#include <qssgdebugdrawsystem_p.h>
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| | QSSGDebugDrawSystem () |
| | ~QSSGDebugDrawSystem () |
| bool | hasContent () const |
| void | drawLine (const QVector3D &startPoint, const QVector3D &endPoint, const QColor &color, bool isPersistent=false) |
| void | drawBounds (const QSSGBounds3 &bounds, const QColor &color, bool isPersistent=false) |
| void | drawPoint (const QVector3D &vertex, const QColor &color, bool isPersistent=false) |
| void | prepareGeometry (QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub) |
| void | recordRenderDebugObjects (QSSGRhiContext *rhiCtx, QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, QRhiRenderPassDescriptor *rpDesc) |
| void | setEnabled (bool v) |
| bool | isEnabled () const |
Definition at line 30 of file qssgdebugdrawsystem_p.h.
◆ QSSGDebugDrawSystem()
◆ ~QSSGDebugDrawSystem()
| QSSGDebugDrawSystem::~QSSGDebugDrawSystem |
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◆ drawBounds()
| void QSSGDebugDrawSystem::drawBounds |
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const QSSGBounds3 & | bounds, |
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const QColor & | color, |
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bool | isPersistent = false ) |
◆ drawLine()
| void QSSGDebugDrawSystem::drawLine |
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const QVector3D & | startPoint, |
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const QVector3D & | endPoint, |
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const QColor & | color, |
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bool | isPersistent = false ) |
◆ drawPoint()
| void QSSGDebugDrawSystem::drawPoint |
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const QVector3D & | vertex, |
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const QColor & | color, |
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bool | isPersistent = false ) |
◆ hasContent()
| bool QSSGDebugDrawSystem::hasContent |
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const |
◆ isEnabled()
| bool QSSGDebugDrawSystem::isEnabled |
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const |
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inlinenodiscard |
◆ prepareGeometry()
◆ recordRenderDebugObjects()
◆ setEnabled()
| void QSSGDebugDrawSystem::setEnabled |
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bool | v | ) |
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◆ QSSGLayerRenderData
The documentation for this class was generated from the following files: