22 QHash<QQuick3DNode *, QMatrix4x4> & )
24 auto *triggerBody =
static_cast<QTriggerBody *>(frontendNode);
25 const physx::PxTransform trf = QPhysicsUtils::toPhysXTransform(triggerBody->scenePosition(),
26 triggerBody->sceneRotation());
27 actor->setGlobalPose(trf);
QPhysXTriggerBody(QTriggerBody *frontEnd)
DebugDrawBodyType getDebugDrawBodyType() override
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override