4#ifndef QPHYSICSMATERIAL_H
5#define QPHYSICSMATERIAL_H
18#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
19#include <QtQml/QQmlEngine>
26 Q_PROPERTY(
float staticFriction READ staticFriction WRITE setStaticFriction NOTIFY
27 staticFrictionChanged)
28 Q_PROPERTY(
float dynamicFriction READ dynamicFriction WRITE setDynamicFriction NOTIFY
29 dynamicFrictionChanged)
30 Q_PROPERTY(
float restitution READ restitution WRITE setRestitution NOTIFY restitutionChanged)
31 QML_NAMED_ELEMENT(PhysicsMaterial)
33 explicit QPhysicsMaterial(QObject *parent =
nullptr);
35 float staticFriction()
const;
36 void setStaticFriction(
float staticFriction);
38 float dynamicFriction()
const;
39 void setDynamicFriction(
float dynamicFriction);
41 float restitution()
const;
42 void setRestitution(
float restitution);
44 static constexpr float defaultStaticFriction = 0.5f;
45 static constexpr float defaultDynamicFriction = 0.5f;
46 static constexpr float defaultRestitution = 0.5f;
49 void staticFrictionChanged();
50 void dynamicFrictionChanged();
51 void restitutionChanged();
54 float m_staticFriction = defaultStaticFriction;
55 float m_dynamicFriction = defaultDynamicFriction;
56 float m_restitution = defaultRestitution;
virtual void updateDefaultDensity(float density)
virtual void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache)=0
QAbstractPhysicsNode * frontendNode
bool filtersDirty() const
QVector< physx::PxShape * > shapes
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
static physx::PxMaterial * sDefaultMaterial
QAbstractPhysXNode(QAbstractPhysicsNode *node)
virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *)
void setShapesDirty(bool dirty)
virtual bool debugGeometryCapability()
virtual void updateFilters()
virtual ~QAbstractPhysXNode()
void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial)
virtual physx::PxTransform getGlobalPose()
virtual void init(QPhysicsWorld *world, QPhysXWorld *physX)=0
virtual void markDirtyShapes()
virtual DebugDrawBodyType getDebugDrawBodyType()
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
bool cleanupIfRemoved(QPhysXWorld *physX)
virtual bool useTriggerFlag()
#define QT_BEGIN_NAMESPACE
static StaticPhysXObjects & getReference()