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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qquick3dshaderutils_p.h>
Signals | |
| void | renderPassChanged () |
| Signals inherited from QQuick3DObject | |
| void | parentChanged () |
| void | childrenChanged () |
| void | stateChanged () |
| Signals inherited from QObject | |
| void | destroyed (QObject *=nullptr) |
| This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
| void | objectNameChanged (const QString &objectName, QPrivateSignal) |
| This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
| QQuick3DShaderUtilsSubRenderPass ()=default | |
| ~QQuick3DShaderUtilsSubRenderPass () override | |
| \qmlproperty RenderPass SubRenderPass::renderPass The RenderPass that will be executed as a sub-pass when this command is processed. | |
| QQuick3DRenderPass * | renderPass () const |
| void | setRenderPass (QQuick3DRenderPass *newRenderPass) |
| QSSGCommand * | cloneCommand () override |
| Public Member Functions inherited from QQuick3DShaderUtilsRenderCommand | |
| QQuick3DShaderUtilsRenderCommand ()=default | |
| ~QQuick3DShaderUtilsRenderCommand () override=default | |
| virtual int | bufferCount () const |
| virtual QQuick3DShaderUtilsBuffer * | bufferAt (int idx) const |
| Public Member Functions inherited from QObject | |
| Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| Constructs an object with parent object parent. | |
| virtual | ~QObject () |
| Destroys the object, deleting all its child objects. | |
| virtual bool | event (QEvent *event) |
| This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
| virtual bool | eventFilter (QObject *watched, QEvent *event) |
| Filters events if this object has been installed as an event filter for the watched object. | |
| QString | objectName () const |
| Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| Sets the object's name to name. | |
| void | setObjectName (QAnyStringView name) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| QBindable< QString > | bindableObjectName () |
| bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false. | |
| bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false. | |
| bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false. | |
| bool | isQmlExposed () const noexcept |
| Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership(). | |
| bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false. | |
| bool | blockSignals (bool b) noexcept |
| If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
| QThread * | thread () const |
| Returns the thread in which the object lives. | |
| bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
| int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
| int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
| void | killTimer (int id) |
| Kills the timer with timer identifier, id. | |
| void | killTimer (Qt::TimerId id) |
| template<typename T> | |
| T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
| template<typename T> | |
| QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
| template<typename T> | |
| T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| template<typename T> | |
| QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| const QObjectList & | children () const |
| Returns a list of child objects. | |
| void | setParent (QObject *parent) |
| Makes the object a child of parent. | |
| void | installEventFilter (QObject *filterObj) |
| Installs an event filter filterObj on this object. | |
| void | removeEventFilter (QObject *obj) |
| Removes an event filter object obj from this object. | |
| QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
| bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
| bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
| void | dumpObjectTree () const |
| Dumps a tree of children to the debug output. | |
| void | dumpObjectInfo () const |
| Dumps information about signal connections, etc. | |
| bool | setProperty (const char *name, const QVariant &value) |
| Sets the value of the object's name property to value. | |
| bool | setProperty (const char *name, QVariant &&value) |
| QVariant | property (const char *name) const |
| Returns the value of the object's name property. | |
| QList< QByteArray > | dynamicPropertyNames () const |
| QBindingStorage * | bindingStorage () |
| const QBindingStorage * | bindingStorage () const |
| QObject * | parent () const |
| Returns a pointer to the parent object. | |
| bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false. | |
| Public Member Functions inherited from QQmlParserStatus | |
| QQmlParserStatus () | |
| virtual | ~QQmlParserStatus () |
Protected Member Functions | |
| virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) final |
| virtual void | itemChange (ItemChange change, const ItemChangeData &value) final |
| Protected Member Functions inherited from QQuick3DObject | |
| virtual void | markAllDirty () |
| QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
| void | classBegin () override |
| Invoked after class creation, but before any properties have been set. | |
| void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction. | |
| bool | isComponentComplete () const |
| virtual void | preSync () |
| Protected Member Functions inherited from QObject | |
| QObject * | sender () const |
| Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
| int | senderSignalIndex () const |
| int | receivers (const char *signal) const |
| Returns the number of receivers connected to the signal. | |
| bool | isSignalConnected (const QMetaMethod &signal) const |
| virtual void | timerEvent (QTimerEvent *event) |
| This event handler can be reimplemented in a subclass to receive timer events for the object. | |
| virtual void | childEvent (QChildEvent *event) |
| This event handler can be reimplemented in a subclass to receive child events. | |
| virtual void | customEvent (QEvent *event) |
| This event handler can be reimplemented in a subclass to receive custom events. | |
| virtual void | connectNotify (const QMetaMethod &signal) |
| virtual void | disconnectNotify (const QMetaMethod &signal) |
| QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
| QQuick3DRenderPass * | renderPass |
| Properties inherited from QQuick3DObject | |
| QQuick3DObject * | parent |
| \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
| Properties inherited from QObject | |
| QString | objectName |
| the name of this object | |
Additional Inherited Members | |
| Public Slots inherited from QQuick3DObject | |
| void | update () |
| void | setParentItem (QQuick3DObject *parentItem) |
| Public Slots inherited from QObject | |
| void | deleteLater () |
| \threadsafe | |
| Static Public Member Functions inherited from QObject | |
| static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| \threadsafe | |
| static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> | |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> | |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
| static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| \threadsafe | |
| static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
| static bool | disconnect (const QMetaObject::Connection &) |
| Disconnect a connection. | |
| template<typename Func1, typename Func2> | |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
| template<typename Func1> | |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
| Protected Attributes inherited from QObject | |
| QScopedPointer< QObjectData > | d_ptr |
| Related Symbols inherited from QObject | |
| template< class T > T | qobject_cast (const QObject *object) |
| Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
| template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
| template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
| QObjectList | |
| \macro Q_CLASSINFO(Name, Value) | |
Definition at line 644 of file qquick3dshaderutils_p.h.
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default |
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override |
\qmlproperty RenderPass SubRenderPass::renderPass The RenderPass that will be executed as a sub-pass when this command is processed.
\qmltype SubRenderPass
\inherits Command
\inqmlmodule QtQuick3D
\brief Renders a sub-section of work within the same render target as the parent RenderPass.
\since 6.11
SubRenderPass is a \l Command that subdivides a \l RenderPass into
smaller, independently configured pieces while sharing the same render
target. Only the parent \l RenderPass controls which textures are
rendered into (via \l ColorAttachment and \l DepthTextureAttachment)
and when the pass begins (and therefore when the render target is
cleared). A SubRenderPass cannot set its own render target or clear
settings — those are always inherited from the parent pass.
What a SubRenderPass \e can control is \e what gets rendered and
\e how: it has its own \l{RenderPass::commands}{commands}, so it can
carry a \l RenderablesFilter to select a subset of objects, a
\l PipelineStateOverride to change depth/blend state, a different
\l{RenderPass::materialMode}{materialMode}, and so on.
A typical use is a forward-rendering pipeline where a single color
pass uses separate SubRenderPasses for the background, opaque
objects, and transparent objects. All three sub-passes write into the
same color and depth textures, but each has different pipeline state:
\qml
RenderPass {
id: mainColorPass
commands: [
Render targets are set at the parent RenderPass level only ColorAttachment { name: "color0"; target: colorTexture }, DepthTextureAttachment { target: depthTexture },
Sub-pass 1: render the skybox background SubRenderPass { renderPass: skyboxSubPass },
Sub-pass 2: opaque objects with depth testing and writing SubRenderPass { renderPass: opaqueSubPass },
Sub-pass 3: transparent objects with blending, no depth write SubRenderPass { renderPass: transparentSubPass } ] }
Sub-passes share mainColorPass's render target RenderPass { id: skyboxSubPass passMode: RenderPass.SkyboxPass }
RenderPass { id: opaqueSubPass commands: [ RenderablesFilter { renderableTypes: RenderablesFilter.Opaque } ] }
RenderPass { id: transparentSubPass commands: [ RenderablesFilter { renderableTypes: RenderablesFilter.Transparent }, PipelineStateOverride { blendEnabled: true depthWriteEnabled: false } ] } \endqml
Definition at line 2044 of file qquick3dshaderutils.cpp.
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overridevirtual |
Reimplemented from QQuick3DShaderUtilsRenderCommand.
Definition at line 2049 of file qquick3dshaderutils.cpp.
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finalprotectedvirtual |
Reimplemented from QQuick3DObject.
Definition at line 2082 of file qquick3dshaderutils.cpp.
| QQuick3DRenderPass * QQuick3DShaderUtilsSubRenderPass::renderPass | ( | ) | const |
Definition at line 2096 of file qquick3dshaderutils.cpp.
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signal |
| void QQuick3DShaderUtilsSubRenderPass::setRenderPass | ( | QQuick3DRenderPass * | newRenderPass | ) |
Definition at line 2101 of file qquick3dshaderutils.cpp.
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finalprotectedvirtual |
Reimplemented from QQuick3DObject.
Definition at line 2077 of file qquick3dshaderutils.cpp.
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readwrite |
Definition at line 647 of file qquick3dshaderutils_p.h.