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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuick3DFrustumCamera Class Reference

#include <qquick3dfrustumcamera_p.h>

+ Inheritance diagram for QQuick3DFrustumCamera:
+ Collaboration diagram for QQuick3DFrustumCamera:

Public Slots

void setTop (float top)
 
void setBottom (float bottom)
 
void setRight (float right)
 
void setLeft (float left)
 
- Public Slots inherited from QQuick3DPerspectiveCamera
void setClipNear (float clipNear)
 
void setClipFar (float clipFar)
 
void setFieldOfView (float fieldOfView)
 
void setFieldOfViewOrientation (QQuick3DPerspectiveCamera::FieldOfViewOrientation fieldOfViewOrientation)
 
- Public Slots inherited from QQuick3DCamera
void setFrustumCullingEnabled (bool frustumCullingEnabled)
 
void setLookAtNode (QQuick3DNode *node)
 
 Q_REVISION (6, 5) void setLevelOfDetailBias(float new LevelOFDetailBias)
 
- Public Slots inherited from QQuick3DNode
void setX (float x)
 
void setY (float y)
 
void setZ (float z)
 
void setRotation (const QQuaternion &rotation)
 
void setEulerRotation (const QVector3D &eulerRotation)
 
void setPosition (const QVector3D &position)
 
void setScale (const QVector3D &scale)
 
void setPivot (const QVector3D &pivot)
 
void setLocalOpacity (float opacity)
 
void setVisible (bool visible)
 
void setStaticFlags (int staticFlags)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void topChanged ()
 
void bottomChanged ()
 
void rightChanged ()
 
void leftChanged ()
 
- Signals inherited from QQuick3DPerspectiveCamera
void clipNearChanged ()
 
void clipFarChanged ()
 
void fieldOfViewChanged ()
 
void fieldOfViewOrientationChanged ()
 
- Signals inherited from QQuick3DCamera
void frustumCullingEnabledChanged ()
 
 Q_REVISION (6, 4) void lookAtNodeChanged()
 
 Q_REVISION (6, 5) void levelOfDetailBiasChanged()
 
- Signals inherited from QQuick3DNode
void xChanged ()
 
void yChanged ()
 
void zChanged ()
 
void rotationChanged ()
 
void eulerRotationChanged ()
 
void positionChanged ()
 
void scaleChanged ()
 
void pivotChanged ()
 
void localOpacityChanged ()
 
void visibleChanged ()
 
void forwardChanged ()
 
void upChanged ()
 
void rightChanged ()
 
void sceneTransformChanged ()
 
void scenePositionChanged ()
 
void sceneRotationChanged ()
 
void sceneScaleChanged ()
 
void staticFlagsChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DFrustumCamera (QQuick3DNode *parent=nullptr)
 \qmltype FrustumCamera \inherits PerspectiveCamera \inqmlmodule QtQuick3D
 
float top () const
 \qmlproperty real FrustumCamera::top
 
float bottom () const
 \qmlproperty real FrustumCamera::bottom
 
float right () const
 \qmlproperty real FrustumCamera::right
 
float left () const
 \qmlproperty real FrustumCamera::left
 
- Public Member Functions inherited from QQuick3DPerspectiveCamera
 QQuick3DPerspectiveCamera (QQuick3DNode *parent=nullptr)
 
float clipNear () const
 \qmlproperty real PerspectiveCamera::clipNear
 
float clipFar () const
 \qmlproperty real PerspectiveCamera::clipFar
 
float fieldOfView () const
 \qmlproperty enumeration PerspectiveCamera::fieldOfViewOrientation
 
FieldOfViewOrientation fieldOfViewOrientation () const
 
- Public Member Functions inherited from QQuick3DCamera
Q_INVOKABLE QVector3D mapToViewport (const QVector3D &scenePos) const
 \qmlmethod vector3d Camera::mapToViewport(vector3d scenePos)
 
Q_INVOKABLE QVector3D mapFromViewport (const QVector3D &viewportPos) const
 \qmlmethod vector3d Camera::mapFromViewport(vector3d viewportPos)
 
QVector3D mapToViewport (const QVector3D &scenePos, qreal width, qreal height)
 
QVector3D mapFromViewport (const QVector3D &viewportPos, qreal width, qreal height)
 
Q_INVOKABLE void lookAt (const QVector3D &scenePos)
 \qmlmethod vector3d Camera::lookAt(vector3d scenePos)
 
Q_INVOKABLE void lookAt (QQuick3DNode *node)
 \qmlmethod vector3d Camera::lookAt(QtQuick3D::Node node)
 
void updateGlobalVariables (const QRectF &inViewport)
 
bool frustumCullingEnabled () const
 \qmlproperty bool Camera::frustumCullingEnabled
 
QQuick3DNodelookAtNode () const
 \qmlproperty Node Camera::lookAtNode
 
 Q_REVISION (6, 5) float levelOfDetailBias() const
 
- Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 
 ~QQuick3DNode () override
 
float x () const
 \qmlproperty real QtQuick3D::Node::x
 
float y () const
 \qmlproperty real QtQuick3D::Node::y
 
float z () const
 \qmlproperty real QtQuick3D::Node::z
 
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
 
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
 
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
 
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
 
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
 
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
 
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
 
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
 
QQuick3DNodeparentNode () const
 
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
 
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
 
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
 
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
 
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
 
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
 
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
 
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
 
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
 
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
 
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
 
void markAllDirty () override
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
- Protected Member Functions inherited from QQuick3DPerspectiveCamera
 QQuick3DPerspectiveCamera (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 \qmltype PerspectiveCamera \inherits Camera \inqmlmodule QtQuick3D
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
- Protected Member Functions inherited from QQuick3DCamera
 QQuick3DCamera (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 \qmltype Camera \inherits Node \inqmlmodule QtQuick3D
 
- Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
 
void disconnectNotify (const QMetaMethod &signal) override
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 
virtual void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

float top
 
float bottom
 
float right
 
float left
 
- Properties inherited from QQuick3DPerspectiveCamera
float clipNear
 
float clipFar
 
float fieldOfView
 
FieldOfViewOrientation fieldOfViewOrientation
 
- Properties inherited from QQuick3DCamera
bool frustumCullingEnabled
 
QQuick3DNodelookAtNode
 
float levelOfDetailBias
 \qmlproperty float Camera::levelOfDetailBias
 
- Properties inherited from QQuick3DNode
float x
 
float y
 
float z
 
QQuaternion rotation
 
QVector3D eulerRotation
 
QVector3D position
 
QVector3D scale
 
QVector3D pivot
 
float opacity
 
bool visible
 
QVector3D forward
 
QVector3D up
 
QVector3D right
 
QVector3D scenePosition
 
QQuaternion sceneRotation
 
QVector3D sceneScale
 
QMatrix4x4 sceneTransform
 
int staticFlags
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Types inherited from QQuick3DPerspectiveCamera
enum  FieldOfViewOrientation { Vertical , Horizontal }
 
- Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
 
enum  StaticFlags { None }
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 23 of file qquick3dfrustumcamera_p.h.

Constructor & Destructor Documentation

◆ QQuick3DFrustumCamera()

QT_BEGIN_NAMESPACE QQuick3DFrustumCamera::QQuick3DFrustumCamera ( QQuick3DNode * parent = nullptr)
explicit

\qmltype FrustumCamera \inherits PerspectiveCamera \inqmlmodule QtQuick3D

Defines a PerspectiveCamera with a custom frustum.

A \l Camera defines how the content of the 3D scene is projected onto a 2D surface, such as a View3D. A scene needs at least one \l Camera in order to visualize its contents.

It is possible to position and rotate the \l Camera like any other spatial \l{QtQuick3D::Node}{Node} in the scene. The \l{QtQuick3D::Node}{Node}'s location and orientation determines where the \l Camera is in the scene, and what direction it is facing. The default orientation of the \l Camera has its forward vector pointing along the negative Z axis and its up vector along the positive Y axis.

The FrustumCamera type provides a PerspectiveCamera where the frustum bounds can be customized. This can be useful for creating asymmetrical frustums.

The following example creates a FrustumCamera at [0, 0, 100] in the scene. The \l {PerspectiveCamera::clipNear}{near plane} is placed 100 units in front of the camera at the origin. The intersection of the frustum and the near plane is then given by the rectangle that has a bottom left corner at [-5, -5], and a top right corner at [5, 5], and continues until it intersect the \l {PerspectiveCamera::clipFar}{far plane}, which is located 1000 units from the camera at [0, 0, -900].

Note
The \l{PerspectiveCamera::fieldOfViewOrientation}{vertical field of view} angle is a product of the distance between the camera, the \l {PerspectiveCamera::clipNear}{near plane} and the length between the top and bottom of the near plane.
If the top and bottom, or left right, values are asymmetric, the apex of the frustum will be shifted, effectively offsetting the camera from its location.
See also
PerspectiveCamera, OrthographicCamera, CustomCamera

Definition at line 67 of file qquick3dfrustumcamera.cpp.

Member Function Documentation

◆ bottom()

float QQuick3DFrustumCamera::bottom ( ) const

\qmlproperty real FrustumCamera::bottom

The bottom value specifies the bottom of the \l{PerspectiveCamera::clipNear}{near clip plane}, relative to the camera's position in local coordinates.

Definition at line 88 of file qquick3dfrustumcamera.cpp.

◆ bottomChanged

void QQuick3DFrustumCamera::bottomChanged ( )
signal

◆ left()

float QQuick3DFrustumCamera::left ( ) const

\qmlproperty real FrustumCamera::left

The left value specifies the left of the \l{PerspectiveCamera::clipNear}{near clip plane}, relative to the camera's position in local coordinates.

Definition at line 110 of file qquick3dfrustumcamera.cpp.

Referenced by testing.tools.safetynet_image.ImageLocations::Left().

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◆ leftChanged

void QQuick3DFrustumCamera::leftChanged ( )
signal

◆ right()

float QQuick3DFrustumCamera::right ( ) const

\qmlproperty real FrustumCamera::right

The right value specifies the right of the \l{PerspectiveCamera::clipNear}{near clip plane}, relative to the camera's position in local coordinates.

Definition at line 99 of file qquick3dfrustumcamera.cpp.

Referenced by testing.tools.safetynet_image.ImageLocations::Right().

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◆ rightChanged

void QQuick3DFrustumCamera::rightChanged ( )
signal

◆ setBottom

void QQuick3DFrustumCamera::setBottom ( float bottom)
slot

Definition at line 125 of file qquick3dfrustumcamera.cpp.

◆ setLeft

void QQuick3DFrustumCamera::setLeft ( float left)
slot

Definition at line 145 of file qquick3dfrustumcamera.cpp.

◆ setRight

void QQuick3DFrustumCamera::setRight ( float right)
slot

Definition at line 135 of file qquick3dfrustumcamera.cpp.

◆ setTop

void QQuick3DFrustumCamera::setTop ( float top)
slot

Definition at line 115 of file qquick3dfrustumcamera.cpp.

◆ top()

float QQuick3DFrustumCamera::top ( ) const

\qmlproperty real FrustumCamera::top

The top value specifies the top of the \l{PerspectiveCamera::clipNear}{near clip plane}, relative to the camera's position in local coordinates.

Definition at line 77 of file qquick3dfrustumcamera.cpp.

◆ topChanged

void QQuick3DFrustumCamera::topChanged ( )
signal

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DFrustumCamera::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DCamera.

Definition at line 155 of file qquick3dfrustumcamera.cpp.

Property Documentation

◆ bottom

float QQuick3DFrustumCamera::bottom
readwrite

Definition at line 27 of file qquick3dfrustumcamera_p.h.

◆ left

float QQuick3DFrustumCamera::left
readwrite

◆ right

float QQuick3DFrustumCamera::right
readwrite

◆ top

float QQuick3DFrustumCamera::top
readwrite

Definition at line 26 of file qquick3dfrustumcamera_p.h.


The documentation for this class was generated from the following files: