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QD3D11CommandBuffer::Command::Args Union Reference

#include <qrhid3d11_p.h>

Collaboration diagram for QD3D11CommandBuffer::Command::Args:

Classes

struct  [struct].beginFrame
struct  [struct].endFrame
struct  [struct].setRenderTarget
struct  [struct].clear
struct  [struct].viewport
struct  [struct].scissor
struct  [struct].bindVertexBuffers
struct  [struct].bindIndexBuffer
struct  [struct].bindGraphicsPipeline
struct  [struct].bindShaderResources
struct  [struct].setPushConstants
struct  [struct].stencilRef
struct  [struct].blendConstants
struct  [struct].draw
struct  [struct].drawIndexed
struct  [struct].drawIndirect
struct  [struct].drawIndexedIndirect
struct  [struct].updateSubRes
struct  [struct].copySubRes
struct  [struct].clearUav
struct  [struct].resolveSubRes
struct  [struct].genMip
struct  [struct].debugMark
struct  [struct].bindComputePipeline
struct  [struct].dispatch
struct  [struct].dispatchIndirect

Public Attributes

struct  beginFrame
struct  endFrame
struct  setRenderTarget
struct  clear
struct  viewport
struct  scissor
struct  bindVertexBuffers
struct  bindIndexBuffer
struct  bindGraphicsPipeline
struct  bindShaderResources
struct  setPushConstants
struct  stencilRef
struct  blendConstants
struct  draw
struct  drawIndexed
struct  drawIndirect
struct  drawIndexedIndirect
struct  updateSubRes
struct  copySubRes
struct  clearUav
struct  resolveSubRes
struct  genMip
struct  debugMark
struct  bindComputePipeline
struct  dispatch
struct  dispatchIndirect

Detailed Description

Definition at line 463 of file qrhid3d11_p.h.

Member Data Documentation

◆ beginFrame

struct QD3D11CommandBuffer::Command::Args::[struct].beginFrame QD3D11CommandBuffer::Command::Args::beginFrame

◆ bindComputePipeline

struct QD3D11CommandBuffer::Command::Args::[struct].bindComputePipeline QD3D11CommandBuffer::Command::Args::bindComputePipeline

◆ bindGraphicsPipeline

struct QD3D11CommandBuffer::Command::Args::[struct].bindGraphicsPipeline QD3D11CommandBuffer::Command::Args::bindGraphicsPipeline

◆ bindIndexBuffer

struct QD3D11CommandBuffer::Command::Args::[struct].bindIndexBuffer QD3D11CommandBuffer::Command::Args::bindIndexBuffer

◆ bindShaderResources

struct QD3D11CommandBuffer::Command::Args::[struct].bindShaderResources QD3D11CommandBuffer::Command::Args::bindShaderResources

◆ bindVertexBuffers

struct QD3D11CommandBuffer::Command::Args::[struct].bindVertexBuffers QD3D11CommandBuffer::Command::Args::bindVertexBuffers

◆ blendConstants

struct QD3D11CommandBuffer::Command::Args::[struct].blendConstants QD3D11CommandBuffer::Command::Args::blendConstants

◆ clear

struct QD3D11CommandBuffer::Command::Args::[struct].clear QD3D11CommandBuffer::Command::Args::clear

◆ clearUav

struct QD3D11CommandBuffer::Command::Args::[struct].clearUav QD3D11CommandBuffer::Command::Args::clearUav

◆ copySubRes

struct QD3D11CommandBuffer::Command::Args::[struct].copySubRes QD3D11CommandBuffer::Command::Args::copySubRes

◆ debugMark

struct QD3D11CommandBuffer::Command::Args::[struct].debugMark QD3D11CommandBuffer::Command::Args::debugMark

◆ dispatch

struct QD3D11CommandBuffer::Command::Args::[struct].dispatch QD3D11CommandBuffer::Command::Args::dispatch

◆ dispatchIndirect

struct QD3D11CommandBuffer::Command::Args::[struct].dispatchIndirect QD3D11CommandBuffer::Command::Args::dispatchIndirect

◆ draw

struct QD3D11CommandBuffer::Command::Args::[struct].draw QD3D11CommandBuffer::Command::Args::draw

◆ drawIndexed

struct QD3D11CommandBuffer::Command::Args::[struct].drawIndexed QD3D11CommandBuffer::Command::Args::drawIndexed

◆ drawIndexedIndirect

struct QD3D11CommandBuffer::Command::Args::[struct].drawIndexedIndirect QD3D11CommandBuffer::Command::Args::drawIndexedIndirect

◆ drawIndirect

struct QD3D11CommandBuffer::Command::Args::[struct].drawIndirect QD3D11CommandBuffer::Command::Args::drawIndirect

◆ endFrame

struct QD3D11CommandBuffer::Command::Args::[struct].endFrame QD3D11CommandBuffer::Command::Args::endFrame

◆ genMip

struct QD3D11CommandBuffer::Command::Args::[struct].genMip QD3D11CommandBuffer::Command::Args::genMip

◆ resolveSubRes

struct QD3D11CommandBuffer::Command::Args::[struct].resolveSubRes QD3D11CommandBuffer::Command::Args::resolveSubRes

◆ scissor

struct QD3D11CommandBuffer::Command::Args::[struct].scissor QD3D11CommandBuffer::Command::Args::scissor

◆ setPushConstants

struct QD3D11CommandBuffer::Command::Args::[struct].setPushConstants QD3D11CommandBuffer::Command::Args::setPushConstants

◆ setRenderTarget

struct QD3D11CommandBuffer::Command::Args::[struct].setRenderTarget QD3D11CommandBuffer::Command::Args::setRenderTarget

◆ stencilRef

struct QD3D11CommandBuffer::Command::Args::[struct].stencilRef QD3D11CommandBuffer::Command::Args::stencilRef

◆ updateSubRes

struct QD3D11CommandBuffer::Command::Args::[struct].updateSubRes QD3D11CommandBuffer::Command::Args::updateSubRes

◆ viewport

struct QD3D11CommandBuffer::Command::Args::[struct].viewport QD3D11CommandBuffer::Command::Args::viewport

The documentation for this union was generated from the following file: