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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qquick3dxrcontroller_p.h>
Public Types | |
enum | Controller { ControllerLeft = 0 , ControllerRight = 1 , ControllerNone = 2 , LeftController = ControllerLeft , RightController = ControllerRight , LeftHand = ControllerLeft , RightHand = ControllerRight , UnknownController = ControllerNone } |
enum class | HandPoseSpace { GripPose , AimPose } |
Public Types inherited from QQuick3DNode | |
enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
Public Member Functions | |
QQuick3DXrController () | |
\qmltype XrController \inherits Node \inqmlmodule QtQuick3D.Xr | |
QQuick3DXrController::Controller | controller () const |
\qmlproperty enumeration QtQuick3D.Xr::XrController::controller | |
void | setController (QQuick3DXrController::Controller newController) |
QQuick3DXrHandInput * | handInput () const |
HandPoseSpace | poseSpace () const |
\qmlproperty enumeration XrController::poseSpace | |
void | setPoseSpace (HandPoseSpace newPoseSpace) |
QVector3D | pokePosition () const |
\qmlproperty vector3d XrController::pokePosition | |
QList< QVector3D > | jointPositions () const |
\qmlproperty list<vector3d> XrController::jointPositions | |
QList< QQuaternion > | jointRotations () const |
\qmlproperty list<quaternion> XrController::jointRotations | |
bool | isActive () const |
\qmlproperty bool XrController::isActive | |
Public Member Functions inherited from QQuick3DNode | |
QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
int | layers () const |
\qmlproperty int QtQuick3D::Node::layers | |
Public Member Functions inherited from QObject | |
Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | isQmlObjectType () const |
Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership(). | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
void | killTimer (Qt::TimerId id) |
template<typename T> | |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T> | |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T> | |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
template<typename T> | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Public Member Functions inherited from QQmlParserStatus | |
QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
Properties | |
Controller | controller |
bool | isActive |
HandPoseSpace | poseSpace |
QVector3D | pokePosition |
QList< QVector3D > | jointPositions |
QList< QQuaternion > | jointRotations |
Properties inherited from QQuick3DNode | |
float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
int | layers |
Properties inherited from QQuick3DObject | |
QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
Properties inherited from QObject | |
QString | objectName |
the name of this object |
Additional Inherited Members | |
Public Slots inherited from QQuick3DNode | |
void | setX (float x) |
void | setY (float y) |
void | setZ (float z) |
void | setRotation (const QQuaternion &rotation) |
void | setEulerRotation (const QVector3D &eulerRotation) |
void | setPosition (const QVector3D &position) |
void | setScale (const QVector3D &scale) |
void | setPivot (const QVector3D &pivot) |
void | setLocalOpacity (float opacity) |
void | setVisible (bool visible) |
void | setStaticFlags (int staticFlags) |
void | setLayers (int newLayers) |
Public Slots inherited from QQuick3DObject | |
void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
Public Slots inherited from QObject | |
void | deleteLater () |
\threadsafe | |
Static Public Member Functions inherited from QObject | |
static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1, typename Func2> | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1, typename Func2> | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1, typename Func2> | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1> | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
Protected Member Functions inherited from QQuick3DNode | |
void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
Protected Member Functions inherited from QQuick3DObject | |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
Protected Member Functions inherited from QObject | |
QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Protected Attributes inherited from QObject | |
QScopedPointer< QObjectData > | d_ptr |
Related Symbols inherited from QObject | |
template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) |
Definition at line 29 of file qquick3dxrcontroller_p.h.
Enumerator | |
---|---|
ControllerLeft | |
ControllerRight | |
ControllerNone | |
LeftController | |
RightController | |
LeftHand | |
RightHand | |
UnknownController |
Definition at line 43 of file qquick3dxrcontroller_p.h.
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strong |
Enumerator | |
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GripPose | |
AimPose |
Definition at line 55 of file qquick3dxrcontroller_p.h.
QT_BEGIN_NAMESPACE QQuick3DXrController::QQuick3DXrController | ( | ) |
\qmltype XrController \inherits Node \inqmlmodule QtQuick3D.Xr
A tracked spatial node that tracks the position and orientation of an input controller.
The XrController is a tracked spatial node that tracks the position and orientation of an input controller.
Since this is a tracked node, its spatial properties should be considered read-only.
Definition at line 32 of file qquick3dxrcontroller.cpp.
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signal |
QQuick3DXrController::Controller QQuick3DXrController::controller | ( | ) | const |
\qmlproperty enumeration QtQuick3D.Xr::XrController::controller
Specifies the controller to track.
It can be one of: \value XrController.LeftController \value XrController.RightController \value XrController.UnknownController \value XrController.LeftHand (alias for LeftController
) \value XrController.RightHand (alias for RightController
)
Definition at line 50 of file qquick3dxrcontroller.cpp.
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signal |
QQuick3DXrHandInput * QQuick3DXrController::handInput | ( | ) | const |
Definition at line 82 of file qquick3dxrcontroller.cpp.
bool QQuick3DXrController::isActive | ( | ) | const |
\qmlproperty bool XrController::isActive
Indicates whether the controller is providing input.
\readonly This property is true if the corresponding physical controller is present and tracking.
Definition at line 179 of file qquick3dxrcontroller.cpp.
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signal |
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signal |
\qmlproperty list<vector3d> XrController::jointPositions
\readonly When using hand tracking, this property holds the positions of all the bones in the hand.
Definition at line 146 of file qquick3dxrcontroller.cpp.
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signal |
QList< QQuaternion > QQuick3DXrController::jointRotations | ( | ) | const |
\qmlproperty list<quaternion> XrController::jointRotations
\readonly When using hand tracking, this property holds the orientation of all the bones in the hand.
Definition at line 162 of file qquick3dxrcontroller.cpp.
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signal |
QVector3D QQuick3DXrController::pokePosition | ( | ) | const |
\qmlproperty vector3d XrController::pokePosition
\readonly This property holds the position to be used for touch interactions. Typically, it will be the tip of the index finger when tracking a hand.
Definition at line 130 of file qquick3dxrcontroller.cpp.
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signal |
QQuick3DXrController::HandPoseSpace QQuick3DXrController::poseSpace | ( | ) | const |
\qmlproperty enumeration XrController::poseSpace
Specifies the pose of the controller to track, that is, the orientation and position relative to the physical controller.
It can be one of: \value XrController.AimPose Used when aiming at something, such as with \l XrVirtualMouse. \value XrController.GripPose Used when grabbing something, such as when holding an object in the hand. \default XrController.AimPose
Definition at line 106 of file qquick3dxrcontroller.cpp.
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signal |
void QQuick3DXrController::setController | ( | QQuick3DXrController::Controller | newController | ) |
Definition at line 55 of file qquick3dxrcontroller.cpp.
void QQuick3DXrController::setPoseSpace | ( | HandPoseSpace | newPoseSpace | ) |
Definition at line 111 of file qquick3dxrcontroller.cpp.
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readwrite |
Definition at line 32 of file qquick3dxrcontroller_p.h.
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read |
Definition at line 33 of file qquick3dxrcontroller_p.h.
Definition at line 37 of file qquick3dxrcontroller_p.h.
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read |
Definition at line 38 of file qquick3dxrcontroller_p.h.
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read |
Definition at line 36 of file qquick3dxrcontroller_p.h.
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readwrite |
Definition at line 34 of file qquick3dxrcontroller_p.h.