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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuickPropertyAction Class Reference

#include <qquickanimation_p.h>

Inheritance diagram for QQuickPropertyAction:
Collaboration diagram for QQuickPropertyAction:

Signals

void valueChanged (const QVariant &)
void propertiesChanged (const QString &)
void targetChanged ()
void propertyChanged ()
Signals inherited from QQuickAbstractAnimation
void started ()
void stopped ()
void runningChanged (bool)
void pausedChanged (bool)
void alwaysRunToEndChanged (bool)
void loopCountChanged (int)
 Q_REVISION (2, 12) void finished()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QQuickPropertyAction (QObject *parent=nullptr)
 \qmltype PropertyAction \nativetype QQuickPropertyAction \inqmlmodule QtQuick\inherits Animation
 ~QQuickPropertyAction () override
QObjecttarget () const
void setTargetObject (QObject *)
QString property () const
void setProperty (const QString &)
QString properties () const
 \qmlproperty QtObject QtQuick::PropertyAction::target \qmlproperty list<QtObject> QtQuick::PropertyAction::targets \qmlproperty string QtQuick::PropertyAction::property \qmlproperty string QtQuick::PropertyAction::properties
void setProperties (const QString &)
QQmlListProperty< QObjecttargets ()
QQmlListProperty< QObjectexclude ()
QVariant value () const
 \qmlproperty var QtQuick::PropertyAction::value This property holds the value to be set on the property.
void setValue (const QVariant &)
Public Member Functions inherited from QQuickAbstractAnimation
 QQuickAbstractAnimation (QObject *parent=nullptr)
 \qmltype Animation \nativetype QQuickAbstractAnimation \inqmlmodule QtQuick
 ~QQuickAbstractAnimation () override
bool isRunning () const
 \qmlproperty bool QtQuick::Animation::running This property holds whether the animation is currently running.
void setRunning (bool)
 \qmlsignal QtQuick::Animation::started()
bool isPaused () const
 \qmlproperty bool QtQuick::Animation::paused This property holds whether the animation is currently paused.
void setPaused (bool)
bool alwaysRunToEnd () const
 \qmlproperty bool QtQuick::Animation::alwaysRunToEnd This property holds whether the animation should run to completion when it is stopped.
void setAlwaysRunToEnd (bool)
int loops () const
 \qmlproperty int QtQuick::Animation::loops This property holds the number of times the animation should play.
void setLoops (int)
int duration () const
int currentTime ()
void setCurrentTime (int)
QQuickAnimationGroupgroup () const
void setGroup (QQuickAnimationGroup *, int index=-1)
void setDefaultTarget (const QQmlProperty &)
void setDisableUserControl ()
void setEnableUserControl ()
bool userControlDisabled () const
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
virtual ThreadingModel threadingModel () const
QAbstractAnimationJobqtAnimation ()
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlObjectType () const
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlPropertyValueSource
 QQmlPropertyValueSource ()
 Constructs a QQmlPropertyValueSource.
virtual ~QQmlPropertyValueSource ()
 Destroys the value source.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()

Protected Member Functions

QAbstractAnimationJobtransition (QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget=nullptr) override
Protected Member Functions inherited from QQuickAbstractAnimation
 QQuickAbstractAnimation (QQuickAbstractAnimationPrivate &dd, QObject *parent)
QAbstractAnimationJobinitInstance (QAbstractAnimationJob *animation)
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
virtual void connectNotify (const QMetaMethod &signal)
virtual void disconnectNotify (const QMetaMethod &signal)
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)

Properties

QObjecttarget
QString property
QString properties
QQmlListProperty< QObjecttargets
QQmlListProperty< QObjectexclude
 \qmlproperty list<QtObject> QtQuick::PropertyAction::exclude This property holds the objects that should not be affected by this action.
QVariant value
Properties inherited from QQuickAbstractAnimation
bool running
bool paused
bool alwaysRunToEnd
int loops
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Types inherited from QQuickAbstractAnimation
enum  ThreadingModel { GuiThread , RenderThread , AnyThread }
enum  Loops { Infinite = -2 }
enum  TransitionDirection { Forward , Backward }
Public Slots inherited from QQuickAbstractAnimation
void restart ()
 \qmlmethod QtQuick::Animation::restart()
void start ()
 \qmlmethod QtQuick::Animation::start()
void pause ()
 \qmlmethod QtQuick::Animation::pause()
void resume ()
 \qmlmethod QtQuick::Animation::resume()
void stop ()
 \qmlmethod QtQuick::Animation::stop()
void complete ()
 \qmlmethod QtQuick::Animation::complete()
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr

Detailed Description

Definition at line 184 of file qquickanimation_p.h.

Constructor & Destructor Documentation

◆ QQuickPropertyAction()

QQuickPropertyAction::QQuickPropertyAction ( QObject * parent = nullptr)

\qmltype PropertyAction \nativetype QQuickPropertyAction \inqmlmodule QtQuick\inherits Animation

Specifies immediate property changes during animation.

PropertyAction is used to specify an immediate property change during an animation. The property change is not animated.

It is useful for setting non-animated property values during an animation.

For example, here is a SequentialAnimation that sets the image's \l {Item::}{opacity} property to .5, animates the width of the image, then sets \l {Item::}{opacity} back to 1:

SequentialAnimation {
PropertyAction { target: img; property: "opacity"; value: .5 }
NumberAnimation { target: img; property: "width"; to: 300; duration: 1000 }
PropertyAction { target: img; property: "opacity"; value: 1 }
}

PropertyAction is also useful for setting the exact point at which a property change should occur during a \l Transition. For example, if PropertyChanges was used in a \l State to rotate an item around a particular \l {Item::}{transformOrigin}, it might be implemented like this:

Item {
width: 400; height: 400
Rectangle {
id: rect
width: 200; height: 100
color: "red"
states: State {
name: "rotated"
PropertyChanges { target: rect; rotation: 180; transformOrigin: Item.BottomRight }
}
transitions: Transition {
RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise }
}
MouseArea {
anchors.fill: parent
onClicked: rect.state = "rotated"
}
}
}

However, with this code, the transformOrigin is not set until after the animation, as a \l State is taken to define the values at the end of a transition. The animation would rotate at the default transformOrigin, then jump to Item.BottomRight. To fix this, insert a PropertyAction before the RotationAnimation begins:

transitions: Transition {
SequentialAnimation {
PropertyAction { target: rect; property: "transformOrigin" }
RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise }
}
}

This immediately sets the transformOrigin property to the value defined in the end state of the \l Transition (i.e. the value defined in the PropertyAction object) so that the rotation animation begins with the correct transform origin.

See also
{Animation and Transitions in Qt Quick}, {Qt Qml}

Definition at line 1087 of file qquickanimation.cpp.

◆ ~QQuickPropertyAction()

QQuickPropertyAction::~QQuickPropertyAction ( )
override

Definition at line 1092 of file qquickanimation.cpp.

Member Function Documentation

◆ exclude()

QQmlListProperty< QObject > QQuickPropertyAction::exclude ( )

◆ properties()

QString QQuickPropertyAction::properties ( ) const

\qmlproperty QtObject QtQuick::PropertyAction::target \qmlproperty list<QtObject> QtQuick::PropertyAction::targets \qmlproperty string QtQuick::PropertyAction::property \qmlproperty string QtQuick::PropertyAction::properties

These properties determine the items and their properties that are affected by this action.

The details of how these properties are interpreted in different situations is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation documentation.

See also
exclude

Definition at line 1145 of file qquickanimation.cpp.

◆ propertiesChanged

void QQuickPropertyAction::propertiesChanged ( const QString & )
signal

◆ property()

QString QQuickPropertyAction::property ( ) const

Definition at line 1113 of file qquickanimation.cpp.

◆ propertyChanged

void QQuickPropertyAction::propertyChanged ( )
signal

◆ setProperties()

void QQuickPropertyAction::setProperties ( const QString & p)

Definition at line 1151 of file qquickanimation.cpp.

◆ setProperty()

void QQuickPropertyAction::setProperty ( const QString & n)

Definition at line 1119 of file qquickanimation.cpp.

◆ setTargetObject()

void QQuickPropertyAction::setTargetObject ( QObject * o)

Definition at line 1102 of file qquickanimation.cpp.

◆ setValue()

void QQuickPropertyAction::setValue ( const QVariant & v)

Definition at line 1195 of file qquickanimation.cpp.

◆ target()

QObject * QQuickPropertyAction::target ( ) const

Definition at line 1096 of file qquickanimation.cpp.

◆ targetChanged

void QQuickPropertyAction::targetChanged ( )
signal

◆ targets()

QQmlListProperty< QObject > QQuickPropertyAction::targets ( )

◆ transition()

QAbstractAnimationJob * QQuickPropertyAction::transition ( QQuickStateActions & actions,
QQmlProperties & modified,
TransitionDirection direction,
QObject * defaultTarget = nullptr )
overrideprotectedvirtual

Reimplemented from QQuickAbstractAnimation.

Definition at line 1204 of file qquickanimation.cpp.

◆ value()

QVariant QQuickPropertyAction::value ( ) const

\qmlproperty var QtQuick::PropertyAction::value This property holds the value to be set on the property.

If the PropertyAction is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the end state of the \l Transition, or the value of the property change that triggered the \l Behavior.

Definition at line 1189 of file qquickanimation.cpp.

◆ valueChanged

void QQuickPropertyAction::valueChanged ( const QVariant & )
signal

Property Documentation

◆ exclude

QQmlListProperty< QObject > QQuickPropertyAction::exclude
read

\qmlproperty list<QtObject> QtQuick::PropertyAction::exclude This property holds the objects that should not be affected by this action.

See also
targets

Definition at line 193 of file qquickanimation_p.h.

◆ properties

QString QQuickPropertyAction::properties
readwrite

Definition at line 191 of file qquickanimation_p.h.

◆ property

QString QQuickPropertyAction::property
readwrite

Definition at line 190 of file qquickanimation_p.h.

◆ target

QObject * QQuickPropertyAction::target
readwrite

Definition at line 189 of file qquickanimation_p.h.

◆ targets

QQmlListProperty< QObject > QQuickPropertyAction::targets
read

Definition at line 192 of file qquickanimation_p.h.

◆ value

QVariant QQuickPropertyAction::value
readwrite

Definition at line 194 of file qquickanimation_p.h.


The documentation for this class was generated from the following files: