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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qquickrectangularshadow_p.h>
Public Member Functions | |
QQuickRectangularShadow (QQuickItem *parent=nullptr) | |
\qmltype RectangularShadow \nativetype QQuickRectangularShadow \inqmlmodule QtQuick.Effects \inherits Item | |
QVector2D | offset () const |
\qmlproperty vector2d QtQuick.Effects::RectangularShadow::offset | |
void | setOffset (const QVector2D &offset) |
QColor | color () const |
\qmlproperty color QtQuick.Effects::RectangularShadow::color | |
void | setColor (const QColor &color) |
qreal | blur () const |
\qmlproperty real QtQuick.Effects::RectangularShadow::blur | |
void | setBlur (qreal blur) |
qreal | radius () const |
\qmlproperty real QtQuick.Effects::RectangularShadow::radius | |
void | setRadius (qreal radius) |
qreal | spread () const |
\qmlproperty real QtQuick.Effects::RectangularShadow::spread | |
void | setSpread (qreal spread) |
bool | isCached () const |
\qmlproperty bool QtQuick.Effects::RectangularShadow::cached This property allows the effect output pixels to be cached in order to improve the rendering performance. | |
void | setCached (bool cached) |
QQuickItem * | material () const |
\qmlproperty item QtQuick.Effects::RectangularShadow::material | |
void | setMaterial (QQuickItem *item) |
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QQuickItem (QQuickItem *parent=nullptr) | |
Constructs a QQuickItem with the given parent. | |
~QQuickItem () override | |
Destroys the QQuickItem. | |
QQuickWindow * | window () const |
Returns the window in which this item is rendered. | |
QQuickItem * | parentItem () const |
void | setParentItem (QQuickItem *parent) |
void | stackBefore (const QQuickItem *) |
Moves the specified sibling item to the index before this item within the list of children. | |
void | stackAfter (const QQuickItem *) |
Moves the specified sibling item to the index after this item within the list of children. | |
QRectF | childrenRect () |
\qmlpropertygroup QtQuick::Item::childrenRect \qmlproperty real QtQuick::Item::childrenRect.x \qmlproperty real QtQuick::Item::childrenRect.y \qmlproperty real QtQuick::Item::childrenRect.width \qmlproperty real QtQuick::Item::childrenRect.height \readonly | |
QList< QQuickItem * > | childItems () const |
Returns the children of this item. | |
bool | clip () const |
\qmlproperty bool QtQuick::Item::clip This property holds whether clipping is enabled. | |
void | setClip (bool) |
QString | state () const |
\qmlproperty string QtQuick::Item::state | |
void | setState (const QString &) |
qreal | baselineOffset () const |
\qmlproperty int QtQuick::Item::baselineOffset | |
void | setBaselineOffset (qreal) |
QQmlListProperty< QQuickTransform > | transform () |
qreal | x () const |
qreal | y () const |
QPointF | position () const |
void | setX (qreal) |
void | setY (qreal) |
void | setPosition (const QPointF &) |
QBindable< qreal > | bindableX () |
QBindable< qreal > | bindableY () |
qreal | width () const |
void | setWidth (qreal) |
void | resetWidth () |
void | setImplicitWidth (qreal) |
qreal | implicitWidth () const |
Returns the width of the item that is implied by other properties that determine the content. | |
QBindable< qreal > | bindableWidth () |
qreal | height () const |
void | setHeight (qreal) |
void | resetHeight () |
void | setImplicitHeight (qreal) |
qreal | implicitHeight () const |
QBindable< qreal > | bindableHeight () |
QSizeF | size () const |
void | setSize (const QSizeF &size) |
TransformOrigin | transformOrigin () const |
void | setTransformOrigin (TransformOrigin) |
QPointF | transformOriginPoint () const |
void | setTransformOriginPoint (const QPointF &) |
qreal | z () const |
void | setZ (qreal) |
qreal | rotation () const |
void | setRotation (qreal) |
qreal | scale () const |
void | setScale (qreal) |
qreal | opacity () const |
void | setOpacity (qreal) |
bool | isVisible () const |
void | setVisible (bool) |
bool | isEnabled () const |
void | setEnabled (bool) |
bool | smooth () const |
void | setSmooth (bool) |
bool | activeFocusOnTab () const |
\qmlproperty bool QtQuick::Item::activeFocusOnTab | |
void | setActiveFocusOnTab (bool) |
bool | antialiasing () const |
void | setAntialiasing (bool) |
void | resetAntialiasing () |
Flags | flags () const |
Returns the item flags for this item. | |
void | setFlag (Flag flag, bool enabled=true) |
Enables the specified flag for this item if enabled is true; if enabled is false, the flag is disabled. | |
void | setFlags (Flags flags) |
Enables the specified flags for this item. | |
virtual QRectF | boundingRect () const |
Returns the extents of the item in its own coordinate system: a rectangle from {0, 0} to \l width() and \l height(). | |
virtual QRectF | clipRect () const |
Returns the rectangular area within this item that is currently visible in \l viewportItem(), if there is a viewport and the \l ItemObservesViewport flag is set; otherwise, the extents of this item in its own coordinate system: a rectangle from {0, 0} to \l width() and \l height(). | |
QQuickItem * | viewportItem () const |
If the \l ItemObservesViewport flag is set, returns the nearest parent with the \l ItemIsViewport flag. | |
bool | hasActiveFocus () const |
bool | hasFocus () const |
void | setFocus (bool) |
void | setFocus (bool focus, Qt::FocusReason reason) |
bool | isFocusScope () const |
Returns true if this item is a focus scope, and false otherwise. | |
QQuickItem * | scopedFocusItem () const |
If this item is a focus scope, this returns the item in its focus chain that currently has focus. | |
Qt::FocusPolicy | focusPolicy () const |
void | setFocusPolicy (Qt::FocusPolicy policy) |
Sets the focus policy of this item to policy. | |
bool | isAncestorOf (const QQuickItem *child) const |
Returns true if this item is an ancestor of child (i.e., if this item is child's parent, or one of child's parent's ancestors). | |
Qt::MouseButtons | acceptedMouseButtons () const |
Returns the mouse buttons accepted by this item. | |
void | setAcceptedMouseButtons (Qt::MouseButtons buttons) |
Sets the mouse buttons accepted by this item to buttons. | |
bool | acceptHoverEvents () const |
Returns whether hover events are accepted by this item. | |
void | setAcceptHoverEvents (bool enabled) |
If enabled is true, this sets the item to accept hover events; otherwise, hover events are not accepted by this item. | |
bool | acceptTouchEvents () const |
Returns whether touch events are accepted by this item. | |
void | setAcceptTouchEvents (bool accept) |
If enabled is true, this sets the item to accept touch events; otherwise, touch events are not accepted by this item. | |
bool | isUnderMouse () const |
void | grabMouse () |
void | ungrabMouse () |
bool | keepMouseGrab () const |
Returns whether mouse input should exclusively remain with this item. | |
void | setKeepMouseGrab (bool) |
Sets whether the mouse input should remain exclusively with this item. | |
bool | filtersChildMouseEvents () const |
Returns whether pointer events intended for this item's children should be filtered through this item. | |
void | setFiltersChildMouseEvents (bool filter) |
Sets whether pointer events intended for this item's children should be filtered through this item. | |
void | grabTouchPoints (const QList< int > &ids) |
void | ungrabTouchPoints () |
bool | keepTouchGrab () const |
Returns whether the touch points grabbed by this item should exclusively remain with this item. | |
void | setKeepTouchGrab (bool) |
Sets whether the touch points grabbed by this item should remain exclusively with this item. | |
Q_REVISION (2, 4) Q_INVOKABLE bool grabToImage(const QJSValue &callback | |
QSharedPointer< QQuickItemGrabResult > | grabToImage (const QSize &targetSize=QSize()) |
Grabs the item into an in-memory image. | |
virtual Q_INVOKABLE bool | contains (const QPointF &point) const |
\qmlmethod bool QtQuick::Item::contains(point point) | |
QObject * | containmentMask () const |
void | setContainmentMask (QObject *mask) |
QTransform | itemTransform (QQuickItem *, bool *) const |
\qmlmethod point QtQuick::Item::mapFromItem(Item item, real x, real y) \qmlmethod point QtQuick::Item::mapFromItem(Item item, point p) \qmlmethod rect QtQuick::Item::mapFromItem(Item item, real x, real y, real width, real height) \qmlmethod rect QtQuick::Item::mapFromItem(Item item, rect r) | |
QPointF | mapToScene (const QPointF &point) const |
Maps the given point in this item's coordinate system to the equivalent point within the scene's coordinate system, and returns the mapped coordinate. | |
QRectF | mapRectToItem (const QQuickItem *item, const QRectF &rect) const |
Maps the given rect in this item's coordinate system to the equivalent rectangular area within item's coordinate system, and returns the mapped rectangle value. | |
QRectF | mapRectToScene (const QRectF &rect) const |
Maps the given rect in this item's coordinate system to the equivalent rectangular area within the scene's coordinate system, and returns the mapped rectangle value. | |
QPointF | mapFromScene (const QPointF &point) const |
Maps the given point in the scene's coordinate system to the equivalent point within this item's coordinate system, and returns the mapped coordinate. | |
QRectF | mapRectFromItem (const QQuickItem *item, const QRectF &rect) const |
Maps the given rect in item's coordinate system to the equivalent rectangular area within this item's coordinate system, and returns the mapped rectangle value. | |
QRectF | mapRectFromScene (const QRectF &rect) const |
Maps the given rect in the scene's coordinate system to the equivalent rectangular area within this item's coordinate system, and returns the mapped rectangle value. | |
void | polish () |
Schedules a polish event for this item. | |
Q_INVOKABLE QPointF | mapFromItem (const QQuickItem *item, const QPointF &point) const |
Maps the given point in item's coordinate system to the equivalent point within this item's coordinate system, and returns the mapped coordinate. | |
Q_INVOKABLE QPointF | mapFromItem (const QQuickItem *item, qreal x, qreal y) |
Q_INVOKABLE QRectF | mapFromItem (const QQuickItem *item, const QRectF &rect) const |
Q_INVOKABLE QRectF | mapFromItem (const QQuickItem *item, qreal x, qreal y, qreal width, qreal height) const |
Q_INVOKABLE QPointF | mapToItem (const QQuickItem *item, const QPointF &point) const |
Maps the given point in this item's coordinate system to the equivalent point within item's coordinate system, and returns the mapped coordinate. | |
Q_INVOKABLE QPointF | mapToItem (const QQuickItem *item, qreal x, qreal y) |
Q_INVOKABLE QRectF | mapToItem (const QQuickItem *item, const QRectF &rect) const |
Q_INVOKABLE QRectF | mapToItem (const QQuickItem *item, qreal x, qreal y, qreal width, qreal height) const |
Q_REVISION (2, 7) Q_INVOKABLE QPointF mapFromGlobal(qreal x | |
Q_REVISION (2, 7) Q_INVOKABLE QPointF mapFromGlobal(const QPointF &point) const | |
Q_REVISION (2, 7) Q_INVOKABLE QPointF mapToGlobal(qreal x | |
Q_REVISION (2, 7) Q_INVOKABLE QPointF mapToGlobal(const QPointF &point) const | |
Q_INVOKABLE void | forceActiveFocus () |
\qmlmethod point QtQuick::Item::mapToItem(Item item, real x, real y) \qmlmethod point QtQuick::Item::mapToItem(Item item, point p) \qmlmethod rect QtQuick::Item::mapToItem(Item item, real x, real y, real width, real height) \qmlmethod rect QtQuick::Item::mapToItem(Item item, rect r) | |
Q_INVOKABLE void | forceActiveFocus (Qt::FocusReason reason) |
\qmlmethod QtQuick::Item::forceActiveFocus(Qt::FocusReason reason) This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Forces active focus on the item with the given reason. | |
Q_REVISION (2, 1) Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward | |
Q_INVOKABLE QQuickItem * | childAt (qreal x, qreal y) const |
\qmlmethod QtQuick::Item::childAt(real x, real y) | |
Q_REVISION (6, 3) Q_INVOKABLE void ensurePolished() | |
Q_REVISION (6, 3) Q_INVOKABLE void dumpItemTree() const | |
virtual bool | isTextureProvider () const |
Returns true if this item is a texture provider. | |
virtual QSGTextureProvider * | textureProvider () const |
Returns the texture provider for an item. | |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
void | killTimer (Qt::TimerId id) |
template<typename T> | |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T> | |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T> | |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
template<typename T> | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
Protected Member Functions | |
void | componentComplete () override |
\reimp Derived classes should call the base class method before adding their own actions to perform at componentComplete. | |
void | geometryChange (const QRectF &newGeometry, const QRectF &oldGeometry) override |
void | itemChange (ItemChange change, const ItemChangeData &value) override |
Called when change occurs for this item. | |
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bool | event (QEvent *) override |
\reimp | |
bool | isComponentComplete () const |
Returns true if construction of the QML component is complete; otherwise returns false. | |
bool | widthValid () const |
Returns whether the width property has been set explicitly. | |
bool | heightValid () const |
Returns whether the height property has been set explicitly. | |
void | setImplicitSize (qreal, qreal) |
void | classBegin () override |
\reimp Derived classes should call the base class method before adding their own action to perform at classBegin. | |
virtual void | keyPressEvent (QKeyEvent *event) |
This event handler can be reimplemented in a subclass to receive key press events for an item. | |
virtual void | keyReleaseEvent (QKeyEvent *event) |
This event handler can be reimplemented in a subclass to receive key release events for an item. | |
virtual void | focusInEvent (QFocusEvent *) |
This event handler can be reimplemented in a subclass to receive focus-in events for an item. | |
virtual void | focusOutEvent (QFocusEvent *) |
This event handler can be reimplemented in a subclass to receive focus-out events for an item. | |
virtual void | mousePressEvent (QMouseEvent *event) |
This event handler can be reimplemented in a subclass to receive mouse press events for an item. | |
virtual void | mouseMoveEvent (QMouseEvent *event) |
This event handler can be reimplemented in a subclass to receive mouse move events for an item. | |
virtual void | mouseReleaseEvent (QMouseEvent *event) |
This event handler can be reimplemented in a subclass to receive mouse release events for an item. | |
virtual void | mouseDoubleClickEvent (QMouseEvent *event) |
This event handler can be reimplemented in a subclass to receive mouse double-click events for an item. | |
virtual void | mouseUngrabEvent () |
This event handler can be reimplemented in a subclass to be notified when a mouse ungrab event has occurred on this item. | |
virtual void | touchUngrabEvent () |
This event handler can be reimplemented in a subclass to be notified when a touch ungrab event has occurred on this item. | |
virtual void | touchEvent (QTouchEvent *event) |
This event handler can be reimplemented in a subclass to receive touch events for an item. | |
virtual void | hoverEnterEvent (QHoverEvent *event) |
This event handler can be reimplemented in a subclass to receive hover-enter events for an item. | |
virtual void | hoverMoveEvent (QHoverEvent *event) |
This event handler can be reimplemented in a subclass to receive hover-move events for an item. | |
virtual void | hoverLeaveEvent (QHoverEvent *event) |
This event handler can be reimplemented in a subclass to receive hover-leave events for an item. | |
virtual bool | childMouseEventFilter (QQuickItem *, QEvent *) |
Reimplement this method to filter the pointer events that are received by this item's children. | |
virtual bool | contextMenuEvent (QContextMenuEvent *event) |
virtual QSGNode * | updatePaintNode (QSGNode *, UpdatePaintNodeData *) |
Called on the render thread when it is time to sync the state of the item with the scene graph. | |
virtual void | releaseResources () |
This function is called when an item should release graphics resources which are not already managed by the nodes returned from QQuickItem::updatePaintNode(). | |
virtual void | updatePolish () |
This function should perform any layout as required for this item. | |
QQuickItem (QQuickItemPrivate &dd, QQuickItem *parent=nullptr) | |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
QVector2D | offset |
QColor | color |
qreal | blur |
qreal | radius |
qreal | spread |
bool | cached |
QQuickItem * | material |
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QQuickItem * | parent |
\qmlproperty Item QtQuick::Item::parent This property holds the visual parent of the item. | |
qreal | x |
\qmlproperty real QtQuick::Item::x \qmlproperty real QtQuick::Item::y \qmlproperty real QtQuick::Item::width \qmlproperty real QtQuick::Item::height | |
qreal | y |
Defines the item's y position relative to its parent. | |
qreal | z |
\qmlproperty real QtQuick::Item::z | |
qreal | width |
This property holds the width of this item. | |
qreal | height |
This property holds the height of this item. | |
qreal | opacity |
\qmlproperty real QtQuick::Item::opacity | |
bool | enabled |
\qmlproperty bool QtQuick::Item::enabled | |
bool | visible |
\qmlproperty bool QtQuick::Item::visible | |
Qt::FocusPolicy | focusPolicy |
\qmlproperty enumeration QtQuick::Item::focusPolicy | |
qreal | rotation |
\qmlproperty real QtQuick::Item::rotation This property holds the rotation of the item in degrees clockwise around its transformOrigin. | |
qreal | scale |
\qmlproperty real QtQuick::Item::scale This property holds the scale factor for this item. | |
TransformOrigin | transformOrigin |
\qmlproperty enumeration QtQuick::Item::transformOrigin This property holds the origin point around which scale and rotation transform. | |
QPointF | transformOriginPoint |
QQmlListProperty< QQuickTransform > | transform |
\qmlproperty list<Transform> QtQuick::Item::transform | |
bool | smooth |
\qmlproperty bool QtQuick::Item::smooth | |
bool | antialiasing |
\qmlproperty bool QtQuick::Item::antialiasing | |
qreal | implicitWidth |
qreal | implicitHeight |
QObject * | containmentMask |
\qmlproperty QObject* QtQuick::Item::containmentMask | |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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enum | Flag { ItemClipsChildrenToShape = 0x01 , ItemIsFocusScope = 0x04 , ItemHasContents = 0x08 , ItemAcceptsDrops = 0x10 , ItemIsViewport = 0x20 , ItemObservesViewport = 0x40 } |
\qmltype Item \nativetype QQuickItem \inherits QtObject \inqmlmodule QtQuick More... | |
enum | ItemChange { ItemChildAddedChange , ItemChildRemovedChange , ItemSceneChange , ItemVisibleHasChanged , ItemParentHasChanged , ItemOpacityHasChanged , ItemActiveFocusHasChanged , ItemRotationHasChanged , ItemAntialiasingHasChanged , ItemDevicePixelRatioHasChanged , ItemEnabledHasChanged , ItemScaleHasChanged , ItemTransformHasChanged } |
Used in conjunction with QQuickItem::itemChange() to notify the item about certain types of changes. More... | |
enum | TransformOrigin { TopLeft , Top , TopRight , Left , Center , Right , BottomLeft , Bottom , BottomRight } |
\variable QQuickItem::ItemChangeData::realValue The numeric value that has changed: \l {QQuickItem::opacity()}{opacity}, \l {QQuickItem::rotation()}{rotation}, or \l {QQuickItem::scale()}{scale}, or \l {QScreen::devicePixelRatio}{device pixel ratio}. More... | |
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void | update () |
Schedules a call to updatePaintNode() for this item. | |
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void | deleteLater () |
\threadsafe | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1, typename Func2> | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1, typename Func2> | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1, typename Func2> | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1> | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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const QSize & | targetSize = QSize()) |
qreal y | const |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 32 of file qquickrectangularshadow_p.h.
QT_BEGIN_NAMESPACE QQuickRectangularShadow::QQuickRectangularShadow | ( | QQuickItem * | parent = nullptr | ) |
\qmltype RectangularShadow \nativetype QQuickRectangularShadow \inqmlmodule QtQuick.Effects \inherits Item
Creates smoothed rectangle, suitable for example for shadow and glow effects.
RectangularShadow is a rounded rectangle with blur applied. The performance of RectangularShadow is much better than a general one that creates blurred shadow/glow of any shaped item.
The following example shows how to add a shadow to a \l Rectangle: \table 70% \row
... RectangularShadow { anchors.fill: myRectangle offset.x: -10 offset.y: -5 radius: myRectangle.radius blur: 30 spread: 10 color: Qt.darker(myRectangle.color, 1.6) } Rectangle { id: myRectangle anchors.centerIn: parent width: 200 height: 100 radius: 50 color: "#c0d0f0" } \endqml \endtable
The API of RectangularShadow is similar to CSS box-shadow, with color, offset, spread, and blur values. Additionally, RectangularShadow API contains:
\list
real
\l radius: Controls the rounding radius applied to rectangle corners. Compared to CSS box-shadow, which inherits radius from the parent element, RectangularShadow expects user to set it. This allows you to use different radiuses and move the RectangularShadow separately from its parent item. bool
\l cached: Allows caching the blurred shadow texture. This increases memory usage while potentially improving rendering performance, especially with bigger shadows that don't change dynamically. item
\l material: Contains the ShaderEffect element of the RectangularShadow for advanced use. This allows, for example, extending the effect with a custom shader. \endlistThe rendering output also matches the CSS box-shadow, with few notable differences. These differences exist to make the RectangularShadow as high-performance as possible. \list
Here is a table with screenshots to compare the rendering output of RectangularShadow and CSS box-shadow in the Chrome browser. The right-most element is RectangularShadow in blur multiplied with {1.2}
(so 24
, 48
, 48
) for a closer match.
\table 80% \header
RectangularShadow extends the shadow size with an exact amount regarding the blur amount, while some other shadows (including CSS box-shadow) have a multiplier for the size. The size of the shadow item inside a RectangularShadow is: \badcode width = rectangularShadow.width + 2 * blur + 2 * spread height = rectangularShadow.height + 2 * blur + 2 * spread
For example, the shadow item size of the code below is 280x180 pixels. Radius or offset values do not affect the shadow item size. \qml RectangularShadow { width: 200 height: 100 blur: 30 spread: 10 radius: 20 } \endqml
\qmlproperty bool QtQuick.Effects::RectangularShadow::antialiasing
Used to decide if the shadow should use antialiasing or not. When this is true
, a single pixel antialiasing is used even when the \l blur is 0
.
The default value is true
.
Definition at line 154 of file qquickrectangularshadow.cpp.
qreal QQuickRectangularShadow::blur | ( | ) | const |
\qmlproperty real QtQuick.Effects::RectangularShadow::blur
This property defines how many pixels outside the item area are reached by the shadow.
The value ranges from 0.0 (no blur) to inf (infinite blur). The default value is 10.0
.
{1.2
* cssBlur} Definition at line 224 of file qquickrectangularshadow.cpp.
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signal |
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signal |
QColor QQuickRectangularShadow::color | ( | ) | const |
\qmlproperty color QtQuick.Effects::RectangularShadow::color
This property defines the RGBA color value that is used for the shadow.
The default value is {Qt.rgba
(0.0, 0.0, 0.0, 1.0)} (black).
Definition at line 194 of file qquickrectangularshadow.cpp.
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\reimp Derived classes should call the base class method before adding their own actions to perform at componentComplete.
Reimplemented from QQuickItem.
Definition at line 420 of file qquickrectangularshadow.cpp.
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This function is called to handle this item's changes in geometry from oldGeometry to newGeometry. If the two geometries are the same, it doesn't do anything.
Derived classes must call the base class method within their implementation.
Reimplemented from QQuickItem.
Definition at line 427 of file qquickrectangularshadow.cpp.
bool QQuickRectangularShadow::isCached | ( | ) | const |
\qmlproperty bool QtQuick.Effects::RectangularShadow::cached This property allows the effect output pixels to be cached in order to improve the rendering performance.
Every time the effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.
It is recommended to disable the cache when the source or the effect properties are animated.
The default value is false
.
Definition at line 323 of file qquickrectangularshadow.cpp.
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overrideprotectedvirtual |
Called when change occurs for this item.
value contains extra information relating to the change, when applicable.
If you re-implement this method in a subclass, be sure to call
typically at the end of your implementation, to ensure the \l windowChanged() signal will be emitted.
Reimplemented from QQuickItem.
Definition at line 435 of file qquickrectangularshadow.cpp.
QQuickItem * QQuickRectangularShadow::material | ( | ) | const |
\qmlproperty item QtQuick.Effects::RectangularShadow::material
This property contains the \l ShaderEffect item of the shadow. You can use this property to visualize the reach of the shadow, because the effect item often has different position and size than the RectangularShadow item, due to \l blur, \l offset and \l spread.
The material can also be replaced with a custom one. The default material is a \l ShaderEffect with the following \l {ShaderEffect::}{fragmentShader}:
\badcode #version 440
layout(location = 0) in vec2 texCoord; layout(location = 1) in vec2 fragCoord; layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf { mat4 qt_Matrix; float qt_Opacity; vec4 color; vec3 iResolution; vec2 rectSize; float radius; float blur; };
float roundedBox(vec2 centerPos, vec2 size, float radii) { return length(max(abs(centerPos) - size + radii, 0.0)) - radii; }
void main() { float box = roundedBox(fragCoord - iResolution.xy * 0.5, rectSize, radius); float a = 1.0 - smoothstep(0.0, blur, box); fragColor = color * qt_Opacity * a * a; }
Qt Quick Effect Maker contains the RectangularShadow node that can be used as a starting point for a custom material. You can directly use the exported effect containing that node as a RectangularShadow material. \qml RectangularShadow { ... material: MyShadowEffect { } } \endqml
To return to use the default material, set the material property to null
.
Definition at line 393 of file qquickrectangularshadow.cpp.
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signal |
QVector2D QQuickRectangularShadow::offset | ( | ) | const |
\qmlproperty vector2d QtQuick.Effects::RectangularShadow::offset
This property defines the position offset that is used for the shadow. This offset is appended to the shadow position, relative to the RectangularShadow item position.
The default value is {Qt.vector2d
(0.0, 0.0)} (no offset).
Definition at line 169 of file qquickrectangularshadow.cpp.
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signal |
qreal QQuickRectangularShadow::radius | ( | ) | const |
\qmlproperty real QtQuick.Effects::RectangularShadow::radius
This property defines the corner radius that is used to draw a shadow with rounded corners.
The value ranges from 0.0 to half of the effective width or height of the item, whichever is smaller.
The default value is 0
.
Definition at line 254 of file qquickrectangularshadow.cpp.
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signal |
Definition at line 230 of file qquickrectangularshadow.cpp.
void QQuickRectangularShadow::setCached | ( | bool | cached | ) |
Definition at line 329 of file qquickrectangularshadow.cpp.
Definition at line 200 of file qquickrectangularshadow.cpp.
void QQuickRectangularShadow::setMaterial | ( | QQuickItem * | item | ) |
Definition at line 399 of file qquickrectangularshadow.cpp.
Definition at line 175 of file qquickrectangularshadow.cpp.
Definition at line 260 of file qquickrectangularshadow.cpp.
Definition at line 297 of file qquickrectangularshadow.cpp.
qreal QQuickRectangularShadow::spread | ( | ) | const |
\qmlproperty real QtQuick.Effects::RectangularShadow::spread
This property defines how much the shadow is spread (extended) in pixels. This spread is appended to the shadow size, relative to the RectangularShadow item size.
The value ranges from -inf to inf. The default value is 0.0
.
width
and height
instead of using the spread
. Definition at line 291 of file qquickrectangularshadow.cpp.
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readwrite |
Definition at line 37 of file qquickrectangularshadow_p.h.
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readwrite |
Definition at line 40 of file qquickrectangularshadow_p.h.
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readwrite |
Definition at line 36 of file qquickrectangularshadow_p.h.
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Definition at line 41 of file qquickrectangularshadow_p.h.
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Definition at line 35 of file qquickrectangularshadow_p.h.
Referenced by testing.tools.fixup_pdf_template.TemplateProcessor::insert_xref_entry(), and testing.tools.fixup_pdf_template.TemplateProcessor::process_line().
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Definition at line 38 of file qquickrectangularshadow_p.h.
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Definition at line 39 of file qquickrectangularshadow_p.h.