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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qquick3dshaderutils_p.h File Reference

(4de69429c9d01e5a826ba1c4d2e6e0778847a68e)

#include <QtQuick3D/qtquick3dglobal.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtQuick3D/private/qquick3dmaterial_p.h>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercommands_p.h>
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Classes

struct  QSSGShaderUtils::ShaderType< Type >
class  QQuick3DShaderUtilsTextureInput
class  QQuick3DShaderUtilsBuffer
class  QQuick3DShaderUtilsRenderCommand
class  QQuick3DShaderUtilsBufferInput
class  QQuick3DShaderUtilsApplyValue
class  QQuick3DShaderUtilsRenderPass
class  QQuick3DShaderUtilsShader

Namespaces

namespace  QSSGShaderUtils
 \qmltype Shader \inherits QtObject \inqmlmodule QtQuick3D

Typedefs

using QSSGShaderUtils::MetaTypeList = QList<QMetaType::Type>
using QSSGShaderUtils::ResolveFunction = bool (*)(const QUrl &url, const QQmlContext *context, QByteArray &shaderData, QByteArray &shaderPathKey)

Functions

void QSSGShaderUtils::setResolveFunction (ResolveFunction fn)
QByteArray QSSGShaderUtils::resolveShader (const QUrl &fileUrl, const QQmlContext *context, QByteArray &shaderPathKey)
MetaTypeList QSSGShaderUtils::supportedMetatypes ()
QByteArray QSSGShaderUtils::uniformTypeName (QMetaType type)
QByteArray QSSGShaderUtils::uniformTypeName (QSSGRenderShaderValue::Type type)
QSSGRenderShaderValue::Type QSSGShaderUtils::uniformType (QMetaType type)