Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qphysxrigidbody_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef PHYSXRIGIDBODY_H
5#define PHYSXRIGIDBODY_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include "physxnode/qphysxactorbody_p.h"
19
20#include "qtconfigmacros.h"
21
23
25
27{
28public:
30 void createMaterial(QPhysXWorld *physX) override;
31};
32
34
35#endif
void setShapesDirty(bool dirty)
void buildShapes(QPhysXWorld *physX)
physx::PxRigidActor * actor
void updateDefaultDensity(float density) override
QPhysXDynamicBody(QDynamicRigidBody *frontEnd)
DebugDrawBodyType getDebugDrawBodyType() override
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
QPhysXRigidBody(QAbstractPhysicsBody *frontEnd)
void createMaterial(QPhysXWorld *physX) override
QPhysicsCommandSetMass(float inMass)
DebugDrawBodyType
static QMatrix4x4 calculateKinematicNodeTransform(QQuick3DNode *node, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache)
static physx::PxTransform getPhysXWorldTransform(const QMatrix4x4 transform)
static physx::PxRigidDynamicLockFlags getLockFlags(QDynamicRigidBody *body)
static QT_BEGIN_NAMESPACE void processCommandQueue(QQueue< QPhysicsCommand * > &commandQueue, const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body)
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE