qt Quick scene graph's threaded
304 render loop operates when working directly with OpenGL: one thread for each
305 window, one QOpenGLContext for each thread. When moving onto QRhi,
306 QOpenGLContext is replaced by QRhi, making the migration straightforward.
307
308 When it comes to externally created native objects, such as OpenGL contexts
309 passed in via QRhiGles2NativeHandles, it is up to the application to ensure
310 they are not misused by other threads.
311
312 Resources are not shareable between QRhi instances. This is an intentional
313 choice since QRhi hides most queue, command buffer, and resource
314 synchronization related tasks, and provides no API for them. Safe and
315 efficient concurrent use of graphics resources from multiple threads is
316 tied to those concepts, however, and is thus a topic that is currently out
317 of scope, but may be introduced in the future.
318
319 \note The Metal backend requires that an autorelease pool is available on
320 the rendering thread, ideally wrapping each iteration of the render loop.
321 This needs no action from the users of QRhi when rendering on the main
322 (gui) thread, but becomes important when a separate, dedicated render
323 thread is used.
324
325 \section2 Resource synchronization
326
327 QRhi does not expose APIs for resource barriers or image layout
328 transitions. Such synchronization is done implicitly by the backends, where
329 applicable (for example, Vulkan), by tracking resource usage as necessary.
330 Buffer and image barriers are inserted before render or compute passes
331 transparently to the application.
332
333 \note Resources within a render or compute pass are expected to be bound to
334 a single usage during that pass. For example, a buffer can be used as
335 vertex, index, uniform, or storage buffer, but not a combination of them
336 within a single pass. However, it is perfectly fine to use a buffer as a
337 storage buffer in a compute pass, and then as a vertex buffer in a render
338 pass, for example, assuming the buffer declared both usages upon creation.
339
340 \note Textures have this rule relaxed in certain cases, because using two
341 subresources (typically two different mip levels) of the same texture for
342 different access (one for load, one for store) is supported even within the
343 same pass.
344
345 \section2 Resource reuse
346
347 From the user's point of view a QRhiResource is reusable immediately after
348 calling QRhiResource::destroy(). With the exception of swapchains, calling
349 \c create() on an already created object does an implicit \c destroy(). This
350 provides a handy shortcut to reuse a QRhiResource instance with different
351 parameters, with a new native graphics object underneath.
352
353 The importance of reusing the same object lies in the fact that some
354 objects reference other objects: for example, a QRhiShaderResourceBindings
355 can reference QRhiBuffer, QRhiTexture, and QRhiSampler instances. If in a
356 later frame one of these buffers need to be resized or a sampler parameter
357 needs changing, destroying and creating a whole new QRhiBuffer or
358 QRhiSampler would invalidate all references to the old instance. By just
359 changing the appropriate parameters via QRhiBuffer::setSize() or similar
360 and then calling QRhiBuffer::create(), everything works as expected and
361 there is no need to touch the QRhiShaderResourceBindings at all, even
362 though there is a good chance that under the hood the QRhiBuffer is now
363 backed by a whole new native buffer.
364
365 \code
366 QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 256);
367 ubuf->create();
368
369 QRhiShaderResourceBindings *srb = rhi->newShaderResourceBindings()
370 srb->setBindings({
371 QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf)
372 });
373 srb->create();
374
375 // ...
376
377 // now in a later frame we need to grow the buffer to a larger size
378 ubuf->setSize(512);
379 ubuf->create(); // same as ubuf->destroy(); ubuf->create();
380
381 // srb needs no changes whatsoever, any references in it to ubuf
382 // stay valid. When it comes to internal details, such as that
383 // ubuf may now be backed by a completely different native buffer
384 // resource, that is is recognized and handled automatically by the
385 // next setShaderResources().
386 \endcode
387
388 QRhiTextureRenderTarget offers the same contract: calling
389 QRhiCommandBuffer::beginPass() is safe even when one of the render target's
390 associated textures or renderbuffers has been rebuilt (by calling \c
391 create() on it) since the creation of the render target object. This allows
392 the application to resize a texture by setting a new pixel size on the
393 QRhiTexture and calling create(), thus creating a whole new native texture
394 resource underneath, without having to update the QRhiTextureRenderTarget
395 as that will be done implicitly in beginPass().
396
397 \section2 Pooled objects
398
399 In addition to resources, there are pooled objects as well, such as,
400 QRhiResourceUpdateBatch. An instance is retrieved via a \c next function,
401 such as, nextResourceUpdateBatch(). The caller does not own the returned
402 instance in this case. The only valid way of operating here is calling
403 functions on the QRhiResourceUpdateBatch and then passing it to
404 QRhiCommandBuffer::beginPass() or QRhiCommandBuffer::endPass(). These
405 functions take care of returning the batch to the pool. Alternatively, a
406 batch can be "canceled" and returned to the pool without processing by
407 calling QRhiResourceUpdateBatch::release().
408
409 A typical pattern is thus:
410
411 \code
412 QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch();
413 // ...
414 resUpdates->updateDynamicBuffer(ubuf, 0, 64, mvp.constData());
415 if (!image.isNull()) {
416 resUpdates->uploadTexture(texture, image);
417 image = QImage();
418 }
419 // ...
420 QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
421 // note the last argument
422 cb->beginPass(swapchain->currentFrameRenderTarget(), clearCol, clearDs, resUpdates);
423 \endcode
424
425 \section2 Swapchain specifics
426
427 QRhiSwapChain features some special semantics due to the peculiar nature of
428 swapchains.
429
430 \list
431
432 \li It has no \c create() but rather a QRhiSwapChain::createOrResize().
433 Repeatedly calling this function is \b not the same as calling
434 QRhiSwapChain::destroy() followed by QRhiSwapChain::createOrResize(). This
435 is because swapchains often have ways to handle the case where buffers need
436 to be resized in a manner that is more efficient than a brute force
437 destroying and recreating from scratch.
438
439 \li An active QRhiSwapChain must be released by calling
440 \l{QRhiSwapChain::destroy()}{destroy()}, or by destroying the object, before
441 the QWindow's underlying QPlatformWindow, and so the associated native
442 window object, is destroyed. It should not be postponed because releasing
443 the swapchain may become problematic (and with some APIs, like Vulkan, is
444 explicitly disallowed) when the native window is not around anymore, for
445 example because the QPlatformWindow got destroyed upon getting a
446 QWindow::close(). Therefore, releasing the swapchain must happen whenever
447 the targeted QWindow sends the
448 QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed event. If the event does
449 not arrive before the destruction of the QWindow - this can happen when
450 using QCoreApplication::quit() -, then check QWindow::handle() after the
451 event loop exits and invoke the swapchain release when non-null (meaning
452 the underlying native window is still around).
453
454 \endlist
455
456 \section2 Ownership
457
458 The general rule is no ownership transfer. Creating a QRhi with an already
459 existing graphics device does not mean the QRhi takes ownership of the
460 device object. Similarly, ownership is not given away when a device or
461 texture object is "exported" via QRhi::nativeHandles() or
462 QRhiTexture::nativeTexture(). Most importantly, passing pointers in structs
463 and via setters does not transfer ownership.
464
465 \section1 Troubleshooting and Profiling
466
467 \section2 Error reporting
468
469 Functions such as \l QRhi::create() and the resource classes' \c create()
470 member functions (e.g., \l QRhiBuffer::create()) indicate failure with the
471 return value (\nullptr or
472 \c false, respectively). When working with QShader, \l QShader::fromSerialized()
473 returns an invalid QShader (for which \l{QShader::isValid()}{isValid()} returns
474 \c false) when the data passed to the function cannot be successfully deserialized.
475 Some functions, beginFrame() in particular, may also sometimes report "soft failures",
476 such as \l FrameOpSwapChainOutOfDate, which do not indicate an unrecoverable error,
477 but rather should be seen as a "try again later" response.
478
479 Warnings and errors may get printed at any time to the debug output via
480 qWarning(). It is therefore always advisable to inspect the output of the
481 application.
482
483 Additional debug messages can be enabled via the following logging
484 categories. Messages from these categories are not printed by default
485 unless explicitly enabled via QLoggingCategory or the \c QT_LOGGING_RULES
486 environment variable. For better interoperation with Qt Quick, the
487 environment variable \c{QSG_INFO} also enables these debug prints.
488
489 \list
490 \li \c{qt.rhi.general}
491 \endlist
492
493 Additionally, applications can query the \l{QRhi::backendName()}{QRhi
494 backend name} and
495 \l{QRhi::driverInfo()}{graphics device information} from a successfully
496 initialized QRhi. This can then be printed to the user or stored in the
497 application logs even in production builds, if desired.
498
499 \section2 Investigating rendering problems
500
501 When the rendering results are not as expected, or the application is
502 experiencing problems, always consider checking with the the native 3D
503 APIs' debug and validation facilities. QRhi itself features limited error
504 checking since replicating the already existing, vast amount of
505 functionality in the underlying layers is not reasonable.
506
507 \list
508
509 \li For Vulkan, controlling the
510 \l{https://github.com/KhronosGroup/Vulkan-ValidationLayers}{Vulkan
511 Validation Layers} is not in the scope of the QRhi, but rather can be
512 achieved by configuring the \l QVulkanInstance with the appropriate layers.
513 For example, call \c{instance.setLayers({ "VK_LAYER_KHRONOS_validation" });}
514 before invoking \l{QVulkanInstance::create()}{create()} on the QVulkanInstance.
515 (note that this assumes that the validation layers are actually installed
516 and available, e.g. from the Vulkan SDK) By default, QVulkanInstance conveniently
517 redirects the Vulkan debug messages to qDebug, meaning the validation messages get
518 printed just like other Qt warnings.
519
520 \li With Direct 3D 11 and 12, a graphics device with the debug layer
521 enabled can be requested by toggling the \c enableDebugLayer flag in the
522 appropriate \l{QRhiD3D11InitParams}{init params struct}. The messages appear on the
523 debug output, which is visible in Qt Creator's messages panel or via a tool
524 such as \l{https://learn.microsoft.com/en-us/sysinternals/downloads/debugview}{DebugView}.
525
526 \li For Metal, controlling Metal Validation is outside of QRhi's scope.
527 Rather, to enable validation, run the application with the environment
528 variable \c{METAL_DEVICE_WRAPPER_TYPE=1} set, or run the application within
529 XCode. There may also be further settings and environment variable in modern
530 XCode and macOS versions. See for instance
531 \l{https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early}{this
532 page}.
533
534 \endlist
535
536 \section2 Frame captures and performance profiling
537
538 A Qt application rendering with QRhi to a window while relying on a 3D API
539 under the hood, is, from the windowing and graphics pipeline perspective at
540 least, no different from any other (non-Qt) applications using the same 3D
541 API. This means that tools and practices for debugging and profiling
542 applications involving 3D graphics, such as games, all apply to such a Qt
543 application as well.
544
545 A few examples of tools that can provide insights into the rendering
546 internals of Qt applications that use QRhi, which includes Qt Quick and Qt
547 Quick 3D based projects as well:
548
549 \list
550
551 \li \l{https://renderdoc.org/}{RenderDoc} allows taking frame captures and
552 introspecting the recorded commands and pipeline state on Windows and Linux
553 for applications using OpenGL, Vulkan, D3D11, or D3D12. When trying to
554 figure out why some parts of the 3D scene do not show up as expected,
555 RenderDoc is often a fast and efficient way to check the pipeline stages
556 and the related state and discover the missing or incorrect value. It is
557 also a tool that is actively used when developing Qt itself.
558
559 \li For NVIDIA-based systems,
560 \l{https://developer.nvidia.com/nsight-graphics}{Nsight Graphics} provides
561 a graphics debugger tool on Windows and Linux. In addition to investigating the commands
562 in the frame and the pipeline, the vendor-specific tools allow looking at timings and
563 hardware performance information, which is not something simple frame captures can provide.
564
565 \li For AMD-based systems, the \l{https://gpuopen.com/rgp/}{Radeon GPU
566 Profiler} can be used to gain deeper insights into the application's
567 rendering and its performance.
568
569 \li Overlays showing live performance information can be highly useful as well, and
570 are often preferable to implementing simple frames-per-second counters within the
571 application itself, since they are more reliable and show more information. An example
572 is \l{https://game.intel.com/us/intel-presentmon/}{PresentMon}, which supports
573 graphics hardware from multiple vendors.
574
575 \li As QRhi supports Direct 3D 12, using
576 \l{https://devblogs.microsoft.com/pix/download/}{PIX}, a performance tuning
577 and debugging tool for DirectX 12 games on Windows is an option as well.
578
579 \li On macOS,
580 \l{https://developer.apple.com/documentation/metal/debugging_tools/viewing_your_gpu_workload_with_the_metal_debugger}{the
581 XCode Metal debugger} can be used to take and introspect frame
582 captures, to investigate performance details, and debug shaders. In macOS 13 it is also possible
583 to enable an overlay that displays frame rate and other information for any Metal-based window by
584 setting the environment variable \c{MTL_HUD_ENABLED=1}.
585
586 \endlist
587
588 On mobile and embedded platforms, there may be vendor and platform-specific
589 tools, provided by the GPU or SoC vendor, available to perform performance
590 profiling of application using OpenGL ES or Vulkan.
591
592 When capturing frames, remember that objects and groups of commands can be
593 named via debug markers, as long as \l{QRhi::EnableDebugMarkers}{debug
594 markers were enabled} for the QRhi, and the graphics API in use supports
595 this. To annotate the command stream, call
596 \l{QRhiCommandBuffer::debugMarkBegin()}{debugMarkBegin()},
597 \l{QRhiCommandBuffer::debugMarkEnd()}{debugMarkEnd()} and/or
598 \l{QRhiCommandBuffer::debugMarkMsg()}{debugMarkMsg()}.
599 This can be particularly useful in larger frames with multiple render passes.
600 Resources are named by calling \l{QRhiResource::setName()}{setName()} before create().
601
602 To perform basic timing measurements on the CPU and GPU side within the
603 application, \l QElapsedTimer and
604 \l QRhiCommandBuffer::lastCompletedGpuTime() can be used. The latter is
605 only available with select graphics APIs at the moment and requires opting
606 in via the \l QRhi::EnableTimestamps flag.
607
608 \section2 Resource leak checking
609
610 When destroying a QRhi object without properly destroying all buffers,
611 textures, and other resources created from it, warnings about this are
612 printed to the debug output whenever the application is a debug build, or
613 when the \c QT_RHI_LEAK_CHECK environment variable is set to a non-zero
614 value. This is a simple way to discover design issues around resource
615 handling within the application rendering logic. Note however that some
616 platforms and underlying graphics APIs may perform their own allocation and
617 resource leak detection as well, over which Qt will have no direct control.
618 For example, when using Vulkan, the memory allocator may raise failing
619 assertions in debug builds when resources that own graphics memory
620 allocations are not destroyed before the QRhi. In addition, the Vulkan
621 validation layer, when enabled, will issue warnings about native graphics
622 resources that were not released. Similarly, with Direct 3D warnings may
623 get printed about unreleased COM objects when the application does not
624 destroy the QRhi and its resources in the correct order.
625
626 \sa {RHI Window Example}, QRhiCommandBuffer, QRhiResourceUpdateBatch,
627 QRhiShaderResourceBindings, QShader, QRhiBuffer, QRhiTexture,
628 QRhiRenderBuffer, QRhiSampler, QRhiTextureRenderTarget,
629 QRhiGraphicsPipeline, QRhiComputePipeline, QRhiSwapChain
630 */
631
632/*!
633 \enum QRhi::Implementation
634 Describes which graphics API-specific backend gets used by a QRhi instance.
635
636 \value Null
637 \value Vulkan
638 \value OpenGLES2
639 \value D3D11
640 \value D3D12
641 \value Metal
642 */
643
644/*!
645 \enum QRhi::Flag
646 Describes what special features to enable.
647
648 \value EnableDebugMarkers Enables debug marker groups. Without this frame
649 debugging features like making debug groups and custom resource name
650 visible in external GPU debugging tools will not be available and functions
651 like QRhiCommandBuffer::debugMarkBegin() will become no-ops. Avoid enabling
652 in production builds as it may involve a small performance impact. Has no
653 effect when the QRhi::DebugMarkers feature is not reported as supported.
654
655 \value EnableTimestamps Enables GPU timestamp collection. When not set,
656 QRhiCommandBuffer::lastCompletedGpuTime() always returns 0. Enable this
657 only when needed since there may be a small amount of extra work involved
658 (e.g. timestamp queries), depending on the underlying graphics API. Has no
659 effect when the QRhi::Timestamps feature is not reported as supported.
660
661 \value PreferSoftwareRenderer Indicates that backends should prefer
662 choosing an adapter or physical device that renders in software on the CPU.
663 For example, with Direct3D there is typically a "Basic Render Driver"
664 adapter available with \c{DXGI_ADAPTER_FLAG_SOFTWARE}. Setting this flag
665 requests the backend to choose that adapter over any other, as long as no
666 specific adapter was forced by other backend-specific means. With Vulkan
667 this maps to preferring physical devices with
668 \c{VK_PHYSICAL_DEVICE_TYPE_CPU}. When not available, or when it is not
669 possible to decide if an adapter/device is software-based, this flag is
670 ignored. It may also be ignored with graphics APIs that have no concept and
671 means of enumerating adapters/devices.
672
673 \value EnablePipelineCacheDataSave Enables retrieving the pipeline cache
674 contents, where applicable. When not set, pipelineCacheData() will return
675 an empty blob always. With backends where retrieving and restoring the
676 pipeline cache contents is not supported, the flag has no effect and the
677 serialized cache data is always empty. The flag provides an opt-in
678 mechanism because the cost of maintaining the related data structures is
679 not insignificant with some backends. With Vulkan this feature maps
680 directly to VkPipelineCache, vkGetPipelineCacheData and
681 VkPipelineCacheCreateInfo::pInitialData. With Direct3D 11 there is no real
682 pipline cache, but the results of HLSL->DXBC compilations are stored and
683 can be serialized/deserialized via this mechanism. This allows skipping the
684 time consuming D3DCompile() in future runs of the applications for shaders
685 that come with HLSL source instead of offline pre-compiled bytecode. This
686 can provide a huge boost in startup and load times, if there is a lot of
687 HLSL source compilation happening. With OpenGL the "pipeline cache" is
688 simulated by retrieving and loading shader program binaries (if supported
689 by the driver). With OpenGL there are additional, disk-based caching
690 mechanisms for shader/program binaries provided by Qt. Writing to those may
691 get disabled whenever this flag is set since storing program binaries to
692 multiple caches is not sensible.
693
694 \value SuppressSmokeTestWarnings Indicates that, with backends where this
695 is relevant, certain, non-fatal QRhi::create() failures should not
696 produce qWarning() calls. For example, with D3D11, passing this flag
697 makes a number of warning messages (that appear due to QRhi::create()
698 failing) to become categorized debug prints instead under the commonly used
699 \c{qt.rhi.general} logging category. This can be used by engines, such as
700 Qt Quick, that feature fallback logic, i.e. they retry calling create()
701 with a different set of flags (such as, \l PreferSoftwareRenderer), in order
702 to hide the unconditional warnings from the output that would be printed
703 when the first create() attempt had failed.
704 */
705
706/*!
707 \enum QRhi::FrameOpResult
708 Describes the result of operations that can have a soft failure.
709
710 \value FrameOpSuccess Success
711
712 \value FrameOpError Unspecified error
713
714 \value FrameOpSwapChainOutOfDate The swapchain is in an inconsistent state
715 internally. This can be recoverable by attempting to repeat the operation
716 (such as, beginFrame()) later.
717
718 \value FrameOpDeviceLost The graphics device was lost. This can be
719 recoverable by attempting to repeat the operation (such as, beginFrame())
720 after releasing and reinitializing all objects backed by native graphics
721 resources. See isDeviceLost().
722 */
723
724/*!
725 \enum QRhi::Feature
726 Flag values to indicate what features are supported by the backend currently in use.
727
728 \value MultisampleTexture Indicates that textures with a sample count larger
729 than 1 are supported. In practice this feature will be unsupported with
730 OpenGL ES versions older than 3.1, and OpenGL older than 3.0.
731
732 \value MultisampleRenderBuffer Indicates that renderbuffers with a sample
733 count larger than 1 are supported. In practice this feature will be
734 unsupported with OpenGL ES 2.0, and may also be unsupported with OpenGL 2.x
735 unless the relevant extensions are present.
736
737 \value DebugMarkers Indicates that debug marker groups (and so
738 QRhiCommandBuffer::debugMarkBegin()) are supported.
739
740 \value Timestamps Indicates that command buffer timestamps are supported.
741 Relevant for QRhiCommandBuffer::lastCompletedGpuTime(). This can be
742 expected to be supported on Metal, Vulkan, Direct 3D 11 and 12, and OpenGL
743 contexts of version 3.3 or newer. However, with some of these APIs support
744 for timestamp queries is technically optional, and therefore it cannot be
745 guaranteed that this feature is always supported with every implementation
746 of them.
747
748 \value Instancing Indicates that instanced drawing is supported. In
749 practice this feature will be unsupported with OpenGL ES 2.0 and OpenGL
750 3.2 or older.
751
752 \value CustomInstanceStepRate Indicates that instance step rates other
753 than 1 are supported. In practice this feature will always be unsupported
754 with OpenGL. In addition, running with Vulkan 1.0 without
755 VK_EXT_vertex_attribute_divisor will also lead to reporting false for this
756 feature.
757
758 \value PrimitiveRestart Indicates that restarting the assembly of
759 primitives when encountering an index value of 0xFFFF
760 (\l{QRhiCommandBuffer::IndexUInt16}{IndexUInt16}) or 0xFFFFFFFF
761 (\l{QRhiCommandBuffer::IndexUInt32}{IndexUInt32}) is enabled, for certain
762 primitive topologies at least. QRhi will try to enable this with all
763 backends, but in some cases it will not be supported. Dynamically
764 controlling primitive restart is not possible since with some APIs
765 primitive restart with a fixed index is always on. Applications must assume
766 that whenever this feature is reported as supported, the above mentioned
767 index values \c may be treated specially, depending on the topology. The
768 only two topologies where primitive restart is guaranteed to behave
769 identically across backends, as long as this feature is reported as
770 supported, are \l{QRhiGraphicsPipeline::LineStrip}{LineStrip} and
771 \l{QRhiGraphicsPipeline::TriangleStrip}{TriangleStrip}.
772
773 \value NonDynamicUniformBuffers Indicates that creating buffers with the
774 usage \l{QRhiBuffer::UniformBuffer}{UniformBuffer} and the types
775 \l{QRhiBuffer::Immutable}{Immutable} or \l{QRhiBuffer::Static}{Static} is
776 supported. When reported as unsupported, uniform (constant) buffers must be
777 created as \l{QRhiBuffer::Dynamic}{Dynamic}. (which is recommended
778 regardless)
779
780 \value NonFourAlignedEffectiveIndexBufferOffset Indicates that effective
781 index buffer offsets (\c{indexOffset + firstIndex * indexComponentSize})
782 that are not 4 byte aligned are supported. When not supported, attempting
783 to issue a \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} with a
784 non-aligned effective offset may lead to unspecified behavior. Relevant in
785 particular for Metal, where this will be reported as unsupported.
786
787 \value NPOTTextureRepeat Indicates that the
788 \l{QRhiSampler::Repeat}{Repeat} wrap mode and mipmap filtering modes are
789 supported for textures with a non-power-of-two size. In practice this can
790 only be false with OpenGL ES 2.0 implementations without
791 \c{GL_OES_texture_npot}.
792
793 \value RedOrAlpha8IsRed Indicates that the
794 \l{QRhiTexture::RED_OR_ALPHA8}{RED_OR_ALPHA8} format maps to a one
795 component 8-bit \c red format. This is the case for all backends except
796 OpenGL when using either OpenGL ES or a non-core profile context. There
797 \c{GL_ALPHA}, a one component 8-bit \c alpha format, is used
798 instead. Using the special texture format allows having a single code
799 path for creating textures, leaving it up to the backend to decide the
800 actual format, while the feature flag can be used to pick the
801 appropriate shader variant for sampling the texture.
802
803 \value ElementIndexUint Indicates that 32-bit unsigned integer elements are
804 supported in the index buffer. In practice this is true everywhere except
805 when running on plain OpenGL ES 2.0 implementations without the necessary
806 extension. When false, only 16-bit unsigned elements are supported in the
807 index buffer.
808
809 \value Compute Indicates that compute shaders, image load/store, and
810 storage buffers are supported. OpenGL older than 4.3 and OpenGL ES older
811 than 3.1 have no compute support.
812
813 \value WideLines Indicates that lines with a width other than 1 are
814 supported. When reported as not supported, the line width set on the
815 graphics pipeline state is ignored. This can always be false with some
816 backends (D3D11, D3D12, Metal). With Vulkan, the value depends on the
817 implementation. With OpenGL, wide lines are not supported in core profile
818 contexts.
819
820 \value VertexShaderPointSize Indicates that the size of rasterized points
821 set via \c{gl_PointSize} in the vertex shader is taken into account. When
822 reported as not supported, drawing points with a size other than 1 is not
823 supported. Setting \c{gl_PointSize} in the shader is still valid then, but
824 is ignored. (for example, when generating HLSL, the assignment is silently
825 dropped from the generated code) Note that some APIs (Metal, Vulkan)
826 require the point size to be set in the shader explicitly whenever drawing
827 points, even when the size is 1, as they do not automatically default to 1.
828
829 \value BaseVertex Indicates that
830 \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} supports the \c
831 vertexOffset argument. When reported as not supported, the vertexOffset
832 value in an indexed draw is ignored. In practice this feature will be
833 unsupported with OpenGL and OpenGL ES versions lower than 3.2, and with
834 Metal on older iOS devices, including the iOS Simulator.
835
836 \value BaseInstance Indicates that instanced draw commands support the \c
837 firstInstance argument. When reported as not supported, the firstInstance
838 value is ignored and the instance ID starts from 0. In practice this feature
839 will be unsupported with with Metal on older iOS devices, including the iOS
840 Simulator, and all versions of OpenGL. The latter is due to OpenGL ES not
841 supporting draw calls with a base instance at all. Currently QRhi's OpenGL
842 backend does not implement the functionality for OpenGL (non-ES) either,
843 because portable applications cannot rely on a non-zero base instance in
844 practice due to GLES. If the application still chooses to do so, it should
845 be aware of the InstanceIndexIncludesBaseInstance feature as well.
846
847 \value TriangleFanTopology Indicates that QRhiGraphicsPipeline::setTopology()
848 supports QRhiGraphicsPipeline::TriangleFan. In practice this feature will be
849 unsupported with Metal and Direct 3D 11/12.
850
851 \value ReadBackNonUniformBuffer Indicates that
852 \l{QRhiResourceUpdateBatch::readBackBuffer()}{reading buffer contents} is
853 supported for QRhiBuffer instances with a usage different than
854 UniformBuffer. In practice this feature will be unsupported with OpenGL ES
855 2.0.
856
857 \value ReadBackNonBaseMipLevel Indicates that specifying a mip level other
858 than 0 is supported when reading back texture contents. When not supported,
859 specifying a non-zero level in QRhiReadbackDescription leads to returning
860 an all-zero image. In practice this feature will be unsupported with OpenGL
861 ES 2.0.
862
863 \value TexelFetch Indicates that texelFetch() and textureLod() are available
864 in shaders. In practice this will be reported as unsupported with OpenGL ES
865 2.0 and OpenGL 2.x contexts, because GLSL 100 es and versions before 130 do
866 not support these functions.
867
868 \value RenderToNonBaseMipLevel Indicates that specifying a mip level other
869 than 0 is supported when creating a QRhiTextureRenderTarget with a
870 QRhiTexture as its color attachment. When not supported, create() will fail
871 whenever the target mip level is not zero. In practice this feature will be
872 unsupported with OpenGL ES 2.0.
873
874 \value IntAttributes Indicates that specifying input attributes with
875 signed and unsigned integer types for a shader pipeline is supported. When
876 not supported, build() will succeed but just show a warning message and the
877 values of the target attributes will be broken. In practice this feature
878 will be unsupported with OpenGL ES 2.0 and OpenGL 2.x.
879
880 \value ScreenSpaceDerivatives Indicates that functions such as dFdx(),
881 dFdy(), and fwidth() are supported in shaders. In practice this feature will
882 be unsupported with OpenGL ES 2.0 without the GL_OES_standard_derivatives
883 extension.
884
885 \value ReadBackAnyTextureFormat Indicates that reading back texture
886 contents can be expected to work for any QRhiTexture::Format. Backends
887 other than OpenGL can be expected to return true for this feature. When
888 reported as false, which will typically happen with OpenGL, only the
889 formats QRhiTexture::RGBA8 and QRhiTexture::BGRA8 are guaranteed to be
890 supported for readbacks. In addition, with OpenGL, but not OpenGL ES,
891 reading back the 1 byte per component formats QRhiTexture::R8 and
892 QRhiTexture::RED_OR_ALPHA8 are supported as well. Reading back floating
893 point formats QRhiTexture::RGBA16F and RGBA32F may work too with OpenGL, as
894 long as the implementation provides support for these, but QRhi can give no
895 guarantees, as indicated by this flag.
896
897 \value PipelineCacheDataLoadSave Indicates that the pipelineCacheData() and
898 setPipelineCacheData() functions are functional. When not supported, the
899 functions will not perform any action, the retrieved blob is always empty,
900 and thus no benefits can be expected from retrieving and, during a
901 subsequent run of the application, reloading the pipeline cache content.
902
903 \value ImageDataStride Indicates that specifying a custom stride (row
904 length) for raw image data in texture uploads is supported. When not
905 supported (which can happen when the underlying API is OpenGL ES 2.0 without
906 support for GL_UNPACK_ROW_LENGTH),
907 QRhiTextureSubresourceUploadDescription::setDataStride() must not be used.
908
909 \value RenderBufferImport Indicates that QRhiRenderBuffer::createFrom() is
910 supported. For most graphics APIs this is not sensible because
911 QRhiRenderBuffer encapsulates texture objects internally, just like
912 QRhiTexture. With OpenGL however, renderbuffer object exist as a separate
913 object type in the API, and in certain environments (for example, where one
914 may want to associated a renderbuffer object with an EGLImage object) it is
915 important to allow wrapping an existing OpenGL renderbuffer object with a
916 QRhiRenderBuffer.
917
918 \value ThreeDimensionalTextures Indicates that 3D textures are supported.
919 In practice this feature will be unsupported with OpenGL and OpenGL ES
920 versions lower than 3.0.
921
922 \value RenderTo3DTextureSlice Indicates that rendering to a slice in a 3D
923 texture is supported. This can be unsupported with Vulkan 1.0 due to
924 relying on VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT which is a Vulkan 1.1
925 feature.
926
927 \value TextureArrays Indicates that texture arrays are supported and
928 QRhi::newTextureArray() is functional. Note that even when texture arrays
929 are not supported, arrays of textures are still available as those are two
930 independent features.
931
932 \value Tessellation Indicates that the tessellation control and evaluation
933 stages are supported. When reported as supported, the topology of a
934 QRhiGraphicsPipeline can be set to
935 \l{QRhiGraphicsPipeline::Patches}{Patches}, the number of control points
936 can be set via
937 \l{QRhiGraphicsPipeline::setPatchControlPointCount()}{setPatchControlPointCount()},
938 and shaders for tessellation control and evaluation can be specified in the
939 QRhiShaderStage list. Tessellation shaders have portability issues between
940 APIs (for example, translating GLSL/SPIR-V to HLSL is problematic due to
941 the way hull shaders are structured, whereas Metal uses a somewhat
942 different tessellation pipeline than others), and therefore unexpected
943 issues may still arise, even though basic functionality is implemented
944 across all the underlying APIs. For Direct 3D in particular, handwritten
945 HLSL hull and domain shaders must be injected into each QShader for the
946 tessellation control and evaluation stages, respectively, since qsb cannot
947 generate these from SPIR-V. Note that isoline tessellation should be
948 avoided as it will not be supported by all backends. The maximum patch
949 control point count portable between backends is 32.
950
951 \value GeometryShader Indicates that the geometry shader stage is supported.
952 When supported, a geometry shader can be specified in the QRhiShaderStage
953 list. Geometry Shaders are considered an experimental feature in QRhi and
954 can only be expected to be supported with Vulkan, Direct 3D 11 and 12,
955 OpenGL (3.2+) and OpenGL ES (3.2+), assuming the implementation reports it
956 as supported at run time. Starting with Qt 6.11 geometry shaders are
957 automatically translated to HLSL, and therefore no injection of handwritten
958 HLSL geometry shaders is necessary anymore (but note that gl_in and
959 expressions such as gl_in[0].gl_Position are not supported; rather, pass the
960 position as an output variable from the vertex shader). Geometry shaders are
961 not supported with Metal.
962
963 \value TextureArrayRange Indicates that for
964 \l{QRhi::newTextureArray()}{texture arrays} it is possible to specify a
965 range that is exposed to the shaders. Normally all array layers are exposed
966 and it is up to the shader to select the layer (via the third coordinate
967 passed to texture() when sampling the \c sampler2DArray). When supported,
968 calling QRhiTexture::setArrayRangeStart() and
969 QRhiTexture::setArrayRangeLength() before
970 \l{QRhiTexture::create()}{building} or
971 \l{QRhiTexture::createFrom()}{importing} the native texture has an effect,
972 and leads to selecting only the specified range from the array. This will
973 be necessary in special cases, such as when working with accelerated video
974 decoding and Direct 3D 11, because a texture array with both
975 \c{D3D11_BIND_DECODER} and \c{D3D11_BIND_SHADER_RESOURCE} on it is only
976 usable as a shader resource if a single array layer is selected. Note that
977 all this is applicable only when the texture is used as a
978 QRhiShaderResourceBinding::SampledTexture or
979 QRhiShaderResourceBinding::Texture shader resource, and is not compatible
980 with image load/store. This feature is only available with some backends as
981 it does not map well to all graphics APIs, and it is only meant to provide
982 support for special cases anyhow. In practice the feature can be expected to
983 be supported with Direct3D 11/12 and Vulkan.
984
985 \value NonFillPolygonMode Indicates that setting a PolygonMode other than
986 the default Fill is supported for QRhiGraphicsPipeline. A common use case
987 for changing the mode to Line is to get wireframe rendering. This however
988 is not available as a core OpenGL ES feature, and is optional with Vulkan
989 as well as some mobile GPUs may not offer the feature.
990
991 \value OneDimensionalTextures Indicates that 1D textures are supported.
992 In practice this feature will be unsupported on OpenGL ES.
993
994 \value OneDimensionalTextureMipmaps Indicates that generating 1D texture
995 mipmaps are supported. In practice this feature will be unsupported on
996 backends that do not report support for
997 \l{OneDimensionalTextures}, Metal, and Direct 3D 12.
998
999 \value HalfAttributes Indicates that specifying input attributes with half
1000 precision (16bit) floating point types for a shader pipeline is supported.
1001 When not supported, build() will succeed but just show a warning message
1002 and the values of the target attributes will be broken. In practice this
1003 feature will be unsupported in some OpenGL ES 2.0 and OpenGL 2.x
1004 implementations. Note that while Direct3D 11/12 does support half precision
1005 input attributes, it does not support the half3 type. The D3D backends pass
1006 half3 attributes as half4. To ensure cross platform compatibility, half3
1007 inputs should be padded to 8 bytes.
1008
1009 \value RenderToOneDimensionalTexture Indicates that 1D texture render
1010 targets are supported. In practice this feature will be unsupported on
1011 backends that do not report support for
1012 \l{OneDimensionalTextures}, and Metal.
1013
1014 \value ThreeDimensionalTextureMipmaps Indicates that generating 3D texture
1015 mipmaps are supported. This is typically supported with all backends starting
1016 with Qt 6.10.
1017
1018 \value MultiView Indicates that multiview, see e.g.
1019 \l{https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_multiview.html}{VK_KHR_multiview}
1020 is supported. With OpenGL ES 2.0, Direct 3D 11, and OpenGL (ES)
1021 implementations without \c{GL_OVR_multiview2} this feature will not be
1022 supported. With Vulkan 1.1 and newer, and Direct 3D 12 multiview is
1023 typically supported. When reported as supported, creating a
1024 QRhiTextureRenderTarget with a QRhiColorAttachment that references a texture
1025 array and has \l{QRhiColorAttachment::setMultiViewCount()}{multiViewCount}
1026 set enables recording a render pass that uses multiview rendering. In addition,
1027 any QRhiGraphicsPipeline used in that render pass must have
1028 \l{QRhiGraphicsPipeline::setMultiViewCount()}{the same view count set}. Note that
1029 multiview is only available in combination with 2D texture arrays. It cannot
1030 be used to optimize the rendering into individual textures (e.g. two, for
1031 the left and right eyes). Rather, the target of a multiview render pass is
1032 always a texture array, automatically rendering to the layer (array element)
1033 corresponding to each view. Therefore this feature implies \l TextureArrays
1034 as well. Multiview rendering is not supported in combination with
1035 tessellation or geometry shaders. See QRhiColorAttachment::setMultiViewCount()
1036 for further details on multiview rendering. This enum value has been introduced in Qt 6.7.
1037
1038 \value TextureViewFormat Indicates that setting a
1039 \l{QRhiTexture::setWriteViewFormat()}{view format} on a QRhiTexture is
1040 effective. When reported as supported, setting the read (sampling) or write
1041 (render target / image load-store) view mode changes the texture's viewing
1042 format. When unsupported, setting a view format has no effect. Note that Qt
1043 has no knowledge or control over format compatibility or resource view rules
1044 in the underlying 3D API and its implementation. Passing in unsuitable,
1045 incompatible formats may lead to errors and unspecified behavior. This is
1046 provided mainly to allow "casting" rendering into a texture created with an
1047 sRGB format to non-sRGB to avoid the unwanted linear->sRGB conversion on
1048 shader writes. Other types of casting may or may not be functional,
1049 depending on the underlying API. Currently implemented for Vulkan and Direct
1050 3D 12. With D3D12 the feature is available only if
1051 \c CastingFullyTypedFormatSupported is supported, see
1052 \l{https://microsoft.github.io/DirectX-Specs/d3d/RelaxedCasting.html} (and
1053 note that QRhi always uses fully typed formats for textures.) This enum
1054 value has been introduced in Qt 6.8.
1055
1056 \value ResolveDepthStencil Indicates that resolving a multisample depth or
1057 depth-stencil texture is supported. Otherwise,
1058 \l{QRhiTextureRenderTargetDescription::setDepthResolveTexture()}{setting a
1059 depth resolve texture} is not functional and must be avoided. Direct 3D 11
1060 and 12 have no support for resolving depth/depth-stencil formats, and
1061 therefore this feature will never be supported with those. Vulkan 1.0 has no
1062 API to request resolving a depth-stencil attachment. Therefore, with Vulkan
1063 this feature will only be supported with Vulkan 1.2 and up, and on 1.1
1064 implementations with the appropriate extensions present. This feature is
1065 provided for the rare case when resolving into a non-multisample depth
1066 texture becomes necessary, for example when rendering into an
1067 OpenXR-provided depth texture (XR_KHR_composition_layer_depth). This enum
1068 value has been introduced in Qt 6.8.
1069
1070 \value VariableRateShading Indicates that per-draw (per-pipeline) variable
1071 rate shading is supported. When reported as supported, \l
1072 QRhiCommandBuffer::setShadingRate() is functional and has an effect for
1073 QRhiGraphicsPipeline objects that declared \l
1074 QRhiGraphicsPipeline::UsesShadingRate in their flags. Call \l
1075 QRhi::supportedShadingRates() to check which rates are supported. (1x1 is
1076 always supported, other typical values are 2x2, 1x2, 2x1, 2x4, 4x2, 4x4).
1077 This feature can be expected to be supported with Direct 3D 12 and Vulkan,
1078 assuming the implementation and GPU used at run time supports VRS. This enum
1079 value has been introduced in Qt 6.9.
1080
1081 \value VariableRateShadingMap Indicates that image-based specification of
1082 the shading rate is possible. The "image" is not necessarily a texture, it
1083 may be a native 3D API object, depending on the underlying backend and
1084 graphics API at run time. In practice this feature can be expected to be
1085 supported with Direct 3D 12, Vulkan, and Metal, assuming the GPU is modern
1086 enough to support VRS. To check if D3D12/Vulkan-style image-based VRS is
1087 suspported, use VariableRateShadingMapWithTexture instead. When this feature
1088 is reported as supported, there are two possibilities: when
1089 VariableRateShadingMapWithTexture is also true, then QRhiShadingRateMap
1090 consumes QRhiTexture objects via the createFrom() overload taking a
1091 QRhiTexture argument. When VariableRateShadingMapWithTexture is false, then
1092 QRhiShadingRateMap consumes some other type of native objects, for example
1093 an MTLRasterizationRateMap in case of Metal. Use the createFrom() overload
1094 taking a NativeShadingRateMap in this case. This enum value has been
1095 introduced in Qt 6.9.
1096
1097 \value VariableRateShadingMapWithTexture Indicates that image-based
1098 specification of the shading rate is supported via regular textures. In
1099 practice this may be supported with Direct 3D 12 and Vulkan. This enum value
1100 has been introduced in Qt 6.9.
1101
1102 \value PerRenderTargetBlending Indicates that per rendertarget blending is
1103 supported i.e. different render targets in MRT framebuffer can have different
1104 blending modes. In practice this can be expected to be supported everywhere
1105 except OpenGL ES, where it is only available with GLES 3.2 implementations.
1106 This enum value has been introduced in Qt 6.9.
1107
1108 \value SampleVariables Indicates that gl_SampleID, gl_SamplePosition,
1109 gl_SampleMaskIn and gl_SampleMask variables are available in fragment shaders.
1110 In practice this can be expected to be supported everywhere except OpenGL ES,
1111 where it is only available with GLES 3.2 implementations.
1112 This enum value has been introduced in Qt 6.9.
1113
1114 \value InstanceIndexIncludesBaseInstance Indicates that \c gl_InstanceIndex
1115 includes the base instance (the \c firstInstance argument in draw calls) in
1116 its value. When this feature is unsupported, but BaseInstance is, it
1117 indicates that \c gl_InstanceIndex always starts at 0, not the base value.
1118 In practice this will be the case for Direct 3D 11 and 12 at the moment.
1119 With Vulkan and Metal this feature is expected to be reported as supported
1120 always. This enum value has been introduced in Qt 6.11.
1121
1122 \value DepthClamp Indicates that enabling depth clamping is supported. When
1123 reported as unsupported, which will be the case with OpenGL ES, OpenGL
1124 versions before 3.2 without the relevant extension present, and Metal on the
1125 iOS Simulator, calling \l{QRhiCommandBuffer::}{setDepthClamp()} with an argument
1126 of \c true has no effect. This enum value has been introduced in Qt 6.11.
1127 */
1128
1129/*!
1130 \enum QRhi::BeginFrameFlag
1131 Flag values for QRhi::beginFrame()
1132 */
1133
1134/*!
1135 \enum QRhi::EndFrameFlag
1136 Flag values for QRhi::endFrame()
1137
1138 \value SkipPresent Specifies that no present command is to be queued or no
1139 swapBuffers call is to be made. This way no image is presented. Generating
1140 multiple frames with all having this flag set is not recommended (except,
1141 for example, for benchmarking purposes - but keep in mind that backends may
1142 behave differently when it comes to waiting for command completion without
1143 presenting so the results are not comparable between them)
1144 */
1145
1146/*!
1147 \enum QRhi::ResourceLimit
1148 Describes the resource limit to query.
1149
1150 \value TextureSizeMin Minimum texture width and height. This is typically
1151 1. The minimum texture size is handled gracefully, meaning attempting to
1152 create a texture with an empty size will instead create a texture with the
1153 minimum size.
1154
1155 \value TextureSizeMax Maximum texture width and height. This depends on the
1156 graphics API and sometimes the platform or implementation as well.
1157 Typically the value is in the range 4096 - 16384. Attempting to create
1158 textures larger than this is expected to fail.
1159
1160 \value MaxColorAttachments The maximum number of color attachments for a
1161 QRhiTextureRenderTarget, in case multiple render targets are supported. When
1162 MRT is not supported, the value is 1. Otherwise this is typically 8, but
1163 watch out for the fact that OpenGL only mandates 4 as the minimum, and that
1164 is what some OpenGL ES implementations provide.
1165
1166 \value FramesInFlight The number of frames the backend may keep "in
1167 flight": with backends like Vulkan or Metal, it is the responsibility of
1168 QRhi to block whenever starting a new frame and finding the CPU is already
1169 \c{N - 1} frames ahead of the GPU (because the command buffer submitted in
1170 frame no. \c{current} - \c{N} has not yet completed). The value N is what
1171 is returned from here, and is typically 2. This can be relevant to
1172 applications that integrate rendering done directly with the graphics API,
1173 as such rendering code may want to perform double (if the value is 2)
1174 buffering for resources, such as, buffers, similarly to the QRhi backends
1175 themselves. The current frame slot index (a value running 0, 1, .., N-1,
1176 then wrapping around) is retrievable from QRhi::currentFrameSlot(). The
1177 value is 1 for backends where the graphics API offers no such low level
1178 control over the command submission process. Note that pipelining may still
1179 happen even when this value is 1 (some backends, such as D3D11, are
1180 designed to attempt to enable this, for instance, by using an update
1181 strategy for uniform buffers that does not stall the pipeline), but that is
1182 then not controlled by QRhi and so not reflected here in the API.
1183
1184 \value MaxAsyncReadbackFrames The number of \l{QRhi::endFrame()}{submitted}
1185 frames (including the one that contains the readback) after which an
1186 asynchronous texture or buffer readback is guaranteed to complete upon
1187 \l{QRhi::beginFrame()}{starting a new frame}.
1188
1189 \value MaxThreadGroupsPerDimension The maximum number of compute
1190 work/thread groups that can be dispatched. Effectively the maximum value
1191 for the arguments of QRhiCommandBuffer::dispatch(). Typically 65535.
1192
1193 \value MaxThreadsPerThreadGroup The maximum number of invocations in a
1194 single local work group, or in other terminology, the maximum number of
1195 threads in a thread group. Effectively the maximum value for the product of
1196 \c local_size_x, \c local_size_y, and \c local_size_z in the compute
1197 shader. Typical values are 128, 256, 512, 1024, or 1536. Watch out that
1198 both OpenGL ES and Vulkan specify only 128 as the minimum required limit
1199 for implementations. While uncommon for Vulkan, some OpenGL ES 3.1
1200 implementations for mobile/embedded devices only support the spec-mandated
1201 minimum value.
1202
1203 \value MaxThreadGroupX The maximum size of a work/thread group in the X
1204 dimension. Effectively the maximum value of \c local_size_x in the compute
1205 shader. Typically 256 or 1024.
1206
1207 \value MaxThreadGroupY The maximum size of a work/thread group in the Y
1208 dimension. Effectively the maximum value of \c local_size_y in the compute
1209 shader. Typically 256 or 1024.
1210
1211 \value MaxThreadGroupZ The maximum size of a work/thread group in the Z
1212 dimension. Effectively the maximum value of \c local_size_z in the compute
1213 shader. Typically 64 or 256.
1214
1215 \value TextureArraySizeMax Maximum texture array size. Typically in range
1216 256 - 2048. Attempting to \l{QRhi::newTextureArray()}{create a texture
1217 array} with more elements will likely fail.
1218
1219 \value MaxUniformBufferRange The number of bytes that can be exposed from a
1220 uniform buffer to the shaders at once. On OpenGL ES 2.0 and 3.0
1221 implementations this may be as low as 3584 bytes (224 four component, 32
1222 bits per component vectors). Elsewhere the value is typically 16384 (1024
1223 vec4s) or 65536 (4096 vec4s).
1224
1225 \value MaxVertexInputs The number of input attributes to the vertex shader.
1226 The location in a QRhiVertexInputAttribute must be in range \c{[0,
1227 MaxVertexInputs-1]}. The value may be as low as 8 with OpenGL ES 2.0.
1228 Elsewhere, typical values are 16, 31, or 32.
1229
1230 \value MaxVertexOutputs The maximum number of outputs (4 component vector
1231 \c out variables) from the vertex shader. The value may be as low as 8 with
1232 OpenGL ES 2.0, and 15 with OpenGL ES 3.0 and some Metal devices. Elsewhere,
1233 a typical value is 32.
1234
1235 \value ShadingRateImageTileSize The tile size for shading rate textures. 0
1236 if the QRhi::VariableRateShadingMapWithTexture feature is not supported.
1237 Otherwise a value such as 16, indicating, for example, a tile size of 16x16.
1238 Each byte in the (R8UI) shading rate texture defines then the shading rate
1239 for a tile of 16x16 pixels. See \l QRhiShadingRateMap for details.
1240 */
1241
1242/*!
1243 \class QRhiInitParams
1244 \inmodule QtGuiPrivate
1245 \inheaderfile rhi/qrhi.h
1246 \since 6.6
1247 \brief Base class for backend-specific initialization parameters.
1248
1249 Contains fields that are relevant to all backends.
1250
1251 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1252 for details.
1253 */
1254
1255/*!
1256 \class QRhiDepthStencilClearValue
1257 \inmodule QtGuiPrivate
1258 \inheaderfile rhi/qrhi.h
1259 \since 6.6
1260 \brief Specifies clear values for a depth or stencil buffer.
1261
1262 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1263 for details.
1264 */
1265
1266/*!
1267 \fn QRhiDepthStencilClearValue::QRhiDepthStencilClearValue() = default
1268
1269 Constructs a depth/stencil clear value with depth clear value 1.0f and
1270 stencil clear value 0.
1271 */
1272
1273/*!
1274 Constructs a depth/stencil clear value with depth clear value \a d and
1275 stencil clear value \a s.
1276 */
1277QRhiDepthStencilClearValue::QRhiDepthStencilClearValue(float d, quint32 s)
1278 : m_d(d),
1279 m_s(s)
1280{
1281}
1282
1283/*!
1284 \fn float QRhiDepthStencilClearValue::depthClearValue() const
1285 \return the depth clear value. In most cases this is 1.0f.
1286 */
1287
1288/*!
1289 \fn void QRhiDepthStencilClearValue::setDepthClearValue(float d)
1290 Sets the depth clear value to \a d.
1291 */
1292
1293/*!
1294 \fn quint32 QRhiDepthStencilClearValue::stencilClearValue() const
1295 \return the stencil clear value. In most cases this is 0.
1296 */
1297
1298/*!
1299 \fn void QRhiDepthStencilClearValue::setStencilClearValue(quint32 s)
1300 Sets the stencil clear value to \a s.
1301 */
1302
1303/*!
1304 \fn bool QRhiDepthStencilClearValue::operator==(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) noexcept
1305
1306 \return \c true if the values in the two QRhiDepthStencilClearValue objects
1307 \a a and \a b are equal.
1308 */
1309
1310/*!
1311 \fn bool QRhiDepthStencilClearValue::operator!=(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) noexcept
1312
1313 \return \c false if the values in the two QRhiDepthStencilClearValue
1314 objects \a a and \a b are equal; otherwise returns \c true.
1315
1316*/
1317
1318/*!
1319 \fn size_t QRhiDepthStencilClearValue::qHash(const QRhiDepthStencilClearValue &key, size_t seed)
1320 \qhash{QRhiDepthStencilClearValue}
1321 */
1322
1323#ifndef QT_NO_DEBUG_STREAM
1324QDebug operator<<(QDebug dbg, const QRhiDepthStencilClearValue &v)
1325{
1326 QDebugStateSaver saver(dbg);
1327 dbg.nospace() << "QRhiDepthStencilClearValue(depth-clear=" << v.depthClearValue()
1328 << " stencil-clear=" << v.stencilClearValue()
1329 << ')';
1330 return dbg;
1331}
1332#endif
1333
1334/*!
1335 \class QRhiViewport
1336 \inmodule QtGuiPrivate
1337 \inheaderfile rhi/qrhi.h
1338 \since 6.6
1339 \brief Specifies a viewport rectangle.
1340
1341 Used with QRhiCommandBuffer::setViewport().
1342
1343 QRhi assumes OpenGL-style viewport coordinates, meaning x and y are
1344 bottom-left. Negative width or height are not allowed.
1345
1346 Typical usage is like the following:
1347
1348 \code
1349 const QSize outputSizeInPixels = swapchain->currentPixelSize();
1350 const QRhiViewport viewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height());
1351 cb->beginPass(swapchain->currentFrameRenderTarget(), Qt::black, { 1.0f, 0 });
1352 cb->setGraphicsPipeline(ps);
1353 cb->setViewport(viewport);
1354 // ...
1355 \endcode
1356
1357 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1358 for details.
1359
1360 \sa QRhiCommandBuffer::setViewport(), QRhi::clipSpaceCorrMatrix(), QRhiScissor
1361 */
1362
1363/*!
1364 \fn QRhiViewport::QRhiViewport() = default
1365
1366 Constructs a viewport description with an empty rectangle and a depth range
1367 of 0.0f - 1.0f.
1368
1369 \sa QRhi::clipSpaceCorrMatrix()
1370 */
1371
1372/*!
1373 Constructs a viewport description with the rectangle specified by \a x, \a
1374 y, \a w, \a h and the depth range \a minDepth and \a maxDepth.
1375
1376 \note \a x and \a y are assumed to be the bottom-left position. \a w and \a
1377 h should not be negative, the viewport will be ignored by
1378 QRhiCommandBuffer::setViewport() otherwise.
1379
1380 \sa QRhi::clipSpaceCorrMatrix()
1381 */
1382QRhiViewport::QRhiViewport(float x, float y, float w, float h, float minDepth, float maxDepth)
1383 : m_rect { { x, y, w, h } },
1384 m_minDepth(minDepth),
1385 m_maxDepth(maxDepth)
1386{
1387}
1388
1389/*!
1390 \fn std::array<float, 4> QRhiViewport::viewport() const
1391 \return the viewport x, y, width, and height.
1392 */
1393
1394/*!
1395 \fn void QRhiViewport::setViewport(float x, float y, float w, float h)
1396 Sets the viewport's position and size to \a x, \a y, \a w, and \a h.
1397
1398 \note Viewports are specified in a coordinate system that has its origin in
1399 the bottom-left.
1400 */
1401
1402/*!
1403 \fn float QRhiViewport::minDepth() const
1404 \return the minDepth value of the depth range of the viewport.
1405 */
1406
1407/*!
1408 \fn void QRhiViewport::setMinDepth(float minDepth)
1409 Sets the \a minDepth of the depth range of the viewport.
1410 By default this is set to 0.0f.
1411 */
1412
1413/*!
1414 \fn float QRhiViewport::maxDepth() const
1415 \return the maxDepth value of the depth range of the viewport.
1416 */
1417
1418/*!
1419 \fn void QRhiViewport::setMaxDepth(float maxDepth)
1420 Sets the \a maxDepth of the depth range of the viewport.
1421 By default this is set to 1.0f.
1422 */
1423
1424/*!
1425 \fn bool QRhiViewport::operator==(const QRhiViewport &a, const QRhiViewport &b) noexcept
1426
1427 \return \c true if the values in the two QRhiViewport objects
1428 \a a and \a b are equal.
1429 */
1430
1431/*!
1432 \fn bool QRhiViewport::operator!=(const QRhiViewport &a, const QRhiViewport &b) noexcept
1433
1434 \return \c false if the values in the two QRhiViewport
1435 objects \a a and \a b are equal; otherwise returns \c true.
1436*/
1437
1438/*!
1439 \fn size_t QRhiViewport::qHash(const QRhiViewport &key, size_t seed)
1440 \qhash{QRhiViewport}
1441 */
1442
1443#ifndef QT_NO_DEBUG_STREAM
1444QDebug operator<<(QDebug dbg, const QRhiViewport &v)
1445{
1446 QDebugStateSaver saver(dbg);
1447 const std::array<float, 4> r = v.viewport();
1448 dbg.nospace() << "QRhiViewport(bottom-left-x=" << r[0]
1449 << " bottom-left-y=" << r[1]
1450 << " width=" << r[2]
1451 << " height=" << r[3]
1452 << " minDepth=" << v.minDepth()
1453 << " maxDepth=" << v.maxDepth()
1454 << ')';
1455 return dbg;
1456}
1457#endif
1458
1459/*!
1460 \class QRhiScissor
1461 \inmodule QtGuiPrivate
1462 \inheaderfile rhi/qrhi.h
1463 \since 6.6
1464 \brief Specifies a scissor rectangle.
1465
1466 Used with QRhiCommandBuffer::setScissor(). Setting a scissor rectangle is
1467 only possible with a QRhiGraphicsPipeline that has
1468 QRhiGraphicsPipeline::UsesScissor set.
1469
1470 QRhi assumes OpenGL-style scissor coordinates, meaning x and y are
1471 bottom-left. Negative width or height are not allowed. However, apart from
1472 that, the flexible OpenGL semantics apply: negative x and y, partially out
1473 of bounds rectangles, etc. will be handled gracefully, clamping as
1474 appropriate. Therefore, any rendering logic targeting OpenGL can feed
1475 scissor rectangles into QRhiScissor as-is, without any adaptation.
1476
1477 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1478 for details.
1479
1480 \sa QRhiCommandBuffer::setScissor(), QRhiViewport
1481 */
1482
1483/*!
1484 \fn QRhiScissor::QRhiScissor() = default
1485
1486 Constructs an empty scissor.
1487 */
1488
1489/*!
1490 Constructs a scissor with the rectangle specified by \a x, \a y, \a w, and
1491 \a h.
1492
1493 \note \a x and \a y are assumed to be the bottom-left position. Negative \a w
1494 or \a h are not allowed, such scissor rectangles will be ignored by
1495 QRhiCommandBuffer. Other than that, the flexible OpenGL semantics apply:
1496 negative x and y, partially out of bounds rectangles, etc. will be handled
1497 gracefully, clamping as appropriate.
1498 */
1499QRhiScissor::QRhiScissor(int x, int y, int w, int h)
1500 : m_rect { { x, y, w, h } }
1501{
1502}
1503
1504/*!
1505 \fn std::array<int, 4> QRhiScissor::scissor() const
1506 \return the scissor position and size.
1507 */
1508
1509/*!
1510 \fn void QRhiScissor::setScissor(int x, int y, int w, int h)
1511 Sets the scissor position and size to \a x, \a y, \a w, \a h.
1512
1513 \note The position is always expected to be specified in a coordinate
1514 system that has its origin in the bottom-left corner, like OpenGL.
1515 */
1516
1517/*!
1518 \fn bool QRhiScissor::operator==(const QRhiScissor &a, const QRhiScissor &b) noexcept
1519
1520 \return \c true if the values in the two QRhiScissor objects
1521 \a a and \a b are equal.
1522 */
1523
1524/*!
1525 \fn bool QRhiScissor::operator!=(const QRhiScissor &a, const QRhiScissor &b) noexcept
1526
1527 \return \c false if the values in the two QRhiScissor
1528 objects \a a and \a b are equal; otherwise returns \c true.
1529*/
1530
1531/*!
1532 \fn size_t QRhiScissor::qHash(const QRhiScissor &key, size_t seed)
1533 \qhash{QRhiScissor}
1534 */
1535
1536#ifndef QT_NO_DEBUG_STREAM
1537QDebug operator<<(QDebug dbg, const QRhiScissor &s)
1538{
1539 QDebugStateSaver saver(dbg);
1540 const std::array<int, 4> r = s.scissor();
1541 dbg.nospace() << "QRhiScissor(bottom-left-x=" << r[0]
1542 << " bottom-left-y=" << r[1]
1543 << " width=" << r[2]
1544 << " height=" << r[3]
1545 << ')';
1546 return dbg;
1547}
1548#endif
1549
1550/*!
1551 \class QRhiVertexInputBinding
1552 \inmodule QtGuiPrivate
1553 \inheaderfile rhi/qrhi.h
1554 \since 6.6
1555 \brief Describes a vertex input binding.
1556
1557 Specifies the stride (in bytes, must be a multiple of 4), the
1558 classification and optionally the instance step rate.
1559
1560 As an example, assume a vertex shader with the following inputs:
1561
1562 \badcode
1563 layout(location = 0) in vec4 position;
1564 layout(location = 1) in vec2 texcoord;
1565 \endcode
1566
1567 Now let's assume also that 3 component vertex positions \c{(x, y, z)} and 2
1568 component texture coordinates \c{(u, v)} are provided in a non-interleaved
1569 format in a buffer (or separate buffers even). Defining two bindings
1570 could then be done like this:
1571
1572 \code
1573 QRhiVertexInputLayout inputLayout;
1574 inputLayout.setBindings({
1575 { 3 * sizeof(float) },
1576 { 2 * sizeof(float) }
1577 });
1578 \endcode
1579
1580 Only the stride is interesting here since instancing is not used. The
1581 binding number is given by the index of the QRhiVertexInputBinding
1582 element in the bindings vector of the QRhiVertexInputLayout.
1583
1584 Once a graphics pipeline with this vertex input layout is bound, the vertex
1585 inputs could be set up like the following for drawing a cube with 36
1586 vertices, assuming we have a single buffer with first the positions and
1587 then the texture coordinates:
1588
1589 \code
1590 const QRhiCommandBuffer::VertexInput vbufBindings[] = {
1591 { cubeBuf, 0 },
1592 { cubeBuf, 36 * 3 * sizeof(float) }
1593 };
1594 cb->setVertexInput(0, 2, vbufBindings);
1595 \endcode
1596
1597 Note how the index defined by \c {startBinding + i}, where \c i is the
1598 index in the second argument of
1599 \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}, matches the
1600 index of the corresponding entry in the \c bindings vector of the
1601 QRhiVertexInputLayout.
1602
1603 \note the stride must always be a multiple of 4.
1604
1605 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1606 for details.
1607
1608 \sa QRhiCommandBuffer::setVertexInput()
1609 */
1610
1611/*!
1612 \enum QRhiVertexInputBinding::Classification
1613 Describes the input data classification.
1614
1615 \value PerVertex Data is per-vertex
1616 \value PerInstance Data is per-instance
1617 */
1618
1619/*!
1620 \fn QRhiVertexInputBinding::QRhiVertexInputBinding() = default
1621
1622 Constructs a default vertex input binding description.
1623 */
1624
1625/*!
1626 Constructs a vertex input binding description with the specified \a stride,
1627 classification \a cls, and instance step rate \a stepRate.
1628
1629 \note \a stepRate other than 1 is only supported when
1630 QRhi::CustomInstanceStepRate is reported to be supported.
1631 */
1632QRhiVertexInputBinding::QRhiVertexInputBinding(quint32 stride, Classification cls, quint32 stepRate)
1633 : m_stride(stride),
1634 m_classification(cls),
1635 m_instanceStepRate(stepRate)
1636{
1637}
1638
1639/*!
1640 \fn quint32 QRhiVertexInputBinding::stride() const
1641 \return the stride in bytes.
1642 */
1643
1644/*!
1645 \fn void QRhiVertexInputBinding::setStride(quint32 s)
1646 Sets the stride to \a s.
1647 */
1648
1649/*!
1650 \fn QRhiVertexInputBinding::Classification QRhiVertexInputBinding::classification() const
1651 \return the input data classification.
1652 */
1653
1654/*!
1655 \fn void QRhiVertexInputBinding::setClassification(Classification c)
1656 Sets the input data classification \a c. By default this is set to PerVertex.
1657 */
1658
1659/*!
1660 \fn quint32 QRhiVertexInputBinding::instanceStepRate() const
1661 \return the instance step rate.
1662 */
1663
1664/*!
1665 \fn void QRhiVertexInputBinding::setInstanceStepRate(quint32 rate)
1666 Sets the instance step \a rate. By default this is set to 1.
1667 */
1668
1669/*!
1670 \fn bool QRhiVertexInputBinding::operator==(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) noexcept
1671
1672 \return \c true if the values in the two QRhiVertexInputBinding objects
1673 \a a and \a b are equal.
1674 */
1675
1676/*!
1677 \fn bool QRhiVertexInputBinding::operator!=(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) noexcept
1678
1679 \return \c false if the values in the two QRhiVertexInputBinding
1680 objects \a a and \a b are equal; otherwise returns \c true.
1681*/
1682
1683/*!
1684 \fn size_t QRhiVertexInputBinding::qHash(const QRhiVertexInputBinding &key, size_t seed)
1685 \qhash{QRhiVertexInputBinding}
1686 */
1687
1688#ifndef QT_NO_DEBUG_STREAM
1689QDebug operator<<(QDebug dbg, const QRhiVertexInputBinding &b)
1690{
1691 QDebugStateSaver saver(dbg);
1692 dbg.nospace() << "QRhiVertexInputBinding(stride=" << b.stride()
1693 << " cls=" << b.classification()
1694 << " step-rate=" << b.instanceStepRate()
1695 << ')';
1696 return dbg;
1697}
1698#endif
1699
1700/*!
1701 \class QRhiVertexInputAttribute
1702 \inmodule QtGuiPrivate
1703 \inheaderfile rhi/qrhi.h
1704 \since 6.6
1705 \brief Describes a single vertex input element.
1706
1707 The members specify the binding number, location, format, and offset for a
1708 single vertex input element.
1709
1710 \note For HLSL it is assumed that the vertex shader translated from SPIR-V
1711 uses
1712 \c{TEXCOORD<location>} as the semantic for each input. Hence no separate
1713 semantic name and index.
1714
1715 As an example, assume a vertex shader with the following inputs:
1716
1717 \badcode
1718 layout(location = 0) in vec4 position;
1719 layout(location = 1) in vec2 texcoord;
1720 \endcode
1721
1722 Now let's assume that we have 3 component vertex positions \c{(x, y, z)}
1723 and 2 component texture coordinates \c{(u, v)} are provided in a
1724 non-interleaved format in a buffer (or separate buffers even). Once two
1725 bindings are defined, the attributes could be specified as:
1726
1727 \code
1728 QRhiVertexInputLayout inputLayout;
1729 inputLayout.setBindings({
1730 { 3 * sizeof(float) },
1731 { 2 * sizeof(float) }
1732 });
1733 inputLayout.setAttributes({
1734 { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
1735 { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
1736 });
1737 \endcode
1738
1739 Once a graphics pipeline with this vertex input layout is bound, the vertex
1740 inputs could be set up like the following for drawing a cube with 36
1741 vertices, assuming we have a single buffer with first the positions and
1742 then the texture coordinates:
1743
1744 \code
1745 const QRhiCommandBuffer::VertexInput vbufBindings[] = {
1746 { cubeBuf, 0 },
1747 { cubeBuf, 36 * 3 * sizeof(float) }
1748 };
1749 cb->setVertexInput(0, 2, vbufBindings);
1750 \endcode
1751
1752 When working with interleaved data, there will typically be just one
1753 binding, with multiple attributes referring to that same buffer binding
1754 point:
1755
1756 \code
1757 QRhiVertexInputLayout inputLayout;
1758 inputLayout.setBindings({
1759 { 5 * sizeof(float) }
1760 });
1761 inputLayout.setAttributes({
1762 { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
1763 { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) }
1764 });
1765 \endcode
1766
1767 and then:
1768
1769 \code
1770 const QRhiCommandBuffer::VertexInput vbufBinding(interleavedCubeBuf, 0);
1771 cb->setVertexInput(0, 1, &vbufBinding);
1772 \endcode
1773
1774 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1775 for details.
1776
1777 \sa QRhiCommandBuffer::setVertexInput()
1778 */
1779
1780/*!
1781 \enum QRhiVertexInputAttribute::Format
1782 Specifies the type of the element data.
1783
1784 \value Float4 Four component float vector
1785 \value Float3 Three component float vector
1786 \value Float2 Two component float vector
1787 \value Float Float
1788 \value UNormByte4 Four component normalized unsigned byte vector
1789 \value UNormByte2 Two component normalized unsigned byte vector
1790 \value UNormByte Normalized unsigned byte
1791 \value UInt4 Four component unsigned integer vector
1792 \value UInt3 Three component unsigned integer vector
1793 \value UInt2 Two component unsigned integer vector
1794 \value UInt Unsigned integer
1795 \value SInt4 Four component signed integer vector
1796 \value SInt3 Three component signed integer vector
1797 \value SInt2 Two component signed integer vector
1798 \value SInt Signed integer
1799 \value Half4 Four component half precision (16 bit) float vector
1800 \value Half3 Three component half precision (16 bit) float vector
1801 \value Half2 Two component half precision (16 bit) float vector
1802 \value Half Half precision (16 bit) float
1803 \value UShort4 Four component unsigned short (16 bit) integer vector
1804 \value UShort3 Three component unsigned short (16 bit) integer vector
1805 \value UShort2 Two component unsigned short (16 bit) integer vector
1806 \value UShort Unsigned short (16 bit) integer
1807 \value SShort4 Four component signed short (16 bit) integer vector
1808 \value SShort3 Three component signed short (16 bit) integer vector
1809 \value SShort2 Two component signed short (16 bit) integer vector
1810 \value SShort Signed short (16 bit) integer
1811
1812 \note Support for half precision floating point attributes is indicated at
1813 run time by the QRhi::Feature::HalfAttributes feature flag.
1814
1815 \note Direct3D 11/12 supports 16 bit input attributes, but does not support
1816 the Half3, UShort3 or SShort3 types. The D3D backends pass through Half3 as
1817 Half4, UShort3 as UShort4, and SShort3 as SShort4. To ensure cross platform
1818 compatibility, 16 bit inputs should be padded to 8 bytes.
1819 */
1820
1821/*!
1822 \fn QRhiVertexInputAttribute::QRhiVertexInputAttribute() = default
1823
1824 Constructs a default vertex input attribute description.
1825 */
1826
1827/*!
1828 Constructs a vertex input attribute description with the specified \a
1829 binding number, \a location, \a format, and \a offset.
1830
1831 \a matrixSlice should be -1 except when this attribute corresponds to a row
1832 or column of a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming
1833 4 consecutive vertex input locations), in which case it is the index of the
1834 row or column. \c{location - matrixSlice} must always be equal to the \c
1835 location for the first row or column of the unrolled matrix.
1836 */
1837QRhiVertexInputAttribute::QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset, int matrixSlice)
1838 : m_binding(binding),
1839 m_location(location),
1840 m_format(format),
1841 m_offset(offset),
1842 m_matrixSlice(matrixSlice)
1843{
1844}
1845
1846/*!
1847 \fn int QRhiVertexInputAttribute::binding() const
1848 \return the binding point index.
1849 */
1850
1851/*!
1852 \fn void QRhiVertexInputAttribute::setBinding(int b)
1853 Sets the binding point index to \a b.
1854 By default this is set to 0.
1855 */
1856
1857/*!
1858 \fn int QRhiVertexInputAttribute::location() const
1859 \return the location of the vertex input element.
1860 */
1861
1862/*!
1863 \fn void QRhiVertexInputAttribute::setLocation(int loc)
1864 Sets the location of the vertex input element to \a loc.
1865 By default this is set to 0.
1866 */
1867
1868/*!
1869 \fn QRhiVertexInputAttribute::Format QRhiVertexInputAttribute::format() const
1870 \return the format of the vertex input element.
1871 */
1872
1873/*!
1874 \fn void QRhiVertexInputAttribute::setFormat(Format f)
1875 Sets the format of the vertex input element to \a f.
1876 By default this is set to Float4.
1877 */
1878
1879/*!
1880 \fn quint32 QRhiVertexInputAttribute::offset() const
1881 \return the byte offset for the input element.
1882 */
1883
1884/*!
1885 \fn void QRhiVertexInputAttribute::setOffset(quint32 ofs)
1886 Sets the byte offset for the input element to \a ofs.
1887 */
1888
1889/*!
1890 \fn int QRhiVertexInputAttribute::matrixSlice() const
1891
1892 \return the matrix slice if the input element corresponds to a row or
1893 column of a matrix, or -1 if not relevant.
1894 */
1895
1896/*!
1897 \fn void QRhiVertexInputAttribute::setMatrixSlice(int slice)
1898
1899 Sets the matrix \a slice. By default this is set to -1, and should be set
1900 to a >= 0 value only when this attribute corresponds to a row or column of
1901 a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming 4
1902 consecutive vertex input locations), in which case it is the index of the
1903 row or column. \c{location - matrixSlice} must always be equal to the \c
1904 location for the first row or column of the unrolled matrix.
1905 */
1906
1907/*!
1908 \fn bool QRhiVertexInputAttribute::operator==(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) noexcept
1909
1910 \return \c true if the values in the two QRhiVertexInputAttribute objects
1911 \a a and \a b are equal.
1912 */
1913
1914/*!
1915 \fn bool QRhiVertexInputAttribute::operator!=(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) noexcept
1916
1917 \return \c false if the values in the two QRhiVertexInputAttribute
1918 objects \a a and \a b are equal; otherwise returns \c true.
1919*/
1920
1921/*!
1922 \fn size_t QRhiVertexInputAttribute::qHash(const QRhiVertexInputAttribute &key, size_t seed)
1923 \qhash{QRhiVertexInputAttribute}
1924 */
1925
1926#ifndef QT_NO_DEBUG_STREAM
1927QDebug operator<<(QDebug dbg, const QRhiVertexInputAttribute &a)
1928{
1929 QDebugStateSaver saver(dbg);
1930 dbg.nospace() << "QRhiVertexInputAttribute(binding=" << a.binding()
1931 << " location=" << a.location()
1932 << " format=" << a.format()
1933 << " offset=" << a.offset()
1934 << ')';
1935 return dbg;
1936}
1937#endif
1938
1939QRhiVertexInputAttribute::Format QRhiImplementation::shaderDescVariableFormatToVertexInputFormat(QShaderDescription::VariableType type) const
1940{
1941 switch (type) {
1942 case QShaderDescription::Vec4:
1943 return QRhiVertexInputAttribute::Float4;
1944 case QShaderDescription::Vec3:
1945 return QRhiVertexInputAttribute::Float3;
1946 case QShaderDescription::Vec2:
1947 return QRhiVertexInputAttribute::Float2;
1948 case QShaderDescription::Float:
1949 return QRhiVertexInputAttribute::Float;
1950
1951 case QShaderDescription::Int4:
1952 return QRhiVertexInputAttribute::SInt4;
1953 case QShaderDescription::Int3:
1954 return QRhiVertexInputAttribute::SInt3;
1955 case QShaderDescription::Int2:
1956 return QRhiVertexInputAttribute::SInt2;
1957 case QShaderDescription::Int:
1958 return QRhiVertexInputAttribute::SInt;
1959
1960 case QShaderDescription::Uint4:
1961 return QRhiVertexInputAttribute::UInt4;
1962 case QShaderDescription::Uint3:
1963 return QRhiVertexInputAttribute::UInt3;
1964 case QShaderDescription::Uint2:
1965 return QRhiVertexInputAttribute::UInt2;
1966 case QShaderDescription::Uint:
1967 return QRhiVertexInputAttribute::UInt;
1968
1969 case QShaderDescription::Half4:
1970 return QRhiVertexInputAttribute::Half4;
1971 case QShaderDescription::Half3:
1972 return QRhiVertexInputAttribute::Half3;
1973 case QShaderDescription::Half2:
1974 return QRhiVertexInputAttribute::Half2;
1975 case QShaderDescription::Half:
1976 return QRhiVertexInputAttribute::Half;
1977
1978 default:
1979 Q_UNREACHABLE_RETURN(QRhiVertexInputAttribute::Float);
1980 }
1981}
1982
1983quint32 QRhiImplementation::byteSizePerVertexForVertexInputFormat(QRhiVertexInputAttribute::Format format) const
1984{
1985 switch (format) {
1986 case QRhiVertexInputAttribute::Float4:
1987 return 4 * sizeof(float);
1988 case QRhiVertexInputAttribute::Float3:
1989 return 4 * sizeof(float); // vec3 still takes 16 bytes
1990 case QRhiVertexInputAttribute::Float2:
1991 return 2 * sizeof(float);
1992 case QRhiVertexInputAttribute::Float:
1993 return sizeof(float);
1994
1995 case QRhiVertexInputAttribute::UNormByte4:
1996 return 4 * sizeof(quint8);
1997 case QRhiVertexInputAttribute::UNormByte2:
1998 return 2 * sizeof(quint8);
1999 case QRhiVertexInputAttribute::UNormByte:
2000 return sizeof(quint8);
2001
2002 case QRhiVertexInputAttribute::UInt4:
2003 return 4 * sizeof(quint32);
2004 case QRhiVertexInputAttribute::UInt3:
2005 return 4 * sizeof(quint32); // ivec3 still takes 16 bytes
2006 case QRhiVertexInputAttribute::UInt2:
2007 return 2 * sizeof(quint32);
2008 case QRhiVertexInputAttribute::UInt:
2009 return sizeof(quint32);
2010
2011 case QRhiVertexInputAttribute::SInt4:
2012 return 4 * sizeof(qint32);
2013 case QRhiVertexInputAttribute::SInt3:
2014 return 4 * sizeof(qint32); // uvec3 still takes 16 bytes
2015 case QRhiVertexInputAttribute::SInt2:
2016 return 2 * sizeof(qint32);
2017 case QRhiVertexInputAttribute::SInt:
2018 return sizeof(qint32);
2019
2020 case QRhiVertexInputAttribute::Half4:
2021 return 4 * sizeof(qfloat16);
2022 case QRhiVertexInputAttribute::Half3:
2023 return 4 * sizeof(qfloat16); // half3 still takes 8 bytes
2024 case QRhiVertexInputAttribute::Half2:
2025 return 2 * sizeof(qfloat16);
2026 case QRhiVertexInputAttribute::Half:
2027 return sizeof(qfloat16);
2028
2029 case QRhiVertexInputAttribute::UShort4:
2030 return 4 * sizeof(quint16);
2031 case QRhiVertexInputAttribute::UShort3:
2032 return 4 * sizeof(quint16); // ivec3 still takes 8 bytes
2033 case QRhiVertexInputAttribute::UShort2:
2034 return 2 * sizeof(quint16);
2035 case QRhiVertexInputAttribute::UShort:
2036 return sizeof(quint16);
2037
2038 case QRhiVertexInputAttribute::SShort4:
2039 return 4 * sizeof(qint16);
2040 case QRhiVertexInputAttribute::SShort3:
2041 return 4 * sizeof(qint16); // uvec3 still takes 8 bytes
2042 case QRhiVertexInputAttribute::SShort2:
2043 return 2 * sizeof(qint16);
2044 case QRhiVertexInputAttribute::SShort:
2045 return sizeof(qint16);
2046
2047 default:
2048 Q_UNREACHABLE_RETURN(1);
2049 }
2050}
2051
2052/*!
2053 \class QRhiVertexInputLayout
2054 \inmodule QtGuiPrivate
2055 \inheaderfile rhi/qrhi.h
2056 \since 6.6
2057 \brief Describes the layout of vertex inputs consumed by a vertex shader.
2058
2059 The vertex input layout is defined by the collections of
2060 QRhiVertexInputBinding and QRhiVertexInputAttribute.
2061
2062 As an example, let's assume that we have a single buffer with 3 component
2063 vertex positions and 2 component UV coordinates interleaved (\c x, \c y, \c
2064 z, \c u, \c v), that the position and UV are expected at input locations 0
2065 and 1 by the vertex shader, and that the vertex buffer will be bound at
2066 binding point 0 using
2067 \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()} later on:
2068
2069 \code
2070 QRhiVertexInputLayout inputLayout;
2071 inputLayout.setBindings({
2072 { 5 * sizeof(float) }
2073 });
2074 inputLayout.setAttributes({
2075 { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
2076 { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) }
2077 });
2078 \endcode
2079
2080 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2081 for details.
2082 */
2083
2084/*!
2085 \fn QRhiVertexInputLayout::QRhiVertexInputLayout() = default
2086
2087 Constructs an empty vertex input layout description.
2088 */
2089
2090/*!
2091 \fn void QRhiVertexInputLayout::setBindings(std::initializer_list<QRhiVertexInputBinding> list)
2092 Sets the bindings from the specified \a list.
2093 */
2094
2095/*!
2096 \fn template<typename InputIterator> void QRhiVertexInputLayout::setBindings(InputIterator first, InputIterator last)
2097 Sets the bindings using the iterators \a first and \a last.
2098 */
2099
2100/*!
2101 \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::cbeginBindings() const
2102 \return a const iterator pointing to the first item in the binding list.
2103 */
2104
2105/*!
2106 \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::cendBindings() const
2107 \return a const iterator pointing just after the last item in the binding list.
2108 */
2109
2110/*!
2111 \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::bindingAt(qsizetype index) const
2112 \return the binding at the given \a index.
2113 */
2114
2115/*!
2116 \fn qsizetype QRhiVertexInputLayout::bindingCount() const
2117 \return the number of bindings.
2118 */
2119
2120/*!
2121 \fn void QRhiVertexInputLayout::setAttributes(std::initializer_list<QRhiVertexInputAttribute> list)
2122 Sets the attributes from the specified \a list.
2123 */
2124
2125/*!
2126 \fn template<typename InputIterator> void QRhiVertexInputLayout::setAttributes(InputIterator first, InputIterator last)
2127 Sets the attributes using the iterators \a first and \a last.
2128 */
2129
2130/*!
2131 \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::cbeginAttributes() const
2132 \return a const iterator pointing to the first item in the attribute list.
2133 */
2134
2135/*!
2136 \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::cendAttributes() const
2137 \return a const iterator pointing just after the last item in the attribute list.
2138 */
2139
2140/*!
2141 \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::attributeAt(qsizetype index) const
2142 \return the attribute at the given \a index.
2143 */
2144
2145/*!
2146 \fn qsizetype QRhiVertexInputLayout::attributeCount() const
2147 \return the number of attributes.
2148 */
2149
2150/*!
2151 \fn bool QRhiVertexInputLayout::operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) noexcept
2152
2153 \return \c true if the values in the two QRhiVertexInputLayout objects
2154 \a a and \a b are equal.
2155 */
2156
2157/*!
2158 \fn bool QRhiVertexInputLayout::operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) noexcept
2159
2160 \return \c false if the values in the two QRhiVertexInputLayout
2161 objects \a a and \a b are equal; otherwise returns \c true.
2162*/
2163
2164/*!
2165 \fn size_t QRhiVertexInputLayout::qHash(const QRhiVertexInputLayout &key, size_t seed)
2166 \qhash{QRhiVertexInputLayout}
2167 */
2168
2169#ifndef QT_NO_DEBUG_STREAM
2170QDebug operator<<(QDebug dbg, const QRhiVertexInputLayout &v)
2171{
2172 QDebugStateSaver saver(dbg);
2173 dbg.nospace() << "QRhiVertexInputLayout(bindings=" << v.m_bindings
2174 << " attributes=" << v.m_attributes
2175 << ')';
2176 return dbg;
2177}
2178#endif
2179
2180/*!
2181 \class QRhiShaderStage
2182 \inmodule QtGuiPrivate
2183 \inheaderfile rhi/qrhi.h
2184 \since 6.6
2185 \brief Specifies the type and the shader code for a shader stage in the pipeline.
2186
2187 When setting up a QRhiGraphicsPipeline, a collection of shader stages are
2188 specified. The QRhiShaderStage contains a QShader and some associated
2189 metadata, such as the graphics pipeline stage, and the
2190 \l{QShader::Variant}{shader variant} to select. There is no need to specify
2191 the shader language or version because the QRhi backend in use at runtime
2192 will take care of choosing the appropriate shader version from the
2193 collection within the QShader.
2194
2195 The typical usage is in combination with
2196 QRhiGraphicsPipeline::setShaderStages(), shown here with a simple approach
2197 to load the QShader from \c{.qsb} files generated offline or at build time:
2198
2199 \code
2200 QShader getShader(const QString &name)
2201 {
2202 QFile f(name);
2203 return f.open(QIODevice::ReadOnly) ? QShader::fromSerialized(f.readAll()) : QShader();
2204 }
2205
2206 QShader vs = getShader("material.vert.qsb");
2207 QShader fs = getShader("material.frag.qsb");
2208 pipeline->setShaderStages({
2209 { QRhiShaderStage::Vertex, vs },
2210 { QRhiShaderStage::Fragment, fs }
2211 });
2212 \endcode
2213
2214 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2215 for details.
2216 */
2217
2218/*!
2219 \enum QRhiShaderStage::Type
2220 Specifies the type of the shader stage.
2221
2222 \value Vertex Vertex stage
2223
2224 \value TessellationControl Tessellation control (hull shader) stage. Must
2225 be used only when the QRhi::Tessellation feature is supported.
2226
2227 \value TessellationEvaluation Tessellation evaluation (domain shader)
2228 stage. Must be used only when the QRhi::Tessellation feature is supported.
2229
2230 \value Fragment Fragment (pixel shader) stage
2231
2232 \value Compute Compute stage. Must be used only when the QRhi::Compute
2233 feature is supported.
2234
2235 \value Geometry Geometry stage. Must be used only when the
2236 QRhi::GeometryShader feature is supported.
2237 */
2238
2239/*!
2240 \fn QRhiShaderStage::QRhiShaderStage() = default
2241
2242 Constructs a shader stage description for the vertex stage with an empty
2243 QShader.
2244 */
2245
2246/*!
2247 \fn QRhiShaderStage::Type QRhiShaderStage::type() const
2248 \return the type of the stage.
2249 */
2250
2251/*!
2252 \fn void QRhiShaderStage::setType(Type t)
2253
2254 Sets the type of the stage to \a t. Setters should rarely be needed in
2255 pratice. Most applications will likely use the QRhiShaderStage constructor
2256 in most cases.
2257 */
2258
2259/*!
2260 \fn QShader QRhiShaderStage::shader() const
2261 \return the QShader to be used for this stage in the graphics pipeline.
2262 */
2263
2264/*!
2265 \fn void QRhiShaderStage::setShader(const QShader &s)
2266 Sets the shader collection \a s.
2267 */
2268
2269/*!
2270 \fn QShader::Variant QRhiShaderStage::shaderVariant() const
2271 \return the requested shader variant.
2272 */
2273
2274/*!
2275 \fn void QRhiShaderStage::setShaderVariant(QShader::Variant v)
2276 Sets the requested shader variant \a v.
2277 */
2278
2279/*!
2280 Constructs a shader stage description with the \a type of the stage and the
2281 \a shader.
2282
2283 The shader variant \a v defaults to QShader::StandardShader. A
2284 QShader contains multiple source and binary versions of a shader.
2285 In addition, it can also contain variants of the shader with slightly
2286 modified code. \a v can then be used to select the desired variant.
2287 */
2288QRhiShaderStage::QRhiShaderStage(Type type, const QShader &shader, QShader::Variant v)
2289 : m_type(type),
2290 m_shader(shader),
2291 m_shaderVariant(v)
2292{
2293}
2294
2295/*!
2296 \fn bool QRhiShaderStage::operator==(const QRhiShaderStage &a, const QRhiShaderStage &b) noexcept
2297
2298 \return \c true if the values in the two QRhiShaderStage objects
2299 \a a and \a b are equal.
2300 */
2301
2302/*!
2303 \fn bool QRhiShaderStage::operator!=(const QRhiShaderStage &a, const QRhiShaderStage &b) noexcept
2304
2305 \return \c false if the values in the two QRhiShaderStage
2306 objects \a a and \a b are equal; otherwise returns \c true.
2307*/
2308
2309/*!
2310 \fn size_t QRhiShaderStage::qHash(const QRhiShaderStage &key, size_t seed)
2311 \qhash{QRhiShaderStage}
2312 */
2313
2314#ifndef QT_NO_DEBUG_STREAM
2315QDebug operator<<(QDebug dbg, const QRhiShaderStage &s)
2316{
2317 QDebugStateSaver saver(dbg);
2318 dbg.nospace() << "QRhiShaderStage(type=" << s.type()
2319 << " shader=" << s.shader()
2320 << " variant=" << s.shaderVariant()
2321 << ')';
2322 return dbg;
2323}
2324#endif
2325
2326/*!
2327 \class QRhiColorAttachment
2328 \inmodule QtGuiPrivate
2329 \inheaderfile rhi/qrhi.h
2330 \since 6.6
2331 \brief Describes the a single color attachment of a render target.
2332
2333 A color attachment is either a QRhiTexture or a QRhiRenderBuffer. The
2334 former, i.e. when texture() is set, is used in most cases.
2335 QRhiColorAttachment is commonly used in combination with
2336 QRhiTextureRenderTargetDescription.
2337
2338 \note texture() and renderBuffer() cannot be both set (be non-null at the
2339 same time).
2340
2341 Setting renderBuffer instead is recommended only when multisampling is
2342 needed. Relying on QRhi::MultisampleRenderBuffer is a better choice than
2343 QRhi::MultisampleTexture in practice since the former is available in more
2344 run time configurations (e.g. when running on OpenGL ES 3.0 which has no
2345 support for multisample textures, but does support multisample
2346 renderbuffers).
2347
2348 When targeting a non-multisample texture, the layer() and level() indicate
2349 the targeted layer (face index \c{0-5} for cubemaps) and mip level. For 3D
2350 textures layer() specifies the slice (one 2D image within the 3D texture)
2351 to render to. For texture arrays layer() is the array index.
2352
2353 When texture() or renderBuffer() is multisample, resolveTexture() can be
2354 set optionally. When set, samples are resolved automatically into that
2355 (non-multisample) texture at the end of the render pass. When rendering
2356 into a multisample renderbuffers, this is the only way to get resolved,
2357 non-multisample content out of them. Multisample textures allow sampling in
2358 shaders so for them this is just one option.
2359
2360 \note when resolving is enabled, the multisample data may not be written
2361 out at all. This means that the multisample texture() must not be used
2362 afterwards with shaders for sampling when resolveTexture() is set.
2363
2364 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2365 for details.
2366
2367 \sa QRhiTextureRenderTargetDescription
2368 */
2369
2370/*!
2371 \fn QRhiColorAttachment::QRhiColorAttachment() = default
2372
2373 Constructs an empty color attachment description.
2374 */
2375
2376/*!
2377 Constructs a color attachment description that specifies \a texture as the
2378 associated color buffer.
2379 */
2380QRhiColorAttachment::QRhiColorAttachment(QRhiTexture *texture)
2381 : m_texture(texture)
2382{
2383}
2384
2385/*!
2386 Constructs a color attachment description that specifies \a renderBuffer as
2387 the associated color buffer.
2388 */
2389QRhiColorAttachment::QRhiColorAttachment(QRhiRenderBuffer *renderBuffer)
2390 : m_renderBuffer(renderBuffer)
2391{
2392}
2393
2394/*!
2395 \fn QRhiTexture *QRhiColorAttachment::texture() const
2396
2397 \return the texture this attachment description references, or \nullptr if
2398 there is none.
2399 */
2400
2401/*!
2402 \fn void QRhiColorAttachment::setTexture(QRhiTexture *tex)
2403
2404 Sets the texture \a tex.
2405
2406 \note texture() and renderBuffer() cannot be both set (be non-null at the
2407 same time).
2408 */
2409
2410/*!
2411 \fn QRhiRenderBuffer *QRhiColorAttachment::renderBuffer() const
2412
2413 \return the renderbuffer this attachment description references, or
2414 \nullptr if there is none.
2415
2416 In practice associating a QRhiRenderBuffer with a QRhiColorAttachment makes
2417 the most sense when setting up multisample rendering via a multisample
2418 \l{QRhiRenderBuffer::Type}{color} renderbuffer that is then resolved into a
2419 non-multisample texture at the end of the render pass.
2420 */
2421
2422/*!
2423 \fn void QRhiColorAttachment::setRenderBuffer(QRhiRenderBuffer *rb)
2424
2425 Sets the renderbuffer \a rb.
2426
2427 \note texture() and renderBuffer() cannot be both set (be non-null at the
2428 same time).
2429 */
2430
2431/*!
2432 \fn int QRhiColorAttachment::layer() const
2433 \return the layer index (cubemap face or array layer). 0 by default.
2434 */
2435
2436/*!
2437 \fn void QRhiColorAttachment::setLayer(int layer)
2438 Sets the \a layer index.
2439 */
2440
2441/*!
2442 \fn int QRhiColorAttachment::level() const
2443 \return the mip level. 0 by default.
2444 */
2445
2446/*!
2447 \fn void QRhiColorAttachment::setLevel(int level)
2448 Sets the mip \a level.
2449 */
2450
2451/*!
2452 \fn QRhiTexture *QRhiColorAttachment::resolveTexture() const
2453
2454 \return the resolve texture this attachment description references, or
2455 \nullptr if there is none.
2456
2457 Setting a non-null resolve texture is applicable when the attachment
2458 references a multisample texture or renderbuffer. The QRhiTexture in the
2459 resolveTexture() is then a non-multisample 2D texture (or texture array)
2460 with the same size (but a sample count of 1). The multisample content is
2461 automatically resolved into this texture at the end of each render pass.
2462 */
2463
2464/*!
2465 \fn void QRhiColorAttachment::setResolveTexture(QRhiTexture *tex)
2466
2467 Sets the resolve texture \a tex.
2468
2469 \a tex is expected to be a 2D texture or a 2D texture array. In either
2470 case, resolving targets a single mip level of a single layer (array
2471 element) of \a tex. The mip level and array layer are specified by
2472 resolveLevel() and resolveLayer().
2473
2474 An exception is \l{setMultiViewCount()}{multiview}: when the color
2475 attachment is associated with a texture array and multiview is enabled, the
2476 resolve texture must also be a texture array with sufficient elements for
2477 all views. In this case all elements that correspond to views are resolved
2478 automatically; the behavior is similar to the following pseudo-code:
2479 \badcode
2480 for (i = 0; i < multiViewCount(); ++i)
2481 resolve texture's layer() + i into resolveTexture's resolveLayer() + i
2482 \endcode
2483
2484 Setting a non-multisample texture to resolve a multisample texture or
2485 renderbuffer automatically at the end of the render pass is often
2486 preferable to working with multisample textures (and not setting a resolve
2487 texture), because it avoids the need for writing dedicated fragment shaders
2488 that work exclusively with multisample textures (\c sampler2DMS, \c
2489 texelFetch, etc.), and rather allows using the same shader as one would if
2490 the attachment's texture was not multisampled to begin with. This comes at
2491 the expense of an additional resource (the non-multisample \a tex).
2492 */
2493
2494/*!
2495 \fn int QRhiColorAttachment::resolveLayer() const
2496 \return the currently set resolve texture layer. Defaults to 0.
2497 */
2498
2499/*!
2500 \fn void QRhiColorAttachment::setResolveLayer(int layer)
2501 Sets the resolve texture \a layer to use.
2502 */
2503
2504/*!
2505 \fn int QRhiColorAttachment::resolveLevel() const
2506 \return the currently set resolve texture mip level. Defaults to 0.
2507 */
2508
2509/*!
2510 \fn void QRhiColorAttachment::setResolveLevel(int level)
2511 Sets the resolve texture mip \a level to use.
2512 */
2513
2514/*!
2515 \fn int QRhiColorAttachment::multiViewCount() const
2516
2517 \return the currently set number of views. Defaults to 0 which indicates
2518 the render target with this color attachment is not going to be used with
2519 multiview rendering.
2520
2521 \since 6.7
2522 */
2523
2524/*!
2525 \fn void QRhiColorAttachment::setMultiViewCount(int count)
2526
2527 Sets the view \a count. Setting a value larger than 1 indicates that the
2528 render target with this color attachment is going to be used with multiview
2529 rendering. The default value is 0. Values smaller than 2 indicate no
2530 multiview rendering.
2531
2532 When \a count is set to \c 2 or greater, the color attachment must be
2533 associated with a 2D texture array. layer() and multiViewCount() together
2534 define the range of texture array elements that are targeted during
2535 multiview rendering.
2536
2537 For example, if \c layer is \c 0 and \c multiViewCount is \c 2, the texture
2538 array must have 2 (or more) elements, and the multiview rendering will
2539 target elements 0 and 1. The \c{gl_ViewIndex} variable in the shaders has a
2540 value of \c 0 or \c 1 then, where view \c 0 corresponds to the texture array
2541 element \c 0, and view \c 1 to the array element \c 1.
2542
2543 \note Setting a \a count larger than 1, using a texture array as texture(),
2544 and calling \l{QRhiCommandBuffer::beginPass()}{beginPass()} on a
2545 QRhiTextureRenderTarget with this color attachment implies multiview
2546 rendering for the entire render pass. multiViewCount() should not be set
2547 unless multiview rendering is wanted. Multiview cannot be used with texture
2548 types other than 2D texture arrays. (although 3D textures may work,
2549 depending on the graphics API and backend; applications are nonetheless
2550 advised not to rely on that and only use 2D texture arrays as the render
2551 targets of multiview rendering)
2552
2553 See
2554 \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview}
2555 for more details regarding multiview rendering. Do note that Qt requires
2556 \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview2.txt}{GL_OVR_multiview2}
2557 as well, when running on OpenGL (ES).
2558
2559 Multiview rendering is available only when the
2560 \l{QRhi::MultiView}{MultiView} feature is reported as supported from
2561 \l{QRhi::isFeatureSupported()}{isFeatureSupported()}.
2562
2563 \note For portability, be aware of limitations that exist for multiview
2564 rendering with some of the graphics APIs. It is recommended that multiview
2565 render passes do not rely on any of the features that
2566 \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview}
2567 declares as unsupported. The one exception is shader stage outputs other
2568 than \c{gl_Position} depending on \c{gl_ViewIndex}: that can be relied on
2569 (even with OpenGL) because QRhi never reports multiview as supported without
2570 \c{GL_OVR_multiview2} also being present.
2571
2572 \note Multiview rendering is not supported in combination with tessellation
2573 or geometry shaders, even though some implementations of some graphics APIs
2574 may allow this.
2575
2576 \since 6.7
2577 */
2578
2579/*!
2580 \class QRhiTextureRenderTargetDescription
2581 \inmodule QtGuiPrivate
2582 \inheaderfile rhi/qrhi.h
2583 \since 6.6
2584 \brief Describes the color and depth or depth/stencil attachments of a render target.
2585
2586 A texture render target has zero or more textures as color attachments,
2587 zero or one renderbuffer as combined depth/stencil buffer or zero or one
2588 texture as depth buffer.
2589
2590 \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be
2591 non-null at the same time).
2592
2593 Let's look at some example usages in combination with
2594 QRhiTextureRenderTarget.
2595
2596 Due to the constructors, the targeting a texture (and no depth/stencil
2597 buffer) is simple:
2598
2599 \code
2600 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget);
2601 texture->create();
2602 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ texture }));
2603 \endcode
2604
2605 The following creates a texture render target that is set up to target mip
2606 level #2 of a texture:
2607
2608 \code
2609 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget | QRhiTexture::MipMapped);
2610 texture->create();
2611 QRhiColorAttachment colorAtt(texture);
2612 colorAtt.setLevel(2);
2613 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ colorAtt });
2614 \endcode
2615
2616 Another example, this time to render into a depth texture:
2617
2618 \code
2619 QRhiTexture *shadowMap = rhi->newTexture(QRhiTexture::D32F, QSize(1024, 1024), 1, QRhiTexture::RenderTarget);
2620 shadowMap->create();
2621 QRhiTextureRenderTargetDescription rtDesc;
2622 rtDesc.setDepthTexture(shadowMap);
2623 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget(rtDesc);
2624 \endcode
2625
2626 A very common case, having a texture as the color attachment and a
2627 renderbuffer as depth/stencil to enable depth testing:
2628
2629 \code
2630 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
2631 texture->create();
2632 QRhiRenderBuffer *depthStencil = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512));
2633 depthStencil->create();
2634 QRhiTextureRenderTargetDescription rtDesc({ texture }, depthStencil);
2635 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget(rtDesc);
2636 \endcode
2637
2638 Finally, to enable multisample rendering in a portable manner (so also
2639 supporting OpenGL ES 3.0), using a QRhiRenderBuffer as the (multisample)
2640 color buffer and then resolving into a regular (non-multisample) 2D
2641 texture. To enable depth testing, a depth-stencil buffer, which also must
2642 use the same sample count, is used as well:
2643
2644 \code
2645 QRhiRenderBuffer *colorBuffer = rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4); // 4x MSAA
2646 colorBuffer->create();
2647 QRhiRenderBuffer *depthStencil = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512), 4);
2648 depthStencil->create();
2649 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
2650 texture->create();
2651 QRhiColorAttachment colorAtt(colorBuffer);
2652 colorAtt.setResolveTexture(texture);
2653 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ colorAtt, depthStencil });
2654 \endcode
2655
2656 \note when multisample resolving is enabled, the multisample data may not be
2657 written out at all. This means that the multisample texture in a color
2658 attachment must not be used afterwards with shaders for sampling (or other
2659 purposes) whenever a resolve texture is set, since the multisample color
2660 buffer is merely an intermediate storage then that gets no data written back
2661 on some GPU architectures at all. See
2662 \l{QRhiTextureRenderTarget::Flag}{PreserveColorContents} for more details.
2663
2664 \note When using setDepthTexture(), not setDepthStencilBuffer(), and the
2665 depth (stencil) data is not of interest afterwards, set the
2666 DoNotStoreDepthStencilContents flag on the QRhiTextureRenderTarget. This
2667 allows indicating to the underlying 3D API that the depth/stencil data can
2668 be discarded, leading potentially to better performance with tiled GPU
2669 architectures. When the depth-stencil buffer is a QRhiRenderBuffer (and also
2670 for the multisample color texture, see previous note) this is implicit, but
2671 with a depth (stencil) QRhiTexture the intention needs to be declared
2672 explicitly. By default QRhi assumes that the data is of interest (e.g., the
2673 depth texture is sampled in a shader afterwards).
2674
2675 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2676 for details.
2677
2678 \sa QRhiColorAttachment, QRhiTextureRenderTarget
2679 */
2680
2681/*!
2682 \fn QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription() = default
2683
2684 Constructs an empty texture render target description.
2685 */
2686
2687/*!
2688 Constructs a texture render target description with one attachment
2689 described by \a colorAttachment.
2690 */
2691QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment)
2692{
2693 m_colorAttachments.append(colorAttachment);
2694}
2695
2696/*!
2697 Constructs a texture render target description with two attachments, a
2698 color attachment described by \a colorAttachment, and a depth/stencil
2699 attachment with \a depthStencilBuffer.
2700 */
2701QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment,
2702 QRhiRenderBuffer *depthStencilBuffer)
2703 : m_depthStencilBuffer(depthStencilBuffer)
2704{
2705 m_colorAttachments.append(colorAttachment);
2706}
2707
2708/*!
2709 Constructs a texture render target description with two attachments, a
2710 color attachment described by \a colorAttachment, and a depth attachment
2711 with \a depthTexture.
2712
2713 \note \a depthTexture must have a suitable format, such as QRhiTexture::D16
2714 or QRhiTexture::D32F.
2715 */
2716QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment,
2717 QRhiTexture *depthTexture)
2718 : m_depthTexture(depthTexture)
2719{
2720 m_colorAttachments.append(colorAttachment);
2721}
2722
2723/*!
2724 \fn void QRhiTextureRenderTargetDescription::setColorAttachments(std::initializer_list<QRhiColorAttachment> list)
2725 Sets the \a list of color attachments.
2726 */
2727
2728/*!
2729 \fn template<typename InputIterator> void QRhiTextureRenderTargetDescription::setColorAttachments(InputIterator first, InputIterator last)
2730 Sets the list of color attachments via the iterators \a first and \a last.
2731 */
2732
2733/*!
2734 \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::cbeginColorAttachments() const
2735 \return a const iterator pointing to the first item in the attachment list.
2736 */
2737
2738/*!
2739 \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::cendColorAttachments() const
2740 \return a const iterator pointing just after the last item in the attachment list.
2741 */
2742
2743/*!
2744 \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::colorAttachmentAt(qsizetype index) const
2745 \return the color attachment at the specified \a index.
2746 */
2747
2748/*!
2749 \fn qsizetype QRhiTextureRenderTargetDescription::colorAttachmentCount() const
2750 \return the number of currently set color attachments.
2751 */
2752
2753/*!
2754 \fn QRhiRenderBuffer *QRhiTextureRenderTargetDescription::depthStencilBuffer() const
2755 \return the renderbuffer used as depth-stencil buffer, or \nullptr if none was set.
2756 */
2757
2758/*!
2759 \fn void QRhiTextureRenderTargetDescription::setDepthStencilBuffer(QRhiRenderBuffer *renderBuffer)
2760
2761 Sets the \a renderBuffer for depth-stencil. Not mandatory, e.g. when no
2762 depth test/write or stencil-related features are used within any graphics
2763 pipelines in any of the render passes for this render target, it can be
2764 left set to \nullptr.
2765
2766 \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be
2767 non-null at the same time).
2768
2769 Using a QRhiRenderBuffer over a 2D QRhiTexture as the depth or
2770 depth/stencil buffer is very common, and is the recommended approach for
2771 applications. Using a QRhiTexture, and so setDepthTexture() becomes
2772 relevant if the depth data is meant to be accessed (e.g. sampled in a
2773 shader) afterwards, or when
2774 \l{QRhiColorAttachment::setMultiViewCount()}{multiview rendering} is
2775 involved (because then the depth texture must be a texture array).
2776
2777 \sa setDepthTexture()
2778 */
2779
2780/*!
2781 \fn QRhiTexture *QRhiTextureRenderTargetDescription::depthTexture() const
2782 \return the currently referenced depth texture, or \nullptr if none was set.
2783 */
2784
2785/*!
2786 \fn void QRhiTextureRenderTargetDescription::setDepthTexture(QRhiTexture *texture)
2787
2788 Sets the \a texture for depth-stencil. This is an alternative to
2789 setDepthStencilBuffer(), where instead of a QRhiRenderBuffer a QRhiTexture
2790 with a suitable type (e.g., QRhiTexture::D32F) is provided.
2791
2792 \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be
2793 non-null at the same time).
2794
2795 \a texture can either be a 2D texture or a 2D texture array (when texture
2796 arrays are supported). Specifying a texture array is relevant in particular
2797 with
2798 \l{QRhiColorAttachment::setMultiViewCount()}{multiview rendering}.
2799
2800 \note If \a texture is a format with a stencil component, such as
2801 \l QRhiTexture::D24S8, it will serve as the stencil buffer as well.
2802
2803 \sa setDepthStencilBuffer()
2804 */
2805
2806/*!
2807 \fn QRhiTexture *QRhiTextureRenderTargetDescription::depthResolveTexture() const
2808
2809 \return the texture to which a multisample depth (or depth-stencil) texture
2810 (or texture array) is resolved to. \nullptr if there is none, which is the
2811 most common case.
2812
2813 \since 6.8
2814 \sa QRhiColorAttachment::resolveTexture(), depthTexture()
2815 */
2816
2817/*!
2818 \fn void QRhiTextureRenderTargetDescription::setDepthResolveTexture(QRhiTexture *tex)
2819
2820 Sets the depth (or depth-stencil) resolve texture \a tex.
2821
2822 \a tex is expected to be a 2D texture or a 2D texture array with a format
2823 matching the texture set via setDepthTexture().
2824
2825 \note Resolving depth (or depth-stencil) data is only functional when the
2826 \l QRhi::ResolveDepthStencil feature is reported as supported at run time.
2827 Support for depth-stencil resolve is not universally available among the
2828 graphics APIs. Designs assuming unconditional availability of depth-stencil
2829 resolve are therefore non-portable, and should be avoided.
2830
2831 \note As an additional limitation for OpenGL ES in particular, setting a
2832 depth resolve texture may only be functional in combination with
2833 setDepthTexture(), not with setDepthStencilBuffer().
2834
2835 \since 6.8
2836 \sa QRhiColorAttachment::setResolveTexture(), setDepthTexture()
2837 */
2838
2839/*!
2840 \fn QRhiShadingRateMap *QRhiTextureRenderTargetDescription::shadingRateMap() const
2841 \return the currently set QRhiShadingRateMap. By default this is \nullptr.
2842 \since 6.9
2843 */
2844
2845/*!
2846 \fn void QRhiTextureRenderTargetDescription::setShadingRateMap(QRhiShadingRateMap *map)
2847
2848 Associates with the specified QRhiShadingRateMap \a map. This is functional
2849 only when the \l QRhi::VariableRateShadingMap feature is reported as
2850 supported.
2851
2852 When QRhiCommandBuffer::setShadingRate() is also called, the higher of two
2853 the shading rates are used for each tile. There is currently no control
2854 offered over the combiner behavior.
2855
2856 \note When the render target had already been built (create() was called
2857 successfully), setting a shading rate map implies that a different, new
2858 QRhiRenderPassDescriptor is needed and thus a rebuild is needed. Call
2859 setRenderPassDescriptor() again (outside of a render pass) and then rebuild
2860 by calling create(). This has other rolling consequences as well, for
2861 example for graphics pipelines: those also need to be associated with the
2862 new QRhiRenderPassDescriptor and then rebuilt. See \l
2863 QRhiRenderPassDescriptor::serializedFormat() for some suggestions on how to
2864 deal with this. Remember to set the QRhiGraphicsPipeline::UsesShadingRate
2865 flag as well.
2866
2867 \since 6.9
2868 */
2869
2870/*!
2871 \class QRhiTextureSubresourceUploadDescription
2872 \inmodule QtGuiPrivate
2873 \inheaderfile rhi/qrhi.h
2874 \since 6.6
2875 \brief Describes the source for one mip level in a layer in a texture upload operation.
2876
2877 The source content is specified either as a QImage or as a raw blob. The
2878 former is only allowed for uncompressed textures with a format that can be
2879 mapped to QImage, while the latter is supported for all formats, including
2880 floating point and compressed.
2881
2882 \note image() and data() cannot be both set at the same time.
2883
2884 destinationTopLeft() specifies the top-left corner of the target
2885 rectangle. Defaults to (0, 0).
2886
2887 An empty sourceSize() (the default) indicates that size is assumed to be
2888 the size of the subresource. With QImage-based uploads this implies that
2889 the size of the source image() must match the subresource. When providing
2890 raw data instead, sufficient number of bytes must be provided in data().
2891
2892 sourceTopLeft() is supported only for QImage-based uploads, and specifies
2893 the top-left corner of the source rectangle.
2894
2895 \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy
2896 internally, depending on the format and the backend.
2897
2898 When providing raw data, and the stride is not specified via
2899 setDataStride(), the stride (row pitch, row length in bytes) of the
2900 provided data must be equal to \c{width * pixelSize} where \c pixelSize is
2901 the number of bytes used for one pixel, and there must be no additional
2902 padding between rows. There is no row start alignment requirement.
2903
2904 When there is unused data at the end of each row in the input raw data,
2905 call setDataStride() with the total number of bytes per row. The stride
2906 must always be a multiple of the number of bytes for one pixel. The row
2907 stride is only applicable to image data for textures with an uncompressed
2908 format.
2909
2910 \note The format of the source data must be compatible with the texture
2911 format. With many graphics APIs the data is copied as-is into a staging
2912 buffer, there is no intermediate format conversion provided by QRhi. This
2913 applies to floating point formats as well, with, for example, RGBA16F
2914 requiring half floats in the source data.
2915
2916 \note Setting the stride via setDataStride() is only functional when
2917 QRhi::ImageDataStride is reported as
2918 \l{QRhi::isFeatureSupported()}{supported}. In practice this can be expected
2919 to be supported everywhere except for OpenGL ES 2.0.
2920
2921 \note When a QImage is given, the stride returned from
2922 QImage::bytesPerLine() is taken into account automatically.
2923
2924 \warning When a QImage is given and the QImage does not own the underlying
2925 pixel data, it is up to the caller to ensure that the associated data stays
2926 valid until the end of the frame. (just submitting the resource update batch
2927 is not sufficient, the data must stay valid until QRhi::endFrame() is called
2928 in order to be portable across all backends) If this cannot be ensured, the
2929 caller is strongly encouraged to call QImage::detach() on the image before
2930 passing it to uploadTexture().
2931
2932 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2933 for details.
2934
2935 \sa QRhiTextureUploadDescription
2936 */
2937
2938/*!
2939 \fn QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription() = default
2940
2941 Constructs an empty subresource description.
2942
2943 \note an empty QRhiTextureSubresourceUploadDescription is not useful on its
2944 own and should not be submitted to a QRhiTextureUploadEntry. At minimum
2945 image or data must be set first.
2946 */
2947
2948/*!
2949 Constructs a mip level description with a \a image.
2950
2951 The \l{QImage::size()}{size} of \a image must match the size of the mip
2952 level. For level 0 that is the \l{QRhiTexture::pixelSize()}{texture size}.
2953
2954 The bit depth of \a image must be compatible with the
2955 \l{QRhiTexture::Format}{texture format}.
2956
2957 To describe a partial upload, call setSourceSize(), setSourceTopLeft(), or
2958 setDestinationTopLeft() afterwards.
2959 */
2960QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QImage &image)
2961 : m_image(image)
2962{
2963}
2964
2965/*!
2966 Constructs a mip level description with the image data is specified by \a
2967 data and \a size. This is suitable for floating point and compressed
2968 formats as well.
2969
2970 \a data can safely be destroyed or changed once this function returns.
2971 */
2972QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const void *data, quint32 size)
2973 : m_data(reinterpret_cast<const char *>(data), size)
2974{
2975}
2976
2977/*!
2978 Constructs a mip level description with the image data specified by \a
2979 data. This is suitable for floating point and compressed formats as well.
2980 */
2981QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QByteArray &data)
2982 : m_data(data)
2983{
2984}
2985
2986/*!
2987 \fn QImage QRhiTextureSubresourceUploadDescription::image() const
2988 \return the currently set QImage.
2989 */
2990
2991/*!
2992 \fn void QRhiTextureSubresourceUploadDescription::setImage(const QImage &image)
2993
2994 Sets \a image.
2995 Upon textures loading, the image data will be read as is, with no formats conversions.
2996
2997 \note image() and data() cannot be both set at the same time.
2998 */
2999
3000/*!
3001 \fn QByteArray QRhiTextureSubresourceUploadDescription::data() const
3002 \return the currently set raw pixel data.
3003 */
3004
3005/*!
3006 \fn void QRhiTextureSubresourceUploadDescription::setData(const QByteArray &data)
3007
3008 Sets \a data.
3009
3010 \note image() and data() cannot be both set at the same time.
3011 */
3012
3013/*!
3014 \fn quint32 QRhiTextureSubresourceUploadDescription::dataStride() const
3015 \return the currently set data stride.
3016 */
3017
3018/*!
3019 \fn void QRhiTextureSubresourceUploadDescription::setDataStride(quint32 stride)
3020
3021 Sets the data \a stride in bytes. By default this is 0 and not always
3022 relevant. When providing raw data(), and the stride is not specified via
3023 setDataStride(), the stride (row pitch, row length in bytes) of the
3024 provided data must be equal to \c{width * pixelSize} where \c pixelSize is
3025 the number of bytes used for one pixel, and there must be no additional
3026 padding between rows. Otherwise, if there is additional space between the
3027 lines, set a non-zero \a stride. All this is applicable only when raw image
3028 data is provided, and is not necessary when working QImage since that has
3029 its own \l{QImage::bytesPerLine()}{stride} value.
3030
3031 \note Setting the stride via setDataStride() is only functional when
3032 QRhi::ImageDataStride is reported as
3033 \l{QRhi::isFeatureSupported()}{supported}.
3034
3035 \note When a QImage is given, the stride returned from
3036 QImage::bytesPerLine() is taken into account automatically and therefore
3037 there is no need to set the data stride manually.
3038 */
3039
3040/*!
3041 \fn QPoint QRhiTextureSubresourceUploadDescription::destinationTopLeft() const
3042 \return the currently set destination top-left position. Defaults to (0, 0).
3043 */
3044
3045/*!
3046 \fn void QRhiTextureSubresourceUploadDescription::setDestinationTopLeft(const QPoint &p)
3047 Sets the destination top-left position \a p.
3048
3049 \note In the most common case of sourcing the image data from a QImage, Qt
3050 performs clamping of invalid texture upload sizes when the destination
3051 position + the source size exceeds the size of the targeted texture
3052 subresource (i.e, the size at the given mip level). There is also a
3053 qWarning() message printed on the debug output in this case. This is done in
3054 order to avoid confusion when the underlying 3D APIs crash and lead to GPU
3055 device removals at a later point when submitting the commands. Regardless,
3056 developers are encouraged to always validate applications by running with the
3057 Vulkan, D3D12, or Metal validation/debug layers enabled, since those offer a
3058 much wider range of checks on API usage.
3059 */
3060
3061/*!
3062 \fn QSize QRhiTextureSubresourceUploadDescription::sourceSize() const
3063
3064 \return the source size in pixels. Defaults to a default-constructed QSize,
3065 which indicates the entire subresource.
3066 */
3067
3068/*!
3069 \fn void QRhiTextureSubresourceUploadDescription::setSourceSize(const QSize &size)
3070
3071 Sets the source \a size in pixels.
3072
3073 \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy
3074 internally, depending on the format and the backend.
3075 */
3076
3077/*!
3078 \fn QPoint QRhiTextureSubresourceUploadDescription::sourceTopLeft() const
3079 \return the currently set source top-left position. Defaults to (0, 0).
3080 */
3081
3082/*!
3083 \fn void QRhiTextureSubresourceUploadDescription::setSourceTopLeft(const QPoint &p)
3084
3085 Sets the source top-left position \a p.
3086
3087 \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy
3088 internally, depending on the format and the backend.
3089 */
3090
3091/*!
3092 \class QRhiTextureUploadEntry
3093 \inmodule QtGuiPrivate
3094 \inheaderfile rhi/qrhi.h
3095 \since 6.6
3096
3097 \brief Describes one layer (face for cubemaps, slice for 3D textures,
3098 element for texture arrays) in a texture upload operation.
3099
3100 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3101 for details.
3102 */
3103
3104/*!
3105 \fn QRhiTextureUploadEntry::QRhiTextureUploadEntry()
3106
3107 Constructs an empty QRhiTextureUploadEntry targeting layer 0 and level 0.
3108
3109 \note an empty QRhiTextureUploadEntry should not be submitted without
3110 setting a QRhiTextureSubresourceUploadDescription via setDescription()
3111 first.
3112 */
3113
3114/*!
3115 Constructs a QRhiTextureUploadEntry targeting the given \a layer and mip
3116 \a level, with the subresource contents described by \a desc.
3117 */
3118QRhiTextureUploadEntry::QRhiTextureUploadEntry(int layer, int level,
3119 const QRhiTextureSubresourceUploadDescription &desc)
3120 : m_layer(layer),
3121 m_level(level),
3122 m_desc(desc)
3123{
3124}
3125
3126/*!
3127 \fn int QRhiTextureUploadEntry::layer() const
3128 \return the currently set layer index (cubemap face, array layer). Defaults to 0.
3129 */
3130
3131/*!
3132 \fn void QRhiTextureUploadEntry::setLayer(int layer)
3133 Sets the \a layer.
3134 */
3135
3136/*!
3137 \fn int QRhiTextureUploadEntry::level() const
3138 \return the currently set mip level. Defaults to 0.
3139 */
3140
3141/*!
3142 \fn void QRhiTextureUploadEntry::setLevel(int level)
3143 Sets the mip \a level.
3144 */
3145
3146/*!
3147 \fn QRhiTextureSubresourceUploadDescription QRhiTextureUploadEntry::description() const
3148 \return the currently set subresource description.
3149 */
3150
3151/*!
3152 \fn void QRhiTextureUploadEntry::setDescription(const QRhiTextureSubresourceUploadDescription &desc)
3153 Sets the subresource description \a desc.
3154 */
3155
3156/*!
3157 \class QRhiTextureUploadDescription
3158 \inmodule QtGuiPrivate
3159 \inheaderfile rhi/qrhi.h
3160 \since 6.6
3161 \brief Describes a texture upload operation.
3162
3163 Used with QRhiResourceUpdateBatch::uploadTexture(). That function has two
3164 variants: one taking a QImage and one taking a
3165 QRhiTextureUploadDescription. The former is a convenience version,
3166 internally creating a QRhiTextureUploadDescription with a single image
3167 targeting level 0 for layer 0.
3168
3169 An example of the the common, simple case of wanting to upload the contents
3170 of a QImage to a QRhiTexture with a matching pixel size:
3171
3172 \code
3173 QImage image(256, 256, QImage::Format_RGBA8888);
3174 image.fill(Qt::green); // or could use a QPainter targeting image
3175 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256));
3176 texture->create();
3177 QRhiResourceUpdateBatch *u = rhi->nextResourceUpdateBatch();
3178 u->uploadTexture(texture, image);
3179 \endcode
3180
3181 When cubemaps, pre-generated mip images, compressed textures, or partial
3182 uploads are involved, applications will have to use this class instead.
3183
3184 QRhiTextureUploadDescription also enables specifying batched uploads, which
3185 are useful for example when generating an atlas or glyph cache texture:
3186 multiple, partial uploads for the same subresource (meaning the same layer
3187 and level) are supported, and can be, depending on the backend and the
3188 underlying graphics API, more efficient when batched into the same
3189 QRhiTextureUploadDescription as opposed to issuing individual
3190 \l{QRhiResourceUpdateBatch::uploadTexture()}{uploadTexture()} commands for
3191 each of them.
3192
3193 \note Cubemaps have one layer for each of the six faces in the order +X,
3194 -X, +Y, -Y, +Z, -Z.
3195
3196 For example, specifying the faces of a cubemap could look like the following:
3197
3198 \code
3199 QImage faces[6];
3200 // ...
3201 QVarLengthArray<QRhiTextureUploadEntry, 6> entries;
3202 for (int i = 0; i < 6; ++i)
3203 entries.append(QRhiTextureUploadEntry(i, 0, faces[i]));
3204 QRhiTextureUploadDescription desc;
3205 desc.setEntries(entries.cbegin(), entries.cend());
3206 resourceUpdates->uploadTexture(texture, desc);
3207 \endcode
3208
3209 Another example that specifies mip images for a compressed texture:
3210
3211 \code
3212 QList<QRhiTextureUploadEntry> entries;
3213 const int mipCount = rhi->mipLevelsForSize(compressedTexture->pixelSize());
3214 for (int level = 0; level < mipCount; ++level) {
3215 const QByteArray compressedDataForLevel = ..
3216 entries.append(QRhiTextureUploadEntry(0, level, compressedDataForLevel));
3217 }
3218 QRhiTextureUploadDescription desc;
3219 desc.setEntries(entries.cbegin(), entries.cend());
3220 resourceUpdates->uploadTexture(compressedTexture, desc);
3221 \endcode
3222
3223 With partial uploads targeting the same subresource, it is recommended to
3224 batch them into a single upload request, whenever possible:
3225
3226 \code
3227 QRhiTextureSubresourceUploadDescription subresDesc(image);
3228 subresDesc.setSourceSize(QSize(10, 10));
3229 subResDesc.setDestinationTopLeft(QPoint(50, 40));
3230 QRhiTextureUploadEntry entry(0, 0, subresDesc); // layer 0, level 0
3231
3232 QRhiTextureSubresourceUploadDescription subresDesc2(image);
3233 subresDesc2.setSourceSize(QSize(30, 40));
3234 subResDesc2.setDestinationTopLeft(QPoint(100, 200));
3235 QRhiTextureUploadEntry entry2(0, 0, subresDesc2); // layer 0, level 0, i.e. same subresource
3236
3237 QRhiTextureUploadDescription desc({ entry, entry2});
3238 resourceUpdates->uploadTexture(texture, desc);
3239 \endcode
3240
3241 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3242 for details.
3243
3244 \sa QRhiResourceUpdateBatch
3245 */
3246
3247/*!
3248 \fn QRhiTextureUploadDescription::QRhiTextureUploadDescription()
3249
3250 Constructs an empty texture upload description.
3251 */
3252
3253/*!
3254 Constructs a texture upload description with a single subresource upload
3255 described by \a entry.
3256 */
3257QRhiTextureUploadDescription::QRhiTextureUploadDescription(const QRhiTextureUploadEntry &entry)
3258{
3259 m_entries.append(entry);
3260}
3261
3262/*!
3263 Constructs a texture upload description with the specified \a list of entries.
3264
3265 \note \a list can also contain multiple QRhiTextureUploadEntry elements
3266 with the same layer and level. This makes sense when those uploads are
3267 partial, meaning their subresource description has a source size or image
3268 smaller than the subresource dimensions, and can be more efficient than
3269 issuing separate uploadTexture()'s.
3270 */
3271QRhiTextureUploadDescription::QRhiTextureUploadDescription(std::initializer_list<QRhiTextureUploadEntry> list)
3272 : m_entries(list)
3273{
3274}
3275
3276/*!
3277 \fn void QRhiTextureUploadDescription::setEntries(std::initializer_list<QRhiTextureUploadEntry> list)
3278 Sets the \a list of entries.
3279 */
3280
3281/*!
3282 \fn template<typename InputIterator> void QRhiTextureUploadDescription::setEntries(InputIterator first, InputIterator last)
3283 Sets the list of entries using the iterators \a first and \a last.
3284 */
3285
3286/*!
3287 \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::cbeginEntries() const
3288 \return a const iterator pointing to the first item in the entry list.
3289 */
3290
3291/*!
3292 \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::cendEntries() const
3293 \return a const iterator pointing just after the last item in the entry list.
3294 */
3295
3296/*!
3297 \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::entryAt(qsizetype index) const
3298 \return the entry at \a index.
3299 */
3300
3301/*!
3302 \fn qsizetype QRhiTextureUploadDescription::entryCount() const
3303 \return the number of entries.
3304 */
3305
3306/*!
3307 \class QRhiTextureCopyDescription
3308 \inmodule QtGuiPrivate
3309 \inheaderfile rhi/qrhi.h
3310 \since 6.6
3311 \brief Describes a texture-to-texture copy operation.
3312
3313 An empty pixelSize() indicates that the entire subresource is to be copied.
3314 A default constructed copy description therefore leads to copying the
3315 entire subresource at level 0 of layer 0.
3316
3317 \note The source texture must be created with
3318 QRhiTexture::UsedAsTransferSource.
3319
3320 \note The source and destination rectangles defined by pixelSize(),
3321 sourceTopLeft(), and destinationTopLeft() must fit the source and
3322 destination textures, respectively. The behavior is undefined otherwise.
3323
3324 With cubemaps, 3D textures, and texture arrays one face or slice can be
3325 copied at a time. The face or slice is specified by the source and
3326 destination layer indices. With mipmapped textures one mip level can be
3327 copied at a time. The source and destination layer and mip level indices can
3328 differ, but the size and position must be carefully controlled to avoid out
3329 of bounds copies, in which case the behavior is undefined.
3330
3331 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3332 for details.
3333 */
3334
3335/*!
3336 \fn QRhiTextureCopyDescription::QRhiTextureCopyDescription()
3337
3338 Constructs an empty texture copy description.
3339 */
3340
3341/*!
3342 \fn QSize QRhiTextureCopyDescription::pixelSize() const
3343 \return the size of the region to copy.
3344
3345 \note An empty pixelSize() indicates that the entire subresource is to be
3346 copied. A default constructed copy description therefore leads to copying
3347 the entire subresource at level 0 of layer 0.
3348 */
3349
3350/*!
3351 \fn void QRhiTextureCopyDescription::setPixelSize(const QSize &sz)
3352 Sets the size of the region to copy to \a sz.
3353 */
3354
3355/*!
3356 \fn int QRhiTextureCopyDescription::sourceLayer() const
3357 \return the source array layer (cubemap face or array layer index). Defaults to 0.
3358 */
3359
3360/*!
3361 \fn void QRhiTextureCopyDescription::setSourceLayer(int layer)
3362 Sets the source array \a layer.
3363 */
3364
3365/*!
3366 \fn int QRhiTextureCopyDescription::sourceLevel() const
3367 \return the source mip level. Defaults to 0.
3368 */
3369
3370/*!
3371 \fn void QRhiTextureCopyDescription::setSourceLevel(int level)
3372 Sets the source mip \a level.
3373 */
3374
3375/*!
3376 \fn QPoint QRhiTextureCopyDescription::sourceTopLeft() const
3377 \return the source top-left position (in pixels). Defaults to (0, 0).
3378 */
3379
3380/*!
3381 \fn void QRhiTextureCopyDescription::setSourceTopLeft(const QPoint &p)
3382 Sets the source top-left position to \a p.
3383 */
3384
3385/*!
3386 \fn int QRhiTextureCopyDescription::destinationLayer() const
3387 \return the destination array layer (cubemap face or array layer index). Default to 0.
3388 */
3389
3390/*!
3391 \fn void QRhiTextureCopyDescription::setDestinationLayer(int layer)
3392 Sets the destination array \a layer.
3393 */
3394
3395/*!
3396 \fn int QRhiTextureCopyDescription::destinationLevel() const
3397 \return the destionation mip level. Defaults to 0.
3398 */
3399
3400/*!
3401 \fn void QRhiTextureCopyDescription::setDestinationLevel(int level)
3402 Sets the destination mip \a level.
3403 */
3404
3405/*!
3406 \fn QPoint QRhiTextureCopyDescription::destinationTopLeft() const
3407 \return the destionation top-left position in pixels. Defaults to (0, 0).
3408 */
3409
3410/*!
3411 \fn void QRhiTextureCopyDescription::setDestinationTopLeft(const QPoint &p)
3412 Sets the destination top-left position \a p.
3413 */
3414
3415/*!
3416 \class QRhiReadbackDescription
3417 \inmodule QtGuiPrivate
3418 \inheaderfile rhi/qrhi.h
3419 \since 6.6
3420 \brief Describes a readback (reading back texture contents from possibly GPU-only memory) operation.
3421
3422 The source of the readback operation is either a QRhiTexture or the
3423 current backbuffer of the currently targeted QRhiSwapChain. When
3424 texture() is not set, the swapchain is used. Otherwise the specified
3425 QRhiTexture is treated as the source.
3426
3427 \note Textures used in readbacks must be created with
3428 QRhiTexture::UsedAsTransferSource.
3429
3430 \note Swapchains used in readbacks must be created with
3431 QRhiSwapChain::UsedAsTransferSource.
3432
3433 layer() and level() are only applicable when the source is a QRhiTexture.
3434
3435 \note Multisample textures cannot be read back. Readbacks are supported for
3436 multisample swapchain buffers however.
3437
3438 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3439 for details.
3440 */
3441
3442/*!
3443 \fn QRhiReadbackDescription::QRhiReadbackDescription() = default
3444
3445 Constructs an empty texture readback description.
3446
3447 \note The source texture is set to null by default, which is still a valid
3448 readback: it specifies that the backbuffer of the current swapchain is to
3449 be read back. (current meaning the frame's target swapchain at the time of
3450 committing the QRhiResourceUpdateBatch with the
3451 \l{QRhiResourceUpdateBatch::readBackTexture()}{texture readback} on it)
3452 */
3453
3454/*!
3455 Constructs an texture readback description that specifies that level 0 of
3456 layer 0 of \a texture is to be read back.
3457
3458 \note \a texture can also be null in which case this constructor is
3459 identical to the argumentless variant.
3460 */
3461QRhiReadbackDescription::QRhiReadbackDescription(QRhiTexture *texture)
3462 : m_texture(texture)
3463{
3464}
3465
3466/*!
3467 \fn QRhiTexture *QRhiReadbackDescription::texture() const
3468
3469 \return the QRhiTexture that is read back. Can be left set to \nullptr
3470 which indicates that the backbuffer of the current swapchain is to be used
3471 instead.
3472 */
3473
3474/*!
3475 \fn void QRhiReadbackDescription::setTexture(QRhiTexture *tex)
3476
3477 Sets the texture \a tex as the source of the readback operation.
3478
3479 Setting \nullptr is valid too, in which case the current swapchain's
3480 current backbuffer is used. (but then the readback cannot be issued in a
3481 non-swapchain-based frame)
3482
3483 \note Multisample textures cannot be read back. Readbacks are supported for
3484 multisample swapchain buffers however.
3485
3486 \note Textures used in readbacks must be created with
3487 QRhiTexture::UsedAsTransferSource.
3488
3489 \note Swapchains used in readbacks must be created with
3490 QRhiSwapChain::UsedAsTransferSource.
3491 */
3492
3493/*!
3494 \fn int QRhiReadbackDescription::layer() const
3495
3496 \return the currently set array layer (cubemap face, array index). Defaults to 0.
3497
3498 Applicable only when the source of the readback is a QRhiTexture.
3499 */
3500
3501/*!
3502 \fn void QRhiReadbackDescription::setLayer(int layer)
3503 Sets the array \a layer to read back.
3504 */
3505
3506/*!
3507 \fn int QRhiReadbackDescription::level() const
3508
3509 \return the currently set mip level. Defaults to 0.
3510
3511 Applicable only when the source of the readback is a QRhiTexture.
3512 */
3513
3514/*!
3515 \fn void QRhiReadbackDescription::setLevel(int level)
3516 Sets the mip \a level to read back.
3517 */
3518
3519/*!
3520 \fn const QRect &QRhiReadbackDescription::rect() const
3521 \since 6.10
3522
3523 \return the rectangle to read back. Defaults to an invalid rectangle.
3524
3525 If invalid, the entire texture or swapchain backbuffer is read back.
3526 */
3527
3528/*!
3529 \fn void QRhiReadbackDescription::setRect(const QRect &rectangle)
3530 \since 6.10
3531
3532 Sets the \a rectangle to read back.
3533 */
3534
3535/*!
3536 \class QRhiReadbackResult
3537 \inmodule QtGuiPrivate
3538 \inheaderfile rhi/qrhi.h
3539 \since 6.6
3540 \brief Describes the results of a potentially asynchronous buffer or texture readback operation.
3541
3542 When \l completed is set, the function is invoked when the \l data is
3543 available. \l format and \l pixelSize are set upon completion together with
3544 \l data.
3545
3546 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3547 for details.
3548 */
3549
3550/*!
3551 \variable QRhiReadbackResult::completed
3552
3553 Callback that is invoked upon completion, on the thread the QRhi operates
3554 on. Can be left set to \nullptr, in which case no callback is invoked.
3555 */
3556
3557/*!
3558 \variable QRhiReadbackResult::format
3559
3560 Valid only for textures, the texture format.
3561 */
3562
3563/*!
3564 \variable QRhiReadbackResult::pixelSize
3565
3566 Valid only for textures, the size in pixels.
3567 */
3568
3569/*!
3570 \variable QRhiReadbackResult::data
3571
3572 The buffer or image data.
3573
3574 \sa QRhiResourceUpdateBatch::readBackTexture(), QRhiResourceUpdateBatch::readBackBuffer()
3575 */
3576
3577
3578/*!
3579 \class QRhiNativeHandles
3580 \inmodule QtGuiPrivate
3581 \inheaderfile rhi/qrhi.h
3582 \since 6.6
3583 \brief Base class for classes exposing backend-specific collections of native resource objects.
3584
3585 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3586 for details.
3587 */
3588
3589/*!
3590 \class QRhiResource
3591 \inmodule QtGuiPrivate
3592 \inheaderfile rhi/qrhi.h
3593 \since 6.6
3594 \brief Base class for classes encapsulating native resource objects.
3595
3596 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3597 for details.
3598 */
3599
3600/*!
3601 \enum QRhiResource::Type
3602 Specifies type of the resource.
3603
3604 \value Buffer
3605 \value Texture
3606 \value Sampler
3607 \value RenderBuffer
3608 \value RenderPassDescriptor
3609 \value SwapChainRenderTarget
3610 \value TextureRenderTarget
3611 \value ShaderResourceBindings
3612 \value GraphicsPipeline
3613 \value SwapChain
3614 \value ComputePipeline
3615 \value CommandBuffer
3616 \value ShadingRateMap
3617 */
3618
3619/*!
3620 \fn virtual QRhiResource::Type QRhiResource::resourceType() const = 0
3621
3622 \return the type of the resource.
3623 */
3624
3625/*!
3626 \internal
3627 */
3628QRhiResource::QRhiResource(QRhiImplementation *rhi)
3629 : m_rhi(rhi)
3630{
3631 m_id = QRhiGlobalObjectIdGenerator::newId();
3632}
3633
3634/*!
3635 Destructor.
3636
3637 Releases (or requests deferred releasing of) the underlying native graphics
3638 resources, if there are any.
3639
3640 \note Resources referenced by commands for the current frame should not be
3641 released until the frame is submitted by QRhi::endFrame().
3642
3643 \sa destroy()
3644 */
3645QRhiResource::~QRhiResource()
3646{
3647 // destroy() cannot be called here, due to virtuals; it is up to the
3648 // subclasses to do that.
3649}
3650
3651/*!
3652 \fn virtual void QRhiResource::destroy() = 0
3653
3654 Releases (or requests deferred releasing of) the underlying native graphics
3655 resources. Safe to call multiple times, subsequent invocations will be a
3656 no-op then.
3657
3658 Once destroy() is called, the QRhiResource instance can be reused, by
3659 calling \c create() again. That will then result in creating new native
3660 graphics resources underneath.
3661
3662 \note Resources referenced by commands for the current frame should not be
3663 released until the frame is submitted by QRhi::endFrame().
3664
3665 The QRhiResource destructor also performs the same task, so calling this
3666 function is not necessary before deleting a QRhiResource.
3667
3668 \sa deleteLater()
3669 */
3670
3671/*!
3672 When called without a frame being recorded, this function is equivalent to
3673 deleting the object. Between a QRhi::beginFrame() and QRhi::endFrame()
3674 however the behavior is different: the QRhiResource will not be destroyed
3675 until the frame is submitted via QRhi::endFrame(), thus satisfying the QRhi
3676 requirement of not altering QRhiResource objects that are referenced by the
3677 frame being recorded.
3678
3679 If the QRhi that created this object is already destroyed, the object is
3680 deleted immediately.
3681
3682 Using deleteLater() can be a useful convenience in many cases, and it
3683 complements the low-level guarantee (that the underlying native graphics
3684 objects are never destroyed until it is safe to do so and it is known for
3685 sure that they are not used by the GPU in an still in-flight frame), by
3686 offering a way to make sure the C++ object instances (of QRhiBuffer,
3687 QRhiTexture, etc.) themselves also stay valid until the end of the current
3688 frame.
3689
3690 The following example shows a convenient way of creating a throwaway buffer
3691 that is only used in one frame and gets automatically released in
3692 endFrame(). (when it comes to the underlying native buffer(s), the usual
3693 guarantee applies: the QRhi backend defers the releasing of those until it
3694 is guaranteed that the frame in which the buffer is accessed by the GPU has
3695 completed)
3696
3697 \code
3698 rhi->beginFrame(swapchain);
3699 QRhiBuffer *buf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, 256);
3700 buf->deleteLater(); // !
3701 u = rhi->nextResourceUpdateBatch();
3702 u->uploadStaticBuffer(buf, data);
3703 // ... draw with buf
3704 rhi->endFrame();
3705 \endcode
3706
3707 \sa destroy()
3708 */
3709void QRhiResource::deleteLater()
3710{
3711 if (m_rhi)
3712 m_rhi->addDeleteLater(this);
3713 else
3714 delete this;
3715}
3716
3717/*!
3718 \return the currently set object name. By default the name is empty.
3719 */
3720QByteArray QRhiResource::name() const
3721{
3722 return m_objectName;
3723}
3724
3725/*!
3726 Sets a \a name for the object.
3727
3728 This allows getting descriptive names for the native graphics
3729 resources visible in graphics debugging tools, such as
3730 \l{https://renderdoc.org/}{RenderDoc} and
3731 \l{https://developer.apple.com/xcode/}{XCode}.
3732
3733 When it comes to naming native objects by relaying the name via the
3734 appropriate graphics API, note that the name is ignored when
3735 QRhi::DebugMarkers are not supported, and may, depending on the backend,
3736 also be ignored when QRhi::EnableDebugMarkers is not set.
3737
3738 \note The name may be ignored for objects other than buffers,
3739 renderbuffers, and textures, depending on the backend.
3740
3741 \note The name may be modified. For slotted resources, such as a QRhiBuffer
3742 backed by multiple native buffers, QRhi will append a suffix to make the
3743 underlying native buffers easily distinguishable from each other.
3744 */
3745void QRhiResource::setName(const QByteArray &name)
3746{
3747 m_objectName = name;
3748}
3749
3750/*!
3751 \return the global, unique identifier of this QRhiResource.
3752
3753 User code rarely needs to deal with the value directly. It is used
3754 internally for tracking and bookkeeping purposes.
3755 */
3756quint64 QRhiResource::globalResourceId() const
3757{
3758 return m_id;
3759}
3760
3761/*!
3762 \return the QRhi that created this resource.
3763
3764 If the QRhi that created this object is already destroyed, the result is
3765 \nullptr.
3766 */
3767QRhi *QRhiResource::rhi() const
3768{
3769 return m_rhi ? m_rhi->q : nullptr;
3770}
3771
3772/*!
3773 \class QRhiBuffer
3774 \inmodule QtGuiPrivate
3775 \inheaderfile rhi/qrhi.h
3776 \since 6.6
3777 \brief Vertex, index, or uniform (constant) buffer resource.
3778
3779 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3780 for details.
3781
3782 A QRhiBuffer encapsulates zero, one, or more native buffer objects (such as
3783 a \c VkBuffer or \c MTLBuffer). With some graphics APIs and backends
3784 certain types of buffers may not use a native buffer object at all (e.g.
3785 OpenGL if uniform buffer objects are not used), but this is transparent to
3786 the user of the QRhiBuffer API. Similarly, the fact that some types of
3787 buffers may use two or three native buffers underneath, in order to allow
3788 efficient per-frame content update without stalling the GPU pipeline, is
3789 mostly invisible to the applications and libraries.
3790
3791 A QRhiBuffer instance is always created by calling
3792 \l{QRhi::newBuffer()}{the QRhi's newBuffer() function}. This creates no
3793 native graphics resources. To do that, call create() after setting the
3794 appropriate options, such as the type, usage flags, size, although in most cases these
3795 are already set based on the arguments passed to
3796 \l{QRhi::newBuffer()}{newBuffer()}.
3797
3798 \section2 Example usage
3799
3800 To create a uniform buffer for a shader where the GLSL uniform block
3801 contains a single \c mat4 member, and update the contents:
3802
3803 \code
3804 QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64);
3805 if (!ubuf->create()) { error(); }
3806 QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3807 QMatrix4x4 mvp;
3808 // ... set up the modelview-projection matrix
3809 batch->updateDynamicBuffer(ubuf, 0, 64, mvp.constData());
3810 // ...
3811 commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
3812 \endcode
3813
3814 An example of creating a buffer with vertex data:
3815
3816 \code
3817 const float vertices[] = { -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f };
3818 QRhiBuffer *vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices));
3819 if (!vbuf->create()) { error(); }
3820 QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3821 batch->uploadStaticBuffer(vbuf, vertices);
3822 // ...
3823 commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
3824 \endcode
3825
3826 An index buffer:
3827
3828 \code
3829 static const quint16 indices[] = { 0, 1, 2 };
3830 QRhiBuffer *ibuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indices));
3831 if (!ibuf->create()) { error(); }
3832 QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3833 batch->uploadStaticBuffer(ibuf, indices);
3834 // ...
3835 commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
3836 \endcode
3837
3838 \section2 Common patterns
3839
3840 A call to create() destroys any existing native resources if create() was
3841 successfully called before. If those native resources are still in use by
3842 an in-flight frame (i.e., there's a chance they are still read by the GPU),
3843 the destroying of those resources is deferred automatically. Thus a very
3844 common and convenient pattern to safely increase the size of an already
3845 initialized buffer is the following. In practice this drops and creates a
3846 whole new set of native resources underneath, so it is not necessarily a
3847 cheap operation, but is more convenient and still faster than the
3848 alternatives, because by not destroying the \c buf object itself, all
3849 references to it stay valid in other data structures (e.g., in any
3850 QRhiShaderResourceBinding the QRhiBuffer is referenced from).
3851
3852 \code
3853 if (buf->size() < newSize) {
3854 buf->setSize(newSize);
3855 if (!buf->create()) { error(); }
3856 }
3857 // continue using buf, fill it with new data
3858 \endcode
3859
3860 When working with uniform buffers, it will sometimes be necessary to
3861 combine data for multiple draw calls into a single buffer for efficiency
3862 reasons. Be aware of the aligment requirements: with some graphics APIs
3863 offsets for a uniform buffer must be aligned to 256 bytes. This applies
3864 both to QRhiShaderResourceBinding and to the dynamic offsets passed to
3865 \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()}. Use the
3866 \l{QRhi::ubufAlignment()}{ubufAlignment()} and
3867 \l{QRhi::ubufAligned()}{ubufAligned()} functions to create portable code.
3868 As an example, the following is an outline for issuing multiple (\c N) draw
3869 calls with the same pipeline and geometry, but with a different data in the
3870 uniform buffers exposed at binding point 0. This assumes the buffer is
3871 exposed via
3872 \l{QRhiShaderResourceBinding::uniformBufferWithDynamicOffset()}{uniformBufferWithDynamicOffset()}
3873 which allows passing a QRhiCommandBuffer::DynamicOffset list to
3874 \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()}.
3875
3876 \code
3877 const int N = 2;
3878 const int UB_SIZE = 64 + 4; // assuming a uniform block with { mat4 matrix; float opacity; }
3879 const int ONE_UBUF_SIZE = rhi->ubufAligned(UB_SIZE);
3880 const int TOTAL_UBUF_SIZE = N * ONE_UBUF_SIZE;
3881 QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, TOTAL_UBUF_SIZE);
3882 if (!ubuf->create()) { error(); }
3883 QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3884 for (int i = 0; i < N; ++i) {
3885 batch->updateDynamicBuffer(ubuf, i * ONE_UBUF_SIZE, 64, matrix.constData());
3886 batch->updateDynamicBuffer(ubuf, i * ONE_UBUF_SIZE + 64, 4, &opacity);
3887 }
3888 // ...
3889 // beginPass(), set pipeline, etc., and then:
3890 for (int i = 0; i < N; ++i) {
3891 QRhiCommandBuffer::DynamicOffset dynOfs[] = { { 0, i * ONE_UBUF_SIZE } };
3892 cb->setShaderResources(srb, 1, dynOfs);
3893 cb->draw(36);
3894 }
3895 \endcode
3896
3897 \sa QRhiResourceUpdateBatch, QRhi, QRhiCommandBuffer
3898 */
3899
3900/*!
3901 \enum QRhiBuffer::Type
3902 Specifies storage type of buffer resource.
3903
3904 \value Immutable Indicates that the data is not expected to change ever
3905 after the initial upload. Under the hood such buffer resources are
3906 typically placed in device local (GPU) memory (on systems where
3907 applicable). Uploading new data is possible, but may be expensive. The
3908 upload typically happens by copying to a separate, host visible staging
3909 buffer from which a GPU buffer-to-buffer copy is issued into the actual
3910 GPU-only buffer.
3911
3912 \value Static Indicates that the data is expected to change only
3913 infrequently. Typically placed in device local (GPU) memory, where
3914 applicable. On backends where host visible staging buffers are used for
3915 uploading, the staging buffers are kept around for this type, unlike with
3916 Immutable, so subsequent uploads do not suffer in performance. Frequent
3917 updates, especially updates in consecutive frames, should be avoided.
3918
3919 \value Dynamic Indicates that the data is expected to change frequently.
3920 Not recommended for large buffers. Typically backed by host visible memory
3921 in 2 copies in order to allow for changing without stalling the graphics
3922 pipeline. The double buffering is managed transparently to the applications
3923 and is not exposed in the API here in any form. This is the recommended,
3924 and, with some backends, the only possible, type for buffers with
3925 UniformBuffer usage.
3926 */
3927
3928/*!
3929 \enum QRhiBuffer::UsageFlag
3930 Flag values to specify how the buffer is going to be used.
3931
3932 \value VertexBuffer Vertex buffer. This allows the QRhiBuffer to be used in
3933 \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}.
3934
3935 \value IndexBuffer Index buffer. This allows the QRhiBuffer to be used in
3936 \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}.
3937
3938 \value UniformBuffer Uniform buffer (also called constant buffer). This
3939 allows the QRhiBuffer to be used in combination with
3940 \l{QRhiShaderResourceBinding::UniformBuffer}{UniformBuffer}. When
3941 \l{QRhi::NonDynamicUniformBuffers}{NonDynamicUniformBuffers} is reported as
3942 not supported, this usage can only be combined with the type Dynamic.
3943
3944 \value StorageBuffer Storage buffer. This allows the QRhiBuffer to be used
3945 in combination with \l{QRhiShaderResourceBinding::BufferLoad}{BufferLoad},
3946 \l{QRhiShaderResourceBinding::BufferStore}{BufferStore}, or
3947 \l{QRhiShaderResourceBinding::BufferLoadStore}{BufferLoadStore}. This usage
3948 can only be combined with the types Immutable or Static, and is only
3949 available when the \l{QRhi::Compute}{Compute feature} is reported as
3950 supported.
3951 */
3952
3953/*!
3954 \class QRhiBuffer::NativeBuffer
3955 \inmodule QtGuiPrivate
3956 \inheaderfile rhi/qrhi.h
3957 \brief Contains information about the underlying native resources of a buffer.
3958 */
3959
3960/*!
3961 \variable QRhiBuffer::NativeBuffer::objects
3962 \brief an array with pointers to the native object handles.
3963
3964 With OpenGL, the native handle is a GLuint value, so the elements in the \c
3965 objects array are pointers to a GLuint. With Vulkan, the native handle is a
3966 VkBuffer, so the elements of the array are pointers to a VkBuffer. With
3967 Direct3D 11 and Metal the elements are pointers to a ID3D11Buffer or
3968 MTLBuffer pointer, respectively. With Direct3D 12, the elements are
3969 pointers to a ID3D12Resource.
3970
3971 \note Pay attention to the fact that the elements are always pointers to
3972 the native buffer handle type, even if the native type itself is a pointer.
3973 (so the elements are \c{VkBuffer *} on Vulkan, even though VkBuffer itself
3974 is a pointer on 64-bit architectures).
3975 */
3976
3977/*!
3978 \variable QRhiBuffer::NativeBuffer::slotCount
3979 \brief Specifies the number of valid elements in the objects array.
3980
3981 The value can be 0, 1, 2, or 3 in practice. 0 indicates that the QRhiBuffer
3982 is not backed by any native buffer objects. This can happen with
3983 QRhiBuffers with the usage UniformBuffer when the underlying API does not
3984 support (or the backend chooses not to use) native uniform buffers. 1 is
3985 commonly used for Immutable and Static types (but some backends may
3986 differ). 2 or 3 is typical when the type is Dynamic (but some backends may
3987 differ).
3988
3989 \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight
3990 */
3991
3992/*!
3993 \internal
3994 */
3995QRhiBuffer::QRhiBuffer(QRhiImplementation *rhi, Type type_, UsageFlags usage_, quint32 size_)
3996 : QRhiResource(rhi),
3997 m_type(type_), m_usage(usage_), m_size(size_)
3998{
3999}
4000
4001/*!
4002 \return the resource type.
4003 */
4004QRhiResource::Type QRhiBuffer::resourceType() const
4005{
4006 return Buffer;
4007}
4008
4009/*!
4010 \fn virtual bool QRhiBuffer::create() = 0
4011
4012 Creates the corresponding native graphics resources. If there are already
4013 resources present due to an earlier create() with no corresponding
4014 destroy(), then destroy() is called implicitly first.
4015
4016 \return \c true when successful, \c false when a graphics operation failed.
4017 Regardless of the return value, calling destroy() is always safe.
4018 */
4019
4020/*!
4021 \fn QRhiBuffer::Type QRhiBuffer::type() const
4022 \return the buffer type.
4023 */
4024
4025/*!
4026 \fn void QRhiBuffer::setType(Type t)
4027 Sets the buffer's type to \a t.
4028 */
4029
4030/*!
4031 \fn QRhiBuffer::UsageFlags QRhiBuffer::usage() const
4032 \return the buffer's usage flags.
4033 */
4034
4035/*!
4036 \fn void QRhiBuffer::setUsage(UsageFlags u)
4037 Sets the buffer's usage flags to \a u.
4038 */
4039
4040/*!
4041 \fn quint32 QRhiBuffer::size() const
4042
4043 \return the buffer's size in bytes.
4044
4045 This is always the value that was passed to setSize() or QRhi::newBuffer().
4046 Internally, the native buffers may be bigger if that is required by the
4047 underlying graphics API.
4048 */
4049
4050/*!
4051 \fn void QRhiBuffer::setSize(quint32 sz)
4052
4053 Sets the size of the buffer in bytes. The size is normally specified in
4054 QRhi::newBuffer() so this function is only used when the size has to be
4055 changed. As with other setters, the size only takes effect when calling
4056 create(), and for already created buffers this involves releasing the previous
4057 native resource and creating new ones under the hood.
4058
4059 Backends may choose to allocate buffers bigger than \a sz in order to
4060 fulfill alignment requirements. This is hidden from the applications and
4061 size() will always report the size requested in \a sz.
4062 */
4063
4064/*!
4065 \return the underlying native resources for this buffer. The returned value
4066 will be empty if exposing the underlying native resources is not supported by
4067 the backend.
4068
4069 A QRhiBuffer may be backed by multiple native buffer objects, depending on
4070 the type() and the QRhi backend in use. When this is the case, all of them
4071 are returned in the objects array in the returned struct, with slotCount
4072 specifying the number of native buffer objects. While
4073 \l{QRhi::beginFrame()}{recording a frame}, QRhi::currentFrameSlot() can be
4074 used to determine which of the native buffers QRhi is using for operations
4075 that read or write from this QRhiBuffer within the frame being recorded.
4076
4077 In some cases a QRhiBuffer will not be backed by a native buffer object at
4078 all. In this case slotCount will be set to 0 and no valid native objects
4079 are returned. This is not an error, and is perfectly valid when a given
4080 backend does not use native buffers for QRhiBuffers with certain types or
4081 usages.
4082
4083 \note Be aware that QRhi backends may employ various buffer update
4084 strategies. Unlike textures, where uploading image data always means
4085 recording a buffer-to-image (or similar) copy command on the command
4086 buffer, buffers, in particular Dynamic and UniformBuffer ones, can operate
4087 in many different ways. For example, a QRhiBuffer with usage type
4088 UniformBuffer may not even be backed by a native buffer object at all if
4089 uniform buffers are not used or supported by a given backend and graphics
4090 API. There are also differences to how data is written to the buffer and
4091 the type of backing memory used. For buffers backed by host visible memory,
4092 calling this function guarantees that pending host writes are executed for
4093 all the returned native buffers.
4094
4095 \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight
4096 */
4097QRhiBuffer::NativeBuffer QRhiBuffer::nativeBuffer()
4098{
4099 return { {}, 0 };
4100}
4101
4102/*!
4103 \return a pointer to a memory block with the host visible buffer data.
4104
4105 This is a shortcut for medium-to-large dynamic uniform buffers that have
4106 their \b entire contents (or at least all regions that are read by the
4107 shaders in the current frame) changed \b{in every frame} and the
4108 QRhiResourceUpdateBatch-based update mechanism is seen too heavy due to the
4109 amount of data copying involved.
4110
4111 The call to this function must be eventually followed by a call to
4112 endFullDynamicUniformBufferUpdateForCurrentFrame(), before recording any
4113 render or compute pass that relies on this buffer.
4114
4115 \warning Updating data via this method is not compatible with
4116 QRhiResourceUpdateBatch-based updates and readbacks. Unexpected behavior
4117 may occur when attempting to combine the two update models for the same
4118 buffer. Similarly, the data updated this direct way may not be visible to
4119 \l{QRhiResourceUpdateBatch::readBackBuffer()}{readBackBuffer operations},
4120 depending on the backend.
4121
4122 \warning When updating buffer data via this method, the update must be done
4123 in every frame, otherwise backends that perform double or triple buffering
4124 of resources may end up in unexpected behavior.
4125
4126 \warning Partial updates are not possible with this approach since some
4127 backends may choose a strategy where the previous contents of the buffer is
4128 lost upon calling this function. Data must be written to all regions that
4129 are read by shaders in the frame currently being prepared.
4130
4131 \warning This function can only be called when recording a frame, so
4132 between QRhi::beginFrame() and QRhi::endFrame().
4133
4134 \warning This function can only be called on Dynamic buffers.
4135 */
4136char *QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame()
4137{
4138 return nullptr;
4139}
4140
4141/*!
4142 To be called when the entire contents of the buffer data has been updated
4143 in the memory block returned from
4144 beginFullDynamicBufferUpdateForCurrentFrame().
4145 */
4146void QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame()
4147{
4148}
4149
4150/*!
4151 \internal
4152 */
4153void QRhiBuffer::fullDynamicBufferUpdateForCurrentFrame(const void *data, quint32 size)
4154{
4155 char *p = beginFullDynamicBufferUpdateForCurrentFrame();
4156 if (p) {
4157 memcpy(p, data, size > 0 ? size : m_size);
4158 endFullDynamicBufferUpdateForCurrentFrame();
4159 }
4160}
4161
4162/*!
4163 \class QRhiRenderBuffer
4164 \inmodule QtGuiPrivate
4165 \inheaderfile rhi/qrhi.h
4166 \since 6.6
4167 \brief Renderbuffer resource.
4168
4169 Renderbuffers cannot be sampled or read but have some benefits over
4170 textures in some cases:
4171
4172 A \l DepthStencil renderbuffer may be lazily allocated and be backed by
4173 transient memory with some APIs. On some platforms this may mean the
4174 depth/stencil buffer uses no physical backing at all.
4175
4176 \l Color renderbuffers are useful since QRhi::MultisampleRenderBuffer may be
4177 supported even when QRhi::MultisampleTexture is not.
4178
4179 How the renderbuffer is implemented by a backend is not exposed to the
4180 applications. In some cases it may be backed by ordinary textures, while in
4181 others there may be a different kind of native resource used.
4182
4183 Renderbuffers that are used as (and are only used as) depth-stencil buffers
4184 in combination with a QRhiSwapChain's color buffers should have the
4185 UsedWithSwapChainOnly flag set. This serves a double purpose: such buffers,
4186 depending on the backend and the underlying APIs, be more efficient, and
4187 QRhi provides automatic sizing behavior to match the color buffers, which
4188 means calling setPixelSize() and create() are not necessary for such
4189 renderbuffers.
4190
4191 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4192 for details.
4193 */
4194
4195/*!
4196 \enum QRhiRenderBuffer::Type
4197 Specifies the type of the renderbuffer
4198
4199 \value DepthStencil Combined depth/stencil
4200 \value Color Color
4201 */
4202
4203/*!
4204 \struct QRhiRenderBuffer::NativeRenderBuffer
4205 \inmodule QtGuiPrivate
4206 \inheaderfile rhi/qrhi.h
4207 \brief Wraps a native renderbuffer object.
4208 */
4209
4210/*!
4211 \variable QRhiRenderBuffer::NativeRenderBuffer::object
4212 \brief 64-bit integer containing the native object handle.
4213
4214 Used with QRhiRenderBuffer::createFrom().
4215
4216 With OpenGL the native handle is a GLuint value. \c object is expected to
4217 be a valid OpenGL renderbuffer object ID.
4218 */
4219
4220/*!
4221 \enum QRhiRenderBuffer::Flag
4222 Flag values for flags() and setFlags()
4223
4224 \value UsedWithSwapChainOnly For DepthStencil renderbuffers this indicates
4225 that the renderbuffer is only used in combination with a QRhiSwapChain, and
4226 never in any other way. This provides automatic sizing and resource
4227 rebuilding, so calling setPixelSize() or create() is not needed whenever
4228 this flag is set. This flag value may also trigger backend-specific
4229 behavior, for example with OpenGL, where a separate windowing system
4230 interface API is in use (EGL, GLX, etc.), the flag is especially important
4231 as it avoids creating any actual renderbuffer resource as there is already
4232 a windowing system provided depth/stencil buffer as requested by
4233 QSurfaceFormat.
4234 */
4235
4236/*!
4237 \internal
4238 */
4239QRhiRenderBuffer::QRhiRenderBuffer(QRhiImplementation *rhi, Type type_, const QSize &pixelSize_,
4240 int sampleCount_, Flags flags_,
4241 QRhiTexture::Format backingFormatHint_)
4242 : QRhiResource(rhi),
4243 m_type(type_), m_pixelSize(pixelSize_), m_sampleCount(sampleCount_), m_flags(flags_),
4244 m_backingFormatHint(backingFormatHint_)
4245{
4246}
4247
4248/*!
4249 \return the resource type.
4250 */
4251QRhiResource::Type QRhiRenderBuffer::resourceType() const
4252{
4253 return RenderBuffer;
4254}
4255
4256/*!
4257 \fn virtual bool QRhiRenderBuffer::create() = 0
4258
4259 Creates the corresponding native graphics resources. If there are already
4260 resources present due to an earlier create() with no corresponding
4261 destroy(), then destroy() is called implicitly first.
4262
4263 \return \c true when successful, \c false when a graphics operation failed.
4264 Regardless of the return value, calling destroy() is always safe.
4265 */
4266
4267/*!
4268 Similar to create() except that no new native renderbuffer objects are
4269 created. Instead, the native renderbuffer object specified by \a src is
4270 used.
4271
4272 This allows importing an existing renderbuffer object (which must belong to
4273 the same device or sharing context, depending on the graphics API) from an
4274 external graphics engine.
4275
4276 \note This is currently applicable to OpenGL only. This function exists
4277 solely to allow importing a renderbuffer object that is bound to some
4278 special, external object, such as an EGLImageKHR. Once the application
4279 performed the glEGLImageTargetRenderbufferStorageOES call, the renderbuffer
4280 object can be passed to this function to create a wrapping
4281 QRhiRenderBuffer, which in turn can be passed in as a color attachment to
4282 a QRhiTextureRenderTarget to enable rendering to the EGLImage.
4283
4284 \note pixelSize(), sampleCount(), and flags() must still be set correctly.
4285 Passing incorrect sizes and other values to QRhi::newRenderBuffer() and
4286 then following it with a createFrom() expecting that the native
4287 renderbuffer object alone is sufficient to deduce such values is \b wrong
4288 and will lead to problems.
4289
4290 \note QRhiRenderBuffer does not take ownership of the native object, and
4291 destroy() will not release that object.
4292
4293 \note This function is only implemented when the QRhi::RenderBufferImport
4294 feature is reported as \l{QRhi::isFeatureSupported()}{supported}. Otherwise,
4295 the function does nothing and the return value is \c false.
4296
4297 \return \c true when successful, \c false when not supported.
4298 */
4299bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src)
4300{
4301 Q_UNUSED(src);
4302 return false;
4303}
4304
4305/*!
4306 \fn QRhiRenderBuffer::Type QRhiRenderBuffer::type() const
4307 \return the renderbuffer type.
4308 */
4309
4310/*!
4311 \fn void QRhiRenderBuffer::setType(Type t)
4312 Sets the type to \a t.
4313 */
4314
4315/*!
4316 \fn QSize QRhiRenderBuffer::pixelSize() const
4317 \return the pixel size.
4318 */
4319
4320/*!
4321 \fn void QRhiRenderBuffer::setPixelSize(const QSize &sz)
4322 Sets the size (in pixels) to \a sz.
4323 */
4324
4325/*!
4326 \fn int QRhiRenderBuffer::sampleCount() const
4327 \return the sample count. 1 means no multisample antialiasing.
4328 */
4329
4330/*!
4331 \fn void QRhiRenderBuffer::setSampleCount(int s)
4332 Sets the sample count to \a s.
4333 */
4334
4335/*!
4336 \fn QRhiRenderBuffer::Flags QRhiRenderBuffer::flags() const
4337 \return the flags.
4338 */
4339
4340/*!
4341 \fn void QRhiRenderBuffer::setFlags(Flags f)
4342 Sets the flags to \a f.
4343 */
4344
4345/*!
4346 \fn virtual QRhiTexture::Format QRhiRenderBuffer::backingFormat() const = 0
4347
4348 \internal
4349 */
4350
4351/*!
4352 \class QRhiTexture
4353 \inmodule QtGuiPrivate
4354 \inheaderfile rhi/qrhi.h
4355 \since 6.6
4356 \brief Texture resource.
4357
4358 A QRhiTexture encapsulates a native texture object, such as a \c VkImage or
4359 \c MTLTexture.
4360
4361 A QRhiTexture instance is always created by calling
4362 \l{QRhi::newTexture()}{the QRhi's newTexture() function}. This creates no
4363 native graphics resources. To do that, call create() after setting the
4364 appropriate options, such as the format and size, although in most cases
4365 these are already set based on the arguments passed to
4366 \l{QRhi::newTexture()}{newTexture()}.
4367
4368 Setting the \l{QRhiTexture::Flags}{flags} correctly is essential, otherwise
4369 various errors can occur depending on the underlying QRhi backend and
4370 graphics API. For example, when a texture will be rendered into from a
4371 render pass via QRhiTextureRenderTarget, the texture must be created with
4372 the \l RenderTarget flag set. Similarly, when the texture is going to be
4373 \l{QRhiResourceUpdateBatch::readBackTexture()}{read back}, the \l
4374 UsedAsTransferSource flag must be set upfront. Mipmapped textures must have
4375 the MipMapped flag set. And so on. It is not possible to change the flags
4376 once create() has succeeded. To release the existing and create a new
4377 native texture object with the changed settings, call the setters and call
4378 create() again. This then might be a potentially expensive operation.
4379
4380 \section2 Example usage
4381
4382 To create a 2D texture with a size of 512x512 pixels and set its contents to all green:
4383
4384 \code
4385 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512));
4386 if (!texture->create()) { error(); }
4387 QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
4388 QImage image(512, 512, QImage::Format_RGBA8888);
4389 image.fill(Qt::green);
4390 batch->uploadTexture(texture, image);
4391 // ...
4392 commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
4393 \endcode
4394
4395 \section2 Common patterns
4396
4397 A call to create() destroys any existing native resources if create() was
4398 successfully called before. If those native resources are still in use by
4399 an in-flight frame (i.e., there's a chance they are still read by the GPU),
4400 the destroying of those resources is deferred automatically. Thus a very
4401 common and convenient pattern to safely change the size of an already
4402 existing texture is the following. In practice this drops and creates a
4403 whole new native texture resource underneath, so it is not necessarily a
4404 cheap operation, but is more convenient and still faster than the
4405 alternatives, because by not destroying the \c texture object itself, all
4406 references to it stay valid in other data structures (e.g., in any
4407 QShaderResourceBinding the QRhiTexture is referenced from).
4408
4409 \code
4410 // determine newSize, e.g. based on the swapchain's output size or other factors
4411 if (texture->pixelSize() != newSize) {
4412 texture->setPixelSize(newSize);
4413 if (!texture->create()) { error(); }
4414 }
4415 // continue using texture, fill it with new data
4416 \endcode
4417
4418 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4419 for details.
4420
4421 \sa QRhiResourceUpdateBatch, QRhi, QRhiTextureRenderTarget
4422 */
4423
4424/*!
4425 \enum QRhiTexture::Flag
4426
4427 Flag values to specify how the texture is going to be used. Not honoring
4428 the flags set before create() and attempting to use the texture in ways that
4429 was not declared upfront can lead to unspecified behavior or decreased
4430 performance depending on the backend and the underlying graphics API.
4431
4432 \value RenderTarget The texture going to be used in combination with
4433 QRhiTextureRenderTarget.
4434
4435 \value CubeMap The texture is a cubemap. Such textures have 6 layers, one
4436 for each face in the order of +X, -X, +Y, -Y, +Z, -Z. Cubemap textures
4437 cannot be multisample.
4438
4439 \value MipMapped The texture has mipmaps. The appropriate mip count is
4440 calculated automatically and can also be retrieved via
4441 QRhi::mipLevelsForSize(). The images for the mip levels have to be
4442 provided in the texture uploaded or generated via
4443 QRhiResourceUpdateBatch::generateMips(). Multisample textures cannot have
4444 mipmaps.
4445
4446 \value sRGB Use an sRGB format.
4447
4448 \value UsedAsTransferSource The texture is used as the source of a texture
4449 copy or readback, meaning the texture is given as the source in
4450 QRhiResourceUpdateBatch::copyTexture() or
4451 QRhiResourceUpdateBatch::readBackTexture().
4452
4453 \value UsedWithGenerateMips The texture is going to be used with
4454 QRhiResourceUpdateBatch::generateMips().
4455
4456 \value UsedWithLoadStore The texture is going to be used with image
4457 load/store operations, for example, in a compute shader.
4458
4459 \value UsedAsCompressedAtlas The texture has a compressed format and the
4460 dimensions of subresource uploads may not match the texture size.
4461
4462 \value ExternalOES The texture should use the GL_TEXTURE_EXTERNAL_OES
4463 target with OpenGL. This flag is ignored with other graphics APIs.
4464
4465 \value ThreeDimensional The texture is a 3D texture. Such textures should
4466 be created with the QRhi::newTexture() overload taking a depth in addition
4467 to width and height. A 3D texture can have mipmaps but cannot be
4468 multisample. When rendering into, or uploading data to a 3D texture, the \c
4469 layer specified in the render target's color attachment or the upload
4470 description refers to a single slice in range [0..depth-1]. The underlying
4471 graphics API may not support 3D textures at run time. Support is indicated
4472 by the QRhi::ThreeDimensionalTextures feature.
4473
4474 \value TextureRectangleGL The texture should use the GL_TEXTURE_RECTANGLE
4475 target with OpenGL. This flag is ignored with other graphics APIs. Just
4476 like ExternalOES, this flag is useful when working with platform APIs where
4477 native OpenGL texture objects received from the platform are wrapped in a
4478 QRhiTexture, and the platform can only provide textures for a non-2D
4479 texture target.
4480
4481 \value TextureArray The texture is a texture array, i.e. a single texture
4482 object that is a homogeneous array of 2D textures. Texture arrays are
4483 created with QRhi::newTextureArray(). The underlying graphics API may not
4484 support texture array objects at run time. Support is indicated by the
4485 QRhi::TextureArrays feature. When rendering into, or uploading data to a
4486 texture array, the \c layer specified in the render target's color
4487 attachment or the upload description selects a single element in the array.
4488
4489 \value OneDimensional The texture is a 1D texture. Such textures can be
4490 created by passing a 0 height and depth to QRhi::newTexture(). Note that
4491 there can be limitations on one dimensional textures depending on the
4492 underlying graphics API. For example, rendering to them or using them with
4493 mipmap-based filtering may be unsupported. This is indicated by the
4494 QRhi::OneDimensionalTextures and QRhi::OneDimensionalTextureMipmaps
4495 feature flags.
4496
4497 \value UsedAsShadingRateMap
4498 */
4499
4500/*!
4501 \enum QRhiTexture::Format
4502
4503 Specifies the texture format. See also QRhi::isTextureFormatSupported() and
4504 note that flags() can modify the format when QRhiTexture::sRGB is set.
4505
4506 \value UnknownFormat Not a valid format. This cannot be passed to setFormat().
4507
4508 \value RGBA8 Four components, unsigned normalized 8-bit per component. Always supported. (32 bits total)
4509
4510 \value BGRA8 Four components, unsigned normalized 8-bit per component. (32 bits total)
4511
4512 \value R8 One component, unsigned normalized 8-bit. (8 bits total)
4513
4514 \value RG8 Two components, unsigned normalized 8-bit. (16 bits total)
4515
4516 \value R16 One component, unsigned normalized 16-bit. (16 bits total)
4517
4518 \value RG16 Two components, unsigned normalized 16-bit. (32 bits total)
4519
4520 \value RED_OR_ALPHA8 Either same as R8, or is a similar format with the component swizzled to alpha,
4521 depending on \l{QRhi::RedOrAlpha8IsRed}{RedOrAlpha8IsRed}. (8 bits total)
4522
4523 \value RGBA16F Four components, 16-bit float. (64 bits total)
4524
4525 \value RGBA32F Four components, 32-bit float. (128 bits total)
4526
4527 \value R16F One component, 16-bit float. (16 bits total)
4528
4529 \value R32F One component, 32-bit float. (32 bits total)
4530
4531 \value RGB10A2 Four components, unsigned normalized 10 bit R, G, and B,
4532 2-bit alpha. This is a packed format so native endianness applies. Note
4533 that there is no BGR10A2. This is because RGB10A2 maps to
4534 DXGI_FORMAT_R10G10B10A2_UNORM with D3D, MTLPixelFormatRGB10A2Unorm with
4535 Metal, VK_FORMAT_A2B10G10R10_UNORM_PACK32 with Vulkan, and
4536 GL_RGB10_A2/GL_RGB/GL_UNSIGNED_INT_2_10_10_10_REV on OpenGL (ES). This is
4537 the only universally supported RGB30 option. The corresponding QImage
4538 formats are QImage::Format_BGR30 and QImage::Format_A2BGR30_Premultiplied.
4539 (32 bits total)
4540
4541 \value D16 16-bit depth (normalized unsigned integer)
4542
4543 \value D24 24-bit depth (normalized unsigned integer)
4544
4545 \value D24S8 24-bit depth (normalized unsigned integer), 8 bit stencil
4546
4547 \value D32F 32-bit depth (32-bit float)
4548
4549 \value [since 6.9] D32FS8 32-bit depth (32-bit float), 8 bits of stencil, 24 bits unused
4550 (64 bits total)
4551
4552 \value BC1
4553 \value BC2
4554 \value BC3
4555 \value BC4
4556 \value BC5
4557 \value BC6H
4558 \value BC7
4559
4560 \value ETC2_RGB8
4561 \value ETC2_RGB8A1
4562 \value ETC2_RGBA8
4563
4564 \value ASTC_4x4
4565 \value ASTC_5x4
4566 \value ASTC_5x5
4567 \value ASTC_6x5
4568 \value ASTC_6x6
4569 \value ASTC_8x5
4570 \value ASTC_8x6
4571 \value ASTC_8x8
4572 \value ASTC_10x5
4573 \value ASTC_10x6
4574 \value ASTC_10x8
4575 \value ASTC_10x10
4576 \value ASTC_12x10
4577 \value ASTC_12x12
4578
4579 \value [since 6.9] R8UI One component, unsigned 8-bit. (8 bits total)
4580 \value [since 6.9] R32UI One component, unsigned 32-bit. (32 bits total)
4581 \value [since 6.9] RG32UI Two components, unsigned 32-bit. (64 bits total)
4582 \value [since 6.9] RGBA32UI Four components, unsigned 32-bit. (128 bits total)
4583
4584 \value [since 6.10] R8SI One component, signed 8-bit. (8 bits total)
4585 \value [since 6.10] R32SI One component, signed 32-bit. (32 bits total)
4586 \value [since 6.10] RG32SI Two components, signed 32-bit. (64 bits total)
4587 \value [since 6.10] RGBA32SI Four components, signed 32-bit. (128 bits total)
4588 */
4589
4590// When adding new texture formats, update void tst_QRhi::textureFormats_data().
4591
4592/*!
4593 \struct QRhiTexture::NativeTexture
4594 \inmodule QtGuiPrivate
4595 \inheaderfile rhi/qrhi.h
4596 \brief Contains information about the underlying native resources of a texture.
4597 */
4598
4599/*!
4600 \variable QRhiTexture::NativeTexture::object
4601 \brief 64-bit integer containing the native object handle.
4602
4603 With OpenGL, the native handle is a GLuint value, so \c object can then be
4604 cast to a GLuint. With Vulkan, the native handle is a VkImage, so \c object
4605 can be cast to a VkImage. With Direct3D 11 and Metal \c object contains a
4606 ID3D11Texture2D or MTLTexture pointer, respectively. With Direct3D 12
4607 \c object contains a ID3D12Resource pointer.
4608 */
4609
4610/*!
4611 \variable QRhiTexture::NativeTexture::layout
4612 \brief Specifies the current image layout for APIs like Vulkan.
4613
4614 For Vulkan, \c layout contains a \c VkImageLayout value.
4615 */
4616
4617/*!
4618 \internal
4619 */
4620QRhiTexture::QRhiTexture(QRhiImplementation *rhi, Format format_, const QSize &pixelSize_, int depth_,
4621 int arraySize_, int sampleCount_, Flags flags_)
4622 : QRhiResource(rhi),
4623 m_format(format_), m_pixelSize(pixelSize_), m_depth(depth_),
4624 m_arraySize(arraySize_), m_sampleCount(sampleCount_), m_flags(flags_)
4625{
4626}
4627
4628/*!
4629 \return the resource type.
4630 */
4631QRhiResource::Type QRhiTexture::resourceType() const
4632{
4633 return Texture;
4634}
4635
4636/*!
4637 \fn virtual bool QRhiTexture::create() = 0
4638
4639 Creates the corresponding native graphics resources. If there are already
4640 resources present due to an earlier create() with no corresponding
4641 destroy(), then destroy() is called implicitly first.
4642
4643 \return \c true when successful, \c false when a graphics operation failed.
4644 Regardless of the return value, calling destroy() is always safe.
4645 */
4646
4647/*!
4648 \return the underlying native resources for this texture. The returned value
4649 will be empty if exposing the underlying native resources is not supported by
4650 the backend.
4651
4652 \sa createFrom()
4653 */
4654QRhiTexture::NativeTexture QRhiTexture::nativeTexture()
4655{
4656 return {};
4657}
4658
4659/*!
4660 Similar to create(), except that no new native textures are created.
4661 Instead, the native texture resources specified by \a src is used.
4662
4663 This allows importing an existing native texture object (which must belong
4664 to the same device or sharing context, depending on the graphics API) from
4665 an external graphics engine.
4666
4667 \return true if the specified existing native texture object has been
4668 successfully wrapped as a non-owning QRhiTexture.
4669
4670 \note format(), pixelSize(), sampleCount(), and flags() must still be set
4671 correctly. Passing incorrect sizes and other values to QRhi::newTexture()
4672 and then following it with a createFrom() expecting that the native texture
4673 object alone is sufficient to deduce such values is \b wrong and will lead
4674 to problems.
4675
4676 \note QRhiTexture does not take ownership of the texture object. destroy()
4677 does not free the object or any associated memory.
4678
4679 The opposite of this operation, exposing a QRhiTexture-created native
4680 texture object to a foreign engine, is possible via nativeTexture().
4681
4682 \note When importing a 3D texture, or a texture array object, or, with
4683 OpenGL ES, an external texture, it is then especially important to set the
4684 corresponding flags (ThreeDimensional, TextureArray, ExternalOES) via
4685 setFlags() before calling this function.
4686*/
4687bool QRhiTexture::createFrom(QRhiTexture::NativeTexture src)
4688{
4689 Q_UNUSED(src);
4690 return false;
4691}
4692
4693/*!
4694 With some graphics APIs, such as Vulkan, integrating custom rendering code
4695 that uses the graphics API directly needs special care when it comes to
4696 image layouts. This function allows communicating the expected \a layout the
4697 image backing the QRhiTexture is in after the native rendering commands.
4698
4699 For example, consider rendering into a QRhiTexture's VkImage directly with
4700 Vulkan in a code block enclosed by QRhiCommandBuffer::beginExternal() and
4701 QRhiCommandBuffer::endExternal(), followed by using the image for texture
4702 sampling in a QRhi-based render pass. To avoid potentially incorrect image
4703 layout transitions, this function can be used to indicate what the image
4704 layout will be once the commands recorded in said code block complete.
4705
4706 Calling this function makes sense only after
4707 QRhiCommandBuffer::endExternal() and before a subsequent
4708 QRhiCommandBuffer::beginPass().
4709
4710 This function has no effect with QRhi backends where the underlying
4711 graphics API does not expose a concept of image layouts.
4712
4713 \note With Vulkan \a layout is a \c VkImageLayout. With Direct 3D 12 \a
4714 layout is a value composed of the bits from \c D3D12_RESOURCE_STATES.
4715 */
4716void QRhiTexture::setNativeLayout(int layout)
4717{
4718 Q_UNUSED(layout);
4719}
4720
4721/*!
4722 \fn QRhiTexture::Format QRhiTexture::format() const
4723 \return the texture format.
4724 */
4725
4726/*!
4727 \fn void QRhiTexture::setFormat(QRhiTexture::Format fmt)
4728
4729 Sets the requested texture format to \a fmt.
4730
4731 \note The value set is only taken into account upon the next call to
4732 create(), i.e. when the underlying graphics resource are (re)created.
4733 Setting a new value is futile otherwise and must be avoided since it can
4734 lead to inconsistent state.
4735 */
4736
4737/*!
4738 \fn QSize QRhiTexture::pixelSize() const
4739 \return the size in pixels.
4740 */
4741
4742/*!
4743 \fn void QRhiTexture::setPixelSize(const QSize &sz)
4744
4745 Sets the texture size, specified in pixels, to \a sz.
4746
4747 \note The value set is only taken into account upon the next call to
4748 create(), i.e. when the underlying graphics resource are (re)created.
4749 Setting a new value is futile otherwise and must be avoided since it can
4750 lead to inconsistent state. The same applies to all other setters as well.
4751 */
4752
4753/*!
4754 \fn int QRhiTexture::depth() const
4755 \return the depth for 3D textures.
4756 */
4757
4758/*!
4759 \fn void QRhiTexture::setDepth(int depth)
4760 Sets the \a depth for a 3D texture.
4761 */
4762
4763/*!
4764 \fn int QRhiTexture::arraySize() const
4765 \return the texture array size.
4766 */
4767
4768/*!
4769 \fn void QRhiTexture::setArraySize(int arraySize)
4770 Sets the texture \a arraySize.
4771 */
4772
4773/*!
4774 \fn int QRhiTexture::arrayRangeStart() const
4775
4776 \return the first array layer when setArrayRange() was called.
4777
4778 \sa setArrayRange()
4779 */
4780
4781/*!
4782 \fn int QRhiTexture::arrayRangeLength() const
4783
4784 \return the exposed array range size when setArrayRange() was called.
4785
4786 \sa setArrayRange()
4787*/
4788
4789/*!
4790 \fn void QRhiTexture::setArrayRange(int startIndex, int count)
4791
4792 Normally all array layers are exposed and it is up to the shader to select
4793 the layer via the third coordinate passed to the \c{texture()} GLSL
4794 function when sampling the \c sampler2DArray. When QRhi::TextureArrayRange
4795 is reported as supported, calling setArrayRange() before create() or
4796 createFrom() requests selecting only the specified range, \a count elements
4797 starting from \a startIndex. The shader logic can then be written with this
4798 in mind.
4799
4800 \sa QRhi::TextureArrayRange
4801 */
4802
4803/*!
4804 \fn Flags QRhiTexture::flags() const
4805 \return the texture flags.
4806 */
4807
4808/*!
4809 \fn void QRhiTexture::setFlags(Flags f)
4810 Sets the texture flags to \a f.
4811 */
4812
4813/*!
4814 \fn int QRhiTexture::sampleCount() const
4815 \return the sample count. 1 means no multisample antialiasing.
4816 */
4817
4818/*!
4819 \fn void QRhiTexture::setSampleCount(int s)
4820 Sets the sample count to \a s.
4821 */
4822
4823/*!
4824 \struct QRhiTexture::ViewFormat
4825 \inmodule QtGuiPrivate
4826 \inheaderfile rhi/qrhi.h
4827 \since 6.8
4828 \brief Specifies the view format for reading or writing from or to the texture.
4829
4830 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4831 for details.
4832 */
4833
4834/*!
4835 \variable QRhiTexture::ViewFormat::format
4836 */
4837
4838/*!
4839 \variable QRhiTexture::ViewFormat::srgb
4840 */
4841
4842/*!
4843 \fn QRhiTexture::ViewFormat QRhiTexture::readViewFormat() const
4844 \since 6.8
4845 \return the view format used when sampling the texture. When not called, the view
4846 format is assumed to be the same as format().
4847 */
4848
4849/*!
4850 \fn void QRhiTexture::setReadViewFormat(const ViewFormat &fmt)
4851 \since 6.8
4852
4853 Sets the shader resource view format (or the format of the view used for
4854 sampling the texture) to \a fmt. By default the same format (and sRGB-ness)
4855 is used as the texture itself, and in most cases this function does not need
4856 to be called.
4857
4858 This setting is only taken into account when the \l QRhi::TextureViewFormat
4859 feature is reported as supported.
4860
4861 \note This functionality is provided to allow "casting" between
4862 non-sRGB and sRGB in order to get the shader reads perform, or not perform,
4863 the implicit sRGB conversions. Other types of casting may or may not be
4864 functional.
4865 */
4866
4867/*!
4868 \fn QRhiTexture::ViewFormat QRhiTexture::writeViewFormat() const
4869 \since 6.8
4870 \return the view format used when writing to the texture and when using it
4871 with image load/store. When not called, the view format is assumed to be the
4872 same as format().
4873 */
4874
4875/*!
4876 \fn void QRhiTexture::setWriteViewFormat(const ViewFormat &fmt)
4877 \since 6.8
4878
4879 Sets the render target view format to \a fmt. By default the same format
4880 (and sRGB-ness) is used as the texture itself, and in most cases this
4881 function does not need to be called.
4882
4883 One common use case for providing a write view format is working with
4884 externally provided textures that, outside of our control, use an sRGB
4885 format with 3D APIs such as Vulkan or Direct 3D, but the rendering engine is
4886 already prepared to handle linearization and conversion to sRGB at the end
4887 of its shading pipeline. In this case what is wanted when rendering into
4888 such a texture is a render target view (e.g. VkImageView) that has the same,
4889 but non-sRGB format. (if e.g. from an OpenXR implementation one gets a
4890 VK_FORMAT_R8G8B8A8_SRGB texture, it is likely that rendering into it should
4891 be done using a VK_FORMAT_R8G8B8A8_UNORM view, if that is what the rendering
4892 engine's pipeline requires; in this example one would call this function
4893 with a ViewFormat that has a format of QRhiTexture::RGBA8 and \c srgb set to
4894 \c false).
4895
4896 This setting is only taken into account when the \l QRhi::TextureViewFormat
4897 feature is reported as supported.
4898
4899 \note This functionality is provided to allow "casting" between
4900 non-sRGB and sRGB in order to get the shader write not perform, or perform,
4901 the implicit sRGB conversions. Other types of casting may or may not be
4902 functional.
4903 */
4904
4905/*!
4906 \class QRhiSampler
4907 \inmodule QtGuiPrivate
4908 \inheaderfile rhi/qrhi.h
4909 \since 6.6
4910 \brief Sampler resource.
4911
4912 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4913 for details.
4914 */
4915
4916/*!
4917 \enum QRhiSampler::Filter
4918 Specifies the minification, magnification, or mipmap filtering
4919
4920 \value None Applicable only for mipmapMode(), indicates no mipmaps to be used
4921 \value Nearest
4922 \value Linear
4923 */
4924
4925/*!
4926 \enum QRhiSampler::AddressMode
4927 Specifies the addressing mode
4928
4929 \value Repeat
4930 \value ClampToEdge
4931 \value Mirror
4932 */
4933
4934/*!
4935 \enum QRhiSampler::CompareOp
4936 Specifies the texture comparison function.
4937
4938 \value Never (default)
4939 \value Less
4940 \value Equal
4941 \value LessOrEqual
4942 \value Greater
4943 \value NotEqual
4944 \value GreaterOrEqual
4945 \value Always
4946 */
4947
4948/*!
4949 \internal
4950 */
4951QRhiSampler::QRhiSampler(QRhiImplementation *rhi,
4952 Filter magFilter_, Filter minFilter_, Filter mipmapMode_,
4953 AddressMode u_, AddressMode v_, AddressMode w_)
4954 : QRhiResource(rhi),
4955 m_magFilter(magFilter_), m_minFilter(minFilter_), m_mipmapMode(mipmapMode_),
4956 m_addressU(u_), m_addressV(v_), m_addressW(w_),
4957 m_compareOp(QRhiSampler::Never)
4958{
4959}
4960
4961/*!
4962 \return the resource type.
4963 */
4964QRhiResource::Type QRhiSampler::resourceType() const
4965{
4966 return Sampler;
4967}
4968
4969/*!
4970 \fn QRhiSampler::Filter QRhiSampler::magFilter() const
4971 \return the magnification filter mode.
4972 */
4973
4974/*!
4975 \fn void QRhiSampler::setMagFilter(Filter f)
4976 Sets the magnification filter mode to \a f.
4977 */
4978
4979/*!
4980 \fn QRhiSampler::Filter QRhiSampler::minFilter() const
4981 \return the minification filter mode.
4982 */
4983
4984/*!
4985 \fn void QRhiSampler::setMinFilter(Filter f)
4986 Sets the minification filter mode to \a f.
4987 */
4988
4989/*!
4990 \fn QRhiSampler::Filter QRhiSampler::mipmapMode() const
4991 \return the mipmap filter mode.
4992 */
4993
4994/*!
4995 \fn void QRhiSampler::setMipmapMode(Filter f)
4996
4997 Sets the mipmap filter mode to \a f.
4998
4999 Leave this set to None when the texture has no mip levels, or when the mip
5000 levels are not to be taken into account.
5001 */
5002
5003/*!
5004 \fn QRhiSampler::AddressMode QRhiSampler::addressU() const
5005 \return the horizontal wrap mode.
5006 */
5007
5008/*!
5009 \fn void QRhiSampler::setAddressU(AddressMode mode)
5010 Sets the horizontal wrap \a mode.
5011 */
5012
5013/*!
5014 \fn QRhiSampler::AddressMode QRhiSampler::addressV() const
5015 \return the vertical wrap mode.
5016 */
5017
5018/*!
5019 \fn void QRhiSampler::setAddressV(AddressMode mode)
5020 Sets the vertical wrap \a mode.
5021 */
5022
5023/*!
5024 \fn QRhiSampler::AddressMode QRhiSampler::addressW() const
5025 \return the depth wrap mode.
5026 */
5027
5028/*!
5029 \fn void QRhiSampler::setAddressW(AddressMode mode)
5030 Sets the depth wrap \a mode.
5031 */
5032
5033/*!
5034 \fn QRhiSampler::CompareOp QRhiSampler::textureCompareOp() const
5035 \return the texture comparison function.
5036 */
5037
5038/*!
5039 \fn void QRhiSampler::setTextureCompareOp(CompareOp op)
5040 Sets the texture comparison function \a op.
5041 */
5042
5043/*!
5044 \class QRhiShadingRateMap
5045 \inmodule QtGuiPrivate
5046 \inheaderfile rhi/qrhi.h
5047 \since 6.9
5048 \brief An object that wraps a texture or another kind of native 3D API object.
5049
5050 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5051 for details.
5052
5053 For an introduction to Variable Rate Shading (VRS), see
5054 \l{https://learn.microsoft.com/en-us/windows/win32/direct3d12/vrs}. Qt
5055 supports a subset of the VRS features offered by Direct 3D 12 and Vulkan. In
5056 addition, Metal's somewhat different mechanism is supported by making it
5057 possible to set up a QRhiShadingRateMap with an existing
5058 MTLRasterizationRateMap object.
5059 */
5060
5061/*!
5062 \struct QRhiShadingRateMap::NativeShadingRateMap
5063 \inmodule QtGuiPrivate
5064 \inheaderfile rhi/qrhi.h
5065 \since 6.9
5066 \brief Wraps a native shading rate map.
5067
5068 An example is MTLRasterizationRateMap with Metal. Other 3D APIs that use
5069 textures for image-based VRS do not use this struct since those can function
5070 via the QRhiTexture-based overload of QRhiShadingRate::createFrom().
5071 */
5072
5073/*!
5074 \variable QRhiShadingRateMap::NativeShadingRateMap::object
5075 \brief 64-bit integer containing the native object handle.
5076
5077 Used with QRhiShadingRateMap::createFrom(). For example, with Metal,
5078 \c object is expected to be an id<MTLRasterizationRateMap>.
5079 */
5080
5081/*!
5082 \internal
5083 */
5084QRhiShadingRateMap::QRhiShadingRateMap(QRhiImplementation *rhi)
5085 : QRhiResource(rhi)
5086{
5087}
5088
5089/*!
5090 \return the resource type.
5091 */
5092QRhiResource::Type QRhiShadingRateMap::resourceType() const
5093{
5094 return ShadingRateMap;
5095}
5096
5097/*!
5098 Sets up the shading rate map to use a native 3D API shading rate object
5099 \a src.
5100
5101 \return \c true when successful, \c false when not supported.
5102
5103 \note This is functional only when the QRhi::VariableRateShadingMap feature
5104 is reported as supported, while QRhi::VariableShadingRateMapWithTexture
5105 feature is not. Currently this is true for Metal, assuming variable rate
5106 shading is supported by the GPU.
5107
5108 \note With Metal, the \c object field of \a src is expected to contain an
5109 id<MTLRasterizationRateMap>. Note that Qt does not perform anything else
5110 apart from passing the MTLRasterizationRateMap on to the
5111 MTLRenderPassDescriptor. If any special scaling is required, it is up to the
5112 application (or the XR compositor) to perform that.
5113 */
5114bool QRhiShadingRateMap::createFrom(NativeShadingRateMap src)
5115{
5116 Q_UNUSED(src);
5117 return false;
5118}
5119
5120/*!
5121 Sets up the shading rate map to use the texture \a src as the
5122 image containing the per-tile shading rates.
5123
5124 \return \c true when successful, \c false when not supported.
5125
5126 The QRhiShadingRateMap does not take ownership of \a src.
5127
5128 \note This is functional only when the
5129 QRhi::VariableRateShadingMapWithTexture feature is reported as supported. In
5130 practice may be supported on Vulkan and Direct 3D 12 when using modern
5131 graphics cards. It will never be supported on OpenGL or Metal, for example.
5132
5133 \note \a src must have a format of QRhiTexture::R8UI.
5134
5135 \note \a src must have a width of \c{ceil(render_target_pixel_width /
5136 (float)tile_width)} and a height of \c{ceil(render_target_pixel_height /
5137 (float)tile_height)}. It is up to the application to ensure the size of the
5138 texture is as expected, using the above formula, at all times. The tile size
5139 can be queried via \l QRhi::resourceLimit() and
5140 QRhi::ShadingRateImageTileSize.
5141
5142 Each byte (texel) in the texture corresponds to the shading rate value for
5143 one tile. 0 indicates 1x1, while a value of 10 indicates 4x4. See
5144 \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_shading_rate}{D3D12_SHADING_RATE}
5145 for other possible values.
5146 */
5147bool QRhiShadingRateMap::createFrom(QRhiTexture *src)
5148{
5149 Q_UNUSED(src);
5150 return false;
5151}
5152
5153/*!
5154 \class QRhiRenderPassDescriptor
5155 \inmodule QtGuiPrivate
5156 \inheaderfile rhi/qrhi.h
5157 \since 6.6
5158 \brief Render pass resource.
5159
5160 A render pass, if such a concept exists in the underlying graphics API, is
5161 a collection of attachments (color, depth, stencil) and describes how those
5162 attachments are used.
5163
5164 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5165 for details.
5166 */
5167
5168/*!
5169 \internal
5170 */
5171QRhiRenderPassDescriptor::QRhiRenderPassDescriptor(QRhiImplementation *rhi)
5172 : QRhiResource(rhi)
5173{
5174}
5175
5176/*!
5177 \return the resource type.
5178 */
5179QRhiResource::Type QRhiRenderPassDescriptor::resourceType() const
5180{
5181 return RenderPassDescriptor;
5182}
5183
5184/*!
5185 \fn virtual bool QRhiRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const = 0
5186
5187 \return true if the \a other QRhiRenderPassDescriptor is compatible with
5188 this one, meaning \c this and \a other can be used interchangebly in
5189 QRhiGraphicsPipeline::setRenderPassDescriptor().
5190
5191 The concept of the compatibility of renderpass descriptors is similar to
5192 the \l{QRhiShaderResourceBindings::isLayoutCompatible}{layout
5193 compatibility} of QRhiShaderResourceBindings instances. They allow better
5194 reuse of QRhiGraphicsPipeline instances: for example, a
5195 QRhiGraphicsPipeline instance cache is expected to use these functions to
5196 look for a matching pipeline, instead of just comparing pointers, thus
5197 allowing a different QRhiRenderPassDescriptor and
5198 QRhiShaderResourceBindings to be used in combination with the pipeline, as
5199 long as they are compatible.
5200
5201 The exact details of compatibility depend on the underlying graphics API.
5202 Two renderpass descriptors
5203 \l{QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor()}{created}
5204 from the same QRhiTextureRenderTarget are always compatible.
5205
5206 Similarly to QRhiShaderResourceBindings, compatibility can also be tested
5207 without having two existing objects available. Extracting the opaque blob by
5208 calling serializedFormat() allows testing for compatibility by comparing the
5209 returned vector to another QRhiRenderPassDescriptor's
5210 serializedFormat(). This has benefits in certain situations, because it
5211 allows testing the compatibility of a QRhiRenderPassDescriptor with a
5212 QRhiGraphicsPipeline even when the QRhiRenderPassDescriptor the pipeline was
5213 originally built was is no longer available (but the data returned from its
5214 serializedFormat() still is).
5215
5216 \sa newCompatibleRenderPassDescriptor(), serializedFormat()
5217 */
5218
5219/*!
5220 \fn virtual QRhiRenderPassDescriptor *QRhiRenderPassDescriptor::newCompatibleRenderPassDescriptor() const = 0
5221
5222 \return a new QRhiRenderPassDescriptor that is
5223 \l{isCompatible()}{compatible} with this one.
5224
5225 This function allows cloning a QRhiRenderPassDescriptor. The returned
5226 object is ready to be used, and the ownership is transferred to the caller.
5227 Cloning a QRhiRenderPassDescriptor object can become useful in situations
5228 where the object is stored in data structures related to graphics pipelines
5229 (in order to allow creating new pipelines which in turn requires a
5230 renderpass descriptor object), and the lifetime of the renderpass
5231 descriptor created from a render target may be shorter than the pipelines.
5232 (for example, because the engine manages and destroys renderpasses together
5233 with the textures and render targets it was created from) In such a
5234 situation, it can be beneficial to store a cloned version in the data
5235 structures, and thus transferring ownership as well.
5236
5237 \sa isCompatible()
5238 */
5239
5240/*!
5241 \fn virtual QVector<quint32> QRhiRenderPassDescriptor::serializedFormat() const = 0
5242
5243 \return a vector of integers containing an opaque blob describing the data
5244 relevant for \l{isCompatible()}{compatibility}.
5245
5246 Given two QRhiRenderPassDescriptor objects \c rp1 and \c rp2, if the data
5247 returned from this function is identical, then \c{rp1->isCompatible(rp2)},
5248 and vice versa hold true as well.
5249
5250 \note The returned data is meant to be used for storing in memory and
5251 comparisons during the lifetime of the QRhi the object belongs to. It is not
5252 meant for storing on disk, reusing between processes, or using with multiple
5253 QRhi instances with potentially different backends.
5254
5255 \note Calling this function is expected to be a cheap operation since the
5256 backends are not supposed to calculate the data in this function, but rather
5257 return an already calculated series of data.
5258
5259 When creating reusable components as part of a library, where graphics
5260 pipelines are created and maintained while targeting a QRhiRenderTarget (be
5261 it a swapchain or a texture) managed by the client of the library, the
5262 components must be able to deal with a changing QRhiRenderPassDescriptor.
5263 For example, because the render target changes and so invalidates the
5264 previously QRhiRenderPassDescriptor (with regards to the new render target
5265 at least) due to having a potentially different color format and attachments
5266 now. Or because \l{QRhiShadingRateMap}{variable rate shading} is taken into
5267 use dynamically. A simple pattern that helps dealing with this is performing
5268 the following check on every frame, to recognize the case when the pipeline
5269 needs to be associated with a new QRhiRenderPassDescriptor, because
5270 something is different about the render target now, compared to earlier
5271 frames:
5272
5273 \code
5274 QRhiRenderPassDescriptor *rp = m_renderTarget->renderPassDescriptor();
5275 if (m_pipeline && rp->serializedFormat() != m_renderPassFormat) {
5276 m_pipeline->setRenderPassDescriptor(rp);
5277 m_renderPassFormat = rp->serializedFormat();
5278 m_pipeline->create();
5279 }
5280 // remember to store m_renderPassFormat also when creating m_pipeline the first time
5281 \endcode
5282
5283 \sa isCompatible()
5284 */
5285
5286/*!
5287 \return a pointer to a backend-specific QRhiNativeHandles subclass, such as
5288 QRhiVulkanRenderPassNativeHandles. The returned value is \nullptr when exposing
5289 the underlying native resources is not supported by the backend.
5290
5291 \sa QRhiVulkanRenderPassNativeHandles
5292 */
5293const QRhiNativeHandles *QRhiRenderPassDescriptor::nativeHandles()
5294{
5295 return nullptr;
5296}
5297
5298/*!
5299 \class QRhiRenderTarget
5300 \inmodule QtGuiPrivate
5301 \inheaderfile rhi/qrhi.h
5302 \since 6.6
5303 \brief Represents an onscreen (swapchain) or offscreen (texture) render target.
5304
5305 Applications do not create an instance of this class directly. Rather, it
5306 is the subclass QRhiTextureRenderTarget that is instantiable by clients of
5307 the API via \l{QRhi::newTextureRenderTarget()}{newTextureRenderTarget()}.
5308 The other subclass is QRhiSwapChainRenderTarget, which is the type
5309 QRhiSwapChain returns when calling
5310 \l{QRhiSwapChain::currentFrameRenderTarget()}{currentFrameRenderTarget()}.
5311
5312 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5313 for details.
5314
5315 \sa QRhiSwapChainRenderTarget, QRhiTextureRenderTarget
5316 */
5317
5318/*!
5319 \internal
5320 */
5321QRhiRenderTarget::QRhiRenderTarget(QRhiImplementation *rhi)
5322 : QRhiResource(rhi)
5323{
5324}
5325
5326/*!
5327 \fn virtual QSize QRhiRenderTarget::pixelSize() const = 0
5328
5329 \return the size in pixels.
5330
5331 Valid only after create() has been called successfully. Until then the
5332 result is a default-constructed QSize.
5333
5334 With QRhiTextureRenderTarget the returned size is the size of the
5335 associated attachments at the time of create(), in practice the size of the
5336 first color attachment, or the depth/stencil buffer if there are no color
5337 attachments. If the associated textures or renderbuffers are resized and
5338 rebuilt afterwards, then pixelSize() performs an implicit call to create()
5339 in order to rebuild the underlying data structures. This implicit check is
5340 similar to what QRhiCommandBuffer::beginPass() does, and ensures that the
5341 returned size is always up-to-date.
5342 */
5343
5344/*!
5345 \fn virtual float QRhiRenderTarget::devicePixelRatio() const = 0
5346
5347 \return the device pixel ratio. For QRhiTextureRenderTarget this is always
5348 1. For targets retrieved from a QRhiSwapChain the value reflects the
5349 \l{QWindow::devicePixelRatio()}{device pixel ratio} of the targeted
5350 QWindow.
5351 */
5352
5353/*!
5354 \fn virtual int QRhiRenderTarget::sampleCount() const = 0
5355
5356 \return the sample count or 1 if multisample antialiasing is not relevant for
5357 this render target.
5358 */
5359
5360/*!
5361 \fn QRhiRenderPassDescriptor *QRhiRenderTarget::renderPassDescriptor() const
5362
5363 \return the associated QRhiRenderPassDescriptor.
5364 */
5365
5366/*!
5367 \fn void QRhiRenderTarget::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc)
5368
5369 Sets the QRhiRenderPassDescriptor \a desc for use with this render target.
5370 */
5371
5372/*!
5373 \internal
5374 */
5375QRhiSwapChainRenderTarget::QRhiSwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain_)
5376 : QRhiRenderTarget(rhi),
5377 m_swapchain(swapchain_)
5378{
5379}
5380
5381/*!
5382 \class QRhiSwapChainRenderTarget
5383 \inmodule QtGuiPrivate
5384 \inheaderfile rhi/qrhi.h
5385 \since 6.6
5386 \brief Swapchain render target resource.
5387
5388 When targeting the color buffers of a swapchain, active render target is a
5389 QRhiSwapChainRenderTarget. This is what
5390 QRhiSwapChain::currentFrameRenderTarget() returns.
5391
5392 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5393 for details.
5394
5395 \sa QRhiSwapChain
5396 */
5397
5398/*!
5399 \return the resource type.
5400 */
5401QRhiResource::Type QRhiSwapChainRenderTarget::resourceType() const
5402{
5403 return SwapChainRenderTarget;
5404}
5405
5406/*!
5407 \fn QRhiSwapChain *QRhiSwapChainRenderTarget::swapChain() const
5408
5409 \return the swapchain object.
5410 */
5411
5412/*!
5413 \class QRhiTextureRenderTarget
5414 \inmodule QtGuiPrivate
5415 \inheaderfile rhi/qrhi.h
5416 \since 6.6
5417 \brief Texture render target resource.
5418
5419 A texture render target allows rendering into one or more textures,
5420 optionally with a depth texture or depth/stencil renderbuffer.
5421
5422 For multisample rendering the common approach is to use a renderbuffer as
5423 the color attachment and set the non-multisample destination texture as the
5424 \c{resolve texture}. For more information, read the detailed description of
5425 the \l QRhiColorAttachment class.
5426
5427 \note Textures used in combination with QRhiTextureRenderTarget must be
5428 created with the QRhiTexture::RenderTarget flag.
5429
5430 The simplest example of creating a render target with a texture as its
5431 single color attachment:
5432
5433 \code
5434 QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, size, 1, QRhiTexture::RenderTarget);
5435 texture->create();
5436 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ texture });
5437 rp = rt->newCompatibleRenderPassDescriptor();
5438 rt->setRenderPassDescriptor(rp);
5439 rt->create();
5440 // rt can now be used with beginPass()
5441 \endcode
5442
5443 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5444 for details.
5445 */
5446
5447/*!
5448 \enum QRhiTextureRenderTarget::Flag
5449
5450 Flag values describing the load/store behavior for the render target. The
5451 load/store behavior may be baked into native resources under the hood,
5452 depending on the backend, and therefore it needs to be known upfront and
5453 cannot be changed without rebuilding (and so releasing and creating new
5454 native resources).
5455
5456 \value PreserveColorContents Indicates that the contents of the color
5457 attachments is to be loaded when starting a render pass, instead of
5458 clearing. This is potentially more expensive, especially on mobile (tiled)
5459 GPUs, but allows preserving the existing contents between passes. When doing
5460 multisample rendering with a resolve texture set, setting this flag also
5461 requests the multisample color data to be stored (written out) to the
5462 multisample texture or render buffer. (for non-multisample rendering the
5463 color data is always stored, but for MSAA storing the multisample data
5464 decreases efficiency for certain GPU architectures, hence defaulting to not
5465 writing it out) Note however that this is non-portable: in some cases there
5466 is no intermediate multisample texture on the graphics API level, e.g. when
5467 using OpenGL ES's \c{GL_EXT_multisampled_render_to_texture} as it is all
5468 implicit, handled by the OpenGL ES implementation. In that case,
5469 PreserveColorContents will likely have no effect. Therefore, avoid relying
5470 on this flag when using multisample rendering and the color attachment is
5471 using a multisample QRhiTexture (not QRhiRenderBuffer).
5472
5473 \value PreserveDepthStencilContents Indicates that the contents of the
5474 depth texture is to be loaded when starting a render pass, instead
5475 clearing. Only applicable when a texture is used as the depth buffer
5476 (QRhiTextureRenderTargetDescription::depthTexture() is set) because
5477 depth/stencil renderbuffers may not have any physical backing and data may
5478 not be written out in the first place.
5479
5480 \value DoNotStoreDepthStencilContents Indicates that the contents of the
5481 depth texture does not need to be written out. Relevant only when a
5482 QRhiTexture, not QRhiRenderBuffer, is used as the depth-stencil buffer,
5483 because for QRhiRenderBuffer this is implicit. When a depthResolveTexture is
5484 set, the flag is not relevant, because the behavior is then as if the flag
5485 was set. This enum value is introduced in Qt 6.8.
5486 */
5487
5488/*!
5489 \internal
5490 */
5491QRhiTextureRenderTarget::QRhiTextureRenderTarget(QRhiImplementation *rhi,
5492 const QRhiTextureRenderTargetDescription &desc_,
5493 Flags flags_)
5494 : QRhiRenderTarget(rhi),
5495 m_desc(desc_),
5496 m_flags(flags_)
5497{
5498}
5499
5500/*!
5501 \return the resource type.
5502 */
5503QRhiResource::Type QRhiTextureRenderTarget::resourceType() const
5504{
5505 return TextureRenderTarget;
5506}
5507
5508/*!
5509 \fn virtual QRhiRenderPassDescriptor *QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() = 0
5510
5511 \return a new QRhiRenderPassDescriptor that is compatible with this render
5512 target.
5513
5514 The returned value is used in two ways: it can be passed to
5515 setRenderPassDescriptor() and
5516 QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor
5517 describes the attachments (color, depth/stencil) and the load/store
5518 behavior that can be affected by flags(). A QRhiGraphicsPipeline can only
5519 be used in combination with a render target that has a
5520 \l{QRhiRenderPassDescriptor::isCompatible()}{compatible}
5521 QRhiRenderPassDescriptor set.
5522
5523 Two QRhiTextureRenderTarget instances can share the same render pass
5524 descriptor as long as they have the same number and type of attachments.
5525 The associated QRhiTexture or QRhiRenderBuffer instances are not part of
5526 the render pass descriptor so those can differ in the two
5527 QRhiTextureRenderTarget instances.
5528
5529 \note resources, such as QRhiTexture instances, referenced in description()
5530 must already have create() called on them.
5531
5532 \sa create()
5533 */
5534
5535/*!
5536 \fn virtual bool QRhiTextureRenderTarget::create() = 0
5537
5538 Creates the corresponding native graphics resources. If there are already
5539 resources present due to an earlier create() with no corresponding
5540 destroy(), then destroy() is called implicitly first.
5541
5542 \note renderPassDescriptor() must be set before calling create(). To obtain
5543 a QRhiRenderPassDescriptor compatible with the render target, call
5544 newCompatibleRenderPassDescriptor() before create() but after setting all
5545 other parameters, such as description() and flags(). To save resources,
5546 reuse the same QRhiRenderPassDescriptor with multiple
5547 QRhiTextureRenderTarget instances, whenever possible. Sharing the same
5548 render pass descriptor is only possible when the render targets have the
5549 same number and type of attachments (the actual textures can differ) and
5550 the same flags.
5551
5552 \note resources, such as QRhiTexture instances, referenced in description()
5553 must already have create() called on them.
5554
5555 \return \c true when successful, \c false when a graphics operation failed.
5556 Regardless of the return value, calling destroy() is always safe.
5557 */
5558
5559/*!
5560 \fn QRhiTextureRenderTargetDescription QRhiTextureRenderTarget::description() const
5561 \return the render target description.
5562 */
5563
5564/*!
5565 \fn void QRhiTextureRenderTarget::setDescription(const QRhiTextureRenderTargetDescription &desc)
5566 Sets the render target description \a desc.
5567 */
5568
5569/*!
5570 \fn QRhiTextureRenderTarget::Flags QRhiTextureRenderTarget::flags() const
5571 \return the currently set flags.
5572 */
5573
5574/*!
5575 \fn void QRhiTextureRenderTarget::setFlags(Flags f)
5576 Sets the flags to \a f.
5577 */
5578
5579/*!
5580 \class QRhiShaderResourceBindings
5581 \inmodule QtGuiPrivate
5582 \inheaderfile rhi/qrhi.h
5583 \since 6.6
5584 \brief Encapsulates resources for making buffer, texture, sampler resources visible to shaders.
5585
5586 A QRhiShaderResourceBindings is a collection of QRhiShaderResourceBinding
5587 objects, each of which describe a single binding.
5588
5589 Take a fragment shader with the following interface:
5590
5591 \badcode
5592 layout(std140, binding = 0) uniform buf {
5593 mat4 mvp;
5594 int flip;
5595 } ubuf;
5596
5597 layout(binding = 1) uniform sampler2D tex;
5598 \endcode
5599
5600 To make resources visible to the shader, the following
5601 QRhiShaderResourceBindings could be created and then passed to
5602 QRhiGraphicsPipeline::setShaderResourceBindings():
5603
5604 \code
5605 QRhiShaderResourceBindings *srb = rhi->newShaderResourceBindings();
5606 srb->setBindings({
5607 QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf),
5608 QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture, sampler)
5609 });
5610 srb->create();
5611 // ...
5612 QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline();
5613 // ...
5614 ps->setShaderResourceBindings(srb);
5615 ps->create();
5616 // ...
5617 cb->setGraphicsPipeline(ps);
5618 cb->setShaderResources(); // binds srb
5619 \endcode
5620
5621 This assumes that \c ubuf is a QRhiBuffer, \c texture is a QRhiTexture,
5622 while \a sampler is a QRhiSampler. The example also assumes that the
5623 uniform block is present in the vertex shader as well so the same buffer is
5624 made visible to the vertex stage too.
5625
5626 \section3 Advanced usage
5627
5628 Building on the above example, let's assume that a pass now needs to use
5629 the exact same pipeline and shaders with a different texture. Creating a
5630 whole separate QRhiGraphicsPipeline just for this would be an overkill.
5631 This is why QRhiCommandBuffer::setShaderResources() allows specifying a \a
5632 srb argument. As long as the layouts (so the number of bindings and the
5633 binding points) match between two QRhiShaderResourceBindings, they can both
5634 be used with the same pipeline, assuming the pipeline was created with one of
5635 them in the first place. See isLayoutCompatible() for more details.
5636
5637 \code
5638 QRhiShaderResourceBindings *srb2 = rhi->newShaderResourceBindings();
5639 // ...
5640 cb->setGraphicsPipeline(ps);
5641 cb->setShaderResources(srb2); // binds srb2
5642 \endcode
5643
5644 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5645 for details.
5646 */
5647
5648/*!
5649 \typedef QRhiShaderResourceBindingSet
5650 \relates QRhi
5651 \since 6.7
5652
5653 Synonym for QRhiShaderResourceBindings.
5654*/
5655
5656/*!
5657 \internal
5658 */
5659QRhiShaderResourceBindings::QRhiShaderResourceBindings(QRhiImplementation *rhi)
5660 : QRhiResource(rhi)
5661{
5662 m_layoutDesc.reserve(BINDING_PREALLOC * QRhiShaderResourceBinding::LAYOUT_DESC_ENTRIES_PER_BINDING);
5663}
5664
5665/*!
5666 \return the resource type.
5667 */
5668QRhiResource::Type QRhiShaderResourceBindings::resourceType() const
5669{
5670 return ShaderResourceBindings;
5671}
5672
5673/*!
5674 \return \c true if the layout is compatible with \a other. The layout does
5675 not include the actual resource (such as, buffer or texture) and related
5676 parameters (such as, offset or size). It does include the binding point,
5677 pipeline stage, and resource type, however. The number and order of the
5678 bindings must also match in order to be compatible.
5679
5680 When there is a QRhiGraphicsPipeline created with this
5681 QRhiShaderResourceBindings, and the function returns \c true, \a other can
5682 then safely be passed to QRhiCommandBuffer::setShaderResources(), and so
5683 be used with the pipeline in place of this QRhiShaderResourceBindings.
5684
5685 \note This function must only be called after a successful create(), because
5686 it relies on data generated during the baking of the underlying data
5687 structures. This way the function can implement a comparison approach that
5688 is more efficient than iterating through two binding lists and calling
5689 QRhiShaderResourceBinding::isLayoutCompatible() on each pair. This becomes
5690 relevant especially when this function is called at a high frequency.
5691
5692 \sa serializedLayoutDescription()
5693 */
5694bool QRhiShaderResourceBindings::isLayoutCompatible(const QRhiShaderResourceBindings *other) const
5695{
5696 if (other == this)
5697 return true;
5698
5699 if (!other)
5700 return false;
5701
5702 // This can become a hot code path. Therefore we do not iterate and call
5703 // isLayoutCompatible() on m_bindings, but rather check a pre-calculated
5704 // hash code and then, if the hash matched, do a uint array comparison
5705 // (that's still more cache friendly).
5706
5707 return m_layoutDescHash == other->m_layoutDescHash
5708 && m_layoutDesc == other->m_layoutDesc;
5709}
5710
5711/*!
5712 \fn QVector<quint32> QRhiShaderResourceBindings::serializedLayoutDescription() const
5713
5714 \return a vector of integers containing an opaque blob describing the layout
5715 of the binding list, i.e. the data relevant for
5716 \l{isLayoutCompatible()}{layout compatibility tests}.
5717
5718 Given two objects \c srb1 and \c srb2, if the data returned from this
5719 function is identical, then \c{srb1->isLayoutCompatible(srb2)}, and vice
5720 versa hold true as well.
5721
5722 \note The returned data is meant to be used for storing in memory and
5723 comparisons during the lifetime of the QRhi the object belongs to. It is not
5724 meant for storing on disk, reusing between processes, or using with multiple
5725 QRhi instances with potentially different backends.
5726
5727 \sa isLayoutCompatible()
5728 */
5729
5730void QRhiImplementation::updateLayoutDesc(QRhiShaderResourceBindings *srb)
5731{
5732 srb->m_layoutDescHash = 0;
5733 srb->m_layoutDesc.clear();
5734 auto layoutDescAppender = std::back_inserter(srb->m_layoutDesc);
5735 for (const QRhiShaderResourceBinding &b : std::as_const(srb->m_bindings)) {
5736 const QRhiShaderResourceBinding::Data *d = &b.d;
5737 srb->m_layoutDescHash ^= uint(d->binding) ^ uint(d->stage) ^ uint(d->type)
5738 ^ uint(d->arraySize());
5739 layoutDescAppender = d->serialize(layoutDescAppender);
5740 }
5741}
5742
5743/*!
5744 \fn virtual bool QRhiShaderResourceBindings::create() = 0
5745
5746 Creates the corresponding resource binding set. Depending on the underlying
5747 graphics API, this may involve creating native graphics resources, and
5748 therefore it should not be assumed that this is a cheap operation.
5749
5750 If create() has been called before with no corresponding destroy(), then
5751 destroy() is called implicitly first.
5752
5753 \return \c true when successful, \c false when failed.
5754 Regardless of the return value, calling destroy() is always safe.
5755 */
5756
5757/*!
5758 \fn void QRhiShaderResourceBindings::setBindings(std::initializer_list<QRhiShaderResourceBinding> list)
5759 Sets the \a list of bindings.
5760 */
5761
5762/*!
5763 \fn template<typename InputIterator> void QRhiShaderResourceBindings::setBindings(InputIterator first, InputIterator last)
5764 Sets the list of bindings from the iterators \a first and \a last.
5765 */
5766
5767/*!
5768 \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::cbeginBindings() const
5769 \return a const iterator pointing to the first item in the binding list.
5770 */
5771
5772/*!
5773 \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::cendBindings() const
5774 \return a const iterator pointing just after the last item in the binding list.
5775 */
5776
5777/*!
5778 \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::bindingAt(qsizetype index) const
5779 \return the binding at the specified \a index.
5780 */
5781
5782/*!
5783 \fn qsizetype QRhiShaderResourceBindings::bindingCount() const
5784 \return the number of bindings.
5785 */
5786
5787/*!
5788 \class QRhiShaderResourceBinding
5789 \inmodule QtGuiPrivate
5790 \inheaderfile rhi/qrhi.h
5791 \since 6.6
5792 \brief Describes the shader resource for a single binding point.
5793
5794 A QRhiShaderResourceBinding cannot be constructed directly. Instead, use the
5795 static functions such as uniformBuffer() or sampledTexture() to get an
5796 instance.
5797
5798 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5799 for details.
5800 */
5801
5802/*!
5803 \enum QRhiShaderResourceBinding::Type
5804 Specifies type of the shader resource bound to a binding point
5805
5806 \value UniformBuffer Uniform buffer
5807
5808 \value SampledTexture Combined image sampler (a texture and sampler pair).
5809 Even when the shading language associated with the underlying 3D API has no
5810 support for this concept (e.g. D3D and HLSL), this is still supported
5811 because the shader translation layer takes care of the appropriate
5812 translation and remapping of binding points or shader registers.
5813
5814 \value Texture Texture (separate)
5815
5816 \value Sampler Sampler (separate)
5817
5818 \value ImageLoad Image load (with GLSL this maps to doing imageLoad() on a
5819 single level - and either one or all layers - of a texture exposed to the
5820 shader as an image object)
5821
5822 \value ImageStore Image store (with GLSL this maps to doing imageStore() or
5823 imageAtomic*() on a single level - and either one or all layers - of a
5824 texture exposed to the shader as an image object)
5825
5826 \value ImageLoadStore Image load and store
5827
5828 \value BufferLoad Storage buffer load (with GLSL this maps to reading from
5829 a shader storage buffer)
5830
5831 \value BufferStore Storage buffer store (with GLSL this maps to writing to
5832 a shader storage buffer)
5833
5834 \value BufferLoadStore Storage buffer load and store
5835 */
5836
5837/*!
5838 \enum QRhiShaderResourceBinding::StageFlag
5839 Flag values to indicate which stages the shader resource is visible in
5840
5841 \value VertexStage Vertex stage
5842 \value TessellationControlStage Tessellation control (hull shader) stage
5843 \value TessellationEvaluationStage Tessellation evaluation (domain shader) stage
5844 \value FragmentStage Fragment (pixel shader) stage
5845 \value ComputeStage Compute stage
5846 \value GeometryStage Geometry stage
5847 */
5848
5849/*!
5850 \return \c true if the layout is compatible with \a other. The layout does not
5851 include the actual resource (such as, buffer or texture) and related
5852 parameters (such as, offset or size).
5853
5854 For example, \c a and \c b below are not equal, but are compatible layout-wise:
5855
5856 \code
5857 auto a = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buffer);
5858 auto b = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, someOtherBuffer, 256);
5859 \endcode
5860 */
5861bool QRhiShaderResourceBinding::isLayoutCompatible(const QRhiShaderResourceBinding &other) const
5862{
5863 // everything that goes into a VkDescriptorSetLayoutBinding must match
5864 return d.binding == other.d.binding
5865 && d.stage == other.d.stage
5866 && d.type == other.d.type
5867 && d.arraySize() == other.d.arraySize();
5868}
5869
5870/*!
5871 \return a shader resource binding for the given binding number, pipeline
5872 stages, and buffer specified by \a binding, \a stage, and \a buf.
5873
5874 \note When \a buf is not null, it must have been created with
5875 QRhiBuffer::UniformBuffer.
5876
5877 \note \a buf can be null. It is valid to create a
5878 QRhiShaderResourceBindings with unspecified resources, but such an object
5879 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
5880 suitable for creating pipelines. Such a pipeline must then always be used
5881 together with another, layout compatible QRhiShaderResourceBindings with
5882 resources present passed to QRhiCommandBuffer::setShaderResources().
5883
5884 \note If the size of \a buf exceeds the limit reported for
5885 QRhi::MaxUniformBufferRange, unexpected errors may occur.
5886 */
5887QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
5888 int binding, StageFlags stage, QRhiBuffer *buf)
5889{
5890 QRhiShaderResourceBinding b;
5891 b.d.binding = binding;
5892 b.d.stage = stage;
5893 b.d.type = UniformBuffer;
5894 b.d.u.ubuf.buf = buf;
5895 b.d.u.ubuf.offset = 0;
5896 b.d.u.ubuf.maybeSize = 0; // entire buffer
5897 b.d.u.ubuf.hasDynamicOffset = false;
5898 return b;
5899}
5900
5901/*!
5902 \return a shader resource binding for the given binding number, pipeline
5903 stages, and buffer specified by \a binding, \a stage, and \a buf. This
5904 overload binds a region only, as specified by \a offset and \a size.
5905
5906 \note It is up to the user to ensure the offset is aligned to
5907 QRhi::ubufAlignment().
5908
5909 \note \a size must be greater than 0.
5910
5911 \note When \a buf is not null, it must have been created with
5912 QRhiBuffer::UniformBuffer.
5913
5914 \note \a buf can be null. It is valid to create a
5915 QRhiShaderResourceBindings with unspecified resources, but such an object
5916 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
5917 suitable for creating pipelines. Such a pipeline must then always be used
5918 together with another, layout compatible QRhiShaderResourceBindings with
5919 resources present passed to QRhiCommandBuffer::setShaderResources().
5920
5921 \note If \a size exceeds the limit reported for QRhi::MaxUniformBufferRange,
5922 unexpected errors may occur.
5923 */
5924QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
5925 int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
5926{
5927 Q_ASSERT(size > 0);
5928 QRhiShaderResourceBinding b;
5929 b.d.binding = binding;
5930 b.d.stage = stage;
5931 b.d.type = UniformBuffer;
5932 b.d.u.ubuf.buf = buf;
5933 b.d.u.ubuf.offset = offset;
5934 b.d.u.ubuf.maybeSize = size;
5935 b.d.u.ubuf.hasDynamicOffset = false;
5936 return b;
5937}
5938
5939/*!
5940 \return a shader resource binding for the given binding number, pipeline
5941 stages, and buffer specified by \a binding, \a stage, and \a buf. The
5942 uniform buffer is assumed to have dynamic offset. The dynamic offset can be
5943 specified in QRhiCommandBuffer::setShaderResources(), thus allowing using
5944 varying offset values without creating new bindings for the buffer. The
5945 size of the bound region is specified by \a size. Like with non-dynamic
5946 offsets, \c{offset + size} cannot exceed the size of \a buf.
5947
5948 \note When \a buf is not null, it must have been created with
5949 QRhiBuffer::UniformBuffer.
5950
5951 \note \a buf can be null. It is valid to create a
5952 QRhiShaderResourceBindings with unspecified resources, but such an object
5953 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
5954 suitable for creating pipelines. Such a pipeline must then always be used
5955 together with another, layout compatible QRhiShaderResourceBindings with
5956 resources present passed to QRhiCommandBuffer::setShaderResources().
5957
5958 \note If \a size exceeds the limit reported for QRhi::MaxUniformBufferRange,
5959 unexpected errors may occur.
5960 */
5961QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(
5962 int binding, StageFlags stage, QRhiBuffer *buf, quint32 size)
5963{
5964 Q_ASSERT(size > 0);
5965 QRhiShaderResourceBinding b;
5966 b.d.binding = binding;
5967 b.d.stage = stage;
5968 b.d.type = UniformBuffer;
5969 b.d.u.ubuf.buf = buf;
5970 b.d.u.ubuf.offset = 0;
5971 b.d.u.ubuf.maybeSize = size;
5972 b.d.u.ubuf.hasDynamicOffset = true;
5973 return b;
5974}
5975
5976/*!
5977 \return a shader resource binding for the given binding number, pipeline
5978 stages, texture, and sampler specified by \a binding, \a stage, \a tex,
5979 \a sampler.
5980
5981 \note This function is equivalent to calling sampledTextures() with a
5982 \c count of 1.
5983
5984 \note \a tex and \a sampler can be null. It is valid to create a
5985 QRhiShaderResourceBindings with unspecified resources, but such an object
5986 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
5987 suitable for creating pipelines. Such a pipeline must then always be used
5988 together with another, layout compatible QRhiShaderResourceBindings with
5989 resources present passed to QRhiCommandBuffer::setShaderResources().
5990
5991 \note A shader may not be able to consume more than 16 textures/samplers,
5992 depending on the underlying graphics API. This hard limit must be kept in
5993 mind in renderer design. This does not apply to texture arrays which
5994 consume a single binding point (shader register) and can contain 256-2048
5995 textures, depending on the underlying graphics API. Arrays of textures (see
5996 sampledTextures()) are however no different in this regard than using the
5997 same number of individual textures.
5998
5999 \sa sampledTextures()
6000 */
6001QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture(
6002 int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler)
6003{
6004 QRhiShaderResourceBinding b;
6005 b.d.binding = binding;
6006 b.d.stage = stage;
6007 b.d.type = SampledTexture;
6008 b.d.u.stex.count = 1;
6009 b.d.u.stex.texSamplers[0] = { tex, sampler };
6010 return b;
6011}
6012
6013/*!
6014 \return a shader resource binding for the given binding number, pipeline
6015 stages, and the array of texture-sampler pairs specified by \a binding, \a
6016 stage, \a count, and \a texSamplers.
6017
6018 \note \a count must be at least 1, and not larger than 16.
6019
6020 \note When \a count is 1, this function is equivalent to sampledTexture().
6021
6022 This function is relevant when arrays of combined image samplers are
6023 involved. For example, in GLSL \c{layout(binding = 5) uniform sampler2D
6024 shadowMaps[8];} declares an array of combined image samplers. The
6025 application is then expected provide a QRhiShaderResourceBinding for
6026 binding point 5, set up by calling this function with \a count set to 8 and
6027 a valid texture and sampler for each element of the array.
6028
6029 \warning All elements of the array must be specified. With the above
6030 example, the only valid, portable approach is calling this function with a
6031 \a count of 8. Additionally, all QRhiTexture and QRhiSampler instances must
6032 be valid, meaning nullptr is not an accepted value. This is due to some of
6033 the underlying APIs, such as, Vulkan, that require a valid image and
6034 sampler object for each element in descriptor arrays. Applications are
6035 advised to provide "dummy" samplers and textures if some array elements are
6036 not relevant (due to not being accessed in the shader).
6037
6038 \note \a texSamplers can be null. It is valid to create a
6039 QRhiShaderResourceBindings with unspecified resources, but such an object
6040 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6041 suitable for creating pipelines. Such a pipeline must then always be used
6042 together with another, layout compatible QRhiShaderResourceBindings with
6043 resources present passed to QRhiCommandBuffer::setShaderResources().
6044
6045 \sa sampledTexture()
6046 */
6047QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures(
6048 int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers)
6049{
6050 Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE);
6051 QRhiShaderResourceBinding b;
6052 b.d.binding = binding;
6053 b.d.stage = stage;
6054 b.d.type = SampledTexture;
6055 b.d.u.stex.count = count;
6056 for (int i = 0; i < count; ++i) {
6057 if (texSamplers)
6058 b.d.u.stex.texSamplers[i] = texSamplers[i];
6059 else
6060 b.d.u.stex.texSamplers[i] = { nullptr, nullptr };
6061 }
6062 return b;
6063}
6064
6065/*!
6066 \return a shader resource binding for the given binding number, pipeline
6067 stages, and texture specified by \a binding, \a stage, \a tex.
6068
6069 \note This function is equivalent to calling textures() with a
6070 \c count of 1.
6071
6072 \note \a tex can be null. It is valid to create a
6073 QRhiShaderResourceBindings with unspecified resources, but such an object
6074 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6075 suitable for creating pipelines. Such a pipeline must then always be used
6076 together with another, layout compatible QRhiShaderResourceBindings with
6077 resources present passed to QRhiCommandBuffer::setShaderResources().
6078
6079 This creates a binding for a separate texture (image) object, whereas
6080 sampledTexture() is suitable for combined image samplers. In
6081 Vulkan-compatible GLSL code separate textures are declared as \c texture2D
6082 as opposed to \c sampler2D: \c{layout(binding = 1) uniform texture2D tex;}
6083
6084 \note A shader may not be able to consume more than 16 textures, depending
6085 on the underlying graphics API. This hard limit must be kept in mind in
6086 renderer design. This does not apply to texture arrays which consume a
6087 single binding point (shader register) and can contain 256-2048 textures,
6088 depending on the underlying graphics API. Arrays of textures (see
6089 sampledTextures()) are however no different in this regard than using the
6090 same number of individual textures.
6091
6092 \sa textures(), sampler()
6093 */
6094QRhiShaderResourceBinding QRhiShaderResourceBinding::texture(int binding, StageFlags stage, QRhiTexture *tex)
6095{
6096 QRhiShaderResourceBinding b;
6097 b.d.binding = binding;
6098 b.d.stage = stage;
6099 b.d.type = Texture;
6100 b.d.u.stex.count = 1;
6101 b.d.u.stex.texSamplers[0] = { tex, nullptr };
6102 return b;
6103}
6104
6105/*!
6106 \return a shader resource binding for the given binding number, pipeline
6107 stages, and the array of (separate) textures specified by \a binding, \a
6108 stage, \a count, and \a tex.
6109
6110 \note \a count must be at least 1, and not larger than 16.
6111
6112 \note When \a count is 1, this function is equivalent to texture().
6113
6114 \warning All elements of the array must be specified.
6115
6116 \note \a tex can be null. It is valid to create a
6117 QRhiShaderResourceBindings with unspecified resources, but such an object
6118 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6119 suitable for creating pipelines. Such a pipeline must then always be used
6120 together with another, layout compatible QRhiShaderResourceBindings with
6121 resources present passed to QRhiCommandBuffer::setShaderResources().
6122
6123 \sa texture(), sampler()
6124 */
6125QRhiShaderResourceBinding QRhiShaderResourceBinding::textures(int binding, StageFlags stage, int count, QRhiTexture **tex)
6126{
6127 Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE);
6128 QRhiShaderResourceBinding b;
6129 b.d.binding = binding;
6130 b.d.stage = stage;
6131 b.d.type = Texture;
6132 b.d.u.stex.count = count;
6133 for (int i = 0; i < count; ++i) {
6134 if (tex)
6135 b.d.u.stex.texSamplers[i] = { tex[i], nullptr };
6136 else
6137 b.d.u.stex.texSamplers[i] = { nullptr, nullptr };
6138 }
6139 return b;
6140}
6141
6142/*!
6143 \return a shader resource binding for the given binding number, pipeline
6144 stages, and sampler specified by \a binding, \a stage, \a sampler.
6145
6146 \note \a sampler can be null. It is valid to create a
6147 QRhiShaderResourceBindings with unspecified resources, but such an object
6148 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6149 suitable for creating pipelines. Such a pipeline must then always be used
6150 together with another, layout compatible QRhiShaderResourceBindings with
6151 resources present passed to QRhiCommandBuffer::setShaderResources().
6152
6153 Arrays of separate samplers are not supported.
6154
6155 This creates a binding for a separate sampler object, whereas
6156 sampledTexture() is suitable for combined image samplers. In
6157 Vulkan-compatible GLSL code separate samplers are declared as \c sampler
6158 as opposed to \c sampler2D: \c{layout(binding = 2) uniform sampler samp;}
6159
6160 With both a \c texture2D and \c sampler present, they can be used together
6161 to sample the texture: \c{fragColor = texture(sampler2D(tex, samp),
6162 texcoord);}.
6163
6164 \note A shader may not be able to consume more than 16 samplers, depending
6165 on the underlying graphics API. This hard limit must be kept in mind in
6166 renderer design.
6167
6168 \sa texture()
6169 */
6170QRhiShaderResourceBinding QRhiShaderResourceBinding::sampler(int binding, StageFlags stage, QRhiSampler *sampler)
6171{
6172 QRhiShaderResourceBinding b;
6173 b.d.binding = binding;
6174 b.d.stage = stage;
6175 b.d.type = Sampler;
6176 b.d.u.stex.count = 1;
6177 b.d.u.stex.texSamplers[0] = { nullptr, sampler };
6178 return b;
6179}
6180
6181/*!
6182 \return a shader resource binding for a read-only storage image with the
6183 given \a binding number and pipeline \a stage. The image load operations
6184 will have access to all layers of the specified \a level. (so if the texture
6185 is a cubemap, the shader must use imageCube instead of image2D)
6186
6187 \note When \a tex is not null, it must have been created with
6188 QRhiTexture::UsedWithLoadStore.
6189
6190 \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
6191 with unspecified resources, but such an object cannot be used with
6192 QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
6193 pipelines. Such a pipeline must then always be used together with another,
6194 layout compatible QRhiShaderResourceBindings with resources present passed
6195 to QRhiCommandBuffer::setShaderResources().
6196
6197 \note Image load/store is only available within the compute and fragment stages.
6198 */
6199QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad(
6200 int binding, StageFlags stage, QRhiTexture *tex, int level)
6201{
6202 QRhiShaderResourceBinding b;
6203 b.d.binding = binding;
6204 b.d.stage = stage;
6205 b.d.type = ImageLoad;
6206 b.d.u.simage.tex = tex;
6207 b.d.u.simage.level = level;
6208 return b;
6209}
6210
6211/*!
6212 \return a shader resource binding for a write-only storage image with the
6213 given \a binding number and pipeline \a stage. The image store operations
6214 will have access to all layers of the specified \a level. (so if the texture
6215 is a cubemap, the shader must use imageCube instead of image2D)
6216
6217 \note When \a tex is not null, it must have been created with
6218 QRhiTexture::UsedWithLoadStore.
6219
6220 \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
6221 with unspecified resources, but such an object cannot be used with
6222 QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
6223 pipelines. Such a pipeline must then always be used together with another,
6224 layout compatible QRhiShaderResourceBindings with resources present passed
6225 to QRhiCommandBuffer::setShaderResources().
6226
6227 \note Image load/store is only available within the compute and fragment stages.
6228 */
6229QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore(
6230 int binding, StageFlags stage, QRhiTexture *tex, int level)
6231{
6232 QRhiShaderResourceBinding b;
6233 b.d.binding = binding;
6234 b.d.stage = stage;
6235 b.d.type = ImageStore;
6236 b.d.u.simage.tex = tex;
6237 b.d.u.simage.level = level;
6238 return b;
6239}
6240
6241/*!
6242 \return a shader resource binding for a read/write storage image with the
6243 given \a binding number and pipeline \a stage. The image load/store operations
6244 will have access to all layers of the specified \a level. (so if the texture
6245 is a cubemap, the shader must use imageCube instead of image2D)
6246
6247 \note When \a tex is not null, it must have been created with
6248 QRhiTexture::UsedWithLoadStore.
6249
6250 \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
6251 with unspecified resources, but such an object cannot be used with
6252 QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
6253 pipelines. Such a pipeline must then always be used together with another,
6254 layout compatible QRhiShaderResourceBindings with resources present passed
6255 to QRhiCommandBuffer::setShaderResources().
6256
6257 \note Image load/store is only available within the compute and fragment stages.
6258 */
6259QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore(
6260 int binding, StageFlags stage, QRhiTexture *tex, int level)
6261{
6262 QRhiShaderResourceBinding b;
6263 b.d.binding = binding;
6264 b.d.stage = stage;
6265 b.d.type = ImageLoadStore;
6266 b.d.u.simage.tex = tex;
6267 b.d.u.simage.level = level;
6268 return b;
6269}
6270
6271/*!
6272 \return a shader resource binding for a read-only storage buffer with the
6273 given \a binding number and pipeline \a stage.
6274
6275 \note When \a buf is not null, must have been created with
6276 QRhiBuffer::StorageBuffer.
6277
6278 \note \a buf can be null. It is valid to create a
6279 QRhiShaderResourceBindings with unspecified resources, but such an object
6280 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6281 suitable for creating pipelines. Such a pipeline must then always be used
6282 together with another, layout compatible QRhiShaderResourceBindings with
6283 resources present passed to QRhiCommandBuffer::setShaderResources().
6284
6285 \note Buffer load/store is only guaranteed to be available within a compute
6286 pipeline. While some backends may support using these resources in a
6287 graphics pipeline as well, this is not universally supported, and even when
6288 it is, unexpected problems may arise when it comes to barriers and
6289 synchronization. Therefore, avoid using such resources with shaders other
6290 than compute.
6291 */
6292QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
6293 int binding, StageFlags stage, QRhiBuffer *buf)
6294{
6295 QRhiShaderResourceBinding b;
6296 b.d.binding = binding;
6297 b.d.stage = stage;
6298 b.d.type = BufferLoad;
6299 b.d.u.sbuf.buf = buf;
6300 b.d.u.sbuf.offset = 0;
6301 b.d.u.sbuf.maybeSize = 0; // entire buffer
6302 return b;
6303}
6304
6305/*!
6306 \return a shader resource binding for a read-only storage buffer with the
6307 given \a binding number and pipeline \a stage. This overload binds a region
6308 only, as specified by \a offset and \a size.
6309
6310 \note When \a buf is not null, must have been created with
6311 QRhiBuffer::StorageBuffer.
6312
6313 \note \a buf can be null. It is valid to create a
6314 QRhiShaderResourceBindings with unspecified resources, but such an object
6315 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6316 suitable for creating pipelines. Such a pipeline must then always be used
6317 together with another, layout compatible QRhiShaderResourceBindings with
6318 resources present passed to QRhiCommandBuffer::setShaderResources().
6319
6320 \note Buffer load/store is only guaranteed to be available within a compute
6321 pipeline. While some backends may support using these resources in a
6322 graphics pipeline as well, this is not universally supported, and even when
6323 it is, unexpected problems may arise when it comes to barriers and
6324 synchronization. Therefore, avoid using such resources with shaders other
6325 than compute.
6326 */
6327QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
6328 int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
6329{
6330 Q_ASSERT(size > 0);
6331 QRhiShaderResourceBinding b;
6332 b.d.binding = binding;
6333 b.d.stage = stage;
6334 b.d.type = BufferLoad;
6335 b.d.u.sbuf.buf = buf;
6336 b.d.u.sbuf.offset = offset;
6337 b.d.u.sbuf.maybeSize = size;
6338 return b;
6339}
6340
6341/*!
6342 \return a shader resource binding for a write-only storage buffer with the
6343 given \a binding number and pipeline \a stage.
6344
6345 \note When \a buf is not null, must have been created with
6346 QRhiBuffer::StorageBuffer.
6347
6348 \note \a buf can be null. It is valid to create a
6349 QRhiShaderResourceBindings with unspecified resources, but such an object
6350 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6351 suitable for creating pipelines. Such a pipeline must then always be used
6352 together with another, layout compatible QRhiShaderResourceBindings with
6353 resources present passed to QRhiCommandBuffer::setShaderResources().
6354
6355 \note Buffer load/store is only guaranteed to be available within a compute
6356 pipeline. While some backends may support using these resources in a
6357 graphics pipeline as well, this is not universally supported, and even when
6358 it is, unexpected problems may arise when it comes to barriers and
6359 synchronization. Therefore, avoid using such resources with shaders other
6360 than compute.
6361 */
6362QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
6363 int binding, StageFlags stage, QRhiBuffer *buf)
6364{
6365 QRhiShaderResourceBinding b;
6366 b.d.binding = binding;
6367 b.d.stage = stage;
6368 b.d.type = BufferStore;
6369 b.d.u.sbuf.buf = buf;
6370 b.d.u.sbuf.offset = 0;
6371 b.d.u.sbuf.maybeSize = 0; // entire buffer
6372 return b;
6373}
6374
6375/*!
6376 \return a shader resource binding for a write-only storage buffer with the
6377 given \a binding number and pipeline \a stage. This overload binds a region
6378 only, as specified by \a offset and \a size.
6379
6380 \note When \a buf is not null, must have been created with
6381 QRhiBuffer::StorageBuffer.
6382
6383 \note \a buf can be null. It is valid to create a
6384 QRhiShaderResourceBindings with unspecified resources, but such an object
6385 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6386 suitable for creating pipelines. Such a pipeline must then always be used
6387 together with another, layout compatible QRhiShaderResourceBindings with
6388 resources present passed to QRhiCommandBuffer::setShaderResources().
6389
6390 \note Buffer load/store is only guaranteed to be available within a compute
6391 pipeline. While some backends may support using these resources in a
6392 graphics pipeline as well, this is not universally supported, and even when
6393 it is, unexpected problems may arise when it comes to barriers and
6394 synchronization. Therefore, avoid using such resources with shaders other
6395 than compute.
6396 */
6397QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
6398 int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
6399{
6400 Q_ASSERT(size > 0);
6401 QRhiShaderResourceBinding b;
6402 b.d.binding = binding;
6403 b.d.stage = stage;
6404 b.d.type = BufferStore;
6405 b.d.u.sbuf.buf = buf;
6406 b.d.u.sbuf.offset = offset;
6407 b.d.u.sbuf.maybeSize = size;
6408 return b;
6409}
6410
6411/*!
6412 \return a shader resource binding for a read-write storage buffer with the
6413 given \a binding number and pipeline \a stage.
6414
6415 \note When \a buf is not null, must have been created with
6416 QRhiBuffer::StorageBuffer.
6417
6418 \note \a buf can be null. It is valid to create a
6419 QRhiShaderResourceBindings with unspecified resources, but such an object
6420 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6421 suitable for creating pipelines. Such a pipeline must then always be used
6422 together with another, layout compatible QRhiShaderResourceBindings with
6423 resources present passed to QRhiCommandBuffer::setShaderResources().
6424
6425 \note Buffer load/store is only guaranteed to be available within a compute
6426 pipeline. While some backends may support using these resources in a
6427 graphics pipeline as well, this is not universally supported, and even when
6428 it is, unexpected problems may arise when it comes to barriers and
6429 synchronization. Therefore, avoid using such resources with shaders other
6430 than compute.
6431 */
6432QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
6433 int binding, StageFlags stage, QRhiBuffer *buf)
6434{
6435 QRhiShaderResourceBinding b;
6436 b.d.binding = binding;
6437 b.d.stage = stage;
6438 b.d.type = BufferLoadStore;
6439 b.d.u.sbuf.buf = buf;
6440 b.d.u.sbuf.offset = 0;
6441 b.d.u.sbuf.maybeSize = 0; // entire buffer
6442 return b;
6443}
6444
6445/*!
6446 \return a shader resource binding for a read-write storage buffer with the
6447 given \a binding number and pipeline \a stage. This overload binds a region
6448 only, as specified by \a offset and \a size.
6449
6450 \note When \a buf is not null, must have been created with
6451 QRhiBuffer::StorageBuffer.
6452
6453 \note \a buf can be null. It is valid to create a
6454 QRhiShaderResourceBindings with unspecified resources, but such an object
6455 cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6456 suitable for creating pipelines. Such a pipeline must then always be used
6457 together with another, layout compatible QRhiShaderResourceBindings with
6458 resources present passed to QRhiCommandBuffer::setShaderResources().
6459
6460 \note Buffer load/store is only guaranteed to be available within a compute
6461 pipeline. While some backends may support using these resources in a
6462 graphics pipeline as well, this is not universally supported, and even when
6463 it is, unexpected problems may arise when it comes to barriers and
6464 synchronization. Therefore, avoid using such resources with shaders other
6465 than compute.
6466 */
6467QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
6468 int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
6469{
6470 Q_ASSERT(size > 0);
6471 QRhiShaderResourceBinding b;
6472 b.d.binding = binding;
6473 b.d.stage = stage;
6474 b.d.type = BufferLoadStore;
6475 b.d.u.sbuf.buf = buf;
6476 b.d.u.sbuf.offset = offset;
6477 b.d.u.sbuf.maybeSize = size;
6478 return b;
6479}
6480
6481/*!
6482 \return \c true if the contents of the two QRhiShaderResourceBinding
6483 objects \a a and \a b are equal. This includes the resources (buffer,
6484 texture) and related parameters (offset, size) as well. To only compare
6485 layouts (binding point, pipeline stage, resource type), use
6486 \l{QRhiShaderResourceBinding::isLayoutCompatible()}{isLayoutCompatible()}
6487 instead.
6488
6489 \relates QRhiShaderResourceBinding
6490 */
6491bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) noexcept
6492{
6493 const QRhiShaderResourceBinding::Data *da = QRhiImplementation::shaderResourceBindingData(a);
6494 const QRhiShaderResourceBinding::Data *db = QRhiImplementation::shaderResourceBindingData(b);
6495
6496 if (da == db)
6497 return true;
6498
6499
6500 if (da->binding != db->binding
6501 || da->stage != db->stage
6502 || da->type != db->type)
6503 {
6504 return false;
6505 }
6506
6507 switch (da->type) {
6508 case QRhiShaderResourceBinding::UniformBuffer:
6509 if (da->u.ubuf.buf != db->u.ubuf.buf
6510 || da->u.ubuf.offset != db->u.ubuf.offset
6511 || da->u.ubuf.maybeSize != db->u.ubuf.maybeSize)
6512 {
6513 return false;
6514 }
6515 break;
6516 case QRhiShaderResourceBinding::SampledTexture:
6517 if (da->u.stex.count != db->u.stex.count)
6518 return false;
6519 for (int i = 0; i < da->u.stex.count; ++i) {
6520 if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex
6521 || da->u.stex.texSamplers[i].sampler != db->u.stex.texSamplers[i].sampler)
6522 {
6523 return false;
6524 }
6525 }
6526 break;
6527 case QRhiShaderResourceBinding::Texture:
6528 if (da->u.stex.count != db->u.stex.count)
6529 return false;
6530 for (int i = 0; i < da->u.stex.count; ++i) {
6531 if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex)
6532 return false;
6533 }
6534 break;
6535 case QRhiShaderResourceBinding::Sampler:
6536 if (da->u.stex.texSamplers[0].sampler != db->u.stex.texSamplers[0].sampler)
6537 return false;
6538 break;
6539 case QRhiShaderResourceBinding::ImageLoad:
6540 case QRhiShaderResourceBinding::ImageStore:
6541 case QRhiShaderResourceBinding::ImageLoadStore:
6542 if (da->u.simage.tex != db->u.simage.tex
6543 || da->u.simage.level != db->u.simage.level)
6544 {
6545 return false;
6546 }
6547 break;
6548 case QRhiShaderResourceBinding::BufferLoad:
6549 case QRhiShaderResourceBinding::BufferStore:
6550 case QRhiShaderResourceBinding::BufferLoadStore:
6551 if (da->u.sbuf.buf != db->u.sbuf.buf
6552 || da->u.sbuf.offset != db->u.sbuf.offset
6553 || da->u.sbuf.maybeSize != db->u.sbuf.maybeSize)
6554 {
6555 return false;
6556 }
6557 break;
6558 default:
6559 Q_UNREACHABLE_RETURN(false);
6560 }
6561
6562 return true;
6563}
6564
6565/*!
6566 \return \c false if all the bindings in the two QRhiShaderResourceBinding
6567 objects \a a and \a b are equal; otherwise returns \c true.
6568
6569 \relates QRhiShaderResourceBinding
6570 */
6571bool operator!=(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) noexcept
6572{
6573 return !(a == b);
6574}
6575
6576/*!
6577 \fn size_t qHash(const QRhiShaderResourceBinding &key, size_t seed)
6578 \qhashold{QRhiShaderResourceBinding}
6579 */
6580size_t qHash(const QRhiShaderResourceBinding &b, size_t seed) noexcept
6581{
6582 const QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(b);
6583 QtPrivate::QHashCombineWithSeed hash(seed);
6584 seed = hash(seed, d->binding);
6585 seed = hash(seed, d->stage);
6586 seed = hash(seed, d->type);
6587 switch (d->type) {
6588 case QRhiShaderResourceBinding::UniformBuffer:
6589 seed = hash(seed, reinterpret_cast<quintptr>(d->u.ubuf.buf));
6590 break;
6591 case QRhiShaderResourceBinding::SampledTexture:
6592 seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].tex));
6593 seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].sampler));
6594 break;
6595 case QRhiShaderResourceBinding::Texture:
6596 seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].tex));
6597 break;
6598 case QRhiShaderResourceBinding::Sampler:
6599 seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].sampler));
6600 break;
6601 case QRhiShaderResourceBinding::ImageLoad:
6602 case QRhiShaderResourceBinding::ImageStore:
6603 case QRhiShaderResourceBinding::ImageLoadStore:
6604 seed = hash(seed, reinterpret_cast<quintptr>(d->u.simage.tex));
6605 break;
6606 case QRhiShaderResourceBinding::BufferLoad:
6607 case QRhiShaderResourceBinding::BufferStore:
6608 case QRhiShaderResourceBinding::BufferLoadStore:
6609 seed = hash(seed, reinterpret_cast<quintptr>(d->u.sbuf.buf));
6610 break;
6611 }
6612 return seed;
6613}
6614
6615#ifndef QT_NO_DEBUG_STREAM
6616QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b)
6617{
6618 QDebugStateSaver saver(dbg);
6619 const QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(b);
6620 dbg.nospace() << "QRhiShaderResourceBinding("
6621 << "binding=" << d->binding
6622 << " stage=" << d->stage
6623 << " type=" << d->type;
6624 switch (d->type) {
6625 case QRhiShaderResourceBinding::UniformBuffer:
6626 dbg.nospace() << " UniformBuffer("
6627 << "buffer=" << d->u.ubuf.buf
6628 << " offset=" << d->u.ubuf.offset
6629 << " maybeSize=" << d->u.ubuf.maybeSize
6630 << ')';
6631 break;
6632 case QRhiShaderResourceBinding::SampledTexture:
6633 dbg.nospace() << " SampledTextures("
6634 << "count=" << d->u.stex.count;
6635 for (int i = 0; i < d->u.stex.count; ++i) {
6636 dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex
6637 << " sampler=" << d->u.stex.texSamplers[i].sampler;
6638 }
6639 dbg.nospace() << ')';
6640 break;
6641 case QRhiShaderResourceBinding::Texture:
6642 dbg.nospace() << " Textures("
6643 << "count=" << d->u.stex.count;
6644 for (int i = 0; i < d->u.stex.count; ++i)
6645 dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex;
6646 dbg.nospace() << ')';
6647 break;
6648 case QRhiShaderResourceBinding::Sampler:
6649 dbg.nospace() << " Sampler("
6650 << " sampler=" << d->u.stex.texSamplers[0].sampler
6651 << ')';
6652 break;
6653 case QRhiShaderResourceBinding::ImageLoad:
6654 dbg.nospace() << " ImageLoad("
6655 << "texture=" << d->u.simage.tex
6656 << " level=" << d->u.simage.level
6657 << ')';
6658 break;
6659 case QRhiShaderResourceBinding::ImageStore:
6660 dbg.nospace() << " ImageStore("
6661 << "texture=" << d->u.simage.tex
6662 << " level=" << d->u.simage.level
6663 << ')';
6664 break;
6665 case QRhiShaderResourceBinding::ImageLoadStore:
6666 dbg.nospace() << " ImageLoadStore("
6667 << "texture=" << d->u.simage.tex
6668 << " level=" << d->u.simage.level
6669 << ')';
6670 break;
6671 case QRhiShaderResourceBinding::BufferLoad:
6672 dbg.nospace() << " BufferLoad("
6673 << "buffer=" << d->u.sbuf.buf
6674 << " offset=" << d->u.sbuf.offset
6675 << " maybeSize=" << d->u.sbuf.maybeSize
6676 << ')';
6677 break;
6678 case QRhiShaderResourceBinding::BufferStore:
6679 dbg.nospace() << " BufferStore("
6680 << "buffer=" << d->u.sbuf.buf
6681 << " offset=" << d->u.sbuf.offset
6682 << " maybeSize=" << d->u.sbuf.maybeSize
6683 << ')';
6684 break;
6685 case QRhiShaderResourceBinding::BufferLoadStore:
6686 dbg.nospace() << " BufferLoadStore("
6687 << "buffer=" << d->u.sbuf.buf
6688 << " offset=" << d->u.sbuf.offset
6689 << " maybeSize=" << d->u.sbuf.maybeSize
6690 << ')';
6691 break;
6692 default:
6693 dbg.nospace() << " UNKNOWN()";
6694 break;
6695 }
6696 dbg.nospace() << ')';
6697 return dbg;
6698}
6699#endif
6700
6701#ifndef QT_NO_DEBUG_STREAM
6702QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb)
6703{
6704 QDebugStateSaver saver(dbg);
6705 dbg.nospace() << "QRhiShaderResourceBindings("
6706 << srb.m_bindings
6707 << ')';
6708 return dbg;
6709}
6710#endif
6711
6712/*!
6713 \class QRhiGraphicsPipeline
6714 \inmodule QtGuiPrivate
6715 \inheaderfile rhi/qrhi.h
6716 \since 6.6
6717 \brief Graphics pipeline state resource.
6718
6719 Represents a graphics pipeline. What exactly this map to in the underlying
6720 native graphics API, varies. Where there is a concept of pipeline objects,
6721 for example with Vulkan, the QRhi backend will create such an object upon
6722 calling create(). Elsewhere, for example with OpenGL, the
6723 QRhiGraphicsPipeline may merely collect the various state, and create()'s
6724 main task is to set up the corresponding shader program, but deferring
6725 looking at any of the requested state to a later point.
6726
6727 As with all QRhiResource subclasses, the two-phased initialization pattern
6728 applies: setting any values via the setters, for example setDepthTest(), is
6729 only effective after calling create(). Avoid changing any values once the
6730 QRhiGraphicsPipeline has been initialized via create(). To change some
6731 state, set the new value and call create() again. However, that will
6732 effectively release all underlying native resources and create new ones. As
6733 a result, it may be a heavy, expensive operation. Rather, prefer creating
6734 multiple pipelines with the different states, and
6735 \l{QRhiCommandBuffer::setGraphicsPipeline()}{switch between them} when
6736 recording the render pass.
6737
6738 \note Setting the shader stages is mandatory. There must be at least one
6739 stage, and there must be a vertex stage.
6740
6741 \note Setting the shader resource bindings is mandatory. The referenced
6742 QRhiShaderResourceBindings must already have create() called on it by the
6743 time create() is called. Associating with a QRhiShaderResourceBindings that
6744 has no bindings is also valid, as long as no shader in any stage expects any
6745 resources. Using a QRhiShaderResourceBindings object that does not specify
6746 any actual resources (i.e., the buffers, textures, etc. for the binding
6747 points are set to \nullptr) is valid as well, as long as a
6748 \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}
6749 QRhiShaderResourceBindings, that specifies resources for all the bindings,
6750 is going to be set via
6751 \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} when
6752 recording the render pass.
6753
6754 \note Setting the render pass descriptor is mandatory. To obtain a
6755 QRhiRenderPassDescriptor that can be passed to setRenderPassDescriptor(),
6756 use either QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() or
6757 QRhiSwapChain::newCompatibleRenderPassDescriptor().
6758
6759 \note Setting the vertex input layout is mandatory.
6760
6761 \note sampleCount() defaults to 1 and must match the sample count of the
6762 render target's color and depth stencil attachments.
6763
6764 \note The depth test, depth write, and stencil test are disabled by
6765 default. The face culling mode defaults to no culling.
6766
6767 \note stencilReadMask() and stencilWriteMask() apply to both faces. They
6768 both default to 0xFF.
6769
6770 \section2 Example usage
6771
6772 All settings of a graphics pipeline have defaults which might be suitable
6773 to many applications. Therefore a minimal example of creating a graphics
6774 pipeline could be the following. This assumes that the vertex shader takes
6775 a single \c{vec3 position} input at the input location 0. With the
6776 QRhiShaderResourceBindings and QRhiRenderPassDescriptor objects, plus the
6777 QShader collections for the vertex and fragment stages, a pipeline could be
6778 created like this:
6779
6780 \code
6781 QRhiShaderResourceBindings *srb;
6782 QRhiRenderPassDescriptor *rpDesc;
6783 QShader vs, fs;
6784 // ...
6785
6786 QRhiVertexInputLayout inputLayout;
6787 inputLayout.setBindings({ { 3 * sizeof(float) } });
6788 inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } });
6789
6790 QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline();
6791 ps->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
6792 ps->setVertexInputLayout(inputLayout);
6793 ps->setShaderResourceBindings(srb);
6794 ps->setRenderPassDescriptor(rpDesc);
6795 if (!ps->create()) { error(); }
6796 \endcode
6797
6798 The above code creates a pipeline object that uses the defaults for many
6799 settings and states. For example, it will use a \l Triangles topology, no
6800 backface culling, blending is disabled but color write is enabled for all
6801 four channels, depth test/write are disabled, stencil operations are
6802 disabled.
6803
6804 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
6805 for details.
6806
6807 \sa QRhiCommandBuffer, QRhi
6808 */
6809
6810/*!
6811 \enum QRhiGraphicsPipeline::Flag
6812
6813 Flag values for describing the dynamic state of the pipeline, and other
6814 options. The viewport is always dynamic.
6815
6816 \value UsesBlendConstants Indicates that a blend color constant will be set
6817 via QRhiCommandBuffer::setBlendConstants()
6818
6819 \value UsesStencilRef Indicates that a stencil reference value will be set
6820 via QRhiCommandBuffer::setStencilRef()
6821
6822 \value UsesScissor Indicates that a scissor rectangle will be set via
6823 QRhiCommandBuffer::setScissor()
6824
6825 \value CompileShadersWithDebugInfo Requests compiling shaders with debug
6826 information enabled. This is relevant only when runtime shader compilation
6827 from source code is involved, and only when the underlying infrastructure
6828 supports this. With concrete examples, this is not relevant with Vulkan and
6829 SPIR-V, because the GLSL-to-SPIR-V compilation does not happen at run
6830 time. On the other hand, consider Direct3D and HLSL, where there are
6831 multiple options: when the QShader packages ship with pre-compiled bytecode
6832 (\c DXBC), debug information is to be requested through the tool that
6833 generates the \c{.qsb} file, similarly to the case of Vulkan and
6834 SPIR-V. However, when having HLSL source code in the pre- or
6835 runtime-generated QShader packages, the first phase of compilation (HLSL
6836 source to intermediate format) happens at run time too, with this flag taken
6837 into account. Debug information is relevant in particular with tools like
6838 RenderDoc since it allows seeing the original source code when investigating
6839 the pipeline and when performing vertex or fragment shader debugging.
6840
6841 \value UsesShadingRate Indicates that a per-draw (per-pipeline) shading rate
6842 value will be set via QRhiCommandBuffer::setShadingRate(). Not specifying
6843 this flag and still calling setShadingRate() may lead to varying, unexpected
6844 results depending on the underlying graphics API.
6845 */
6846
6847/*!
6848 \enum QRhiGraphicsPipeline::Topology
6849 Specifies the primitive topology
6850
6851 \value Triangles (default)
6852 \value TriangleStrip
6853 \value TriangleFan (only available if QRhi::TriangleFanTopology is supported)
6854 \value Lines
6855 \value LineStrip
6856 \value Points
6857
6858 \value Patches (only available if QRhi::Tessellation is supported, and
6859 requires the tessellation stages to be present in the pipeline)
6860 */
6861
6862/*!
6863 \enum QRhiGraphicsPipeline::CullMode
6864 Specifies the culling mode
6865
6866 \value None No culling (default)
6867 \value Front Cull front faces
6868 \value Back Cull back faces
6869 */
6870
6871/*!
6872 \enum QRhiGraphicsPipeline::FrontFace
6873 Specifies the front face winding order
6874
6875 \value CCW Counter clockwise (default)
6876 \value CW Clockwise
6877 */
6878
6879/*!
6880 \enum QRhiGraphicsPipeline::ColorMaskComponent
6881 Flag values for specifying the color write mask
6882
6883 \value R
6884 \value G
6885 \value B
6886 \value A
6887 */
6888
6889/*!
6890 \enum QRhiGraphicsPipeline::BlendFactor
6891 Specifies the blend factor
6892
6893 \value Zero
6894 \value One
6895 \value SrcColor
6896 \value OneMinusSrcColor
6897 \value DstColor
6898 \value OneMinusDstColor
6899 \value SrcAlpha
6900 \value OneMinusSrcAlpha
6901 \value DstAlpha
6902 \value OneMinusDstAlpha
6903 \value ConstantColor
6904 \value OneMinusConstantColor
6905 \value ConstantAlpha
6906 \value OneMinusConstantAlpha
6907 \value SrcAlphaSaturate
6908 \value Src1Color
6909 \value OneMinusSrc1Color
6910 \value Src1Alpha
6911 \value OneMinusSrc1Alpha
6912 */
6913
6914/*!
6915 \enum QRhiGraphicsPipeline::BlendOp
6916 Specifies the blend operation
6917
6918 \value Add
6919 \value Subtract
6920 \value ReverseSubtract
6921 \value Min
6922 \value Max
6923 */
6924
6925/*!
6926 \enum QRhiGraphicsPipeline::CompareOp
6927 Specifies the depth or stencil comparison function
6928
6929 \value Never
6930 \value Less (default for depth)
6931 \value Equal
6932 \value LessOrEqual
6933 \value Greater
6934 \value NotEqual
6935 \value GreaterOrEqual
6936 \value Always (default for stencil)
6937 */
6938
6939/*!
6940 \enum QRhiGraphicsPipeline::StencilOp
6941 Specifies the stencil operation
6942
6943 \value StencilZero
6944 \value Keep (default)
6945 \value Replace
6946 \value IncrementAndClamp
6947 \value DecrementAndClamp
6948 \value Invert
6949 \value IncrementAndWrap
6950 \value DecrementAndWrap
6951 */
6952
6953/*!
6954 \enum QRhiGraphicsPipeline::PolygonMode
6955 \brief Specifies the polygon rasterization mode
6956
6957 Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D) specifies
6958 the fill mode used when rasterizing polygons. Polygons may be drawn as
6959 solids (Fill), or as a wire mesh (Line).
6960
6961 Support for non-fill polygon modes is optional and is indicated by the
6962 QRhi::NonFillPolygonMode feature. With OpenGL ES and some Vulkan
6963 implementations the feature will likely be reported as unsupported, which
6964 then means values other than Fill cannot be used.
6965
6966 \value Fill The interior of the polygon is filled (default)
6967 \value Line Boundary edges of the polygon are drawn as line segments.
6968 */
6969
6970/*!
6971 \struct QRhiGraphicsPipeline::TargetBlend
6972 \inmodule QtGuiPrivate
6973 \inheaderfile rhi/qrhi.h
6974 \since 6.6
6975 \brief Describes the blend state for one color attachment.
6976
6977 Defaults to color write enabled, blending disabled. The blend values are
6978 set up for pre-multiplied alpha (One, OneMinusSrcAlpha, One,
6979 OneMinusSrcAlpha) by default. This means that to get the alpha blending
6980 mode Qt Quick uses, it is enough to set the \c enable flag to true while
6981 leaving other values at their defaults.
6982
6983 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
6984 for details.
6985 */
6986
6987/*!
6988 \variable QRhiGraphicsPipeline::TargetBlend::colorWrite
6989 */
6990
6991/*!
6992 \variable QRhiGraphicsPipeline::TargetBlend::enable
6993 */
6994
6995/*!
6996 \variable QRhiGraphicsPipeline::TargetBlend::srcColor
6997 */
6998
6999/*!
7000 \variable QRhiGraphicsPipeline::TargetBlend::dstColor
7001 */
7002
7003/*!
7004 \variable QRhiGraphicsPipeline::TargetBlend::opColor
7005 */
7006
7007/*!
7008 \variable QRhiGraphicsPipeline::TargetBlend::srcAlpha
7009 */
7010
7011/*!
7012 \variable QRhiGraphicsPipeline::TargetBlend::dstAlpha
7013 */
7014
7015/*!
7016 \variable QRhiGraphicsPipeline::TargetBlend::opAlpha
7017 */
7018
7019/*!
7020 \struct QRhiGraphicsPipeline::StencilOpState
7021 \inmodule QtGuiPrivate
7022 \inheaderfile rhi/qrhi.h
7023 \since 6.6
7024 \brief Describes the stencil operation state.
7025
7026 The default-constructed StencilOpState has the following set:
7027 \list
7028 \li failOp - \l Keep
7029 \li depthFailOp - \l Keep
7030 \li passOp - \l Keep
7031 \li compareOp \l Always
7032 \endlist
7033
7034 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
7035 for details.
7036 */
7037
7038/*!
7039 \variable QRhiGraphicsPipeline::StencilOpState::failOp
7040 */
7041
7042/*!
7043 \variable QRhiGraphicsPipeline::StencilOpState::depthFailOp
7044 */
7045
7046/*!
7047 \variable QRhiGraphicsPipeline::StencilOpState::passOp
7048 */
7049
7050/*!
7051 \variable QRhiGraphicsPipeline::StencilOpState::compareOp
7052 */
7053
7054/*!
7055 \internal
7056 */
7057QRhiGraphicsPipeline::QRhiGraphicsPipeline(QRhiImplementation *rhi)
7058 : QRhiResource(rhi)
7059{
7060}
7061
7062/*!
7063 \return the resource type.
7064 */
7065QRhiResource::Type QRhiGraphicsPipeline::resourceType() const
7066{
7067 return GraphicsPipeline;
7068}
7069
7070/*!
7071 \fn virtual bool QRhiGraphicsPipeline::create() = 0
7072
7073 Creates the corresponding native graphics resources. If there are already
7074 resources present due to an earlier create() with no corresponding
7075 destroy(), then destroy() is called implicitly first.
7076
7077 \return \c true when successful, \c false when a graphics operation failed.
7078 Regardless of the return value, calling destroy() is always safe.
7079
7080 \note This may be, depending on the underlying graphics API, an expensive
7081 operation, especially when shaders get compiled/optimized from source or
7082 from an intermediate bytecode format to the GPU's own instruction set.
7083 Where applicable, the QRhi backend automatically sets up the relevant
7084 non-persistent facilities to accelerate this, for example the Vulkan
7085 backend automatically creates a \c VkPipelineCache to improve data reuse
7086 during the lifetime of the application.
7087
7088 \note Drivers may also employ various persistent (disk-based) caching
7089 strategies for shader and pipeline data, which is hidden to and is outside
7090 of Qt's control. In some cases, depending on the graphics API and the QRhi
7091 backend, there are facilities within QRhi for manually managing such a
7092 cache, allowing the retrieval of a serializable blob that can then be
7093 reloaded in the future runs of the application to ensure faster pipeline
7094 creation times. See QRhi::pipelineCacheData() and
7095 QRhi::setPipelineCacheData() for details. Note also that when working with
7096 a QRhi instance managed by a higher level Qt framework, such as Qt Quick,
7097 it is possible that such disk-based caching is taken care of automatically,
7098 for example QQuickWindow uses a disk-based pipeline cache by default (which
7099 comes in addition to any driver-level caching).
7100 */
7101
7102/*!
7103 \fn QRhiGraphicsPipeline::Flags QRhiGraphicsPipeline::flags() const
7104 \return the currently set flags.
7105 */
7106
7107/*!
7108 \fn void QRhiGraphicsPipeline::setFlags(Flags f)
7109 Sets the flags \a f.
7110 */
7111
7112/*!
7113 \fn QRhiGraphicsPipeline::Topology QRhiGraphicsPipeline::topology() const
7114 \return the currently set primitive topology.
7115 */
7116
7117/*!
7118 \fn void QRhiGraphicsPipeline::setTopology(Topology t)
7119 Sets the primitive topology \a t.
7120 */
7121
7122/*!
7123 \fn QRhiGraphicsPipeline::CullMode QRhiGraphicsPipeline::cullMode() const
7124 \return the currently set face culling mode.
7125 */
7126
7127/*!
7128 \fn void QRhiGraphicsPipeline::setCullMode(CullMode mode)
7129 Sets the specified face culling \a mode.
7130 */
7131
7132/*!
7133 \fn QRhiGraphicsPipeline::FrontFace QRhiGraphicsPipeline::frontFace() const
7134 \return the currently set front face mode.
7135 */
7136
7137/*!
7138 \fn void QRhiGraphicsPipeline::setFrontFace(FrontFace f)
7139 Sets the front face mode \a f.
7140 */
7141
7142/*!
7143 \fn void QRhiGraphicsPipeline::setTargetBlends(std::initializer_list<TargetBlend> list)
7144
7145 Sets the \a list of render target blend settings. This is a list because
7146 when multiple render targets are used (i.e., a QRhiTextureRenderTarget with
7147 more than one QRhiColorAttachment), there needs to be a TargetBlend
7148 structure per render target (color attachment).
7149
7150 By default there is one default-constructed TargetBlend set.
7151
7152 \sa QRhi::MaxColorAttachments
7153 */
7154
7155/*!
7156 \fn template<typename InputIterator> void QRhiGraphicsPipeline::setTargetBlends(InputIterator first, InputIterator last)
7157 Sets the list of render target blend settings from the iterators \a first and \a last.
7158 */
7159
7160/*!
7161 \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::cbeginTargetBlends() const
7162 \return a const iterator pointing to the first item in the render target blend setting list.
7163 */
7164
7165/*!
7166 \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::cendTargetBlends() const
7167 \return a const iterator pointing just after the last item in the render target blend setting list.
7168 */
7169
7170/*!
7171 \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::targetBlendAt(qsizetype index) const
7172 \return the render target blend setting at the specified \a index.
7173 */
7174
7175/*!
7176 \fn qsizetype QRhiGraphicsPipeline::targetBlendCount() const
7177 \return the number of render target blend settings.
7178 */
7179
7180/*!
7181 \fn bool QRhiGraphicsPipeline::hasDepthTest() const
7182 \return true if depth testing is enabled.
7183 */
7184
7185/*!
7186 \fn void QRhiGraphicsPipeline::setDepthTest(bool enable)
7187
7188 Enables or disables depth testing based on \a enable. Both depth test and
7189 the writing out of depth data are disabled by default.
7190
7191 \sa setDepthWrite()
7192 */
7193
7194/*!
7195 \fn bool QRhiGraphicsPipeline::hasDepthWrite() const
7196 \return true if depth write is enabled.
7197 */
7198
7199/*!
7200 \fn void QRhiGraphicsPipeline::setDepthWrite(bool enable)
7201
7202 Controls the writing out of depth data into the depth buffer based on
7203 \a enable. By default this is disabled. Depth write is typically enabled
7204 together with the depth test.
7205
7206 \note Enabling depth write without having depth testing enabled may not
7207 lead to the desired result, and should be avoided.
7208
7209 \sa setDepthTest()
7210 */
7211
7212/*!
7213 \fn bool QRhiGraphicsPipeline::hasDepthClamp() const
7214 \return true if depth clamp is enabled.
7215
7216 \since 6.11
7217 */
7218
7219/*!
7220 \fn void QRhiGraphicsPipeline::setDepthClamp(bool enable)
7221
7222 Enables depth clamping when \a enable is true. When depth clamping is
7223 enabled, primitives that would otherwise be clipped by the near or far
7224 clip plane are rasterized and their depth values are clamped to the
7225 depth range. When disabled (the default), such primitives are clipped.
7226
7227 \note This setting is ignored when the QRhi::DepthClamp feature is
7228 reported as unsupported.
7229
7230 \since 6.11
7231 */
7232
7233/*!
7234 \fn QRhiGraphicsPipeline::CompareOp QRhiGraphicsPipeline::depthOp() const
7235 \return the depth comparison function.
7236 */
7237
7238/*!
7239 \fn void QRhiGraphicsPipeline::setDepthOp(CompareOp op)
7240 Sets the depth comparison function \a op.
7241 */
7242
7243/*!
7244 \fn bool QRhiGraphicsPipeline::hasStencilTest() const
7245 \return true if stencil testing is enabled.
7246 */
7247
7248/*!
7249 \fn void QRhiGraphicsPipeline::setStencilTest(bool enable)
7250 Enables or disables stencil tests based on \a enable.
7251 By default this is disabled.
7252 */
7253
7254/*!
7255 \fn QRhiGraphicsPipeline::StencilOpState QRhiGraphicsPipeline::stencilFront() const
7256 \return the current stencil test state for front faces.
7257 */
7258
7259/*!
7260 \fn void QRhiGraphicsPipeline::setStencilFront(const StencilOpState &state)
7261 Sets the stencil test \a state for front faces.
7262 */
7263
7264/*!
7265 \fn QRhiGraphicsPipeline::StencilOpState QRhiGraphicsPipeline::stencilBack() const
7266 \return the current stencil test state for back faces.
7267 */
7268
7269/*!
7270 \fn void QRhiGraphicsPipeline::setStencilBack(const StencilOpState &state)
7271 Sets the stencil test \a state for back faces.
7272 */
7273
7274/*!
7275 \fn quint32 QRhiGraphicsPipeline::stencilReadMask() const
7276 \return the currrent stencil read mask.
7277 */
7278
7279/*!
7280 \fn void QRhiGraphicsPipeline::setStencilReadMask(quint32 mask)
7281 Sets the stencil read \a mask. The default value is 0xFF.
7282 */
7283
7284/*!
7285 \fn quint32 QRhiGraphicsPipeline::stencilWriteMask() const
7286 \return the current stencil write mask.
7287 */
7288
7289/*!
7290 \fn void QRhiGraphicsPipeline::setStencilWriteMask(quint32 mask)
7291 Sets the stencil write \a mask. The default value is 0xFF.
7292 */
7293
7294/*!
7295 \fn int QRhiGraphicsPipeline::sampleCount() const
7296 \return the currently set sample count. 1 means no multisample antialiasing.
7297 */
7298
7299/*!
7300 \fn void QRhiGraphicsPipeline::setSampleCount(int s)
7301
7302 Sets the sample count. Typical values for \a s are 1, 4, or 8. The pipeline
7303 must always be compatible with the render target, i.e. the sample counts
7304 must match.
7305
7306 \sa QRhi::supportedSampleCounts()
7307 */
7308
7309/*!
7310 \fn float QRhiGraphicsPipeline::lineWidth() const
7311 \return the currently set line width. The default is 1.0f.
7312 */
7313
7314/*!
7315 \fn void QRhiGraphicsPipeline::setLineWidth(float width)
7316
7317 Sets the line \a width. If the QRhi::WideLines feature is reported as
7318 unsupported at runtime, values other than 1.0f are ignored.
7319 */
7320
7321/*!
7322 \fn int QRhiGraphicsPipeline::depthBias() const
7323 \return the currently set depth bias.
7324 */
7325
7326/*!
7327 \fn void QRhiGraphicsPipeline::setDepthBias(int bias)
7328 Sets the depth \a bias. The default value is 0.
7329 */
7330
7331/*!
7332 \fn float QRhiGraphicsPipeline::slopeScaledDepthBias() const
7333 \return the currently set slope scaled depth bias.
7334 */
7335
7336/*!
7337 \fn void QRhiGraphicsPipeline::setSlopeScaledDepthBias(float bias)
7338 Sets the slope scaled depth \a bias. The default value is 0.
7339 */
7340
7341/*!
7342 \fn void QRhiGraphicsPipeline::setShaderStages(std::initializer_list<QRhiShaderStage> list)
7343 Sets the \a list of shader stages.
7344 */
7345
7346/*!
7347 \fn template<typename InputIterator> void QRhiGraphicsPipeline::setShaderStages(InputIterator first, InputIterator last)
7348 Sets the list of shader stages from the iterators \a first and \a last.
7349 */
7350
7351/*!
7352 \fn const QRhiShaderStage *QRhiGraphicsPipeline::cbeginShaderStages() const
7353 \return a const iterator pointing to the first item in the shader stage list.
7354 */
7355
7356/*!
7357 \fn const QRhiShaderStage *QRhiGraphicsPipeline::cendShaderStages() const
7358 \return a const iterator pointing just after the last item in the shader stage list.
7359 */
7360
7361/*!
7362 \fn const QRhiShaderStage *QRhiGraphicsPipeline::shaderStageAt(qsizetype index) const
7363 \return the shader stage at the specified \a index.
7364 */
7365
7366/*!
7367 \fn qsizetype QRhiGraphicsPipeline::shaderStageCount() const
7368 \return the number of shader stages in this pipeline.
7369 */
7370
7371/*!
7372 \fn QRhiVertexInputLayout QRhiGraphicsPipeline::vertexInputLayout() const
7373 \return the currently set vertex input layout specification.
7374 */
7375
7376/*!
7377 \fn void QRhiGraphicsPipeline::setVertexInputLayout(const QRhiVertexInputLayout &layout)
7378 Specifies the vertex input \a layout.
7379 */
7380
7381/*!
7382 \fn QRhiShaderResourceBindings *QRhiGraphicsPipeline::shaderResourceBindings() const
7383 \return the currently associated QRhiShaderResourceBindings object.
7384 */
7385
7386/*!
7387 \fn void QRhiGraphicsPipeline::setShaderResourceBindings(QRhiShaderResourceBindings *srb)
7388
7389 Associates with \a srb describing the resource binding layout and the
7390 resources (QRhiBuffer, QRhiTexture) themselves. The latter is optional,
7391 because only the layout matters during pipeline creation. Therefore, the \a
7392 srb passed in here can leave the actual buffer or texture objects
7393 unspecified (\nullptr) as long as there is another,
7394 \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}
7395 QRhiShaderResourceBindings bound via
7396 \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} before
7397 recording the draw calls.
7398 */
7399
7400/*!
7401 \fn QRhiRenderPassDescriptor *QRhiGraphicsPipeline::renderPassDescriptor() const
7402 \return the currently set QRhiRenderPassDescriptor.
7403 */
7404
7405/*!
7406 \fn void QRhiGraphicsPipeline::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc)
7407 Associates with the specified QRhiRenderPassDescriptor \a desc.
7408 */
7409
7410/*!
7411 \fn int QRhiGraphicsPipeline::patchControlPointCount() const
7412 \return the currently set patch control point count.
7413 */
7414
7415/*!
7416 \fn void QRhiGraphicsPipeline::setPatchControlPointCount(int count)
7417
7418 Sets the number of patch control points to \a count. The default value is
7419 3. This is used only when the topology is set to \l Patches.
7420 */
7421
7422/*!
7423 \fn QRhiGraphicsPipeline::PolygonMode QRhiGraphicsPipeline::polygonMode() const
7424 \return the polygon mode.
7425 */
7426
7427/*!
7428 \fn void QRhiGraphicsPipeline::setPolygonMode(PolygonMode mode)
7429 Sets the polygon \a mode. The default is Fill.
7430
7431 \sa QRhi::NonFillPolygonMode
7432 */
7433
7434/*!
7435 \fn int QRhiGraphicsPipeline::multiViewCount() const
7436 \return the view count. The default is 0, indicating no multiview rendering.
7437 \since 6.7
7438 */
7439
7440/*!
7441 \fn void QRhiGraphicsPipeline::setMultiViewCount(int count)
7442 Sets the view \a count for multiview rendering. The default is 0,
7443 indicating no multiview rendering.
7444 \a count must be 2 or larger to trigger multiview rendering.
7445
7446 Multiview is only available when the \l{QRhi::MultiView}{MultiView feature}
7447 is reported as supported. The render target must be a 2D texture array, and
7448 the color attachment for the render target must have the same \a count set.
7449
7450 See QRhiColorAttachment::setMultiViewCount() for further details on
7451 multiview rendering.
7452
7453 \since 6.7
7454 \sa QRhi::MultiView, QRhiColorAttachment::setMultiViewCount()
7455 */
7456
7457/*!
7458 \class QRhiSwapChain
7459 \inmodule QtGuiPrivate
7460 \inheaderfile rhi/qrhi.h
7461 \since 6.6
7462 \brief Swapchain resource.
7463
7464 A swapchain enables presenting rendering results to a surface. A swapchain
7465 is typically backed by a set of color buffers. Of these, one is displayed
7466 at a time.
7467
7468 Below is a typical pattern for creating and managing a swapchain and some
7469 associated resources in order to render onto a QWindow:
7470
7471 \code
7472 void init()
7473 {
7474 sc = rhi->newSwapChain();
7475 ds = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
7476 QSize(), // no need to set the size here due to UsedWithSwapChainOnly
7477 1,
7478 QRhiRenderBuffer::UsedWithSwapChainOnly);
7479 sc->setWindow(window);
7480 sc->setDepthStencil(ds);
7481 rp = sc->newCompatibleRenderPassDescriptor();
7482 sc->setRenderPassDescriptor(rp);
7483 resizeSwapChain();
7484 }
7485
7486 void resizeSwapChain()
7487 {
7488 hasSwapChain = sc->createOrResize();
7489 }
7490
7491 void render()
7492 {
7493 if (!hasSwapChain || notExposed)
7494 return;
7495
7496 if (sc->currentPixelSize() != sc->surfacePixelSize() || newlyExposed) {
7497 resizeSwapChain();
7498 if (!hasSwapChain)
7499 return;
7500 newlyExposed = false;
7501 }
7502
7503 rhi->beginFrame(sc);
7504 // ...
7505 rhi->endFrame(sc);
7506 }
7507 \endcode
7508
7509 Avoid relying on QWindow resize events to resize swapchains, especially
7510 considering that surface sizes may not always fully match the QWindow
7511 reported dimensions. The safe, cross-platform approach is to do the check
7512 via surfacePixelSize() whenever starting a new frame.
7513
7514 Releasing the swapchain must happen while the QWindow and the underlying
7515 native window is fully up and running. Building on the previous example:
7516
7517 \code
7518 void releaseSwapChain()
7519 {
7520 if (hasSwapChain) {
7521 sc->destroy();
7522 hasSwapChain = false;
7523 }
7524 }
7525
7526 // assuming Window is our QWindow subclass
7527 bool Window::event(QEvent *e)
7528 {
7529 switch (e->type()) {
7530 case QEvent::UpdateRequest: // for QWindow::requestUpdate()
7531 render();
7532 break;
7533 case QEvent::PlatformSurface:
7534 if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
7535 releaseSwapChain();
7536 break;
7537 default:
7538 break;
7539 }
7540 return QWindow::event(e);
7541 }
7542 \endcode
7543
7544 Initializing the swapchain and starting to render the first frame cannot
7545 start at any time. The safe, cross-platform approach is to rely on expose
7546 events. QExposeEvent is a loosely specified event that is sent whenever a
7547 window gets mapped, obscured, and resized, depending on the platform.
7548
7549 \code
7550 void Window::exposeEvent(QExposeEvent *)
7551 {
7552 // initialize and start rendering when the window becomes usable for graphics purposes
7553 if (isExposed() && !running) {
7554 running = true;
7555 init();
7556 }
7557
7558 // stop pushing frames when not exposed or size becomes 0
7559 if ((!isExposed() || (hasSwapChain && sc->surfacePixelSize().isEmpty())) && running)
7560 notExposed = true;
7561
7562 // continue when exposed again and the surface has a valid size
7563 if (isExposed() && running && notExposed && !sc->surfacePixelSize().isEmpty()) {
7564 notExposed = false;
7565 newlyExposed = true;
7566 }
7567
7568 if (isExposed() && !sc->surfacePixelSize().isEmpty())
7569 render();
7570 }
7571 \endcode
7572
7573 Once the rendering has started, a simple way to request a new frame is
7574 QWindow::requestUpdate(). While on some platforms this is merely a small
7575 timer, on others it has a specific implementation: for instance on macOS or
7576 iOS it may be backed by
7577 \l{https://developer.apple.com/documentation/corevideo/cvdisplaylink?language=objc}{CVDisplayLink}.
7578 The example above is already prepared for update requests by handling
7579 QEvent::UpdateRequest.
7580
7581 While acting as a QRhiRenderTarget, QRhiSwapChain also manages a
7582 QRhiCommandBuffer. Calling QRhi::endFrame() submits the recorded commands
7583 and also enqueues a \c present request. The default behavior is to do this
7584 with a swap interval of 1, meaning synchronizing to the display's vertical
7585 refresh is enabled. Thus the rendering thread calling beginFrame() and
7586 endFrame() will get throttled to vsync. On some backends this can be
7587 disabled by passing QRhiSwapChain:NoVSync in flags().
7588
7589 Multisampling (MSAA) is handled transparently to the applications when
7590 requested via setSampleCount(). Where applicable, QRhiSwapChain will take
7591 care of creating additional color buffers and issuing a multisample resolve
7592 command at the end of a frame. For OpenGL, it is necessary to request the
7593 appropriate sample count also via QSurfaceFormat, by calling
7594 QSurfaceFormat::setDefaultFormat() before initializing the QRhi.
7595
7596 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
7597 for details.
7598 */
7599
7600/*!
7601 \enum QRhiSwapChain::Flag
7602 Flag values to describe swapchain properties
7603
7604 \value SurfaceHasPreMulAlpha Indicates that the target surface has
7605 transparency with premultiplied alpha. For example, this is what Qt Quick
7606 uses when the alpha channel is enabled on the target QWindow, because the
7607 scenegraph rendrerer always outputs fragments with alpha multiplied into
7608 the red, green, and blue values. To ensure identical behavior across
7609 platforms, always set QSurfaceFormat::alphaBufferSize() to a non-zero value
7610 on the target QWindow whenever this flag is set on the swapchain.
7611
7612 \value SurfaceHasNonPreMulAlpha Indicates the target surface has
7613 transparency with non-premultiplied alpha. Be aware that this may not be
7614 supported on some systems, if the system compositor always expects content
7615 with premultiplied alpha. In that case the behavior with this flag set is
7616 expected to be equivalent to SurfaceHasPreMulAlpha.
7617
7618 \value sRGB Requests to pick an sRGB format for the swapchain's color
7619 buffers and/or render target views, where applicable. Note that this
7620 implies that sRGB framebuffer update and blending will get enabled for all
7621 content targeting this swapchain, and opting out is not possible. For
7622 OpenGL, set \l{QSurfaceFormat::sRGBColorSpace}{sRGBColorSpace} on the
7623 QSurfaceFormat of the QWindow in addition. Applicable only when the
7624 swapchain format is set to QRhiSwapChain::SDR.
7625
7626 \value UsedAsTransferSource Indicates the swapchain will be used as the
7627 source of a readback in QRhiResourceUpdateBatch::readBackTexture().
7628
7629 \value NoVSync Requests disabling waiting for vertical sync, also avoiding
7630 throttling the rendering thread. The behavior is backend specific and
7631 applicable only where it is possible to control this. Some may ignore the
7632 request altogether. For OpenGL, try instead setting the swap interval to 0
7633 on the QWindow via QSurfaceFormat::setSwapInterval().
7634
7635 \value MinimalBufferCount Requests creating the swapchain with the minimum
7636 number of buffers, which is in practice 2, unless the graphics
7637 implementation has a higher minimum number than that. Only applicable with
7638 backends where such control is available via the graphics API, for example,
7639 Vulkan. By default it is up to the backend to decide what number of buffers
7640 it requests (in practice this is almost always either 2 or 3), and it is
7641 not the applications' concern. However, on Vulkan for instance the backend
7642 will likely prefer the higher number (3), for example to avoid odd
7643 performance issues with some Vulkan implementations on mobile devices. It
7644 could be that on some platforms it can prove to be beneficial to force the
7645 lower buffer count (2), so this flag allows forcing that. Note that all
7646 this has no effect on the number of frames kept in flight, so the CPU
7647 (QRhi) will still prepare frames at most \c{N - 1} frames ahead of the GPU,
7648 even when the swapchain image buffer count larger than \c N. (\c{N} =
7649 QRhi::FramesInFlight and typically 2).
7650 */
7651
7652/*!
7653 \enum QRhiSwapChain::Format
7654 Describes the swapchain format. The default format is SDR.
7655
7656 This enum is used with
7657 \l{QRhiSwapChain::isFormatSupported()}{isFormatSupported()} to check
7658 upfront if creating the swapchain with the given format is supported by the
7659 platform and the window's associated screen, and with
7660 \l{QRhiSwapChain::setFormat()}{setFormat()}
7661 to set the requested format in the swapchain before calling
7662 \l{QRhiSwapChain::createOrResize()}{createOrResize()} for the first time.
7663
7664 \value SDR 8-bit RGBA or BGRA, depending on the backend and platform. With
7665 OpenGL ES in particular, it could happen that the platform provides less
7666 than 8 bits (e.g. due to EGL and the QSurfaceFormat choosing a 565 or 444
7667 format - this is outside the control of QRhi). Standard dynamic range. May
7668 be combined with setting the QRhiSwapChain::sRGB flag.
7669
7670 \value HDRExtendedSrgbLinear 16-bit float RGBA, high dynamic range,
7671 extended linear sRGB (scRGB) color space. This involves Rec. 709 primaries
7672 (same as SDR/sRGB) and linear colors. Conversion to the display's native
7673 color space (such as, HDR10) is performed by the windowing system. On
7674 Windows this is the canonical color space of the system compositor, and is
7675 the recommended format for HDR swapchains in general on desktop platforms.
7676
7677 \value HDR10 10-bit unsigned int RGB or BGR with 2 bit alpha, high dynamic
7678 range, HDR10 (Rec. 2020) color space with an ST2084 PQ transfer function.
7679
7680 \value HDRExtendedDisplayP3Linear 16-bit float RGBA, high dynamic range,
7681 extended linear Display P3 color space. The primary choice for HDR on
7682 platforms such as iOS and VisionOS.
7683 */
7684
7685/*!
7686 \internal
7687 */
7688QRhiSwapChain::QRhiSwapChain(QRhiImplementation *rhi)
7689 : QRhiResource(rhi)
7690{
7691}
7692
7693/*!
7694 \return the resource type.
7695 */
7696QRhiResource::Type QRhiSwapChain::resourceType() const
7697{
7698 return SwapChain;
7699}
7700
7701/*!
7702 \fn QSize QRhiSwapChain::currentPixelSize() const
7703
7704 \return the size with which the swapchain was last successfully built. Use
7705 this to decide if createOrResize() needs to be called again: if
7706 \c{currentPixelSize() != surfacePixelSize()} then the swapchain needs to be
7707 resized.
7708
7709 \note Typical rendering logic will call this function to get the output
7710 size when starting to prepare a new frame, and base dependent calculations
7711 (such as, the viewport) on the size returned from this function.
7712
7713 While in many cases the value is the same as \c{QWindow::size() *
7714 QWindow::devicePixelRatio()}, relying on the QWindow-reported size is not
7715 guaranteed to be correct on all platforms and graphics API implementations.
7716 Using this function is therefore strongly recommended whenever there is a
7717 need to identify the dimensions, in pixels, of the output layer or surface.
7718
7719 This also has the added benefit of avoiding potential data races when QRhi
7720 is used on a dedicated rendering thread, because the need to call QWindow
7721 functions, that may then access data updated on the main thread, is
7722 avoided.
7723
7724 \sa surfacePixelSize()
7725 */
7726
7727/*!
7728 \fn virtual QSize QRhiSwapChain::surfacePixelSize() = 0
7729
7730 \return The size of the window's associated surface or layer.
7731
7732 \warning Do not assume this is the same as \c{QWindow::size() *
7733 QWindow::devicePixelRatio()}. With some graphics APIs and windowing system
7734 interfaces (for example, Vulkan) there is a theoretical possibility for a
7735 surface to assume a size different from the associated window. To support
7736 these cases, \b{rendering logic must always base size-derived calculations
7737 (such as, viewports) on the size reported from QRhiSwapChain, and never on
7738 the size queried from QWindow}.
7739
7740 \note \b{Can also be called before createOrResize(), if at least window() is
7741 already set. This in combination with currentPixelSize() allows to detect
7742 when a swapchain needs to be resized.} However, watch out for the fact that
7743 the size of the underlying native object (surface, layer, or similar) is
7744 "live", so whenever this function is called, it returns the latest value
7745 reported by the underlying implementation, without any atomicity guarantee.
7746 Therefore, using this function to determine pixel sizes for graphics
7747 resources that are used in a frame is strongly discouraged. Rely on
7748 currentPixelSize() instead which returns a size that is atomic and will not
7749 change between createOrResize() invocations.
7750
7751 \note For depth-stencil buffers used in combination with the swapchain's
7752 color buffers, it is strongly recommended to rely on the automatic sizing
7753 and rebuilding behavior provided by the
7754 QRhiRenderBuffer:UsedWithSwapChainOnly flag. Avoid querying the surface
7755 size via this function just to get a size that can be passed to
7756 QRhiRenderBuffer::setPixelSize() as that would suffer from the lack of
7757 atomicity as described above.
7758
7759 \sa currentPixelSize()
7760 */
7761
7762/*!
7763 \fn virtual bool QRhiSwapChain::isFormatSupported(Format f) = 0
7764
7765 \return true if the given swapchain format \a f is supported. SDR is always
7766 supported.
7767
7768 \note Can be called independently of createOrResize(), but window() must
7769 already be set. Calling without the window set may lead to unexpected
7770 results depending on the backend and platform (most likely false for any
7771 HDR format), because HDR format support is usually tied to the output
7772 (screen) to which the swapchain's associated window belongs at any given
7773 time. If the result is true for a HDR format, then creating the swapchain
7774 with that format is expected to succeed as long as the window is not moved
7775 to another screen in the meantime.
7776
7777 The main use of this function is to call it before the first
7778 createOrResize() after the window is already set. This allow the QRhi
7779 backends to perform platform or windowing system specific queries to
7780 determine if the window (and the screen it is on) is capable of true HDR
7781 output with the specified format.
7782
7783 When the format is reported as supported, call setFormat() to set the
7784 requested format and call createOrResize(). Be aware of the consequences
7785 however: successfully requesting a HDR format will involve having to deal
7786 with a different color space, possibly doing white level correction for
7787 non-HDR-aware content, adjusting tonemapping methods, adjusting offscreen
7788 render target settings, etc.
7789
7790 \sa setFormat()
7791 */
7792
7793/*!
7794 \fn virtual QRhiCommandBuffer *QRhiSwapChain::currentFrameCommandBuffer() = 0
7795
7796 \return a command buffer on which rendering commands and resource updates
7797 can be recorded within a \l{QRhi::beginFrame()}{beginFrame} -
7798 \l{QRhi::endFrame()}{endFrame} block, assuming beginFrame() was called with
7799 this swapchain.
7800
7801 \note The returned object is valid also after endFrame(), up until the next
7802 beginFrame(), but the returned command buffer should not be used to record
7803 any commands then. Rather, it can be used to query data collected during
7804 the frame (or previous frames), for example by calling
7805 \l{QRhiCommandBuffer::lastCompletedGpuTime()}{lastCompletedGpuTime()}.
7806
7807 \note The value must not be cached and reused between frames. The caller
7808 should not hold on to the returned object once
7809 \l{QRhi::beginFrame()}{beginFrame()} is called again. Instead, the command
7810 buffer object should be queried again by calling this function.
7811*/
7812
7813/*!
7814 \fn virtual QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget() = 0
7815
7816 \return a render target that can used with beginPass() in order to render
7817 the swapchain's current backbuffer. Only valid within a
7818 QRhi::beginFrame() - QRhi::endFrame() block where beginFrame() was called
7819 with this swapchain.
7820
7821 \note the value must not be cached and reused between frames
7822 */
7823
7824/*!
7825 \enum QRhiSwapChain::StereoTargetBuffer
7826 Selects the backbuffer to use with a stereoscopic swapchain.
7827
7828 \value LeftBuffer
7829 \value RightBuffer
7830 */
7831
7832/*!
7833 \return a render target that can be used with beginPass() in order to
7834 render to the swapchain's left or right backbuffer. This overload should be
7835 used only with stereoscopic rendering, that is, when the associated QWindow
7836 is backed by two color buffers, one for each eye, instead of just one.
7837
7838 When stereoscopic rendering is not supported, the return value will be
7839 the default target. It is supported by all hardware backends except for Metal, in
7840 combination with \l QSurfaceFormat::StereoBuffers, assuming it is supported
7841 by the graphics and display driver stack at run time. Metal and Null backends
7842 are going to return the default render target from this overload.
7843
7844 \note the value must not be cached and reused between frames
7845 */
7846QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
7847{
7848 Q_UNUSED(targetBuffer);
7849 return currentFrameRenderTarget();
7850}
7851
7852/*!
7853 \fn virtual bool QRhiSwapChain::createOrResize() = 0
7854
7855 Creates the swapchain if not already done and resizes the swapchain buffers
7856 to match the current size of the targeted surface. Call this whenever the
7857 size of the target surface is different than before.
7858
7859 \note call destroy() only when the swapchain needs to be released
7860 completely, typically upon
7861 QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed. To perform resizing, just
7862 call createOrResize().
7863
7864 \return \c true when successful, \c false when a graphics operation failed.
7865 Regardless of the return value, calling destroy() is always safe.
7866 */
7867
7868/*!
7869 \fn QWindow *QRhiSwapChain::window() const
7870 \return the currently set window.
7871 */
7872
7873/*!
7874 \fn void QRhiSwapChain::setWindow(QWindow *window)
7875 Sets the \a window.
7876 */
7877
7878/*!
7879 \fn QRhiSwapChainProxyData QRhiSwapChain::proxyData() const
7880 \return the currently set proxy data.
7881 */
7882
7883/*!
7884 \fn void QRhiSwapChain::setProxyData(const QRhiSwapChainProxyData &d)
7885 Sets the proxy data \a d.
7886
7887 \sa QRhi::updateSwapChainProxyData()
7888 */
7889
7890/*!
7891 \fn QRhiSwapChain::Flags QRhiSwapChain::flags() const
7892 \return the currently set flags.
7893 */
7894
7895/*!
7896 \fn void QRhiSwapChain::setFlags(Flags f)
7897 Sets the flags \a f.
7898 */
7899
7900/*!
7901 \fn QRhiSwapChain::Format QRhiSwapChain::format() const
7902 \return the currently set format.
7903 */
7904
7905/*!
7906 \fn void QRhiSwapChain::setFormat(Format f)
7907 Sets the format \a f.
7908
7909 Avoid setting formats that are reported as unsupported from
7910 isFormatSupported(). Note that support for a given format may depend on the
7911 screen the swapchain's associated window is opened on. On some platforms,
7912 such as Windows and macOS, for HDR output to work it is necessary to have
7913 HDR output enabled in the display settings.
7914
7915 See isFormatSupported(), \l QRhiSwapChainHdrInfo, and \l Format for more
7916 information on high dynamic range output.
7917 */
7918
7919/*!
7920 \fn QRhiRenderBuffer *QRhiSwapChain::depthStencil() const
7921 \return the currently associated renderbuffer for depth-stencil.
7922 */
7923
7924/*!
7925 \fn void QRhiSwapChain::setDepthStencil(QRhiRenderBuffer *ds)
7926 Sets the renderbuffer \a ds for use as a depth-stencil buffer.
7927 */
7928
7929/*!
7930 \fn int QRhiSwapChain::sampleCount() const
7931 \return the currently set sample count. 1 means no multisample antialiasing.
7932 */
7933
7934/*!
7935 \fn void QRhiSwapChain::setSampleCount(int samples)
7936
7937 Sets the sample count. Common values for \a samples are 1 (no MSAA), 4 (4x
7938 MSAA), or 8 (8x MSAA).
7939
7940 \sa QRhi::supportedSampleCounts()
7941 */
7942
7943/*!
7944 \fn QRhiRenderPassDescriptor *QRhiSwapChain::renderPassDescriptor() const
7945 \return the currently associated QRhiRenderPassDescriptor object.
7946 */
7947
7948/*!
7949 \fn void QRhiSwapChain::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc)
7950 Associates with the QRhiRenderPassDescriptor \a desc.
7951 */
7952
7953/*!
7954 \fn virtual QRhiRenderPassDescriptor *QRhiSwapChain::newCompatibleRenderPassDescriptor() = 0;
7955
7956 \return a new QRhiRenderPassDescriptor that is compatible with this swapchain.
7957
7958 The returned value is used in two ways: it can be passed to
7959 setRenderPassDescriptor() and
7960 QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor
7961 describes the attachments (color, depth/stencil) and the load/store
7962 behavior that can be affected by flags(). A QRhiGraphicsPipeline can only
7963 be used in combination with a swapchain that has a
7964 \l{QRhiRenderPassDescriptor::isCompatible()}{compatible}
7965 QRhiRenderPassDescriptor set.
7966
7967 \sa createOrResize()
7968 */
7969
7970/*!
7971 \fn QRhiShadingRateMap *QRhiSwapChain::shadingRateMap() const
7972 \return the currently set QRhiShadingRateMap. By default this is \nullptr.
7973 \since 6.9
7974 */
7975
7976/*!
7977 \fn void QRhiSwapChain::setShadingRateMap(QRhiShadingRateMap *map)
7978
7979 Associates with the specified QRhiShadingRateMap \a map. This is functional
7980 only when the \l QRhi::VariableRateShadingMap feature is reported as
7981 supported.
7982
7983 When QRhiCommandBuffer::setShadingRate() is also called, the higher of two
7984 the shading rates are used for each tile. There is currently no control
7985 offered over the combiner behavior.
7986
7987 \note Setting a shading rate map implies that a different, new
7988 QRhiRenderPassDescriptor is needed and some of the native swapchain objects
7989 must be rebuilt. Therefore, if the swapchain is already set up, call
7990 newCompatibleRenderPassDescriptor() and setRenderPassDescriptor() right
7991 after setShadingRateMap(). Then, createOrResize() must also be called again.
7992 This has rolling consequences, for example for graphics pipelines: those
7993 also need to be associated with the new QRhiRenderPassDescriptor and then
7994 rebuilt. See \l QRhiRenderPassDescriptor::serializedFormat() for some
7995 suggestions on how to deal with this. Remember to set the
7996 QRhiGraphicsPipeline::UsesShadingRate flag for them as well.
7997
7998 \since 6.9
7999 */
8000
8001/*!
8002 \struct QRhiSwapChainHdrInfo
8003 \inmodule QtGuiPrivate
8004 \inheaderfile rhi/qrhi.h
8005 \since 6.6
8006
8007 \brief Describes the high dynamic range related information of the
8008 swapchain's associated output.
8009
8010 To perform HDR-compatible tonemapping, where the target range is not [0,1],
8011 one often needs to know the maximum luminance of the display the
8012 swapchain's window is associated with. While this is often made
8013 user-configurable (think brightness, gamma and similar settings in games),
8014 it can be highly useful to set defaults based on the values reported by the
8015 display itself, thus providing a decent starting point.
8016
8017 There are some problems however: the information is exposed in different
8018 forms on different platforms, whereas with cross-platform graphics APIs
8019 there is often no associated solution at all, because managing such
8020 information is not in the scope of the API (and may rather be retrievable
8021 via other platform-specific means, if any).
8022
8023 With Metal on macOS/iOS, there is no luminance values exposed in the
8024 platform APIs. Instead, the maximum color component value, that would be
8025 1.0 in a non-HDR setup, is provided. The \c limitsType field indicates what
8026 kind of information is available. It is then up to the clients of QRhi to
8027 access the correct data from the \c limits union and use it as they see
8028 fit.
8029
8030 With an API like Vulkan, where there is no way to get such information, the
8031 values are always the built-in defaults.
8032
8033 Therefore, the struct returned from QRhiSwapChain::hdrInfo() contains
8034 either some hard-coded defaults or real values received from an API such as
8035 DXGI (IDXGIOutput6) or Cocoa (NSScreen). When no platform queries are
8036 available (or needs using platform facilities out of scope for QRhi), the
8037 hard-coded defaults are a maximum luminance of 1000 nits and an SDR white
8038 level of 200.
8039
8040 The struct also exposes the presumed luminance behavior of the platform and
8041 its compositor, to indicate what a color component value of 1.0 is treated
8042 as in a HDR color buffer. In some cases it will be necessary to perform
8043 color correction of non-HDR content composited with HDR content. To enable
8044 this, the SDR white level is queried from the system on some platforms
8045 (Windows) and exposed here.
8046
8047 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8048 for details.
8049
8050 \sa QRhiSwapChain::hdrInfo()
8051 */
8052
8053/*!
8054 \enum QRhiSwapChainHdrInfo::LimitsType
8055
8056 \value LuminanceInNits Indicates that the \l limits union has its
8057 \c luminanceInNits struct set
8058
8059 \value ColorComponentValue Indicates that the \l limits union has its
8060 \c colorComponentValue struct set
8061*/
8062
8063/*!
8064 \enum QRhiSwapChainHdrInfo::LuminanceBehavior
8065
8066 \value SceneReferred Indicates that the color value of 1.0 is interpreted
8067 as 80 nits. This is the behavior of HDR-enabled windows with the Windows
8068 compositor. See
8069 \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range}{this
8070 page} for more information on HDR on Windows.
8071
8072 \value DisplayReferred Indicates that the color value of 1.0 is interpreted
8073 as the value of the SDR white. (which can be e.g. 200 nits, but will vary
8074 depending on screen brightness) This is the behavior of HDR-enabled windows
8075 on Apple platforms. See
8076 \l{https://developer.apple.com/documentation/metal/hdr_content/displaying_hdr_content_in_a_metal_layer}{this
8077 page} for more information on Apple's EDR system.
8078*/
8079
8080/*!
8081 \variable QRhiSwapChainHdrInfo::limitsType
8082
8083 With Metal on macOS/iOS, there is no luminance values exposed in the
8084 platform APIs. Instead, the maximum color component value, that would be
8085 1.0 in a non-HDR setup, is provided. This value indicates what kind of
8086 information is available in \l limits.
8087
8088 \sa QRhiSwapChain::hdrInfo()
8089*/
8090
8091/*!
8092 \variable QRhiSwapChainHdrInfo::limits
8093
8094 Contains the actual values queried from the graphics API or the platform.
8095 The type of data is indicated by \l limitsType. This is therefore a union.
8096 There are currently two options:
8097
8098 Luminance values in nits:
8099
8100 \code
8101 struct {
8102 float minLuminance;
8103 float maxLuminance;
8104 } luminanceInNits;
8105 \endcode
8106
8107 On Windows the minimum and maximum luminance depends on the screen
8108 brightness. While not relevant for desktops, on laptops the screen
8109 brightness may change at any time. Increasing brightness implies decreased
8110 maximum luminance. In addition, the results may also be dependent on the
8111 HDR Content Brightness set in Windows Settings' System/Display/HDR view,
8112 if there is such a setting.
8113
8114 Note however that the changes made to the laptop screen's brightness or in
8115 the system settings while the application is running are not necessarily
8116 reflected in the returned values, meaning calling hdrInfo() again may still
8117 return the same luminance range as before for the rest of the process'
8118 lifetime. The exact behavior is up to DXGI and Qt has no control over it.
8119
8120 \note The Windows compositor works in scene-referred mode for HDR content.
8121 A color component value of 1.0 corresponds to a luminance of 80 nits. When
8122 rendering non-HDR content (e.g. 2D UI elements), the correction of the
8123 white level is often necessary. (e.g., outputting the fragment color (1, 1,
8124 1) will likely lead to showing a shade of white that is too dim on-screen)
8125 See \l sdrWhiteLevel.
8126
8127 For macOS/iOS, the current maximum and potential maximum color
8128 component values are provided:
8129
8130 \code
8131 struct {
8132 float maxColorComponentValue;
8133 float maxPotentialColorComponentValue;
8134 } colorComponentValue;
8135 \endcode
8136
8137 The value may depend on the screen brightness, which on laptops means that
8138 the result may change in the next call to hdrInfo() if the brightness was
8139 changed in the meantime. The maximum screen brightness implies a maximum
8140 color value of 1.0.
8141
8142 \note Apple's EDR is display-referred. 1.0 corresponds to a luminance level
8143 of SDR white (e.g. 200 nits), the value of which varies based on the screen
8144 brightness and possibly other settings. The exact luminance value for that,
8145 or the maximum luminance of the display, are not exposed to the
8146 applications.
8147
8148 \note It has been observed that the color component values are not set to
8149 the correct larger-than-1 value right away on startup on some macOS
8150 systems, but the values tend to change during or after the first frame.
8151
8152 \sa QRhiSwapChain::hdrInfo()
8153*/
8154
8155/*!
8156 \variable QRhiSwapChainHdrInfo::luminanceBehavior
8157
8158 Describes the platform's presumed behavior with regards to color values.
8159
8160 \sa sdrWhiteLevel
8161 */
8162
8163/*!
8164 \variable QRhiSwapChainHdrInfo::sdrWhiteLevel
8165
8166 On Windows this is the dynamic SDR white level in nits. The value is
8167 dependent on the screen brightness (on laptops), and the SDR or HDR Content
8168 Brightness settings in the Windows settings' System/Display/HDR view.
8169
8170 To perform white level correction for non-HDR (SDR) content, such as 2D UI
8171 elemenents, multiply the final color with sdrWhiteLevel / 80.0 whenever
8172 \l luminanceBehavior is SceneReferred. (assuming Windows and a linear
8173 extended sRGB (scRGB) color space)
8174
8175 On other platforms the value is always a pre-defined value, 200. This may
8176 not match the system's actual SDR white level, but the value of this
8177 variable is not relevant in practice when the \l luminanceBehavior is
8178 DisplayReferred, because then the color component value of 1.0 refers to
8179 the SDR white by default.
8180
8181 \sa luminanceBehavior
8182*/
8183
8184/*!
8185 \return the HDR information for the associated display.
8186
8187 Do not assume that this is a cheap operation. Depending on the platform,
8188 this function makes various platform queries which may have a performance
8189 impact.
8190
8191 \note Can be called before createOrResize() as long as the window is
8192 \l{setWindow()}{set}.
8193
8194 \note What happens when moving a window with an initialized swapchain
8195 between displays (HDR to HDR with different characteristics, HDR to SDR,
8196 etc.) is not currently well-defined and depends heavily on the windowing
8197 system and compositor, with potentially varying behavior between platforms.
8198 Currently QRhi only guarantees that hdrInfo() returns valid data, if
8199 available, for the display to which the swapchain's associated window
8200 belonged at the time of createOrResize().
8201
8202 \sa QRhiSwapChainHdrInfo
8203 */
8204QRhiSwapChainHdrInfo QRhiSwapChain::hdrInfo()
8205{
8206 QRhiSwapChainHdrInfo info;
8207 info.limitsType = QRhiSwapChainHdrInfo::LuminanceInNits;
8208 info.limits.luminanceInNits.minLuminance = 0.0f;
8209 info.limits.luminanceInNits.maxLuminance = 1000.0f;
8210 info.luminanceBehavior = QRhiSwapChainHdrInfo::SceneReferred;
8211 info.sdrWhiteLevel = 200.0f;
8212 return info;
8213}
8214
8215#ifndef QT_NO_DEBUG_STREAM
8216QDebug operator<<(QDebug dbg, const QRhiSwapChainHdrInfo &info)
8217{
8218 QDebugStateSaver saver(dbg);
8219 dbg.nospace() << "QRhiSwapChainHdrInfo(";
8220 switch (info.limitsType) {
8222 dbg.nospace() << " minLuminance=" << info.limits.luminanceInNits.minLuminance
8223 << " maxLuminance=" << info.limits.luminanceInNits.maxLuminance;
8224 break;
8226 dbg.nospace() << " maxColorComponentValue=" << info.limits.colorComponentValue.maxColorComponentValue;
8227 dbg.nospace() << " maxPotentialColorComponentValue=" << info.limits.colorComponentValue.maxPotentialColorComponentValue;
8228 break;
8229 }
8230 switch (info.luminanceBehavior) {
8232 dbg.nospace() << " scene-referred, SDR white level=" << info.sdrWhiteLevel;
8233 break;
8235 dbg.nospace() << " display-referred";
8236 break;
8237 }
8238 dbg.nospace() << ')';
8239 return dbg;
8240}
8241#endif
8242
8243/*!
8244 \class QRhiComputePipeline
8245 \inmodule QtGuiPrivate
8246 \inheaderfile rhi/qrhi.h
8247 \since 6.6
8248 \brief Compute pipeline state resource.
8249
8250 \note Setting the shader resource bindings is mandatory. The referenced
8251 QRhiShaderResourceBindings must already have created() called on it by the
8252 time create() is called.
8253
8254 \note Setting the shader is mandatory.
8255
8256 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8257 for details.
8258 */
8259
8260/*!
8261 \enum QRhiComputePipeline::Flag
8262
8263 Flag values for describing pipeline options.
8264
8265 \value CompileShadersWithDebugInfo Requests compiling shaders with debug
8266 information enabled, when applicable. See
8267 QRhiGraphicsPipeline::CompileShadersWithDebugInfo for more information.
8268 */
8269
8270/*!
8271 \return the resource type.
8272 */
8273QRhiResource::Type QRhiComputePipeline::resourceType() const
8274{
8275 return ComputePipeline;
8276}
8277
8278/*!
8279 \internal
8280 */
8281QRhiComputePipeline::QRhiComputePipeline(QRhiImplementation *rhi)
8282 : QRhiResource(rhi)
8283{
8284}
8285
8286/*!
8287 \fn QRhiComputePipeline::Flags QRhiComputePipeline::flags() const
8288 \return the currently set flags.
8289 */
8290
8291/*!
8292 \fn void QRhiComputePipeline::setFlags(Flags f)
8293 Sets the flags \a f.
8294 */
8295
8296/*!
8297 \fn QRhiShaderStage QRhiComputePipeline::shaderStage() const
8298 \return the currently set shader.
8299 */
8300
8301/*!
8302 \fn void QRhiComputePipeline::setShaderStage(const QRhiShaderStage &stage)
8303
8304 Sets the shader to use. \a stage can only refer to the
8305 \l{QRhiShaderStage::Compute}{compute stage}.
8306 */
8307
8308/*!
8309 \fn QRhiShaderResourceBindings *QRhiComputePipeline::shaderResourceBindings() const
8310 \return the currently associated QRhiShaderResourceBindings object.
8311 */
8312
8313/*!
8314 \fn void QRhiComputePipeline::setShaderResourceBindings(QRhiShaderResourceBindings *srb)
8315
8316 Associates with \a srb describing the resource binding layout and the
8317 resources (QRhiBuffer, QRhiTexture) themselves. The latter is optional. As
8318 with graphics pipelines, the \a srb passed in here can leave the actual
8319 buffer or texture objects unspecified (\nullptr) as long as there is
8320 another,
8321 \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}
8322 QRhiShaderResourceBindings bound via
8323 \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} before
8324 recording the dispatch call.
8325 */
8326
8327/*!
8328 \class QRhiCommandBuffer
8329 \inmodule QtGuiPrivate
8330 \inheaderfile rhi/qrhi.h
8331 \since 6.6
8332 \brief Command buffer resource.
8333
8334 Not creatable by applications at the moment. The only ways to obtain a
8335 valid QRhiCommandBuffer are to get it from the targeted swapchain via
8336 QRhiSwapChain::currentFrameCommandBuffer(), or, in case of rendering
8337 completely offscreen, initializing one via QRhi::beginOffscreenFrame().
8338
8339 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8340 for details.
8341 */
8342
8343/*!
8344 \enum QRhiCommandBuffer::IndexFormat
8345 Specifies the index data type
8346
8347 \value IndexUInt16 Unsigned 16-bit (quint16)
8348 \value IndexUInt32 Unsigned 32-bit (quint32)
8349 */
8350
8351/*!
8352 \enum QRhiCommandBuffer::BeginPassFlag
8353 Flag values for QRhi::beginPass()
8354
8355 \value ExternalContent Specifies that there will be a call to
8356 QRhiCommandBuffer::beginExternal() in this pass. Some backends, Vulkan in
8357 particular, will fail if this flag is not set and beginExternal() is still
8358 called.
8359
8360 \value DoNotTrackResourcesForCompute Specifies that there is no need to
8361 track resources used in this pass if the only purpose of such tracking is
8362 to generate barriers for compute. Implies that there are no compute passes
8363 in the frame. This is an optimization hint that may be taken into account
8364 by certain backends, OpenGL in particular, allowing them to skip certain
8365 operations. When this flag is set for a render pass in a frame, calling
8366 \l{QRhiCommandBuffer::beginComputePass()}{beginComputePass()} in that frame
8367 may lead to unexpected behavior, depending on the resource dependencies
8368 between the render and compute passes.
8369 */
8370
8371/*!
8372 \typedef QRhiCommandBuffer::DynamicOffset
8373
8374 Synonym for std::pair<int, quint32>. The first entry is the binding, the second
8375 is the offset in the buffer.
8376*/
8377
8378/*!
8379 \typedef QRhiCommandBuffer::VertexInput
8380
8381 Synonym for std::pair<QRhiBuffer *, quint32>. The second entry is an offset in
8382 the buffer specified by the first.
8383*/
8384
8385/*!
8386 \internal
8387 */
8388QRhiCommandBuffer::QRhiCommandBuffer(QRhiImplementation *rhi)
8389 : QRhiResource(rhi)
8390{
8391}
8392
8393/*!
8394 \return the resource type.
8395 */
8396QRhiResource::Type QRhiCommandBuffer::resourceType() const
8397{
8398 return CommandBuffer;
8399}
8400
8401static const char *resourceTypeStr(const QRhiResource *res)
8402{
8403 switch (res->resourceType()) {
8404 case QRhiResource::Buffer:
8405 return "Buffer";
8406 case QRhiResource::Texture:
8407 return "Texture";
8408 case QRhiResource::Sampler:
8409 return "Sampler";
8410 case QRhiResource::RenderBuffer:
8411 return "RenderBuffer";
8412 case QRhiResource::RenderPassDescriptor:
8413 return "RenderPassDescriptor";
8414 case QRhiResource::SwapChainRenderTarget:
8415 return "SwapChainRenderTarget";
8416 case QRhiResource::TextureRenderTarget:
8417 return "TextureRenderTarget";
8418 case QRhiResource::ShaderResourceBindings:
8419 return "ShaderResourceBindings";
8420 case QRhiResource::GraphicsPipeline:
8421 return "GraphicsPipeline";
8422 case QRhiResource::SwapChain:
8423 return "SwapChain";
8424 case QRhiResource::ComputePipeline:
8425 return "ComputePipeline";
8426 case QRhiResource::CommandBuffer:
8427 return "CommandBuffer";
8428 case QRhiResource::ShadingRateMap:
8429 return "ShadingRateMap";
8430 }
8431
8432 Q_UNREACHABLE_RETURN("");
8433}
8434
8435QRhiImplementation::~QRhiImplementation()
8436{
8437 qDeleteAll(resUpdPool);
8438
8439 // Be nice and show something about leaked stuff. Though we may not get
8440 // this far with some backends where the allocator or the api may check
8441 // and freak out for unfreed graphics objects in the derived dtor already.
8442#ifndef QT_NO_DEBUG
8443 // debug builds: just do it always
8444 static bool leakCheck = true;
8445#else
8446 // release builds: opt-in
8447 static bool leakCheck = qEnvironmentVariableIntValue("QT_RHI_LEAK_CHECK");
8448#endif
8449 if (!resources.isEmpty()) {
8450 if (leakCheck) {
8451 qWarning("QRhi %p going down with %d unreleased resources that own native graphics objects. This is not nice.",
8452 q, int(resources.size()));
8453 }
8454 for (auto it = resources.cbegin(), end = resources.cend(); it != end; ++it) {
8455 QRhiResource *res = it.key();
8456 const bool ownsNativeResources = it.value();
8457 if (leakCheck && ownsNativeResources)
8458 qWarning(" %s resource %p (%s)", resourceTypeStr(res), res, res->m_objectName.constData());
8459
8460 // Null out the resource's rhi pointer. This is why it makes sense to do null
8461 // checks in the destroy() implementations of the various resource types. It
8462 // allows to survive in bad applications that somehow manage to destroy a
8463 // resource of a QRhi after the QRhi itself.
8464 res->m_rhi = nullptr;
8465 }
8466 }
8467}
8468
8469bool QRhiImplementation::isCompressedFormat(QRhiTexture::Format format) const
8470{
8471 return (format >= QRhiTexture::BC1 && format <= QRhiTexture::BC7)
8472 || (format >= QRhiTexture::ETC2_RGB8 && format <= QRhiTexture::ETC2_RGBA8)
8473 || (format >= QRhiTexture::ASTC_4x4 && format <= QRhiTexture::ASTC_12x12);
8474}
8475
8476void QRhiImplementation::compressedFormatInfo(QRhiTexture::Format format, const QSize &size,
8477 quint32 *bpl, quint32 *byteSize,
8478 QSize *blockDim) const
8479{
8480 int xdim = 4;
8481 int ydim = 4;
8482 quint32 blockSize = 0;
8483
8484 switch (format) {
8485 case QRhiTexture::BC1:
8486 blockSize = 8;
8487 break;
8488 case QRhiTexture::BC2:
8489 blockSize = 16;
8490 break;
8491 case QRhiTexture::BC3:
8492 blockSize = 16;
8493 break;
8494 case QRhiTexture::BC4:
8495 blockSize = 8;
8496 break;
8497 case QRhiTexture::BC5:
8498 blockSize = 16;
8499 break;
8500 case QRhiTexture::BC6H:
8501 blockSize = 16;
8502 break;
8503 case QRhiTexture::BC7:
8504 blockSize = 16;
8505 break;
8506
8507 case QRhiTexture::ETC2_RGB8:
8508 blockSize = 8;
8509 break;
8510 case QRhiTexture::ETC2_RGB8A1:
8511 blockSize = 8;
8512 break;
8513 case QRhiTexture::ETC2_RGBA8:
8514 blockSize = 16;
8515 break;
8516
8517 case QRhiTexture::ASTC_4x4:
8518 blockSize = 16;
8519 break;
8520 case QRhiTexture::ASTC_5x4:
8521 blockSize = 16;
8522 xdim = 5;
8523 break;
8524 case QRhiTexture::ASTC_5x5:
8525 blockSize = 16;
8526 xdim = ydim = 5;
8527 break;
8528 case QRhiTexture::ASTC_6x5:
8529 blockSize = 16;
8530 xdim = 6;
8531 ydim = 5;
8532 break;
8533 case QRhiTexture::ASTC_6x6:
8534 blockSize = 16;
8535 xdim = ydim = 6;
8536 break;
8537 case QRhiTexture::ASTC_8x5:
8538 blockSize = 16;
8539 xdim = 8;
8540 ydim = 5;
8541 break;
8542 case QRhiTexture::ASTC_8x6:
8543 blockSize = 16;
8544 xdim = 8;
8545 ydim = 6;
8546 break;
8547 case QRhiTexture::ASTC_8x8:
8548 blockSize = 16;
8549 xdim = ydim = 8;
8550 break;
8551 case QRhiTexture::ASTC_10x5:
8552 blockSize = 16;
8553 xdim = 10;
8554 ydim = 5;
8555 break;
8556 case QRhiTexture::ASTC_10x6:
8557 blockSize = 16;
8558 xdim = 10;
8559 ydim = 6;
8560 break;
8561 case QRhiTexture::ASTC_10x8:
8562 blockSize = 16;
8563 xdim = 10;
8564 ydim = 8;
8565 break;
8566 case QRhiTexture::ASTC_10x10:
8567 blockSize = 16;
8568 xdim = ydim = 10;
8569 break;
8570 case QRhiTexture::ASTC_12x10:
8571 blockSize = 16;
8572 xdim = 12;
8573 ydim = 10;
8574 break;
8575 case QRhiTexture::ASTC_12x12:
8576 blockSize = 16;
8577 xdim = ydim = 12;
8578 break;
8579
8580 default:
8581 Q_UNREACHABLE();
8582 break;
8583 }
8584
8585 const quint32 wblocks = uint((size.width() + xdim - 1) / xdim);
8586 const quint32 hblocks = uint((size.height() + ydim - 1) / ydim);
8587
8588 if (bpl)
8589 *bpl = wblocks * blockSize;
8590 if (byteSize)
8591 *byteSize = wblocks * hblocks * blockSize;
8592 if (blockDim)
8593 *blockDim = QSize(xdim, ydim);
8594}
8595
8596void QRhiImplementation::textureFormatInfo(QRhiTexture::Format format, const QSize &size,
8597 quint32 *bpl, quint32 *byteSize, quint32 *bytesPerPixel) const
8598{
8599 if (isCompressedFormat(format)) {
8600 compressedFormatInfo(format, size, bpl, byteSize, nullptr);
8601 return;
8602 }
8603
8604 quint32 bpc = 0;
8605 switch (format) {
8606 case QRhiTexture::RGBA8:
8607 bpc = 4;
8608 break;
8609 case QRhiTexture::BGRA8:
8610 bpc = 4;
8611 break;
8612 case QRhiTexture::R8:
8613 bpc = 1;
8614 break;
8615 case QRhiTexture::RG8:
8616 bpc = 2;
8617 break;
8618 case QRhiTexture::R16:
8619 bpc = 2;
8620 break;
8621 case QRhiTexture::RG16:
8622 bpc = 4;
8623 break;
8624 case QRhiTexture::RED_OR_ALPHA8:
8625 bpc = 1;
8626 break;
8627
8628 case QRhiTexture::RGBA16F:
8629 bpc = 8;
8630 break;
8631 case QRhiTexture::RGBA32F:
8632 bpc = 16;
8633 break;
8634 case QRhiTexture::R16F:
8635 bpc = 2;
8636 break;
8637 case QRhiTexture::R32F:
8638 bpc = 4;
8639 break;
8640
8641 case QRhiTexture::RGB10A2:
8642 bpc = 4;
8643 break;
8644
8645 case QRhiTexture::D16:
8646 bpc = 2;
8647 break;
8648 case QRhiTexture::D24:
8649 case QRhiTexture::D24S8:
8650 case QRhiTexture::D32F:
8651 bpc = 4;
8652 break;
8653
8654 case QRhiTexture::D32FS8:
8655 bpc = 8;
8656 break;
8657
8658 case QRhiTexture::R8SI:
8659 case QRhiTexture::R8UI:
8660 bpc = 1;
8661 break;
8662 case QRhiTexture::R32SI:
8663 case QRhiTexture::R32UI:
8664 bpc = 4;
8665 break;
8666 case QRhiTexture::RG32SI:
8667 case QRhiTexture::RG32UI:
8668 bpc = 8;
8669 break;
8670 case QRhiTexture::RGBA32SI:
8671 case QRhiTexture::RGBA32UI:
8672 bpc = 16;
8673 break;
8674
8675 default:
8676 Q_UNREACHABLE();
8677 break;
8678 }
8679
8680 if (bpl)
8681 *bpl = uint(size.width()) * bpc;
8682 if (byteSize)
8683 *byteSize = uint(size.width() * size.height()) * bpc;
8684 if (bytesPerPixel)
8685 *bytesPerPixel = bpc;
8686}
8687
8688bool QRhiImplementation::isStencilSupportingFormat(QRhiTexture::Format format) const
8689{
8690 switch (format) {
8691 case QRhiTexture::D24S8:
8692 case QRhiTexture::D32FS8:
8693 return true;
8694 default:
8695 break;
8696 }
8697 return false;
8698}
8699
8700bool QRhiImplementation::sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps)
8701{
8702 if (ps->cbeginShaderStages() == ps->cendShaderStages()) {
8703 qWarning("Cannot build a graphics pipeline without any stages");
8704 return false;
8705 }
8706
8707 bool hasVertexStage = false;
8708 for (auto it = ps->cbeginShaderStages(), itEnd = ps->cendShaderStages(); it != itEnd; ++it) {
8709 if (!it->shader().isValid()) {
8710 qWarning("Empty shader passed to graphics pipeline");
8711 return false;
8712 }
8713 if (it->type() == QRhiShaderStage::Vertex)
8714 hasVertexStage = true;
8715 }
8716 if (!hasVertexStage) {
8717 qWarning("Cannot build a graphics pipeline without a vertex stage");
8718 return false;
8719 }
8720
8721 if (!ps->renderPassDescriptor()) {
8722 qWarning("Cannot build a graphics pipeline without a QRhiRenderPassDescriptor");
8723 return false;
8724 }
8725
8726 if (!ps->shaderResourceBindings()) {
8727 qWarning("Cannot build a graphics pipeline without QRhiShaderResourceBindings");
8728 return false;
8729 }
8730
8731 return true;
8732}
8733
8734bool QRhiImplementation::sanityCheckShaderResourceBindings(QRhiShaderResourceBindings *srb)
8735{
8736#ifndef QT_NO_DEBUG
8737 bool bindingsOk = true;
8738 const int CHECKED_BINDINGS_COUNT = 64;
8739 bool bindingSeen[CHECKED_BINDINGS_COUNT] = {};
8740 for (auto it = srb->cbeginBindings(), end = srb->cendBindings(); it != end; ++it) {
8741 const int binding = shaderResourceBindingData(*it)->binding;
8742 if (binding >= CHECKED_BINDINGS_COUNT)
8743 continue;
8744 if (binding < 0) {
8745 qWarning("Invalid binding number %d", binding);
8746 bindingsOk = false;
8747 continue;
8748 }
8749 switch (shaderResourceBindingData(*it)->type) {
8750 case QRhiShaderResourceBinding::UniformBuffer:
8751 if (!bindingSeen[binding]) {
8752 bindingSeen[binding] = true;
8753 } else {
8754 qWarning("Uniform buffer duplicates an existing binding number %d", binding);
8755 bindingsOk = false;
8756 }
8757 break;
8758 case QRhiShaderResourceBinding::SampledTexture:
8759 if (!bindingSeen[binding]) {
8760 bindingSeen[binding] = true;
8761 } else {
8762 qWarning("Combined image sampler duplicates an existing binding number %d", binding);
8763 bindingsOk = false;
8764 }
8765 break;
8766 case QRhiShaderResourceBinding::Texture:
8767 if (!bindingSeen[binding]) {
8768 bindingSeen[binding] = true;
8769 } else {
8770 qWarning("Texture duplicates an existing binding number %d", binding);
8771 bindingsOk = false;
8772 }
8773 break;
8774 case QRhiShaderResourceBinding::Sampler:
8775 if (!bindingSeen[binding]) {
8776 bindingSeen[binding] = true;
8777 } else {
8778 qWarning("Sampler duplicates an existing binding number %d", binding);
8779 bindingsOk = false;
8780 }
8781 break;
8782 case QRhiShaderResourceBinding::ImageLoad:
8783 case QRhiShaderResourceBinding::ImageStore:
8784 case QRhiShaderResourceBinding::ImageLoadStore:
8785 if (!bindingSeen[binding]) {
8786 bindingSeen[binding] = true;
8787 } else {
8788 qWarning("Image duplicates an existing binding number %d", binding);
8789 bindingsOk = false;
8790 }
8791 break;
8792 case QRhiShaderResourceBinding::BufferLoad:
8793 case QRhiShaderResourceBinding::BufferStore:
8794 case QRhiShaderResourceBinding::BufferLoadStore:
8795 if (!bindingSeen[binding]) {
8796 bindingSeen[binding] = true;
8797 } else {
8798 qWarning("Buffer duplicates an existing binding number %d", binding);
8799 bindingsOk = false;
8800 }
8801 break;
8802 default:
8803 qWarning("Unknown binding type %d", int(shaderResourceBindingData(*it)->type));
8804 bindingsOk = false;
8805 break;
8806 }
8807 }
8808
8809 if (!bindingsOk) {
8810 qWarning() << *srb;
8811 return false;
8812 }
8813#else
8814 Q_UNUSED(srb);
8815#endif
8816 return true;
8817}
8818
8819int QRhiImplementation::effectiveSampleCount(int sampleCount) const
8820{
8821 // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
8822 const int s = qBound(1, sampleCount, 64);
8823 const QList<int> supported = supportedSampleCounts();
8824 int result = 1;
8825
8826 // Stay compatible with Qt 5 in that requesting an unsupported sample count
8827 // is not an error (although we still do a categorized debug print about
8828 // this), and rather a supported value, preferably a close one, not just 1,
8829 // is used instead. This is actually deviating from Qt 5 as that performs a
8830 // clamping only and does not handle cases such as when sample count 2 is
8831 // not supported but 4 is. (OpenGL handles things like that gracefully,
8832 // other APIs may not, so improve this by picking the next largest, or in
8833 // absence of that, the largest value; this with the goal to not reduce
8834 // quality by rather picking a larger-than-requested value than a smaller one)
8835
8836 for (int i = 0, ie = supported.count(); i != ie; ++i) {
8837 // assumes the 'supported' list is sorted
8838 if (supported[i] >= s) {
8839 result = supported[i];
8840 break;
8841 }
8842 }
8843
8844 if (result != s) {
8845 if (result == 1 && !supported.isEmpty())
8846 result = supported.last();
8847 qCDebug(QRHI_LOG_INFO, "Attempted to set unsupported sample count %d, using %d instead",
8848 sampleCount, result);
8849 }
8850
8851 return result;
8852}
8853
8854/*!
8855 \internal
8856 */
8857QRhi::QRhi()
8858{
8859}
8860
8861/*!
8862 Destructor. Destroys the backend and releases resources.
8863 */
8864QRhi::~QRhi()
8865{
8866 if (!d)
8867 return;
8868
8869 d->runCleanup();
8870
8871 qDeleteAll(d->pendingDeleteResources);
8872 d->pendingDeleteResources.clear();
8873
8874 d->destroy();
8875 delete d;
8876}
8877
8878QRhiImplementation *QRhiImplementation::newInstance(QRhi::Implementation impl, QRhiInitParams *params, QRhiNativeHandles *importDevice)
8879{
8880 QRhiImplementation *d = nullptr;
8881
8882 switch (impl) {
8883 case QRhi::Null:
8884 d = new QRhiNull(static_cast<QRhiNullInitParams *>(params));
8885 break;
8886 case QRhi::Vulkan:
8887#if QT_CONFIG(vulkan)
8888 d = new QRhiVulkan(static_cast<QRhiVulkanInitParams *>(params),
8889 static_cast<QRhiVulkanNativeHandles *>(importDevice));
8890 break;
8891#else
8892 Q_UNUSED(importDevice);
8893 qWarning("This build of Qt has no Vulkan support");
8894 break;
8895#endif
8896 case QRhi::OpenGLES2:
8897#ifndef QT_NO_OPENGL
8898 d = new QRhiGles2(static_cast<QRhiGles2InitParams *>(params),
8899 static_cast<QRhiGles2NativeHandles *>(importDevice));
8900 break;
8901#else
8902 qWarning("This build of Qt has no OpenGL support");
8903 break;
8904#endif
8905 case QRhi::D3D11:
8906#ifdef Q_OS_WIN
8907 d = new QRhiD3D11(static_cast<QRhiD3D11InitParams *>(params),
8908 static_cast<QRhiD3D11NativeHandles *>(importDevice));
8909 break;
8910#else
8911 qWarning("This platform has no Direct3D 11 support");
8912 break;
8913#endif
8914 case QRhi::Metal:
8915#if QT_CONFIG(metal)
8916 d = new QRhiMetal(static_cast<QRhiMetalInitParams *>(params),
8917 static_cast<QRhiMetalNativeHandles *>(importDevice));
8918 break;
8919#else
8920 qWarning("This platform has no Metal support");
8921 break;
8922#endif
8923 case QRhi::D3D12:
8924#ifdef Q_OS_WIN
8925#ifdef QRHI_D3D12_AVAILABLE
8926 d = new QRhiD3D12(static_cast<QRhiD3D12InitParams *>(params),
8927 static_cast<QRhiD3D12NativeHandles *>(importDevice));
8928 break;
8929#else
8930 qWarning("Qt was built without Direct3D 12 support. "
8931 "This is likely due to having ancient SDK headers (such as d3d12.h) in the Qt build environment. "
8932 "Rebuild Qt with an SDK supporting D3D12 features introduced in Windows 10 version 1703, "
8933 "or use an MSVC build as those typically are built with more up-to-date SDKs.");
8934 break;
8935#endif
8936#else
8937 qWarning("This platform has no Direct3D 12 support");
8938 break;
8939#endif
8940 }
8941
8942 return d;
8943}
8944
8945void QRhiImplementation::prepareForCreate(QRhi *rhi, QRhi::Implementation impl, QRhi::Flags flags, QRhiAdapter *adapter)
8946{
8947 q = rhi;
8948
8949 debugMarkers = flags.testFlag(QRhi::EnableDebugMarkers);
8950
8951 implType = impl;
8952 implThread = QThread::currentThread();
8953
8954 requestedRhiAdapter = adapter;
8955}
8956
8957QRhi::AdapterList QRhiImplementation::enumerateAdaptersBeforeCreate(QRhiNativeHandles *) const
8958{
8959 return {};
8960}
8961
8962/*!
8963 \overload
8964
8965 Equivalent to create(\a impl, \a params, \a flags, \a importDevice, \c nullptr).
8966 */
8967QRhi *QRhi::create(Implementation impl, QRhiInitParams *params, Flags flags, QRhiNativeHandles *importDevice)
8968{
8969 return create(impl, params, flags, importDevice, nullptr);
8970}
8971
8972/*!
8973 \return a new QRhi instance with a backend for the graphics API specified
8974 by \a impl with the specified \a flags. \return \c nullptr if the
8975 function fails.
8976
8977 \a params must point to an instance of one of the backend-specific
8978 subclasses of QRhiInitParams, such as, QRhiVulkanInitParams,
8979 QRhiMetalInitParams, QRhiD3D11InitParams, QRhiD3D12InitParams,
8980 QRhiGles2InitParams. See these classes for examples on creating a QRhi.
8981
8982 QRhi by design does not implement any fallback logic: if the specified API
8983 cannot be initialized, create() will fail, with warnings printed on the
8984 debug output by the backends. The clients of QRhi, for example Qt Quick,
8985 may however provide additional logic that allow falling back to an API
8986 different than what was requested, depending on the platform. If the
8987 intention is just to test if initialization would succeed when calling
8988 create() at later point, it is preferable to use probe() instead of
8989 create(), because with some backends probing can be implemented in a more
8990 lightweight manner as opposed to create(), which performs full
8991 initialization of the infrastructure and is wasteful if that QRhi instance
8992 is then thrown immediately away.
8993
8994 \a importDevice allows using an already existing graphics device, without
8995 QRhi creating its own. When not null, this parameter must point to an
8996 instance of one of the subclasses of QRhiNativeHandles:
8997 QRhiVulkanNativeHandles, QRhiD3D11NativeHandles, QRhiD3D12NativeHandles,
8998 QRhiMetalNativeHandles, QRhiGles2NativeHandles. The exact details and
8999 semantics depend on the backand and the underlying graphics API.
9000
9001 Specifying a QRhiAdapter in \a adapter offers a transparent, cross-API
9002 alternative to passing in a \c VkPhysicalDevice via QRhiVulkanNativeHandles,
9003 or an adapter LUID via QRhiD3D12NativeHandles. The ownership of \a adapter
9004 is not taken. See enumerateAdapters() for more information on this approach.
9005
9006 \note \a importDevice and \a adapter cannot be both specified.
9007
9008 \sa probe()
9009 */
9010QRhi *QRhi::create(Implementation impl, QRhiInitParams *params, Flags flags, QRhiNativeHandles *importDevice, QRhiAdapter *adapter)
9011{
9012 if (adapter && importDevice)
9013 qWarning("adapter and importDevice should not both be non-null in QRhi::create()");
9014
9015 std::unique_ptr<QRhiImplementation> rd(QRhiImplementation::newInstance(impl, params, importDevice));
9016 if (!rd)
9017 return nullptr;
9018
9019 std::unique_ptr<QRhi> r(new QRhi);
9020 r->d = rd.release();
9021 r->d->prepareForCreate(r.get(), impl, flags, adapter);
9022 if (!r->d->create(flags))
9023 return nullptr;
9024
9025 return r.release();
9026}
9027
9028/*!
9029 \return true if create() can be expected to succeed when called the given
9030 \a impl and \a params.
9031
9032 For some backends this is equivalent to calling create(), checking its
9033 return value, and then destroying the resulting QRhi.
9034
9035 For others, in particular with Metal, there may be a specific probing
9036 implementation, which allows testing in a more lightweight manner without
9037 polluting the debug output with warnings upon failures.
9038
9039 \sa create()
9040 */
9041bool QRhi::probe(QRhi::Implementation impl, QRhiInitParams *params)
9042{
9043 bool ok = false;
9044
9045 // The only place currently where this makes sense is Metal, where the API
9046 // is simple enough so that a special probing function - doing nothing but
9047 // a MTLCreateSystemDefaultDevice - is reasonable. Elsewhere, just call
9048 // create() and then drop the result.
9049
9050 if (impl == Metal) {
9051#if QT_CONFIG(metal)
9052 ok = QRhiMetal::probe(static_cast<QRhiMetalInitParams *>(params));
9053#endif
9054 } else {
9055 QRhi *rhi = create(impl, params);
9056 ok = rhi != nullptr;
9057 delete rhi;
9058 }
9059 return ok;
9060}
9061
9062/*!
9063 \typedef QRhi::AdapterList
9064 \relates QRhi
9065 \since 6.10
9066
9067 Synonym for QVector<QRhiAdapter *>.
9068*/
9069
9070/*!
9071 \return the list of adapters (physical devices) present, or an empty list
9072 when such control is not available with a given graphics API.
9073
9074 Backends where such level of control is not available, the returned list is
9075 always empty. Thus an empty list does not indicate there are no graphics
9076 devices in the system, but that fine-grained control over selecting which
9077 one to use is not available.
9078
9079 Backends for Direct 3D 11, Direct 3D 12, and Vulkan can be expected to fully
9080 support enumerating adapters. Others may not. The backend is specified by \a
9081 impl. A QRhiAdapter returned from this function must only be used in a
9082 create() call with the same \a impl. Some underlying APIs may present
9083 further limitations, with Vulkan in particular the QRhiAdapter is specified
9084 to the QVulkanInstance (\c VkInstance).
9085
9086 The caller is expected to destroy the QRhiAdapter objects in the list. Apart
9087 from querying \l{QRhiAdapter::}{info()}, the only purpose of these objects is
9088 to be passed on to create(), or the corresponding functions in higher layers
9089 such as Qt Quick.
9090
9091 The following snippet, written specifically for Vulkan, shows how to
9092 enumerate the available physical devices and request to create a QRhi for
9093 the chosen one. This in practice is equivalent to passing in a \c
9094 VkPhysicalDevice via a QRhiVulkanNativeHandles to create(), but it involves
9095 less API-specific code on the application side:
9096
9097 \code
9098 QRhiVulkanInitParams initParams;
9099 initParams.inst = &vulkanInstance;
9100 QRhi::AdapterList adapters = QRhi::enumerateAdapters(QRhi::Vulkan, &initParams);
9101 QRhiAdapter *chosenAdapter = nullptr;
9102 for (QRhiAdapter *adapter : adapters) {
9103 if (looksGood(adapter->info())) {
9104 chosenAdapter = adapter;
9105 break;
9106 }
9107 }
9108 QRhi *rhi = QRhi::create(QRhi::Vulkan, &initParams, {}, nullptr, chosenAdapter);
9109 qDeleteAll(adapters);
9110 \endcode
9111
9112 Passing in \a params is required due to some of the underlying graphics
9113 APIs' design. With Vulkan in particular, the QVulkanInstance must be
9114 provided, since enumerating is not possible without it. Other fields in the
9115 backend-specific \a params will not actually be used by this function.
9116
9117 \a nativeHandles is optional. When specified, it must be a valid
9118 QRhiD3D11NativeHandles, QRhiD3D12NativeHandles, or QRhiVulkanNativeHandles,
9119 similarly to create(). However, unlike create(), only the physical device
9120 (in case of Vulkan) or the adapter LUID (in case of D3D) fields are used,
9121 all other fields are ignored. This can be used the restrict the results to a
9122 given adapter. The returned list will contain 1 or 0 elements in this case.
9123
9124 Note how in the previous code snippet the looksGood() function
9125 implementation cannot perform any platform-specific filtering based on the
9126 true adapter / physical device identity, such as the adapter LUID on Windows
9127 or the VkPhysicalDevice with Vulkan. This is because QRhiDriverInfo does not
9128 contain platform-specific data. Instead, use \a nativeHandles to get the
9129 results filtered already inside enumerateAdapters().
9130
9131 The following two snippets, using Direct 3D 12 as an example, are equivalent
9132 in practice:
9133
9134 \code
9135 // enumerateAdapters-based approach from Qt 6.10 on
9136 QRhiD3D12InitParams initParams;
9137 QRhiD3D12NativeHandles nativeHandles;
9138 nativeHandles.adapterLuidLow = luid.LowPart; // retrieved a LUID from somewhere, now pass it on to Qt
9139 nativeHandles.adapterLuidHigh = luid.HighPart;
9140 QRhi::AdapterList adapters = QRhi::enumerateAdapters(QRhi::D3D12, &initParams, &nativeHandles);
9141 if (adapters.isEmpty()) { qWarning("Requested adapter was not found"); }
9142 QRhi *rhi = QRhi::create(QRhi::D3D12, &initParams, {}, nullptr, adapters[0]);
9143 qDeleteAll(adapters);
9144 \endcode
9145
9146 \code
9147 // traditional approach, more lightweight
9148 QRhiD3D12InitParams initParams;
9149 QRhiD3D12NativeHandles nativeHandles;
9150 nativeHandles.adapterLuidLow = luid.LowPart; // retrieved a LUID from somewhere, now pass it on to Qt
9151 nativeHandles.adapterLuidHigh = luid.HighPart;
9152 QRhi *rhi = QRhi::create(QRhi::D3D12, &initParams, {}, &nativeHandles, nullptr);
9153 \endcode
9154
9155 \since 6.10
9156 \sa create()
9157 */
9158QRhi::AdapterList QRhi::enumerateAdapters(Implementation impl, QRhiInitParams *params, QRhiNativeHandles *nativeHandles)
9159{
9160 std::unique_ptr<QRhiImplementation> rd(QRhiImplementation::newInstance(impl, params, nullptr));
9161 if (!rd)
9162 return {};
9163
9164 return rd->enumerateAdaptersBeforeCreate(nativeHandles);
9165}
9166
9167/*!
9168 \struct QRhiSwapChainProxyData
9169 \inmodule QtGuiPrivate
9170 \inheaderfile rhi/qrhi.h
9171 \since 6.6
9172
9173 \brief Opaque data describing native objects needed to set up a swapchain.
9174
9175 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9176 for details.
9177
9178 \sa QRhi::updateSwapChainProxyData()
9179 */
9180
9181/*!
9182 Generates and returns a QRhiSwapChainProxyData struct containing opaque
9183 data specific to the backend and graphics API specified by \a impl. \a
9184 window is the QWindow a swapchain is targeting.
9185
9186 The returned struct can be passed to QRhiSwapChain::setProxyData(). This
9187 makes sense in threaded rendering systems: this static function is expected
9188 to be called on the \b{main (gui) thread}, unlike all QRhi operations, then
9189 transferred to the thread working with the QRhi and QRhiSwapChain and passed
9190 on to the swapchain. This allows doing native platform queries that are
9191 only safe to be called on the main thread, for example to query the
9192 CAMetalLayer from a NSView, and then passing on the data to the
9193 QRhiSwapChain living on the rendering thread. With the Metal example, doing
9194 the view.layer access on a dedicated rendering thread causes a warning in
9195 the Xcode Thread Checker. With the data proxy mechanism, this is avoided.
9196
9197 When threads are not involved, generating and passing on the
9198 QRhiSwapChainProxyData is not required: backends are guaranteed to be able
9199 to query whatever is needed on their own, and if everything lives on the
9200 main (gui) thread, that should be sufficient.
9201
9202 \note \a impl should match what the QRhi is created with. For example,
9203 calling with QRhi::Metal on a non-Apple platform will not generate any
9204 useful data.
9205 */
9206QRhiSwapChainProxyData QRhi::updateSwapChainProxyData(QRhi::Implementation impl, QWindow *window)
9207{
9208#if QT_CONFIG(metal)
9209 if (impl == Metal)
9210 return QRhiMetal::updateSwapChainProxyData(window);
9211#else
9212 Q_UNUSED(impl);
9213 Q_UNUSED(window);
9214#endif
9215 return {};
9216}
9217
9218/*!
9219 \return the backend type for this QRhi.
9220 */
9221QRhi::Implementation QRhi::backend() const
9222{
9223 return d->implType;
9224}
9225
9226/*!
9227 \return a friendly name for the backend \a impl, usually the name of the 3D
9228 API in use.
9229 */
9230const char *QRhi::backendName(Implementation impl)
9231{
9232 switch (impl) {
9233 case QRhi::Null:
9234 return "Null";
9235 case QRhi::Vulkan:
9236 return "Vulkan";
9237 case QRhi::OpenGLES2:
9238 return "OpenGL";
9239 case QRhi::D3D11:
9240 return "D3D11";
9241 case QRhi::Metal:
9242 return "Metal";
9243 case QRhi::D3D12:
9244 return "D3D12";
9245 }
9246
9247 Q_UNREACHABLE_RETURN("Unknown");
9248}
9249
9250/*!
9251 \return the backend type as string for this QRhi.
9252 */
9253const char *QRhi::backendName() const
9254{
9255 return backendName(d->implType);
9256}
9257
9258/*!
9259 \enum QRhiDriverInfo::DeviceType
9260 Specifies the graphics device's type, when the information is available.
9261
9262 In practice this is only applicable with Vulkan and Metal. With Direct 3D
9263 11 and 12, using an adapter with the software flag set leads to the value
9264 \c CpuDevice. Otherwise, and with OpenGL, the value is always UnknownDevice.
9265
9266 \value UnknownDevice
9267 \value IntegratedDevice
9268 \value DiscreteDevice
9269 \value ExternalDevice
9270 \value VirtualDevice
9271 \value CpuDevice
9272*/
9273
9274/*!
9275 \struct QRhiDriverInfo
9276 \inmodule QtGuiPrivate
9277 \inheaderfile rhi/qrhi.h
9278 \since 6.6
9279
9280 \brief Describes the physical device, adapter, or graphics API
9281 implementation that is used by an initialized QRhi.
9282
9283 Graphics APIs offer different levels and kinds of information. The only
9284 value that is available across all APIs is the deviceName, which is a
9285 freetext description of the physical device, adapter, or is a combination
9286 of the strings reported for \c{GL_VENDOR} + \c{GL_RENDERER} +
9287 \c{GL_VERSION}. The deviceId is always 0 for OpenGL. vendorId is always 0
9288 for OpenGL and Metal. deviceType is always UnknownDevice for OpenGL and
9289 Direct 3D.
9290
9291 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9292 for details.
9293 */
9294
9295/*!
9296 \variable QRhiDriverInfo::deviceName
9297
9298 \sa QRhi::driverInfo()
9299*/
9300
9301/*!
9302 \variable QRhiDriverInfo::deviceId
9303
9304 \sa QRhi::driverInfo()
9305*/
9306
9307/*!
9308 \variable QRhiDriverInfo::vendorId
9309
9310 \sa QRhi::driverInfo()
9311*/
9312
9313/*!
9314 \variable QRhiDriverInfo::deviceType
9315
9316 \sa QRhi::driverInfo(), QRhiDriverInfo::DeviceType
9317*/
9318
9319#ifndef QT_NO_DEBUG_STREAM
9320static inline const char *deviceTypeStr(QRhiDriverInfo::DeviceType type)
9321{
9322 switch (type) {
9323 case QRhiDriverInfo::UnknownDevice:
9324 return "Unknown";
9325 case QRhiDriverInfo::IntegratedDevice:
9326 return "Integrated";
9327 case QRhiDriverInfo::DiscreteDevice:
9328 return "Discrete";
9329 case QRhiDriverInfo::ExternalDevice:
9330 return "External";
9331 case QRhiDriverInfo::VirtualDevice:
9332 return "Virtual";
9333 case QRhiDriverInfo::CpuDevice:
9334 return "Cpu";
9335 }
9336
9337 Q_UNREACHABLE_RETURN(nullptr);
9338}
9339QDebug operator<<(QDebug dbg, const QRhiDriverInfo &info)
9340{
9341 QDebugStateSaver saver(dbg);
9342 dbg.nospace() << "QRhiDriverInfo(deviceName=" << info.deviceName
9343 << " deviceId=0x" << Qt::hex << info.deviceId
9344 << " vendorId=0x" << info.vendorId
9345 << " deviceType=" << deviceTypeStr(info.deviceType)
9346 << ')';
9347 return dbg;
9348}
9349#endif
9350
9351/*!
9352 \return metadata for the graphics device used by this successfully
9353 initialized QRhi instance.
9354 */
9355QRhiDriverInfo QRhi::driverInfo() const
9356{
9357 return d->driverInfo();
9358}
9359
9360/*!
9361 \class QRhiAdapter
9362 \inmodule QtGuiPrivate
9363 \inheaderfile rhi/qrhi.h
9364 \since 6.10
9365
9366 \brief Represents a physical graphics device.
9367
9368 Some QRhi backends target graphics APIs that expose the concept of \c
9369 adapters or \c{physical devices}. Call the static \l
9370 {QRhi::}{enumerateAdapters()} function to retrieve a list of the adapters
9371 present in the system. Pass one of the returned QRhiAdapter objects to \l
9372 {QRhi::}{create()} in order to request using the adapter or physical device
9373 the QRhiAdapter corresponds to. Other than exposing the QRhiDriverInfo,
9374 QRhiAdapter is to be treated as an opaque handle.
9375
9376 \note With Vulkan, the QRhiAdapter is valid only as long as the
9377 QVulkanInstance that was used for \l{QRhi::}{enumerateAdapters()} is valid.
9378 This also means that a QRhiAdapter is tied to the Vulkan instance
9379 (QVulkanInstance, \c VkInstance) and cannot be used in the context of
9380 another Vulkan instance.
9381
9382 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9383 for details.
9384 */
9385
9386/*!
9387 \fn virtual QRhiDriverInfo QRhiAdapter::info() const = 0
9388
9389 \return the corresponding QRhiDriverInfo.
9390 */
9391
9392/*!
9393 \internal
9394 */
9395QRhiAdapter::~QRhiAdapter()
9396{
9397}
9398
9399/*!
9400 \return the thread on which the QRhi was \l{QRhi::create()}{initialized}.
9401 */
9402QThread *QRhi::thread() const
9403{
9404 return d->implThread;
9405}
9406
9407/*!
9408 Registers a \a callback that is invoked when the QRhi is destroyed.
9409
9410 The callback will run with the graphics resource still available, so this
9411 provides an opportunity for the application to cleanly release QRhiResource
9412 instances belonging to the QRhi. This is particularly useful for managing
9413 the lifetime of resources stored in \c cache type of objects, where the
9414 cache holds QRhiResources or objects containing QRhiResources.
9415
9416 \sa ~QRhi()
9417 */
9418void QRhi::addCleanupCallback(const CleanupCallback &callback)
9419{
9420 d->addCleanupCallback(callback);
9421}
9422
9423/*!
9424 \overload
9425
9426 Registers \a callback to be invoked when the QRhi is destroyed. This
9427 overload takes an opaque pointer, \a key, that is used to ensure that a
9428 given callback is registered (and so called) only once.
9429
9430 \sa removeCleanupCallback()
9431 */
9432void QRhi::addCleanupCallback(const void *key, const CleanupCallback &callback)
9433{
9434 d->addCleanupCallback(key, callback);
9435}
9436
9437/*!
9438 Deregisters the callback with \a key. If no cleanup callback was registered
9439 with \a key, the function does nothing. Callbacks registered without a key
9440 cannot be removed.
9441
9442 \sa addCleanupCallback()
9443 */
9444void QRhi::removeCleanupCallback(const void *key)
9445{
9446 d->removeCleanupCallback(key);
9447}
9448
9449void QRhiImplementation::runCleanup()
9450{
9451 for (const QRhi::CleanupCallback &f : std::as_const(cleanupCallbacks))
9452 f(q);
9453
9454 cleanupCallbacks.clear();
9455
9456 for (auto it = keyedCleanupCallbacks.cbegin(), end = keyedCleanupCallbacks.cend(); it != end; ++it)
9457 it.value()(q);
9458
9459 keyedCleanupCallbacks.clear();
9460}
9461
9462/*!
9463 \class QRhiResourceUpdateBatch
9464 \inmodule QtGuiPrivate
9465 \inheaderfile rhi/qrhi.h
9466 \since 6.6
9467 \brief Records upload and copy type of operations.
9468
9469 With QRhi it is no longer possible to perform copy type of operations at
9470 arbitrary times. Instead, all such operations are recorded into batches
9471 that are then passed, most commonly, to QRhiCommandBuffer::beginPass().
9472 What then happens under the hood is hidden from the application: the
9473 underlying implementations can defer and implement these operations in
9474 various different ways.
9475
9476 A resource update batch owns no graphics resources and does not perform any
9477 actual operations on its own. It should rather be viewed as a command
9478 buffer for update, upload, and copy type of commands.
9479
9480 To get an available, empty batch from the pool, call
9481 QRhi::nextResourceUpdateBatch().
9482
9483 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9484 for details.
9485 */
9486
9487/*!
9488 \internal
9489 */
9490QRhiResourceUpdateBatch::QRhiResourceUpdateBatch(QRhiImplementation *rhi)
9491 : d(new QRhiResourceUpdateBatchPrivate)
9492{
9493 d->q = this;
9494 d->rhi = rhi;
9495}
9496
9497QRhiResourceUpdateBatch::~QRhiResourceUpdateBatch()
9498{
9499 delete d;
9500}
9501
9502/*!
9503 \return the batch to the pool. This should only be used when the batch is
9504 not passed to one of QRhiCommandBuffer::beginPass(),
9505 QRhiCommandBuffer::endPass(), or QRhiCommandBuffer::resourceUpdate()
9506 because these implicitly call destroy().
9507
9508 \note QRhiResourceUpdateBatch instances must never by \c deleted by
9509 applications.
9510 */
9511void QRhiResourceUpdateBatch::release()
9512{
9513 d->free();
9514}
9515
9516/*!
9517 Copies all queued operations from the \a other batch into this one.
9518
9519 \note \a other may no longer contain valid data after the merge operation,
9520 and must not be submitted, but it will still need to be released by calling
9521 release().
9522
9523 This allows for a convenient pattern where resource updates that are
9524 already known during the initialization step are collected into a batch
9525 that is then merged into another when starting to first render pass later
9526 on:
9527
9528 \code
9529 void init()
9530 {
9531 initialUpdates = rhi->nextResourceUpdateBatch();
9532 initialUpdates->uploadStaticBuffer(vbuf, vertexData);
9533 initialUpdates->uploadStaticBuffer(ibuf, indexData);
9534 // ...
9535 }
9536
9537 void render()
9538 {
9539 QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch();
9540 if (initialUpdates) {
9541 resUpdates->merge(initialUpdates);
9542 initialUpdates->release();
9543 initialUpdates = nullptr;
9544 }
9545 // resUpdates->updateDynamicBuffer(...);
9546 cb->beginPass(rt, clearCol, clearDs, resUpdates);
9547 }
9548 \endcode
9549 */
9550void QRhiResourceUpdateBatch::merge(QRhiResourceUpdateBatch *other)
9551{
9552 d->merge(other->d);
9553}
9554
9555/*!
9556 \return true until the number of buffer and texture operations enqueued
9557 onto this batch is below a reasonable limit.
9558
9559 The return value is false when the number of buffer and/or texture
9560 operations added to this batch have reached, or are about to reach, a
9561 certain limit. The batch is fully functional afterwards as well, but may
9562 need to allocate additional memory. Therefore, a renderer that collects
9563 lots of buffer and texture updates in a single batch when preparing a frame
9564 may want to consider \l{QRhiCommandBuffer::resourceUpdate()}{submitting the
9565 batch} and \l{QRhi::nextResourceUpdateBatch()}{starting a new one} when
9566 this function returns false.
9567 */
9568bool QRhiResourceUpdateBatch::hasOptimalCapacity() const
9569{
9570 return d->hasOptimalCapacity();
9571}
9572
9573/*!
9574 Enqueues updating a region of a QRhiBuffer \a buf created with the type
9575 QRhiBuffer::Dynamic.
9576
9577 The region is specified \a offset and \a size. The actual bytes to write
9578 are specified by \a data which must have at least \a size bytes available.
9579
9580 \a data is copied and can safely be destroyed or changed once this function
9581 returns.
9582
9583 \note If host writes are involved, which is the case with
9584 updateDynamicBuffer() typically as such buffers are backed by host visible
9585 memory with most backends, they may accumulate within a frame. Thus pass 1
9586 reading a region changed by a batch passed to pass 2 may see the changes
9587 specified in pass 2's update batch.
9588
9589 \note QRhi transparently manages double buffering in order to prevent
9590 stalling the graphics pipeline. The fact that a QRhiBuffer may have
9591 multiple native buffer objects underneath can be safely ignored when using
9592 the QRhi and QRhiResourceUpdateBatch.
9593 */
9594void QRhiResourceUpdateBatch::updateDynamicBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, const void *data)
9595{
9596 if (size > 0) {
9597 const int idx = d->activeBufferOpCount++;
9598 const int opListSize = d->bufferOps.size();
9599 if (idx < opListSize)
9600 QRhiResourceUpdateBatchPrivate::BufferOp::changeToDynamicUpdate(&d->bufferOps[idx], buf, offset, size, data);
9601 else
9602 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::dynamicUpdate(buf, offset, size, data));
9603 }
9604}
9605
9606/*!
9607 \overload
9608 \since 6.10
9609
9610 Enqueues updating a region of a QRhiBuffer \a buf created with the type
9611 QRhiBuffer::Dynamic.
9612
9613 \a data is moved into the batch instead of copied with this overload.
9614 */
9615void QRhiResourceUpdateBatch::updateDynamicBuffer(QRhiBuffer *buf, quint32 offset, QByteArray data)
9616{
9617 if (!data.isEmpty()) {
9618 const int idx = d->activeBufferOpCount++;
9619 const int opListSize = d->bufferOps.size();
9620 if (idx < opListSize)
9621 QRhiResourceUpdateBatchPrivate::BufferOp::changeToDynamicUpdate(&d->bufferOps[idx], buf, offset, std::move(data));
9622 else
9623 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::dynamicUpdate(buf, offset, std::move(data)));
9624 }
9625}
9626
9627/*!
9628 Enqueues updating a region of a QRhiBuffer \a buf created with the type
9629 QRhiBuffer::Immutable or QRhiBuffer::Static.
9630
9631 The region is specified \a offset and \a size. The actual bytes to write
9632 are specified by \a data which must have at least \a size bytes available.
9633
9634 \a data is copied and can safely be destroyed or changed once this function
9635 returns.
9636 */
9637void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, const void *data)
9638{
9639 if (size > 0) {
9640 const int idx = d->activeBufferOpCount++;
9641 if (idx < d->bufferOps.size())
9642 QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, offset, size, data);
9643 else
9644 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset, size, data));
9645 }
9646}
9647
9648/*!
9649 \overload
9650 \since 6.10
9651
9652 Enqueues updating a region of a QRhiBuffer \a buf created with the type
9653 QRhiBuffer::Immutable or QRhiBuffer::Static.
9654
9655 \a data is moved into the batch instead of copied with this overload.
9656 */
9657void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, quint32 offset, QByteArray data)
9658{
9659 if (!data.isEmpty()) {
9660 const int idx = d->activeBufferOpCount++;
9661 if (idx < d->bufferOps.size())
9662 QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, offset, std::move(data));
9663 else
9664 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset, std::move(data)));
9665 }
9666}
9667
9668/*!
9669 \overload
9670
9671 Enqueues updating the entire QRhiBuffer \a buf created with the type
9672 QRhiBuffer::Immutable or QRhiBuffer::Static.
9673 */
9674void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, const void *data)
9675{
9676 if (buf->size() > 0) {
9677 const int idx = d->activeBufferOpCount++;
9678 if (idx < d->bufferOps.size())
9679 QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, 0, 0, data);
9680 else
9681 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, 0, 0, data));
9682 }
9683}
9684
9685/*!
9686 \overload
9687 \since 6.10
9688
9689 Enqueues updating the entire QRhiBuffer \a buf created with the type
9690 QRhiBuffer::Immutable or QRhiBuffer::Static.
9691
9692 \a data is moved into the batch instead of copied with this overload.
9693
9694 \a data size must equal the size of \a buf.
9695 */
9696void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, QByteArray data)
9697{
9698 if (buf->size() > 0 && quint32(data.size()) == buf->size()) {
9699 const int idx = d->activeBufferOpCount++;
9700 if (idx < d->bufferOps.size())
9701 QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, 0, std::move(data));
9702 else
9703 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, 0, std::move(data)));
9704 }
9705}
9706
9707/*!
9708 Enqueues reading back a region of the QRhiBuffer \a buf. The size of the
9709 region is specified by \a size in bytes, \a offset is the offset in bytes
9710 to start reading from.
9711
9712 A readback is asynchronous. \a result contains a callback that is invoked
9713 when the operation has completed. The data is provided in
9714 QRhiReadbackResult::data. Upon successful completion that QByteArray
9715 will have a size equal to \a size. On failure the QByteArray will be empty.
9716
9717 \note Reading buffers with a usage different than QRhiBuffer::UniformBuffer
9718 is supported only when the QRhi::ReadBackNonUniformBuffer feature is
9719 reported as supported.
9720
9721 \note The asynchronous readback is guaranteed to have completed when one of
9722 the following conditions is met: \l{QRhi::finish()}{finish()} has been
9723 called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted},
9724 including the frame that issued the readback operation, and the
9725 \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c
9726 N is the \l{QRhi::resourceLimit()}{resource limit value} returned for
9727 QRhi::MaxAsyncReadbackFrames.
9728
9729 \sa readBackTexture(), QRhi::isFeatureSupported(), QRhi::resourceLimit()
9730 */
9731void QRhiResourceUpdateBatch::readBackBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, QRhiReadbackResult *result)
9732{
9733 const int idx = d->activeBufferOpCount++;
9734 if (idx < d->bufferOps.size())
9735 d->bufferOps[idx] = QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result);
9736 else
9737 d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result));
9738}
9739
9740/*!
9741 Enqueues uploading the image data for one or more mip levels in one or more
9742 layers of the texture \a tex.
9743
9744 The details of the copy (source QImage or compressed texture data, regions,
9745 target layers and levels) are described in \a desc.
9746 */
9747void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QRhiTextureUploadDescription &desc)
9748{
9749 if (desc.cbeginEntries() != desc.cendEntries()) {
9750 const int idx = d->activeTextureOpCount++;
9751 if (idx < d->textureOps.size())
9752 d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc);
9753 else
9754 d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc));
9755 }
9756}
9757
9758/*!
9759 Enqueues uploading the image data for mip level 0 of layer 0 of the texture
9760 \a tex.
9761
9762 \a tex must have an uncompressed format. Its format must also be compatible
9763 with the QImage::format() of \a image. The source data is given in \a
9764 image.
9765 */
9766void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QImage &image)
9767{
9768 uploadTexture(tex,
9769 QRhiTextureUploadEntry(0, 0, QRhiTextureSubresourceUploadDescription(image)));
9770}
9771
9772/*!
9773 Enqueues a texture-to-texture copy operation from \a src into \a dst as
9774 described by \a desc.
9775
9776 \note The source texture \a src must be created with
9777 QRhiTexture::UsedAsTransferSource.
9778
9779 \note The format of the textures must match. With most graphics
9780 APIs the data is copied as-is without any format conversions. If
9781 \a dst and \a src are created with different formats, unspecified
9782 issues may arise.
9783 */
9784void QRhiResourceUpdateBatch::copyTexture(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc)
9785{
9786 const int idx = d->activeTextureOpCount++;
9787 if (idx < d->textureOps.size())
9788 d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc);
9789 else
9790 d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc));
9791}
9792
9793/*!
9794 Enqueues a texture-to-host copy operation as described by \a rb.
9795
9796 Normally \a rb will specify a QRhiTexture as the source. However, when the
9797 swapchain in the current frame was created with
9798 QRhiSwapChain::UsedAsTransferSource, it can also be the source of the
9799 readback. For this, leave the texture set to null in \a rb.
9800
9801 Unlike other operations, the results here need to be processed by the
9802 application. Therefore, \a result provides not just the data but also a
9803 callback as operations on the batch are asynchronous by nature:
9804
9805 \code
9806 rhi->beginFrame(swapchain);
9807 cb->beginPass(swapchain->currentFrameRenderTarget(), colorClear, dsClear);
9808 // ...
9809 QRhiReadbackResult *rbResult = new QRhiReadbackResult;
9810 rbResult->completed = [rbResult] {
9811 {
9812 const QImage::Format fmt = QImage::Format_RGBA8888_Premultiplied; // fits QRhiTexture::RGBA8
9813 const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
9814 QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
9815 image.save("result.png");
9816 }
9817 delete rbResult;
9818 };
9819 QRhiResourceUpdateBatch *u = nextResourceUpdateBatch();
9820 QRhiReadbackDescription rb; // no texture -> uses the current backbuffer of sc
9821 u->readBackTexture(rb, rbResult);
9822 cb->endPass(u);
9823 rhi->endFrame(swapchain);
9824 \endcode
9825
9826 \note The texture must be created with QRhiTexture::UsedAsTransferSource.
9827
9828 \note Multisample textures cannot be read back.
9829
9830 \note The readback returns raw byte data, in order to allow the applications
9831 to interpret it in any way they see fit. Be aware of the blending settings
9832 of rendering code: if the blending is set up to rely on premultiplied alpha,
9833 the results of the readback must also be interpreted as Premultiplied.
9834
9835 \note When interpreting the resulting raw data, be aware that the readback
9836 happens with a byte ordered format. A \l{QRhiTexture::RGBA8}{RGBA8} texture
9837 maps therefore to byte ordered QImage formats, such as,
9838 QImage::Format_RGBA8888.
9839
9840 \note The asynchronous readback is guaranteed to have completed when one of
9841 the following conditions is met: \l{QRhi::finish()}{finish()} has been
9842 called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted},
9843 including the frame that issued the readback operation, and the
9844 \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c
9845 N is the \l{QRhi::resourceLimit()}{resource limit value} returned for
9846 QRhi::MaxAsyncReadbackFrames.
9847
9848 A single readback operation copies one mip level of one layer (cubemap face
9849 or 3D slice or texture array element) at a time. The level and layer are
9850 specified by the respective fields in \a rb.
9851
9852 \sa readBackBuffer(), QRhi::resourceLimit()
9853 */
9854void QRhiResourceUpdateBatch::readBackTexture(const QRhiReadbackDescription &rb, QRhiReadbackResult *result)
9855{
9856 const int idx = d->activeTextureOpCount++;
9857 if (idx < d->textureOps.size())
9858 d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result);
9859 else
9860 d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result));
9861}
9862
9863/*!
9864 Enqueues a mipmap generation operation for the specified texture \a tex.
9865
9866 Both 2D and cube textures are supported.
9867
9868 \note The texture must be created with QRhiTexture::MipMapped and
9869 QRhiTexture::UsedWithGenerateMips.
9870
9871 \warning QRhi cannot guarantee that mipmaps can be generated for all
9872 supported texture formats. For example, QRhiTexture::RGBA32F is not a \c
9873 filterable format in OpenGL ES 3.0 and Metal on iOS, and therefore the
9874 mipmap generation request may fail. RGBA8 and RGBA16F are typically
9875 filterable, so it is recommended to use these formats when mipmap generation
9876 is desired.
9877 */
9878void QRhiResourceUpdateBatch::generateMips(QRhiTexture *tex)
9879{
9880 const int idx = d->activeTextureOpCount++;
9881 if (idx < d->textureOps.size())
9882 d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex);
9883 else
9884 d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex));
9885}
9886
9887/*!
9888 \return an available, empty batch to which copy type of operations can be
9889 recorded.
9890
9891 \note the return value is not owned by the caller and must never be
9892 destroyed. Instead, the batch is returned the pool for reuse by passing
9893 it to QRhiCommandBuffer::beginPass(), QRhiCommandBuffer::endPass(), or
9894 QRhiCommandBuffer::resourceUpdate(), or by calling
9895 QRhiResourceUpdateBatch::release() on it.
9896
9897 \note Can be called outside beginFrame() - endFrame() as well since a batch
9898 instance just collects data on its own, it does not perform any operations.
9899
9900 Due to not being tied to a frame being recorded, the following sequence is
9901 valid for example:
9902
9903 \code
9904 rhi->beginFrame(swapchain);
9905 QRhiResourceUpdateBatch *u = rhi->nextResourceUpdateBatch();
9906 u->uploadStaticBuffer(buf, data);
9907 // ... do not commit the batch
9908 rhi->endFrame();
9909 // u stays valid (assuming buf stays valid as well)
9910 rhi->beginFrame(swapchain);
9911 swapchain->currentFrameCommandBuffer()->resourceUpdate(u);
9912 // ... draw with buf
9913 rhi->endFrame();
9914 \endcode
9915
9916 \warning The maximum number of batches per QRhi is 64. When this limit is
9917 reached, the function will return null until a batch is returned to the
9918 pool.
9919 */
9920QRhiResourceUpdateBatch *QRhi::nextResourceUpdateBatch()
9921{
9922 // By default we prefer spreading out the utilization of the worst case 64
9923 // (but typically 4) batches as much as possible, meaning we won't pick the
9924 // first one even if it's free, but prefer picking one after the last picked
9925 // one. Relevant due to implicit sharing (the backend may hold on to the
9926 // QRhiBufferData until frame no. current+FramesInFlight-1, but
9927 // implementations may vary), combined with the desire to reuse container
9928 // and QRhiBufferData allocations in bufferOps instead of flooding every
9929 // frame with allocs. See free(). In typical Qt Quick scenes this leads to
9930 // eventually seeding all 4 (or more) resource batches with buffer operation
9931 // data allocations which may (*) then be reused in subsequent frames. This
9932 // comes at the expense of using more memory, but has proven good results
9933 // when (CPU) profiling typical Quick/Quick3D apps.
9934 //
9935 // (*) Due to implicit sharing(ish), the exact behavior is unpredictable. If
9936 // a backend holds on to the QRhiBufferData for, e.g., a dynamic buffer
9937 // update, and then there is a new assign() for that same QRhiBufferData
9938 // while the refcount is still 2, it will "detach" (without contents) and
9939 // there is no reuse of the alloc. This is mitigated by the 'choose the one
9940 // afer the last picked one' logic when handing out batches.
9941
9942 auto nextFreeBatch = [this]() -> QRhiResourceUpdateBatch * {
9943 auto isFree = [this](int i) -> QRhiResourceUpdateBatch * {
9944 const quint64 mask = 1ULL << quint64(i);
9945 if (!(d->resUpdPoolMap & mask)) {
9946 d->resUpdPoolMap |= mask;
9947 QRhiResourceUpdateBatch *u = d->resUpdPool[i];
9948 QRhiResourceUpdateBatchPrivate::get(u)->poolIndex = i;
9949 d->lastResUpdIdx = i;
9950 return u;
9951 }
9952 return nullptr;
9953 };
9954 const int poolSize = d->resUpdPool.size();
9955 for (int i = d->lastResUpdIdx + 1; i < poolSize; ++i) {
9956 if (QRhiResourceUpdateBatch *u = isFree(i))
9957 return u;
9958 }
9959 for (int i = 0; i <= d->lastResUpdIdx; ++i) {
9960 if (QRhiResourceUpdateBatch *u = isFree(i))
9961 return u;
9962 }
9963 return nullptr;
9964 };
9965
9966 QRhiResourceUpdateBatch *u = nextFreeBatch();
9967 if (!u) {
9968 const int oldSize = d->resUpdPool.size();
9969 // 4, 8, 12, ..., up to 64
9970 const int newSize = oldSize + qMin(4, qMax(0, 64 - oldSize));
9971 d->resUpdPool.resize(newSize);
9972 for (int i = oldSize; i < newSize; ++i)
9973 d->resUpdPool[i] = new QRhiResourceUpdateBatch(d);
9974 u = nextFreeBatch();
9975 if (!u)
9976 qWarning("Resource update batch pool exhausted (max is 64)");
9977 }
9978
9979 return u;
9980}
9981
9983{
9984 Q_ASSERT(poolIndex >= 0 && rhi->resUpdPool[poolIndex] == q);
9985
9986 quint32 bufferDataTotal = 0;
9987 quint32 bufferLargeAllocTotal = 0;
9988 for (const BufferOp &op : std::as_const(bufferOps)) {
9989 bufferDataTotal += op.data.size();
9990 bufferLargeAllocTotal += op.data.largeAlloc(); // alloc when > 1 KB
9991 }
9992
9993 if (QRHI_LOG_RUB().isDebugEnabled()) {
9994 qDebug() << "[rub] release to pool upd.batch #" << poolIndex
9995 << "/ bufferOps active" << activeBufferOpCount
9996 << "of" << bufferOps.count()
9997 << "data" << bufferDataTotal
9998 << "largeAlloc" << bufferLargeAllocTotal
9999 << "textureOps active" << activeTextureOpCount
10000 << "of" << textureOps.count();
10001 }
10002
10005
10006 const quint64 mask = 1ULL << quint64(poolIndex);
10007 rhi->resUpdPoolMap &= ~mask;
10008 poolIndex = -1;
10009
10010 // textureOps is cleared, to not keep the potentially large image pixel
10011 // data alive, but it is expected that the container keeps the list alloc
10012 // at least. Only trimOpList() goes for the more aggressive route with squeeze.
10013 textureOps.clear();
10014
10015 // bufferOps is not touched in many cases, to allow reusing allocations
10016 // (incl. in the elements' QRhiBufferData) as much as possible when this
10017 // batch is used again in the future, which is important for performance, in
10018 // particular with Qt Quick where it is easy for scenes to produce lots of,
10019 // typically small buffer changes on every frame.
10020 //
10021 // However, ensure that even in the unlikely case of having the max number
10022 // of batches (64) created in resUpdPool, no more than 64 MB in total is
10023 // used up by buffer data just to help future reuse. For simplicity, if
10024 // there is more than 1 MB data -> clear. Applications with frequent, huge
10025 // buffer updates probably have other bottlenecks anyway.
10026 if (bufferLargeAllocTotal > 1024 * 1024)
10027 bufferOps.clear();
10028}
10029
10031{
10032 int combinedSize = activeBufferOpCount + other->activeBufferOpCount;
10033 if (bufferOps.size() < combinedSize)
10034 bufferOps.resize(combinedSize);
10035 for (int i = activeBufferOpCount; i < combinedSize; ++i)
10036 bufferOps[i] = std::move(other->bufferOps[i - activeBufferOpCount]);
10038
10039 combinedSize = activeTextureOpCount + other->activeTextureOpCount;
10040 if (textureOps.size() < combinedSize)
10041 textureOps.resize(combinedSize);
10042 for (int i = activeTextureOpCount; i < combinedSize; ++i)
10043 textureOps[i] = std::move(other->textureOps[i - activeTextureOpCount]);
10045}
10046
10052
10054{
10055 // Unlike free(), this is expected to aggressively deallocate all memory
10056 // used by both the buffer and texture operation lists. (i.e. using
10057 // squeeze() to only keep the stack prealloc of the QVLAs)
10058 //
10059 // This (e.g. just the destruction of bufferOps elements) may have a
10060 // non-negligible performance impact e.g. with Qt Quick with scenes where
10061 // there are lots of buffer operations per frame.
10062
10064 bufferOps.clear();
10065 bufferOps.squeeze();
10066
10068 textureOps.clear();
10069 textureOps.squeeze();
10070}
10071
10072/*!
10073 Sometimes committing resource updates is necessary or just more convenient
10074 without starting a render pass. Calling this function with \a
10075 resourceUpdates is an alternative to passing \a resourceUpdates to a
10076 beginPass() call (or endPass(), which would be typical in case of readbacks).
10077
10078 \note Cannot be called inside a pass.
10079 */
10080void QRhiCommandBuffer::resourceUpdate(QRhiResourceUpdateBatch *resourceUpdates)
10081{
10082 if (resourceUpdates)
10083 m_rhi->resourceUpdate(this, resourceUpdates);
10084}
10085
10086/*!
10087 Records starting a new render pass targeting the render target \a rt.
10088
10089 \a resourceUpdates, when not null, specifies a resource update batch that
10090 is to be committed and then released.
10091
10092 The color and depth/stencil buffers of the render target are normally
10093 cleared. The clear values are specified in \a colorClearValue and \a
10094 depthStencilClearValue. The exception is when the render target was created
10095 with QRhiTextureRenderTarget::PreserveColorContents and/or
10096 QRhiTextureRenderTarget::PreserveDepthStencilContents. The clear values are
10097 ignored then.
10098
10099 \note Enabling preserved color or depth contents leads to decreased
10100 performance depending on the underlying hardware. Mobile GPUs with tiled
10101 architecture benefit from not having to reload the previous contents into
10102 the tile buffer. Similarly, a QRhiTextureRenderTarget with a QRhiTexture as
10103 the depth buffer is less efficient than a QRhiRenderBuffer since using a
10104 depth texture triggers requiring writing the data out to it, while with
10105 renderbuffers this is not needed (as the API does not allow sampling or
10106 reading from a renderbuffer).
10107
10108 \note Do not assume that any state or resource bindings persist between
10109 passes.
10110
10111 \note The QRhiCommandBuffer's \c set and \c draw functions can only be
10112 called inside a pass. Also, with the exception of setGraphicsPipeline(),
10113 they expect to have a pipeline set already on the command buffer.
10114 Unspecified issues may arise otherwise, depending on the backend.
10115
10116 If \a rt is a QRhiTextureRenderTarget, beginPass() performs a check to see
10117 if the texture and renderbuffer objects referenced from the render target
10118 are up-to-date. This is similar to what setShaderResources() does for
10119 QRhiShaderResourceBindings. If any of the attachments had been rebuilt
10120 since QRhiTextureRenderTarget::create(), an implicit call to create() is
10121 made on \a rt. Therefore, if \a rt has a QRhiTexture color attachment \c
10122 texture, and one needs to make the texture a different size, the following
10123 is then valid:
10124 \code
10125 QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ { texture } });
10126 rt->create();
10127 // ...
10128 texture->setPixelSize(new_size);
10129 texture->create();
10130 cb->beginPass(rt, colorClear, dsClear); // this is ok, no explicit rt->create() is required before
10131 \endcode
10132
10133 \a flags allow controlling certain advanced functionality. One commonly used
10134 flag is \c ExternalContents. This should be specified whenever
10135 beginExternal() will be called within the pass started by this function.
10136
10137 \sa endPass(), BeginPassFlags
10138 */
10139void QRhiCommandBuffer::beginPass(QRhiRenderTarget *rt,
10140 const QColor &colorClearValue,
10141 const QRhiDepthStencilClearValue &depthStencilClearValue,
10142 QRhiResourceUpdateBatch *resourceUpdates,
10143 BeginPassFlags flags)
10144{
10145 m_rhi->beginPass(this, rt, colorClearValue, depthStencilClearValue, resourceUpdates, flags);
10146}
10147
10148/*!
10149 Records ending the current render pass.
10150
10151 \a resourceUpdates, when not null, specifies a resource update batch that
10152 is to be committed and then released.
10153
10154 \sa beginPass()
10155 */
10156void QRhiCommandBuffer::endPass(QRhiResourceUpdateBatch *resourceUpdates)
10157{
10158 m_rhi->endPass(this, resourceUpdates);
10159}
10160
10161/*!
10162 Records setting a new graphics pipeline \a ps.
10163
10164 \note This function must be called before recording other \c set or \c draw
10165 commands on the command buffer.
10166
10167 \note QRhi will optimize out unnecessary invocations within a pass, so
10168 therefore overoptimizing to avoid calls to this function is not necessary
10169 on the applications' side.
10170
10171 \note This function can only be called inside a render pass, meaning
10172 between a beginPass() and endPass() call.
10173
10174 \note The new graphics pipeline \a ps must be a valid pointer.
10175 */
10176void QRhiCommandBuffer::setGraphicsPipeline(QRhiGraphicsPipeline *ps)
10177{
10178 Q_ASSERT(ps != nullptr);
10179 m_rhi->setGraphicsPipeline(this, ps);
10180}
10181
10182/*!
10183 Records binding a set of shader resources, such as, uniform buffers or
10184 textures, that are made visible to one or more shader stages.
10185
10186 \a srb can be null in which case the current graphics or compute pipeline's
10187 associated QRhiShaderResourceBindings is used. When \a srb is non-null, it
10188 must be
10189 \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible},
10190 meaning the layout (number of bindings, the type and binding number of each
10191 binding) must fully match the QRhiShaderResourceBindings that was
10192 associated with the pipeline at the time of calling the pipeline's create().
10193
10194 There are cases when a seemingly unnecessary setShaderResources() call is
10195 mandatory: when rebuilding a resource referenced from \a srb, for example
10196 changing the size of a QRhiBuffer followed by a QRhiBuffer::create(), this
10197 is the place where associated native objects (such as descriptor sets in
10198 case of Vulkan) are updated to refer to the current native resources that
10199 back the QRhiBuffer, QRhiTexture, QRhiSampler objects referenced from \a
10200 srb. In this case setShaderResources() must be called even if \a srb is
10201 the same as in the last call.
10202
10203 When \a srb is not null, the QRhiShaderResourceBindings object the pipeline
10204 was built with in create() is guaranteed to be not accessed in any form. In
10205 fact, it does not need to be valid even at this point: destroying the
10206 pipeline's associated srb after create() and instead explicitly specifying
10207 another, \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout
10208 compatible} one in every setShaderResources() call is valid.
10209
10210 \a dynamicOffsets allows specifying buffer offsets for uniform buffers that
10211 were associated with \a srb via
10212 QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(). This is
10213 different from providing the offset in the \a srb itself: dynamic offsets
10214 do not require building a new QRhiShaderResourceBindings for every
10215 different offset, can avoid writing the underlying descriptors (with
10216 backends where applicable), and so they may be more efficient. Each element
10217 of \a dynamicOffsets is a \c binding - \c offset pair.
10218 \a dynamicOffsetCount specifies the number of elements in \a dynamicOffsets.
10219
10220 \note All offsets in \a dynamicOffsets must be byte aligned to the value
10221 returned from QRhi::ubufAlignment().
10222
10223 \note Some backends may limit the number of supported dynamic offsets.
10224 Avoid using a \a dynamicOffsetCount larger than 8.
10225
10226 \note QRhi will optimize out unnecessary invocations within a pass (taking
10227 the conditions described above into account), so therefore overoptimizing
10228 to avoid calls to this function is not necessary on the applications' side.
10229
10230 \note This function can only be called inside a render or compute pass,
10231 meaning between a beginPass() and endPass(), or beginComputePass() and
10232 endComputePass().
10233 */
10234void QRhiCommandBuffer::setShaderResources(QRhiShaderResourceBindings *srb,
10235 int dynamicOffsetCount,
10236 const DynamicOffset *dynamicOffsets)
10237{
10238 m_rhi->setShaderResources(this, srb, dynamicOffsetCount, dynamicOffsets);
10239}
10240
10241/*!
10242 Records vertex input bindings.
10243
10244 The index buffer used by subsequent drawIndexed() commands is specified by
10245 \a indexBuf, \a indexOffset, and \a indexFormat. \a indexBuf can be set to
10246 null when indexed drawing is not needed.
10247
10248 Vertex buffer bindings are batched. \a startBinding specifies the first
10249 binding number. The recorded command then binds each buffer from \a
10250 bindings to the binding point \c{startBinding + i} where \c i is the index
10251 in \a bindings. Each element in \a bindings specifies a QRhiBuffer and an
10252 offset.
10253
10254 \note Some backends may limit the number of vertex buffer bindings. Avoid
10255 using a \a bindingCount larger than 8.
10256
10257 Superfluous vertex input and index changes in the same pass are ignored
10258 automatically with most backends and therefore applications do not need to
10259 overoptimize to avoid calls to this function.
10260
10261 \note This function can only be called inside a render pass, meaning
10262 between a beginPass() and endPass() call.
10263
10264 As a simple example, take a vertex shader with two inputs:
10265
10266 \badcode
10267 layout(location = 0) in vec4 position;
10268 layout(location = 1) in vec3 color;
10269 \endcode
10270
10271 and assume we have the data available in interleaved format, using only 2
10272 floats for position (so 5 floats per vertex: x, y, r, g, b). A QRhiGraphicsPipeline for
10273 this shader can then be created using the input layout:
10274
10275 \code
10276 QRhiVertexInputLayout inputLayout;
10277 inputLayout.setBindings({
10278 { 5 * sizeof(float) }
10279 });
10280 inputLayout.setAttributes({
10281 { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
10282 { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
10283 });
10284 \endcode
10285
10286 Here there is one buffer binding (binding number 0), with two inputs
10287 referencing it. When recording the pass, once the pipeline is set, the
10288 vertex bindings can be specified simply like the following, assuming vbuf
10289 is the QRhiBuffer with all the interleaved position+color data:
10290
10291 \code
10292 const QRhiCommandBuffer::VertexInput vbufBinding(vbuf, 0);
10293 cb->setVertexInput(0, 1, &vbufBinding);
10294 \endcode
10295 */
10296void QRhiCommandBuffer::setVertexInput(int startBinding, int bindingCount, const VertexInput *bindings,
10297 QRhiBuffer *indexBuf, quint32 indexOffset,
10298 IndexFormat indexFormat)
10299{
10300 m_rhi->setVertexInput(this, startBinding, bindingCount, bindings, indexBuf, indexOffset, indexFormat);
10301}
10302
10303/*!
10304 Records setting the active viewport rectangle specified in \a viewport.
10305
10306 With backends where the underlying graphics API has scissoring always
10307 enabled, this function also sets the scissor to match the viewport whenever
10308 the active QRhiGraphicsPipeline does not have
10309 \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set.
10310
10311 \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are
10312 bottom-left.
10313
10314 \note This function can only be called inside a render pass, meaning
10315 between a beginPass() and endPass() call.
10316 */
10317void QRhiCommandBuffer::setViewport(const QRhiViewport &viewport)
10318{
10319 m_rhi->setViewport(this, viewport);
10320}
10321
10322/*!
10323 Records setting the active scissor rectangle specified in \a scissor.
10324
10325 This can only be called when the bound pipeline has
10326 \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set. When the flag is
10327 set on the active pipeline, this function must be called because scissor
10328 testing will get enabled and so a scissor rectangle must be provided.
10329
10330 \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are
10331 bottom-left.
10332
10333 \note This function can only be called inside a render pass, meaning
10334 between a beginPass() and endPass() call.
10335 */
10336void QRhiCommandBuffer::setScissor(const QRhiScissor &scissor)
10337{
10338 m_rhi->setScissor(this, scissor);
10339}
10340
10341/*!
10342 Records setting the active blend constants to \a c.
10343
10344 This can only be called when the bound pipeline has
10345 QRhiGraphicsPipeline::UsesBlendConstants set.
10346
10347 \note This function can only be called inside a render pass, meaning
10348 between a beginPass() and endPass() call.
10349 */
10350void QRhiCommandBuffer::setBlendConstants(const QColor &c)
10351{
10352 m_rhi->setBlendConstants(this, c);
10353}
10354
10355/*!
10356 Records setting the active stencil reference value to \a refValue.
10357
10358 This can only be called when the bound pipeline has
10359 QRhiGraphicsPipeline::UsesStencilRef set.
10360
10361 \note This function can only be called inside a render pass, meaning between
10362 a beginPass() and endPass() call.
10363 */
10364void QRhiCommandBuffer::setStencilRef(quint32 refValue)
10365{
10366 m_rhi->setStencilRef(this, refValue);
10367}
10368
10369/*!
10370 Sets the shading rate for the following draw calls to \a coarsePixelSize.
10371
10372 The default is 1x1.
10373
10374 Functional only when the \l QRhi::VariableRateShading feature is reported as
10375 supported and the QRhiGraphicsPipeline(s) bound on the command buffer were
10376 declaring \l QRhiGraphicsPipeline::UsesShadingRate when creating them.
10377
10378 Call \l QRhi::supportedShadingRates() to check what shading rates are
10379 supported for a given sample count.
10380
10381 When both a QRhiShadingRateMap and this function is in use, the higher of
10382 two the shading rates are used for each tile. There is currently no control
10383 offered over the combiner behavior.
10384
10385 \since 6.9
10386 */
10387void QRhiCommandBuffer::setShadingRate(const QSize &coarsePixelSize)
10388{
10389 m_rhi->setShadingRate(this, coarsePixelSize);
10390}
10391
10392/*!
10393 Records a non-indexed draw.
10394
10395 The number of vertices is specified in \a vertexCount. For instanced
10396 drawing set \a instanceCount to a value other than 1. \a firstVertex is the
10397 index of the first vertex to draw. When drawing multiple instances, the
10398 first instance ID is specified by \a firstInstance.
10399
10400 \note \a firstInstance may not be supported, and is ignored when the
10401 QRhi::BaseInstance feature is reported as not supported. The first instance
10402 ID is always 0 in that case. QRhi::BaseInstance is never supported with
10403 OpenGL at the moment, mainly due to OpenGL ES limitations, and therefore
10404 portable applications should not be designed to rely on this argument.
10405
10406 \note Shaders that need to access the index of the current vertex or
10407 instance must use \c gl_VertexIndex and \c gl_InstanceIndex, i.e., the
10408 Vulkan-compatible built-in variables, instead of \c gl_VertexID and \c
10409 gl_InstanceID.
10410
10411 \note When \a firstInstance is non-zero, \c gl_InstanceIndex will not
10412 include the base value with some of the underlying 3D APIs. This is
10413 indicated by the QRhi::InstanceIndexIncludesBaseInstance feature. If relying
10414 on a base instance value cannot be avoided, applications are advised to pass
10415 in the value as a uniform conditionally based on what that feature reports,
10416 and add it to \c gl_InstanceIndex in the shader.
10417
10418 \note This function can only be called inside a render pass, meaning
10419 between a beginPass() and endPass() call.
10420 */
10421void QRhiCommandBuffer::draw(quint32 vertexCount,
10422 quint32 instanceCount,
10423 quint32 firstVertex,
10424 quint32 firstInstance)
10425{
10426 m_rhi->draw(this, vertexCount, instanceCount, firstVertex, firstInstance);
10427}
10428
10429/*!
10430 Records an indexed draw.
10431
10432 The number of vertices is specified in \a indexCount. \a firstIndex is the
10433 base index. The effective offset in the index buffer is given by
10434 \c{indexOffset + firstIndex * n} where \c n is 2 or 4 depending on the
10435 index element type. \c indexOffset is specified in setVertexInput().
10436
10437 \note The effective offset in the index buffer must be 4 byte aligned with
10438 some backends (for example, Metal). With these backends the
10439 \l{QRhi::NonFourAlignedEffectiveIndexBufferOffset}{NonFourAlignedEffectiveIndexBufferOffset}
10440 feature will be reported as not-supported.
10441
10442 \a vertexOffset (also called \c{base vertex}) is a signed value that is
10443 added to the element index before indexing into the vertex buffer. Support
10444 for this is not always available, and the value is ignored when the feature
10445 QRhi::BaseVertex is reported as unsupported.
10446
10447 For instanced drawing set \a instanceCount to a value other than 1. When
10448 drawing multiple instances, the first instance ID is specified by \a
10449 firstInstance.
10450
10451 \note \a firstInstance may not be supported, and is ignored when the
10452 QRhi::BaseInstance feature is reported as not supported. The first instance
10453 ID is always 0 in that case. QRhi::BaseInstance is never supported with
10454 OpenGL at the moment, mainly due to OpenGL ES limitations, and therefore
10455 portable applications should not be designed to rely on this argument.
10456
10457 \note Shaders that need to access the index of the current vertex or
10458 instance must use \c gl_VertexIndex and \c gl_InstanceIndex, i.e., the
10459 Vulkan-compatible built-in variables, instead of \c gl_VertexID and \c
10460 gl_InstanceID.
10461
10462 \note When \a firstInstance is non-zero, \c gl_InstanceIndex will not
10463 include the base value with some of the underlying 3D APIs. This is
10464 indicated by the QRhi::InstanceIndexIncludesBaseInstance feature. If relying
10465 on a base instance value cannot be avoided, applications are advised to pass
10466 in the value as a uniform conditionally based on what that feature reports,
10467 and add it to \c gl_InstanceIndex in the shader.
10468
10469 \note This function can only be called inside a render pass, meaning
10470 between a beginPass() and endPass() call.
10471 */
10472void QRhiCommandBuffer::drawIndexed(quint32 indexCount,
10473 quint32 instanceCount,
10474 quint32 firstIndex,
10475 qint32 vertexOffset,
10476 quint32 firstInstance)
10477{
10478 m_rhi->drawIndexed(this, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
10479}
10480
10481/*!
10482 Records a named debug group on the command buffer with the specified \a
10483 name. This is shown in graphics debugging tools such as
10484 \l{https://renderdoc.org/}{RenderDoc} and
10485 \l{https://developer.apple.com/xcode/}{XCode}. The end of the grouping is
10486 indicated by debugMarkEnd().
10487
10488 \note Ignored when QRhi::DebugMarkers are not supported or
10489 QRhi::EnableDebugMarkers is not set.
10490
10491 \note Can be called anywhere within the frame, both inside and outside of passes.
10492 */
10493void QRhiCommandBuffer::debugMarkBegin(const QByteArray &name)
10494{
10495 m_rhi->debugMarkBegin(this, name);
10496}
10497
10498/*!
10499 Records the end of a debug group.
10500
10501 \note Ignored when QRhi::DebugMarkers are not supported or
10502 QRhi::EnableDebugMarkers is not set.
10503
10504 \note Can be called anywhere within the frame, both inside and outside of passes.
10505 */
10506void QRhiCommandBuffer::debugMarkEnd()
10507{
10508 m_rhi->debugMarkEnd(this);
10509}
10510
10511/*!
10512 Inserts a debug message \a msg into the command stream.
10513
10514 \note Ignored when QRhi::DebugMarkers are not supported or
10515 QRhi::EnableDebugMarkers is not set.
10516
10517 \note With some backends debugMarkMsg() is only supported inside a pass and
10518 is ignored when called outside a pass. With others it is recorded anywhere
10519 within the frame.
10520 */
10521void QRhiCommandBuffer::debugMarkMsg(const QByteArray &msg)
10522{
10523 m_rhi->debugMarkMsg(this, msg);
10524}
10525
10526/*!
10527 Records starting a new compute pass.
10528
10529 \a resourceUpdates, when not null, specifies a resource update batch that
10530 is to be committed and then released.
10531
10532 \note Do not assume that any state or resource bindings persist between
10533 passes.
10534
10535 \note A compute pass can record setComputePipeline(), setShaderResources(),
10536 and dispatch() calls, not graphics ones. General functionality, such as,
10537 debug markers and beginExternal() is available both in render and compute
10538 passes.
10539
10540 \note Compute is only available when the \l{QRhi::Compute}{Compute} feature
10541 is reported as supported.
10542
10543 \a flags is not currently used.
10544 */
10545void QRhiCommandBuffer::beginComputePass(QRhiResourceUpdateBatch *resourceUpdates, BeginPassFlags flags)
10546{
10547 m_rhi->beginComputePass(this, resourceUpdates, flags);
10548}
10549
10550/*!
10551 Records ending the current compute pass.
10552
10553 \a resourceUpdates, when not null, specifies a resource update batch that
10554 is to be committed and then released.
10555 */
10556void QRhiCommandBuffer::endComputePass(QRhiResourceUpdateBatch *resourceUpdates)
10557{
10558 m_rhi->endComputePass(this, resourceUpdates);
10559}
10560
10561/*!
10562 Records setting a new compute pipeline \a ps.
10563
10564 \note This function must be called before recording setShaderResources() or
10565 dispatch() commands on the command buffer.
10566
10567 \note QRhi will optimize out unnecessary invocations within a pass, so
10568 therefore overoptimizing to avoid calls to this function is not necessary
10569 on the applications' side.
10570
10571 \note This function can only be called inside a compute pass, meaning
10572 between a beginComputePass() and endComputePass() call.
10573 */
10574void QRhiCommandBuffer::setComputePipeline(QRhiComputePipeline *ps)
10575{
10576 m_rhi->setComputePipeline(this, ps);
10577}
10578
10579/*!
10580 Records dispatching compute work items, with \a x, \a y, and \a z
10581 specifying the number of local workgroups in the corresponding dimension.
10582
10583 \note This function can only be called inside a compute pass, meaning
10584 between a beginComputePass() and endComputePass() call.
10585
10586 \note \a x, \a y, and \a z must fit the limits from the underlying graphics
10587 API implementation at run time. The maximum values are typically 65535.
10588
10589 \note Watch out for possible limits on the local workgroup size as well.
10590 This is specified in the shader, for example: \c{layout(local_size_x = 16,
10591 local_size_y = 16) in;}. For example, with OpenGL the minimum value mandated
10592 by the specification for the number of invocations in a single local work
10593 group (the product of \c local_size_x, \c local_size_y, and \c local_size_z)
10594 is 1024, while with OpenGL ES (3.1) the value may be as low as 128. This
10595 means that the example given above may be rejected by some OpenGL ES
10596 implementations as the number of invocations is 256.
10597 */
10598void QRhiCommandBuffer::dispatch(int x, int y, int z)
10599{
10600 m_rhi->dispatch(this, x, y, z);
10601}
10602
10603/*!
10604 \return a pointer to a backend-specific QRhiNativeHandles subclass, such as
10605 QRhiVulkanCommandBufferNativeHandles. The returned value is \nullptr when
10606 exposing the underlying native resources is not supported by, or not
10607 applicable to, the backend.
10608
10609 \sa QRhiVulkanCommandBufferNativeHandles,
10610 QRhiMetalCommandBufferNativeHandles, beginExternal(), endExternal()
10611 */
10612const QRhiNativeHandles *QRhiCommandBuffer::nativeHandles()
10613{
10614 return m_rhi->nativeHandles(this);
10615}
10616
10617/*!
10618 To be called when the application before the application is about to
10619 enqueue commands to the current pass' command buffer by calling graphics
10620 API functions directly.
10621
10622 \note This is only available when the intent was declared upfront in
10623 beginPass() or beginComputePass(). Therefore this function must only be
10624 called when the pass recording was started with specifying
10625 QRhiCommandBuffer::ExternalContent.
10626
10627 With Vulkan, Metal, or Direct3D 12 one can query the native command buffer
10628 or encoder objects via nativeHandles() and enqueue commands to them. With
10629 OpenGL or Direct3D 11 the (device) context can be retrieved from
10630 QRhi::nativeHandles(). However, this must never be done without ensuring
10631 the QRhiCommandBuffer's state stays up-to-date. Hence the requirement for
10632 wrapping any externally added command recording between beginExternal() and
10633 endExternal(). Conceptually this is the same as QPainter's
10634 \l{QPainter::beginNativePainting()}{beginNativePainting()} and
10635 \l{QPainter::endNativePainting()}{endNativePainting()} functions.
10636
10637 For OpenGL in particular, this function has an additional task: it makes
10638 sure the context is made current on the current thread.
10639
10640 \note Once beginExternal() is called, no other render pass specific
10641 functions (\c set* or \c draw*) must be called on the
10642 QRhiCommandBuffer until endExternal().
10643
10644 \warning Some backends may return a native command buffer object from
10645 QRhiCommandBuffer::nativeHandles() that is different from the primary one
10646 when inside a beginExternal() - endExternal() block. Therefore it is
10647 important to (re)query the native command buffer object after calling
10648 beginExternal(). In practical terms this means that with Vulkan for example
10649 the externally recorded Vulkan commands are placed onto a secondary command
10650 buffer (with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT).
10651 nativeHandles() returns this secondary command buffer when called between
10652 begin/endExternal.
10653
10654 \sa endExternal(), nativeHandles()
10655 */
10656void QRhiCommandBuffer::beginExternal()
10657{
10658 m_rhi->beginExternal(this);
10659}
10660
10661/*!
10662 To be called once the externally added commands are recorded to the command
10663 buffer or context.
10664
10665 \note All QRhiCommandBuffer state must be assumed as invalid after calling
10666 this function. Pipelines, vertex and index buffers, and other state must be
10667 set again if more draw calls are recorded after the external commands.
10668
10669 \sa beginExternal(), nativeHandles()
10670 */
10671void QRhiCommandBuffer::endExternal()
10672{
10673 m_rhi->endExternal(this);
10674}
10675
10676/*!
10677 \return the last available timestamp, in seconds, when
10678 \l QRhi::EnableTimestamps was enabled when creating the QRhi. The value
10679 indicates the elapsed time on the GPU during the last completed frame.
10680
10681 \note Do not expect results other than 0 when the QRhi::Timestamps feature
10682 is not reported as supported, or when QRhi::EnableTimestamps was not passed
10683 to QRhi::create(). There are exceptions to this, because with some graphics
10684 APIs (Metal) timings are available without having to perform extra
10685 operations (timestamp queries), but portable applications should always
10686 consciously opt-in to timestamp collection when they know it is needed, and
10687 call this function accordingly.
10688
10689 Care must be exercised with the interpretation of the value, as its
10690 precision and granularity is often not controlled by Qt, and depends on the
10691 underlying graphics API and its implementation. In particular, comparing
10692 the values between different graphics APIs and hardware is discouraged and
10693 may be meaningless.
10694
10695 When the frame was recorded with \l{QRhi::beginFrame()}{beginFrame()} and
10696 \l{QRhi::endFrame()}{endFrame()}, i.e., with a swapchain, the timing values
10697 will likely become available asynchronously. The returned value may
10698 therefore be 0 (e.g., for the first 1-2 frames) or the last known value
10699 referring to some previous frame. The value my also
10700 become 0 again under certain conditions, such as when resizing the window.
10701 It can be expected that the most up-to-date available value is retrieved in
10702 beginFrame() and becomes queriable via this function once beginFrame()
10703 returns.
10704
10705 \note Do not assume that the value refers to the previous
10706 (\c{currently_recorded - 1}) frame. It may refer to \c{currently_recorded -
10707 2} or \c{currently_recorded - 3} as well. The exact behavior may depend on
10708 the graphics API and its implementation.
10709
10710 On the other hand, with offscreen frames the returned value is up-to-date
10711 once \l{QRhi::endOffscreenFrame()}{endOffscreenFrame()} returns, because
10712 offscreen frames reduce GPU pipelining and wait the the commands to be
10713 complete.
10714
10715 \note This means that, unlike with swapchain frames, with offscreen frames
10716 the returned value is guaranteed to refer to the frame that has just been
10717 submitted and completed. (assuming this function is called after
10718 endOffscreenFrame() but before the next beginOffscreenFrame())
10719
10720 Watch out for the consequences of GPU frequency scaling and GPU clock
10721 changes, depending on the platform. For example, on Windows the returned
10722 timing may vary in a quite wide range between frames with modern graphics
10723 cards, even when submitting frames with a similar, or the same workload.
10724 This is out of scope for Qt to control and solve, generally speaking.
10725 However, the D3D12 backend automatically calls
10726 \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-setstablepowerstate}{ID3D12Device::SetStablePowerState()}
10727 whenever the environment variable \c QT_D3D_STABLE_POWER_STATE is set to a
10728 non-zero value. This can greatly stabilize the result. It can also have a
10729 non-insignificant effect on the CPU-side timings measured via QElapsedTimer
10730 for example, especially when offscreen frames are involved.
10731
10732 \note Do not and never ship applications to production with
10733 \c QT_D3D_STABLE_POWER_STATE set. See the Windows API documentation for details.
10734
10735 \sa QRhi::Timestamps, QRhi::EnableTimestamps
10736 */
10737double QRhiCommandBuffer::lastCompletedGpuTime()
10738{
10739 return m_rhi->lastCompletedGpuTime(this);
10740}
10741
10742/*!
10743 \return the value (typically an offset) \a v aligned to the uniform buffer
10744 alignment given by by ubufAlignment().
10745 */
10746int QRhi::ubufAligned(int v) const
10747{
10748 const int byteAlign = ubufAlignment();
10749 return (v + byteAlign - 1) & ~(byteAlign - 1);
10750}
10751
10752/*!
10753 \return the number of mip levels for a given \a size.
10754 */
10755int QRhi::mipLevelsForSize(const QSize &size)
10756{
10757 return qFloor(std::log2(qMax(size.width(), size.height()))) + 1;
10758}
10759
10760/*!
10761 \return the texture image size for a given \a mipLevel, calculated based on
10762 the level 0 size given in \a baseLevelSize.
10763 */
10764QSize QRhi::sizeForMipLevel(int mipLevel, const QSize &baseLevelSize)
10765{
10766 const int w = qMax(1, baseLevelSize.width() >> mipLevel);
10767 const int h = qMax(1, baseLevelSize.height() >> mipLevel);
10768 return QSize(w, h);
10769}
10770
10771/*!
10772 \return \c true if the underlying graphics API has the Y axis pointing up
10773 in framebuffers and images.
10774
10775 In practice this is \c true for OpenGL only.
10776 */
10777bool QRhi::isYUpInFramebuffer() const
10778{
10779 return d->isYUpInFramebuffer();
10780}
10781
10782/*!
10783 \return \c true if the underlying graphics API has the Y axis pointing up
10784 in its normalized device coordinate system.
10785
10786 In practice this is \c false for Vulkan only.
10787
10788 \note clipSpaceCorrMatrix() includes the corresponding adjustment (to make
10789 Y point up) in its returned matrix.
10790 */
10791bool QRhi::isYUpInNDC() const
10792{
10793 return d->isYUpInNDC();
10794}
10795
10796/*!
10797 \return \c true if the underlying graphics API uses depth range [0, 1] in
10798 clip space.
10799
10800 In practice this is \c false for OpenGL only, because OpenGL uses a
10801 post-projection depth range of [-1, 1]. (not to be confused with the
10802 NDC-to-window mapping controlled by glDepthRange(), which uses a range of
10803 [0, 1], unless overridden by the QRhiViewport) In some OpenGL versions
10804 glClipControl() could be used to change this, but the OpenGL backend of
10805 QRhi does not use that function as it is not available in OpenGL ES or
10806 OpenGL versions lower than 4.5.
10807
10808 \note clipSpaceCorrMatrix() includes the corresponding adjustment in its
10809 returned matrix. Therefore, many users of QRhi do not need to take any
10810 further measures apart from pre-multiplying their projection matrices with
10811 clipSpaceCorrMatrix(). However, some graphics techniques, such as, some
10812 types of shadow mapping, involve working with and outputting depth values
10813 in the shaders. These will need to query and take the value of this
10814 function into account as appropriate.
10815 */
10816bool QRhi::isClipDepthZeroToOne() const
10817{
10818 return d->isClipDepthZeroToOne();
10819}
10820
10821/*!
10822 \return a matrix that can be used to allow applications keep using
10823 OpenGL-targeted vertex data and perspective projection matrices (such as,
10824 the ones generated by QMatrix4x4::perspective()), regardless of the active
10825 QRhi backend.
10826
10827 In a typical renderer, once \c{this_matrix * mvp} is used instead of just
10828 \c mvp, vertex data with Y up and viewports with depth range 0 - 1 can be
10829 used without considering what backend (and so graphics API) is going to be
10830 used at run time. This way branching based on isYUpInNDC() and
10831 isClipDepthZeroToOne() can be avoided (although such logic may still become
10832 required when implementing certain advanced graphics techniques).
10833
10834 See
10835 \l{https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/}{this
10836 page} for a discussion of the topic from Vulkan perspective.
10837 */
10838QMatrix4x4 QRhi::clipSpaceCorrMatrix() const
10839{
10840 return d->clipSpaceCorrMatrix();
10841}
10842
10843/*!
10844 \return \c true if the specified texture \a format modified by \a flags is
10845 supported.
10846
10847 The query is supported both for uncompressed and compressed formats.
10848 */
10849bool QRhi::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const
10850{
10851 return d->isTextureFormatSupported(format, flags);
10852}
10853
10854/*!
10855 \return \c true if the specified \a feature is supported
10856 */
10857bool QRhi::isFeatureSupported(QRhi::Feature feature) const
10858{
10859 return d->isFeatureSupported(feature);
10860}
10861
10862/*!
10863 \return the value for the specified resource \a limit.
10864
10865 The values are expected to be queried by the backends upon initialization,
10866 meaning calling this function is a light operation.
10867 */
10868int QRhi::resourceLimit(ResourceLimit limit) const
10869{
10870 return d->resourceLimit(limit);
10871}
10872
10873/*!
10874 \return a pointer to the backend-specific collection of native objects
10875 for the device, context, and similar concepts used by the backend.
10876
10877 Cast to QRhiVulkanNativeHandles, QRhiD3D11NativeHandles,
10878 QRhiD3D12NativeHandles, QRhiGles2NativeHandles, or QRhiMetalNativeHandles
10879 as appropriate.
10880
10881 \note No ownership is transferred, neither for the returned pointer nor for
10882 any native objects.
10883 */
10884const QRhiNativeHandles *QRhi::nativeHandles()
10885{
10886 return d->nativeHandles();
10887}
10888
10889/*!
10890 With OpenGL this makes the OpenGL context current on the current thread.
10891 The function has no effect with other backends.
10892
10893 Calling this function is relevant typically in Qt framework code, when one
10894 has to ensure external OpenGL code provided by the application can still
10895 run like it did before with direct usage of OpenGL, as long as the QRhi is
10896 using the OpenGL backend.
10897
10898 \return false when failed, similarly to QOpenGLContext::makeCurrent(). When
10899 the operation failed, isDeviceLost() can be called to determine if there
10900 was a loss of context situation. Such a check is equivalent to checking via
10901 QOpenGLContext::isValid().
10902
10903 \sa QOpenGLContext::makeCurrent(), QOpenGLContext::isValid()
10904 */
10905bool QRhi::makeThreadLocalNativeContextCurrent()
10906{
10907 return d->makeThreadLocalNativeContextCurrent();
10908}
10909
10910/*!
10911 With backends and graphics APIs where applicable, this function allows to
10912 provide additional arguments to the \b next submission of commands to the
10913 graphics command queue.
10914
10915 In particular, with Vulkan this allows passing in a list of Vulkan semaphore
10916 objects for \c vkQueueSubmit() to signal and wait on. \a params must then be
10917 a \l QRhiVulkanQueueSubmitParams. This becomes essential in certain advanced
10918 use cases, such as when performing native Vulkan calls that involve having
10919 to wait on and signal VkSemaphores that the application's custom Vulkan
10920 rendering or compute code manages. In addition, this also allows specifying
10921 additional semaphores to wait on in the next \c vkQueuePresentKHR().
10922
10923 \note This function affects the next queue submission only, which will
10924 happen in endFrame(), endOffscreenFrame(), or finish(). The enqueuing of
10925 present happens in endFrame().
10926
10927 With many other backends the implementation of this function is a no-op.
10928
10929 \since 6.9
10930 */
10931void QRhi::setQueueSubmitParams(QRhiNativeHandles *params)
10932{
10933 d->setQueueSubmitParams(params);
10934}
10935
10936/*!
10937 Attempts to release resources in the backend's caches. This can include both
10938 CPU and GPU resources. Only memory and resources that can be recreated
10939 automatically are in scope. As an example, if the backend's
10940 QRhiGraphicsPipeline implementation maintains a cache of shader compilation
10941 results, calling this function leads to emptying that cache, thus
10942 potentially freeing up memory and graphics resources.
10943
10944 Calling this function makes sense in resource constrained environments,
10945 where at a certain point there is a need to ensure minimal resource usage,
10946 at the expense of performance.
10947 */
10948void QRhi::releaseCachedResources()
10949{
10950 d->releaseCachedResources();
10951
10952 for (QRhiResourceUpdateBatch *u : d->resUpdPool) {
10953 if (u->d->poolIndex < 0)
10954 u->d->trimOpLists();
10955 }
10956}
10957
10958/*!
10959 \return true if the graphics device was lost.
10960
10961 The loss of the device is typically detected in beginFrame(), endFrame() or
10962 QRhiSwapChain::createOrResize(), depending on the backend and the underlying
10963 native APIs. The most common is endFrame() because that is where presenting
10964 happens. With some backends QRhiSwapChain::createOrResize() can also fail
10965 due to a device loss. Therefore this function is provided as a generic way
10966 to check if a device loss was detected by a previous operation.
10967
10968 When the device is lost, no further operations should be done via the QRhi.
10969 Rather, all QRhi resources should be released, followed by destroying the
10970 QRhi. A new QRhi can then be attempted to be created. If successful, all
10971 graphics resources must be reinitialized. If not, try again later,
10972 repeatedly.
10973
10974 While simple applications may decide to not care about device loss,
10975 on the commonly used desktop platforms a device loss can happen
10976 due to a variety of reasons, including physically disconnecting the
10977 graphics adapter, disabling the device or driver, uninstalling or upgrading
10978 the graphics driver, or due to errors that lead to a graphics device reset.
10979 Some of these can happen under perfectly normal circumstances as well, for
10980 example the upgrade of the graphics driver to a newer version is a common
10981 task that can happen at any time while a Qt application is running. Users
10982 may very well expect applications to be able to survive this, even when the
10983 application is actively using an API like OpenGL or Direct3D.
10984
10985 Qt's own frameworks built on top of QRhi, such as, Qt Quick, can be
10986 expected to handle and take appropriate measures when a device loss occurs.
10987 If the data for graphics resources, such as textures and buffers, are still
10988 available on the CPU side, such an event may not be noticeable on the
10989 application level at all since graphics resources can seamlessly be
10990 reinitialized then. However, applications and libraries working directly
10991 with QRhi are expected to be prepared to check and handle device loss
10992 situations themselves.
10993
10994 \note With OpenGL, applications may need to opt-in to context reset
10995 notifications by setting QSurfaceFormat::ResetNotification on the
10996 QOpenGLContext. This is typically done by enabling the flag in
10997 QRhiGles2InitParams::format. Keep in mind however that some systems may
10998 generate context resets situations even when this flag is not set.
10999 */
11000bool QRhi::isDeviceLost() const
11001{
11002 return d->isDeviceLost();
11003}
11004
11005/*!
11006 \return a binary data blob with data collected from the
11007 QRhiGraphicsPipeline and QRhiComputePipeline successfully created during
11008 the lifetime of this QRhi.
11009
11010 By saving and then, in subsequent runs of the same application, reloading
11011 the cache data, pipeline and shader creation times can potentially be
11012 reduced. What exactly the cache and its serialized version includes is not
11013 specified, is always specific to the backend used, and in some cases also
11014 dependent on the particular implementation of the graphics API.
11015
11016 When the PipelineCacheDataLoadSave is reported as unsupported, the returned
11017 QByteArray is empty.
11018
11019 When the EnablePipelineCacheDataSave flag was not specified when calling
11020 create(), the returned QByteArray may be empty, even when the
11021 PipelineCacheDataLoadSave feature is supported.
11022
11023 When the returned data is non-empty, it is always specific to the Qt
11024 version and QRhi backend. In addition, in some cases there is a strong
11025 dependency to the graphics device and the exact driver version used. QRhi
11026 takes care of adding the appropriate header and safeguards that ensure that
11027 the data can always be passed safely to setPipelineCacheData(), therefore
11028 attempting to load data from a run on another version of a driver will be
11029 handled safely and gracefully.
11030
11031 \note Calling releaseCachedResources() may, depending on the backend, clear
11032 the pipeline data collected. A subsequent call to this function may then
11033 not return any data.
11034
11035 See EnablePipelineCacheDataSave for further details about this feature.
11036
11037 \note Minimize the number of calls to this function. Retrieving the blob is
11038 not always a cheap operation, and therefore this function should only be
11039 called at a low frequency, ideally only once e.g. when closing the
11040 application.
11041
11042 \sa setPipelineCacheData(), create(), isFeatureSupported()
11043 */
11044QByteArray QRhi::pipelineCacheData()
11045{
11046 return d->pipelineCacheData();
11047}
11048
11049/*!
11050 Loads \a data into the pipeline cache, when applicable.
11051
11052 When the PipelineCacheDataLoadSave is reported as unsupported, the function
11053 is safe to call, but has no effect.
11054
11055 The blob returned by pipelineCacheData() is always specific to the Qt
11056 version, the QRhi backend, and, in some cases, also to the graphics device,
11057 and a given version of the graphics driver. QRhi takes care of adding the
11058 appropriate header and safeguards that ensure that the data can always be
11059 passed safely to this function. If there is a mismatch, e.g. because the
11060 driver has been upgraded to a newer version, or because the data was
11061 generated from a different QRhi backend, a warning is printed and \a data
11062 is safely ignored.
11063
11064 With Vulkan, this maps directly to VkPipelineCache. Calling this function
11065 creates a new Vulkan pipeline cache object, with its initial data sourced
11066 from \a data. The pipeline cache object is then used by all subsequently
11067 created QRhiGraphicsPipeline and QRhiComputePipeline objects, thus
11068 accelerating, potentially, the pipeline creation.
11069
11070 With other APIs there is no real pipeline cache, but they may provide a
11071 cache with bytecode from shader compilations (D3D) or program binaries
11072 (OpenGL). In applications that perform a lot of shader compilation from
11073 source at run time this can provide a significant boost in subsequent runs
11074 if the "pipeline cache" is pre-seeded from an earlier run using this
11075 function.
11076
11077 \note QRhi cannot give any guarantees that \a data has an effect on the
11078 pipeline and shader creation performance. With APIs like Vulkan, it is up
11079 to the driver to decide if \a data is used for some purpose, or if it is
11080 ignored.
11081
11082 See EnablePipelineCacheDataSave for further details about this feature.
11083
11084 \note This mechanism offered by QRhi is independent of the drivers' own
11085 internal caching mechanism, if any. This means that, depending on the
11086 graphics API and its implementation, the exact effects of retrieving and
11087 then reloading \a data are not predictable. Improved performance may not be
11088 visible at all in case other caching mechanisms outside of Qt's control are
11089 already active.
11090
11091 \note Minimize the number of calls to this function. Loading the blob is
11092 not always a cheap operation, and therefore this function should only be
11093 called at a low frequency, ideally only once e.g. when starting the
11094 application.
11095
11096 \warning Serialized pipeline cache data is assumed to be trusted content. Qt
11097 performs robust parsing of the header and metadata included in \a data,
11098 application developers are however advised to never pass in data from
11099 untrusted sources.
11100
11101 \sa pipelineCacheData(), isFeatureSupported()
11102 */
11103void QRhi::setPipelineCacheData(const QByteArray &data)
11104{
11105 d->setPipelineCacheData(data);
11106}
11107
11108/*!
11109 \struct QRhiStats
11110 \inmodule QtGuiPrivate
11111 \inheaderfile rhi/qrhi.h
11112 \since 6.6
11113
11114 \brief Statistics provided from the underlying memory allocator.
11115
11116 \note This is a RHI API with limited compatibility guarantees, see \l QRhi
11117 for details.
11118 */
11119
11120/*!
11121 \variable QRhiStats::totalPipelineCreationTime
11122
11123 The total time in milliseconds spent in graphics and compute pipeline
11124 creation, which usually involves shader compilation or cache lookups, and
11125 potentially expensive processing.
11126
11127 \note The value should not be compared between different backends since the
11128 concept of "pipelines" and what exactly happens under the hood during, for
11129 instance, a call to QRhiGraphicsPipeline::create(), differ greatly between
11130 graphics APIs and their implementations.
11131
11132 \sa QRhi::statistics()
11133*/
11134
11135/*!
11136 \variable QRhiStats::blockCount
11137
11138 Statistic reported from the Vulkan or D3D12 memory allocator.
11139
11140 \sa QRhi::statistics()
11141*/
11142
11143/*!
11144 \variable QRhiStats::allocCount
11145
11146 Statistic reported from the Vulkan or D3D12 memory allocator.
11147
11148 \sa QRhi::statistics()
11149*/
11150
11151/*!
11152 \variable QRhiStats::usedBytes
11153
11154 Statistic reported from the Vulkan or D3D12 memory allocator.
11155
11156 \sa QRhi::statistics()
11157*/
11158
11159/*!
11160 \variable QRhiStats::unusedBytes
11161
11162 Statistic reported from the Vulkan or D3D12 memory allocator.
11163
11164 \sa QRhi::statistics()
11165*/
11166
11167/*!
11168 \variable QRhiStats::totalUsageBytes
11169
11170 Valid only with D3D12 currently. Matches IDXGIAdapter3::QueryVideoMemoryInfo().
11171
11172 \sa QRhi::statistics()
11173*/
11174
11175#ifndef QT_NO_DEBUG_STREAM
11176QDebug operator<<(QDebug dbg, const QRhiStats &info)
11177{
11178 QDebugStateSaver saver(dbg);
11179 dbg.nospace() << "QRhiStats("
11180 << "totalPipelineCreationTime=" << info.totalPipelineCreationTime
11181 << " blockCount=" << info.blockCount
11182 << " allocCount=" << info.allocCount
11183 << " usedBytes=" << info.usedBytes
11184 << " unusedBytes=" << info.unusedBytes
11185 << " totalUsageBytes=" << info.totalUsageBytes
11186 << ')';
11187 return dbg;
11188}
11189#endif
11190
11191/*!
11192 Gathers and returns statistics about the timings and allocations of
11193 graphics resources.
11194
11195 Data about memory allocations is only available with some backends, where
11196 such operations are under Qt's control. With graphics APIs where there is
11197 no lower level control over resource memory allocations, this will never be
11198 supported and all relevant fields in the results are 0.
11199
11200 With Vulkan in particular, the values are valid always, and are queried
11201 from the underlying memory allocator library. This gives an insight into
11202 the memory requirements of the active buffers and textures.
11203
11204 The same is true for Direct 3D 12. In addition to the memory allocator
11205 library's statistics, here the result also includes a \c totalUsageBytes
11206 field which reports the total size including additional resources that are
11207 not under the memory allocator library's control (swapchain buffers,
11208 descriptor heaps, etc.), as reported by DXGI.
11209
11210 The values correspond to all types of memory used, combined. (i.e. video +
11211 system in case of a discreet GPU)
11212
11213 Additional data, such as the total time in milliseconds spent in graphics
11214 and compute pipeline creation (which usually involves shader compilation or
11215 cache lookups, and potentially expensive processing) is available with most
11216 backends.
11217
11218 \note The elapsed times for operations such as pipeline creation may be
11219 affected by various factors. The results should not be compared between
11220 different backends since the concept of "pipelines" and what exactly
11221 happens under the hood during, for instance, a call to
11222 QRhiGraphicsPipeline::create(), differ greatly between graphics APIs and
11223 their implementations.
11224
11225 \note Additionally, many drivers will likely employ various caching
11226 strategies for shaders, programs, pipelines. (independently of Qt's own
11227 similar facilities, such as setPipelineCacheData() or the OpenGL-specific
11228 program binary disk cache). Because such internal behavior is transparent
11229 to the API client, Qt and QRhi have no knowledge or control over the exact
11230 caching strategy, persistency, invalidation of the cached data, etc. When
11231 reading timings, such as the time spent on pipeline creation, the potential
11232 presence and unspecified behavior of driver-level caching mechanisms should
11233 be kept in mind.
11234 */
11235QRhiStats QRhi::statistics() const
11236{
11237 return d->statistics();
11238}
11239
11240/*!
11241 \return a new graphics pipeline resource.
11242
11243 \sa QRhiResource::destroy()
11244 */
11245QRhiGraphicsPipeline *QRhi::newGraphicsPipeline()
11246{
11247 return d->createGraphicsPipeline();
11248}
11249
11250/*!
11251 \return a new compute pipeline resource.
11252
11253 \note Compute is only available when the \l{QRhi::Compute}{Compute} feature
11254 is reported as supported.
11255
11256 \sa QRhiResource::destroy()
11257 */
11258QRhiComputePipeline *QRhi::newComputePipeline()
11259{
11260 return d->createComputePipeline();
11261}
11262
11263/*!
11264 \return a new shader resource binding collection resource.
11265
11266 \sa QRhiResource::destroy()
11267 */
11268QRhiShaderResourceBindings *QRhi::newShaderResourceBindings()
11269{
11270 return d->createShaderResourceBindings();
11271}
11272
11273/*!
11274 \return a new buffer with the specified \a type, \a usage, and \a size.
11275
11276 \note Some \a usage and \a type combinations may not be supported by all
11277 backends. See \l{QRhiBuffer::UsageFlag}{UsageFlags} and
11278 \l{QRhi::NonDynamicUniformBuffers}{the feature flags}.
11279
11280 \note Backends may choose to allocate buffers bigger than \a size. This is
11281 done transparently to applications, so there are no special restrictions on
11282 the value of \a size. QRhiBuffer::size() will always report back the value
11283 that was requested in \a size.
11284
11285 \sa QRhiResource::destroy()
11286 */
11287QRhiBuffer *QRhi::newBuffer(QRhiBuffer::Type type,
11288 QRhiBuffer::UsageFlags usage,
11289 quint32 size)
11290{
11291 return d->createBuffer(type, usage, size);
11292}
11293
11294/*!
11295 \return a new renderbuffer with the specified \a type, \a pixelSize, \a
11296 sampleCount, and \a flags.
11297
11298 When \a backingFormatHint is set to a texture format other than
11299 QRhiTexture::UnknownFormat, it may be used by the backend to decide what
11300 format to use for the storage backing the renderbuffer.
11301
11302 \note \a backingFormatHint becomes relevant typically when multisampling
11303 and floating point texture formats are involved: rendering into a
11304 multisample QRhiRenderBuffer and then resolving into a non-RGBA8
11305 QRhiTexture implies (with some graphics APIs) that the storage backing the
11306 QRhiRenderBuffer uses the matching non-RGBA8 format. That means that
11307 passing a format like QRhiTexture::RGBA32F is important, because backends
11308 will typically opt for QRhiTexture::RGBA8 by default, which would then
11309 break later on due to attempting to set up RGBA8->RGBA32F multisample
11310 resolve in the color attachment(s) of the QRhiTextureRenderTarget.
11311
11312 \sa QRhiResource::destroy()
11313 */
11314QRhiRenderBuffer *QRhi::newRenderBuffer(QRhiRenderBuffer::Type type,
11315 const QSize &pixelSize,
11316 int sampleCount,
11317 QRhiRenderBuffer::Flags flags,
11318 QRhiTexture::Format backingFormatHint)
11319{
11320 return d->createRenderBuffer(type, pixelSize, sampleCount, flags, backingFormatHint);
11321}
11322
11323/*!
11324 \return a new 1D or 2D texture with the specified \a format, \a pixelSize, \a
11325 sampleCount, and \a flags.
11326
11327 A 1D texture array must have QRhiTexture::OneDimensional set in \a flags. This
11328 function will implicitly set this flag if the \a pixelSize height is 0.
11329
11330 \note \a format specifies the requested internal and external format,
11331 meaning the data to be uploaded to the texture will need to be in a
11332 compatible format, while the native texture may (but is not guaranteed to,
11333 in case of OpenGL at least) use this format internally.
11334
11335 \note 1D textures are only functional when the OneDimensionalTextures feature is
11336 reported as supported at run time. Further, mipmaps on 1D textures are only
11337 functional when the OneDimensionalTextureMipmaps feature is reported at run time.
11338
11339 \sa QRhiResource::destroy()
11340 */
11341QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
11342 const QSize &pixelSize,
11343 int sampleCount,
11344 QRhiTexture::Flags flags)
11345{
11346 if (pixelSize.height() == 0)
11347 flags |= QRhiTexture::OneDimensional;
11348
11349 return d->createTexture(format, pixelSize, 1, 0, sampleCount, flags);
11350}
11351
11352/*!
11353 \return a new 1D, 2D or 3D texture with the specified \a format, \a width, \a
11354 height, \a depth, \a sampleCount, and \a flags.
11355
11356 This overload is suitable for 3D textures because it allows specifying \a
11357 depth. A 3D texture must have QRhiTexture::ThreeDimensional set in \a
11358 flags, but using this overload that can be omitted because the flag is set
11359 implicitly whenever \a depth is greater than 0. For 1D, 2D and cube textures \a
11360 depth should be set to 0.
11361
11362 A 1D texture must have QRhiTexture::OneDimensional set in \a flags. This overload
11363 will implicitly set this flag if both \a height and \a depth are 0.
11364
11365 \note 3D textures are only functional when the ThreeDimensionalTextures
11366 feature is reported as supported at run time.
11367
11368 \note 1D textures are only functional when the OneDimensionalTextures feature is
11369 reported as supported at run time. Further, mipmaps on 1D textures are only
11370 functional when the OneDimensionalTextureMipmaps feature is reported at run time.
11371
11372 \overload
11373 */
11374QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
11375 int width, int height, int depth,
11376 int sampleCount,
11377 QRhiTexture::Flags flags)
11378{
11379 if (depth > 0)
11380 flags |= QRhiTexture::ThreeDimensional;
11381
11382 if (height == 0 && depth == 0)
11383 flags |= QRhiTexture::OneDimensional;
11384
11385 return d->createTexture(format, QSize(width, height), depth, 0, sampleCount, flags);
11386}
11387
11388/*!
11389 \return a new 1D or 2D texture array with the specified \a format, \a arraySize,
11390 \a pixelSize, \a sampleCount, and \a flags.
11391
11392 This function implicitly sets QRhiTexture::TextureArray in \a flags.
11393
11394 A 1D texture array must have QRhiTexture::OneDimensional set in \a flags. This
11395 function will implicitly set this flag if the \a pixelSize height is 0.
11396
11397 \note Do not confuse texture arrays with arrays of textures. A QRhiTexture
11398 created by this function is usable with 1D or 2D array samplers in the shader, for
11399 example: \c{layout(binding = 1) uniform sampler2DArray texArr;}. Arrays of
11400 textures refers to a list of textures that are exposed to the shader via
11401 QRhiShaderResourceBinding::sampledTextures() and a count > 1, and declared
11402 in the shader for example like this: \c{layout(binding = 1) uniform
11403 sampler2D textures[4];}
11404
11405 \note This is only functional when the TextureArrays feature is reported as
11406 supported at run time.
11407
11408 \note 1D textures are only functional when the OneDimensionalTextures feature is
11409 reported as supported at run time. Further, mipmaps on 1D textures are only
11410 functional when the OneDimensionalTextureMipmaps feature is reported at run time.
11411
11412
11413 \sa newTexture()
11414 */
11415QRhiTexture *QRhi::newTextureArray(QRhiTexture::Format format,
11416 int arraySize,
11417 const QSize &pixelSize,
11418 int sampleCount,
11419 QRhiTexture::Flags flags)
11420{
11421 flags |= QRhiTexture::TextureArray;
11422
11423 if (pixelSize.height() == 0)
11424 flags |= QRhiTexture::OneDimensional;
11425
11426 return d->createTexture(format, pixelSize, 1, arraySize, sampleCount, flags);
11427}
11428
11429/*!
11430 \return a new sampler with the specified magnification filter \a magFilter,
11431 minification filter \a minFilter, mipmapping mode \a mipmapMode, and the
11432 addressing (wrap) modes \a addressU, \a addressV, and \a addressW.
11433
11434 \note Setting \a mipmapMode to a value other than \c None implies that
11435 images for all relevant mip levels will be provided either via
11436 \l{QRhiResourceUpdateBatch::uploadTexture()}{texture uploads} or by calling
11437 \l{QRhiResourceUpdateBatch::generateMips()}{generateMips()} on the texture
11438 that is used with this sampler. Attempting to use the sampler with a
11439 texture that has no data for all relevant mip levels will lead to rendering
11440 errors, with the exact behavior dependent on the underlying graphics API.
11441
11442 \sa QRhiResource::destroy()
11443 */
11444QRhiSampler *QRhi::newSampler(QRhiSampler::Filter magFilter,
11445 QRhiSampler::Filter minFilter,
11446 QRhiSampler::Filter mipmapMode,
11447 QRhiSampler::AddressMode addressU,
11448 QRhiSampler::AddressMode addressV,
11449 QRhiSampler::AddressMode addressW)
11450{
11451 return d->createSampler(magFilter, minFilter, mipmapMode, addressU, addressV, addressW);
11452}
11453
11454/*!
11455 \return a new shading rate map object.
11456
11457 \since 6.9
11458 */
11459QRhiShadingRateMap *QRhi::newShadingRateMap()
11460{
11461 return d->createShadingRateMap();
11462}
11463
11464/*!
11465 \return a new texture render target with color and depth/stencil
11466 attachments given in \a desc, and with the specified \a flags.
11467
11468 \sa QRhiResource::destroy()
11469 */
11470
11471QRhiTextureRenderTarget *QRhi::newTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
11472 QRhiTextureRenderTarget::Flags flags)
11473{
11474 return d->createTextureRenderTarget(desc, flags);
11475}
11476
11477/*!
11478 \return a new swapchain.
11479
11480 \sa QRhiResource::destroy(), QRhiSwapChain::createOrResize()
11481 */
11482QRhiSwapChain *QRhi::newSwapChain()
11483{
11484 return d->createSwapChain();
11485}
11486
11487/*!
11488 Starts a new frame targeting the next available buffer of \a swapChain.
11489
11490 A frame consists of resource updates and one or more render and compute
11491 passes.
11492
11493 \a flags can indicate certain special cases.
11494
11495 The high level pattern of rendering into a QWindow using a swapchain:
11496
11497 \list
11498
11499 \li Create a swapchain.
11500
11501 \li Call QRhiSwapChain::createOrResize() whenever the surface size is
11502 different than before.
11503
11504 \li Call QRhiSwapChain::destroy() on
11505 QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed.
11506
11507 \li Then on every frame:
11508 \badcode
11509 beginFrame(sc);
11510 updates = nextResourceUpdateBatch();
11511 updates->...
11512 QRhiCommandBuffer *cb = sc->currentFrameCommandBuffer();
11513 cb->beginPass(sc->currentFrameRenderTarget(), colorClear, dsClear, updates);
11514 ...
11515 cb->endPass();
11516 ... // more passes as necessary
11517 endFrame(sc);
11518 \endcode
11519
11520 \endlist
11521
11522 \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult
11523 value on failure. Some of these should be treated as soft, "try again
11524 later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned,
11525 the swapchain is to be resized or updated by calling
11526 QRhiSwapChain::createOrResize(). The application should then attempt to
11527 generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is
11528 lost but this may also be recoverable by releasing all resources, including
11529 the QRhi itself, and then recreating all resources. See isDeviceLost() for
11530 further discussion.
11531
11532 \sa endFrame(), beginOffscreenFrame(), isDeviceLost()
11533 */
11534QRhi::FrameOpResult QRhi::beginFrame(QRhiSwapChain *swapChain, BeginFrameFlags flags)
11535{
11536 if (d->inFrame)
11537 qWarning("Attempted to call beginFrame() within a still active frame; ignored");
11538
11539 qCDebug(QRHI_LOG_RUB) << "[rub] new frame";
11540
11541 QRhi::FrameOpResult r = !d->inFrame ? d->beginFrame(swapChain, flags) : FrameOpSuccess;
11542 if (r == FrameOpSuccess)
11543 d->inFrame = true;
11544
11545 return r;
11546}
11547
11548/*!
11549 Ends, commits, and presents a frame that was started in the last
11550 beginFrame() on \a swapChain.
11551
11552 Double (or triple) buffering is managed internally by the QRhiSwapChain and
11553 QRhi.
11554
11555 \a flags can optionally be used to change the behavior in certain ways.
11556 Passing QRhi::SkipPresent skips queuing the Present command or calling
11557 swapBuffers.
11558
11559 \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult
11560 value on failure. Some of these should be treated as soft, "try again
11561 later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned,
11562 the swapchain is to be resized or updated by calling
11563 QRhiSwapChain::createOrResize(). The application should then attempt to
11564 generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is
11565 lost but this may also be recoverable by releasing all resources, including
11566 the QRhi itself, and then recreating all resources. See isDeviceLost() for
11567 further discussion.
11568
11569 \sa beginFrame(), isDeviceLost()
11570 */
11571QRhi::FrameOpResult QRhi::endFrame(QRhiSwapChain *swapChain, EndFrameFlags flags)
11572{
11573 if (!d->inFrame)
11574 qWarning("Attempted to call endFrame() without an active frame; ignored");
11575
11576 QRhi::FrameOpResult r = d->inFrame ? d->endFrame(swapChain, flags) : FrameOpSuccess;
11577 d->inFrame = false;
11578 // deleteLater is a high level QRhi concept the backends know
11579 // nothing about - handle it here.
11580 qDeleteAll(d->pendingDeleteResources);
11581 d->pendingDeleteResources.clear();
11582
11583 return r;
11584}
11585
11586/*!
11587 \return true when there is an active frame, meaning there was a
11588 beginFrame() (or beginOffscreenFrame()) with no corresponding endFrame()
11589 (or endOffscreenFrame()) yet.
11590
11591 \sa currentFrameSlot(), beginFrame(), endFrame()
11592 */
11593bool QRhi::isRecordingFrame() const
11594{
11595 return d->inFrame;
11596}
11597
11598/*!
11599 \return the current frame slot index while recording a frame. Unspecified
11600 when called outside an active frame (that is, when isRecordingFrame() is \c
11601 false).
11602
11603 With backends like Vulkan or Metal, it is the responsibility of the QRhi
11604 backend to block whenever starting a new frame and finding the CPU is
11605 already \c{FramesInFlight - 1} frames ahead of the GPU (because the command
11606 buffer submitted in frame no. \c{current} - \c{FramesInFlight} has not yet
11607 completed).
11608
11609 Resources that tend to change between frames (such as, the native buffer
11610 object backing a QRhiBuffer with type QRhiBuffer::Dynamic) exist in
11611 multiple versions, so that each frame, that can be submitted while a
11612 previous one is still being processed, works with its own copy, thus
11613 avoiding the need to stall the pipeline when preparing the frame. (The
11614 contents of a resource that may still be in use in the GPU should not be
11615 touched, but simply always waiting for the previous frame to finish would
11616 reduce GPU utilization and ultimately, performance and efficiency.)
11617
11618 Conceptually this is somewhat similar to copy-on-write schemes used by some
11619 C++ containers and other types. It may also be similar to what an OpenGL or
11620 Direct 3D 11 implementation performs internally for certain type of objects.
11621
11622 In practice, such double (or triple) buffering resources is realized in
11623 the Vulkan, Metal, and similar QRhi backends by having a fixed number of
11624 native resource (such as, VkBuffer) \c slots behind a QRhiResource. That
11625 can then be indexed by a frame slot index running 0, 1, ..,
11626 FramesInFlight-1, and then wrapping around.
11627
11628 All this is managed transparently to the users of QRhi. However,
11629 applications that integrate rendering done directly with the graphics API
11630 may want to perform a similar double or triple buffering of their own
11631 graphics resources. That is then most easily achieved by knowing the values
11632 of the maximum number of in-flight frames (retrievable via resourceLimit())
11633 and the current frame (slot) index (returned by this function).
11634
11635 \sa isRecordingFrame(), beginFrame(), endFrame()
11636 */
11637int QRhi::currentFrameSlot() const
11638{
11639 return d->currentFrameSlot;
11640}
11641
11642/*!
11643 Starts a new offscreen frame. Provides a command buffer suitable for
11644 recording rendering commands in \a cb. \a flags is used to indicate
11645 certain special cases, just like with beginFrame().
11646
11647 \note The QRhiCommandBuffer stored to *cb is not owned by the caller.
11648
11649 Rendering without a swapchain is possible as well. The typical use case is
11650 to use it in completely offscreen applications, e.g. to generate image
11651 sequences by rendering and reading back without ever showing a window.
11652
11653 Usage in on-screen applications (so beginFrame, endFrame,
11654 beginOffscreenFrame, endOffscreenFrame, beginFrame, ...) is possible too
11655 but it does reduce parallelism so it should be done only infrequently.
11656
11657 Offscreen frames do not let the CPU potentially generate another frame
11658 while the GPU is still processing the previous one. This has the side
11659 effect that if readbacks are scheduled, the results are guaranteed to be
11660 available once endOffscreenFrame() returns. That is not the case with
11661 frames targeting a swapchain: there the GPU is potentially better utilized,
11662 but working with readback operations needs more care from the application
11663 because endFrame(), unlike endOffscreenFrame(), does not guarantee that the
11664 results from the readback are available at that point.
11665
11666 The skeleton of rendering a frame without a swapchain and then reading the
11667 frame contents back could look like the following:
11668
11669 \code
11670 QRhiReadbackResult rbResult;
11671 QRhiCommandBuffer *cb;
11672 rhi->beginOffscreenFrame(&cb);
11673 cb->beginPass(rt, colorClear, dsClear);
11674 // ...
11675 u = nextResourceUpdateBatch();
11676 u->readBackTexture(rb, &rbResult);
11677 cb->endPass(u);
11678 rhi->endOffscreenFrame();
11679 // image data available in rbResult
11680 \endcode
11681
11682 \sa endOffscreenFrame(), beginFrame()
11683 */
11684QRhi::FrameOpResult QRhi::beginOffscreenFrame(QRhiCommandBuffer **cb, BeginFrameFlags flags)
11685{
11686 if (d->inFrame)
11687 qWarning("Attempted to call beginOffscreenFrame() within a still active frame; ignored");
11688
11689 qCDebug(QRHI_LOG_RUB) << "[rub] new offscreen frame";
11690
11691 QRhi::FrameOpResult r = !d->inFrame ? d->beginOffscreenFrame(cb, flags) : FrameOpSuccess;
11692 if (r == FrameOpSuccess)
11693 d->inFrame = true;
11694
11695 return r;
11696}
11697
11698/*!
11699 Ends, submits, and waits for the offscreen frame.
11700
11701 \a flags is not currently used.
11702
11703 \sa beginOffscreenFrame()
11704 */
11705QRhi::FrameOpResult QRhi::endOffscreenFrame(EndFrameFlags flags)
11706{
11707 if (!d->inFrame)
11708 qWarning("Attempted to call endOffscreenFrame() without an active frame; ignored");
11709
11710 QRhi::FrameOpResult r = d->inFrame ? d->endOffscreenFrame(flags) : FrameOpSuccess;
11711 d->inFrame = false;
11712 qDeleteAll(d->pendingDeleteResources);
11713 d->pendingDeleteResources.clear();
11714
11715 return r;
11716}
11717
11718/*!
11719 Waits for any work on the graphics queue (where applicable) to complete,
11720 then executes all deferred operations, like completing readbacks and
11721 resource releases. Can be called inside and outside of a frame, but not
11722 inside a pass. Inside a frame it implies submitting any work on the
11723 command buffer.
11724
11725 \note Avoid this function. One case where it may be needed is when the
11726 results of an enqueued readback in a swapchain-based frame are needed at a
11727 fixed given point and so waiting for the results is desired.
11728 */
11729QRhi::FrameOpResult QRhi::finish()
11730{
11731 return d->finish();
11732}
11733
11734/*!
11735 \return the list of supported sample counts.
11736
11737 A typical example would be (1, 2, 4, 8).
11738
11739 With some backend this list of supported values is fixed in advance, while
11740 with some others the (physical) device properties indicate what is
11741 supported at run time.
11742
11743 \sa QRhiRenderBuffer::setSampleCount(), QRhiTexture::setSampleCount(),
11744 QRhiGraphicsPipeline::setSampleCount(), QRhiSwapChain::setSampleCount()
11745 */
11746QList<int> QRhi::supportedSampleCounts() const
11747{
11748 return d->supportedSampleCounts();
11749}
11750
11751/*!
11752 \return the minimum uniform buffer offset alignment in bytes. This is
11753 typically 256.
11754
11755 Attempting to bind a uniform buffer region with an offset not aligned to
11756 this value will lead to failures depending on the backend and the
11757 underlying graphics API.
11758
11759 \sa ubufAligned()
11760 */
11761int QRhi::ubufAlignment() const
11762{
11763 return d->ubufAlignment();
11764}
11765
11766/*!
11767 \return The list of supported variable shading rates for the specified \a sampleCount.
11768
11769 1x1 is always supported.
11770
11771 \since 6.9
11772 */
11773QList<QSize> QRhi::supportedShadingRates(int sampleCount) const
11774{
11775 return d->supportedShadingRates(sampleCount);
11776}
11777
11778Q_CONSTINIT static QBasicAtomicInteger<QRhiGlobalObjectIdGenerator::Type> counter = Q_BASIC_ATOMIC_INITIALIZER(0);
11779
11780QRhiGlobalObjectIdGenerator::Type QRhiGlobalObjectIdGenerator::newId()
11781{
11782 return counter.fetchAndAddRelaxed(1) + 1;
11783}
11784
11786{
11787 return m_buffers.isEmpty() && m_textures.isEmpty();
11788}
11789
11791{
11792 m_buffers.clear();
11793 m_textures.clear();
11794}
11795
11801
11802void QRhiPassResourceTracker::registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage,
11803 const UsageState &state)
11804{
11805 auto it = m_buffers.find(buf);
11806 if (it != m_buffers.end()) {
11807 Buffer &b = it->second;
11808 if (Q_UNLIKELY(b.access != *access)) {
11809 const QByteArray name = buf->name();
11810 qWarning("Buffer %p (%s) used with different accesses within the same pass, this is not allowed.",
11811 buf, name.constData());
11812 return;
11813 }
11814 if (b.stage != *stage) {
11815 b.stage = earlierStage(b.stage, *stage);
11816 *stage = b.stage;
11817 }
11818 return;
11819 }
11820
11821 Buffer b;
11822 b.slot = slot;
11823 b.access = *access;
11824 b.stage = *stage;
11825 b.stateAtPassBegin = state; // first use -> initial state
11826 m_buffers.insert(buf, b);
11827}
11828
11834
11841
11843 const UsageState &state)
11844{
11845 auto it = m_textures.find(tex);
11846 if (it != m_textures.end()) {
11847 Texture &t = it->second;
11848 if (t.access != *access) {
11849 // Different subresources of a texture may be used for both load
11850 // and store in the same pass. (think reading from one mip level
11851 // and writing to another one in a compute shader) This we can
11852 // handle by treating the entire resource as read-write.
11853 if (Q_LIKELY(isImageLoadStore(t.access) && isImageLoadStore(*access))) {
11855 *access = t.access;
11856 } else {
11857 const QByteArray name = tex->name();
11858 qWarning("Texture %p (%s) used with different accesses within the same pass, this is not allowed.",
11859 tex, name.constData());
11860 }
11861 }
11862 if (t.stage != *stage) {
11863 t.stage = earlierStage(t.stage, *stage);
11864 *stage = t.stage;
11865 }
11866 return;
11867 }
11868
11869 Texture t;
11870 t.access = *access;
11871 t.stage = *stage;
11872 t.stateAtPassBegin = state; // first use -> initial state
11873 m_textures.insert(tex, t);
11874}
11875
11876QRhiPassResourceTracker::BufferStage QRhiPassResourceTracker::toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages)
11877{
11878 // pick the earlier stage (as this is going to be dstAccessMask)
11879 if (stages.testFlag(QRhiShaderResourceBinding::VertexStage))
11881 if (stages.testFlag(QRhiShaderResourceBinding::TessellationControlStage))
11883 if (stages.testFlag(QRhiShaderResourceBinding::TessellationEvaluationStage))
11885 if (stages.testFlag(QRhiShaderResourceBinding::FragmentStage))
11887 if (stages.testFlag(QRhiShaderResourceBinding::ComputeStage))
11889 if (stages.testFlag(QRhiShaderResourceBinding::GeometryStage))
11891
11892 Q_UNREACHABLE_RETURN(QRhiPassResourceTracker::BufVertexStage);
11893}
11894
11895QRhiPassResourceTracker::TextureStage QRhiPassResourceTracker::toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages)
11896{
11897 // pick the earlier stage (as this is going to be dstAccessMask)
11898 if (stages.testFlag(QRhiShaderResourceBinding::VertexStage))
11900 if (stages.testFlag(QRhiShaderResourceBinding::TessellationControlStage))
11902 if (stages.testFlag(QRhiShaderResourceBinding::TessellationEvaluationStage))
11904 if (stages.testFlag(QRhiShaderResourceBinding::FragmentStage))
11906 if (stages.testFlag(QRhiShaderResourceBinding::ComputeStage))
11908 if (stages.testFlag(QRhiShaderResourceBinding::GeometryStage))
11910
11911 Q_UNREACHABLE_RETURN(QRhiPassResourceTracker::TexVertexStage);
11912}
11913
11914QSize QRhiImplementation::clampedSubResourceUploadSize(QSize size, QPoint dstPos, int level, QSize textureSizeAtLevelZero, bool warn)
11915{
11916 const QSize subResSize = q->sizeForMipLevel(level, textureSizeAtLevelZero);
11917 const bool outOfBoundsHoriz = dstPos.x() + size.width() > subResSize.width();
11918 const bool outOfBoundsVert = dstPos.y() + size.height() > subResSize.height();
11919 if (Q_UNLIKELY(outOfBoundsHoriz || outOfBoundsVert)) {
11920 if (warn) {
11921 qWarning("Invalid texture upload issued; size %dx%d dst.position %d,%d dst.subresource size %dx%d; size will be clamped",
11922 size.width(), size.height(), dstPos.x(), dstPos.y(), subResSize.width(), subResSize.height());
11923 }
11924 if (outOfBoundsHoriz)
11925 size.setWidth(subResSize.width() - dstPos.x());
11926 if (outOfBoundsVert)
11927 size.setHeight(subResSize.height() - dstPos.y());
11928 }
11929 return size;
11930}
11931
11932QT_END_NAMESPACE
friend bool operator==(const QByteArray::FromBase64Result &lhs, const QByteArray::FromBase64Result &rhs) noexcept
Returns true if lhs and rhs are equal, otherwise returns false.
Definition qbytearray.h:807
friend bool operator!=(const QByteArray::FromBase64Result &lhs, const QByteArray::FromBase64Result &rhs) noexcept
Returns true if lhs and rhs are different, otherwise returns false.
Definition qbytearray.h:818
bool isEmpty() const
Definition qrhi.cpp:11785
void registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage, const UsageState &state)
Definition qrhi.cpp:11802
void registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage, const UsageState &state)
Definition qrhi.cpp:11842
QRhiImplementation * rhi
Definition qrhi_p.h:584
static const int BUFFER_OPS_STATIC_ALLOC
Definition qrhi_p.h:576
void merge(QRhiResourceUpdateBatchPrivate *other)
Definition qrhi.cpp:10030
QRhiResourceUpdateBatch * q
Definition qrhi_p.h:583
static const int TEXTURE_OPS_STATIC_ALLOC
Definition qrhi_p.h:580
QDebug operator<<(QDebug dbg, const QFileInfo &fi)
static const char * resourceTypeStr(const QRhiResource *res)
Definition qrhi.cpp:8401
static QRhiPassResourceTracker::BufferStage earlierStage(QRhiPassResourceTracker::BufferStage a, QRhiPassResourceTracker::BufferStage b)
Definition qrhi.cpp:11796
QDebug operator<<(QDebug dbg, const QRhiSwapChainHdrInfo &info)
Definition qrhi.cpp:8216
static bool isImageLoadStore(QRhiPassResourceTracker::TextureAccess access)
Definition qrhi.cpp:11835
static const char * deviceTypeStr(QRhiDriverInfo::DeviceType type)
\variable QRhiDriverInfo::deviceName
Definition qrhi.cpp:9320
static QRhiPassResourceTracker::TextureStage earlierStage(QRhiPassResourceTracker::TextureStage a, QRhiPassResourceTracker::TextureStage b)
Definition qrhi.cpp:11829
constexpr size_t qHash(const QSize &s, size_t seed=0) noexcept
Definition qsize.h:192
\inmodule QtGuiPrivate \inheaderfile rhi/qrhi.h
Definition qrhi.h:1556
LimitsType limitsType
Definition qrhi.h:1567
float maxPotentialColorComponentValue
Definition qrhi.h:1575
LuminanceBehavior luminanceBehavior
Definition qrhi.h:1578
float maxColorComponentValue
Definition qrhi.h:1574