#include <qssgdebugdrawsystem_p.h>
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| QSSGDebugDrawSystem () |
| ~QSSGDebugDrawSystem () |
bool | hasContent () const |
void | drawLine (const QVector3D &startPoint, const QVector3D &endPoint, const QColor &color, bool isPersistent=false) |
void | drawBounds (const QSSGBounds3 &bounds, const QColor &color, bool isPersistent=false) |
void | drawPoint (const QVector3D &vertex, const QColor &color, bool isPersistent=false) |
void | prepareGeometry (QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub) |
void | recordRenderDebugObjects (QSSGRhiContext *rhiCtx, QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, QRhiRenderPassDescriptor *rpDesc) |
void | setEnabled (bool v) |
bool | isEnabled () const |
Definition at line 30 of file qssgdebugdrawsystem_p.h.
◆ QSSGDebugDrawSystem()
◆ ~QSSGDebugDrawSystem()
QSSGDebugDrawSystem::~QSSGDebugDrawSystem |
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◆ drawBounds()
void QSSGDebugDrawSystem::drawBounds |
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const QSSGBounds3 & | bounds, |
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const QColor & | color, |
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bool | isPersistent = false ) |
◆ drawLine()
void QSSGDebugDrawSystem::drawLine |
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const QVector3D & | startPoint, |
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const QVector3D & | endPoint, |
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const QColor & | color, |
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bool | isPersistent = false ) |
◆ drawPoint()
void QSSGDebugDrawSystem::drawPoint |
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const QVector3D & | vertex, |
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const QColor & | color, |
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bool | isPersistent = false ) |
◆ hasContent()
bool QSSGDebugDrawSystem::hasContent |
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◆ isEnabled()
bool QSSGDebugDrawSystem::isEnabled |
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const |
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inlinenodiscard |
◆ prepareGeometry()
◆ recordRenderDebugObjects()
◆ setEnabled()
void QSSGDebugDrawSystem::setEnabled |
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bool | v | ) |
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◆ QSSGLayerRenderData
The documentation for this class was generated from the following files: