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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QTriggerBody Class Reference

#include <qtriggerbody_p.h>

Inheritance diagram for QTriggerBody:
Collaboration diagram for QTriggerBody:

Public Types

using ShapePair = QPair<QAbstractCollisionShape *, QAbstractCollisionShape *>
Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
enum  StaticFlags { None }

Signals

void bodyEntered (QAbstractPhysicsNode *body)
void bodyExited (QAbstractPhysicsNode *body)
void collisionCountChanged ()
Signals inherited from QAbstractPhysicsNode
void bodyContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
void sendContactReportsChanged (float sendContactReports)
void receiveContactReportsChanged (float receiveContactReports)
 Q_REVISION (6, 5) void sendTriggerReportsChanged(float sendTriggerReports)
 Q_REVISION (6, 5) void receiveTriggerReportsChanged(float receiveTriggerReports)
 Q_REVISION (6, 5) void enteredTriggerBody(QAbstractPhysicsNode *body)
 Q_REVISION (6, 5) void exitedTriggerBody(QAbstractPhysicsNode *body)
 Q_REVISION (6, 7) void filterGroupChanged()
 Q_REVISION (6, 7) void filterIgnoreGroupsChanged()
Signals inherited from QQuick3DNode
void xChanged ()
void yChanged ()
void zChanged ()
void rotationChanged ()
void eulerRotationChanged ()
void positionChanged ()
void scaleChanged ()
void pivotChanged ()
void localOpacityChanged ()
void visibleChanged ()
void forwardChanged ()
void upChanged ()
void rightChanged ()
void sceneTransformChanged ()
void scenePositionChanged ()
void sceneRotationChanged ()
void sceneScaleChanged ()
void staticFlagsChanged ()
void layersChanged ()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QTriggerBody ()
 \qmltype TriggerBody \inherits PhysicsNode \inqmlmodule QtQuick3D.Physics
void registerCollision (QAbstractPhysicsNode *collision, ShapePair shapes)
void deregisterCollision (QAbstractPhysicsNode *collision, ShapePair shapes)
void invalidateOverlaps (QAbstractPhysicsNode *node)
void dropUnreportedOverlaps ()
int collisionCount () const
QAbstractPhysXNode * createPhysXBackend () final
Public Member Functions inherited from QAbstractPhysicsNode
 QAbstractPhysicsNode ()
 \qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
 ~QAbstractPhysicsNode () override
QQmlListProperty< QAbstractCollisionShape > collisionShapes ()
const QVector< QAbstractCollisionShape * > & getCollisionShapesList () const
void updateFromPhysicsTransform (const physx::PxTransform &transform)
void registerContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
bool sendContactReports () const
void setSendContactReports (bool sendContactReports)
bool receiveContactReports () const
void setReceiveContactReports (bool receiveContactReports)
 Q_REVISION (6, 5) bool sendTriggerReports() const
 Q_REVISION (6, 5) void setSendTriggerReports(bool sendTriggerReports)
 Q_REVISION (6, 5) bool receiveTriggerReports() const
 Q_REVISION (6, 5) void setReceiveTriggerReports(bool receiveTriggerReports)
bool hasStaticShapes () const
 Q_REVISION (6, 7) int filterGroup() const
 Q_REVISION (6, 7) void setfilterGroup(int new filterGroup)
 Q_REVISION (6, 7) int filterIgnoreGroups() const
 Q_REVISION (6, 7) void setFilterIgnoreGroups(int new FilterIgnoreGroups)
Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 ~QQuick3DNode () override
float x () const
 \qmlproperty real QtQuick3D::Node::x
float y () const
 \qmlproperty real QtQuick3D::Node::y
float z () const
 \qmlproperty real QtQuick3D::Node::z
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
QQuick3DNode * parentNode () const
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod void QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
void markAllDirty () override
int layers () const
 \qmlproperty int QtQuick3D::Node::layers
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QString > bindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlExposed () const noexcept
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThread * thread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
T findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
T findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectList & children () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArray > dynamicPropertyNames () const
QBindingStorage * bindingStorage ()
const QBindingStorage * bindingStorage () const
QObject * parent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()

Properties

int collisionCount
Properties inherited from QAbstractPhysicsNode
QQmlListProperty< QAbstractCollisionShape > collisionShapes
bool sendContactReports
bool receiveContactReports
bool sendTriggerReports
bool receiveTriggerReports
int filterGroup
int filterIgnoreGroups
Properties inherited from QQuick3DNode
float x
float y
float z
QQuaternion rotation
QVector3D eulerRotation
QVector3D position
QVector3D scale
QVector3D pivot
float opacity
bool visible
QVector3D forward
QVector3D up
QVector3D right
QVector3D scenePosition
QQuaternion sceneRotation
QVector3D sceneScale
QMatrix4x4 sceneTransform
int staticFlags
int layers
Properties inherited from QQuick3DObject
QQuick3DObject * parent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Slots inherited from QQuick3DNode
void setX (float x)
void setY (float y)
void setZ (float z)
void setRotation (const QQuaternion &rotation)
void setEulerRotation (const QVector3D &eulerRotation)
void setPosition (const QVector3D &position)
void setScale (const QVector3D &scale)
void setPivot (const QVector3D &pivot)
void setLocalOpacity (float opacity)
void setVisible (bool visible)
void setStaticFlags (int staticFlags)
void setLayers (int newLayers)
Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnects connection and resets it to \l{QMetaObject::Connection::operator bool()}{invalid}.
static bool disconnect (QMetaObject::Connection &)
static bool disconnect (QMetaObject::Connection &&conn)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
void disconnectNotify (const QMetaMethod &signal) override
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
QSSGRenderGraphObject * updateSpatialNode (QSSGRenderGraphObject *node) override
virtual void itemChange (ItemChange, const ItemChangeData &) override
Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObject * sender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
Protected Attributes inherited from QObject
QScopedPointer< QObjectData > d_ptr

Detailed Description

Definition at line 27 of file qtriggerbody_p.h.

Member Typedef Documentation

◆ ShapePair

Constructor & Destructor Documentation

◆ QTriggerBody()

QT_BEGIN_NAMESPACE QTriggerBody::QTriggerBody ( )
default

\qmltype TriggerBody \inherits PhysicsNode \inqmlmodule QtQuick3D.Physics

Since
6.4

Reports when objects enter a given volume.

This type defines a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect with its volume.

\qmlproperty int TriggerBody::collisionCount This property returns the number of bodies currently colliding with the trigger body.

A body counts once, however many of its collision shapes are inside the trigger body.

Only a body that had \l {PhysicsNode::sendTriggerReports}{sendTriggerReports} set when it entered is counted, and it goes on counting for as long as it is inside, whatever it sets that property to in the meantime.

\qmlsignal TriggerBody::bodyEntered(PhysicsNode *body) This signal is emitted when the trigger body is penetrated by the specified body.

Emitted once per body, however many of its collision shapes penetrate the trigger body.

\qmlsignal TriggerBody::bodyExited(PhysicsNode *body) This signal is emitted when the trigger body is no longer penetrated by the specified body.

Note
This signal is not emitted for a body that is deleted while it is still inside the trigger body, since there is no longer a body to report. \l collisionCount does count such a body out, so a list kept by hand from these signals has to be cleared of deleted bodies another way.

Member Function Documentation

◆ bodyEntered

void QTriggerBody::bodyEntered ( QAbstractPhysicsNode * body)
signal

◆ bodyExited

void QTriggerBody::bodyExited ( QAbstractPhysicsNode * body)
signal

◆ collisionCount()

int QTriggerBody::collisionCount ( ) const

Definition at line 250 of file qtriggerbody.cpp.

◆ collisionCountChanged

void QTriggerBody::collisionCountChanged ( )
signal

◆ createPhysXBackend()

QAbstractPhysXNode * QTriggerBody::createPhysXBackend ( )
finalvirtual

Implements QAbstractPhysicsNode.

Definition at line 255 of file qtriggerbody.cpp.

◆ deregisterCollision()

void QTriggerBody::deregisterCollision ( QAbstractPhysicsNode * collision,
ShapePair shapes )

Definition at line 94 of file qtriggerbody.cpp.

◆ dropUnreportedOverlaps()

void QTriggerBody::dropUnreportedOverlaps ( )

Definition at line 177 of file qtriggerbody.cpp.

◆ invalidateOverlaps()

void QTriggerBody::invalidateOverlaps ( QAbstractPhysicsNode * node)

Definition at line 153 of file qtriggerbody.cpp.

◆ registerCollision()

void QTriggerBody::registerCollision ( QAbstractPhysicsNode * collision,
ShapePair shapes )

Definition at line 54 of file qtriggerbody.cpp.

Property Documentation

◆ collisionCount

int QTriggerBody::collisionCount
read

Definition at line 30 of file qtriggerbody_p.h.


The documentation for this class was generated from the following files: