#include <qrhid3d11_p.h>
Definition at line 424 of file qrhid3d11_p.h.
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::beginFrame |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::bindComputePipeline |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::bindGraphicsPipeline |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::bindIndexBuffer |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::bindShaderResources |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::bindVertexBuffers |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::blendConstants |
◆ buffer
| ID3D11Buffer* QD3D11CommandBuffer::Command::Args::buffer |
◆ buffers
| float QD3D11CommandBuffer::Command::Args::c[4] |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::clear |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::copySubRes |
| float QD3D11CommandBuffer::Command::Args::d |
◆ d0
| float QD3D11CommandBuffer::Command::Args::d0 |
◆ d1
| float QD3D11CommandBuffer::Command::Args::d1 |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::debugMark |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::dispatch |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::draw |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::drawIndexed |
◆ dst
| ID3D11Resource* QD3D11CommandBuffer::Command::Args::dst |
◆ dstBox
| D3D11_BOX QD3D11CommandBuffer::Command::Args::dstBox |
◆ dstSubRes
| UINT QD3D11CommandBuffer::Command::Args::dstSubRes |
◆ dstX
| UINT QD3D11CommandBuffer::Command::Args::dstX |
◆ dstY
| UINT QD3D11CommandBuffer::Command::Args::dstY |
◆ dstZ
| UINT QD3D11CommandBuffer::Command::Args::dstZ |
◆ dynamicOffsetCount
| int QD3D11CommandBuffer::Command::Args::dynamicOffsetCount |
◆ dynamicOffsetPairs
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::endFrame |
◆ firstIndex
| quint32 QD3D11CommandBuffer::Command::Args::firstIndex |
◆ firstInstance
| quint32 QD3D11CommandBuffer::Command::Args::firstInstance |
◆ firstVertex
| quint32 QD3D11CommandBuffer::Command::Args::firstVertex |
◆ format
| DXGI_FORMAT QD3D11CommandBuffer::Command::Args::format |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::genMip |
◆ h [1/2]
| float QD3D11CommandBuffer::Command::Args::h |
◆ h [2/2]
| int QD3D11CommandBuffer::Command::Args::h |
◆ hasDstBox
| bool QD3D11CommandBuffer::Command::Args::hasDstBox |
◆ hasSrcBox
| bool QD3D11CommandBuffer::Command::Args::hasSrcBox |
◆ indexCount
| quint32 QD3D11CommandBuffer::Command::Args::indexCount |
◆ instanceCount
| quint32 QD3D11CommandBuffer::Command::Args::instanceCount |
◆ mask
| int QD3D11CommandBuffer::Command::Args::mask |
◆ offset
| quint32 QD3D11CommandBuffer::Command::Args::offset |
◆ offsetOnlyChange
| bool QD3D11CommandBuffer::Command::Args::offsetOnlyChange |
◆ offsets
◆ ps [1/2]
◆ ps [2/2]
◆ ref
| quint32 QD3D11CommandBuffer::Command::Args::ref |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::resolveSubRes |
◆ resourceBatchesIndex
| int QD3D11CommandBuffer::Command::Args::resourceBatchesIndex |
◆ rt
◆ s [1/2]
| quint32 QD3D11CommandBuffer::Command::Args::s |
◆ s [2/2]
| char QD3D11CommandBuffer::Command::Args::s[64] |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::scissor |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::setRenderTarget |
◆ slotCount
| int QD3D11CommandBuffer::Command::Args::slotCount |
◆ src [1/2]
| const void* QD3D11CommandBuffer::Command::Args::src |
◆ src [2/2]
| ID3D11Resource* QD3D11CommandBuffer::Command::Args::src |
◆ srcBox
| D3D11_BOX QD3D11CommandBuffer::Command::Args::srcBox |
◆ srcRowPitch
| UINT QD3D11CommandBuffer::Command::Args::srcRowPitch |
◆ srcSubRes
| UINT QD3D11CommandBuffer::Command::Args::srcSubRes |
◆ srv
| ID3D11ShaderResourceView* QD3D11CommandBuffer::Command::Args::srv |
◆ startSlot
| int QD3D11CommandBuffer::Command::Args::startSlot |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::stencilRef |
◆ strides
◆ swapchainData
◆ tsDisjointQuery
| ID3D11Query* QD3D11CommandBuffer::Command::Args::tsDisjointQuery |
◆ tsQuery
| ID3D11Query* QD3D11CommandBuffer::Command::Args::tsQuery |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::updateSubRes |
◆ vertexCount
| quint32 QD3D11CommandBuffer::Command::Args::vertexCount |
◆ vertexOffset
| qint32 QD3D11CommandBuffer::Command::Args::vertexOffset |
◆ [struct]
| struct { ... } QD3D11CommandBuffer::Command::Args::viewport |
◆ w [1/2]
| float QD3D11CommandBuffer::Command::Args::w |
◆ w [2/2]
| int QD3D11CommandBuffer::Command::Args::w |
◆ x [1/3]
| float QD3D11CommandBuffer::Command::Args::x |
◆ x [2/3]
| int QD3D11CommandBuffer::Command::Args::x |
◆ x [3/3]
| UINT QD3D11CommandBuffer::Command::Args::x |
◆ y [1/3]
| float QD3D11CommandBuffer::Command::Args::y |
◆ y [2/3]
| int QD3D11CommandBuffer::Command::Args::y |
◆ y [3/3]
| UINT QD3D11CommandBuffer::Command::Args::y |
| UINT QD3D11CommandBuffer::Command::Args::z |
The documentation for this union was generated from the following file: