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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuick3DDirectionalLight Class Reference

#include <qquick3ddirectionallight_p.h>

Inheritance diagram for QQuick3DDirectionalLight:
Collaboration diagram for QQuick3DDirectionalLight:

Signals

 Q_REVISION (6, 8) void csmSplit1Changed()
 Q_REVISION (6, 8) void csmSplit2Changed()
 Q_REVISION (6, 8) void csmSplit3Changed()
 Q_REVISION (6, 8) void csmNumSplitsChanged()
 Q_REVISION (6, 8) void csmBlendRatioChanged()
 Q_REVISION (6, 9) void lockShadowmapTexelsChanged()
Signals inherited from QQuick3DAbstractLight
void colorChanged ()
void ambientColorChanged ()
void brightnessChanged ()
void scopeChanged ()
void castsShadowChanged ()
void shadowBiasChanged ()
void shadowFactorChanged ()
void shadowMapQualityChanged ()
void shadowMapFarChanged ()
void shadowFilterChanged ()
void bakeModeChanged ()
 Q_REVISION (6, 8) void softShadowQualityChanged()
 Q_REVISION (6, 8) void pcfFactorChanged()
 Q_REVISION (6, 9) void use32BitShadowmapChanged()
Signals inherited from QQuick3DNode
void xChanged ()
void yChanged ()
void zChanged ()
void rotationChanged ()
void eulerRotationChanged ()
void positionChanged ()
void scaleChanged ()
void pivotChanged ()
void localOpacityChanged ()
void visibleChanged ()
void forwardChanged ()
void upChanged ()
void rightChanged ()
void sceneTransformChanged ()
void scenePositionChanged ()
void sceneRotationChanged ()
void sceneScaleChanged ()
void staticFlagsChanged ()
void layersChanged ()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QQuick3DDirectionalLight (QQuick3DNode *parent=nullptr)
 \qmltype DirectionalLight \inherits Light \inqmlmodule QtQuick3D
 ~QQuick3DDirectionalLight () override
 Q_REVISION (6, 8) float csmSplit1() const
 Q_REVISION (6, 8) float csmSplit2() const
 Q_REVISION (6, 8) float csmSplit3() const
 Q_REVISION (6, 8) int csmNumSplits() const
 Q_REVISION (6, 8) float csmBlendRatio() const
 Q_REVISION (6, 9) bool lockShadowmapTexels() const
 Q_REVISION (6, 8) void setCsmSplit1(float new csmSplit1)
 Q_REVISION (6, 8) void setCsmSplit2(float new csmSplit2)
 Q_REVISION (6, 8) void setCsmSplit3(float new csmSplit3)
 Q_REVISION (6, 8) void setCsmNumSplits(int new csmNumSplits)
 Q_REVISION (6, 8) void setCsmBlendRatio(float new csmBlendRatio)
 Q_REVISION (6, 9) void setLockShadowmapTexels(bool new LockShadowmapTexels)
Public Member Functions inherited from QQuick3DAbstractLight
 ~QQuick3DAbstractLight () override
QColor color () const
QColor ambientColor () const
float brightness () const
QQuick3DNodescope () const
bool castsShadow () const
float shadowBias () const
float shadowFactor () const
QSSGShadowMapQuality shadowMapQuality () const
float shadowMapFar () const
float shadowFilter () const
QSSGBakeMode bakeMode () const
 Q_REVISION (6, 8) QSSGSoftShadowQuality softShadowQuality() const
 Q_REVISION (6, 8) float pcfFactor() const
 Q_REVISION (6, 9) bool use32BitShadowmap() const
Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 ~QQuick3DNode () override
float x () const
 \qmlproperty real QtQuick3D::Node::x
float y () const
 \qmlproperty real QtQuick3D::Node::y
float z () const
 \qmlproperty real QtQuick3D::Node::z
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
QQuick3DNodeparentNode () const
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
void markAllDirty () override
int layers () const
 \qmlproperty int QtQuick3D::Node::layers
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlObjectType () const
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()

Protected Member Functions

QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
Protected Member Functions inherited from QQuick3DAbstractLight
 QQuick3DAbstractLight (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 \qmltype Light \inherits Node \inqmlmodule QtQuick3D
void markAllDirty () override
Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
void disconnectNotify (const QMetaMethod &signal) override
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
virtual void itemChange (ItemChange, const ItemChangeData &) override
Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)

Properties

float csmSplit1
float csmSplit2
float csmSplit3
int csmNumSplits
float csmBlendRatio
bool lockShadowmapTexels
Properties inherited from QQuick3DAbstractLight
QColor color
QColor ambientColor
float brightness
QQuick3DNodescope
bool castsShadow
float shadowBias
float shadowFactor
QSSGShadowMapQuality shadowMapQuality
float shadowMapFar
float shadowFilter
QSSGBakeMode bakeMode
QSSGSoftShadowQuality softShadowQuality
float pcfFactor
bool use32BitShadowmap
Properties inherited from QQuick3DNode
float x
float y
float z
QQuaternion rotation
QVector3D eulerRotation
QVector3D position
QVector3D scale
QVector3D pivot
float opacity
bool visible
QVector3D forward
QVector3D up
QVector3D right
QVector3D scenePosition
QQuaternion sceneRotation
QVector3D sceneScale
QMatrix4x4 sceneTransform
int staticFlags
int layers
Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Types inherited from QQuick3DAbstractLight
enum class  QSSGShadowMapQuality {
  ShadowMapQualityLow , ShadowMapQualityMedium , ShadowMapQualityHigh , ShadowMapQualityVeryHigh ,
  ShadowMapQualityUltra
}
enum class  QSSGSoftShadowQuality {
  Hard , PCF4 , PCF8 , PCF16 ,
  PCF32 , PCF64
}
enum class  QSSGBakeMode { BakeModeDisabled , BakeModeIndirect , BakeModeAll }
Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
enum  StaticFlags { None }
Public Slots inherited from QQuick3DAbstractLight
void setColor (const QColor &color)
void setAmbientColor (const QColor &ambientColor)
void setBrightness (float brightness)
void setScope (QQuick3DNode *scope)
void setCastsShadow (bool castsShadow)
void setShadowBias (float shadowBias)
void setShadowFactor (float shadowFactor)
void setShadowMapQuality (QQuick3DAbstractLight::QSSGShadowMapQuality shadowMapQuality)
void setShadowMapFar (float shadowMapFar)
void setShadowFilter (float shadowFilter)
void setBakeMode (QQuick3DAbstractLight::QSSGBakeMode bakeMode)
Q_REVISION(6, 8) void setSoftShadowQuality(QQuick3DAbstractLight Q_REVISION (6, 8) void setPcfFactor(float pcfFactor)
 Q_REVISION (6, 9) void setUse32BitShadowmap(bool use32BitShadowmap)
Public Slots inherited from QQuick3DNode
void setX (float x)
void setY (float y)
void setZ (float z)
void setRotation (const QQuaternion &rotation)
void setEulerRotation (const QVector3D &eulerRotation)
void setPosition (const QVector3D &position)
void setScale (const QVector3D &scale)
void setPivot (const QVector3D &pivot)
void setLocalOpacity (float opacity)
void setVisible (bool visible)
void setStaticFlags (int staticFlags)
void setLayers (int newLayers)
Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Types inherited from QQuick3DAbstractLight
enum class  DirtyFlag {
  ShadowDirty = (1 << 0) , ColorDirty = (1 << 1) , BrightnessDirty = (1 << 2) , FadeDirty = (1 << 3) ,
  AreaDirty = (1 << 4) , BakeModeDirty = (1 << 5)
}
Protected Attributes inherited from QQuick3DAbstractLight
DirtyFlags m_dirtyFlags
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr

Detailed Description

Definition at line 24 of file qquick3ddirectionallight_p.h.

Constructor & Destructor Documentation

◆ QQuick3DDirectionalLight()

QT_BEGIN_NAMESPACE QQuick3DDirectionalLight::QQuick3DDirectionalLight ( QQuick3DNode * parent = nullptr)
explicit

\qmltype DirectionalLight \inherits Light \inqmlmodule QtQuick3D

Defines a directional light in the scene.

The directional light emits light in one direction from an unidentifiable source located infinitely far away. This is similar to the way sunlight works in real life. A directional light has infinite range and does not diminish.

If \l {Light::castsShadow}{castsShadow} is enabled, shadows will be parallel to the light direction.

A directional light effectively have no position, so moving it does not have any effect. The light will always be emitted in the direction of the light's Z axis.

Rotating the light along its X or Y axis will change the direction of the light emission.

Scaling a directional light will only have an effect in the following cases: \list

  • If Z scale is set to a negative number, the light will be emitted in the opposite direction.
  • If the scale of any axis is set to 0, the light will be emitted along the world's Z axis.
    Note
    Rotating the light will then have no effect. \endlist
    Let's look at a simple example:

\qml import QtQuick import QtQuick3D View3D { anchors.fill: parent

PerspectiveCamera { z: 600 }

DirectionalLight { }

Model { source: "#Sphere" scale: Qt.vector3d(4, 4, 4) materials: PrincipledMaterial { baseColor: "#40c060" roughness: 0.1 // make specular highlight visible } } } \endqml

Here the DirectionalLight uses the default white color, emitting in the direction of the DirectionalLight node's Z axis.

Rotating 60 degrees around the X axis would lead to the following. Instead of emitting straight in the direction of the Z axis, the light is now pointing 60 degrees "down":

\qml DirectionalLight { eulerRotation.x: 60 } \endqml

For further usage examples, see \l{Qt Quick 3D - Lights Example}.

See also
PointLight, SpotLight, {Shadow Mapping}

\qmlproperty real DirectionalLight::csmSplit1

Since
6.8

This property defines where the first cascade of the shadow map split will occur when CSM is active.

Range: {[0.0, 1.0]}

Default value: {0.1}

See also
csmSplit2, csmSplit3
Note
This property is only used when DirectionalLight::csmNumSplits is greater than {0}.

\qmlproperty real DirectionalLight::csmSplit2

Since
6.8

This property defines where the second cascade of the shadow map split will occur when CSM is active.

Range: {[0.0, 1.0]}

Default value: {0.25}

See also
csmSplit1, csmSplit3
Note
This property is only used when DirectionalLight::csmNumSplits is greater than {1}.

\qmlproperty real DirectionalLight::csmSplit3

Since
6.8

This property defines where the third cascade of the shadow map split will occur when CSM is active.

Range: {[0.0, 1.0]}

Default value: {0.5}

See also
csmSplit1, csmSplit2
Note
This property is only used when DirectionalLight::csmNumSplits is greater than {2}.

\qmlproperty int DirectionalLight::csmNumSplits

Since
6.8

This property defines the number of splits the frustum should be split by when rendering the shadowmap. No splits means that the shadowmap will be rendered so that it covers the bounding box of all shadow casting and receiving objects.

Range: {[0, 3]}

Default value: {0}

See also
csmSplit1, csmSplit2, csmSplit3

\qmlproperty real DirectionalLight::csmBlendRatio

Since
6.8

This property defines how much of the shadow of any cascade should be blended together with the previous one.

Range: {[0.0, 1.0]}

Default value: {0.05}

\qmlproperty bool DirectionalLight::lockShadowmapTexels

Since
6.9

When this property is enabled, the shadowmap texels are "locked" in position in the world eliminating shadow edge shimmering at the cost of bigger shadowmap texels. It works by using uniform sized, and texel aligned shadowmaps for each cascade.

Default value: {false}

Definition at line 168 of file qquick3ddirectionallight.cpp.

◆ ~QQuick3DDirectionalLight()

QQuick3DDirectionalLight::~QQuick3DDirectionalLight ( )
inlineoverride

Definition at line 40 of file qquick3ddirectionallight_p.h.

Member Function Documentation

◆ Q_REVISION() [1/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  ) const

◆ Q_REVISION() [2/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  ) const

◆ Q_REVISION() [3/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  ) const

◆ Q_REVISION() [4/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  ) const

◆ Q_REVISION() [5/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  ) const

◆ Q_REVISION [6/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
signal

◆ Q_REVISION [7/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
signal

◆ Q_REVISION [8/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
signal

◆ Q_REVISION [9/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
signal

◆ Q_REVISION [10/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
signal

◆ Q_REVISION() [11/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
new

◆ Q_REVISION() [12/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
new

◆ Q_REVISION() [13/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
new

◆ Q_REVISION() [14/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
new

◆ Q_REVISION() [15/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
8  )
new

◆ Q_REVISION() [16/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
9  ) const

◆ Q_REVISION [17/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
9  )
signal

◆ Q_REVISION() [18/18]

QQuick3DDirectionalLight::Q_REVISION ( 6 ,
9  )
new

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DDirectionalLight::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DAbstractLight.

Definition at line 272 of file qquick3ddirectionallight.cpp.

Property Documentation

◆ csmBlendRatio

float QQuick3DDirectionalLight::csmBlendRatio
readwrite

Definition at line 34 of file qquick3ddirectionallight_p.h.

◆ csmNumSplits

int QQuick3DDirectionalLight::csmNumSplits
readwrite

Definition at line 33 of file qquick3ddirectionallight_p.h.

◆ csmSplit1

float QQuick3DDirectionalLight::csmSplit1
readwrite

Definition at line 30 of file qquick3ddirectionallight_p.h.

◆ csmSplit2

float QQuick3DDirectionalLight::csmSplit2
readwrite

Definition at line 31 of file qquick3ddirectionallight_p.h.

◆ csmSplit3

float QQuick3DDirectionalLight::csmSplit3
readwrite

Definition at line 32 of file qquick3ddirectionallight_p.h.

◆ lockShadowmapTexels

bool QQuick3DDirectionalLight::lockShadowmapTexels
readwrite

Definition at line 35 of file qquick3ddirectionallight_p.h.


The documentation for this class was generated from the following files: