#include <qambientsound_p.h>
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| template<typename T> |
| static QAmbientSoundPrivate * | get (T *soundSource) |
| static bool | removeConnection (Connection *c) |
| static QObjectPrivate * | get (QObject *o) |
| static const QObjectPrivate * | get (const QObject *o) |
| template<typename Func1, typename Func2> |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiverPrivate, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiverPrivate, Func2 slot) |
| static QMetaObject::Connection | connectImpl (const QObject *sender, int signal_index, const QObject *receiver, void **slot, QtPrivate::QSlotObjectBase *slotObj, int type, const int *types, const QMetaObject *senderMetaObject) |
| static QMetaObject::Connection | connect (const QObject *sender, int signal_index, QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type) |
| static QMetaObject::Connection | connect (const QObject *sender, int signal_index, const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type) |
| static bool | disconnect (const QObject *sender, int signal_index, void **slot) |
| static bool | disconnect (const QObject *sender, int signal_index, const QObject *receiver, void **slot) |
Definition at line 39 of file qambientsound_p.h.
◆ QAmbientSoundPrivate()
◆ ~QAmbientSoundPrivate()
| QAmbientSoundPrivate::~QAmbientSoundPrivate |
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| ) |
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default |
◆ applyVolume()
| void QAmbientSoundPrivate::applyVolume |
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protectedvirtual |
◆ get()
◆ getBuffer()
| void QAmbientSoundPrivate::getBuffer |
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QSpan< float > | buf, |
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int | frames, |
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int | channels ) |
◆ loadUrl()
| void QAmbientSoundPrivate::loadUrl |
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const QUrl & | url | ) |
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◆ pause()
| void QAmbientSoundPrivate::pause |
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inline |
◆ play()
| void QAmbientSoundPrivate::play |
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inline |
◆ setVolume()
| void QAmbientSoundPrivate::setVolume |
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float | volume | ) |
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◆ stop()
| void QAmbientSoundPrivate::stop |
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inline |
◆ url()
| QUrl QAmbientSoundPrivate::url |
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const |
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inline |
◆ volume()
| float QAmbientSoundPrivate::volume |
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const |
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inline |
◆ QQuick3DAmbientSound
◆ QQuick3DSpatialSound
◆ engine
◆ m_autoPlay
| std::atomic_bool QAmbientSoundPrivate::m_autoPlay = true |
◆ m_loops
| std::atomic_int QAmbientSoundPrivate::m_loops = 1 |
◆ m_playing
| std::atomic_bool QAmbientSoundPrivate::m_playing = false |
◆ nchannels
| const int QAmbientSoundPrivate::nchannels = 2 |
◆ sourceId
| int QAmbientSoundPrivate::sourceId = -1 |
The documentation for this class was generated from the following files: