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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qphysxstaticbody_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef PHYSXSTATICBODY_H
5#define PHYSXSTATICBODY_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include "physxnode/qphysxrigidbody_p.h"
19#include "qtconfigmacros.h"
20
22class QStaticRigidBody;
23
25{
26public:
27 QPhysXStaticBody(QStaticRigidBody *frontEnd);
28
30 void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
31 void createActor(QPhysXWorld *physX) override;
32};
33
35
36#endif
physx::PxRigidActor * actor
QPhysXStaticBody(QStaticRigidBody *frontEnd)
void createActor(QPhysXWorld *physX) override
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
DebugDrawBodyType getDebugDrawBodyType() override
DebugDrawBodyType
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()
physx::PxPhysics * physics