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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qraycaster_p.h>
Public Member Functions | |
| QRaycaster (QQuick3DNode *parent=nullptr) | |
| \qmltype Raycaster \inherits Node \inqmlmodule QtQuick3D.Physics | |
| ~QRaycaster () override | |
| bool | enabled () const |
| void | setEnabled (bool enabled) |
| QVector3D | direction () const |
| void | setDirection (const QVector3D &direction) |
| float | maxDistance () const |
| void | setMaxDistance (float maxDistance) |
| bool | excludeParentBody () const |
| void | setExcludeParentBody (bool excludeParentBody) |
| QQmlListProperty< QAbstractPhysicsNode > | excludedBodies () |
| bool | includeStatic () const |
| void | setIncludeStatic (bool includeStatic) |
| bool | includeDynamic () const |
| void | setIncludeDynamic (bool includeDynamic) |
| bool | isColliding () const |
| QQuick3DPhysicsLocationHit | hit () const |
| Public Member Functions inherited from QQuick3DNode | |
| QQuick3DNode (QQuick3DNode *parent=nullptr) | |
| \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
| ~QQuick3DNode () override | |
| float | x () const |
| \qmlproperty real QtQuick3D::Node::x | |
| float | y () const |
| \qmlproperty real QtQuick3D::Node::y | |
| float | z () const |
| \qmlproperty real QtQuick3D::Node::z | |
| QQuaternion | rotation () const |
| \qmlproperty quaternion QtQuick3D::Node::rotation | |
| QVector3D | eulerRotation () const |
| \qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
| QVector3D | position () const |
| \qmlproperty vector3d QtQuick3D::Node::position | |
| QVector3D | scale () const |
| \qmlproperty vector3d QtQuick3D::Node::scale | |
| QVector3D | pivot () const |
| \qmlproperty vector3d QtQuick3D::Node::pivot | |
| float | localOpacity () const |
| \qmlproperty real QtQuick3D::Node::opacity | |
| bool | visible () const |
| \qmlproperty bool QtQuick3D::Node::visible | |
| int | staticFlags () const |
| \qmlproperty int QtQuick3D::Node::staticFlags | |
| QQuick3DNode * | parentNode () const |
| QVector3D | forward () const |
| \qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
| QVector3D | up () const |
| \qmlproperty vector3d QtQuick3D::Node::up \readonly | |
| QVector3D | right () const |
| \qmlproperty vector3d QtQuick3D::Node::right \readonly | |
| QVector3D | scenePosition () const |
| \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
| QQuaternion | sceneRotation () const |
| \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
| QVector3D | sceneScale () const |
| \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
| QMatrix4x4 | sceneTransform () const |
| \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
| Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
| \qmlmethod void QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
| Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
| Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
| Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
| Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
| Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
| Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
| Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
| Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
| void | markAllDirty () override |
| int | layers () const |
| \qmlproperty int QtQuick3D::Node::layers | |
| Public Member Functions inherited from QObject | |
| Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| Constructs an object with parent object parent. | |
| virtual | ~QObject () |
| Destroys the object, deleting all its child objects. | |
| virtual bool | event (QEvent *event) |
| This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
| virtual bool | eventFilter (QObject *watched, QEvent *event) |
| Filters events if this object has been installed as an event filter for the watched object. | |
| QString | objectName () const |
| Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| Sets the object's name to name. | |
| void | setObjectName (QAnyStringView name) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| QBindable< QString > | bindableObjectName () |
| bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false. | |
| bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false. | |
| bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false. | |
| bool | isQmlExposed () const noexcept |
| Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership(). | |
| bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false. | |
| bool | blockSignals (bool b) noexcept |
| If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
| QThread * | thread () const |
| Returns the thread in which the object lives. | |
| bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
| int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
| int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
| void | killTimer (int id) |
| Kills the timer with timer identifier, id. | |
| void | killTimer (Qt::TimerId id) |
| template<typename T> | |
| T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
| template<typename T> | |
| QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
| template<typename T> | |
| T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| template<typename T> | |
| QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| const QObjectList & | children () const |
| Returns a list of child objects. | |
| void | setParent (QObject *parent) |
| Makes the object a child of parent. | |
| void | installEventFilter (QObject *filterObj) |
| Installs an event filter filterObj on this object. | |
| void | removeEventFilter (QObject *obj) |
| Removes an event filter object obj from this object. | |
| QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
| bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
| bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
| void | dumpObjectTree () const |
| Dumps a tree of children to the debug output. | |
| void | dumpObjectInfo () const |
| Dumps information about signal connections, etc. | |
| bool | setProperty (const char *name, const QVariant &value) |
| Sets the value of the object's name property to value. | |
| bool | setProperty (const char *name, QVariant &&value) |
| QVariant | property (const char *name) const |
| Returns the value of the object's name property. | |
| QList< QByteArray > | dynamicPropertyNames () const |
| QBindingStorage * | bindingStorage () |
| const QBindingStorage * | bindingStorage () const |
| QObject * | parent () const |
| Returns a pointer to the parent object. | |
| bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false. | |
| Public Member Functions inherited from QQmlParserStatus | |
| QQmlParserStatus () | |
| virtual | ~QQmlParserStatus () |
Properties | |
| bool | enabled |
| QVector3D | direction |
| float | maxDistance |
| bool | excludeParentBody |
| QQmlListProperty< QAbstractPhysicsNode > | excludedBodies |
| bool | includeStatic |
| bool | includeDynamic |
| bool | isColliding |
| QQuick3DPhysicsLocationHit | hit |
| Properties inherited from QQuick3DNode | |
| float | x |
| float | y |
| float | z |
| QQuaternion | rotation |
| QVector3D | eulerRotation |
| QVector3D | position |
| QVector3D | scale |
| QVector3D | pivot |
| float | opacity |
| bool | visible |
| QVector3D | forward |
| QVector3D | up |
| QVector3D | right |
| QVector3D | scenePosition |
| QQuaternion | sceneRotation |
| QVector3D | sceneScale |
| QMatrix4x4 | sceneTransform |
| int | staticFlags |
| int | layers |
| Properties inherited from QQuick3DObject | |
| QQuick3DObject * | parent |
| \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
| Properties inherited from QObject | |
| QString | objectName |
| the name of this object | |
Friends | |
| class | QPhysicsWorld |
Additional Inherited Members | |
| Public Types inherited from QQuick3DNode | |
| enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
| enum | StaticFlags { None } |
| Public Slots inherited from QQuick3DNode | |
| void | setX (float x) |
| void | setY (float y) |
| void | setZ (float z) |
| void | setRotation (const QQuaternion &rotation) |
| void | setEulerRotation (const QVector3D &eulerRotation) |
| void | setPosition (const QVector3D &position) |
| void | setScale (const QVector3D &scale) |
| void | setPivot (const QVector3D &pivot) |
| void | setLocalOpacity (float opacity) |
| void | setVisible (bool visible) |
| void | setStaticFlags (int staticFlags) |
| void | setLayers (int newLayers) |
| Public Slots inherited from QQuick3DObject | |
| void | update () |
| void | setParentItem (QQuick3DObject *parentItem) |
| Public Slots inherited from QObject | |
| void | deleteLater () |
| \threadsafe | |
| Static Public Member Functions inherited from QObject | |
| static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| \threadsafe | |
| static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> | |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> | |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
| static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| \threadsafe | |
| static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
| static bool | disconnect (const QMetaObject::Connection &) |
| Disconnects connection and resets it to \l{QMetaObject::Connection::operator bool()}{invalid}. | |
| static bool | disconnect (QMetaObject::Connection &) |
| static bool | disconnect (QMetaObject::Connection &&conn) |
| Disconnect a connection. | |
| template<typename Func1, typename Func2> | |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
| template<typename Func1> | |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
| Protected Member Functions inherited from QQuick3DNode | |
| void | connectNotify (const QMetaMethod &signal) override |
| void | disconnectNotify (const QMetaMethod &signal) override |
| void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction. | |
| QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
| QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
| virtual void | itemChange (ItemChange, const ItemChangeData &) override |
| Protected Member Functions inherited from QQuick3DObject | |
| QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
| void | classBegin () override |
| Invoked after class creation, but before any properties have been set. | |
| void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction. | |
| bool | isComponentComplete () const |
| virtual void | preSync () |
| Protected Member Functions inherited from QObject | |
| QObject * | sender () const |
| Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
| int | senderSignalIndex () const |
| int | receivers (const char *signal) const |
| Returns the number of receivers connected to the signal. | |
| bool | isSignalConnected (const QMetaMethod &signal) const |
| virtual void | timerEvent (QTimerEvent *event) |
| This event handler can be reimplemented in a subclass to receive timer events for the object. | |
| virtual void | childEvent (QChildEvent *event) |
| This event handler can be reimplemented in a subclass to receive child events. | |
| virtual void | customEvent (QEvent *event) |
| This event handler can be reimplemented in a subclass to receive custom events. | |
| QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
| Protected Attributes inherited from QObject | |
| QScopedPointer< QObjectData > | d_ptr |
| Related Symbols inherited from QObject | |
| template< class T > T | qobject_cast (const QObject *object) |
| Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
| template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
| template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
| QObjectList | |
| \macro Q_CLASSINFO(Name, Value) | |
Definition at line 35 of file qraycaster_p.h.
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explicit |
\qmltype Raycaster \inherits Node \inqmlmodule QtQuick3D.Physics
Casts a ray into the physics scene on every physics frame.
Raycaster casts a ray from its scene position in \l direction and reports the closest physics body it intersects. The \l hit property is updated once per physics frame, after the bodies have been synchronized with the scene and before \l PhysicsWorld::frameDone, so a frameDone handler reads the result of the frame it is reporting on.
\qml Raycaster { direction: Qt.vector3d(0, -1, 0) maxDistance: 50 includeDynamic: false onBodyEntered: (body) => console.log("Hit", body) } \endqml
The ray is a scene query, so it sees the same bodies as \l {PhysicsWorld::singleRaycastQuery} {PhysicsWorld.singleRaycastQuery} and is bound by the same rules: \l {PhysicsNode::filterGroup} {filterGroup} and \l {PhysicsNode::filterIgnoreGroups} {filterIgnoreGroups} have no effect on it, and a \l TriggerBody never appears in the result. Use \l includeStatic and \l includeDynamic to narrow that by kind, and \l excludeParentBody and \l excludedBodies to leave out particular bodies. Those two matter more here than for a query method, since the ray reports only its closest hit and there is nothing left to filter afterwards.
\qmlproperty bool Raycaster::enabled
Controls whether the ray is cast on each physics frame. Disabling the ray clears \l hit and sets \l isColliding to false.
The default value is true.
\qmlproperty vector3d Raycaster::direction
The ray direction in local coordinates. It is transformed to scene coordinates and normalized before the ray is cast. A zero vector produces no hit. Non-finite values are ignored.
The default value is {Qt.vector3d(0, 0, -1)}.
\qmlproperty real Raycaster::maxDistance
The maximum distance of the ray in scene units. A value of zero produces no hit. Negative and non-finite values are ignored.
The default value is 100.
\qmlproperty bool Raycaster::excludeParentBody
When true, every \l PhysicsNode ancestor of the ray is excluded from the query, not only the nearest one. A ray mounted on a body starts inside that body's own shapes, and a raycast does report the shape it starts inside, so without this the ray reports the body carrying it at a distance of zero and never sees anything beyond.
The default value is true.
\qmlproperty list<PhysicsNode> Raycaster::excludedBodies
Bodies the ray never reports, whether or not they are ancestors of it. Use this for a body the ray has to ignore but is not mounted on, such as the character carrying the weapon a ray is fired from, where the two are siblings rather than one inside the other.
Because the ray reports only its closest hit, there is no way to filter its result afterwards the way the \l PhysicsWorld query methods allow, so anything that has to be left out has to be named here or covered by \l excludeParentBody.
The list is empty by default. A body destroyed after it was added stops being excluded and reads back as null, rather than being removed from the list.
\qmlproperty bool Raycaster::includeStatic
Whether static physics bodies are included in the query.
The default value is true.
\qmlproperty bool Raycaster::includeDynamic
Whether dynamic physics bodies are included in the query.
The default value is true.
When both \l includeStatic and includeDynamic are false, the ray produces no hit.
\qmlproperty bool Raycaster::isColliding \readonly
Whether the ray currently intersects a physics body.
\qmlproperty locationHit Raycaster::hit \readonly
The closest intersection reported by the ray. The value contains the intersected body and collision shape, along with the scene-space position and normal and the distance from the ray origin. It is a default-constructed \l locationHit when \l isColliding is false.
\qmlsignal Raycaster::bodyEntered(PhysicsNode body)
Emitted when the ray starts intersecting body. When the intersected body changes, \l bodyExited is emitted for the old body before this signal is emitted for the new body.
\qmlsignal Raycaster::bodyExited(PhysicsNode body)
Emitted when the ray stops intersecting body.
Definition at line 151 of file qraycaster.cpp.
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override |
Definition at line 156 of file qraycaster.cpp.
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signal |
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signal |
| QVector3D QRaycaster::direction | ( | ) | const |
Definition at line 176 of file qraycaster.cpp.
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signal |
| bool QRaycaster::enabled | ( | ) | const |
Definition at line 161 of file qraycaster.cpp.
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signal |
| QQmlListProperty< QAbstractPhysicsNode > QRaycaster::excludedBodies | ( | ) |
| bool QRaycaster::excludeParentBody | ( | ) | const |
Definition at line 214 of file qraycaster.cpp.
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signal |
| QQuick3DPhysicsLocationHit QRaycaster::hit | ( | ) | const |
Definition at line 262 of file qraycaster.cpp.
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signal |
| bool QRaycaster::includeDynamic | ( | ) | const |
Definition at line 242 of file qraycaster.cpp.
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signal |
| bool QRaycaster::includeStatic | ( | ) | const |
Definition at line 227 of file qraycaster.cpp.
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signal |
| bool QRaycaster::isColliding | ( | ) | const |
Definition at line 257 of file qraycaster.cpp.
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signal |
| float QRaycaster::maxDistance | ( | ) | const |
Definition at line 195 of file qraycaster.cpp.
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signal |
Definition at line 181 of file qraycaster.cpp.
| void QRaycaster::setEnabled | ( | bool | enabled | ) |
Definition at line 166 of file qraycaster.cpp.
| void QRaycaster::setExcludeParentBody | ( | bool | excludeParentBody | ) |
Definition at line 219 of file qraycaster.cpp.
| void QRaycaster::setIncludeDynamic | ( | bool | includeDynamic | ) |
Definition at line 247 of file qraycaster.cpp.
| void QRaycaster::setIncludeStatic | ( | bool | includeStatic | ) |
Definition at line 232 of file qraycaster.cpp.
| void QRaycaster::setMaxDistance | ( | float | maxDistance | ) |
Definition at line 200 of file qraycaster.cpp.
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friend |
Definition at line 115 of file qraycaster_p.h.
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readwrite |
Definition at line 39 of file qraycaster_p.h.
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readwrite |
Definition at line 38 of file qraycaster_p.h.
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read |
Definition at line 42 of file qraycaster_p.h.
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readwrite |
Definition at line 41 of file qraycaster_p.h.
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read |
Definition at line 46 of file qraycaster_p.h.
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readwrite |
Definition at line 44 of file qraycaster_p.h.
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readwrite |
Definition at line 43 of file qraycaster_p.h.
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read |
Definition at line 45 of file qraycaster_p.h.
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readwrite |
Definition at line 40 of file qraycaster_p.h.