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qphysicsmaterial_p.h
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1// Copyright (C) 2021 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QPHYSICSMATERIAL_H
6#define QPHYSICSMATERIAL_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
20#include <QtQml/QQmlEngine>
21
23
24class Q_QUICK3DPHYSICS_EXPORT QPhysicsMaterial : public QObject
25{
26 Q_OBJECT
27 Q_PROPERTY(float staticFriction READ staticFriction WRITE setStaticFriction NOTIFY
28 staticFrictionChanged)
29 Q_PROPERTY(float dynamicFriction READ dynamicFriction WRITE setDynamicFriction NOTIFY
30 dynamicFrictionChanged)
31 Q_PROPERTY(float restitution READ restitution WRITE setRestitution NOTIFY restitutionChanged)
32 QML_NAMED_ELEMENT(PhysicsMaterial)
33public:
34 explicit QPhysicsMaterial(QObject *parent = nullptr);
35
36 float staticFriction() const;
37 void setStaticFriction(float staticFriction);
38
39 float dynamicFriction() const;
40 void setDynamicFriction(float dynamicFriction);
41
42 float restitution() const;
43 void setRestitution(float restitution);
45 static constexpr float defaultStaticFriction = 0.5f;
46 static constexpr float defaultDynamicFriction = 0.5f;
47 static constexpr float defaultRestitution = 0.5f;
49Q_SIGNALS:
50 void staticFrictionChanged();
51 void dynamicFrictionChanged();
52 void restitutionChanged();
53
54private:
55 float m_staticFriction = defaultStaticFriction;
56 float m_dynamicFriction = defaultDynamicFriction;
57 float m_restitution = defaultRestitution;
58};
59
61
62#endif // QPHYSICSMATERIAL_H
virtual void updateDefaultDensity(float density)
virtual void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache)=0
QAbstractPhysicsNode * frontendNode
QVector< physx::PxShape * > shapes
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
static physx::PxMaterial * sDefaultMaterial
QAbstractPhysXNode(QAbstractPhysicsNode *node)
virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *)
void setShapesDirty(bool dirty)
virtual bool debugGeometryCapability()
virtual void updateFilters()
void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial)
virtual physx::PxTransform getGlobalPose()
virtual void init(QPhysicsWorld *world, QPhysXWorld *physX)=0
virtual void markDirtyShapes()
virtual DebugDrawBodyType getDebugDrawBodyType()
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
bool cleanupIfRemoved(QPhysXWorld *physX)
virtual bool useTriggerFlag()
#define PHYSX_RELEASE(x)
DebugDrawBodyType
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()