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bool | isEnabled () const |
| \qmltype Fog \inherits QtObject \inqmlmodule QtQuick3D
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QColor | color () const |
| \qmlproperty color Fog::color
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float | density () const |
| \qmlproperty float Fog::density
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bool | isDepthEnabled () const |
| \qmlproperty bool Fog::depthEnabled
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float | depthNear () const |
| \qmlproperty float Fog::depthNear
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float | depthFar () const |
| \qmlproperty float Fog::depthFar
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float | depthCurve () const |
| \qmlproperty float Fog::depthCurve
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bool | isHeightEnabled () const |
| \qmlproperty bool Fog::heightEnabled
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float | leastIntenseY () const |
| \qmlproperty float Fog::leastIntenseY
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float | mostIntenseY () const |
| \qmlproperty float Fog::mostIntenseY
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float | heightCurve () const |
| \qmlproperty float Fog::heightCurve
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bool | isTransmitEnabled () const |
| \qmlproperty bool Fog::transmitEnabled
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float | transmitCurve () const |
| \qmlproperty float Fog::transmitCurve
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| Constructs an object with parent object parent.
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virtual | ~QObject () |
| Destroys the object, deleting all its child objects.
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virtual bool | event (QEvent *event) |
| This virtual function receives events to an object and should return true if the event e was recognized and processed.
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
| Filters events if this object has been installed as an event filter for the watched object.
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QString | objectName () const |
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Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| Sets the object's name to name.
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void | setObjectName (QAnyStringView name) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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QBindable< QString > | bindableObjectName () |
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bool | isWidgetType () const |
| Returns true if the object is a widget; otherwise returns false .
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bool | isWindowType () const |
| Returns true if the object is a window; otherwise returns false .
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bool | isQuickItemType () const |
| Returns true if the object is a QQuickItem; otherwise returns false .
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bool | signalsBlocked () const noexcept |
| Returns true if signals are blocked; otherwise returns false .
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bool | blockSignals (bool b) noexcept |
| If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
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QThread * | thread () const |
| Returns the thread in which the object lives.
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bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
| Changes the thread affinity for this object and its children and returns true on success.
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int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
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int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
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void | killTimer (int id) |
| Kills the timer with timer identifier, id.
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void | killTimer (Qt::TimerId id) |
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template<typename T > |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
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template<typename T > |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
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template<typename T > |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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template<typename T > |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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const QObjectList & | children () const |
| Returns a list of child objects.
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void | setParent (QObject *parent) |
| Makes the object a child of parent.
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void | installEventFilter (QObject *filterObj) |
| Installs an event filter filterObj on this object.
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void | removeEventFilter (QObject *obj) |
| Removes an event filter object obj from this object.
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
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bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
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bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
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void | dumpObjectTree () const |
| Dumps a tree of children to the debug output.
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void | dumpObjectInfo () const |
| Dumps information about signal connections, etc.
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bool | setProperty (const char *name, const QVariant &value) |
| Sets the value of the object's name property to value.
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bool | setProperty (const char *name, QVariant &&value) |
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QVariant | property (const char *name) const |
| Returns the value of the object's name property.
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QList< QByteArray > | dynamicPropertyNames () const |
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QBindingStorage * | bindingStorage () |
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const QBindingStorage * | bindingStorage () const |
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QObject * | parent () const |
| Returns a pointer to the parent object.
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bool | inherits (const char *classname) const |
| Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false .
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| \threadsafe
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static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
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template<typename Func1 , typename Func2 > |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
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template<typename Func1 , typename Func2 > |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
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static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| \threadsafe
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static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
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static bool | disconnect (const QMetaObject::Connection &) |
| Disconnect a connection.
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template<typename Func1 , typename Func2 > |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
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template<typename Func1 > |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QObject * | sender () const |
| Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
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int | senderSignalIndex () const |
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int | receivers (const char *signal) const |
| Returns the number of receivers connected to the signal.
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
| This event handler can be reimplemented in a subclass to receive timer events for the object.
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virtual void | childEvent (QChildEvent *event) |
| This event handler can be reimplemented in a subclass to receive child events.
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virtual void | customEvent (QEvent *event) |
| This event handler can be reimplemented in a subclass to receive custom events.
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virtual void | connectNotify (const QMetaMethod &signal) |
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virtual void | disconnectNotify (const QMetaMethod &signal) |
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| QObject (QObjectPrivate &dd, QObject *parent=nullptr) |
|
QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
| Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr.
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template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
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template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
|
| QObjectList |
| \macro Q_CLASSINFO(Name, Value)
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Definition at line 23 of file qquick3dfog_p.h.
float QQuick3DFog::density |
( |
| ) |
const |
\qmlproperty float Fog::density
Controls the fog amount, in practice this is a multiplier in range 0-1. The default value is 1.0. Reducing the value decreases the strength of the fog effect. Applicable only when depthEnabled is set to true.
The on-screen visual effect may be affected by a number of other settings from \l ExtendedSceneEnvironment, such as tonemapping or glow and bloom. The same density value may give different results depending on what other effects are enabled, and how those are configured.
An example scene with density set to
{0.95}:
The same scene with density reduced to
{0.15}:
- See also
- color
Definition at line 154 of file qquick3dfog.cpp.
\qmltype Fog \inherits QtObject \inqmlmodule QtQuick3D
Specifies fog settings for a scene.
- Since
- 6.5
When the \l{QQuick3DSceneEnvironment::fog}{fog} property of a \l SceneEnvironment is set to a valid Fog object, the properties are used to configure the rendering of fog.
The simple fog provided by this type is implemented by the materials. It is not a post-processing effect, meaning it does not involve additional render passes processing the texture with the output of the \l View3D, but is rather implemented in the fragment shader for each renderable object (submesh of \l Model) with a \l PrincipledMaterial or shaded \l CustomMaterial.
Fog is configured by a number of properties:
\list
- General settings: \l color and \l density
- Depth fog settings: \l depthEnabled, \l depthNear, \l depthFar, \l depthCurve
- Height fog settings: \l heightEnabled, \l leastIntenseY, \l mostIntenseY, \l heightCurve
- Color transmission settings: \l transmitEnabled, \l transmitCurve
\endlist
For example, the following snippet enables depth (but not height) fog using the default fog parameters:
\qml environment: SceneEnvironment { backgroundMode: SceneEnvironment.Color clearColor: theFog.color fog: Fog { id: theFog enabled: true depthEnabled: true } } \endqml
Instead of defining the Fog object inline, it is also possible to reference a Fog object by id
. And since \l ExtendedSceneEnvironment inherits everything from its parent type \l SceneEnvironment, fog can be used with \l ExtendedSceneEnvironment as well:
\qml Fog { id: theFog enabled: true depthEnabled: true } environment: ExtendedSceneEnvironment { fog: theFog } \endqml
- See also
- {Qt Quick 3D - Simple Fog Example}, {Qt Quick 3D - Scene Effects Example}
\qmlproperty bool Fog::enabled
Controls whether fog is applied to the scene. The default value is false.
Enabling depth or height fog has no effect without setting this value to true.
- See also
- depthEnabled, heightEnabled
Definition at line 87 of file qquick3dfog.cpp.