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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QOpenGLShader Class Reference

The QOpenGLShader class allows OpenGL shaders to be compiled. More...

#include <qopenglshaderprogram.h>

+ Inheritance diagram for QOpenGLShader:
+ Collaboration diagram for QOpenGLShader:

Public Types

enum  ShaderTypeBit {
  Vertex = 0x0001 , Fragment = 0x0002 , Geometry = 0x0004 , TessellationControl = 0x0008 ,
  TessellationEvaluation = 0x0010 , Compute = 0x0020
}
 This enum specifies the type of QOpenGLShader that is being created. More...
 

Public Member Functions

 QOpenGLShader (QOpenGLShader::ShaderType type, QObject *parent=nullptr)
 Constructs a new QOpenGLShader object of the specified type and attaches it to parent.
 
 ~QOpenGLShader ()
 Deletes this shader.
 
QOpenGLShader::ShaderType shaderType () const
 Returns the type of this shader.
 
bool compileSourceCode (const char *source)
 Sets the source code for this shader and compiles it.
 
bool compileSourceCode (const QByteArray &source)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the source code for this shader and compiles it.
 
bool compileSourceCode (const QString &source)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the source code for this shader and compiles it.
 
bool compileSourceFile (const QString &fileName)
 Sets the source code for this shader to the contents of fileName and compiles it.
 
QByteArray sourceCode () const
 Returns the source code for this shader.
 
bool isCompiled () const
 Returns true if this shader has been compiled; false otherwise.
 
QString log () const
 Returns the errors and warnings that occurred during the last compile.
 
GLuint shaderId () const
 Returns the OpenGL identifier associated with this shader.
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Static Public Member Functions

static bool hasOpenGLShaders (ShaderType type, QOpenGLContext *context=nullptr)
 Returns true if shader programs of type type are supported on this system; false otherwise.
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 

Friends

class QOpenGLShaderProgram
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Detailed Description

The QOpenGLShader class allows OpenGL shaders to be compiled.

Since
5.0

\inmodule QtOpenGL

This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).

QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.

See also
QOpenGLShaderProgram

Definition at line 23 of file qopenglshaderprogram.h.

Member Enumeration Documentation

◆ ShaderTypeBit

This enum specifies the type of QOpenGLShader that is being created.

\value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). \value Geometry Geometry shaders written in the OpenGL Shading Language (GLSL) (requires OpenGL >= 3.2 or OpenGL ES >= 3.2). \value TessellationControl Tessellation control shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.0 or OpenGL ES >= 3.2). \value TessellationEvaluation Tessellation evaluation shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.0 or OpenGL ES >= 3.2). \value Compute Compute shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.3 or OpenGL ES >= 3.1).

Enumerator
Vertex 
Fragment 
Geometry 
TessellationControl 
TessellationEvaluation 
Compute 

Definition at line 27 of file qopenglshaderprogram.h.

Constructor & Destructor Documentation

◆ QOpenGLShader()

QOpenGLShader::QOpenGLShader ( QOpenGLShader::ShaderType type,
QObject * parent = nullptr )
explicit

Constructs a new QOpenGLShader object of the specified type and attaches it to parent.

If shader programs are not supported, QOpenGLShaderProgram::hasOpenGLShaderPrograms() will return false.

This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().

The shader will be associated with the current QOpenGLContext.

See also
compileSourceCode(), compileSourceFile()

Definition at line 410 of file qopenglshaderprogram.cpp.

◆ ~QOpenGLShader()

QOpenGLShader::~QOpenGLShader ( )

Deletes this shader.

If the shader has been attached to a QOpenGLShaderProgram object, then the actual shader will stay around until the QOpenGLShaderProgram is destroyed.

Definition at line 422 of file qopenglshaderprogram.cpp.

Member Function Documentation

◆ compileSourceCode() [1/3]

bool QOpenGLShader::compileSourceCode ( const char * source)

Sets the source code for this shader and compiles it.

Returns true if the source was successfully compiled, false otherwise.

See also
compileSourceFile()

Definition at line 564 of file qopenglshaderprogram.cpp.

◆ compileSourceCode() [2/3]

bool QOpenGLShader::compileSourceCode ( const QByteArray & source)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the source code for this shader and compiles it.

Returns true if the source was successfully compiled, false otherwise.

See also
compileSourceFile()

Definition at line 654 of file qopenglshaderprogram.cpp.

◆ compileSourceCode() [3/3]

bool QOpenGLShader::compileSourceCode ( const QString & source)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the source code for this shader and compiles it.

Returns true if the source was successfully compiled, false otherwise.

See also
compileSourceFile()

Definition at line 667 of file qopenglshaderprogram.cpp.

◆ compileSourceFile()

bool QOpenGLShader::compileSourceFile ( const QString & fileName)

Sets the source code for this shader to the contents of fileName and compiles it.

Returns true if the file could be opened and the source compiled, false otherwise.

See also
compileSourceCode()

Definition at line 679 of file qopenglshaderprogram.cpp.

◆ hasOpenGLShaders()

bool QOpenGLShader::hasOpenGLShaders ( ShaderType type,
QOpenGLContext * context = nullptr )
static

Returns true if shader programs of type type are supported on this system; false otherwise.

The context is used to resolve the GLSL extensions. If context is \nullptr, then QOpenGLContext::currentContext() is used.

Definition at line 3699 of file qopenglshaderprogram.cpp.

◆ isCompiled()

bool QOpenGLShader::isCompiled ( ) const

Returns true if this shader has been compiled; false otherwise.

See also
compileSourceCode(), compileSourceFile()

Definition at line 719 of file qopenglshaderprogram.cpp.

◆ log()

QString QOpenGLShader::log ( ) const

Returns the errors and warnings that occurred during the last compile.

See also
compileSourceCode(), compileSourceFile()

Definition at line 730 of file qopenglshaderprogram.cpp.

◆ shaderId()

GLuint QOpenGLShader::shaderId ( ) const

Returns the OpenGL identifier associated with this shader.

See also
QOpenGLShaderProgram::programId()

Definition at line 741 of file qopenglshaderprogram.cpp.

◆ shaderType()

QOpenGLShader::ShaderType QOpenGLShader::shaderType ( ) const

Returns the type of this shader.

Definition at line 429 of file qopenglshaderprogram.cpp.

◆ sourceCode()

QByteArray QOpenGLShader::sourceCode ( ) const

Returns the source code for this shader.

See also
compileSourceCode()

Definition at line 696 of file qopenglshaderprogram.cpp.

Friends And Related Symbol Documentation

◆ QOpenGLShaderProgram

friend class QOpenGLShaderProgram
friend

Definition at line 58 of file qopenglshaderprogram.h.


The documentation for this class was generated from the following files: