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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <QtQuick3D/qtquick3dglobal.h>#include <QtQuick3D/private/qquick3dobject_p.h>#include <QtQuick3D/private/qquick3dtexture_p.h>#include <QtQuick3D/private/qquick3dmaterial_p.h>#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendercommands_p.h>Go to the source code of this file.
Classes | |
| struct | QSSGShaderUtils::ShaderType< Type > |
| class | QQuick3DShaderUtilsTextureInput |
| class | QQuick3DShaderUtilsBuffer |
| class | QQuick3DShaderUtilsRenderCommand |
| class | QQuick3DShaderUtilsBufferInput |
| class | QQuick3DShaderUtilsApplyValue |
| class | QQuick3DShaderUtilsRenderPass |
| class | QQuick3DShaderUtilsShader |
Namespaces | |
| namespace | QSSGShaderUtils |
| \qmltype Shader \inherits QtObject \inqmlmodule QtQuick3D | |
Typedefs | |
| using | QSSGShaderUtils::MetaTypeList = QList<QMetaType::Type> |
| using | QSSGShaderUtils::ResolveFunction = bool (*)(const QUrl &url, const QQmlContext *context, QByteArray &shaderData, QByteArray &shaderPathKey) |