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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QFlexibleJoint Class Reference

#include <qflexiblejoint_p.h>

Inheritance diagram for QFlexibleJoint:
Collaboration diagram for QFlexibleJoint:

Signals

 Q_REVISION (6, 13) void stiffnessChanged()
 Q_REVISION (6, 13) void dampingChanged()
Signals inherited from QPhysicsJoint
 Q_REVISION (6, 12) void bodyAChanged()
 Q_REVISION (6, 12) void bodyBChanged()
 Q_REVISION (6, 12) void positionAChanged()
 Q_REVISION (6, 12) void positionBChanged()
 Q_REVISION (6, 12) void orientationAChanged()
 Q_REVISION (6, 12) void orientationBChanged()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 Q_REVISION (6, 13) float stiffness() const
 Q_REVISION (6, 13) void setStiffness(float stiffness)
 Q_REVISION (6, 13) float damping() const
 Q_REVISION (6, 13) void setDamping(float damping)
Public Member Functions inherited from QPhysicsJoint
 QPhysicsJoint ()
 \qmltype PhysicsJoint \inqmlmodule QtQuick3D.Physics
 ~QPhysicsJoint ()
 Q_REVISION (6, 12) QAbstractPhysicsBody *bodyA() const
 Q_REVISION (6, 12) void setBodyA(QAbstractPhysicsBody *newBodyA)
 Q_REVISION (6, 12) QAbstractPhysicsBody *bodyB() const
 Q_REVISION (6, 12) void setBodyB(QAbstractPhysicsBody *newBodyB)
 Q_REVISION (6, 12) QVector3D positionA() const
 Q_REVISION (6, 12) void setPositionA(const QVector3D &newPositionA)
 Q_REVISION (6, 12) QVector3D positionB() const
 Q_REVISION (6, 12) void setPositionB(const QVector3D &newPositionB)
 Q_REVISION (6, 12) QQuaternion orientationA() const
 Q_REVISION (6, 12) void setOrientationA(const QQuaternion &newOrientationA)
 Q_REVISION (6, 12) QQuaternion orientationB() const
 Q_REVISION (6, 12) void setOrientationB(const QQuaternion &newOrientationB)
void updatePhysXBackend ()
physx::PxJoint * getPhysXBackend () const
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlExposed () const noexcept
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

Protected Attributes

float m_stiffness = 0.0f
float m_damping = 0.0f
Protected Attributes inherited from QPhysicsJoint
QAbstractPhysicsBodym_bodyA = nullptr
QAbstractPhysicsBodym_bodyB = nullptr
QVector3D m_positionA
QVector3D m_positionB
QQuaternion m_orientationA
QQuaternion m_orientationB
physx::PxJoint * m_joint = nullptr
bool m_needsRebuild = false
bool m_dirtyProperties = false
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr

Properties

float stiffness
 \qmltype FlexibleJoint \inqmlmodule QtQuick3D.Physics
float damping
Properties inherited from QPhysicsJoint
QAbstractPhysicsBodybodyA
QAbstractPhysicsBodybodyB
QVector3D positionA
QVector3D positionB
QQuaternion orientationA
QQuaternion orientationB
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnects connection and resets it to \l{QMetaObject::Connection::operator bool()}{invalid}.
static bool disconnect (QMetaObject::Connection &)
static bool disconnect (QMetaObject::Connection &&conn)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Member Functions inherited from QPhysicsJoint
virtual physx::PxJoint * createPhysxJoint (physx::PxRigidActor *actorA, physx::PxRigidActor *actorB, const physx::PxTransform &trfA, const physx::PxTransform &trfB)=0
virtual void setJointProperties ()=0
void onBodyDestroyed (QObject *body)
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
virtual void connectNotify (const QMetaMethod &signal)
virtual void disconnectNotify (const QMetaMethod &signal)
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)

Detailed Description

Definition at line 23 of file qflexiblejoint_p.h.

Member Function Documentation

◆ Q_REVISION() [1/6]

QFlexibleJoint::Q_REVISION ( 6 ,
13  ) const

◆ Q_REVISION() [2/6]

QFlexibleJoint::Q_REVISION ( 6 ,
13  ) const

◆ Q_REVISION [3/6]

QFlexibleJoint::Q_REVISION ( 6 ,
13  )
signal

◆ Q_REVISION() [4/6]

QFlexibleJoint::Q_REVISION ( 6 ,
13  )

◆ Q_REVISION() [5/6]

QFlexibleJoint::Q_REVISION ( 6 ,
13  )

◆ Q_REVISION [6/6]

QFlexibleJoint::Q_REVISION ( 6 ,
13  )
signal

Member Data Documentation

◆ m_damping

float QFlexibleJoint::m_damping = 0.0f
protected

Definition at line 47 of file qflexiblejoint_p.h.

◆ m_stiffness

float QFlexibleJoint::m_stiffness = 0.0f
protected

Definition at line 46 of file qflexiblejoint_p.h.

Property Documentation

◆ damping

float QFlexibleJoint::damping
readwrite

Definition at line 28 of file qflexiblejoint_p.h.

◆ stiffness

QT_BEGIN_NAMESPACE float QFlexibleJoint::stiffness
readwrite

\qmltype FlexibleJoint \inqmlmodule QtQuick3D.Physics

Since
6.13 \inherits PhysicsJoint

Base type for flexible joints with configurable spring stiffness and damping.

This is the abstract base type for all joints that support customizable spring stiffness and damping factors for soft constraints and joint limits.

Whether a joint limit is hard or soft, and how it behaves when soft, depends on the combination of \l stiffness and \l damping, as seen in the following table:

\table \header

  • \l stiffness
  • \l damping
  • Behavior \row
  • 0.0
  • 0.0
  • Hard constraint: the limit cannot be penetrated (the default). \row
  • greater than 0.0
  • 0.0
  • Soft spring, undamped: the body bounces against the limit indefinitely. \row
  • greater than 0.0
  • greater than 0.0
  • Soft spring, damped: the body bounces against the limit and settles. \row
  • 0.0
  • greater than 0.0
  • Soft, viscous drag only: motion is resisted, but no positional restoring force is applied. \endtable
Note
At least one of the connected bodies needs to be dynamic.
See also
{FixedJoint}
{DistanceJoint}
{PrismaticJoint}
{RevoluteJoint}
{SphericalJoint}
{D6Joint}

\qmlproperty real FlexibleJoint::stiffness

Since
6.13 \default 0.0

This property holds the spring stiffness for joint limits. See the table above for how it combines with \l damping to determine whether the limit is hard or soft.

When greater than 0.0, the higher the value, the stronger the restorative force pulling the body back once it crosses the limit boundary, and the less penetration is allowed before the body is pushed back. The right value depends on the mass and geometry of the connected bodies. A value that feels stiff for a light body with a short lever arm may feel soft for a heavier body or a longer lever arm, so start from a small value and increase it until the limit feels sufficiently rigid for your scene.

Range: {[0, \inf)}

See also
damping, PhysicsWorld::typicalLength, PhysicsWorld::defaultDensity

\qmlproperty real FlexibleJoint::damping

Since
6.13 \default 0.0

This property holds the energy dissipation (damping factor) for soft joint limits. See the table above for how it combines with \l stiffness to determine whether the limit is hard or soft.

When \l stiffness is greater than 0.0, this property controls how quickly oscillations around the limit boundary settle: with 0.0 (the default), no energy is lost and the body bounces indefinitely; increasing the value suppresses the bounce, though too little leaves the body oscillating before it settles, while too much makes the motion near the limit feel heavy or sluggish.

When \l stiffness is 0.0, this property instead applies a resistive (viscous) force with no positional restoring effect.

Range: {[0, \inf)}

See also
stiffness, PhysicsWorld::typicalLength, PhysicsWorld::defaultDensity

Definition at line 27 of file qflexiblejoint_p.h.


The documentation for this class was generated from the following files: