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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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InstanceRepeater Class Reference

#include <instancerepeater_p.h>

Inheritance diagram for InstanceRepeater:
Collaboration diagram for InstanceRepeater:

Signals

void instancingChanged ()
Signals inherited from QQuick3DRepeater
void modelChanged ()
void delegateChanged ()
void countChanged ()
void objectAdded (int index, QQuick3DObject *object)
void objectRemoved (int index, QQuick3DObject *object)
 Q_REVISION (6, 10) void delegateModelAccessChanged()
Signals inherited from QQuick3DNode
void xChanged ()
void yChanged ()
void zChanged ()
void rotationChanged ()
void eulerRotationChanged ()
void positionChanged ()
void scaleChanged ()
void pivotChanged ()
void localOpacityChanged ()
void visibleChanged ()
void forwardChanged ()
void upChanged ()
void rightChanged ()
void sceneTransformChanged ()
void scenePositionChanged ()
void sceneRotationChanged ()
void sceneScaleChanged ()
void staticFlagsChanged ()
void layersChanged ()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 InstanceRepeater (QQuick3DNode *parent=nullptr)
 \qmltype InstanceRepeater \inherits Repeater3D \inqmlmodule QtQuick3D.Helpers
QQuick3DInstancinginstancing () const
void setInstancing (QQuick3DInstancing *instancing)
Public Member Functions inherited from QQuick3DRepeater
 QQuick3DRepeater (QQuick3DNode *parent=nullptr)
 \qmltype Repeater3D \inqmlmodule QtQuick3D \inherits Node
 ~QQuick3DRepeater () override
QVariant model () const
 \qmlproperty any QtQuick3D::Repeater3D::model
void setModel (const QVariant &)
QQmlComponentdelegate () const
 \qmlproperty Component QtQuick3D::Repeater3D::delegate \qmldefault
void setDelegate (QQmlComponent *)
int count () const
 \qmlproperty int QtQuick3D::Repeater3D::count \readonly
Q_INVOKABLE QQuick3DObjectobjectAt (int index) const
 \qmlmethod Object3D QtQuick3D::Repeater3D::objectAt(index)
QQmlDelegateModel::DelegateModelAccess delegateModelAccess () const
 \qmlproperty enumeration QtQuick3D::Repeater3D::delegateModelAccess
void setDelegateModelAccess (QQmlDelegateModel::DelegateModelAccess delegateModelAccess)
Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 ~QQuick3DNode () override
float x () const
 \qmlproperty real QtQuick3D::Node::x
float y () const
 \qmlproperty real QtQuick3D::Node::y
float z () const
 \qmlproperty real QtQuick3D::Node::z
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
QQuick3DNodeparentNode () const
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
void markAllDirty () override
int layers () const
 \qmlproperty int QtQuick3D::Node::layers
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlObjectType () const
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()

Protected Member Functions

void initDelegate (int index, QQuick3DNode *node) override
Protected Member Functions inherited from QQuick3DRepeater
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
void itemChange (ItemChange change, const ItemChangeData &value) override
Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
void disconnectNotify (const QMetaMethod &signal) override
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)

Properties

QQuick3DInstancinginstancingTable
Properties inherited from QQuick3DRepeater
QVariant model
QQmlComponentdelegate
int count
QQmlDelegateModel::DelegateModelAccess delegateModelAccess
Properties inherited from QQuick3DNode
float x
float y
float z
QQuaternion rotation
QVector3D eulerRotation
QVector3D position
QVector3D scale
QVector3D pivot
float opacity
bool visible
QVector3D forward
QVector3D up
QVector3D right
QVector3D scenePosition
QQuaternion sceneRotation
QVector3D sceneScale
QMatrix4x4 sceneTransform
int staticFlags
int layers
Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
enum  StaticFlags { None }
Public Slots inherited from QQuick3DNode
void setX (float x)
void setY (float y)
void setZ (float z)
void setRotation (const QQuaternion &rotation)
void setEulerRotation (const QVector3D &eulerRotation)
void setPosition (const QVector3D &position)
void setScale (const QVector3D &scale)
void setPivot (const QVector3D &pivot)
void setLocalOpacity (float opacity)
void setVisible (bool visible)
void setStaticFlags (int staticFlags)
void setLayers (int newLayers)
Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr

Detailed Description

Definition at line 73 of file instancerepeater_p.h.

Constructor & Destructor Documentation

◆ InstanceRepeater()

InstanceRepeater::InstanceRepeater ( QQuick3DNode * parent = nullptr)
explicit

\qmltype InstanceRepeater \inherits Repeater3D \inqmlmodule QtQuick3D.Helpers

Since
6.4

Instantiates components based on an instance table.

The InstanceRepeater type is used to create a number of objects based on an \l Instancing table. It is a \l Repeater3D subtype that takes an Instancing table instead of a data model, and automatically applies position, scale, and rotation.

One use case is to implement \l {View3D::pick}{picking} by creating invisible dummy objects that match the rendered instances. To improve performance, the dummy objects can be created with a simpler geometry than the instanced models.

For example: \qml InstanceRepeater { instancingTable: myInstanceTable Model { source: "#Cube" pickable: true property int instanceIndex: index // expose the index, so we can identify the instance opacity: 0 } } \endqml

See also
InstanceModel

\qmlproperty Instancing InstanceRepeater::instancingTable

This property specifies the instance table used by the repeater.

Definition at line 158 of file instancerepeater.cpp.

Member Function Documentation

◆ initDelegate()

void InstanceRepeater::initDelegate ( int index,
QQuick3DNode * node )
overrideprotectedvirtual

Reimplemented from QQuick3DRepeater.

Definition at line 179 of file instancerepeater.cpp.

◆ instancing()

QQuick3DInstancing * InstanceRepeater::instancing ( ) const

Definition at line 163 of file instancerepeater.cpp.

◆ instancingChanged

void InstanceRepeater::instancingChanged ( )
signal

◆ setInstancing()

void InstanceRepeater::setInstancing ( QQuick3DInstancing * instancing)

Definition at line 168 of file instancerepeater.cpp.

Property Documentation

◆ instancingTable

QQuick3DInstancing * InstanceRepeater::instancingTable
readwrite

Definition at line 76 of file instancerepeater_p.h.


The documentation for this class was generated from the following files: