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QQuick3DXrController Class Reference

#include <qquick3dxrcontroller_p.h>

Inheritance diagram for QQuick3DXrController:
Collaboration diagram for QQuick3DXrController:

Public Types

enum  Controller {
  ControllerLeft = 0 , ControllerRight = 1 , ControllerNone = 2 , LeftController = ControllerLeft ,
  RightController = ControllerRight , LeftHand = ControllerLeft , RightHand = ControllerRight , UnknownController = ControllerNone
}
enum class  HandPoseSpace { GripPose , AimPose }
Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
enum  StaticFlags { None }

Signals

void controllerChanged ()
void actionMapperChanged ()
void poseSpaceChanged ()
void pokePositionChanged ()
void jointPositionsChanged ()
void jointRotationsChanged ()
void jointDataUpdated ()
void isActiveChanged ()
Signals inherited from QQuick3DNode
void xChanged ()
void yChanged ()
void zChanged ()
void rotationChanged ()
void eulerRotationChanged ()
void positionChanged ()
void scaleChanged ()
void pivotChanged ()
void localOpacityChanged ()
void visibleChanged ()
void forwardChanged ()
void upChanged ()
void rightChanged ()
void sceneTransformChanged ()
void scenePositionChanged ()
void sceneRotationChanged ()
void sceneScaleChanged ()
void staticFlagsChanged ()
void layersChanged ()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QQuick3DXrController ()
 \qmltype XrController \inherits Node \inqmlmodule QtQuick3D.Xr
QQuick3DXrController::Controller controller () const
 \qmlproperty enumeration QtQuick3D.Xr::XrController::controller
void setController (QQuick3DXrController::Controller newController)
QQuick3DXrHandInputhandInput () const
HandPoseSpace poseSpace () const
 \qmlproperty enumeration XrController::poseSpace
void setPoseSpace (HandPoseSpace newPoseSpace)
QVector3D pokePosition () const
 \qmlproperty vector3d XrController::pokePosition
QList< QVector3DjointPositions () const
 \qmlproperty list<vector3d> XrController::jointPositions
QList< QQuaternionjointRotations () const
 \qmlproperty list<quaternion> XrController::jointRotations
bool isActive () const
 \qmlproperty bool XrController::isActive
Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 ~QQuick3DNode () override
float x () const
 \qmlproperty real QtQuick3D::Node::x
float y () const
 \qmlproperty real QtQuick3D::Node::y
float z () const
 \qmlproperty real QtQuick3D::Node::z
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
QQuick3DNodeparentNode () const
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
void markAllDirty () override
int layers () const
 \qmlproperty int QtQuick3D::Node::layers
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlObjectType () const
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()

Properties

Controller controller
bool isActive
HandPoseSpace poseSpace
QVector3D pokePosition
QList< QVector3DjointPositions
QList< QQuaternionjointRotations
Properties inherited from QQuick3DNode
float x
float y
float z
QQuaternion rotation
QVector3D eulerRotation
QVector3D position
QVector3D scale
QVector3D pivot
float opacity
bool visible
QVector3D forward
QVector3D up
QVector3D right
QVector3D scenePosition
QQuaternion sceneRotation
QVector3D sceneScale
QMatrix4x4 sceneTransform
int staticFlags
int layers
Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Slots inherited from QQuick3DNode
void setX (float x)
void setY (float y)
void setZ (float z)
void setRotation (const QQuaternion &rotation)
void setEulerRotation (const QVector3D &eulerRotation)
void setPosition (const QVector3D &position)
void setScale (const QVector3D &scale)
void setPivot (const QVector3D &pivot)
void setLocalOpacity (float opacity)
void setVisible (bool visible)
void setStaticFlags (int staticFlags)
void setLayers (int newLayers)
Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
void disconnectNotify (const QMetaMethod &signal) override
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
virtual void itemChange (ItemChange, const ItemChangeData &) override
Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr

Detailed Description

Definition at line 29 of file qquick3dxrcontroller_p.h.

Member Enumeration Documentation

◆ Controller

Enumerator
ControllerLeft 
ControllerRight 
ControllerNone 
LeftController 
RightController 
LeftHand 
RightHand 
UnknownController 

Definition at line 43 of file qquick3dxrcontroller_p.h.

◆ HandPoseSpace

Enumerator
GripPose 
AimPose 

Definition at line 55 of file qquick3dxrcontroller_p.h.

Constructor & Destructor Documentation

◆ QQuick3DXrController()

QT_BEGIN_NAMESPACE QQuick3DXrController::QQuick3DXrController ( )

\qmltype XrController \inherits Node \inqmlmodule QtQuick3D.Xr

A tracked spatial node that tracks the position and orientation of an input controller.

The XrController is a tracked spatial node that tracks the position and orientation of an input controller.

Since this is a tracked node, its spatial properties should be considered read-only.

See also
XrInputAction

Definition at line 32 of file qquick3dxrcontroller.cpp.

Member Function Documentation

◆ actionMapperChanged

void QQuick3DXrController::actionMapperChanged ( )
signal

◆ controller()

QQuick3DXrController::Controller QQuick3DXrController::controller ( ) const

\qmlproperty enumeration QtQuick3D.Xr::XrController::controller

Specifies the controller to track.

It can be one of: \value XrController.LeftController \value XrController.RightController \value XrController.UnknownController \value XrController.LeftHand (alias for LeftController) \value XrController.RightHand (alias for RightController)

Definition at line 50 of file qquick3dxrcontroller.cpp.

◆ controllerChanged

void QQuick3DXrController::controllerChanged ( )
signal

◆ handInput()

QQuick3DXrHandInput * QQuick3DXrController::handInput ( ) const

Definition at line 82 of file qquick3dxrcontroller.cpp.

◆ isActive()

bool QQuick3DXrController::isActive ( ) const

\qmlproperty bool XrController::isActive

Indicates whether the controller is providing input.

\readonly This property is true if the corresponding physical controller is present and tracking.

Definition at line 179 of file qquick3dxrcontroller.cpp.

◆ isActiveChanged

void QQuick3DXrController::isActiveChanged ( )
signal

◆ jointDataUpdated

void QQuick3DXrController::jointDataUpdated ( )
signal

◆ jointPositions()

QList< QVector3D > QQuick3DXrController::jointPositions ( ) const

\qmlproperty list<vector3d> XrController::jointPositions

\readonly When using hand tracking, this property holds the positions of all the bones in the hand.

See also
jointRotations, XrHandModel

Definition at line 146 of file qquick3dxrcontroller.cpp.

◆ jointPositionsChanged

void QQuick3DXrController::jointPositionsChanged ( )
signal

◆ jointRotations()

QList< QQuaternion > QQuick3DXrController::jointRotations ( ) const

\qmlproperty list<quaternion> XrController::jointRotations

\readonly When using hand tracking, this property holds the orientation of all the bones in the hand.

See also
jointPositions, XrHandModel

Definition at line 162 of file qquick3dxrcontroller.cpp.

◆ jointRotationsChanged

void QQuick3DXrController::jointRotationsChanged ( )
signal

◆ pokePosition()

QVector3D QQuick3DXrController::pokePosition ( ) const

\qmlproperty vector3d XrController::pokePosition

\readonly This property holds the position to be used for touch interactions. Typically, it will be the tip of the index finger when tracking a hand.

See also
XrView::processTouch, XrView::setTouchpoint

Definition at line 130 of file qquick3dxrcontroller.cpp.

◆ pokePositionChanged

void QQuick3DXrController::pokePositionChanged ( )
signal

◆ poseSpace()

QQuick3DXrController::HandPoseSpace QQuick3DXrController::poseSpace ( ) const

\qmlproperty enumeration XrController::poseSpace

Specifies the pose of the controller to track, that is, the orientation and position relative to the physical controller.

It can be one of: \value XrController.AimPose Used when aiming at something, such as with \l XrVirtualMouse. \value XrController.GripPose Used when grabbing something, such as when holding an object in the hand. \default XrController.AimPose

Definition at line 106 of file qquick3dxrcontroller.cpp.

◆ poseSpaceChanged

void QQuick3DXrController::poseSpaceChanged ( )
signal

◆ setController()

void QQuick3DXrController::setController ( QQuick3DXrController::Controller newController)

Definition at line 55 of file qquick3dxrcontroller.cpp.

◆ setPoseSpace()

void QQuick3DXrController::setPoseSpace ( HandPoseSpace newPoseSpace)

Definition at line 111 of file qquick3dxrcontroller.cpp.

Property Documentation

◆ controller

Controller QQuick3DXrController::controller
readwrite

Definition at line 32 of file qquick3dxrcontroller_p.h.

◆ isActive

bool QQuick3DXrController::isActive
read

Definition at line 33 of file qquick3dxrcontroller_p.h.

◆ jointPositions

QList<QVector3D> QQuick3DXrController::jointPositions
read

Definition at line 37 of file qquick3dxrcontroller_p.h.

◆ jointRotations

QList<QQuaternion> QQuick3DXrController::jointRotations
read

Definition at line 38 of file qquick3dxrcontroller_p.h.

◆ pokePosition

QVector3D QQuick3DXrController::pokePosition
read

Definition at line 36 of file qquick3dxrcontroller_p.h.

◆ poseSpace

HandPoseSpace QQuick3DXrController::poseSpace
readwrite

Definition at line 34 of file qquick3dxrcontroller_p.h.


The documentation for this class was generated from the following files: