5#ifndef QPHYSICSMATERIAL_H
6#define QPHYSICSMATERIAL_H
19#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
20#include <QtQml/QQmlEngine>
27 Q_PROPERTY(
float staticFriction READ staticFriction WRITE setStaticFriction NOTIFY
28 staticFrictionChanged)
29 Q_PROPERTY(
float dynamicFriction READ dynamicFriction WRITE setDynamicFriction NOTIFY
30 dynamicFrictionChanged)
31 Q_PROPERTY(
float restitution READ restitution WRITE setRestitution NOTIFY restitutionChanged)
32 QML_NAMED_ELEMENT(PhysicsMaterial)
34 explicit QPhysicsMaterial(QObject *parent =
nullptr);
36 float staticFriction()
const;
37 void setStaticFriction(
float staticFriction);
39 float dynamicFriction()
const;
40 void setDynamicFriction(
float dynamicFriction);
42 float restitution()
const;
43 void setRestitution(
float restitution);
45 static constexpr float defaultStaticFriction = 0.5f;
46 static constexpr float defaultDynamicFriction = 0.5f;
47 static constexpr float defaultRestitution = 0.5f;
50 void staticFrictionChanged();
51 void dynamicFrictionChanged();
52 void restitutionChanged();
55 float m_staticFriction = defaultStaticFriction;
56 float m_dynamicFriction = defaultDynamicFriction;
57 float m_restitution = defaultRestitution;
virtual void updateDefaultDensity(float density)
virtual void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache)=0
QAbstractPhysicsNode * frontendNode
bool filtersDirty() const
QVector< physx::PxShape * > shapes
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
static physx::PxMaterial * sDefaultMaterial
QAbstractPhysXNode(QAbstractPhysicsNode *node)
virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *)
void setShapesDirty(bool dirty)
virtual bool debugGeometryCapability()
virtual void updateFilters()
virtual ~QAbstractPhysXNode()
void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial)
virtual physx::PxTransform getGlobalPose()
virtual void init(QPhysicsWorld *world, QPhysXWorld *physX)=0
virtual void markDirtyShapes()
virtual DebugDrawBodyType getDebugDrawBodyType()
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
bool cleanupIfRemoved(QPhysXWorld *physX)
virtual bool useTriggerFlag()
#define QT_BEGIN_NAMESPACE
static StaticPhysXObjects & getReference()