Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuick3DSkyMaterial Class Reference

#include <qquick3dskymaterial_p.h>

Inheritance diagram for QQuick3DSkyMaterial:
Collaboration diagram for QQuick3DSkyMaterial:

Public Slots

 Q_REVISION (6, 12) void setRadianceMapSize(int radianceMapSize)
 Q_REVISION (6, 12) void setFragmentShader(const QUrl &newFragmentShader)
 Q_REVISION (6, 12) void setFragmentShaderCode(const QString &newFragmentShaderCode)
 Q_REVISION (6, 12) void setEnableIBL(bool new EnableIBL)
 Q_REVISION (6, 12) void setIblSampleCount(int new IblSampleCount)
 Q_REVISION (6, 12) void setIblRenderFrames(int new IblRenderFrames)
Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe

Signals

 Q_REVISION (6, 12) void radianceMapSizeChanged()
 Q_REVISION (6, 12) void fragmentShaderChanged()
 Q_REVISION (6, 12) void fragmentShaderCodeChanged()
 Q_REVISION (6, 12) void enableIBLChanged()
 Q_REVISION (6, 12) void iblSampleCountChanged()
 Q_REVISION (6, 12) void iblRenderFramesChanged()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QQuick3DSkyMaterial (QQuick3DObject *parent=nullptr)
 \qmlproperty int SkyMaterial::radianceMapSize
 Q_REVISION (6, 12) int radianceMapSize() const
 Q_REVISION (6, 12) QUrl fragmentShader() const
 Q_REVISION (6, 12) bool enableIBL() const
 Q_REVISION (6, 12) QString fragmentShaderCode() const
 Q_REVISION (6, 12) int iblSampleCount() const
 Q_REVISION (6, 12) int iblRenderFrames() const
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlExposed () const noexcept
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()
Public Member Functions inherited from QQuick3DPropertyChangedTracker
template<typename T>
 QQuick3DPropertyChangedTracker (QQuick3DObject *owner, QQuick3DSuperClassInfo< T > info)
virtual ~QQuick3DPropertyChangedTracker ()

Protected Member Functions

QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
void markTrackedPropertyDirty (QMetaProperty property, DirtyPropertyHint hint) override
Protected Member Functions inherited from QQuick3DObject
virtual void markAllDirty ()
virtual void itemChange (ItemChange, const ItemChangeData &)
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
virtual void connectNotify (const QMetaMethod &signal)
virtual void disconnectNotify (const QMetaMethod &signal)
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
Protected Member Functions inherited from QQuick3DPropertyChangedTracker
QList< UniformPropertyextractProperties ()
void addPropertyWatcher (QMetaProperty property, DirtyPropertyHint hint, QQuick3DObject *object=nullptr)

Properties

int radianceMapSize
QUrl fragmentShader
QString fragmentShaderCode
bool enableIBL
int iblSampleCount
int iblRenderFrames
Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Types inherited from QQuick3DPropertyChangedTracker
enum class  DirtyPropertyHint { Value , Reference }
using UniformProperty = QSSGUserShaderAugmentation::Property
using UniformPropertyList = QVector<UniformProperty>
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnects connection and resets it to \l{QMetaObject::Connection::operator bool()}{invalid}.
static bool disconnect (QMetaObject::Connection &)
static bool disconnect (QMetaObject::Connection &&conn)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
Protected Attributes inherited from QQuick3DPropertyChangedTracker
QHash< int, Trackedm_trackedProperties
QQuick3DObjectm_owner = nullptr
const char * m_superClassName = nullptr
QList< UniformPropertym_propertyList

Detailed Description

Definition at line 27 of file qquick3dskymaterial_p.h.

Constructor & Destructor Documentation

◆ QQuick3DSkyMaterial()

QT_BEGIN_NAMESPACE QQuick3DSkyMaterial::QQuick3DSkyMaterial ( QQuick3DObject * parent = nullptr)
explicit

\qmlproperty int SkyMaterial::radianceMapSize

\qmltype SkyMaterial
\inqmlmodule QtQuick3D
\since 6.12
\brief Renders a procedural sky and generates image-based lighting data.

SkyMaterial renders a sky environment into a cubemap using custom
fragment shader code. The resulting cubemap can optionally be filtered
and used as image-based lighting (IBL) for physically based rendering.

The shader is evaluated for all six faces of the cubemap and may
implement arbitrary procedural skies, gradients, or analytical models.

The generated cubemap is used both as the visible scene background and
as the source for image-based lighting when enabled.

\note Changes to shader code or properties may take a frame or more
before being reflected in the generated IBL.

\section1 Shader

The shader has access to the built-in variable \c qt_eyeDir (\c vec3),
which provides the non-normalized direction vector from the center of
the cubemap to the current sample direction.

The fragment shader must define a \c MAIN() entry point, which is
executed for each fragment generated while rendering the cubemap.

The final pixel color must be written to \c FRAGCOLOR (\c vec4), which
is the output variable of the fragment shader.

A minimal shader example:

\badcode
void MAIN()
{
    vec3 dir = normalize(qt_eyeDir);

Output color (encoded direction as RGB) FRAGCOLOR = vec4(dir * 0.5 + 0.5, 1.0); }

Custom QML properties declared on SkyMaterial are automatically exposed as uniforms in the fragment shader. The property name must match the GLSL variable name. No explicit uniform declaration is required.

The following type mappings are supported:

\table \header

  • QML Type
  • Shader Type
  • Notes \row
  • real, int, bool
  • float, int, bool
  • \row
  • color
  • vec4
  • sRGB is converted to linear space \row
  • vector2d
  • vec2
  • \row
  • vector3d
  • vec3
  • \row
  • vector4d
  • vec4
  • \row
  • matrix4x4
  • mat4
  • \row
  • quaternion
  • vec4
  • w stores scalar component \row
  • rect
  • vec4
  • \row
  • point, size
  • vec2
  • \row
  • TextureInput
  • sampler2D
  • \endtable
Since
6.12 \default 512

Specifies the resolution of the generated environment cubemap.

Higher values improve reflection sharpness and lighting quality, especially for glossy materials, but increase memory usage and rendering cost.

Values are snapped to the nearest power of two and clamped to the range [8, 2048].

\qmlproperty url SkyMaterial::fragmentShader

Since
6.12

Specifies a fragment shader loaded from a file or resource URL.

If both \l fragmentShader and \l fragmentShaderCode are set, \l fragmentShaderCode takes precedence.

If no shader is specified, a built-in debug shader is used.

See also
fragmentShaderCode

\qmlproperty string SkyMaterial::fragmentShaderCode

Since
6.12

Specifies inline fragment shader source code.

This behaves identically to \l fragmentShader and uses the same execution model, built-ins, and automatic property-to-uniform mapping.

If both \l fragmentShader and \l fragmentShaderCode are set, this property takes precedence.

See also
fragmentShader

\qmlproperty bool SkyMaterial::enableIBL

Since
6.12 \default true

Determines whether the generated sky cubemap is used for image-based lighting.

When enabled, the engine generates filtered radiance and irradiance maps used for ambient lighting and reflections in physically based rendering.

When disabled, the sky is only rendered as a visual background and no IBL preprocessing is performed.

See also
SceneEnvironment::lightProbe

\qmlproperty int SkyMaterial::iblSampleCount

Since
6.12 \default 32

The total number of GGX importance samples evaluated per output texel of the filtered radiance map. Higher values reduce shimmering on high-frequency features such as a sun disk, at the cost of generation time.

Values are clamped to the range [1, 1024].

See also
iblRenderFrames

\qmlproperty int SkyMaterial::iblRenderFrames

Since
6.12 \default 2

The number of frames over which the IBL prefilter integrates \l iblSampleCount samples before reaching full convergence. Higher values spread the prefilter cost across more frames, so no single frame pays the full cost; lower values converge faster but make each frame more expensive.

When this value is 1 (or less), the prefilter is evaluated in a single frame (no time-slicing).

Values greater than \l iblSampleCount have no further effect: the prefilter cannot spread N samples across more than N frames, so the effective convergence period is capped at \l iblSampleCount frames.

Spreading the work across frames is useful when the procedural sky changes infrequently relative to the frame rate: a high \l iblSampleCount can be amortized over many frames. Whenever the sky content changes (a tracked property updates, the fragment shader changes, or \l radianceMapSize changes), accumulation restarts from scratch.

See also
iblSampleCount

Definition at line 184 of file qquick3dskymaterial.cpp.

Member Function Documentation

◆ markTrackedPropertyDirty()

void QQuick3DSkyMaterial::markTrackedPropertyDirty ( QMetaProperty property,
DirtyPropertyHint hint )
overrideprotectedvirtual

Implements QQuick3DPropertyChangedTracker.

Definition at line 234 of file qquick3dskymaterial.cpp.

◆ Q_REVISION() [1/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const

◆ Q_REVISION() [2/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const

◆ Q_REVISION() [3/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const

◆ Q_REVISION() [4/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const

◆ Q_REVISION() [5/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const

◆ Q_REVISION() [6/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const

◆ Q_REVISION [7/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
signal

◆ Q_REVISION [8/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
signal

◆ Q_REVISION [9/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
signal

◆ Q_REVISION [10/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
signal

◆ Q_REVISION [11/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
signal

◆ Q_REVISION [12/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
signal

◆ Q_REVISION [13/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
newslot

◆ Q_REVISION [14/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const &
slot

◆ Q_REVISION [15/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  ) const &
slot

◆ Q_REVISION [16/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
newslot

◆ Q_REVISION [17/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
newslot

◆ Q_REVISION [18/18]

QQuick3DSkyMaterial::Q_REVISION ( 6 ,
12  )
slot

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DSkyMaterial::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 194 of file qquick3dskymaterial.cpp.

Property Documentation

◆ enableIBL

bool QQuick3DSkyMaterial::enableIBL
readwrite

Definition at line 33 of file qquick3dskymaterial_p.h.

◆ fragmentShader

QUrl QQuick3DSkyMaterial::fragmentShader
readwrite

Definition at line 31 of file qquick3dskymaterial_p.h.

◆ fragmentShaderCode

QString QQuick3DSkyMaterial::fragmentShaderCode
readwrite

Definition at line 32 of file qquick3dskymaterial_p.h.

◆ iblRenderFrames

int QQuick3DSkyMaterial::iblRenderFrames
readwrite

Definition at line 35 of file qquick3dskymaterial_p.h.

◆ iblSampleCount

int QQuick3DSkyMaterial::iblSampleCount
readwrite

Definition at line 34 of file qquick3dskymaterial_p.h.

◆ radianceMapSize

int QQuick3DSkyMaterial::radianceMapSize
readwrite

Definition at line 30 of file qquick3dskymaterial_p.h.


The documentation for this class was generated from the following files: