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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DParticleWander Class Reference

#include <qquick3dparticlewander_p.h>

+ Inheritance diagram for QQuick3DParticleWander:
+ Collaboration diagram for QQuick3DParticleWander:

Public Slots

void setGlobalAmount (const QVector3D &globalAmount)
 
void setGlobalPace (const QVector3D &globalPace)
 
void setGlobalPaceStart (const QVector3D &globalPaceStart)
 
void setUniqueAmount (const QVector3D &uniqueAmount)
 
void setUniquePace (const QVector3D &uniquePace)
 
void setUniqueAmountVariation (float uniqueAmountVariation)
 
void setUniquePaceVariation (float uniquePaceVariation)
 
void setFadeInDuration (int fadeInDuration)
 
void setFadeOutDuration (int fadeOutDuration)
 
- Public Slots inherited from QQuick3DParticleAffector
void setSystem (QQuick3DParticleSystem *system)
 
void setEnabled (bool enabled)
 
- Public Slots inherited from QQuick3DNode
void setX (float x)
 
void setY (float y)
 
void setZ (float z)
 
void setRotation (const QQuaternion &rotation)
 
void setEulerRotation (const QVector3D &eulerRotation)
 
void setPosition (const QVector3D &position)
 
void setScale (const QVector3D &scale)
 
void setPivot (const QVector3D &pivot)
 
void setLocalOpacity (float opacity)
 
void setVisible (bool visible)
 
void setStaticFlags (int staticFlags)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void globalAmountChanged ()
 
void globalPaceChanged ()
 
void globalPaceStartChanged ()
 
void uniqueAmountChanged ()
 
void uniquePaceChanged ()
 
void uniqueAmountVariationChanged ()
 
void uniquePaceVariationChanged ()
 
void fadeInDurationChanged ()
 
void fadeOutDurationChanged ()
 
- Signals inherited from QQuick3DParticleAffector
void update ()
 
void systemChanged ()
 
void enabledChanged ()
 
- Signals inherited from QQuick3DNode
void xChanged ()
 
void yChanged ()
 
void zChanged ()
 
void rotationChanged ()
 
void eulerRotationChanged ()
 
void positionChanged ()
 
void scaleChanged ()
 
void pivotChanged ()
 
void localOpacityChanged ()
 
void visibleChanged ()
 
void forwardChanged ()
 
void upChanged ()
 
void rightChanged ()
 
void sceneTransformChanged ()
 
void scenePositionChanged ()
 
void sceneRotationChanged ()
 
void sceneScaleChanged ()
 
void staticFlagsChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DParticleWander (QQuick3DNode *parent=nullptr)
 \qmltype Wander3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D
 
const QVector3DglobalAmount () const
 \qmlproperty vector3d Wander3D::globalAmount
 
const QVector3DglobalPace () const
 \qmlproperty vector3d Wander3D::globalPace
 
const QVector3DglobalPaceStart () const
 \qmlproperty vector3d Wander3D::globalPaceStart
 
const QVector3DuniqueAmount () const
 \qmlproperty vector3d Wander3D::uniqueAmount
 
const QVector3DuniquePace () const
 \qmlproperty vector3d Wander3D::uniquePace
 
float uniqueAmountVariation () const
 \qmlproperty real Wander3D::uniqueAmountVariation
 
float uniquePaceVariation () const
 \qmlproperty real Wander3D::uniquePaceVariation
 
int fadeInDuration () const
 \qmlproperty int Wander3D::fadeInDuration
 
int fadeOutDuration () const
 \qmlproperty int Wander3D::fadeOutDuration
 
- Public Member Functions inherited from QQuick3DParticleAffector
 QQuick3DParticleAffector (QQuick3DNode *parent=nullptr)
 \qmltype Affector3D \inherits Node \inqmlmodule QtQuick3D.Particles3D
 
 ~QQuick3DParticleAffector () override
 
QQuick3DParticleSystemsystem () const
 \qmlproperty ParticleSystem3D Affector3D::system
 
bool enabled () const
 \qmlproperty bool Affector3D::enabled
 
QQmlListProperty< QQuick3DParticleparticles ()
 
void appendParticle (QQuick3DParticle *)
 
qsizetype particleCount () const
 
QQuick3DParticleparticle (qsizetype) const
 
void clearParticles ()
 
void replaceParticle (qsizetype, QQuick3DParticle *)
 
void removeLastParticle ()
 
- Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 
 ~QQuick3DNode () override
 
float x () const
 \qmlproperty real QtQuick3D::Node::x
 
float y () const
 \qmlproperty real QtQuick3D::Node::y
 
float z () const
 \qmlproperty real QtQuick3D::Node::z
 
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
 
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
 
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
 
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
 
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
 
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
 
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
 
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
 
QQuick3DNodeparentNode () const
 
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
 
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
 
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
 
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
 
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
 
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
 
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
 
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
 
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
 
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
 
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
 
void markAllDirty () override
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

void affectParticle (const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override
 
- Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
 
void disconnectNotify (const QMetaMethod &signal) override
 
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
virtual void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

QVector3D globalAmount
 
QVector3D globalPace
 
QVector3D globalPaceStart
 
QVector3D uniqueAmount
 
QVector3D uniquePace
 
float uniqueAmountVariation
 
float uniquePaceVariation
 
int fadeInDuration
 
int fadeOutDuration
 
- Properties inherited from QQuick3DParticleAffector
QQuick3DParticleSystemsystem
 
QQmlListProperty< QQuick3DParticleparticles
 \qmlproperty List<Particle3D> Affector3D::particles
 
bool enabled
 
- Properties inherited from QQuick3DNode
float x
 
float y
 
float z
 
QQuaternion rotation
 
QVector3D eulerRotation
 
QVector3D position
 
QVector3D scale
 
QVector3D pivot
 
float opacity
 
bool visible
 
QVector3D forward
 
QVector3D up
 
QVector3D right
 
QVector3D scenePosition
 
QQuaternion sceneRotation
 
QVector3D sceneScale
 
QMatrix4x4 sceneTransform
 
int staticFlags
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
 
enum  StaticFlags { None }
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QQuick3DParticleAffector
QList< QQuick3DParticle * > m_particles
 
QQuick3DNodem_systemSharedParent = nullptr
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 24 of file qquick3dparticlewander_p.h.

Constructor & Destructor Documentation

◆ QQuick3DParticleWander()

QT_BEGIN_NAMESPACE QQuick3DParticleWander::QQuick3DParticleWander ( QQuick3DNode * parent = nullptr)

\qmltype Wander3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D

Applies random wave curves to particles.

Since
6.2

This element applies random wave curves to particles. Curves can combine global values which are the same for all particles and unique values which differ randomly.

Definition at line 23 of file qquick3dparticlewander.cpp.

Member Function Documentation

◆ affectParticle()

void QQuick3DParticleWander::affectParticle ( const QQuick3DParticleData & sd,
QQuick3DParticleDataCurrent * d,
float time )
overrideprotectedvirtual

◆ fadeInDuration()

int QQuick3DParticleWander::fadeInDuration ( ) const

\qmlproperty int Wander3D::fadeInDuration

This property defines the duration in milliseconds for fading in the affector. After this duration, the wandering will be in full effect. Setting this can be useful to emit from a specific position or shape, otherwise wander will affect position also at the beginning.

The default value is 0.

Definition at line 143 of file qquick3dparticlewander.cpp.

◆ fadeInDurationChanged

void QQuick3DParticleWander::fadeInDurationChanged ( )
signal

Referenced by setFadeInDuration().

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◆ fadeOutDuration()

int QQuick3DParticleWander::fadeOutDuration ( ) const

\qmlproperty int Wander3D::fadeOutDuration

This property defines the duration in milliseconds for fading out the affector. Setting this can be useful to reduce the wander when the particle life time ends, for example when combined with \l Attractor3D so end positions will match the \l{Attractor3D::shape}{shape}.

The default value is 0.

Definition at line 158 of file qquick3dparticlewander.cpp.

◆ fadeOutDurationChanged

void QQuick3DParticleWander::fadeOutDurationChanged ( )
signal

Referenced by setFadeOutDuration().

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◆ globalAmount()

const QVector3D & QQuick3DParticleWander::globalAmount ( ) const

\qmlproperty vector3d Wander3D::globalAmount

This property defines how long distance each particle moves at the ends of curves. So if the value is for example (100, 10, 0), all particles wander between (100, 10, 0) and (-100, -10, 0).

The default value is (0.0, 0.0, 0.0).

Definition at line 37 of file qquick3dparticlewander.cpp.

◆ globalAmountChanged

void QQuick3DParticleWander::globalAmountChanged ( )
signal

Referenced by setGlobalAmount().

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◆ globalPace()

const QVector3D & QQuick3DParticleWander::globalPace ( ) const

\qmlproperty vector3d Wander3D::globalPace

This property defines the pace (frequency) each particle wanders in curves per second.

The default value is (0.0, 0.0, 0.0).

Definition at line 49 of file qquick3dparticlewander.cpp.

◆ globalPaceChanged

void QQuick3DParticleWander::globalPaceChanged ( )
signal

Referenced by setGlobalPace().

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◆ globalPaceStart()

const QVector3D & QQuick3DParticleWander::globalPaceStart ( ) const

\qmlproperty vector3d Wander3D::globalPaceStart

This property defines the starting point for the pace (frequency). The meaningful range is between 0 .. 2 * PI. For example, to animate the x-coordinate of the pace start:

\qml PropertyAnimation on globalPaceStart { loops: Animation.Infinite duration: 2000 from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(Math.PI * 2, 0, 0) } \endqml

The default value is (0.0, 0.0, 0.0).

Definition at line 71 of file qquick3dparticlewander.cpp.

◆ globalPaceStartChanged

void QQuick3DParticleWander::globalPaceStartChanged ( )
signal

Referenced by setGlobalPaceStart().

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◆ setFadeInDuration

void QQuick3DParticleWander::setFadeInDuration ( int fadeInDuration)
slot

Definition at line 235 of file qquick3dparticlewander.cpp.

References fadeInDuration, fadeInDurationChanged(), Q_EMIT, and QQuick3DParticleAffector::update().

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◆ setFadeOutDuration

void QQuick3DParticleWander::setFadeOutDuration ( int fadeOutDuration)
slot

Definition at line 245 of file qquick3dparticlewander.cpp.

References fadeOutDuration, fadeOutDurationChanged(), Q_EMIT, and QQuick3DParticleAffector::update().

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◆ setGlobalAmount

void QQuick3DParticleWander::setGlobalAmount ( const QVector3D & globalAmount)
slot

Definition at line 163 of file qquick3dparticlewander.cpp.

References globalAmount, globalAmountChanged(), Q_EMIT, and QQuick3DParticleAffector::update().

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◆ setGlobalPace

void QQuick3DParticleWander::setGlobalPace ( const QVector3D & globalPace)
slot

Definition at line 173 of file qquick3dparticlewander.cpp.

References globalPace, globalPaceChanged(), Q_EMIT, and QQuick3DParticleAffector::update().

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◆ setGlobalPaceStart

void QQuick3DParticleWander::setGlobalPaceStart ( const QVector3D & globalPaceStart)
slot

Definition at line 183 of file qquick3dparticlewander.cpp.

References globalPaceStart, globalPaceStartChanged(), Q_EMIT, and QQuick3DParticleAffector::update().

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◆ setUniqueAmount

void QQuick3DParticleWander::setUniqueAmount ( const QVector3D & uniqueAmount)
slot

Definition at line 193 of file qquick3dparticlewander.cpp.

References Q_EMIT, uniqueAmount, uniqueAmountChanged(), and QQuick3DParticleAffector::update().

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◆ setUniqueAmountVariation

void QQuick3DParticleWander::setUniqueAmountVariation ( float uniqueAmountVariation)
slot

Definition at line 213 of file qquick3dparticlewander.cpp.

References Q_EMIT, qFuzzyCompare(), uniqueAmountVariation, uniqueAmountVariationChanged(), and QQuick3DParticleAffector::update().

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◆ setUniquePace

void QQuick3DParticleWander::setUniquePace ( const QVector3D & uniquePace)
slot

Definition at line 203 of file qquick3dparticlewander.cpp.

References Q_EMIT, uniquePace, uniquePaceChanged(), and QQuick3DParticleAffector::update().

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◆ setUniquePaceVariation

void QQuick3DParticleWander::setUniquePaceVariation ( float uniquePaceVariation)
slot

Definition at line 224 of file qquick3dparticlewander.cpp.

References Q_EMIT, qFuzzyCompare(), uniquePaceVariation, uniquePaceVariationChanged(), and QQuick3DParticleAffector::update().

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◆ uniqueAmount()

const QVector3D & QQuick3DParticleWander::uniqueAmount ( ) const

\qmlproperty vector3d Wander3D::uniqueAmount

This property defines how long distance each particle moves at the ends of curves at maximum.

The default value is (0.0, 0.0, 0.0).

Definition at line 83 of file qquick3dparticlewander.cpp.

◆ uniqueAmountChanged

void QQuick3DParticleWander::uniqueAmountChanged ( )
signal

Referenced by setUniqueAmount().

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◆ uniqueAmountVariation()

float QQuick3DParticleWander::uniqueAmountVariation ( ) const

\qmlproperty real Wander3D::uniqueAmountVariation

This property defines variation for \l uniqueAmount between 0.0 and 1.0. When the amount variation is 0.0, every particle reaches maximum amount. When it's 0.5, every particle reaches between 0.5 - 1.5 of the amount. For example if \l uniqueAmount is (100, 50, 20) and \l uniqueAmountVariation is 0.1, the particles maximum wave distances are something random between (110, 55, 22) and (90, 45, 18).

The default value is 0.0.

Definition at line 112 of file qquick3dparticlewander.cpp.

◆ uniqueAmountVariationChanged

void QQuick3DParticleWander::uniqueAmountVariationChanged ( )
signal

Referenced by setUniqueAmountVariation().

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◆ uniquePace()

const QVector3D & QQuick3DParticleWander::uniquePace ( ) const

\qmlproperty vector3d Wander3D::uniquePace

This property defines the unique pace (frequency) each particle wanders in curves per second.

The default value is (0.0, 0.0, 0.0).

Definition at line 95 of file qquick3dparticlewander.cpp.

◆ uniquePaceChanged

void QQuick3DParticleWander::uniquePaceChanged ( )
signal

Referenced by setUniquePace().

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◆ uniquePaceVariation()

float QQuick3DParticleWander::uniquePaceVariation ( ) const

\qmlproperty real Wander3D::uniquePaceVariation

This property defines the unique pace (frequency) variation for each particle between 0.0 and 1.0. When the variation is 0.0, every particle wander at the same frequency. For example if \l uniquePace is (1.0, 2.0, 4.0) and \l uniquePaceVariation is 0.5, the particles wave paces are something random between (2.0, 4.0, 8.0) and (0.5, 1.0, 2.0).

The default value is 0.0.

Definition at line 128 of file qquick3dparticlewander.cpp.

◆ uniquePaceVariationChanged

void QQuick3DParticleWander::uniquePaceVariationChanged ( )
signal

Referenced by setUniquePaceVariation().

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Property Documentation

◆ fadeInDuration

int QQuick3DParticleWander::fadeInDuration
readwrite

Definition at line 34 of file qquick3dparticlewander_p.h.

Referenced by setFadeInDuration().

◆ fadeOutDuration

int QQuick3DParticleWander::fadeOutDuration
readwrite

Definition at line 35 of file qquick3dparticlewander_p.h.

Referenced by setFadeOutDuration().

◆ globalAmount

QVector3D QQuick3DParticleWander::globalAmount
readwrite

Definition at line 27 of file qquick3dparticlewander_p.h.

Referenced by setGlobalAmount().

◆ globalPace

QVector3D QQuick3DParticleWander::globalPace
readwrite

Definition at line 28 of file qquick3dparticlewander_p.h.

Referenced by setGlobalPace().

◆ globalPaceStart

QVector3D QQuick3DParticleWander::globalPaceStart
readwrite

Definition at line 29 of file qquick3dparticlewander_p.h.

Referenced by setGlobalPaceStart().

◆ uniqueAmount

QVector3D QQuick3DParticleWander::uniqueAmount
readwrite

Definition at line 30 of file qquick3dparticlewander_p.h.

Referenced by setUniqueAmount().

◆ uniqueAmountVariation

float QQuick3DParticleWander::uniqueAmountVariation
readwrite

Definition at line 32 of file qquick3dparticlewander_p.h.

Referenced by setUniqueAmountVariation().

◆ uniquePace

QVector3D QQuick3DParticleWander::uniquePace
readwrite

Definition at line 31 of file qquick3dparticlewander_p.h.

Referenced by setUniquePace().

◆ uniquePaceVariation

float QQuick3DParticleWander::uniquePaceVariation
readwrite

Definition at line 33 of file qquick3dparticlewander_p.h.

Referenced by setUniquePaceVariation().


The documentation for this class was generated from the following files: