Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuick3DRenderPass Class Reference

#include <qquick3drenderpass_p.h>

Inheritance diagram for QQuick3DRenderPass:
Collaboration diagram for QQuick3DRenderPass:

Public Types

enum  MaterialModes { OriginalMaterial , AugmentMaterial , OverrideMaterial }
enum  PassMode { UserPass , SkyboxPass , Item2DPass }
enum class  RenderTargetFlag { None = 0 , PreserveColorContents = 1 << 0 , PreserveDepthStencilContents = 1 << 1 , DoNotStoreDepthStencilContents = 1 << 2 }
Public Types inherited from QQuick3DPropertyChangedTracker
enum class  DirtyPropertyHint { Value , Reference }
using UniformProperty = QSSGUserShaderAugmentation::Property
using UniformPropertyList = QVector<UniformProperty>

Signals

void outputChanged ()
void materialModeChanged ()
void clearColorChanged ()
void overrideMaterialChanged ()
void augmentShaderChanged ()
void passModeChanged ()
void depthClearValueChanged ()
void stencilClearValueChanged ()
void renderTargetFlagsChanged ()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QQuick3DRenderPass (QQuick3DObject *parent=nullptr)
QQmlListProperty< QQuick3DShaderUtilsRenderCommandcommands ()
QColor clearColor () const
 \qmlproperty color RenderPass::clearColor This property holds the clear color for the render pass.
void setClearColor (const QColor &newClearColor)
MaterialModes materialMode () const
 \qmlproperty RenderPass::MaterialModes RenderPass::materialMode Controls how object materials are handled when rendering into this pass.
void setMaterialMode (MaterialModes newMaterialMode)
QQuick3DMaterialoverrideMaterial () const
 \qmlproperty Material RenderPass::overrideMaterial This property holds the override material for the render pass when \l{RenderPass::materialMode}{materialMode} is set to OverrideMaterial.
void setOverrideMaterial (QQuick3DMaterial *newOverrideMaterial)
QUrl augmentShader () const
void setAugmentShader (const QUrl &newAugmentShader)
PassMode passMode () const
 \qmlproperty RenderPass::PassMode RenderPass::passMode This property holds the pass mode for the render pass.
void setPassMode (PassMode newPassMode)
float depthClearValue () const
 \qmlproperty real RenderPass::depthClearValue This property holds the depth clear value for the render pass.
void setDepthClearValue (float newDepthClearValue)
quint32 stencilClearValue () const
 \qmlproperty int RenderPass::stencilClearValue This property holds the stencil clear value for the render pass.
void setStencilClearValue (quint32 newStencilClearValue)
void markAllDirty () override
RenderTargetFlags renderTargetFlags () const
 \qmlproperty RenderPass::RenderTargetFlags RenderPass::renderTargetFlags This property holds the render target flags for the render pass.
void setRenderTargetFlags (RenderTargetFlags newRenderTargetFlags)
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlExposed () const noexcept
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()
Public Member Functions inherited from QQuick3DPropertyChangedTracker
template<typename T>
 QQuick3DPropertyChangedTracker (QQuick3DObject *owner, QQuick3DSuperClassInfo< T > info)
virtual ~QQuick3DPropertyChangedTracker ()

Protected Member Functions

QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
void itemChange (QQuick3DObject::ItemChange, const QQuick3DObject::ItemChangeData &) override
void markTrackedPropertyDirty (QMetaProperty property, QQuick3DPropertyChangedTracker::DirtyPropertyHint hint) override
Protected Member Functions inherited from QQuick3DObject
virtual void itemChange (ItemChange, const ItemChangeData &)
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
virtual void connectNotify (const QMetaMethod &signal)
virtual void disconnectNotify (const QMetaMethod &signal)
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
Protected Member Functions inherited from QQuick3DPropertyChangedTracker
void extractProperties (UniformPropertyList &outUniforms)
void addPropertyWatcher (QMetaProperty property, DirtyPropertyHint hint, QQuick3DObject *object=nullptr)

Properties

QQmlListProperty< QQuick3DShaderUtilsRenderCommandcommands
 \qmlproperty list<RenderCommand> RenderPass::commands This property holds the list of render commands for the render pass.
MaterialModes materialMode
QColor clearColor
float depthClearValue
quint32 stencilClearValue
QQuick3DMaterialoverrideMaterial
QUrl augmentShader
PassMode passMode
RenderTargetFlags renderTargetFlags
Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Types inherited from QQuick3DPropertyChangedTracker
using TrackedProperties = std::vector<Tracked>
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
Protected Attributes inherited from QQuick3DPropertyChangedTracker
TrackedProperties m_trackedProperties
QQuick3DObjectm_owner = nullptr
const char * m_superClassName = nullptr

Detailed Description

Definition at line 26 of file qquick3drenderpass_p.h.

Member Enumeration Documentation

◆ MaterialModes

Enumerator
OriginalMaterial 
AugmentMaterial 
OverrideMaterial 

Definition at line 41 of file qquick3drenderpass_p.h.

◆ PassMode

Enumerator
UserPass 
SkyboxPass 
Item2DPass 

Definition at line 48 of file qquick3drenderpass_p.h.

◆ RenderTargetFlag

Enumerator
None 
PreserveColorContents 
PreserveDepthStencilContents 
DoNotStoreDepthStencilContents 

Definition at line 55 of file qquick3drenderpass_p.h.

Constructor & Destructor Documentation

◆ QQuick3DRenderPass()

QT_BEGIN_NAMESPACE QQuick3DRenderPass::QQuick3DRenderPass ( QQuick3DObject * parent = nullptr)
explicit
\qmltype RenderPass
\inherits Object3D
\inqmlmodule QtQuick3D
\brief Defines a custom render pass for rendering 3D content.
\since 6.11

A RenderPass defines a rendering step and the render target it writes
into. It is the combination of three concerns:

\list
\li \b {Where to render} — one or more output textures declared as
    \l ColorAttachment or \l DepthTextureAttachment commands in
    \l {RenderPass::commands}{commands}.
\li \b {What to render} — which scene objects the pass draws,
    controlled by \l RenderablesFilter commands. Sub-divisions of
    work within the same render target are described using
    \l SubRenderPass commands.
\li \b {How to render} — the \l materialMode and any
    \l PipelineStateOverride commands.
\endlist

A RenderPass becomes active for a scene when it is placed as a child
of a \l View3D or a \l Node.

The following example sets up a simple off-screen pass that renders
all scene objects into a custom texture, which can then be consumed
by a material or a \l SimpleQuadRenderer:

\qml
import QtQuick3D

View3D {

Declare the off-screen color buffer RenderPassTexture { id: myColorTexture format: RenderPassTexture.RGBA8 }

The render pass: where + what + how RenderPass { id: myRenderPass commands: [ Where: attach the texture as the color output ColorAttachment { name: "color0" target: myColorTexture }, What: render all objects into it RenderablesFilter { renderableTypes: RenderablesFilter.Opaque | RenderablesFilter.Transparent } ] } } \endqml

Definition at line 84 of file qquick3drenderpass.cpp.

Member Function Documentation

◆ augmentShader()

QUrl QQuick3DRenderPass::augmentShader ( ) const
\qmlproperty url RenderPass::augmentShader
This property holds the augment shader URL for the render pass when
\l{RenderPass::materialMode}{materialMode} is set to \c AugmentMaterial.

The shader file should contain a function with the following signature:
\badcode
void MAIN_FRAGMENT_AUGMENT() {

Custom shader code here }

This function will be combined with the existing fragment shader of the material being used by the object being rendered in this render pass. Allowing users to augment the existing material shader with custom code.

Definition at line 507 of file qquick3drenderpass.cpp.

◆ augmentShaderChanged

void QQuick3DRenderPass::augmentShaderChanged ( )
signal

◆ clearColor()

QColor QQuick3DRenderPass::clearColor ( ) const

\qmlproperty color RenderPass::clearColor This property holds the clear color for the render pass.

\default Qt.black

Definition at line 384 of file qquick3drenderpass.cpp.

◆ clearColorChanged

void QQuick3DRenderPass::clearColorChanged ( )
signal

◆ commands()

QQmlListProperty< QQuick3DShaderUtilsRenderCommand > QQuick3DRenderPass::commands ( )

◆ depthClearValue()

float QQuick3DRenderPass::depthClearValue ( ) const

\qmlproperty real RenderPass::depthClearValue This property holds the depth clear value for the render pass.

\default 1.0

Definition at line 555 of file qquick3drenderpass.cpp.

◆ depthClearValueChanged

void QQuick3DRenderPass::depthClearValueChanged ( )
signal

◆ itemChange()

void QQuick3DRenderPass::itemChange ( QQuick3DObject::ItemChange ,
const QQuick3DObject::ItemChangeData &  )
overrideprotected

Definition at line 251 of file qquick3drenderpass.cpp.

◆ markAllDirty()

void QQuick3DRenderPass::markAllDirty ( )
inlineoverridevirtual

Reimplemented from QQuick3DObject.

Definition at line 89 of file qquick3drenderpass_p.h.

◆ markTrackedPropertyDirty()

void QQuick3DRenderPass::markTrackedPropertyDirty ( QMetaProperty property,
QQuick3DPropertyChangedTracker::DirtyPropertyHint hint )
overrideprotectedvirtual

Implements QQuick3DPropertyChangedTracker.

Definition at line 257 of file qquick3drenderpass.cpp.

◆ materialMode()

QQuick3DRenderPass::MaterialModes QQuick3DRenderPass::materialMode ( ) const

\qmlproperty RenderPass::MaterialModes RenderPass::materialMode Controls how object materials are handled when rendering into this pass.

\value RenderPass.OriginalMaterial Objects are rendered using their own assigned materials, with full lighting, textures, and material properties applied normally. This is the standard mode for rendering a faithful copy of the scene into a custom render target — for example, a secondary viewpoint for a reflection probe, a rear-view camera, or a picture-in-picture effect. The overrideMaterial, augmentShader, and shaders properties are not used in this mode.

\value RenderPass.AugmentMaterial Each object is rendered with its own material, but the contents of the {MAIN_FRAGMENT_AUGMENT()} function defined in \l augmentShader are injected after the original material's output definition. This allows the augment code to read the material's computed color and write to additional color outputs defined by \l ColorAttachment commands in the pass. This is useful for multi-render-target (MRT) passes that need per-material shading, such as writing the lit color to one attachment and a world-space normal to another in a single draw call.

\value RenderPass.OverrideMaterial All objects rendered by this pass use the single \l overrideMaterial instead of their own. This is useful for depth-only passes, shadow maps, silhouette or outline effects, and any other case where you want all geometry to be shaded identically regardless of what material is assigned to it. The augmentShader property is not used in this mode.

\default RenderPass.OriginalMaterial

Definition at line 430 of file qquick3drenderpass.cpp.

◆ materialModeChanged

void QQuick3DRenderPass::materialModeChanged ( )
signal

◆ outputChanged

void QQuick3DRenderPass::outputChanged ( )
signal

◆ overrideMaterial()

QQuick3DMaterial * QQuick3DRenderPass::overrideMaterial ( ) const

\qmlproperty Material RenderPass::overrideMaterial This property holds the override material for the render pass when \l{RenderPass::materialMode}{materialMode} is set to OverrideMaterial.

Definition at line 449 of file qquick3drenderpass.cpp.

◆ overrideMaterialChanged

void QQuick3DRenderPass::overrideMaterialChanged ( )
signal

◆ passMode()

QQuick3DRenderPass::PassMode QQuick3DRenderPass::passMode ( ) const

\qmlproperty RenderPass::PassMode RenderPass::passMode This property holds the pass mode for the render pass.

In addition to standard user render passes, Qt Quick 3D supports users to manually triggering internal render passes for rendering the skybox and 2D items.

\value RenderPass.UserPass A user specified render pass. \value RenderPass.SkyboxPass Qt Quick 3D's built-in skybox render pass. \value RenderPass.Item2DPass Qt Quick 3D's built-in 2D item render pass. \default RenderPass.UserPass

Definition at line 535 of file qquick3drenderpass.cpp.

◆ passModeChanged

void QQuick3DRenderPass::passModeChanged ( )
signal

◆ renderTargetFlags()

QQuick3DRenderPass::RenderTargetFlags QQuick3DRenderPass::renderTargetFlags ( ) const

\qmlproperty RenderPass::RenderTargetFlags RenderPass::renderTargetFlags This property holds the render target flags for the render pass.

These flags affect how the render target contents are handled at the beginning and end of each frame.

\value RenderPass.None No special behavior. Color and depth/stencil contents are cleared at the start of each frame. \value RenderPass.PreserveColorContents Preserve the color contents of the render target between frames, so the previous frame's output remains until explicitly overwritten. \value RenderPass.PreserveDepthStencilContents Preserve the depth and stencil contents of the render target between frames. \value RenderPass.DoNotStoreDepthStencilContents Do not store the depth and stencil contents of the render target after rendering (may improve performance on tiled GPUs).

\default RenderPass.None

See also
QRhiTextureRenderTarget::Flags

Definition at line 604 of file qquick3drenderpass.cpp.

◆ renderTargetFlagsChanged

void QQuick3DRenderPass::renderTargetFlagsChanged ( )
signal

◆ setAugmentShader()

void QQuick3DRenderPass::setAugmentShader ( const QUrl & newAugmentShader)

Definition at line 512 of file qquick3drenderpass.cpp.

◆ setClearColor()

void QQuick3DRenderPass::setClearColor ( const QColor & newClearColor)

Definition at line 389 of file qquick3drenderpass.cpp.

◆ setDepthClearValue()

void QQuick3DRenderPass::setDepthClearValue ( float newDepthClearValue)

Definition at line 560 of file qquick3drenderpass.cpp.

◆ setMaterialMode()

void QQuick3DRenderPass::setMaterialMode ( MaterialModes newMaterialMode)

Definition at line 435 of file qquick3drenderpass.cpp.

◆ setOverrideMaterial()

void QQuick3DRenderPass::setOverrideMaterial ( QQuick3DMaterial * newOverrideMaterial)

Definition at line 454 of file qquick3drenderpass.cpp.

◆ setPassMode()

void QQuick3DRenderPass::setPassMode ( PassMode newPassMode)

Definition at line 540 of file qquick3drenderpass.cpp.

◆ setRenderTargetFlags()

void QQuick3DRenderPass::setRenderTargetFlags ( RenderTargetFlags newRenderTargetFlags)

Definition at line 609 of file qquick3drenderpass.cpp.

◆ setStencilClearValue()

void QQuick3DRenderPass::setStencilClearValue ( quint32 newStencilClearValue)

Definition at line 580 of file qquick3drenderpass.cpp.

◆ stencilClearValue()

quint32 QQuick3DRenderPass::stencilClearValue ( ) const

\qmlproperty int RenderPass::stencilClearValue This property holds the stencil clear value for the render pass.

\default 0

Definition at line 575 of file qquick3drenderpass.cpp.

◆ stencilClearValueChanged

void QQuick3DRenderPass::stencilClearValueChanged ( )
signal

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DRenderPass::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 90 of file qquick3drenderpass.cpp.

Property Documentation

◆ augmentShader

QUrl QQuick3DRenderPass::augmentShader
readwrite

Definition at line 35 of file qquick3drenderpass_p.h.

◆ clearColor

QColor QQuick3DRenderPass::clearColor
readwrite

Definition at line 31 of file qquick3drenderpass_p.h.

◆ commands

QQmlListProperty< QQuick3DShaderUtilsRenderCommand > QQuick3DRenderPass::commands
read

\qmlproperty list<RenderCommand> RenderPass::commands This property holds the list of render commands for the render pass.

The commands in the list are executed in the order they appear in the list.

Note
The commands for RenderPass and Effects are similar but not the same, only those marked as compatible can be used with this RenderPass.
See also
SubRenderPass, PipelineStateOverride, RenderablesFilter, RenderPassTexture, ColorAttachment, DepthTextureAttachment, DepthStencilAttachment, AddDefine, renderTargetBlend

Definition at line 29 of file qquick3drenderpass_p.h.

◆ depthClearValue

float QQuick3DRenderPass::depthClearValue
readwrite

Definition at line 32 of file qquick3drenderpass_p.h.

◆ materialMode

MaterialModes QQuick3DRenderPass::materialMode
readwrite

Definition at line 30 of file qquick3drenderpass_p.h.

◆ overrideMaterial

QQuick3DMaterial* QQuick3DRenderPass::overrideMaterial
readwrite

Definition at line 34 of file qquick3drenderpass_p.h.

◆ passMode

PassMode QQuick3DRenderPass::passMode
readwrite

Definition at line 36 of file qquick3drenderpass_p.h.

◆ renderTargetFlags

RenderTargetFlags QQuick3DRenderPass::renderTargetFlags
readwrite

Definition at line 37 of file qquick3drenderpass_p.h.

◆ stencilClearValue

quint32 QQuick3DRenderPass::stencilClearValue
readwrite

Definition at line 33 of file qquick3drenderpass_p.h.


The documentation for this class was generated from the following files: